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Dawn of Majesty (DAMA-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dawn_of_Majesty_(TCG-EN-1E)
Dawn of Majesty (DAMA-EN100)
Stardust Dragon (original artwork)
WIND / Synchro Monster / Level 8 / ATK 2500 / DEF 2000
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick
Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
(Starlight Rare)
Rating: 3 out of 5
More cards nowadays return vs. destroy so this isn't as potent as it once was, but it's still good.
Dawn of Majesty (DAMA-EN099)
Gouki Finishing Move
SPELL / Normal Spell
Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn.
(Common)
Rating: 1 out of 5
It'll be their final one.
Dawn of Majesty (DAMA-EN098)
Trickstar Festival
SPELL / Normal Spell
Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.
(Super Rare)
Rating: 1 out of 5
There's no show Trickstars can perform that'll be any good. The lights mask the show's true identity.
Dawn of Majesty (DAMA-EN097)
Two Toads with One Sting
SPELL / Equip Spell
Activate this card by targeting 1 monster in your opponent's GY; Special Summon it to your opponent's field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack or be targeted for an attack. If this card is sent to the GY because the equipped monster was used as material for a Fusion, Synchro, Xyz, or Link Summon: You can take control of that Summoned monster. You can only activate 1 "Two Toads with One Sting" per turn.
(Common)
Rating: 0 out of 5
Waiting for a Link Summon to steal a monster is far too risky.
Dawn of Majesty (DAMA-EN096)
Shinobi Insect Hagakuremino
WIND / Link Monster / ATK 1000 / Link-2
Links: Bottom and Top-Left
(Insect / Link / Effect)

2 monsters with different names
While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.
(Common)
Rating: 1 out of 5
If this is an Insector Haga/Weevil Underwood reference, it's a disgrace to the former champ.
Dawn of Majesty (DAMA-EN095)
Tindangle Jhrelth
DARK / Effect Monster / Level 3 / ATK 0 / DEF 1800
(Fiend / Flip / Effect)

FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY.
If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.
(Super Rare)
Rating: 1 out of 5
The surprise is lost if the other player is aware of the card's effect.
Dawn of Majesty (DAMA-EN094)
Dinowrestler Iguanodraka
EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 0
(Dinosaur / Effect)

You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn.
(Super Rare)
Rating: 1 out of 5
You shouldn't even use the effects at all and use Megalosmasher X instead.
Dawn of Majesty (DAMA-EN093)
Flying Red Carp
WATER / Effect Monster / Level 4 / ATK 500 / DEF 500
(Fish / Effect)

(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn.
(Common)
Rating: 1 out of 5
That reject salesman would probably con James into buying it.
Dawn of Majesty (DAMA-EN092)
Link Apple
FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0
(Cyberse / Effect)

You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.
(Super Rare)
Rating: 1 out of 5
A very bad apple.
Dawn of Majesty (DAMA-EN091)
Beetrooper Fly & Sting
TRAP / Counter Trap
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
This is more of a Copy & Paste from Effect Veiler.
Dawn of Majesty (DAMA-EN090)
Beetrooper Formation
SPELL / Field Spell
You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn.
(Super Rare)
Rating: 1 out of 5
Revive a weak one and take minimal damage or a strong one and take big damage.
Dawn of Majesty (DAMA-EN089)
Giant Beetrooper Invincible Atlas
EARTH
/ Link Monster / ATK 3000 / Link-4
Links: Top, Bottom and both Bottom Corners
(Insect / Link / Effect)

2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
● Special Summon 1 "Beetrooper" monster from your Deck.
● This card gains 2000 ATK until the end of this turn.
You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Only "invincible" when it has 3000 or less ATK. Using the effects can take that away.
Dawn of Majesty (DAMA-EN088)
Beetrooper Armor Horn
EARTH / Link Monster / ATK 1000 / Link-2
Links: Top and Bottom
(Insect / Link / Effect)

2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
(Super Rare)
Rating: 1 out of 5
"Armored" only slightly more than the Cyberdark monsters.
Dawn of Majesty (DAMA-EN087)
Beetrooper Sting Lancer
WIND / Effect Monster / Level 7 / ATK 2400 / DEF 1800
(Insect / Effect)

