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Circuit Break

1. For info on how these ratings are determined, click here.
2. Booster set gallery:
https://yugipedia.com/wiki/Set_Card_Galleries:Circuit_Break_(TCG-EN-1E)
                                                       CIBR-EN099
Link Monster
SPYRAL Double Helix
EARTH | Warrior-Type Link | ATK 1900 | Link-2
Active Link Arrow(s): Left and Bottom
2 "SPYRAL" monsters
This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.
ULTRA RARE

                                                       Rating: 1
It may be less specific for Link Materials but its effects are so bad that that's not good enough. I'd rather use the two monsters I brought out on the field for something more worthwhile.
 
                                                       CIBR-EN098
Link Monster
Subterror Behemoth Fiendess
EARTH | Wyrm-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Flip monsters
Gains ATK equal to the combined original Levels of the "Subterror" monsters used for its Link Summon x 100. During your Main Phase: You can send 1 Flip monster from your Deck to the GY, and if you do, Special Summon 1 monster from your hand in face-down Defense Position to your zone this card points to. You can only use this effect of "Subterror Behemoth Fiendess" once per turn. Once per turn, if a monster this card points to is flipped face-up: Add 1 Flip monster from your Deck or GY to your hand.
SUPER RARE

                                                       Rating: 2
Not all that strong and only using high-Level Subterrors will give it a decent amount of ATK, though that requires more effort. The other effects it has to offer aren't great either.
 
                                                       CIBR-EN097
Xyz Monster
Number 41: Bagooska the Terribly Tired Tapir
EARTH | Fiend-Type Xyz |
Rank 4 | ATK 2100 | DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
SUPER RARE

                                                       Rating: 1
I guess he's so tired that he couldn't be bothered to stay in Battles of Light: Light's Revenge as he was in the Japanese counterpart to that but ended up here for English release. He's so lazy that he requires you to detach a material just to keep him alive on the field. Put him out of his misery for good instead.
 
                                                       CIBR-EN096
Spell Card
Quiet Life
Continuous Spell
Activate this card at the start of your Main Phase 1, if you control no monsters. If any player Normal Summons/Sets a monster, that player cannot Special Summon that turn. If any player Special Summons a monster, that player cannot Normal Summon/Set that turn.
SUPER RARE

                                                       Rating: 2
It hurts both players regardless of strategy but if there's a method preventing you from doing the other, it's not all that bad.
 
                                                       CIBR-EN095
Fusion Monster
Amazoness Empress
EARTH | Warrior-Type Fusion |
Level 8 | ATK 2800 | DEF 2400
"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
COMMON

                                                       Rating: 2
It doesn't protect itself from destruction but does protect its friends and with Queen on the field, she'll be indestructible. Speaking of Queen, she's the only Fusion Monster requirement specified as the other one can be any Amazoness monster. Dealing piercing battle damage and Special Summoning Queen from virtually anywhere upon her destruction isn't too bad either though.
 
                                                       CIBR-EN094
Fusion Monster
Amazoness Pet Liger
EARTH | Beast-Type Fusion | Level 7 | ATK 2500 | DEF 2400
"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
COMMON

                                                       Rating: 2
Not all that strong but somewhat easy to bring out and gets a bit stronger when it attacks, though only temporarily. The other effects aren't that great either, though the third is better than the 2nd.
 
                                                       CIBR-EN093
Effect Monster
Amazoness Spy
EARTH | Warrior | Level 3 | ATK 800 | DEF 1200
You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
COMMON

                                                       Rating: 2
Amazoness monsters still need support as no one today runs them effectively to my knowledge. This isn't great but it's a start.
 
                                                       CIBR-EN092
Xyz Monster
Lyrilusc - Recital Starling
WIND | Winged Beast-Type Xyz | Rank 1 | ATK 0 | DEF 0
2+ Level 1 monsters
If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
COMMON

                                                       Rating: 1
If you want to deal the same damage to your opponent, use Relinquished, which is also searchable, easier to play and can become way more powerful than this card could ever be. Better yet, use cards like Yubel or Amazoness Swords Woman to deal the battle damage to your opponent. Both of those are also searchable and easier to Summon than this.
 
                                                       CIBR-EN091
Effect Monster
Lunalight Kaleido Chick
DARK | Beast-Warrior | Level 4 | ATK 1400 | DEF 800
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
COMMON

                                                       Rating: 2
All three of its effects are somewhat situational but the first two help with Fusion Summning, albeit only with Lunalights.
 
                                                       CIBR-EN090
Effect Monster
Lunalight Crimson Fox
DARK | Beast-Warrior | Level 4 | ATK 1800 | DEF 600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
COMMON

                                                       Rating: 3
Not only is it a strong Level 4 monster but it also drains the ATK of an opponent's monster if sent to the Grave by an opponent's card effect. The other effect helps both players though.
 
