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Circuit Break (CIBR-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Circuit_Break_(TCG-EN-1E) |
Circuit Break
(CIBR-EN099) SPYRAL Double Helix EARTH / Link Monster / ATK 1900 / Link-2 Links: Left and Bottom (Warrior / Link / Effect) 2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Just use the regular Super Agent as it's far less work than this. |
Circuit Break
(CIBR-EN098) Subterror Behemoth Fiendess EARTH / Link Monster / ATK 2000 / Link-2 Links: Bottom Corners (Wyrm / Link / Effect) 2 Flip monsters Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand. (Super Rare) |
Rating: 1 out of 5 Can't even do the Archetype's party trick. Hardly worth the materials. |
Circuit Break
(CIBR-EN097) Number 41: Bagooska the Terribly Tired Tapir EARTH / Xyz Monster / Rank 4 / ATK 2100 / DEF 2000 (Fiend / Xyz / Effect) 2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated. (Super Rare) |
Rating: 1 out of 5 Randomly thrown in from the Animation Chronicle, but it's too tired to be useful. |
Circuit Break
(CIBR-EN096) Quiet Life SPELL / Continuous Spell Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn. (Super Rare) |
Rating: 1 out of 5 Really doesn't matter what your opponent has considering you have control no monsters for this to do anything. |
Circuit Break
(CIBR-EN095) Amazoness Empress EARTH / Fusion Monster / Level 8 / ATK 2800 / DEF 2400 (Warrior / Fusion / Effect) "Amazoness Queen" + 1 "Amazoness" monster Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY. (Common) |
Rating: 2 out of 5 The effects aren't all that bad and for once, a good monster is listed as Fusion Material. |
Circuit Break
(CIBR-EN094) Amazoness Pet Liger EARTH / Fusion Monster / Level 7 / ATK 2500 / DEF 2400 (Beast / Fusion / Effect) "Amazoness Tiger" + 1 "Amazoness" monster Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one. (Common) |
Rating: 1 out of 5 About as bad as Harpie's Pet Dragon. |
Circuit Break
(CIBR-EN093) Amazoness Spy EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Warrior / Effect) You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck. (Common) |
Rating: 1 out of 5 The result from the last effect is just as bad as the first effect. |
Circuit Break
(CIBR-EN092) Lyrilusc - Recital Starling WIND / Xyz Monster / Rank 1 / ATK 0 / DEF 0 (Winged Beast / Xyz / Effect) 2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent. (Common) |
Rating: 1 out of 5 They never practiced and as the stats show, there's nothing to applaud for. |
Circuit Break
(CIBR-EN091) Lunalight Kaleido Chick DARK / Effect Monster / Level 4 / ATK 1400 / DEF 800 (Beast-Warrior / Effect) Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase. (Common) |
Rating: 1 out of 5 Gets only half of what Fusion Recovery gets, and more slowly. |
Circuit Break
(CIBR-EN090) Lunalight Crimson Fox DARK / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Beast-Warrior / Effect) If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP. (Common) |
Rating: 3 out of 5 Even has a built-in one-time Reptilianne Medusa effect just by sending it to the Grave. |
Circuit Break
(CIBR-EN089) F.A. Pit Stop SPELL / Quick-Play Spell Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn. (Super Rare) |
Rating: 1 out of 5 Drop out of the race and rethink the entire designs of the vehicles. |
Circuit Break
(CIBR-EN088) F.A. Off-Road Grand Prix SPELL / Field Spell Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn. ● When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. ● If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix". (Common) |
Rating: 1 out of 5 Take NASCAR and slow it down to a crawl. |
Circuit Break
(CIBR-EN087) F.A. Turbo Charger WIND / Effect Monster / Level 6 / ATK 0 / DEF 1500 (Machine / Effect) Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step. (Common) |
Rating: 1 out of 5 If this is what's under the hood, there's no chance they're winning. |
Circuit Break
(CIBR-EN086) F.A. Whip Crosser WIND / Effect Monster / Level 4 / ATK 0 / DEF 1000 (Machine / Effect) Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect. (Common) |