During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Konami took the sting out of this monster right away.
Dawn of Majesty (DAMA-EN086)
Beetrooper Scale Bomber
FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 2000
(Insect / Effect)

If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.
(Super Rare)
Rating: 2 out of 5
On a scale of 1 to 5, this guy is a 2, hardly a threat at all.
Dawn of Majesty (DAMA-EN085)
D.D.D. - Different Dimension Derby
TRAP / Normal Trap
If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it.
(Common)
Rating: 1 out of 5
You can see why these guys are just thrown into the set after the 80 cards.
Dawn of Majesty (DAMA-EN084)
Ra'ten, the Heavenly General
EARTH / Link Monster / ATK 2200 / Link-3
Links: Top-Left and both Bottom Corners
(Warrior / Link / Effect)

2+ monsters with the same Type
Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.
(Common)
Rating: 1 out of 5
Generally bad from my view.
Dawn of Majesty (DAMA-EN083)
Night's End Administrator
LIGHT / Synchro Monster / Level 6 / ATK 2300 / DEF 1400
(Spellcaster / Synchro / Effect)

"Night's End Sorcerer" + 1+ non-Tuner monsters
If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn.
(Super Rare)
Rating: 1 out of 5
They just got hired to monitor spam in forums due to staff shortage.
Dawn of Majesty (DAMA-EN082)
Pazuzule
DARK / Pendulum Monster / Level 1 / ATK 500 / DEF 500 / Scale 1 and Scale 1
Pendulum Text
Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon.
(Fiend / Pendulum / Effect)
Pendulum Summons of your monsters cannot be negated.
(Common)
Rating: 2 out of 5
Scale is already low enough and is all this card really has to offer.
Dawn of Majesty (DAMA-EN081)
Baby Mudragon
DARK / Effect Monster / Level 1 / ATK 0 / DEF 200
(Dragon / Tuner / Effect)

