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Multi Rarity Partial Card Ratings (Page 1)
1.
Only new cards and those with
updated text
that changes how they work are included below. 2. Sets below have their name shortened as the remaining half is listed above. 3. WIRA-EN info: https://yugipedia.com/wiki/Wing_Raiders 4. TOCH-EN info: https://yugipedia.com/wiki/Toon_Chaos |
Wing Raiders
(WIRA-EN044) Zubaba General EARTH / Xyz Monster / Rank 4 / ATK 2000 / DEF 1000 (Warrior / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. (Common) |
Rating: 4 out of 5 Relinquished (#1) on steroids if I ever saw it. Doesn't even need a monster on the field either. |
Wing Raiders
(WIRA-EN040) Number 52: Diamond Crab King EARTH / Xyz Monster / Rank 4 / ATK 0 / DEF 3000 (Rock / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King". (Secret Rare) |
Rating: 1 out of 5 Chaos King Archfiend (#41) is much better for applying the same effect. |
Wing Raiders
(WIRA-EN039) Super Quantal Mech Sword - Magnaslayer TRAP / Normal Trap Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn. (Common) |
Rating: 1 out of 5 Welcome to the 2nd of only 2 "support" cards. |
Wing Raiders
(WIRA-EN038) Super Quantal Mech Ship Magnacarrier SPELL / Field Spell Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. (Rare) |
Rating: 1 out of 5 Light swells will cause it to capsize. |
Wing Raiders
(WIRA-EN037) Super Quantal Mech King Great Magnus LIGHT / Xyz Monster / Rank 12 / ATK 3600 / DEF 3200 (Machine / Xyz / Effect) 3 Level 12 monsters If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it. ● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck. ● 4 or more: It is unaffected by card effects, except "Super Quant" cards. ● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects. (Secret Rare) |
Rating: 1 out of 5 Just a great waste of everything. |
Wing Raiders
(WIRA-EN036) Super Quantal Mech Beast Magnaliger FIRE / Xyz Monster / Rank 5 / ATK 2600 / DEF 2000 (Machine / Xyz / Effect) 2 Level 5 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. (Ultra Rare) |
Rating: 1 out of 5 Great start with these guys so far. They're making my task so much easier. |
Wing Raiders
(WIRA-EN035) Super Quantal Mech Beast Aeroboros WIND / Xyz Monster / Rank 4 / ATK 2200 / DEF 2400 (Machine / Xyz / Effect) 2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. (Super Rare) |
Rating: 1 out of 5 Power Rangers really cut their budget down from their last series. |
Wing Raiders
(WIRA-EN034) Super Quantal Mech Beast Grampulse WATER / Xyz Monster / Rank 3 / ATK 1800 / DEF 2800 (Machine / Xyz / Effect) 2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. (Rare) |
Rating: 1 out of 5 Did they get lessons from Number 30? |
Wing Raiders
(WIRA-EN033) Super Quantal Fairy Alphan LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn. (Common) |
Rating: 2 out of 5 The first effect includes itself, and there's two good members thus far. |
Wing Raiders
(WIRA-EN032) Super Quantal Blue Layer WATER / Effect Monster / Level 3 / ATK 1200 / DEF 2000 (Psychic / Effect) When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn. (Rare) |
Rating: 2 out of 5 High DEF, but the effect isn't a very good Pot of Avarice variant. |
Wing Raiders
(WIRA-EN031) Super Quantal Green Layer WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Spellcaster / Effect) When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn. (Super Rare) |
Rating: 2 out of 5 The previous card and the next card aren't bad for this. |
Wing Raiders
(WIRA-EN030) Super Quantal Red Layer FIRE / Effect Monster / Level 5 / ATK 2000 / DEF 800 (Warrior / Effect) If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand. ● If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects. (Ultra Rare) |
Rating: 2 out of 5 Grab a 2nd copy to play later and it can be Special Summoned fairly easily. |
Wing Raiders
(WIRA-EN028) Rank-Up-Magic Soul Shave Force SPELL / Normal Spell Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) (Super Rare) |
Rating: 1 out of 5 Shaving off half your Life Points isn't worth it for Raidraptors. (#13) |
Wing Raiders
(WIRA-EN027) Rank-Up-Magic Doom Double Force SPELL / Quick-Play Spell Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) (Rare) |