Rating: 1 out of 5 Only 1200 ATK to start, then a mere 300 more each turn and low-level burn damage. |
Circuit Break
(CIBR-EN085) Vendread Reunion TRAP / Normal Trap Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect. (Rare) |
Rating: 1 out of 5 They'll be horrified to see what's been done to their comrades thanks to their poor habits. |
Circuit Break
(CIBR-EN084) Vendread Nights SPELL / Field Spell You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. (Super Rare) |
Rating: 1 out of 5 They're going to be long nights with how quickly they go down in battle. |
Circuit Break
(CIBR-EN083) Vendread Striges DARK / Effect Monster / Level 2 / ATK 500 / DEF 2000 (Zombie / Effect) If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card. (Common) |
Rating: 2 out of 5 Might find this guy on Level 1 of a zombie killing game. |
Circuit Break
(CIBR-EN082) Vendread Chimera DARK / Ritual Monster / Level 5 / ATK 2300 / DEF 0 (Zombie / Ritual / Effect) You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn. (Secret Rare) |
Rating: 1 out of 5 A Secret Rare for this junk? It's like Goblin Attack Force as a Zombie. |
Circuit Break
(CIBR-EN082) Samurai Destroyer EARTH / Synchro Monster / Level 7 / ATK 2600 / DEF 1400 (Machine / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. (Rare) |
Rating: 2 out of 5 Not too bad as a whole for any Deck, though Machines will get the most out of it. |
Circuit Break
(CIBR-EN080) Ojama Duo TRAP / Normal Trap Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck. (Short Print Common) |
Rating: 1 out of 5 Exactly 1 Ojama Token was subtracted here and that's it. |
Circuit Break
(CIBR-EN079) Broken Line TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card. (Ultra Rare) |
Rating: 2 out of 5 You can plan where to Set the card, but it's a matter of luck to have a potent card be in its column. |
Circuit Break
(CIBR-EN078) Fuse Line TRAP / Normal Trap While this card is Set: Target 1 card on the field in this card's column; destroy it. (Secret Rare) |
Rating: 1 out of 5 We're back at the cards in the columns that never do well. |
Circuit Break
(CIBR-EN077) Evenly Matched TRAP / Normal Trap At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand. (Secret Rare) |
Rating: 1 out of 5 They're just going to pick the least likely to be useful in that moment. |
Circuit Break
(CIBR-EN076) Metaverse TRAP / Normal Trap Take 1 Field Spell from your Deck, and either activate it or add it to your hand. (Rare) |
Rating: 1 out of 5 Oh look, they made Terraforming slower. |
Circuit Break
(CIBR-EN075) Metaphys Dimension TRAP / Continuous Trap If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn. (Rare) |
Rating: 1 out of 5 Try using something that actually negates the Summon. |
Circuit Break
(CIBR-EN074) World Legacy Trap Globe TRAP / Normal Trap Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn. (Super Rare) |
Rating: 1 out of 5 Polymerization isn't the only card being copied for Archetypes. |
Circuit Break
(CIBR-EN073) World Legacy Pawns TRAP / Continuous Trap You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 You can say "checkmate" to World Legacy Decks. |
Circuit Break
(CIBR-EN072) Personal Spoofing TRAP / Continuous Trap Once per turn: You can shuffle 1 other "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand. (Rare) |
Rating: 1 out of 5 Given the choice, Card Trader is much better. |
Circuit Break
(CIBR-EN071) Altergeist Protocol TRAP / Continuous Trap The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; Negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn. (Super Rare) |
Rating: 1 out of 5 Only 1/3 of effects are blocked and it's not worth blocking Altergeist effects anyway. |
Circuit Break
(CIBR-EN070) Altergeist Camouflage TRAP / Normal Trap Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. (Rare) |
Rating: 1 out of 5 They'll hardly blend in when their signature strategy is easy to spot. |
Circuit Break
(CIBR-EN069) Remote Rebirth TRAP / Normal Trap Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to. (Common) |