                                                       CIBR-EN089
Spell Card
F.A. Pit Stop
Quick-Play Spell
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.
COMMON  

                                                       Rating: 2
Maybe a pit stop would actually allow them to be tuned up for a much better performance but this doesn't really help them at all, only you, and only if you run more than one copy.   
 
                                                       CIBR-EN088
Spell Card
F.A. Off-Road Grand Prix
Field Spell
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn.
● When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
● If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".
COMMON  

                                                       Rating: 1
If the effect gave them 2 extra Levels at all times it was on the field, then F.A. monsters would have a shot and be useful for Xyz, Link and other Summons but it's only during the Main Phase and will only add 600 ATK to them anyway.   
 
                                                       CIBR-EN087
Effect Monster
F.A. Turbo Charger
WIND | Machine | Level 6 | ATK 0 | DEF 1500
Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
COMMON

                                                       Rating: 1
It's not turbo charged at all with those stats and poor effects. I think these guys need an "I" and L" added to their abbreviations because they are total failures at this point.  
 
                                                       CIBR-EN086
Effect Monster
F.A. Whip Crosser
WIND | Machine | Level 4 | ATK 0 | DEF 1000
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
COMMON

                                                       Rating: 1
With only 1000 DEF and 0 starting ATK, it's not going to be helpful at all. 300 damage is also meaningless when you start with 8000 LP for each Duel and can easily bypass all the effects just by Link Summoning.
 
                                                       CIBR-EN085
Trap Card
Vendread Reunion
Normal Trap
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect.
RARE

                                                       Rating: 2
Although our current selection of Vendread Ritual Monsters is quite poor at the moment, there's still the chance that better ones will get released in the future.
 
                                                       CIBR-EN084
Spell Card
Vendread Nights
Field Spell
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.
SUPER RARE

                                                       Rating: 2
Most Vendread monsters are pretty weak so you're not really wasting resources but there isn't much to add from the Archetype as of yet.
 
                                                       CIBR-EN083
Effect Monster
Vendread Striges
DARK | Zombie | Level 2 | ATK 500 | DEF 2000
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn.
● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.
COMMON

                                                       Rating: 2
Ritual Summoning Vendreads is rather poor at the moment since Revendread Slayer is the best of the 2 Vendread Ritual Monsters we've gotten so far and isn't much better than the new one released in this set. This guy does have the DEF to last a bit though.
 
                                                       CIBR-EN082
Ritual Monster
Vendread Chimera
DARK | Zombie-Type Ritual | Level 5 | ATK 2300 | DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
SECRET RARE

                                                       Rating: 1
Vendreads have no reason to add this guy to their arsenal as the only perk is that it can be used with any Vendread Ritual Spell. Its stats are pretty low and both effects are pretty bad.
 
                                                       CIBR-EN081
Synchro Monster
Samurai Destroyer
EARTH | Machine-Type Synchro | Level 7 | ATK 2600 | DEF 1400
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
RARE

                                                       Rating: 2
Not bad in a Machine Deck and has generic Synchro Materials and at least one good effect but not enough ATK or DEF to warrant a higher rating.
 
                                                       CIBR-EN080
Trap Card
Ojama Duo
Normal Trap
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
SHORT PRINT COMMON

                                                       Rating: 2
Unfortunately, this card came too late to be useful as now Link Summons provide another use for Tokens so your opponent won't have anything to fear with them. However, the 2nd effect is at least somewhat worthwhile.
 
                                                       CIBR-EN079
Trap Card
Broken Line
Counter Trap
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
ULTRA RARE

                                                       Rating: 2
Much like Fuse Line, you can plan the card you want to take out by Setting this in that card's column. However this does more, albeit not quite as much as Destruction Jammer or the like.
 
                                                       CIBR-EN078
Trap Card
Fuse Line
Normal Trap
While this card is Set: Target 1 card on the field in this card's column; destroy it.
SECRET RARE

                                                       Rating: 2
You can drop this card in line with any card you want to destroy but I'd rather use Treacherous Trap Hole, considering you destroy any 2 cards on the field by having no Trap Cards in your Grave.
 
                                                       CIBR-EN077
Trap Card
Evenly Matched
Normal Trap
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
SECRET RARE

                                                       Rating: 2
A bit situational but if your field is pretty much empty or half-full, then this literally evens the playing field, so long as your opponent's banished cards don't rely on being banished to activate their effects.
 
                                                       CIBR-EN076
Trap Card
Metaverse
Normal Trap
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
RARE

                                                       Rating: 1
Whether you plan on activating it or just keeping it in your hand for later, Terraforming is much better to use over this.
 
                                                       CIBR-EN075
Trap Card
Metaphys Dimension
Continuous Trap
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
RARE

                                                       Rating: 2
Special Summoning is pretty much the norm in today's metagame so you're bound to get some uses, though actually getting to use the effect requires you to have a pre-banished Metaphys monster or have one of them banished while the card is face-up.
 