If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn.
(Common)
Rating: 1 out of 5
It's like Genomix Fighter before it grew up.
Dawn of Majesty (DAMA-EN080)
Jar of Generosity
TRAP / Normal Trap
Place 1 card from your hand on either the top or bottom of the Deck.
(Common)
Rating: 1 out of 5
Pot of Generosity can do this for twice as many cards, and it's bad enough.
Dawn of Majesty (DAMA-EN079)
Stall Turn
TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.
(Super Rare)
Rating: 1 out of 5
Not many cards negate Summons so this is very unlikely to do anything.
Dawn of Majesty (DAMA-EN078)
Beast King Unleashed
TRAP / Continuous Trap
Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain.
(Common)
Rating: 1 out of 5
Must've only released the one from ANPR.
Dawn of Majesty (DAMA-EN077)
Monster Assortment
TRAP / Normal Trap
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn.
(Common)
Rating: 1 out of 5
It's not even qualified to be a pile. Certainly among the worst of these effects.
Dawn of Majesty (DAMA-EN076)
Amaze Attraction Viking Vortex
TRAP / Normal Trap
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
● You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.
● Your opponent: When the equipped monster activates its effect: Return it to the hand.
(Common)
Rating: 1 out of 5
About as much "attraction" as two magnets facing with the same pole towards each other.
Dawn of Majesty (DAMA-EN075)
Chronomaly Experanza Glyph
TRAP / Normal Trap
During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn.
(Common)
Rating: 1 out of 5
The regular Rank-Up-Magic cards aren't good, so a Trap Card limited to an Archetype is even worse.
Dawn of Majesty (DAMA-EN074)
Gunkan Suship Daily Special
TRAP / Normal Trap
(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.
(Common)
Rating: 1 out of 5
Pot of Duality for Gunkans is even worse than Duality itself.
Dawn of Majesty (DAMA-EN073)
Magikey Unlocking
TRAP / Counter Trap
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
(Common)
Rating: 1 out of 5
New achievement unlocked! The Totally Godawful Counter Trap.
Dawn of Majesty (DAMA-EN072)
Magikey Duo
TRAP / Normal Trap
You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects.
● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.
● Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.
(Common)
Rating: 1 out of 5
It's better to go solo and just get the Normal Monster other ways.
Dawn of Majesty (DAMA-EN071)
Springans Interluder
TRAP / Continuous Trap
When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects.
● Negate that activated effect.
● Special Summon 1 Level 8 monster from your GY.
If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn.
(Common)
Rating: 1 out of 5
Much worse than Horn of Heaven.
Dawn of Majesty (DAMA-EN070)
Majestic Mirage
TRAP / Continuous Trap
If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that listed "Stardust Dragon" in its text: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn.
● Special Summon 1 of those monsters.
● Banish 1 monster from your opponent's field or GY.
● Any damage you take this turn is halved.
(Super Rare)
Rating: 2 out of 5
It can revive Stardust Dragon, but it's really the only good one you can use with this.
Dawn of Majesty (DAMA-EN069)
Margin Trading
SPELL / Normal Spell
Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn.
(Common)
Rating: 1 out of 5
These cards always start off well when they say "Your opponent can do x to negate this effect".
Dawn of Majesty (DAMA-EN068)
Pendulum Treasure
SPELL / Normal Spell
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.
(Super Rare)
Rating: 1 out of 5
Useless card A to get Useless Card B until the possible time you can Pendulum Summon. Much too slow.
Dawn of Majesty (DAMA-EN067)
Synchro Overtake
SPELL / Normal Spell
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.
(Secret Rare)
Rating: 1 out of 5
The specific ones generally aren't that good.
Dawn of Majesty (DAMA-EN066)
Ready Fusion
SPELL / Normal Spell
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
(Secret Rare)
Rating: 0 out of 5
Literally what people do with Instant Fusion anyway.
Dawn of Majesty (DAMA-EN065)
High Ritual Art
SPELL / Ritual Spell
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
(Ultra Rare)
Rating: 0 out of 5
Even comes with its own built-in undo button, much like A Wild Monster Appears! (#64)
Dawn of Majesty (DAMA-EN064)
Dimer Synthesis
SPELL / Normal Spell
Activate 1 of these effects;
● Add 1 "Catalyst Field" from your Deck to your hand.
● Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand.
You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn.
(Common)
Rating: 1 out of 5
Too restrictive, especially when 1 of your own monsters loses all of its ATK.
Dawn of Majesty (DAMA-EN063)
Triamid Loading
SPELL / Continuous Spell
If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.
(Common)
Rating: 1 out of 5
Load up the better Rock monsters like Guardian Sphinx and Stone Statue of the Aztecs.
Dawn of Majesty (DAMA-EN062)
LiveTwin Sunny's Snitch
SPELL / Continuous Spell
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.
(Super Rare)
Rating: 1 out of 5
Ratting each other out is probably something they'd do when they get caught.
Dawn of Majesty (DAMA-EN061)
Tailwind of Gusto
SPELL / Equip Spell
Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster;
● 4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster.
● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.
(Common)
Rating: 1 out of 5
They're probably quite vulnerable to such a phenomena and will probably end up crashing.
Dawn of Majesty (DAMA-EN060)
Sacred Scrolls of the Gizmek Legend
SPELL / Field Spell
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF.
(Secret Rare)
Rating: 1 out of 5
You won't find this on Legends of the Hidden Temple.
Dawn of Majesty (DAMA-EN059)
Chronomaly Temple - Trilithon
SPELL / Continuous Spell
If you control no monsters, or all monsters you control are "Chronomaly" monsters: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Chronomaly" monster from your hand. If a "Chronomaly" or "Number" Xyz Monster you control would activate an effect by detaching material, you can send this card to the GY instead of 1 of those materials. You can only use each effect of "Chronomaly Temple - Trilithon" once per turn.
(Common)
Rating: 1 out of 5
You can Normal Summon just about any monster for free.
Dawn of Majesty (DAMA-EN058)
Gunkan Sushipyard Seaside Supper Spot
SPELL / Field Spell
Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect.
● Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.)
(Common)
Rating: 1 out of 5
Gunkans are easy targets for even toddlers to hit on thier first try.
Dawn of Majesty (DAMA-EN057)
Magikey World
SPELL / Field Spell
When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.
(Ultra Rare)
Rating: 1 out of 5
Their world is filled with broken toys no one uses anymore and dreams of promise that are never realized.
Dawn of Majesty (DAMA-EN056)
Magikey Maftea
SPELL / Normal Spell
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.
(Ultra Rare)
Rating: 1 out of 5
You have a choice, but the result is the same.
Dawn of Majesty (DAMA-EN055)
Branded Bond
SPELL / Normal Spell
Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn.
(Common)
Rating: 1 out of 5
Their bond with Albaz continues, and remains poorly constructed.
Dawn of Majesty (DAMA-EN054)
Branded Opening
SPELL / Quick-Play Spell
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
(Super Rare)
Rating: 1 out of 5
Don't expect them to stay open very long. They don't have what it takes.
Dawn of Majesty (DAMA-EN053)
Despia, Theater of the Branded
SPELL / Field Spell
During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.
(Common)
Rating: 2 out of 5
A vulnerable variant of Polymerization, but also searchable and can revive Fusions lost earlier in the Duel.
Dawn of Majesty (DAMA-EN052)
Majestic Absorption
SPELL / Normal Spell
Target 1 "Stardust Dragon", or 1 Synchro Monster that lists "Stardust Dragon" in its text, that you control, then activate 1 of these effects;
● Equip 1 face-up monster your opponent controls to that target.
● It can attack directly this turn.
● This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Majestic Absorption" per turn.
(Common)
Rating: 2 out of 5
The effects are pretty decent, but the other monsters that list it aren't very good.
Dawn of Majesty (DAMA-EN051)
Stardust Illumination
SPELL / Normal Spell
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that lists "Stardust Dragon" in its text, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Stardust Dragon needs no allies, especially when they're bad ones.
Dawn of Majesty (DAMA-EN050)
Arrive in Light
SPELL / Normal Spell
When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro
Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn.
● Draw 1 card.
● Special Summon 1 Tuner from your hand.
(Secret Rare)
Rating: 1 out of 5
You'll barely be able to see the monster, if at all. Stardust Dragon outshines it anyway.
Dawn of Majesty (DAMA-EN049)
Dispatchparazzi
DARK / Link Monster / ATK 100 / Link-2
Links: Left and Right
(Fiend / Link / Effect)