Rating: 1 out of 5 You'll get more Xyz Materials with Xyz Reborn. (#76) |
Wing Raiders
(WIRA-EN025) Raidraptor - Call SPELL / Normal Spell Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters. (Ultra Rare) |
Rating: 1 out of 5 They're on dial-up connections so you'll have to wait a while. |
Wing Raiders
(WIRA-EN024) Raidraptor - Satellite Cannon Falcon DARK / Xyz Monster / Rank 8 / ATK 3000 / DEF 2000 (Winged Beast / Xyz / Effect) 2 Level 8 Winged Beast-Type monsters If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard. (Secret Rare) |
Rating: 2 out of 5 The weaker ones can serve a mediocre purpose with this. |
Wing Raiders
(WIRA-EN022) Raidraptor - Force Strix DARK / Xyz Monster / Rank 4 / ATK 100 / DEF 2000 (Winged Beast / Xyz / Effect) 2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand. (Secret Rare) |
Rating: 1 out of 5 Very little force behind this monster's ATK or effects. |
Wing Raiders
(WIRA-EN021) Raidraptor - Tribute Lanius DARK / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Winged Beast / Effect) During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn. (Ultra Rare) |
Rating: 3 out of 5 We don't have many that are even close to being this strong, and the effects don't even matter here. |
Wing Raiders
(WIRA-EN015) Raidraptor - Last Strix DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Winged Beast / Effect) If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn. (Common) |
Rating: 0 out of 5 Here's the Raidraptor (#14) that's too weak to even break balsa wood. |
Wing Raiders
(WIRA-EN014) Raidraptor - Necro Vulture DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1600 (Winged Beast / Effect) Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card. (Super Rare) |
Rating: 1 out of 5 I think the standard Barian cards could've done better than this. |
Wing Raiders
(WIRA-EN013) Booby Trap E TRAP / Normal Trap Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. (Super Rare) |
Rating: 2 out of 5 Might as well use it since it'll be known, but there aren't many good ones able to be played. |
Wing Raiders
(WIRA-EN011) Phantom Knights' Wing TRAP / Normal Trap Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. (Common) |
Rating: 1 out of 5 A blueprint to being worse than Black Pendant (YSD #21) and early Equip Cards (#94). |
Wing Raiders
(WIRA-EN010) Phantom Knights' Sword TRAP / Continuous Trap Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn. (Rare) |
Rating: 1 out of 5 Now I know why they're called Phantom Knights. They didn't survive their first battle. |
Wing Raiders
(WIRA-EN009) Phantom Knights' Fog Blade TRAP / Continuous Trap Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Fiendish Chain (#64), but with its own handicap. |
Wing Raiders
(WIRA-EN008) Phantom Knights' Spear SPELL / Continuous Spell Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead. (Rare) |
Rating: 1 out of 5 Any Deck can benefit much better with Safe Zone. (#78) |
Wing Raiders
(WIRA-EN006) The Phantom Knights of Break Sword DARK / Xyz Monster / Rank 3 / ATK 2000 / DEF 1000 (Warrior / Xyz / Effect) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. (Secret Rare) |
Rating: 1 out of 5 Broke its own sword on grass while practicing. |
Wing Raiders
(WIRA-EN005) The Phantom Knights of Fragile Armor DARK / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Warrior / Effect) If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn. (Super Rare) |
Rating: 2 out of 5 Not so fragile that it self-destructs or anything, and the effects include itself. |
Wing Raiders
(WIRA-EN004) The Phantom Knights of Cloven Helm DARK / Effect Monster / Level 4 / ATK 1500 / DEF 500 (Warrior / Effect) If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn. (Rare) |
Rating: 1 out of 5 Their variant of Dark Crusader (#20), but it's not going to get to gain anything before it dies. |
Wing Raiders
(WIRA-EN003) The Phantom Knights of Ragged Gloves DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500 (Warrior / Effect) A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. (Common) |
Rating: 1 out of 5 Axe of Despair (#35) and other Equip Cards can give this boost or better to any monster. |
Wing Raiders
