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Chaos Impact (CHIM-EN) Card Ratings
| 1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Chaos_Impact_(TCG-EN-1E) |
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Chaos Impact
(CHIM-EN099) Draco Masters of the Tenyi LIGHT / Link Monster / ATK 2600 / Link-3 Links: All 3 Bottom Arrows (Wyrm / Link / Effect) 2+ monsters, including a Link Monster Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn. (Ultra Rare) |
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Pros: Easy to play, high ATK,
supports Normal Monster Decks Cons: Link-3, can still be destroyed by effect monster effects |
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Chaos Impact
(CHIM-EN098) Striker Dragon DARK / Link Monster / ATK 1000 / Link-1 Links: Left (Dragon / Link / Effect) 1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn. (Ultra Rare) |
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Pros: Easy to play, supports Rokket
Decks Cons: Low ATK, has to be Link Summoned to get Boot Sector Launch |
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Chaos Impact
(CHIM-EN097) Dances with Beasts TRAP / Normal Trap When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn. (Common) |
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Pros: Easy to play Cons: Very risky to play, can't bring out multiple copies of the same monster |
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Chaos Impact
(CHIM-EN096) Bye Bye Damage TRAP / Normal Trap During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn. (Common) |
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Pros: Easy to play Cons: Still requires you to take battle damage |
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Chaos Impact
(CHIM-EN095) Astra Ghouls EARTH / Effect Monster / Level 5 / ATK 0 / DEF 2000 (Zombie / Effect) When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn. (Common) |
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Pros: Easy to play, searchable, high
DEF Cons: Special Summons in Defense Position, only revives Level 4 or lower monsters |
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Chaos Impact
(CHIM-EN094) Action Magic - Double Banking SPELL / Quick-Play Spell Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card. (Common) |
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Pros: Easy to play, is a Quick-Play
Spell Cons: Costs a card to give a monster you control a second attack or recycle itself |
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Chaos Impact
(CHIM-EN093) Action Magic - Full Turn SPELL / Quick-Play Spell This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card. (Common) |
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Pros: Easy to play, is a Quick-Play
Spell, possibly potent effect Cons: Can harm the player activating it, costs a card to recycle itself |
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Chaos Impact
(CHIM-EN092) Overburst Dragon DARK / Link Monster / ATK 1800 / Link-2 Links: Left and Right (Dragon / Link / Effect) 2 "Rokket" monsters You can target 1 other Link Monster you control; Special Summon 1 "Rokket" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of "Overburst Dragon" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Rokket" monster in your GY; add it to your hand. (Rare) |
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Pros: Easy to play, supports Rokket
Decks, no activation cost Cons: Low ATK for its Link Rating |
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Chaos Impact
(CHIM-EN091) Dream Mirror Oneiromancy TRAP / Counter Trap Activate 1 of these effects. ● When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card. ● When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster. You can only activate 1 "Dream Mirror Oneiromancy" per turn. (Rare) |
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Pros: Easy to play, supports Dream
Mirror Decks, no activation cost Cons: Requires 1 of the Deck's Field Spells |
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Chaos Impact
(CHIM-EN090) Dream Mirror Hynagogia TRAP / Normal Trap Choose 1 "Dream Mirror of Joy" and 1 "Dream Mirror of Terror" from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent's Field Zone, face-up. You can only activate 1 "Dream Mirror Hypnagogia" per turn. (Super Rare) |
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Pros: Easy to play, supports Dream
Mirror Decks, no activation cost Cons: Offers little benefit to the player |
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Chaos Impact
(CHIM-EN089) Dream Mirror of Chaos SPELL / Quick-Play Spell Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn. (Common) |
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Pros: Easy to play, supports Dream
Mirror Decks, is a Quick-Play Spell Cons: Is the Dream Mirror variant of Polymerization |
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Chaos Impact
(CHIM-EN088) Dream Mirror Phantasms SPELL / Quick-Play Spell When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn. (Super Rare) |
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Pros: Easy to play, supports Dream
Mirror Decks, is a Quick-Play Spell Cons: Requires 1 of the Deck's Field Spells |
