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Chaos Impact (CHIM-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Chaos_Impact_(TCG-EN-1E)
Chaos Impact (CHIM-EN099)
Draco Masters of the Tenyi
LIGHT / Link Monster / ATK 2600 / Link-3
Links: All 3 Bottom Arrows
(Wyrm / Link / Effect)
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Pretty bad, even for Normal Monster Decks, which this is basically limited to.
Chaos Impact (CHIM-EN098)
Striker Dragon
DARK / Link Monster / ATK 1000 / Link-1
Links: Left
(Dragon / Link / Effect)
1 Level 4 or lower Dragon monster
If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
(Ultra Rare)
Rating: 1 out of 5
One strike, it's dead.
Chaos Impact (CHIM-EN097)
Dances with Beasts
TRAP / Normal Trap
When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn.
(Common)
Rating: 1 out of 5
No one wants to be on the brink of losing when they spring their final card. Don't let this put you there.
Chaos Impact (CHIM-EN096)
Bye Bye Damage
TRAP / Normal Trap
During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn.
(Common)
Rating: 2 out of 5
Not a bad alternative as Waboku is limited to 3 per Deck.
Chaos Impact (CHIM-EN095)
Astra Ghouls
EARTH / Effect Monster / Level 5 / ATK 0 / DEF 2000
(Zombie / Effect)

When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
(Common)
Rating: 2 out of 5
Gets a 2 just for the last effect.
Chaos Impact (CHIM-EN094)
Action Magic - Double Banking
SPELL / Quick-Play Spell
Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
(Common)
Rating: 2 out of 5
Recycling it is pretty costly, but your monster gets a 2nd attack, though you can do that with Double Attack too.
Chaos Impact (CHIM-EN093)
Action Magic - Full Turn
SPELL / Quick-Play Spell
This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
(Common)
Rating: 2 out of 5
It's not one of the ones from the ARC-V anime, just one that is pretty mediocre.
Chaos Impact (CHIM-EN092)
Overburst Dragon
DARK / Link Monster / ATK 1800 / Link-2
Links: Left and Right
(Dragon / Link / Effect)
2 "Rokket" monsters
You can target 1 other Link Monster you control; Special Summon 1 "Rokket" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of "Overburst Dragon" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Rokket" monster in your GY; add it to your hand.
(Rare)
Rating: 1 out of 5
NASA won't be happy to know their rockets are being repurposed for a janky Link Monster.
Chaos Impact (CHIM-EN091)
Dream Mirror Oneiromancy
TRAP / Counter Trap
Activate 1 of these effects.
● When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card.
● When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster.
You can only activate 1 "Dream Mirror Oneiromancy" per turn.
(Rare)
Rating: 1 out of 5
It relies on a bad Field Spell just for effects we can get much better elsewhere.
Chaos Impact (CHIM-EN090)
Dream Mirror Hynagogia
TRAP / Normal Trap
Choose 1 "Dream Mirror of Joy" and 1 "Dream Mirror of Terror" from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent's Field Zone, face-up. You can only activate 1 "Dream Mirror Hypnagogia" per turn.
(Super Rare)
Rating: 0 out of 5
This is Terraforming when it's made very specific and much slower.
Chaos Impact (CHIM-EN089)
Dream Mirror of Chaos
SPELL / Quick-Play Spell
Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn.
(Common)
Rating: 1 out of 5
At this rate, it's practically manditory that a new Archetype gets their own Poly, and mostly foil cards.
Chaos Impact (CHIM-EN088)
Dream Mirror Phantasms
SPELL / Quick-Play Spell
When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn.
(Super Rare)
Rating: 1 out of 5
About as bad as any other Phantasm card we've had to date.
Chaos Impact (CHIM-EN087)
Oneiros, the Dream Mirror Erlking
LIGHT / Fusion Monster / Level 10 / ATK 3000 / DEF 3000
(Fairy / Fusion / Effect)