                                                       CIBR-EN074
Trap Card
World Legacy Trap Globe
Normal Trap
Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or GY, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn.
SUPER RARE

                                                       Rating: 2
World Legacy monsters still haven't really proven to me they're all that good but they don't seem to be done with getting support yet.
 
                                                       CIBR-EN073
Trap Card
World Legacy Pawns
Continuous Trap
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
COMMON

                                                       Rating: 2
Unlike Flip Summons, this lets you choose to simply turn it face-up without having to risk it being in Attack Position, not to mention activate that monster's effect. Once you use the effect, though, you'll have to wait until next turn to use it again, even if you control multiple copies.
 
                                                       CIBR-EN072
Trap Card
Personal Spoofing
Continuous Trap
Once per turn: You can shuffle 1 other "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.
RARE

                                                       Rating: 2
A bit like Card Trader, though arguably Card Trader is better since it's a Spell Card and doesn't care what yu shuffle into the Deck. However, this also lets you get a better Altergeist monster than the one you returned.
 
                                                       CIBR-EN071
Trap Card
Altergeist Protocol
Continuous Trap
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; Negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
SUPER RARE

                                                       Rating: 2
Perhaps a key card to Altergeist Decks as it locks out your opponent's counters to pretty much any of the Altergeist cards. However, this card only negates monster effects and only if you're willing to give up an Altergeist card. Plus, the effect can't be used more than once per turn.
 
                                                       CIBR-EN070
Trap Card
Altergeist Camouflage
Normal Trap
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
RARE

                                                       Rating: 2
It offers two-fold protection both while equipped and from the Graveyard but the latter of those two will only protect it during that instant.
 
                                                       CIBR-EN069
Trap Card
Remote Rebirth
Normal Trap
Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to.
COMMON

                                                       Rating: 1
The only time one should revive a monster from the opponent's Graveyard is when the effect benefits you more like with Number 32: Shark Drake. This doesn't benefit you much at all and you may not have many options to pick from.
 
                                                       CIBR-EN068
Trap Card
Link Restart
Counter Trap
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.
COMMON

                                                       Rating: 2
Pretty situational and doesn't get rid of the threat that prompted activating it. At least it can revive any Link Monster from your Grave.
 
                                                       CIBR-EN067
Trap Card
Cyberse Beacon
Normal Trap
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
COMMON

                                                       Rating: 2
I'd rather bring out the monster using something like Damage Condenser so that I can at least reduce the odds of taking more damage this turn. This card doesn't really do that.
 
                                                       CIBR-EN066
Spell Card
Burning Bamboo Sword
Continuous Spell
If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.
SHORT PRINT COMMON

                                                       Rating: 1
A flaming sword could be a threat but this one is just one of many useless swords that aren't even worth being embedded in stone for some traveler passing by to try and remove.
 
                                                       CIBR-EN065
Spell Card
Backup Squad
Continuous Spell
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
RARE

                                                       Rating: 2
It can be effective against Burn Decks, or in combination with Temple of the Mind's Eye but it's still a pretty hefty price to pay to draw extra cards.
 
                                                       CIBR-EN064
Spell Card
Temple of the Mind's Eye
Field Spell
Any battle damage a player takes becomes 1000.
COMMON

                                                       Rating: 2
Most of the time, you'd probably get the effect of this as damage is generally 500 or less. However, this applies to your opponent as well so if you'd otherwise take less damage, you're now taking perhaps twice that amount.
 
                                                       CIBR-EN063
Spell Card
Overdone Burial
Equip Spell
Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.
SECRET RARE

                                                       Rating: 2
It trades in one monster for another but you won't have many choices if you don't send a high-Level monster.
 
                                                       CIBR-EN062
Spell Card
Arrivalrivals
Quick-Play Spell
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn.
ULTRA RARE

                                                       Rating: 2
It's not much better than Special Summoning during your opponent's turn given that your monster isn't able to do much. You'd be better off with the likes of Soul Exchange.
 
                                                       CIBR-EN061
Spell Card
One-Time Passcode
Normal Spell
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
RARE

                                                       Rating: 2
Unlike Fiend's Sanctuary, whose Token is safe from harm for a fee of 1000 LP each turn, this gives you a stronger Token free of charge but prevents you from using more than one copy per turn. Not too bad but I'd still argue Fiend's Sanctuary is better.
 
                                                       CIBR-EN060
Spell Card
Asymmetaphys
Continuous Spell
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
ULTRA RARE

                                                       Rating: 2
A two-for-one deal with this as your practically useless Metaphys monster will get banished, allowing you to bring it back by other means and draw an extra card. The bulleted effects aren't really that good though.
 