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Chaos Impact
(CHIM-EN087) Oneiros, the Dream Mirror Erlking LIGHT / Fusion Monster / Level 10 / ATK 3000 / DEF 3000 (Fairy / Fusion / Effect) 2 "Dream Mirror" monsters with different Attributes While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn. ● If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it. ● If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking". (Super Rare) |
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Pros: Easy to play, high stats,
supports Dream Mirror Decks Cons: Minimal effects |
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Chaos Impact
(CHIM-EN086) Phantasos, the Dream Mirror Foe DARK / Effect Monster / Level 4 / ATK 1900 / DEF 900 (Beast-Warrior / Effect) If this card is Special Summoned by the effect of a "Dream Mirror" monster: This card can attack directly this turn. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Friend" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Foe" once per turn. (Super Rare) |
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Pros: Easy to play, high ATK,
supports Dream Mirror Decks Cons: Minimal effects |
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Chaos Impact
(CHIM-EN085) Phantasos, the Dream Mirror Friend DARK / Effect Monster / Level 4 / ATK 900 / DEF 1900 (Beast-Warrior / Effect) If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn. (Super Rare) |
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Pros: Easy to play, searchable, high
DEF, supports Dream Mirror Decks Cons: Minimal effects |
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Chaos Impact
(CHIM-EN084) Brutal Beast Battle TRAP / Normal Trap If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz, or Link) they control. You can only activate 1 "Brutal Beast Battle" per turn. (Rare) |
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Pros: Supports Decks with 1 Monster
Type Cons: Benefits the player that lost more |
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Chaos Impact
(CHIM-EN083) Tyrant Farm SPELL / Normal Spell Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn. (Common) |
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Pros: Easy to play, supports Normal
Monster Decks Cons: Costs an Effect Monster for activation, no other effects |
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Chaos Impact
(CHIM-EN082) Desert Locusts EARTH / Synchro Monster / Level 6 / ATK 1500 / DEF 2400 (Insect / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. (Common) |
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Pros: Easy to play, high DEF,
generic Synchro Materials, is a Tuner Cons: Poor effects |
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Chaos Impact
(CHIM-EN081) Primineral Mandstrong EARTH / Effect Monster / Level 8 / ATK 2000 / DEF 3000 (Rock / Effect) You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn.. (Common) |
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Pros: Easy to play, high DEF Cons: Low stats for its Level, pretty bad effects |
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Chaos Impact
(CHIM-EN080) Boompoline!! TRAP / Continuous Trap Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand. (Common) |
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Pros: Easy to play Cons: Counters its own effect, no other effects |
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Chaos Impact
(CHIM-EN079) Soul Levy TRAP / Continuous Trap You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY. (Common) |
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Pros: Easy to play Cons: Can't control more than 1, no other effects |
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Chaos Impact
(CHIM-EN078) Jelly Cannon TRAP / Normal Trap When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck. (Rare) |
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Pros: Easy to play Cons: Poor effect, no other effects |
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Chaos Impact
(CHIM-EN077) Peaceful Burial TRAP / Normal Trap Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn. (Super Rare) |
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Pros: Easy to play Cons: Copies of that monster are useless that turn |
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Chaos Impact
(CHIM-EN076) Crusher Run TRAP / Continuous Trap If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn. (Common) |
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Pros: Easy to play, supports EARTH
Machine and Infinitrack Decks Cons: Not great effects |
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Chaos Impact
(CHIM-EN075) World Reassembly TRAP / Continuous Trap Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn. (Common) |
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Pros: Easy to play, supports World
Legacy Decks Cons: Monster is destroyed at the next turn's End Phase |
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Chaos Impact
(CHIM-EN074) Blessed Winds TRAP / Continuous Trap You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn. (Rare) |
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Pros: Easy to play, supports Plant