(WIRA-EN002) The Phantom Knights of Silent Boots DARK / Effect Monster / Level 3 / ATK 200 / DEF 1200 (Warrior / Effect) If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. (Super Rare) |
Rating: 1 out of 5 These boots were not made for playing, walking or wearing. |
Wing Raiders
(WIRA-EN001) The Phantom Knights of Ancient Cloak DARK / Effect Monster / Level 3 / ATK 800 / DEF 1000 (Warrior / Effect) If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Might as well have it be the Invisibility Cloak so it can hide itself from being attacked. |
Toon Chaos
(TOCH-EN060) Starlight Road TRAP / Normal Trap When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck. (Rare) |
Rating: 3 out of 5 Doesn't Summon Stardust Dragon properly, but just bringing it out is likely good enough. |
Toon Chaos
(TOCH-EN058) Cynet Codec SPELL / Continuous Spell If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain. (Rare) |
Rating: 1 out of 5 They may cover just about every Attribute, but the code is about as bad as something I'd write. |
Toon Chaos
(TOCH-EN056) Chaos Zone SPELL / Field Spell Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. (Rare) |
Rating: 1 out of 5 Much slower than D.D.R. (SDDE #18) as it's going to take a while with today's banned list. |
Toon Chaos
(TOCH-EN055) Supervise SPELL / Equip Spell Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the Graveyard: Target 1 Normal Monster in your Graveyard; Special Summon it. (Rare) |
Rating: 3 out of 5 Definitely recommend 3 copies for Gemini Decks as it's pretty much a key card. |
Toon Chaos
(TOCH-EN053) Progleo LIGHT / Link Monster / ATK 1000 / Link-2 Links: Left and Right (Cyberse / Link / Effect) 2 monsters, except Tokens During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn. (Rare) |
Rating: 1 out of 5 Clogs your Extra Deck and then wastes more monsters to revive a Link Monster. |
Toon Chaos
(TOCH-EN051) Number 68: Sanaphond the Sky Prison DARK / Xyz Monster / Rank 8 / ATK 2100 / DEF 2700 (Rock / Xyz / Effect) 2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. (Rare) |
Rating: 2 out of 5 Left out of BLLR, but it's just as mediocre here. |
Toon Chaos
(TOCH-EN047) Masked HERO Blast WIND / Fusion Monster / Level 6 / ATK 2200 / DEF 1800 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand. (Ultra Rare) |
Rating: 1 out of 5 Barely going to feel anything when the effects resolve. |
Toon Chaos
(TOCH-EN046) Masked HERO Dian EARTH / Fusion Monster / Level 8 / ATK 2800 / DEF 3000 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck. (Rare) |
Rating: 2 out of 5 Masked HEROs haven't really improved since GENF came out. |
Toon Chaos
(TOCH-EN045) Masked HERO Acid WATER / Fusion Monster / Level 8 / ATK 2600 / DEF 2100 (Warrior / Fusion / Effect) Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls, and if you do, all monsters they control lose 300 ATK. (Super Rare) |
Rating: 2 out of 5 Only one effect, but it gives this card a 2. |
Toon Chaos
(TOCH-EN042) Micro Coder DARK / Effect Monster / Level 1 / ATK 300 / DEF 0 (Cyberse / Effect) If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn. (Super Rare) |
Rating: 1 out of 5 The best things in Yu-Gi-Oh don't come in small packages these days. |
Toon Chaos
(TOCH-EN040) Elemental HERO Solid Soldier EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1100 (Warrior / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn. (Rare) |
Rating: 2 out of 5 It's like their own Marauding Captain (5DS1 #18), though that can do better still just about anywhere. |
Toon Chaos
(TOCH-EN039) Mudragon of the Swamp WATER / Fusion Monster / Level 4 / ATK 1900 / DEF 1600 (Wyrm / Fusion / Effect) 2 monsters with the same Attribute but different Types Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. (Rare) |
Rating: 1 out of 5 About as useful as that one electronic device drenched in water. |
Toon Chaos
(TOCH-EN033) Black Luster Soldier - Envoy of the Evening Twilight DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Warrior / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your Graveyard, while you have an equal number of each in your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect. ● LIGHT: Target 1 monster on the field; banish it. ● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase. (Rare) |