2 "Dream Mirror" monsters with different Attributes
While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn.
● If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it.
● If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking".
(Super Rare)
Rating: 1 out of 5
For 3000 ATK and DEF, it sure isn't packing much punch.
Chaos Impact (CHIM-EN086)
Phantasos, the Dream Mirror Foe
DARK / Effect Monster / Level 4 / ATK 1900 / DEF 900
(Beast-Warrior / Effect)

If this card is Special Summoned by the effect of a "Dream Mirror" monster: This card can attack directly this turn. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Friend" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Foe" once per turn.
(Super Rare)
Rating: 3 out of 5
No need for a wall of text with a myriad of side-effects. Make it just like this and it's good.
Chaos Impact (CHIM-EN085)
Phantasos, the Dream Mirror Friend
DARK / Effect Monster / Level 4 / ATK 900 / DEF 1900
(Beast-Warrior / Effect)

If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn.
(Super Rare)
Rating: 2 out of 5
Having only 1900 DEF and its low Level to work with, that's not going to reflect highly on their reputation.
Chaos Impact (CHIM-EN084)
Brutal Beast Battle
TRAP / Normal Trap
If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz, or Link) they control. You can only activate 1 "Brutal Beast Battle" per turn.
(Rare)
Rating: 1 out of 5
It's not much of a fight, just a pointless way to draw cards.
Chaos Impact (CHIM-EN083)
Tyrant Farm
SPELL / Normal Spell
Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn.
(Common)
Rating: 1 out of 5
It's Metamorphosis, but literally backwards.
Chaos Impact (CHIM-EN082)
Desert Locusts
EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 2400
(Insect / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
(Common)
Rating: 1 out of 5
Your hand gets smaller and then you're forced to use it as Synchro Material like an Accel Synchro.
Chaos Impact (CHIM-EN081)
Primineral Mandstrong
EARTH / Effect Monster / Level 8 / ATK 2000 / DEF 3000
(Rock / Effect)