Decks Cons: Minimal LP gain amounts, costs LP to Special Summon an Aroma monster |
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Chaos Impact
(CHIM-EN073) Tachyon Spiral Galaxy TRAP / Normal Trap Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand. (Common) |
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Pros: Easy to play, supports
Galaxy Decks
(#11),
possibly potent effect Cons: Can't be activated from the hand unless you control a Galaxy-Eyes Tachyon Dragon monster |
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Chaos Impact
(CHIM-EN072) Gladiator Naumchia TRAP / Continuous Trap While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle. (Common) |
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Pros: Easy to play, supports
Gladiator Beast Decks
(#81) Cons: Doesn't trigger Gladiator Beast monsters' effects |
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Chaos Impact
(CHIM-EN071) Gladiator Beast Charge TRAP / Normal Trap Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them. (Rare) |
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Pros: Easy to play, supports
Gladiator Beast Decks Cons: Requires members with different names on your field, no other effects |
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Chaos Impact
(CHIM-EN070) Abomitable Chamber of the Unchained TRAP / Normal Trap Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn. (Common) |
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Pros: Easy to play, supports
Unchained Decks Cons: Requires members with different names on your field |
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Chaos Impact
(CHIM-EN069) Escape of the Unchained TRAP / Normal Trap Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn. (Common) |
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Pros: Easy to play, supports
Unchained Decks Cons: Has to be destroyed while Set to Special Summon, costs itself to destroy a card |
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Chaos Impact
(CHIM-EN068) Marincess Cascade TRAP / Normal Trap Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. (Common) |
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Pros: Easy to play, supports
Marincess Decks Cons: Costs 1 or more Marincess Link Monsters for activation, low ATK boost |
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Chaos Impact
(CHIM-EN067) Marincess Snow TRAP / Normal Trap If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn. (Common) |
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Pros: Easy to play, supports
Marincess Decks, Special Summon is a Link Summon Cons: Can't be activated unless your Marincess Link Monster is destroyed, only Special Summons lower rated Link Monsters |
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Chaos Impact
(CHIM-EN066) Old Mind SPELL / Normal Spell Look at 1 random card in your opponent's hand, then apply 1 of the following effects. ● Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card. ● Lose 1000 LP. You can only activate 1 "Old Mind" per turn. (Common) |
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Pros: Easy to play Cons: Player using it does not really benefit, no other effects |
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Chaos Impact
(CHIM-EN065) Spiritual Entanglement SPELL / Normal Spell Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn. (Rare) |
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Pros: Easy to play Cons: Monster is not permanently banished, no other effects |
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Chaos Impact
(CHIM-EN064) Cauldron of the Old Man SPELL / Continuous Spell When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card. (Common) |
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Pros: Easy to play Cons: Low LP Gain and burn damage amounts, very slow effect |
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Chaos Impact
(CHIM-EN063) Bownty SPELL / Quick-Play Spell If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn. (Ultra Rare) |
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Pros: Easy to play, is a Quick-Play
Spell Cons: Doesn't Special Summon the chosen card, attacking monster must win a battle |
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Chaos Impact
(CHIM-EN062) Evil Eye of Gorgoneio SPELL / Equip Spell Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn. (Super Rare) |
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Pros: Easy to play, supports Evil
Eye Decks Cons: Requires you having less LP than the opponent to have the monster gain ATK |
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Chaos Impact
(CHIM-EN061) The World Legacy SPELL / Continuous Spell You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck. (Common) |
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Pros: Easy to play, supports Cyberse
Decks Cons: Effect doesn't trigger unless a Level 5 or higher monster is sent from the field to the Grave, max of 7 counters |
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Chaos Impact
(CHIM-EN060) Wattrain SPELL / Normal Spell Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn. (Common) |
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Pros: Easy to play, supports Watt
