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Multi Rarity Partial Card Ratings (Page 3)
1. Only new cards and those with
updated text
that changes how they work are included below. 2. HSRD-EN info: https://yugipedia.com/wiki/High-Speed_Riders 3. ANGU-EN info: https://yugipedia.com/wiki/Ancient_Guardians |
High-Speed Riders (HSRD-EN044) Black Rose Moonlight Dragon LIGHT / Synchro Monster / Level 7 / ATK 2400 / DEF 1800 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Black Rose Dragon needed even more requirements apparently. |
High-Speed Riders (HSRD-EN043) Stardust Spark Dragon LIGHT / Synchro Monster / Level 8 / ATK 2500 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects. (Super Rare) |
Rating: 3 out of 5 The effect may last only a single turn, but you can protect itself, even during either player's turn. |
High-Speed Riders (HSRD-EN042) Hot Red Dragon Archfiend Bane DARK / Synchro Monster / Level 10 / ATK 3500 / DEF 3000 (Dragon / Synchro / Effect) 1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn. (Secret Rare) |
Rating: 2 out of 5 Part-Accel Synchro (#40), and only worth it to revive the original (#41) or Hot Red Dragon Archfiend. |
High-Speed Riders (HSRD-EN041) Hot Red Dragon Archfiend Abyss DARK / Synchro Monster / Level 9 / ATK 3200 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster During either player's turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Only a bit stronger than the orignal, and the effects are much weaker. |
High-Speed Riders (HSRD-EN040) Hot Red Dragon Archfiend DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Monsters other than this card cannot attack the turn you activate this effect. (Ultra Rare) |
Rating: 3 out of 5 No drawbacks compared to the original (#41) unless you use the effect, which is still quite powerful. |
High-Speed Riders (HSRD-EN039) Goyo Predator EARTH / Synchro Monster / Level 6 / ATK 2400 / DEF 1200 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but any battle damage it inflicts to a player is halved. You can only use this effect of "Goyo Predator" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Goyo Guardian remains superior and it's still legal, but this is just barely worthwhile. |
High-Speed Riders (HSRD-EN038) Goyo Chaser EARTH / Synchro Monster / Level 5 / ATK 1900 / DEF 1000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters This card gains 300 ATK for each EARTH Warrior-Type Synchro Monster on the field (other than this card). When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field, but its ATK becomes halved. (Ultra Rare) |
Rating: 1 out of 5 Chase after the original (#42) instead. |
High-Speed Riders (HSRD-EN037) PSY-Frame Overload TRAP / Continuous Trap Once per turn: You can banish 1 "PSY-Frame" monster from your hand or face-up from your side of the field, then target 1 card on the field; banish it face-down. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Frame Overload". (Rare) |
Rating: 1 out of 5 The Deck was overloaded with too much power before being released and has fried its internals. |
High-Speed Riders (HSRD-EN036) PSY-Frame Circuit SPELL / Field Spell If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. (Rare) |
Rating: 0 out of 5 You're wasting the Deck's very best monster just to power up one of its much weaker companions. |
High-Speed Riders (HSRD-EN035) PSY-Framelord Omega LIGHT / Synchro Monster / Level 8 / ATK 2800 / DEF 2200 (Psychic / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's Main Phase: You can banish this card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the Graveyard. If this card is in your Graveyard: You can target 1 other card in either player's Graveyard; shuffle both that card and this card from the Graveyard into the Deck. (Secret Rare) |
Rating: 1 out of 5 Perfectly harmless. |
High-Speed Riders (HSRD-EN034) PSY-Framelord Zeta LIGHT / Synchro Monster / Level 7 / ATK 2500 / DEF 1800 (Psychic / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand. (Super Rare) |
Rating: 1 out of 5 Junk Archer only banishes the other monster. |
High-Speed Riders (HSRD-EN033) PSY-Framegear Epsilon LIGHT / Effect Monster / Level 2 / ATK 1500 / DEF 0 (Psychic / Tuner / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Trap Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect. (Common) |