Rating: 1 out of 5 A very Lackluster Soldier compared to every other version. (#42) |
Toon Chaos
(TOCH-EN032) Darkflare Dragon DARK / Effect Monster / Level 5 / ATK 2400 / DEF 1200 (Dragon / Effect) You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either Graveyard; banish that target. (Rare) |
Rating: 3 out of 5 Never mind the Chaos Deck (#0). This has uses all on its own. |
Toon Chaos
(TOCH-EN031) Lightpulsar Dragon LIGHT / Effect Monster / Level 6 / ATK 2500 / DEF 1500 (Dragon / Effect) You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monster from your hand to the Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target. (Rare) |
Rating: 3 out of 5 The very next card can be revived with this, but the options in general are quite limited. Still quite strong. |
Toon Chaos
(TOCH-EN030) Chaos Emperor Dragon - Envoy of the End DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can pay 1000 Life Points; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect. (Rare) and (Collector's Rare) |
Rating: 2 out of 5 Basically it ends your turn once the effect is used. |
Toon Chaos
(TOCH-EN026) Sangan DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) If this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn. (Rare) |
Rating: 2 out of 5 Reduced practically to Exodia support. |
Toon Chaos
(TOCH-EN024) Magician of Hope LIGHT / Pendulum Monster / Rank 4 / ATK 2500 / DEF 2000 / Scale 8 and Scale 8 Pendulum Text Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. |
(Spellcaster / Xyz /
Pendulum / Effect) 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material. (Super Rare) |
Rating: 2 out of 5 Relatively strong with a high Pendulum Scale, but the effects are mediocre. |
Toon Chaos
(TOCH-EN023) Valkyrie Sigrun LIGHT / Effect Monster / Level 9 / ATK 2200 / DEF 2400 (Fairy / Effect) If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn. (Super Rare) |
Rating: 2 out of 5 Valhalla easily Summons it, thus letting you bring out another Valkyrie (SHVA #4), but most aren't great. |
Toon Chaos
(TOCH-EN022) Code Generator EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 500 (Cyberse / Effect) If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn. (Rare) |
Rating: 1 out of 5 The only code it generates is "404". |
Toon Chaos
(TOCH-EN021) Frightfur Meister DARK / Pendulum Monster / Level 8 / ATK 0 / DEF 0 / Scale 4 and Scale 4 Pendulum Text You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn. |
(Fiend /
Pendulum / Effect) During your Main Phase: You can Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn. (Super Rare) |
Rating: 1 out of 5 Like the stats say, there's really nothing useful here. |
Toon Chaos
(TOCH-EN020) Fluffal Angel LIGHT / Pendulum Monster / Level 2 / ATK 600 / DEF 1200 / Scale 8 and Scale 8 Pendulum Text You can target 1 "Fluffal" or "Edge Imp" monster in your GY; Special Summon it, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters (even if this card leaves the field). You can only use this effect of "Fluffal Angel" once per turn. |
(Fairy /
Pendulum / Effect) You can Tribute this card, then target 1 "Frightfur" Fusion Monster in your GY; discard 1 card, and if you do, Special Summon the targeted monster. You can only use this effect of "Fluffal Angel" once per turn. (Super Rare) |
Rating: 2 out of 5 We had the Lightsworn Angel (#24), and it wasn't any better. |
Toon Chaos
(TOCH-EN019) Gemini Ablation TRAP / Continuous Trap During the Main Phase: You can discard 1 card, then activate 1 of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn. (Rare) |
Rating: 3 out of 5 Raptinus (#42) and Supervise not needed anymore thanks to this, though the 2nd effect isn't as good. |
Toon Chaos
(TOCH-EN018) Cross Over SPELL / Normal Spell Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead. (Rare) |
Rating: 2 out of 5 Basically, Warriors copy Relinquished (#1), minus the boost, or the ability deal battle damage with it. |
Toon Chaos
(TOCH-EN017) Supermagic Sword of Raptinus SPELL / Equip Spell At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position. ● Attack Position: Your opponent cannot target the equipped monster with card effects. ● Defense Position: The equipped monster cannot be destroyed by battle. (Ultra Rare) |