Rating: 0 out of 5 Or just use Call of the Haunted? |
Circuit Break
(CIBR-EN068) Link Restart TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY. (Common) |
Rating: 1 out of 5 Prime Material Dragon does a much better job at dealing with effect damage, and protects your monsters too. |
Circuit Break
(CIBR-EN067) Cyberse Beacon TRAP / Normal Trap If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn. (Common) |
Rating: 1 out of 5 Not only does it not prevent the first damage, you don't even bring out the monster to prevent more damage. |
Circuit Break
(CIBR-EN066) Burning Bamboo Sword SPELL / Continuous Spell If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1. (Short Print Common) |
Rating: 1 out of 5 It's like Marshmallon Glasses only that card has a better card to support. |
Circuit Break
(CIBR-EN065) Backup Squad SPELL / Continuous Spell Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took. (Rare) |
Rating: 1 out of 5 Hardly worth drawing extra cards. |
Circuit Break
(CIBR-EN064) Temple of the Mind's Eye SPELL / Field Spell Any battle damage a player takes becomes 1000. (Common) |
Rating: 2 out of 5 It can reduce high damage or increase low damage, but it's quite risky. |
Circuit Break
(CIBR-EN063) Overdone Burial SPELL / Equip Spell Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn. (Secret Rare) |
Rating: 1 out of 5 Overdone and underwhelming. |
Circuit Break
(CIBR-EN062) Arrivalrivals SPELL / Quick-Play Spell During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn. (Ultra Rare) |
Rating: 1 out of 5 The Battle Phase is one of the worst times to Summon a monster, especially your opponent's. |
Circuit Break
(CIBR-EN061) One-Time Passcode SPELL / Normal Spell Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn. (Rare) |
Rating: 1 out of 5 The Token is free, but so is the one brought out with Fiend's Sanctuary, and it can survive battle too. |
Circuit Break
(CIBR-EN060) Asymmetaphys SPELL / Continuous Spell Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters. (Ultra Rare) |
Rating: 1 out of 5 Your hand must be bad considering you're running a bad Archetype just to use an equally bad "support" card. |
Circuit Break
(CIBR-EN059) Metaphys Factor SPELL / Field Spell Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. (Common) |
Rating: 1 out of 5 This turns them into Koa'ki Meirus on a slightly more stable schedule. |
Circuit Break
(CIBR-EN058) World Legacy Clash SPELL / Quick-Play Spell Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. (Common) |
Rating: 1 out of 5 There's multiple better ways to weaken a monster than this like Darkworld Shackles. |
Circuit Break
(CIBR-EN057) World Legacy in Shadow SPELL / Field Spell All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. (Common) |
Rating: 1 out of 5 They face so much ridicule that they're in silhoutte for interviews. |
Circuit Break
(CIBR-EN056) Quick Launch SPELL / Quick-Play Spell Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase. (Secret Rare) |
Rating: 1 out of 5 Cards like Rush Recklessly prove that rushing into anything almost always ends badly. |
Circuit Break
(CIBR-EN055) Squib Draw SPELL / Quick-Play Spell Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn. (Secret Rare) |
Rating: 1 out of 5 I know they want to go boom to get their effects, but this isn't a viable strategy. |
Circuit Break
(CIBR-EN054) Dragonoid Generator SPELL / Continuous Spell Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn. (Rare) |
Rating: 1 out of 5 Paying Life Points for Tokens is not the way to get Tokens. |
Circuit Break
(CIBR-EN053) Security Block SPELL / Quick-Play Spell Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle. (Rare) |
Rating: 1 out of 5 So basically nothing happens then. |
Circuit Break
(CIBR-EN052) Mistar Boy WATER / Link Monster / ATK 1400 / Link-2 Links: Bottom Corners (Aqua / Link / Effect) 2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn. (Common) |
Rating: 1 out of 5 Now has nearly 3 times the original's ATK, but still less than Gazelle's ATK, and the effect is still bad. |
Circuit Break