                                                       CIBR-EN059
Spell Card
Metaphys Factor
Field Spell
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations.
COMMON  

                                                       Rating: 2
Most Metaphys monsters I've already seen don't have much worth stopping anyway and if you can lock them out of being banished, they don't get much. Plus, barring Ragnarok and Executor, they won't get their effect if they're brought out using this until after they're banished.   
 
                                                       CIBR-EN058
Spell Card
World Legacy Clash
Quick-Play Spell
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.
COMMON  

                                                       Rating: 2
I'd rather send the monster from my hand to the Grave than lose it on the field and risk it not coming back but this is also quicker than other methods.   
 
                                                       CIBR-EN057
Spell Card
World Legacy in Shadow
Field Spell
All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.
COMMON  

                                                       Rating: 2
You'll have to show your opponent that your using the effect properly, which means your opponent will be aware of your hidden monster's effects but this also powers them up a bit so knowledge may not be enough.   
 
                                                       CIBR-EN056
Spell Card
Quick Launch
Quick-Play Spell
Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
SECRET RARE  

                                                       Rating: 2
Currently, Magnarokket Dragon is the strongest monster this can bring out with 1800 ATK and that's not all that bad but you'll be forced to pick from one of its friends once it self-destructs.   
 
                                                       CIBR-EN055
Spell Card
Squib Draw
Quick-Play Spell
Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.
SECRET RARE  

                                                       Rating: 2
It costs you a monster but if your Normal Summon wasn't used up yet, then you'll probably be able to play the Rokket monster you get with the destroyed monster's effect, plus 2 cards.   
 
                                                       CIBR-EN054
Spell Card
Dragonoid Generator
Continuous Spell
Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn.
RARE  

                                                       Rating: 1
What's the point in even paying the activation fee to get a Token that your opponent gets for free? Fiend's Sanctuary and other cards do a much better job at giving you Tokens, especially since those can also be in Defense Mode.   
 
                                                       CIBR-EN053
Spell Card
Security Block
Quick-Play Spell
Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.
RARE  

                                                       Rating: 2
I don't see much use for this except in a Cyberse Deck considering no other monsters can use it. Still, unless your monster is weaker, you're not going to benefit from using this anyway.   
 
                                                       CIBR-EN052
Link Monster
Mistar Boy
WATER | Aqua-Type Link | ATK 1400 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
COMMON  

                                                       Rating: 2
He's tipping his hat to me, as if to show his maturity but he's not really any better than the other monsters that have "grown up" to become Link Monsters like Little Chimera.   
 
                                                       CIBR-EN051
Link Monster
Akashic Magician
DARK | Spellcaster-Type Link | ATK 1700 | Link-2
Active Link Arrow(s): Top and Bottom
2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
SECRET RARE

                                                       Rating: 1
Weak and nothing worthwhile to offer except her Link Materials, which are already offset by her bad effects. I don't see any reason to justify her card rarity.   
 
                                                       CIBR-EN050
Link Monster
X-Krawler Qualiark
EARTH | Insect-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 "Krawler" monsters
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of "Krawler" monsters you control.
● 2+: All monsters you control gain 300 ATK/DEF.
● 4+: Your opponent's cards and effects cannot be activated during the Battle Phase.
● 6+: Your monsters can attack directly.
SUPER RARE

                                                       Rating: 1
It's not all that bad considering it's not only stronger than the other two X-Krawlers but it also ofters more as a whole. However, getting the more wrthwhile effects takes more monsters for you to have out.
 
                                                       CIBR-EN049
Link Monster
X-Krawler Neurogos
EARTH | Insect-Type Link | ATK 1900 | Link-2
Active Link Arrow(s): Left and Right
2 Insect monsters
"Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
COMMON

                                                       Rating: 2
Much like Synaphysis, this guy comes with the pre-packaged benefits of its comrades but it's also a bit stronger and a bit more specific with its Link Materials. Dealing double battle damage isn't too bad though.
 
                                                       CIBR-EN048
Link Monster
X-Krawler Synaphysis
EARTH | Insect-Type Link | ATK 1800 | Link-2
Active Link Arrow(s): Left and Right
2 EARTH monsters
"Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and can make up to 2 attacks on monsters during each Battle Phase. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
COMMON

                                                       Rating: 2
Not very strong but its Link Materials are pretty easy to meet and it has the perks of other Krawler monsters, plus a bit more.
 
                                                       CIBR-EN047
Link Monster
Altergeist Primebanshee
DARK | Spellcaster-Type Link | ATK 2100 | Link-3
Active Link Arrow(s): Right, Bottom and Bottom-Left
2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
ULTRA RARE

                                                       Rating: 2
Altergeists are thus far pretty easy to bring out but while the last effect isn't too bad, the required Link Materials and 1st effect are pretty bad. Its ATK isn't that great either.
 