and Thunder Decks Cons: Can only Special Summon or add Watt monsters with different names |
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Chaos Impact
(CHIM-EN059) Aroma Gathering SPELL / Continuous Spell If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn. (Common) |
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Pros: Easy to play, supports Aroma
Decks Cons: Can't Special Summon an Aroma monster unless you have less LP than the opponent |
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Chaos Impact
(CHIM-EN058) Gladiator Rejection SPELL / Continuous Spell Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn. (Ultra Rare) |
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Pros: Easy to play, supports
Gladiator Beast Decks Cons: Doesn't prevent Gladiator Beasts from being affected by the opponent's other effects, or during the Battle Phase |
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Chaos Impact
(CHIM-EN057) Gladiator Beast United SPELL / Quick-Play Spell During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters. (Rare) |
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Pros: Easy to play, supports
Gladiator Beast Decks, is a Quick-Play Spell Cons: Is not a proper Fusion Summon |
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Chaos Impact
(CHIM-EN056) Gladiator Beast's Comeback SPELL / Normal Spell Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle. (Common) |
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Pros: Easy to play, supports
Gladiator Beast Decks Cons: Minimal destruction prevention, no other effects |
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Chaos Impact
(CHIM-EN055) Wailing of the Unchained Souls SPELL / Continuous Spell If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn. (Ultra Rare) |
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Pros: Easy to play, supports
Unchained Decks Cons: Requires an Unchained Link Monster to be Link Summoned to destroy anything |
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Chaos Impact
(CHIM-EN054) Abomination's Prison SPELL / Normal Spell Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn. (Secret Rare) |
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Pros: Easy to play, supports
Unchained Decks Cons: Has to be Set to Special Summon an Unchained monster |
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Chaos Impact
(CHIM-EN053) Marincess Battle Ocean SPELL / Field Spell All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. (Common) |
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Pros: Easy to play, searchable,
supports Marincess Decks Cons: Low ATK boost, no proection from effects unless Marincess Crystal Heart was used for their Summon, last effect doesn't apply to other Summons |
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Chaos Impact
(CHIM-EN052) Salamangreat Transcendence SPELL / Quick-Play Spell Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn. (Rare) |
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Pros: Easy to play, supports
Salamangreat Decks
(#2),
is a Quick-Play Spell Cons: Exclusively made to activate the Link Monster's other effect |
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Chaos Impact
(CHIM-EN051) Salamangreat Burning Shell SPELL / Quick-Play Spell Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn. (Common) |
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Pros: Easy to play, supports
Salamangreat Decks, is a Quick-Play Spell Cons: Negates the Link Monster's effects, required to Link Summon after the Special Summon |
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Chaos Impact
(CHIM-EN050) Seraphim Papillion WIND / Link Monster / ATK 2100 / Link-3 Links: Top and both Bottom Corners (Insect / Link / Effect) 2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position. (Common) |
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Pros: Easy to play, generic Link
Materials, supports Insect Decks Cons: Low ATK for its Link Rating, low ATK boost |
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Chaos Impact
(CHIM-EN049) I:P Masquerena DARK / Link Monster / ATK 800 / Link-2 Links: Bottom Corners (Cyberse / Link / Effect) 2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects. (Ultra Rare) & (Alternate Rare) |
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Pros: Easy to play, generic Link
Materials, supports Link Summons Cons: Low ATK, does nothing unless used as Link Material |
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Chaos Impact
(CHIM-EN048) Gorgon, Empress of the Evil Eyed DARK / Link Monster / ATK 1900 / Link-2 Links: Top and Bottom (Fiend / Link / Effect) 2 monsters including an "Evil Eye" monster Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to. (Super Rare) & (Alternate Rare) |
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Pros: Easy to play, largely generic
Link Materials, supports Evil Eye Decks Cons: Low ATK boost, must be equipped wiith Evil Eye of Selene to apply other effects |
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Chaos Impact
(CHIM-EN047) Galaxy Satellite Dragon DARK / Link Monster / ATK 2000 / Link-2 Links: Bottom Corners (Dragon / Link / Effect) 2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn. (Super Rare) |