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn..
(Common)
Rating: 1 out of 5
Setting this by its effect tells your opponent exactly what it is, and playing it other ways is just as bad.
Chaos Impact (CHIM-EN080)
Boompoline!!
TRAP / Continuous Trap
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.
(Common)
Rating: 1 out of 5
One jump and then it breaks.
Chaos Impact (CHIM-EN079)
Soul Levy
TRAP / Continuous Trap
You can only control 1 "Soul Levy". Each time your opponent Special Summons a
monster(s), send the top 3 cards of your opponent's Deck to the GY.
(Common)
Rating: 2 out of 5
Blocking the use of multiple copies makes this almost unplayable.
Chaos Impact (CHIM-EN078)
Jelly Cannon
TRAP / Normal Trap
When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
(Rare)
Rating: 1 out of 5
You'll still be in a jam when it's over.
Chaos Impact (CHIM-EN077)
Peaceful Burial
TRAP / Normal Trap
Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.
(Super Rare)
Rating: 1 out of 5
Regular Foolish Burial doesn't sound so foolish by comparison.
Chaos Impact (CHIM-EN076)
Crusher Run
TRAP / Continuous Trap
If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.
(Common)
Rating: 1 out of 5
The tank in the artwork may look potent, but the same can't be said for this card's effect.
Chaos Impact (CHIM-EN075)
World Reassembly
TRAP / Continuous Trap
Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn.
(Common)
Rating: 1 out of 5
Obviously not resulting in any improvements.
Chaos Impact (CHIM-EN074)
Blessed Winds
TRAP / Continuous Trap
You can activate 1 of the following effects.
● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.
● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.
● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY.
You can only use this effect of "Blessed Winds" once per turn.
(Rare)
Rating: 1 out of 5
They're blowing at less than 5 MPH.
Chaos Impact (CHIM-EN073)
Tachyon Spiral Galaxy
TRAP / Normal Trap
Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
(Common)
Rating: 1 out of 5
Protecting bad cards only means you're going to fall harder once they're gone.
Chaos Impact (CHIM-EN072)
Gladiator Naumchia
TRAP / Continuous Trap
While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle.
(Common)
Rating: 1 out of 5
A worse Battle Mania will not revive Gladiator Beasts.
Chaos Impact (CHIM-EN071)
Gladiator Beast Charge
TRAP / Normal Trap
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.
(Rare)
Rating: 1 out of 5
I'd like to charge the entire Main Deck with reckless endangerment.
Chaos Impact (CHIM-EN070)
Abomitable Chamber of the Unchained
TRAP / Normal Trap
Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
(Common)
Rating: 1 out of 5
So this is what's holding them back from being decent most of the time.
Chaos Impact (CHIM-EN069)
Escape of the Unchained
TRAP / Normal Trap
Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.
(Common)
Rating: 2 out of 5
A weaker Scrap Dragon, but using the effect on another copy can help a bit.
Chaos Impact (CHIM-EN068)
Marincess Cascade
TRAP / Normal Trap
Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
(Common)
Rating: 1 out of 5
They were always in hot water, and now we have the stove to cook them.
Chaos Impact (CHIM-EN067)
Marincess Snow
TRAP / Normal Trap
If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn.
(Common)
Rating: 1 out of 5
More like flurries, and just a few of them.
Chaos Impact (CHIM-EN066)
Old Mind
SPELL / Normal Spell
Look at 1 random card in your opponent's hand, then apply 1 of the following effects.
● Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card.
● Lose 1000 LP.
You can only activate 1 "Old Mind" per turn.
(Common)
Rating: 1 out of 5
The mind of the Old Man ain't what it used to be.
Chaos Impact (CHIM-EN065)
Spiritual Entanglement
SPELL / Normal Spell
Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn.
(Rare)
Rating: 1 out of 5
You're not supposed to let go of the animal you're trying to capture.
Chaos Impact (CHIM-EN064)
Cauldron of the Old Man
SPELL / Continuous Spell
When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects;
● Gain 500 LP for each counter on this card.
● Inflict 300 damage to your opponent for each counter on this card.
(Common)
Rating: 1 out of 5
Mixing up a bad concoction of vulnerability and slowness.
Chaos Impact (CHIM-EN063)
Bownty
SPELL / Quick-Play Spell
If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn.
(Ultra Rare)
Rating: 1 out of 5
Worth exactly $0.
Chaos Impact (CHIM-EN062)
Evil Eye of Gorgoneio
SPELL / Equip Spell
Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.
(Super Rare)
Rating: 1 out of 5
When you mix Megamorph with a bad Archetype....
Chaos Impact (CHIM-EN061)
The World Legacy
SPELL / Continuous Spell
You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck.
(Common)
Rating: 1 out of 5
This'd be tricky to accomplish with just 7 monsters in general. Forget it with these restraints.
Chaos Impact (CHIM-EN060)
Wattrain
SPELL / Normal Spell
Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.
(Common)
Rating: 2 out of 5
The Marginal Express has arrived into the station, but it won't make Watt Decks much better.
Chaos Impact (CHIM-EN059)
Aroma Gathering
SPELL / Continuous Spell
If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.
(Common)
Rating: 1 out of 5
The stench of unplayability given off by this bad Archetype.
Chaos Impact (CHIM-EN058)
Gladiator Rejection
SPELL / Continuous Spell
Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.
(Ultra Rare)
Rating: 1 out of 5
I rejected them from day 1.
Chaos Impact (CHIM-EN057)
Gladiator Beast United
SPELL / Quick-Play Spell
During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
(Rare)
Rating: 1 out of 5
Together they fall, divided they fall quicker.
Chaos Impact (CHIM-EN056)
Gladiator Beast's Comeback
SPELL / Normal Spell
Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.
(Common)
Rating: 1 out of 5