(CIBR-EN051) Akashic Magician DARK / Link Monster / ATK 1700 / Link-2 Links: Top and Bottom (Spellcaster / Link / Effect) 2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY. (Secret Rare) |
Rating: 1 out of 5 Shouldn't need the restraint when the effect is only double that of Compulsory Evac. |
Circuit Break
(CIBR-EN050) X-Krawler Qualiark EARTH / Link Monster / ATK 2000 / Link-2 Links: Bottom Corners (Insect / Link / Effect) 2 "Krawler" monsters If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control. ● 2+: All monsters you control gain 300 ATK/DEF. ● 4+: Your opponent's cards and effects cannot be activated during the Battle Phase. ● 6+: Your monsters can attack directly. (Super Rare) |
Rating: 1 out of 5 Krawler members really are crawling along as their ATK goes up onlly by 100 over the past 3 cards. |
Circuit Break
(CIBR-EN049) X-Krawler Neurogos EARTH / Link Monster / ATK 1900 / Link-2 Links: Left and Right (Insect / Link / Effect) 2 Insect monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. (Common) |
Rating: 1 out of 5 2 cards into their Extra Deck members, and I see nothing worthwhile. |
Circuit Break
(CIBR-EN048) X-Krawler Synaphysis EARTH / Link Monster / ATK 1800 / Link-2 Links: Left and Right (Insect / Link / Effect) 2 Insect monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. (Common) |
Rating: 1 out of 5 Weaker than even Primebanshee here, and nothing to make up for it. |
Circuit Break
(CIBR-EN047) Altergeist Primebanshee DARK / Link Monster / ATK 2100 / Link-3 Links: Right, Bottom and Bottom-Left (Spellcaster / Link / Effect) 2+ "Altergeist" monsters During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Their screams of agony will not be heard by anyone important, even when they come up short against better monsters. |
Circuit Break
(CIBR-EN046) Twin Triangle Dragon DARK / Link Monster / ATK 1200 / Link-2 Links: Right and Bottom (Dragon / Link / Effect) 2 Level 4 or lower Dragon monsters, except Tokens When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated. (Rare) |
Rating: 1 out of 5 There are no right angles to this triangle. |
Circuit Break
(CIBR-EN045) Gouki Thunder Ogre EARTH / Link Monster / ATK 2200 / Link-3 Links: Top and both Bottom Corners (Warrior / Link / Effect) 2+ "Gouki" monsters If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field. ● During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.) (Ultra Rare) |
Rating: 1 out of 5 Only half the effects apply to you at any given time, and it's hardly worth such a high rarity. |
Circuit Break
(CIBR-EN044) Trickstar Black Catbat LIGHT / Link Monster / ATK 2000 / Link-2 Links: Left and Right (Fairy / Link / Effect) 2 "Trickstar" monsters Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn. (Ultra Rare) |
Rating: 1 out of 5 A cat this bad is truly bad luck to its owner, regardless of color. |
Circuit Break
(CIBR-EN043) Link Bumper EARTH / Link Monster / ATK 1400 / Link-2 Links: Top and Left (Cyberse / Link / Effect) 2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect. (Super Rare) |
Rating: 1 out of 5 Use it for when the kiddos go bowling. It'll help improve their game at least. |
Circuit Break
(CIBR-EN042) Borreload Dragon DARK / Link Monster / ATK 3000 / Link-4 Links: Left, Right and both Bottom Corners (Dragon / Link / Effect) 2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect. (Super Rare) |
Rating: 3 out of 5 The first effect is not worth countering anyway so just attack a monster, steal it, and then it's off the field later on. |
Circuit Break
(CIBR-EN041) Muscle Medic WATER / Effect Monster / Level 4 / ATK 2200 / DEF 100 (Warrior / Effect) If a player would take damage from a battle involving this card, they gain that much LP, instead. (Short Print Common) |
Rating: 1 out of 5 Only slightly better than what one typically expects from cards like this. It's just not enough to make it any good. |
Circuit Break
(CIBR-EN040) Nimble Beaver WATER / Effect Monster / Level 2 / ATK 400 / DEF 100 (Beast / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY. (Short Print Common) |
Rating: 1 out of 5 If it's in your Deck, just search it out instead of wasting slots in your Deck with this. |