2 Effect Monsters
When another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of "Dispatchparazzi" once per turn.
(Common)
Rating: 1 out of 5
Already lose 2 monsters to bring it out and then you're going to take big damage too.
Dawn of Majesty (DAMA-EN048)
GranSolfachord Musecia
LIGHT / Link Monster / ATK 1900 / Link-2
Links: Bottom Corners
(Fairy / Link / Effect)

2 Pendulum Monsters
During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Grandpa Solfachord is on his way out and should be in a nursing home.
Dawn of Majesty (DAMA-EN047)
Cosmic Slicer Zer'oll
LIGHT / Link Monster / ATK 2600 / Link-3
Links: Top and both Bottom Corners
(Reptile / Link / Effect)

2+ Reptile monsters
Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
(Common)
Rating: 1 out of 5
Aliens in the Link era are just as unthreatening as they were before.
Dawn of Majesty (DAMA-EN046)
Dragonlark Pairen
WIND / Xyz Monster / Rank 6 / ATK 2700 / DEF 1300
(Wyrm / Xyz / Effect)

2 Level 6 monsters
Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.
(Common)
Rating: 1 out of 5
Everything here is exactly why it's Common.
Dawn of Majesty (DAMA-EN045)
Voloferniges, the Darkness Dragon Doomrider
DARK / Xyz Monster / Rank 7 / ATK 2500 / DEF 2100
(Dragon / Xyz / Effect)

2 Level 7 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
(Super Rare)
Rating: 1 out of 5
Loses all materials for a weak and temporary boost.
Dawn of Majesty (DAMA-EN044)
Chronomaly Vimana
LIGHT / Xyz Monster / Rank 5 / ATK 2300 / DEF 2600
(Machine / Xyz / Effect)