There's no comeback to be had. They died out along with Lightsworn and Dark World.
Chaos Impact (CHIM-EN055)
Wailing of the Unchained Souls
SPELL / Continuous Spell
If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
(Ultra Rare)
Rating: 2 out of 5
About the best you can do is Set it, and either wait or destroy it yourself.
Chaos Impact (CHIM-EN054)
Abomination's Prison
SPELL / Normal Spell
Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
(Secret Rare)
Rating: 1 out of 5
Security in the prison is probably the true abomination here.
Chaos Impact (CHIM-EN053)
Marincess Battle Ocean
SPELL / Field Spell
All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
(Common)
Rating: 1 out of 5
Hope they're prepared to drown.
Chaos Impact (CHIM-EN052)
Salamangreat Transcendence
SPELL / Quick-Play Spell
Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.
(Rare)
Rating: 1 out of 5
Salamangreats may be FIRE monsters, but their flame barely burns brighter than a flashlight.
Chaos Impact (CHIM-EN051)
Salamangreat Burning Shell
SPELL / Quick-Play Spell
Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.
(Common)
Rating: 1 out of 5
I'm sure they'd overcook themselves if someone needed to eat them.
Chaos Impact (CHIM-EN050)
Seraphim Papillion
WIND / Link Monster / ATK 2100 / Link-3
Links: Top and both Bottom Corners
(Insect / Link / Effect)
2+ monsters with different names
Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn.
● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material.
● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
(Common)
Rating: 1 out of 5
2+ Link Materials needed with really nothing worthwhile in return.
Chaos Impact (CHIM-EN049)
I:P Masquerena
DARK / Link Monster / ATK 800 / Link-2
Links: Bottom Corners
(Cyberse / Link / Effect)
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
(Ultra Rare) & (Alternate Rare)
Rating: 1 out of 5
Underneath that silly persona is her true identity, a shy and scared little girl.
Chaos Impact (CHIM-EN048)
Gorgon, Empress of the Evil Eyed
DARK / Link Monster / ATK 1900 / Link-2
Links: Top and Bottom
(Fiend / Link / Effect)
2 monsters including an "Evil Eye" monster
Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.
(Super Rare) & (Alternate Rare)
Rating: 1 out of 5
I've seen Union monsters that do better than this.
Chaos Impact (CHIM-EN047)
Galaxy Satellite Dragon
DARK / Link Monster / ATK 2000 / Link-2
Links: Bottom Corners
(Dragon / Link / Effect)
2 Dragon monsters
During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
(Super Rare)
Rating: 1 out of 5
Throw it into deep space because it's not going to prove useful in Duels.
Chaos Impact (CHIM-EN046)
Test Panther
EARTH / Link Monster / ATK 800 / Link-2
Links: Bottom Corners
(Beast / Link / Effect)
2 monsters including a "Gladiator Beast" monster
If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Test Tiger failed the test, and this guy is more work for about the same result.
Chaos Impact (CHIM-EN045)
Unchained Abomination
DARK / Link Monster / ATK 3000 / Link-4
Links: Top, Bottom and both Bottom Corners
(Fiend / Link / Effect)
2+ monsters including a Link Monster
If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Abomination is the perfect way to describe a Link-4 this bad.
Chaos Impact (CHIM-EN044)
Unchained Soul of Anguish
DARK / Link Monster / ATK 2400 / Link-3
Links: Top and both Bottom Corners
(Fiend / Link / Effect)
2+ monsters including an "Unchained Soul" monster
You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
(Secret Rare)
Rating: 1 out of 5
We're just adding more requirements without improving the results.
Chaos Impact (CHIM-EN043)
Unchained Soul of Rage
DARK / Link Monster / ATK 1800 / Link-2
Links: Top and Bottom
(Fiend / Link / Effect)
2 monsters including an "Unchained Soul" monster
During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
(Secret Rare)
Rating: 1 out of 5
I'd probably be angry too if this is how I was created
Chaos Impact (CHIM-EN042)
Marincess Sea Angel
WATER / Link Monster / ATK 1000 / Link-1
Links: Left
(Cyberse / Link / Effect)
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
(Common)
Rating: 1 out of 5
Very weak and the "support" adds only 1 water molecule of potency at best.
Chaos Impact (CHIM-EN041)
Marincess Wonder Heart
WATER / Link Monster / ATK 2400 / Link-4
Links: Left, Right and both Bottom Corners
(Cyberse / Link / Effect)
2+ WATER monsters
Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
(Common)
Rating: 1 out of 5
It thinks it's Relinquished, but it doesn't have the potency to back it up.
Chaos Impact (CHIM-EN040)
Marincess Crystal Heart
WATER / Link Monster / ATK 0 / Link-2
Links: Bottom Corners
(Cyberse / Link / Effect)
2 WATER monsters
Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
(Super Rare)
Rating: 1 out of 5
All it does is benefit the opponent's monster or poorly copy Waboku.
Chaos Impact (CHIM-EN039)
Salamangreat Pyro Phoenix
FIRE / Link Monster / ATK 2800 / Link-4
Links: All 4 Center Arrows
(Cyberse / Link / Effect)
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
(Secret Rare) & (Alternate Rare)
Rating: 1 out of 5
You'll be waiting a while to see a Link Monster that can deal sufficient damage to the opponent.
Chaos Impact (CHIM-EN038)
Protocol Gardna
DARK / Link Monster / ATK 1000 / Link-2
Links: Left and Right
(Cyberse / Link / Effect)
2 Cyberse monsters
Your opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.
(Common)
Rating: 1 out of 5
Marshmallon can survive all battles and is much easier to Summon than this.
Chaos Impact (CHIM-EN037)
Firewall Dragon Darkfluid
DARK / Link Monster / ATK 3000 / Link-5
Links: Top, Left, Right and both Bottom Corners
(Cyberse / Link / Effect)
3+ Effect Monsters
If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
(Secret Rare)
Rating: 1 out of 5
Flows from one trade binder to the next as no one wants a crappy foil.
Chaos Impact (CHIM-EN036)
Gallant Granite
EARTH / Xyz Monster / Rank 4 / ATK 2300 / DEF 1800
(Rock / Xyz / Effect)