                                                       CIBR-EN046
Link Monster
Twin Triangle Dragon
DARK | Dragon-Type Link | ATK 1200 | Link-2
Active Link Arrow(s): Right and Bottom
2 Level 4 or lower Dragon monsters, except Tokens
When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
RARE

                                                       Rating: 1
The fee to revive a monster is minimal but the drawbacks are at least twice as bad, rendering this guy pretty well useless.
 
                                                       CIBR-EN045
Link Monster
Gouki Thunder Ogre
EARTH | Warrior-Type Link | ATK 2200 | Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ "Gouki" monsters
If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
● During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)
ULTRA RARE

                                                       Rating: 2
It gets stronger each time a player loses a monster pointed to by one of this guy's Link Arrows but allowing both players an Extra Normal Summon to one of those same Link Arrows to me isn't very good.
 
                                                       CIBR-EN044
Link Monster
Trickstar Black Catbat
LIGHT | Fairy-Type Link | ATK 2000 | Link-2
Active Link Arrow(s): Left and Right
2 "Trickstar" monsters
Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.
ULTRA RARE

                                                       Rating: 1
Not only is it fairly weak for the required Link Materials but both effects are quite poor so this card being Ultra Rare is a big mystery to me.
 
                                                       CIBR-EN043
Link Monster
Link Bumper
EARTH | Cyberse-Type Link | ATK 1400 | Link-2
Active Link Arrow(s): Top and Left
2 Cyberse monsters
Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
SUPER RARE

                                                       Rating: 1
1400 ATK and only working on Link Monsters really doesn't justify its Super Rare status, especially since only the affected monster gets to have the 2nd attack.
 
                                                       CIBR-EN042
Link Monster
Borreload Dragon
DARK | Dragon-Type Link | ATK 3000 | Link-4
Active Link Arrow(s): Left, Right, Bottom-Left and Bottom-Right
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
SECRET RARE

                                                       Rating: 2
It's going to take a fair amount of effort to bring this guy out, even when you use other Link Monsters and when you do, it doesn't offer much except its 3000 ATK and the ability to temporarily take control of an opponent's monster. The ATK and DEF loss isn't much but can't be countered by your opponent and is at least permanent.
 
                                                       CIBR-EN041
Effect Monster
Muscle Medic
WATER | Warrior | Level 4 | ATK 2200 | DEF 100
If a player would take damage from a battle involving this card, they gain that much LP, instead.
SHORT PRINT COMMON

                                                       Rating: 2
Although it looks like another janky Common, it can be useful if you lower its ATK, making you gain LP when you attack a stronger monster. Plus if you can add ways to prevent its destruction in battle and/or ways to attack multuple times, you're going to rack up the extra LP fast. At least it also doesn't switch to Defense Mode when attacking.
 
                                                       CIBR-EN040
Effect Monster
Nimble Beaver
WATER | Beast | Level 2 | ATK 400 | DEF 100
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
SHORT PRINT COMMON

                                                       Rating: 2
The only viable target I can see with this is Nimble Momonga but it has to be Normal Summoned and that means leaving it and you vulnerable.
 
                                                       CIBR-EN039
Effect Monster
Elemental Grace Doriado
LIGHT | Spellcaster | Level 9 | ATK 0 | DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
RARE

                                                       Rating: 1
Since there's only 7 Attributes available at the moment, it can only have 3500 ATK and DEF, which while respectible, you'll be losing 1500 ATK if you decide to negate a Summon with its effect. Plus, starts off with 0 ATK and DEF, which makes it just as vulnerable as The Accumulator.
 
                                                       CIBR-EN038
Effect Monster
Destrudo the Lost Dragon's Frisson
DARK | Dragon-Type Tuner | Level 7 | ATK 1000 | DEF 3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
RARE

                                                       Rating: 2
You don't have to use the effect (and I HIGHLY don't recommend it) and since it's also a searchable Tuner monster with relatively high DEF for its Level, it's marginally useful.
 
                                                       CIBR-EN037
Effect Monster
Fantastic Striborg
WIND | Machine | Level 5 | ATK 2200 | DEF 2200
Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.
RARE

                                                       Rating: 2
You'll get back the monster you Tributed for this card's Tribute Summon but neither that, nor the other effect aren't all that great.
 
                                                       CIBR-EN036
Effect Monster
Amano-Iwato
EARTH | Rock-Type Spirit | Level 4 | ATK 1900 | DEF 1200
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
COMMON

                                                       Rating: 1
It's totally pointless. It only affects 1/3 of the card types out there and only for a single turn. Being a beatstick means nothing in this case since there are monsters with at least 1900 ATK that don't have such horrible effects.
 
                                                       CIBR-EN035
Effect Monster
Self-Destruct Ant
EARTH | Insect-Type Flip | Level 3 | ATK 1500 | DEF 1000
FLIP: Each player takes 1000 damage.
If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
COMMON

                                                       Rating: 1
Here's a better way to deal 1000 damage: Meteor of Destruction, which is also easier to use.
 