Rating: 2 out of 5 Better than Mist Body (#36) as it also prevents effect destruction, but the very first effect is quite slow. |
Toon Chaos
(TOCH-EN016) Gearbreed SPELL / Continuous Spell During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn. (Rare) |
Rating: 3 out of 5 A great way to get the stronger Equip Spells from your Deck. |
Toon Chaos
(TOCH-EN015) Evocator Eveque FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn. (Super Rare) |
Rating: 2 out of 5 Unfortunately, the revived Gemini doesn't automatically gain its effect. |
Toon Chaos
(TOCH-EN014) Infernoble Knight - Roland FIRE / Effect Monster / Level 1 / ATK 500 / DEF 500 (Warrior / Effect) (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Doesn't even prevent destruction in battle like Heavy Mech Support Platform. (#11) |
Toon Chaos
(TOCH-EN013) Sublimation Knight FIRE / Effect Monster / Level 3 / ATK 1300 / DEF 200 (Warrior / Effect) If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn. (Super Rare) |
Rating: 2 out of 5 Needs a Gemini monster to do anything, but once it's gone while equipped that way, you get much back. |
Toon Chaos
(TOCH-EN012) Immortal Phoenix Gearfried FIRE / Effect Monster / Level 9 / ATK 3000 / DEF 2200 (Warrior / Effect) You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn. (Ultra Rare) |
Rating: 3 out of 5 Stronger than the original, but the effects are otherwise mediocre. Still, decent with 3000 ATK though. |
Toon Chaos
(TOCH-EN011) Infernoble Knight - Renaud FIRE / Effect Monster / Level 1 / ATK 500 / DEF 200 (Warrior / Effect) If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Quite weak, but provides mediocre support. |
Toon Chaos
(TOCH-EN010) Eternal Chaos TRAP / Normal Trap Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn. (Super Rare) |
Rating: 1 out of 5 Instead of The Big Bang, we get The Big Dud. |
Toon Chaos
(TOCH-EN009) Chaos Space SPELL / Normal Spell Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effects of "Chaos Space" once per turn. (Super Rare) |
Rating: 1 out of 5 Not even Dark Armed Dragon (#19) or BLS (#25) would be enough to make this useful. |
Toon Chaos
(TOCH-EN008) Chaos Valkyria LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1050 (Fairy / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn. (Super Rare) |
Rating: 1 out of 5 Good job ruining your chances at a 3 or higher rating. |
Toon Chaos
(TOCH-EN007) Chaos Daedalus DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1500 (Sea Serpent / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn. (Ultra Rare) |
Rating: 1 out of 5 The original (SD4 #10) can nuke the field and costs little to play. |
Toon Chaos
(TOCH-EN006) The Chaos Creator DARK / Effect Monster / Level 8 / ATK 2300 / DEF 3000 (Thunder / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn. (Ultra Rare) |
Rating: 1 out of 5 So once it's on the field, you'll get 1 banished monster back and likely won't be using the effect again. |
Toon Chaos
(TOCH-EN005) Toon Terror TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn. (Super Rare) |
Rating: 1 out of 5 More work than any other way of negating effects. |
Toon Chaos
(TOCH-EN004) Toon Page-Flip SPELL / Quick-Play Spell If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn. (Ultra Rare) |
Rating: 1 out of 5 They can't attack the turn they are Summoned and the originals (#22) cost Life Points to attack at all. |
Toon Chaos
(TOCH-EN003) Toon Bookmark SPELL / Normal Spell Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn. (Ultra Rare) |
Rating: 1 out of 5 It won't be there when you return to the book. |
Toon Chaos
(TOCH-EN002) Toon Harpie Lady WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400 (Winged Beast / Toon / Effect) Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. (Super Rare) |
Rating: 1 out of 5 Just about any other version (#97) of Harpie Lady is better. |
Toon Chaos
(TOCH-EN001) Toon Black Luster Soldier EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2500 (Warrior / Toon / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated. (Ultra Rare) |
Rating: 1 out of 5 Yikes! The originals (#24) at least could Tribute other monsters. Terrible effects in return. |