Rating: 1 out of 5 The Magnet Warriors did poorly on the Greek Alphabet and these guys aren't even topping them. |
High-Speed Riders (HSRD-EN032) PSY-Framegear Delta LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 0 (Psychic / Tuner / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect. (Rare) |
Rating: 1 out of 5 I guess the goal is 200 more ATK than the previous, but otherwise a carbon copy. |
High-Speed Riders (HSRD-EN031) PSY-Framegear Gamma LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 0 (Psychic / Tuner / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a monster effect while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. (Ultra Rare) |
Rating: 1 out of 5 Destiny HERO - Departed (#15) now has a Summon requirement and restraints. |
High-Speed Riders (HSRD-EN030) PSY-Framegear Beta LIGHT / Effect Monster / Level 1 / ATK 700 / DEF 0 (Psychic / Tuner / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When an opponent's monster declares an attack while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, destroy the attacking monster, then end the Battle Phase. During the End Phase, banish the face-up monsters Special Summoned by this effect. (Ultra Rare) |
Rating: 1 out of 5 Not much beta than Alpha. |
High-Speed Riders (HSRD-EN029) PSY-Framegear Alpha LIGHT / Effect Monster / Level 1 / ATK 500 / DEF 0 (Psychic / Tuner / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect. (Common) |
Rating: 1 out of 5 Driver doesn't need these broken machine parts to survive. Look at it compared to this. |
High-Speed Riders (HSRD-EN028) PSY-Frame Driver LIGHT / Normal Monster / Level 6 / ATK 2500 / DEF 0 (Psychic / Normal) A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an automatic amplifier called “PSY-Frame”. (Rare) |
Rating: 2 out of 5 This driver seems pretty badly corrupted, but it's the best the Deck has to offer. |
High-Speed Riders (HSRD-EN026) Red Cocoon TRAP / Normal Trap Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in your Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard; Special Summon it. (Common) |
Rating: 3 out of 5 Specific, but about as good as Safe Zone (#78) is to your own monsters. |
High-Speed Riders (HSRD-EN022) Red Wyvern FIRE / Synchro Monster / Level 6 / ATK 2400 / DEF 2000 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters During either player's turn, if a monster with higher ATK than this Synchro Summoned card is on the field: You can destroy the 1 face-up monster on the field that has the highest ATK (your choice, if tied). This effect can only be used once while this card is face-up on the field. (Secret Rare) |
Rating: 1 out of 5 Hot Red Dragon Archfiend is certainly about 20 steps better. |
High-Speed Riders (HSRD-EN019) Mirror Resonator LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Tuner / Effect) If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn. (Super Rare) |
Rating: 2 out of 5 A much better Copy Plant (#5), but it's banished if the first effect is used. |
High-Speed Riders (HSRD-EN018) Chain Resonator LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100 (Fiend / Tuner / Effect) When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator". (Common) |
Rating: 2 out of 5 Most are Tuners which is unlikely to help much aside from Red Nova Dragon. (#42) |
High-Speed Riders (HSRD-EN017) Synkron Resonator DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Fiend / Tuner / Effect) If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand. (Common) |
Rating: 2 out of 5 You'll probably have to make the Synchro yourself, but it can help either way. |
High-Speed Riders (HSRD-EN016) Red Resonator FIRE / Effect Monster / Level 2 / ATK 600 / DEF 200 (Fiend / Tuner / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn. (Common) |
Rating: 3 out of 5 Marauding Captain (5DS1 #18) isn't a Tuner, and this can still be searched and revived pretty easily. |
High-Speed Riders (HSRD-EN015) Red Sprinter FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Fiend / Effect) When this card is Normal or Special Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower Fiend-Type Tuner monster from your hand or Graveyard. You can only use this effect of "Red Sprinter" once per turn. (Super Rare) |