2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
● Add 1 Rock monster from your Deck to your hand.
● Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Gear Gigant X is a better card for Machines than this, but this has minor uses.
Chaos Impact (CHIM-EN035)
Draco Berserker of the Tenyi
DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 0
(Wyrm / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Flame Wingman on steroids if I ever saw it, but that 0 DEF and first effect do bring its rating down.
Chaos Impact (CHIM-EN034)
Aromaseraphy Sweet Marjoram
LIGHT / Synchro Monster / Level 6 / ATK 2200 / DEF 2000
(Pant / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn.
● If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand.
● If you gain LP: Target 1 card your opponent controls; destroy it.
(Super Rare)
Rating: 2 out of 5
Only the first effect has any real uses, though not many.
Chaos Impact (CHIM-EN033)
Gladiator Beast Domitianus
DARK / Fusion Monster / Level 10 / ATK 3500 / DEF 1200
(Sea Serpent / Fusion / Effect)

"Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
(Super Rare)
Rating: 1 out of 5
Blocks only 1/3 of effects and is otherwise a stronger Patrician of Darkness, which has better support.
Chaos Impact (CHIM-EN032)
Bonze Alone
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Fairy / Effect)

Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
(Common)
Rating: 1 out of 5
When you're this bad, you're avoided like the plague.
Chaos Impact (CHIM-EN031)
Mimikuril
DARK / Effect Monster / Level 3 / ATK 0 / DEF 0
(Fiend / Effect)

During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn.
(Common)
Rating: 1 out of 5
Sylvan meets Conscription and it's terrible.
Chaos Impact (CHIM-EN030)
Bayonater, the Baneful Barrel
DARK / Effect Monster / Level 1 / ATK 500 / DEF 0
(Zombie / Effect)

Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.
(Common)
Rating: 1 out of 5
Would've been a potent effect had the stats not been microscopic.
Chaos Impact (CHIM-EN029)
Hop Ear Squadron
WIND / Effect Monster / Level 2 / ATK 300 / DEF 600
(Beast / Tuner / Effect)