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Pros: Easy to play, generic Link
Materials, supports Number Xyz Monsters Cons: Low ATK boost, slow last effect, otherwise does very little on the field |
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Chaos Impact
(CHIM-EN046) Test Panther EARTH / Link Monster / ATK 800 / Link-2 Links: Bottom Corners (Beast / Link / Effect) 2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn. (Ultra Rare) |
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Pros: Easy to play, generic Link
Materials, supports Gladiator Beast Decks Cons: Low ATK |
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Chaos Impact
(CHIM-EN045) Unchained Abomination DARK / Link Monster / ATK 3000 / Link-4 Links: Top, Bottom and both Bottom Corners (Fiend / Link / Effect) 2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn. (Ultra Rare) |
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Pros: Easy to play, largely generic
Link Materials, high ATK Cons: Link-4, minimal effects |
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Chaos Impact
(CHIM-EN044) Unchained Soul of Anguish DARK / Link Monster / ATK 2400 / Link-3 Links: Top and both Bottom Corners (Fiend / Link / Effect) 2+ monsters including an "Unchained Soul" monster You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn. (Secret Rare) |
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Pros: Easy to play, largely generic
Link Materials, high ATK, supports Fiend Decks Cons: Link-3, minimal effects |
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Chaos Impact
(CHIM-EN043) Unchained Soul of Rage DARK / Link Monster / ATK 1800 / Link-2 Links: Top and Bottom (Fiend / Link / Effect) 2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn. (Secret Rare) |
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Pros: Easy to play, largely generic
Link Materials, supports Fiend Decks Cons: Low ATK for its Link Rating, minimal effects |
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Chaos Impact
(CHIM-EN042) Marincess Sea Angel WATER / Link Monster / ATK 1000 / Link-1 Links: Left (Cyberse / Link / Effect) 1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn. (Common) |
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Pros: Easy to play, largely generic
Link Materials, supports Marincess Decks Cons: Can't Link Summon it more than once per turn |
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Chaos Impact
(CHIM-EN041) Marincess Wonder Heart WATER / Link Monster / ATK 2400 / Link-4 Links: Left, Right and both Bottom Corners (Cyberse / Link / Effect) 2+ WATER monsters Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY. (Common) |
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Pros: Easy to play, largely generic
Link Materials, supports Marincess Decks Cons: Link-4, slow to equip monsters to itself |
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Chaos Impact
(CHIM-EN040) Marincess Crystal Heart WATER / Link Monster / ATK 0 / Link-2 Links: Bottom Corners (Cyberse / Link / Effect) 2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage. (Super Rare) |
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Pros: Easy to play, largely generic
Link Materials, supports Marincess Decks Cons: 0 ATK, must be in the Extra Monster Zone to protect itself from monster effects, benefits the opponent's monster if battling |
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Chaos Impact
(CHIM-EN039) Salamangreat Pyro Phoenix FIRE / Link Monster / ATK 2800 / Link-4 Links: All 4 Center Arrows (Cyberse / Link / Effect) 2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn. ● You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field. ● If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK. (Secret Rare) & (Alternate Rare) |
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Pros: Easy to play, largely generic
Link Materials, supports
Salamangreat Decks (#40) Cons: Link-4, must be Link Summoned with Pyro Phoenix to destroy cards, Special Summons Link Monsters to the opponent's field |
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Chaos Impact
(CHIM-EN038) Protocol Gardna DARK / Link Monster / ATK 1000 / Link-2 Links: Left and Right (Cyberse / Link / Effect) 2 Cyberse monsters Your opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle. (Common) |
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Pros: Easy to play, largely generic
Link Materials Cons: Low ATK, doesn't prevent attacks on itself, only protects itself and you during its first battle each turn |
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Chaos Impact
(CHIM-EN037) Firewall Dragon Darkfluid DARK / Link Monster / ATK 3000 / Link-5 Links: Top, Left, Right and both Bottom Corners (Cyberse / Link / Effect) 3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row. (Secret Rare) |
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Pros: Easy to play, largely Link
Materials, potentially decent effects Cons: Link-5, requires specific monsters to gain 2500 ATK, only gains ATK for each counter, costs a counter to negate monster effects |
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Chaos Impact