Rating: 2 out of 5 Kind of like the Archetype's Junk Synchron (5DS1 #11), but a bit stronger and not a Tuner. |
High-Speed Riders (HSRD-EN014) Dice Roll Battle TRAP / Normal Trap When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation. (Rare) |
Rating: 2 out of 5 The last effect is more generic and thus more worthwhile. |
High-Speed Riders (HSRD-EN013) Synchro Cracker SPELL / Normal Spell Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK. (Common) |
Rating: 0 out of 5 Sounds good, but it's more work than Lightning Vortex (SD09 #26) in most cases. |
High-Speed Riders (HSRD-EN012) Shock Surprise SPELL / Normal Spell Banish up to 2 "Speedroid" monsters from your Graveyard, then target that many cards on the field; destroy them. (Rare) |
Rating: 1 out of 5 It would be surprising to see anyone waste that many monsters just to destroy cards on the field. |
High-Speed Riders (HSRD-EN011) Speed Recovery SPELL / Normal Spell Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand. (Super Rare) |
Rating: 1 out of 5 Pretty slow recovery compared to Fusion Recovery. |
High-Speed Riders (HSRD-EN010) Hi-Speedroid Chanbara WIND / Synchro Monster / Level 5 / ATK 2000 / DEF 1000 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the Graveyard: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn. (Secret Rare) |
Rating: 1 out of 5 Going to take too long just to get enough ATK to where the double attacks will mean something. |
High-Speed Riders (HSRD-EN008) Speedroid Red-Eyed Dice WIND / Effect Monster / Level 1 / ATK 100 / DEF 100 (Machine / Tuner / Effect) When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn. (Super Rare) |
Rating: 2 out of 5 Gagaga Magician (#1) for Speedroids, but it's also a Tuner. |
High-Speed Riders (HSRD-EN007) Speedroid Ohaijikid WIND / Effect Monster / Level 3 / ATK 1000 / DEF 200 (Machine / Effect) When this card is Normal Summoned: You can target 1 Tuner monster in either player's Graveyard; Special Summon it to your side of the field, and if you do, immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only. (Rare) |
Rating: 2 out of 5 Very weak, but can revive a Tuner and isn't limited to Speedroid Synchros with the other effect. |
High-Speed Riders (HSRD-EN006) Speedroid Taketomborg WIND / Effect Monster / Level 3 / ATK 600 / DEF 1200 (Machine / Effect) If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn. (Super Rare) |
Rating: 1 out of 5 Tuning (#45) can get a Tuner without costing you a monster on the field. |
High-Speed Riders (HSRD-EN005) Speedroid Menko WIND / Effect Monster / Level 4 / ATK 100 / DEF 2000 (Machine / Effect) When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position. (Common) |
Rating: 2 out of 5 Helpful for sure, but not as good as Battle Fader. (#6) |
High-Speed Riders (HSRD-EN004) Speedroid Razorang WIND / Effect Monster / Level 4 / ATK 2000 / DEF 0 (Machine / Effect) Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn. (Rare) |
Rating: 2 out of 5 Marauding Captain (5DS1 #18) can bypass the Summon Sickness or you can play it during the first turn. |
High-Speed Riders (HSRD-EN003) Speedroid Double Yoyo WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Machine / Effect) When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your Graveyard; Special Summon it. (Common) |
Rating: 2 out of 5 Reviving a Tuner will be your best bet at making this be useful. |
High-Speed Riders (HSRD-EN002) Speedroid Tri-Eyed Dice WIND / Effect Monster / Level 3 / ATK 300 / DEF 1500 (Machine / Tuner / Effect) During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect). (Common) |
Rating: 2 out of 5 A bit like Necro Gardna (#12), but it's also a Tuner. |
High-Speed Riders (HSRD-EN001) Speedroid Terrortop WIND / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Machine / Effect) If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn. (Super Rare) |
Rating: 2 out of 5 Probably going to be getting a Tuner or this'll prove mostly to be a waste. |
Ancient
Guardians (ANGU-EN039) Ursarctic Quint Charge TRAP / Continuous Trap Once per turn: You can pay 700 LP, then activate 1 of the following effects; ● Add 1 "Ursarctic" monster from your GY to your hand. ● Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions. When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7. (Rare) |