                                                       CIBR-EN034
Effect Monster
Leng Ling
DARK | Dragon-Type Union | Level 3 | ATK 1500 | DEF 0
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
COMMON

                                              Rating: 2
This could be useful with monsters that attack directly like Raging Flame Sprite, allowing them to rack up more damage more quickly but not much else is that useful with this.
 
                                                       CIBR-EN033
Effect Monster
Duck Dummy
WATER | Winged Beast-Type Gemini | Level 1 | ATK 0 | DEF 0
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
● Cannot be destroyed by card effects. Neither player can target this card with card effects.
● The attacks from your opponent's monsters become direct attacks.
COMMON

                                                       Rating: 1
While Behemoth the King of All Animals is scared out of its wits from a cardboard cut-out of Rescue Rabbit, it's not going to fool me. Its stats are as low as they can get and making it an effect monster just to obtain what other monsters already have or when we have other ways to get that benefit is a pretty poor decision. Plus it has no effect to prevent destruction in battle, not that your opponent will want to take it out.
 
                                                       CIBR-EN032
Effect Monster
Soldier Dragons
EARTH | Dragon | Level 2 | ATK 700 | DEF 800
Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your
Deck.
COMMON

                                                       Rating: 2
Its properties indicate a connection to Troop Dragon and this guy can bring out that monster but both monsters are rather weak as a whole.
 
                                                       CIBR-EN031
Effect Monster
The Accumulator
LIGHT | Thunder | Level 1 | ATK 0 | DEF 0
Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
COMMON

                                                       Rating: 2
With the new rules in place, this guy will be pretty limited with how strong it can get unless you can Link Summon at least once. Even then, the higher the Link Rating, the more effort it takes to bring out and even Link Ratings of 5 (of which only exists as a Match Winner at the moment) only gives it 1500 ATK. Plus with 0 ATK and DEF to start, if it loses the effect, it's effectively crippled and your LP become vulnerable.
 
                                                       CIBR-EN030
Effect Monster
Mecha Phantom Beast Raiten
WIND | Machine | Level 4 | ATK 1500 | DEF 1500
You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/
ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
COMMON

                                                       Rating: 2
It's searchable and brings out a Token for a small price. Plus if you have more than one, you can easily Xyz, Synchro or Link Summon with it. Unfortunately, that's what you're limited to doing if you use the effect and intend to use it for any kind of Summon.
 
                                                       CIBR-EN029
Effect Monster
Fire King Avatar Arvata
FIRE | Beast-Warrior | Level 4 | ATK 1800 | DEF 200
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.
RARE

                                                       Rating: 3
Fire Kings also have gotten a new recruit and this one is at least an acceptable member with good ATK and low Level. Plus, the effects aren't so bad that they take away the perks.
 
                                                       CIBR-EN028
Effect Monster
Mermail Abyssnerei
WATER | Aqua | Level 3 | ATK 1200 | DEF 2000
(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn.
COMMON

                                                       Rating: 2
Despite Mermails basically vanishing off the face of the Earth, they're getting new support here but I think it's too little too late as this latest recruit probably won't do much for them, or for herself.
 
                                                       CIBR-EN027
Effect Monster
Metaphys Executor
LIGHT | Wyrm | Level 10 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 "Metaphys" cards with different names from your GY and/or face-up from your field. Cannot be destroyed, or banished, by card effects. Once per turn, if your opponent controls more cards than you do: You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn.
SUPER RARE

                                                       Rating: 2
It's pretty powerful and somewhat easy to Summon but there aren't as many cards used these days that destroy so even age-old cards like Compulsory Evacuation Device can get rid of it and undo your hard work as can destroying it in battle.
 
                                                       CIBR-EN026
Effect Monster
Metaphys Tyrant Dragon
LIGHT | Wyrm | Level 8 | ATK 2900 | DEF 2500
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.
RARE

                                                       Rating: 2
Not much better over the orginal Tyrant Dragon other than you don't have to Tribute a monster when you revive it.
 
                                                       CIBR-EN025
Effect Monster
Metaphys Nephthys
LIGHT | Wyrm | Level 8 | ATK 2400 | DEF 1600
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".
SUPER RARE

                                                       Rating: 2
Arguably the original Sacred Phoenix is the better version given its ability to revive itself and clear away threats but this isn't too bad for what it has to offer.
 
                                                       CIBR-EN024
Effect Monster
Metaphys Daedalus
LIGHT | Wyrm | Level 7 | ATK 2600 | DEF 1500
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
COMMON

                                                       Rating: 2
It's a lot like Gladiator Beasts where they rely on their friends bringing them out to get anything out of it but at least the effects kinda make up for it.
 