During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
(Rare)
Rating: 2 out of 5
A wannabe Accel Synchro at best.
Chaos Impact (CHIM-EN028)
D.D Patrol Plane
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Machine / Effect)

During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.
(Common)
Rating: 1 out of 5
Konami simply swapped Scout Plane's stats and made the effect harder to use.
Chaos Impact (CHIM-EN027)
Luna the Dark Spirit
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
Just as late as the Dharc Charmer and just as bad.
Chaos Impact (CHIM-EN026)
Brinegir
WATER / Effect Monster / Level 7 / ATK 1000 / DEF 2600
(Sea Serpent / Effect)

If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn.
(Common)
Rating: 2 out of 5
Searchable, making it ideal with Mother Grizzly, but both effects are temporary.
Chaos Impact (CHIM-EN025)
Prometeor, the Burning Star
FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2000
(Machine / Effect)

When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.
(Common)
Rating: 2 out of 5
Makes up to 2 of their Monster Card Zones unusuable until after your opponent's next turn. Not too bad.
Chaos Impact (CHIM-EN024)
Primineral Kongreat
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2000
(Rock / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.
(Super Rare)
Rating: 2 out of 5
Can't rate it all that high due to that Summoning requirement, regardless of how easy they are.
Chaos Impact (CHIM-EN023)
Gizmek Yata, the Gleaming Vanguard
LIGHT / Effect Monster / Level 5 / ATK 2050 / DEF 2050
(Machine / Effect)

You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn.
● During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.
● If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.
(Super Rare)
Rating: 3 out of 5
The low stats for its Level are made up by some pretty good effects.
Chaos Impact (CHIM-EN022)
Infinitrack Brutal Dozer
EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 2100
(Machine / Effect)

You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
(Common)
Rating: 1 out of 5
They really should be called Shatterpillers.
Chaos Impact (CHIM-EN021)
World Legacy - "World Key"
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn.
(Common)
Rating: 1 out of 5
The only thing this key unlocks is a look at its bleak future.
Chaos Impact (CHIM-EN020)
Evoltile Megachirella
FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0
(Reptile / Effect)

You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn.
(Common)
Rating: 2 out of 5
Not all that useful, outside Decks that have Dragon Xyz Monsters.
Chaos Impact (CHIM-EN019)
Tenyi Spirit - Ashuna
LIGHT / Effect Monster / Level 7 / ATK 1600 / DEF 2600
(Wyrm / Effect)

If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
(Rare)
Rating: 2 out of 5
The stats are poor for its Level, but it can be brought out relatively easily.
Chaos Impact (CHIM-EN018)
Aromage Marjoram
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1600
(Plant / Effect)

While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
● If you gain LP: Target cards in your opponent's GY, up to the number of"Aroma" monsters you control; banish them.
(Common)
Rating: 2 out of 5
Getting the effect to work isn't going to be easy, even in a Plant Deck.
Chaos Impact (CHIM-EN017)
Aromage Laurel
WIND / Effect Monster / Level 1 / ATK 800 / DEF 0
(Plant / Effect)

If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.
(Common)
Rating: 1 out of 5
This guy will regret sprouting up onto the field.
Chaos Impact (CHIM-EN016)
Galactic Spiral Dragon
DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Dragon / Effect)

While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
(Common)
Rating: 2 out of 5
Mizar from the ZEXAL anime could've used this as it's about as mediocre as his other cards.
Chaos Impact (CHIM-EN015)
Nebula Dragon
LIGHT / Effect Monster / Level 8 / ATK 2000 / DEF 0
(Dragon / Effect)

You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
(Rare)
Rating: 1 out of 5
Maybe it came from a nebula, and that would explain why it's so bad.
Chaos Impact (CHIM-EN014)
Starliege Seyfert
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Dragon / Effect)