Rating: 1 out of 5 They're charging 700 LP for a card supporting a Deck of rejects. |
Ancient
Guardians (ANGU-EN038) Ursarctic Big Dipper SPELL / Field Spell Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it. (Ultra Rare) |
Rating: 1 out of 5 It's full of holes and can't get any water. |
Ancient
Guardians (ANGU-EN037) Ursarctic Slider SPELL / Quick-Play Spell Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn. (Super Rare) |
Rating: 1 out of 5 The Synchros are out of the question so that leaves the equally bad Main Deck members. |
Ancient
Guardians (ANGU-EN036) Ursarctic Departure SPELL / Normal Spell Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn. (Super Rare) |
Rating: 1 out of 5 There's been a steep departure with uses in this Deck. |
Ancient
Guardians (ANGU-EN035) Ursarctic Grand Chariot WATER / Synchro Monster / Level 7 / ATK 2700 / DEF 700 (Beast-Warrior / Synchro / Effect) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation. (Ultra Rare) & (Collector's Rare) |
Rating: 2 out of 5 They sure like the number 700, but at least I can Tribute any monster from my hand. |
Ancient
Guardians (ANGU-EN034) Ursarctic Septentrion WATER / Synchro Monster / Level 7 / ATK 3000 / DEF 700 (Beast-Warrior / Synchro / Effect) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn. (Ultra Rare) & (Collector's Rare) |
Rating: 2 out of 5 The strongest member so far, but would've been much better off as a vanilla Synchro. |
Ancient
Guardians (ANGU-EN033) Ursarctic Polari WATER / Synchro Monster / Level 1 / ATK 700 / DEF 1000 (Beast-Warrior / Synchro / Effect) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn. (Ultra Rare) & (Collector's Rare) |
Rating: 1 out of 5 A Level 1 Synchro with Summon requirements is about the worst you can get for any monster. |
Ancient
Guardians (ANGU-EN032) Ursarctic Megabilis WATER / Effect Monster / Level 8 / ATK 2800 / DEF 700 (Beast-Warrior / Tuner / Effect) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn. (Rare) |
Rating: 1 out of 5 At least Emissary from Pandemonium (#31) will have some company in the trash. |
Ancient
Guardians (ANGU-EN031) Ursarctic Megatanus WATER / Effect Monster / Level 8 / ATK 2400 / DEF 700 (Beast-Warrior / Tuner / Effect) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn. (Rare) |
Rating: 1 out of 5 They might as well be in Antarctica because their name sure implies that. |
Ancient
Guardians (ANGU-EN030) Ursarctic Megapolar WATER / Effect Monster / Level 8 / ATK 2500 / DEF 700 (Beast-Warrior / Tuner / Effect) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn. (Rare) |
Rating: 1 out of 5 Bearly andy DEF and pretty much no good effects. |
Ancient
Guardians (ANGU-EN029) Ursarctic Mikbilis WATER / Effect Monster / Level 7 / ATK 700 / DEF 1400 (Beast / Effect) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn. (Super Rare) |
Rating: 1 out of 5 These are the stats of a Level 3 monster, which at least then would be able to be Set without a fuss. |
Ancient
Guardians (ANGU-EN028) Ursarctic Miktanus WATER / Effect Monster / Level 7 / ATK 700 / DEF 1700 (Beast / Effect) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn. (Super Rare) |
Rating: 1 out of 5 Let's just shave off 300 DEF for each new member revealed and keep the Level the same. |
Ancient
Guardians (ANGU-EN027) Ursarctic Mikpolar WATER / Effect Monster / Level 7 / ATK 700 / DEF 2000 (Beast / Effect) During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn. (Super Rare) |
Rating: 1 out of 5 So this is where we start, eh? Well it's quite the low bar to set for the rest of the team. |
Ancient
Guardians (ANGU-EN026) Solfachord Formal TRAP / Counter Trap While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects. ● Pendulum Monsters you control are unaffected by that effect. ● Cards in your Pendulum Zone cannot be destroyed by that effect. ● Cards in your Pendulum Zone cannot be banished by that effect. You can only activate 1 "Solfachord Formal" per turn. (Rare) |
Rating: 1 out of 5 They're only beginner musicians so learn from the better ones. (#16) |
Ancient