                                                       CIBR-EN023
Effect Monster
Metaphys Ragnarok
LIGHT | Wyrm-Type Tuner | Level 4 | ATK 1500 | DEF 1000
If this card is Normal or Special Summoned: You can banish the top 3 cards of your Deck, and if you do, this card gains 300 ATK for each "Metaphys" card banished by this effect. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 5 or higher "Metaphys" monster from your Deck, but banish it during the End Phase of the next turn. You can only use each effect of "Metaphys Ragnarok" once per turn.
SUPER RARE

                                                       Rating: 2
A Level 4 Tuner monster to add to the collection and a searachable one too, not to mention an Honest target. However, both effects are pretty bad.
 
                                                       CIBR-EN022
Effect Monster
World Legacy - "World Armor"
DARK | Machine | Level 7 | ATK 2500 | DEF 2500
When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
RARE

                                                       Rating: 2
From the artwork, Girag could have uses for it as it's mostly literally a hand coming out of the ground. However, its effects and stats are rather mediocre.
 
                                                       CIBR-EN021
Effect Monster
Krawler Dendrite
EARTH | Insect-Type Flip | Level 2 | ATK 1300 | DEF 600
FLIP: You can send 1 monster from your Deck to the GY.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn.
COMMON

                                                       Rating: 2
A reusable Foolish Burial isn't too bad, though like Ranvier, it isn't going to likely survive on the field long enough to get the other effect.
 
                                                       CIBR-EN020
Effect Monster
Krawler Ranvier
EARTH | Insect-Type Flip | Level 2 | ATK 1100 | DEF 900
FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Ranvier". You can only use each effect of "Krawler Ranvier" once per turn.
COMMON

                                                       Rating: 2
Seems like one of the better ones, though with out higher DEF than ATK, it's bound to be taken out in battle.
 
                                                       CIBR-EN019
Effect Monster
Krawler Receptor
EARTH | Insect-Type Flip | Level 2 | ATK 900 | DEF 1200
FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
COMMON

                                                       Rating: 2
Unlike Glial, this guy adds any Krawler monster from the Deck to the hand, allowing you to Set it yourself and that can even be another copy of itself. However, it too isn't likely to pull off the other effect.
 
                                                       CIBR-EN018
Effect Monster
Krawler Glial
EARTH | Insect-Type Flip | Level 2 | ATK 700 | DEF 1500
FLIP: You can Special Summon 1 "Krawler" monster from your hand or GY, in face-up Attack Position or face-down Defense Position, except "Krawler Glial".
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Glial". You can only use each effect of "Krawler Glial" once per turn.
COMMON

                                                       Rating: 2
Its DEF comes up short at allowing it to survive long enough to get its effect against most monsters but should it, it's not too bad. Plus, the first effect can help get one of its friends reset for another assault.
 
                                                       CIBR-EN017
Effect Monster
Krawler Axon
EARTH | Insect-Type Flip | Level 2 | ATK 500 | DEF 1800
FLIP: You can target 1 Spell/Trap on the field; destroy it.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Axon". You can only use each effect of "Krawler Axon" once per turn.
COMMON

                                                       Rating: 2
It's not as likely to survive as Spine but still has DEF to outlast most Level 4 or lower beatstick monsters and has the effect that seems to be included with all of its members.
 
                                                       CIBR-EN016
Effect Monster
Krawler Spine
EARTH | Insect-Type Flip | Level 2 | ATK 300 | DEF 2100
FLIP: You can target 1 monster on the field; destroy that monster.
If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Spine". You can only use each effect of "Krawler Spine" once per turn.
COMMON

                                                       Rating: 2
A bit better than Man-Eater Bug because of its higher DEF and the additional effect it offers (and with that DEF, it's bound to survive the battle).
 
                                                       CIBR-EN015
Effect Monster
Altergeist Kunquery
EARTH | Spellcaster | Level 5 | ATK 0 | DEF 2400
When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
COMMON

                                                       Rating: 1
I don't know why you'd bother using either effect when neither of them are all that useful. Plus its ATK and DEF aren't great either.
 
                                                       CIBR-EN014
Effect Monster
Altergeist Meluseek
WATER | Spellcaster | Level 1 | ATK 500 | DEF 300
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
ULTRA RARE

                                                       Rating: 2
Being able to attack directly allows it to deal a bit of damage and thus activate its effect. However, to make use of the attack, it's going to need a power-up and protection.
 
                                                       CIBR-EN013
Effect Monster
Altergeist Silquitous
WIND | Spellcaster | Level 2 | ATK 800 | DEF 1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
SUPER RARE

                                                       Rating: 1
She might as well quit while she's already behind because her stats and both effects are poor.
 
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Effect Monster
Altergeist Marionetter
LIGHT | Spellcaster | Level 4 | ATK 1600 | DEF 1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
ULTRA RARE

                                                       Rating: 2
This card seems to be taking the route of Traptrix monsters by Setting support from the Deck but then it's known and expected. The other effect isn't that great either.
 