Circuit Break
(CIBR-EN039) Elemental Grace Doriado LIGHT / Effect Monster / Level 9 / ATK 0 / DEF 0 (Spellcaster / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s). (Rare) |
Rating: 1 out of 5 Even the original has more uses than this. |
Circuit Break
(CIBR-EN038) Destrudo the Lost Dragon's Frisson DARK / Effect Monster / Level 7 / ATK 1000 / DEF 3000 (Dragon / Tuner / Effect) If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn. (Rare) |
Rating: 1 out of 5 Lost with half your LP just to revive it. |
Circuit Break
(CIBR-EN037) Fantastic Striborg WIND / Effect Monster / Level 5 / ATK 2200 / DEF 2200 (Machine / Effect) Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand. (Rare) |
Rating: 2 out of 5 Yours are included at least, but Tribute Summons don't happen all that often. |
Circuit Break
(CIBR-EN036) Amano-Iwato WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Rock / Spirit / Effect) Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. (Common) |
Rating: 1 out of 5 Spirits return to haunt another booster set slot while achieving absolutely nothing. |
Circuit Break
(CIBR-EN035) Self-Destruct Ant WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1000 (Insect / Flip / Effect) FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn. (Common) |
Rating: 1 out of 5 We found a less versatile Destruction Ring with legs so where's the point? |
Circuit Break
(CIBR-EN034) Leng Ling EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 0 (Dragon / Union / Effect) Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. (Common) |
Rating: 1 out of 5 Union monsters have really fallen since the days of the XYZ Fusions. |
Circuit Break
(CIBR-EN033) Duck Dummy WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Winged Beast / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Cannot be destroyed by card effects. Neither player can target this card with card effects. ● The attacks from your opponent's monsters become direct attacks. (Common) |
Rating: 1 out of 5 The first Gemini with 2 effects, and boy are they a sight for sore eyes. |
Circuit Break
(CIBR-EN032) Soldier Dragons EARTH / Effect Monster / Level 2 / ATK 700 / DEF 800 (Dragon / Effect) Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck. (Common) |
Rating: 1 out of 5 Perhaps this is Troop Dragon in army/military, but it's not improving. |
Circuit Break
(CIBR-EN031) The Accumulator LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Thunder / Effect) Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300. (Common) |
Rating: 1 out of 5 Konami has brought The Calculator to the Link Summon era, but it's going to be worse off in most cases. |
Circuit Break
(CIBR-EN030) Mecha Phantom Beast Raiten WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Machine / Effect) You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token"(Machine/ WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. (Common) |
Rating: 1 out of 5 Even in the new era of Yu-Gi-Oh I find these worse than previous cards that Summon Tokens. |
Circuit Break
(CIBR-EN029) Fire King Avatar Arvata FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Beast-Warrior / Effect) When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. (Rare) |
Rating: 3 out of 5 The only Fire King I can accept for use in Duels, other than Barong. |
Circuit Break
(CIBR-EN028) Mermail Abyssnerei WATER / Effect Monster / Level 3 / ATK 1200 / DEF 2000 (Aqua / Effect) (Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn. (Common) |
Rating: 2 out of 5 You're losing a monster for minimal results so just Set this guy and perhaps you'll have another turn to play. |
Circuit Break
(CIBR-EN027) Metaphys Executor LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 2500 (Wyrm / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. (Super Rare) |
Rating: 1 out of 5 What should be the best of the best is the actually the worst of the worst. |
Circuit Break
(CIBR-EN026) Metaphys Tyrant Dragon LIGHT / Effect Monster / Level 8 / ATK 2900 / DEF 2500 (Wyrm / Effect) If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn. (Rare) |