Guardians (ANGU-EN025) Solfachord Musica TRAP / Normal Trap Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control; ● Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck. ● Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck. ● Even and Odd: Target 1 card your opponent controls; destroy it. You can only activate 1 "Solfachord Musica" per turn. (Rare) |
Rating: 1 out of 5 Melodious (#15) monsters didn't even need Pendulums to be good. |
Ancient
Guardians (ANGU-EN024) Solfachord Harmonia SPELL / Field Spell You can activate 1 of these effects; ● Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand. ● Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. ● If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. You can only use each effect of "Solfachord Harmonia" once per turn. (Super Rare) |
Rating: 1 out of 5 No Deck will mesh with such amateur musicians. |
Ancient
Guardians (ANGU-EN023) Solfachord Scale SPELL / Normal Spell You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names. ● 3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone. ● 5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand. ● 7+: Destroy all face-up cards your opponent controls. You can only activate 1 "Solfachord Scale" per turn. (Rare) |
Rating: 1 out of 5 Scales are mostly for beginners in music and instruments. |
Ancient
Guardians (ANGU-EN022) Solfachord Elegance SPELL / Normal Spell Activate 1 of these effects; ● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone. ● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones. ● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards. You can only activate 1 "Solfachord Elegance" per turn. (Super Rare) |
Rating: 1 out of 5 Their effects and stats aren't very appealing to look at for the card player. |
Ancient
Guardians (ANGU-EN021) DoSolfachord Coolia WIND / Pendulum Monster / Level 8 / ATK 2700 / DEF 2500 / Scale 1 and Scale 1 Pendulum Text Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. |
(Fairy
/ Pendulum / Effect) You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster. (Ultra Rare) & (Collector's Rare) |
Rating: 2 out of 5 Quite a few strings attached, but none of them render the Scale useless. |
Ancient
Guardians (ANGU-EN020) TiSolfachord Beautia EARTH / Pendulum Monster / Level 7 / ATK 2500 / DEF 2400 / Scale 2 and Scale 2 Pendulum Text Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. |
(Fairy
/ Pendulum / Effect) (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster. (Ultra Rare) & (Collector's Rare) |
Rating: 2 out of 5 Seems the trend is to raise stats and lower the Scale. Not enough for a higher rating. |
Ancient
Guardians (ANGU-EN019) LaSolfachord Angelia FIRE / Pendulum Monster / Level 6 / ATK 2300 / DEF 1400 / Scale 3 and Scale 3 Pendulum Text Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. |
(Fairy
/ Pendulum / Effect) While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn. (Super Rare) |
Rating: 2 out of 5 The Scale has finally hit the right note, but the stats are still needing work. |
Ancient
Guardians (ANGU-EN018) SolSolfachord Gracia WATER / Pendulum Monster / Level 5 / ATK 2100 / DEF 1400 / Scale 4 and Scale 4 Pendulum Text Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. |
(Fairy
/ Pendulum / Effect) While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn. (Super Rare) & (Collector's Rare) |
Rating: 1 out of 5 Less than so-so for this music player. |
Ancient
Guardians (ANGU-EN017) FaSolfachord Fancia FIRE / Pendulum Monster / Level 4 / ATK 1600 / DEF 400 / Scale 5 and Scale 5 Pendulum Text Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. |
(Fairy
/ Pendulum / Effect) While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn. (Ultra Rare) & (Collector's Rare) |
Rating: 1 out of 5 So far, these guys are mostly 1s on a scale of 5. |
Ancient
Guardians (ANGU-EN016) MiSolfachord Eliteia WATER / Pendulum Monster / Level 3 / ATK 1100 / DEF 400 / Scale 6 and Scale 6 Pendulum Text Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned. |
(Fairy
/ Pendulum / Effect) While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn. (Rare) |
Rating: 1 out of 5 After being on the high end of the Scale, they're trending downward, which means lower ratings too. |
Ancient
Guardians (ANGU-EN015) ReSolfachord Dreamia WIND / Pendulum Monster / Level 2 / ATK 600 / DEF 400 / Scale 7 and Scale 7 Pendulum Text Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. |
(Fairy