2 Level 5 monsters
Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
(Ultra Rare)
Rating: 1 out of 5
There's a good reason why they're ancient relics. They're outdated technology.
Dawn of Majesty (DAMA-EN043)
Gunkan Suship Ikura-class Dreadnought
FIRE / Xyz Monster / Rank 4 / ATK 2200 / DEF 300
(Aqua / Xyz / Effect)

2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
● "Gunkan Suship Shari": Draw 1 card.
● "Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.
(Common)
Rating: 1 out of 5
About as bad as Giant Orc, even just about has the stats and Rank to match.
Dawn of Majesty (DAMA-EN042)
Gaiarmor Dragonshell
EARTH / Synchro Monster / Level 6 / ATK 2000 / DEF 1300
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.
(Common)
Rating: 1 out of 5
It might as well be related to Gaia the Fierce Knight based on this info.
Dawn of Majesty (DAMA-EN041)
Stellar Wind Wolfrayet
WIND / Synchro Monster / Level 9 / ATK 2500 / DEF 0
(Beast / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.
(Ultra Rare)
Rating: 1 out of 5
So stellar it blows away your entire strategy.
Dawn of Majesty (DAMA-EN040)
Daigusto Laplampilica
WIND / Synchro Monster / Level 6 / ATK 1900 / DEF 2600
(Psychic / Synchro / Effect)

1 Tuner + 1+ non-Tuner "Gusto" monsters
You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects.
(Super Rare)
Rating: 1 out of 5
Pretty harmless whether the effect is used or not.
Dawn of Majesty (DAMA-EN039)
Shooting Majestic Star Dragon
WIND / Synchro Monster / Level 11 / ATK 4000 / DEF 3300
(Dragon / Synchro / Effect)

"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
The original wasn't even guaranteed 1 attack and this barely rectifies that.
Dawn of Majesty (DAMA-EN038)
Allvain the Essence of Vanity
DARK / Fusion Monster / Level 2 / ATK 0 / DEF 2100
(Fairy / Fusion / Tuner)

2 Normal Monsters
(Common)
Rating: 1 out of 5
One of the three Chumpmonks.
Dawn of Majesty (DAMA-EN037)
Magikey Dragon - Andrabime
WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2000
(Dragon / Fusion / Effect)

1 "Magikey" Effect Monster + 1 Normal Monster, except a Token
When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.
(Super Rare)
Rating: 1 out of 5
When its magic is unlocked, you'll find just an empty bag.
Dawn of Majesty (DAMA-EN036)
Magikey Beast - Ansyalabolas
DARK / Fusion Monster / Level 4 / ATK 2200 / DEF 2000
(Beast / Fusion / Tuner / Effect)

1 "Magikey" monster + 1 Normal Monster, except a Token
If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
(Super Rare)
Rating: 1 out of 5
More Instant Trash fodder.
Dawn of Majesty (DAMA-EN035)
Despian Proskenion
DARK / Fusion Monster / Level 11 / ATK 3200 / DEF 3200
(Fiend / Fusion / Effect)

1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
(Super Rare)
Rating: 1 out of 5
They took Inferno Wing and made it more kid-friendly.
Dawn of Majesty (DAMA-EN034)
Despian Quaeritis
LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 2500
(Fiend / Fusion / Effect)

1 "Despia" monster + 1 LIGHT or DARK monster
During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.
(Ultra Rare)
Rating: 1 out of 5
A barely stronger Reptilianne Medusa with a significantly weaker effect.
Dawn of Majesty (DAMA-EN033)
Magikey Mechmortar - Garesglasser
EARTH / Ritual Monster / Level 8 / ATK 2000 / DEF 2800
(Machine / Ritual / Effect)

You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
Easy effect requirements usually means bad effects, like here.
Dawn of Majesty (DAMA-EN033)
Magikey Mechmusket - Batosbuster
EARTH / Ritual Monster / Level 4 / ATK 2000 / DEF 2200
(Machine / Ritual / Tuner / Effect)