Rating: 1 out of 5 At least the original came with built-in protection against Trap Cards. |
Circuit Break
(CIBR-EN025) Metaphys Nephthys LIGHT / Effect Monster / Level 8 / ATK 2400 / DEF 1600 (Wyrm / Effect) If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys". (Super Rare) |
Rating: 1 out of 5 Sacred Phoenix got slower and weaker. Not a good combination for something intending to be an upgrade. |
Circuit Break
(CIBR-EN024) Metaphys Daedalus LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 1500 (Wyrm / Effect) If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus". (Common) |
Rating: 1 out of 5 If this were better, it'd likely have a much higher rarity, but instead it's a serious downgrade. |
Circuit Break
(CIBR-EN023) Metaphys Ragnarok LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Wyrm / Tuner / Effect) If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn. (Super Rare) |
Rating: 2 out of 5 The original was a Normal Monster, so this could be considered a minimal upgrade. |
Circuit Break
(CIBR-EN022) World Legacy - "World Armor" DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2500 (Machine / Effect) When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn. (Rare) |
Rating: 1 out of 5 Girag would probably use this, but his cards aren't very handy in the TCG. |
Circuit Break
(CIBR-EN021) Krawler Dendrite EARTH / Effect Monster / Level 2 / ATK 1300 / DEF 600 (Insect / Flip / Effect) FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn. (Common) |
Rating: 2 out of 5 A bit slower, but also reusable compared to regular Foolish Burial. |
Circuit Break
(CIBR-EN020) Krawler Ranvier EARTH / Effect Monster / Level 2 / ATK 1100 / DEF 900 (Insect / Flip / Effect) FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn. (Common) |
Rating: 2 out of 5 It's not going to do much regardless of your choices, but I've seen far worse Archetypes than this. |
Circuit Break
(CIBR-EN019) Krawler Receptor EARTH / Effect Monster / Level 2 / ATK 900 / DEF 1200 (Insect / Flip / Effect) FLIP: You can add 1 "Krawler" monster from your Deck to your hand. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn. (Common) |
Rating: 2 out of 5 It's certainly been a while since we had a true budget Deck, but this is more of what I'd expect them to be like. |
Circuit Break
(CIBR-EN018) Krawler Glial EARTH / Effect Monster / Level 2 / ATK 700 / DEF 1500 (Insect / Flip / Effect) FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial". If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn. (Common) |
Rating: 2 out of 5 It revives the member in a manner like The Shallow Grave, but it's one-sided at least. |
Circuit Break
(CIBR-EN017) Krawler Axon EARTH / Effect Monster / Level 2 / ATK 500 / DEF 1800 (Insect / Flip / Effect) FLIP: You can target 1 Spell/Trap on the field; destroy it. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn. (Common) |
Rating: 2 out of 5 Higher DEF at least to go with the Worm Apocalypse effect. |
Circuit Break
(CIBR-EN016) Krawler Spine EARTH / Effect Monster / Level 2 / ATK 300 / DEF 2100 (Insect / Flip / Effect) FLIP: You can target 1 monster on the field; destroy that monster. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn. (Common) |
Rating: 2 out of 5 Man-Eater Bug with the ability to survive attacks with its DEF. For once, that makes it the better card. |
Circuit Break
(CIBR-EN015) Altergeist Kunquery EARTH / Effect Monster / Level 5 / ATK 0 / DEF 2400 (Spellcaster / Effect) When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field. (Common) |
Rating: 1 out of 5 If your query brought you to this card, better reject the result and try a different search. |
Circuit Break
(CIBR-EN014) Altergeist Meluseek WATER / Effect Monster / Level 1 / ATK 500 / DEF 300 (Spellcaster / Effect) This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn. (Ultra Rare) |
Rating: 1 out of 5 There's little to go from here considering their stats are near 0. |
Circuit Break