/ Pendulum / Effect) While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn. (Rare) |
Rating: 2 out of 5 Daydreaming about being successful. |
Ancient
Guardians (ANGU-EN014) DoSolfachord Cutia EARTH / Pendulum Monster / Level 1 / ATK 100 / DEF 400 / Scale 8 and Scale 8 Pendulum Text Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated. |
(Fairy
/ Pendulum / Effect) While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn. (Super Rare) |
Rating: 2 out of 5 When they're this weak, with those effects, there's nothing to worry about. |
Ancient
Guardians (ANGU-EN013) Ogdoadic Calling TRAP / Normal Trap Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead. ● Special Summon 2 Reptile monsters with different names from your GY. You can only activate 1 "Ogdoadic Calling" per turn. (Rare) |
Rating: 1 out of 5 Suddenly Venom Decks (#13) seem a whole lot better by comparison. |
Ancient
Guardians (ANGU-EN012) Ogdoadic Hollow TRAP / Continuous Trap During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY. (Rare) |
Rating: 1 out of 5 Hollow like a dead tree in the woods. |
Ancient
Guardians (ANGU-EN011) Ogdoadic Origin SPELL / Field Spell If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn. (Rare) |
Rating: 2 out of 5 Pretty poor effects, but not limited to Ogdoadics in any way. |
Ancient
Guardians (ANGU-EN010) Ogdoadic Water Lily SPELL / Normal Spell Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn. (Super Rare) |
Rating: 1 out of 5 Like Snake Rain (#52), but for Monster Reborn (#35), and much worse too. |
Ancient
Guardians (ANGU-EN009) Ogdoabyss, the Ogdoadic Overlord LIGHT / Effect Monster / Level 10 / ATK 3100 / DEF 2200 (Reptile / Effect) If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn. (Ultra Rare) & (Collector's Rare) |
Rating: 3 out of 5 The effect reads like a Wind-Up (#17) monster's, but there's no need to use it with any Archetype. |
Ancient
Guardians (ANGU-EN008) Amunessia, the Ogdoadic Queen DARK / Effect Monster / Level 8 / ATK 2700 / DEF 2100 (Reptile / Effect) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn. (Ultra Rare) & (Collector's Rare) |
Rating: 2 out of 5 Minor uses in a Reptile Deck (#19), but overall not great. |
Ancient
Guardians (ANGU-EN007) Aron, the Ogdoadic King LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 2800 (Reptile / Effect) If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn. (Ultra Rare) & (Collector's Rare) |
Rating: 2 out of 5 Really doesn't do much for its Level, though the last effect is okay. |
Ancient
Guardians (ANGU-EN006) Aleirtt, the Ogdoadic Dark DARK / Effect Monster / Level 8 / ATK 2000 / DEF 800 (Reptile / Effect) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn. (Super Rare) |
Rating: 1 out of 5 Appropriately named because it doesn't have a bright future with this info. |
Ancient
Guardians (ANGU-EN005) Keurse, the Ogdoadic Light LIGHT / Effect Monster / Level 8 / ATK 400 / DEF 2400 (Reptile / Effect) If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn. (Super Rare) |
Rating: 2 out of 5 Special Summoning it allows you a 2nd member to revive, but most aren't very good. |
Ancient
Guardians (ANGU-EN004) Zohah, the Ogdoadic Boundless DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1700 (Reptile / Effect) If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn. (Rare) |
Rating: 1 out of 5 You're losing 2 cards for ever 1 card your opponent loses. There's no need to run this even once. |
Ancient
Guardians (ANGU-EN003) Flogos, the Ogdoadic Boundless LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1400 (Reptile / Effect) If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn. (Rare) |
Rating: 3 out of 5 Strong and the very last effect allows you to retrive it fairly easily. |
Ancient
Guardians (ANGU-EN002) Nauya, the Ogdoadic Remnant DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Reptile / Effect) You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn. (Ultra Rare) |
Rating: 2 out of 5 2000 more DEF than Nunu, but that's the only highlight. |
Ancient
Guardians (ANGU-EN001) Nunu, the Ogdoadic Remnant LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0 (Reptile / Effect) You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Easily send Vennominon (#14) or Vennominaga to the Graveyard, but that's about it. |