(CHIM-EN036) Gallant Granite EARTH / Xyz Monster / Rank 4 / ATK 2300 / DEF 1800 (Rock / Xyz / Effect) 2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn. (Ultra Rare) |
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Pros: Easy to play, generic Xyz
Materials, supports Rock Decks Cons: Low stats for its Rank |
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Chaos Impact
(CHIM-EN035) Draco Berserker of the Tenyi DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 0 (Wyrm / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn. (Ultra Rare) |
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Pros: Easy to play, high ATK,
generic Synchro Materials, decent effects Cons: No DEF, only counters monster effects |
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Chaos Impact
(CHIM-EN034) Aromaseraphy Sweet Marjoram LIGHT / Synchro Monster / Level 6 / ATK 2200 / DEF 2000 (Pant / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn. ● If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand. ● If you gain LP: Target 1 card your opponent controls; destroy it. (Super Rare) |
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Pros: Easy to play, generic Synchro
Materials, supports LP Gain Decks Cons: Low stats for its Level, needs higher LP to make it the target of effects |
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Chaos Impact
(CHIM-EN033) Gladiator Beast Domitianus DARK / Fusion Monster / Level 10 / ATK 3500 / DEF 1200 (Sea Serpent / Fusion / Effect) "Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck. (Super Rare) |
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Pros: Easy to play, high ATK,
supports Gladiator Beast Decks, relatively decent effects Cons: Only counters Monster Effects |
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Chaos Impact
(CHIM-EN032) Bonze Alone EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Fairy / Effect) Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card. (Common) |
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Pros: Easy to play, searchable Cons: Really bad effects |
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Chaos Impact
(CHIM-EN031) Mimikuril DARK / Effect Monster / Level 3 / ATK 0 / DEF 0 (Fiend / Effect) During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn. (Common) |
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Pros: Easy to play, searchable,
possibly useful effects Cons: Effect is a gamble, no other effects |
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Chaos Impact
(CHIM-EN030) Bayonater, the Baneful Barrel DARK / Effect Monster / Level 1 / ATK 500 / DEF 0 (Zombie / Effect) Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls. (Common) |
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Pros: Easy to play, searchable,
pretty potent effect Cons: No DEF, unlikely to take advantage of any ATK loss |
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Chaos Impact
(CHIM-EN029) Hop Ear Squadron WIND / Effect Monster / Level 2 / ATK 300 / DEF 600 (Beast / Tuner / Effect) During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn. (Rare) |
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Pros: Easy to play, searchable, is a
Tuner Cons: Forced to Synchro Summon with it if it Special Summons itself |
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Chaos Impact
(CHIM-EN028) D.D Patrol Plane DARK / Effect Monster / Level 3 / ATK 1200 / DEF 800 (Machine / Effect) During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn. (Common) |
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Pros: Easy to play, searchable Cons: Special Summons itself in Attack Mode, costs a card to do so, no other effects |
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Chaos Impact
(CHIM-EN027) Luna the Dark Spirit DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Fiend / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. (Common) |
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Pros: Easy to play Cons: Minimal burn damage, Summon requirement |
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Chaos Impact
(CHIM-EN026) Brinegir WATER / Effect Monster / Level 7 / ATK 1000 / DEF 2600 (Sea Serpent / Effect) If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports WATER Decks, high DEF Cons: ATK boosts last only 1 turn |
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Chaos Impact
(CHIM-EN025) Prometeor, the Burning Star FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2000 (Machine / Effect) When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn. (Common) |
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Pros: Easy to play, high stats,
pretty potent effects Cons: No other effects has to be the one attacking, costs a card to use the effect |
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Chaos Impact
(CHIM-EN024) Primineral Kongreat EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2000 (Rock / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them. (Super Rare) |
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Pros: Easy to play, high stats,
somewhat useful effects Cons: Summon requirement, has to be flipped face-up to destroy cards |
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Chaos Impact