                                                       CIBR-EN011
Effect Monster
Magnarokket Dragon
DARK | Dragon | Level 4 | ATK 1800 | DEF 1200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.
ULTRA RARE

                                                       Rating: 3
This guy can take a monster with it when it self-destructs and has enough ATK to become a beatstick for multiple uses.
 
                                                       CIBR-EN010
Effect Monster
Autorokket Dragon
DARK | Dragon | Level 3 | ATK 1600 | DEF 1000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
SUPER RARE

                                                       Rating: 2
I guess the theme of these guys is to self-destruct and replace themselves with their friends but it doesn't seem like much of a worthwhile investment to me.
 
                                                       CIBR-EN009
Effect Monster
Anesthrokket Dragon
DARK | Dragon | Level 1 | ATK 0 | DEF 2200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.
COMMON

                                                       Rating: 2
That 2200 DEF increases its odds of using its effect (and thus searching out one of its friends) but that also means one less defense for your opponent's attacks.
 
                                                       CIBR-EN008
Effect Monster
Sniffer Dragon
DARK | Dragon | Level 2 | ATK 800 | DEF 400
If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn.
COMMON

                                                       Rating: 1
If it can only sniff out other copies of itself then its nose needs surgery for major improvements.
 
                                                       CIBR-EN007
Effect Monster
Gateway Dragon
DARK | Dragon | Level 4 | ATK 1600 | DEF 1400
If your opponent controls a Link Monster, you can Special Summon this card (from your hand). You can only Special Summon "Gateway Dragon" once per turn this way. Once per turn: You can Special Summon 1 Level 4 or lower DARK Dragon monster from your hand.
SUPER RARE

                                                       Rating: 2
You'll be able to quickly get 2 monsters out so long as your opponent first controls a Link Monster but the requirement for the 2nd effect is strict enough that you may not have many options.
 
                                                       CIBR-EN006
Effect Monster
Gouki Headbatt
EARTH | Warrior | Level 2 | ATK 800 | DEF 0
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
COMMON

                                                       Rating: 2
The 2nd effect is probably the one you'll want to use since you're more likely to activate that one versus the more costly 1st effect.
 
                                                       CIBR-EN005
Effect Monster
Dark Angel
DARK | Fairy | Level 5 | ATK 0 | DEF 0
When your Fairy monster is targeted for an attack: You can Tribute it and send this card from your hand to the GY, then target 1 face-up monster you control; change the attack target to your targeted monster, and if you do, it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
COMMON

                                                       Rating: 1
I'd much rather use Honest since most Fairy-Type monsters are LIGHT and Honest just requires you to discard itself and doubles as a monster to defend with. This fairy's ATK and DEF are literally nothing to fear.
 
                                                       CIBR-EN004
Effect Monster
Trickstar Narkissus
LIGHT | Fairy | Level 4 | ATK 1000 | DEF 1800
If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.
RARE

                                                       Rating: 2
Effect Damage continues to get support for itself and Trickstars are the latest in that regard, though they don't deal much and she doesn't offer much else either.
 
                                                       CIBR-EN003
Effect Monster
Link Infra-Flier
WIND | Cyberse | Level 2 | ATK 0 | DEF 1800
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.
COMMON

                                                       Rating: 1
We're four cards in and the best we've gotten so far is the sneak preview card. This requires you to control a Link monster that opens up a Main Monster Zone for this guy to park itself but there are plenty of monsters with its ATK and/or DEF or greater that can do much more.
 
                                                       CIBR-EN002
Effect Monster
Capacitor Stalker
LIGHT | Cyberse | Level 5 | ATK 2000 | DEF 1000
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
COMMON

                                                       Rating: 1
Based on its effect, it's short circuited because both effects aren't really that useful and neither are its stats.
 
                                                       CIBR-EN001
Effect Monster
Defect Compiler
LIGHT | Cyberse | Level 3 | ATK 1000 | DEF 1000
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
COMMON

                                                       Rating: 1
It's gotten so many defects that its playability is shattered to pieces. Don't make your Deck defective and find a much less flawed monster to work with.
 
                                                       CIBR-EN000
Pendulum Monster
Hallohallo
DARK | Fiend, Pendulum and Tuner | Level 3 | ATK 800 | DEF 600 | Scale 2
Once per turn: You can target 1 face-up monster on the field; roll a six-sided die and that monster's Level becomes the same as the result until the end of this turn.
Hallo Hallo, brain of tallow,
Guts are gone, noggin's hollow.
Seeking sweets and marshing mallows,
Watch your back, and your candy sack.

RARE

                                                       Rating: 2
I suppose it's only fitting to release a Halloween-themed Monster Card for the month of October but there's nothing to really frighten your opponent with. It does have some treats in the form of a low Pendulum Scale and being a searchable Tuner monster though.