You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.
(Secret Rare)
Rating: 1 out of 5
Yes, sacrifice everything to get that 1 Dragon from your Deck.
Chaos Impact (CHIM-EN013)
Gladiator Beadt Vespasius
WATER / Effect Monster / Level 7 / ATK 2300 / DEF 0
(Sea Serpent / Effect)

At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius".
(Rare)
Rating: 1 out of 5
Pretty typical of Rare cards unfortunately.
Chaos Impact (CHIM-EN012)
Gladiator Beadt Attorix
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2000
(Beast-Warrior / Effect)

If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".
(Rare)
Rating: 2 out of 5
Levels can be altered better with other cards, but thankfully, this card also has 2000 DEF and a low Level.
Chaos Impact (CHIM-EN011)
Gladiator Beadt Saggitarii
WIND / Effect Monster / Level 3 / ATK 1400 / DEF 1000
(Winged Beast / Effect)

If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".
(Rare)
Rating: 1 out of 5
I guess Gladiator Beasts can't do better than cards like Allure of Darkness.
Chaos Impact (CHIM-EN010)
Unchained Soul of Disaster
DARK / Effect Monster / Level 8 / ATK 0 / DEF 3000
(Fiend / Effect)

Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn.
● You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.
● If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.
(Secret Rare)
Rating: 1 out of 5
Chaos Necromancer is now Level 8 with additional bad effects.
Chaos Impact (CHIM-EN009)
Unchained Twins - Rakea
WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1500
(Fiend / Effect)

(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.
(Rare)
Rating: 1 out of 5
The name is like Exodia, only putting them all in one Deck doesn't really do anything.
Chaos Impact (CHIM-EN008)
Unchained Twins - Aruha
FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 1500
(Fiend / Effect)

You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.
(Rare) & (Alternate Rare)
Rating: 1 out of 5
No need to restrain something that can't harm a fly.
Chaos Impact (CHIM-EN007)
Dinowrestler Valeonyx
EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 0
(Dinosaur / Effect)

If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.
(Common)
Rating: 1 out of 5
A weak Cyber Dragon wannabe with a bad situational other effect.
Chaos Impact (CHIM-EN006)
Dinowrestler Martial Ampelo
EARTH / Effect Monster / Level 1 / ATK 600 / DEF 0
(Dinosaur / Effect)

During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.
(Common)
Rating: 1 out of 5
This pipsqueak would lose to a floor rug.
Chaos Impact (CHIM-EN005)
Chobham Armor Dragon
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Dragon / Effect)

When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn.
(Common)
Rating: 1 out of 5
No armor whatsoever and all it does is copy Battle Fader.
Chaos Impact (CHIM-EN004)
Marincess Blue Tang
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Cyberse / Effect)

If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
(Secret Rare)
Rating: 1 out of 5
Blue Tang, it's a dud on the field, or in the hand.
Chaos Impact (CHIM-EN003)
Marincess Crown Tail
WATER / Effect Monster / Level 5 / ATK 600 / DEF 2300
(Cyberse / Effect)

During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
(Common)
Rating: 1 out of 5
Their "crown" is a dunce cap and well-deserving as is anyone that uses it.
Chaos Impact (CHIM-EN002)
Marincess Mandarin
WATER / Effect Monster / Level 1 / ATK 100 / DEF 100
(Cyberse / Effect)

If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
(Rare)
Rating: 1 out of 5
Magikarp can only use Splash, but this probably can't even do that.
Chaos Impact (CHIM-EN001)
Suppression Collider
DARK / Normal Monster / Level 8 / ATK 2800 / DEF 2600
(Cyberse / Normal)

All data crushed by this network warrior's hammer is irretrievably compressed.
(Common)
Rating: 1 out of 5
Magician of Black Chaos has been downgraded further since it was first released in the TCG.
Chaos Impact (CHIM-EN000)
Monster Express
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Machine / Effect)

You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn.
(Rare)
Rating: 1 out of 5
Now you have 1 less monster to use later on thanks to this.