(CIBR-EN013) Altergeist Silquitous WIND / Effect Monster / Level 2 / ATK 800 / DEF 1500 (Spellcaster / Effect) (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn. (Super Rare) |
Rating: 1 out of 5 Returning cards on the field to the hand is a tactic that should be reserved for Brionac. |
Circuit Break
(CIBR-EN012) Altergeist Marionetter LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1700 (Spellcaster / Effect) When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn. (Ultra Rare) |
Rating: 1 out of 5 The forgotten Gimmick Puppet. Even they couldn't bare to carry this dead weight. |
Circuit Break
(CIBR-EN011) Magnarokket Dragon DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Dragon / Effect) When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn. (Ultra Rare) |
Rating: 3 out of 5 Unlike Karakuri mdl 339, this doubles as a Beatstick, making it ideal in several Decks. |
Circuit Break
(CIBR-EN010) Autorokket Dragon DARK / Effect Monster / Level 3 / ATK 1600 / DEF 1000 (Dragon / Effect) When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn. (Super Rare) |
Rating: 2 out of 5 Only 3 members so far, but this isn't a good string regardless. |
Circuit Break
(CIBR-EN009) Anesthrokket Dragon DARK / Effect Monster / Level 1 / ATK 0 / DEF 2200 (Dragon / Effect) When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn. (Common) |
Rating: 2 out of 5 The start of yet another mediocre Archetype, and this seems to be the only Common in the bunch. |
Circuit Break
(CIBR-EN008) Sniffer Dragon DARK / Effect Monster / Level 1 / ATK 800 / DEF 400 (Dragon / Effect) If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn. (Common) |
Rating: 1 out of 5 Can only sniff out copies of itself. Not exactly ideal. |
Circuit Break
(CIBR-EN007) Gateway Dragon DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Dragon / Effect) If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand. (Super Rare) |
Rating: 2 out of 5 You'll probably see a Link Monster more often than you'll have a DARK Dragon to play by the effect. |
Circuit Break
(CIBR-EN006) Gouki Headbatt EARTH / Effect Monster / Level 2 / ATK 800 / DEF 0 (Warrior / Effect) If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn. (Common) |
Rating: 1 out of 5 Sadly, the best members are the Extra Deck ones. |
Circuit Break
(CIBR-EN005) Dark Angel DARK / Effect Monster / Level 5 / ATK 0 / DEF 0 (Fairy / Effect) When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. (Common) |
Rating: 1 out of 5 This is like the version of Honest you'd pay $1 to get while the original was like $30+. |
Circuit Break
(CIBR-EN004) Trickstar Narkissus LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Fairy / Effect) If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves. (Rare) |
Rating: 2 out of 5 It deals the equivalent of Sparks, but the DEF is something notable at least. |
Circuit Break
(CIBR-EN003) Link Infra-Flier WIND / Effect Monster / Level 2 / ATK 0 / DEF 1800 (Cyberse / Effect) You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way. (Common) |
Rating: 2 out of 5 The bare minimum seems to be what starts off booster sets these days. |
Circuit Break
(CIBR-EN002) Capacitor Stalker LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1000 (Cyberse / Effect) When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn. (Common) |
Rating: 1 out of 5 More like Short-Circuit Stalker because its motherboard has clearly died and needs replacing. |
Circuit Break
(CIBR-EN001) Defect Compiler LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Cyberse / Effect) Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn. (Common) |
Rating: 1 out of 5 Highly defective. |
Circuit Break
(CIBR-EN000) Hallohallo DARK / Pendulum Monster / Level 3 / ATK 800 / DEF 600 / Scale 2 and Scale 2 Pendulum Text Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn. |
(Fiend / Pendulum / Tuner / Normal) Hallo Hallo, brain of tallow, Guts are gone, noggin's hollow. Seeking sweets and marshing mallows, Watch your back, and your candy sack. (Rare) |
Rating: 2 out of 5 The set's only Pendulum Monster kicks off this new set right in time for Halloween, but that's little consolation. |