(CHIM-EN023) Gizmek Yata, the Gleaming Vanguard LIGHT / Effect Monster / Level 5 / ATK 2050 / DEF 2050 (Machine / Effect) You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn. ● During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster. ● If this card Special Summoned by its own effect is Tributed: Gain 2050 LP. (Super Rare) |
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Pros: Easy to play, somewhat useful
effects Cons: Same number of Tributes to Special Summon itself, low stats for its Level |
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Chaos Impact
(CHIM-EN022) Infinitrack Brutal Dozer EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 2100 (Machine / Effect) You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn. (Common) |
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Pros: Easy to play, high stats,
supports EARTH Machine Decks Cons: Has to be Special Summoned from the hand to do anything |
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Chaos Impact
(CHIM-EN021) World Legacy - "World Key" DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports World Legacy Decks and Tribute Summons Cons: Does nothing if not battling a Link Monster |
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Chaos Impact
(CHIM-EN020) Evoltile Megachirella FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0 (Reptile / Effect) You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Dinosaur and Reptile Decks Cons: Can't attach cards to Xyz Monsters that don't already have Xyz Materials |
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Chaos Impact
(CHIM-EN019) Tenyi Spirit - Ashuna LIGHT / Effect Monster / Level 7 / ATK 1600 / DEF 2600 (Wyrm / Effect) If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn. (Rare) |
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Pros: Easy to play, high DEF,
supports Normal Monster, Wyrm and Tenyi Decks Cons: Can't Special Summon itself unless you control no Effect Monsters |
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Chaos Impact
(CHIM-EN018) Aromage Marjoram DARK / Effect Monster / Level 5 / ATK 2000 / DEF 1600 (Plant / Effect) While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. ● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP. ● If you gain LP: Target cards in your opponent's GY, up to the number of"Aroma" monsters you control; banish them. (Common) |
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Pros: Easy to play, supports Aromage
and LP Gain Decks Cons: Needs you to have higher LP than the opponent to make Battle Damage involving your Plant monsters 0, low LP Gain amount and stats for its Level |
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Chaos Impact
(CHIM-EN017) Aromage Laurel WIND / Effect Monster / Level 1 / ATK 800 / DEF 0 (Plant / Effect) If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Aromage and LP Gain Decks Cons: Can't Special Summon itself unless you have higher LP than the opponent, low LP Gain amount |
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Chaos Impact
(CHIM-EN016) Galactic Spiral Dragon DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2500 (Dragon / Effect) While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn. (Common) |
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Pros: Easy to play, relatively high
stats, supports LIGHT, DARK and Dragon Decks and Xyz Summons Cons: Requires 2 or more LIGHT or DARK Dragons to Special Summon itself |
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Chaos Impact
(CHIM-EN015) Nebula Dragon LIGHT / Effect Monster / Level 8 / ATK 2000 / DEF 0 (Dragon / Effect) You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn. (Rare) |
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Pros: Easy to play, relatively high
ATK, supports LIGHT, DARK and Dragon Decks and Xyz Summons Cons: 0 DEF, doesn't Special Summon itself unless you have another Level 8 Dragon i your hand |
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Chaos Impact
(CHIM-EN014) Starliege Seyfert LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Dragon / Effect) You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn. (Secret Rare) |
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Pros: Easy to play, high ATK,
supports LIGHT, DARK and Dragon Decks and Xyz Summons Cons: 0 DEF, Level of added Dragon must match the Level of the sent monsters |
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Chaos Impact
(CHIM-EN013) Gladiator Beast Vespasius WATER / Effect Monster / Level 7 / ATK 2300 / DEF 0 (Sea Serpent / Effect) At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius". (Rare) |
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Pros: Easy to play, high ATK,
supports
Gladiator Beast Decks
(#20) Cons: 0 DEF, low ATK boost, can't Special Summon itself unless your Gladiato Beast monster battles |
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Chaos Impact
(CHIM-EN012) Gladiator Beast Attorix EARTH / Effect Monster / Level 4 / ATK 800 / DEF 2000 (Beast-Warrior / Effect) If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix". (Rare) |
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Pros: Easy to play, high DEF,
searchable supports Gladiator Beast Decks Cons: Must be Special Summoned with a Gladiator Beast monster to do much unless battling a monster |
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Chaos Impact
(CHIM-EN011) Gladiator Beast Saggitarii WIND / Effect Monster / Level 3 / ATK 1400 / DEF 1000 (Winged Beast / Effect) If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii". (Rare) |
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Pros: Easy to play, searchable
supports Gladiator Beast Decks Cons: Must be Special Summoned with a Gladiator Beast monster to do much unless battling a monster |
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Chaos Impact
(CHIM-EN010) Unchained Soul of Disaster DARK / Effect Monster / Level 8 / ATK 0 / DEF 3000 (Fiend / Effect) Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn. ● You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material. ● If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it. (Secret Rare) |
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Pros: Easy to play, high DEF,
searchable, supports Unchained Decks Cons: Low ATK boost, must be Link Material to use first effect |
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Chaos Impact
(CHIM-EN009) Unchained Twins - Rakea WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Fiend / Effect) (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn. (Rare) |
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Pros: Easy to play, searchable,
supports Fiend and Unchained Decks Cons: Pointless first effect |
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Chaos Impact
(CHIM-EN008) Unchained Twins - Aruha FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Fiend / Effect) You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn. (Rare) & (Alternate Rare) |
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Pros: Easy to play, searchable,
supports Fiend and Unchained Decks Cons: Can't Special Summon itself umless you destroy a card you control |
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Chaos Impact
(CHIM-EN007) Dinowrestler Valeonyx EARTH / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Dinosaur / Effect) If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters. (Common) |
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Pros: Easy to play, supports
Dinowrestler Decks Cons: 0 DEF, largely limited to its first effect |
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Chaos Impact
(CHIM-EN006) Dinowrestler Martial Ampelo EARTH / Effect Monster / Level 1 / ATK 600 / DEF 0 (Dinosaur / Effect) During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Dinowrestler Decks Cons: Useless on the field, can't discard itself unless the other monster has equal or higher ATK than your other Dinowrestler |
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Chaos Impact
(CHIM-EN005) Chobham Armor Dragon DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Dragon / Effect) When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn. (Common) |
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Pros: Easy to play, searchable Cons: Can't Special Summon itself unless an opponent's monster attacks directly, has to be Link Material to add anything from the Grave to the hand |
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Chaos Impact
(CHIM-EN004) Marincess Blue Tang WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Cyberse / Effect) If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn. (Secret Rare) |
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Pros: Easy to play, searchable,
supports Marincess Decks Cons: First effect doesn't Special SUmmon the Marincess monster |
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Chaos Impact
(CHIM-EN003) Marincess Crown Tail WATER / Effect Monster / Level 5 / ATK 600 / DEF 2300 (Cyberse / Effect) During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn. (Common) |
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Pros: Easy to play, searchable,
supports Marincess Decks, high DEF Cons: Only halves the damage you would take from the battle when it Special Summons itself, other effect requires Marincess Link Monsters to prevent battle damage |
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Chaos Impact
(CHIM-EN002) Marincess Mandarin WATER / Effect Monster / Level 1 / ATK 100 / DEF 100 (Cyberse / Effect) If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn. (Rare) |
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Pros: Easy to play, searchable,
supports Marincess Decks, no activation cost Cons: Can't revive itself unless you control a WATER Link Monster, no other effects |
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Chaos Impact
(CHIM-EN001) Suppression Collider DARK / Normal Monster / Level 8 / ATK 2800 / DEF 2600 (Cyberse / Normal) All data crushed by this network warrior's hammer is irretrievably compressed. (Common) |
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Pros: Easy to play, high stats Cons: No effects |
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Chaos Impact
(CHIM-EN000) Monster Express EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Machine / Effect) You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn. (Rare) |
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Pros: Easy to play, searchable Cons: Bad effect, no other effects |