You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.
(Super Rare)
Rating: 1 out of 5
Now there's Ritual Monster requirements on a Tuner. Right on par with the Shinobaron Rituals.
Dawn of Majesty (DAMA-EN031)
Aeropixthree
WIND / Effect Monster / Level 1 / ATK 200 / DEF 200
(Fairy / Tuner / Effect)

Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)
(Common)
Rating: 1 out of 5
Effects that involve columns on the field were bad back in Cyberdark Impact and are bad here too.
Dawn of Majesty (DAMA-EN030)
Saambell the Star Bonder
WIND / Pendulum Monster / Level 3 / ATK 1400 / DEF 1300 / Scale 7 and Scale 7
Pendulum Text
If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
(Spellcaster / Pendulum / Effect)
If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
(Common)
Rating: 2 out of 5
Ranks about as high as the other Pendulums related to it.
Dawn of Majesty (DAMA-EN029)
Slower Swallow
WIND / Effect Monster / Level 1 / ATK 100 / DEF 100
(Winged Beast / Effect)

If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.
(Common)
Rating: 1 out of 5
Slower than a snail.
Dawn of Majesty (DAMA-EN028)
Doombearer Psychopompos
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 0
(Zombie / Tuner / Effect)

If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn.
(Common)
Rating: 1 out of 5
The card holder will literally have doom before them.
Dawn of Majesty (DAMA-EN027)
Konohanasakuya
EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1300
(Fairy / Spirit / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.
(Common)
Rating: 1 out of 5
13 is an unlucky number here because no one will play a monster this bad.
Dawn of Majesty (DAMA-EN026)
Master's Diploman
DARK / Effect Monster / Level 5 / ATK 2000 / DEF 2000
(Machine / Effect)

If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones.
(Common)
Rating: 1 out of 5
Hardly has any control over the equipped monster at all since your opponent will just get rid of it on their turn.
Dawn of Majesty (DAMA-EN025)
Protecting Spirit Loagaeth
LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 2100
(Fairy / Effect)

If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.
(Ultra Rare) & (Starlight Rare)
Rating: 1 out of 5
I've seen more protection with Safe Zone.
Dawn of Majesty (DAMA-EN024)
Antihuman Intelligence ME-PSY-YA
LIGHT / Pendulum Monster / Level 8 / ATK 2500 / DEF 3000 / Scale 0 and Scale 0
Pendulum Text
Any card sent to the GY is banished instead, except Monster Cards.
(Cyberse / Pendulum / Effect)
You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
(Secret Rare) & (Starlight Rare)
Rating: 2 out of 5
At least its Scale is a reasonable number.
Dawn of Majesty (DAMA-EN023)
Glacier Aqua Madoor
WATER / Effect Monster / Level 6 / ATK 1200 / DEF 3000
(Spellcaster / Effect)

At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster.
(Common)
Rating: 2 out of 5
It's still Level 6 with 3000 DEF and no Summoning requirements.
Dawn of Majesty (DAMA-EN022)
Carpiponica, Mystical Beast of the Forest
EARTH / Effect Monster / Level 7 / ATK 1000 / DEF 2600
(Beast / Effect)

If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn.
(Common)
Rating: 1 out of 5
These Mystical Beasts can remain elusive. They're not worth looking at anyway.
Dawn of Majesty (DAMA-EN021)
Alien Stealthbuster
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1500
(Reptile / Effect)

If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.
(Common)
Rating: 1 out of 5
A giant spaceship is hardly going to be stealthy, and these guys can't exactly blend in with humans.
Dawn of Majesty (DAMA-EN020)
Amazement Assistant Delia
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1400
(Machine / Effect)

You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
(Super Rare)
Rating: 3 out of 5
At least Amazement Decks have this going for them, but it's good enough on its own too.
Dawn of Majesty (DAMA-EN019)
Gusto Vedir
WIND / Effect Monster / Level 3 / ATK 600 / DEF 1000
(Winged Beast / Tuner / Effect)

If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn.
(Common)
Rating: 1 out of 5
Hidden Arsenal sets left years ago so this guy has a lot of ground to cover.
Dawn of Majesty (DAMA-EN018)
Gizmek Arakami, the Hailbringer Hog
WATER / Effect Monster / Level 4 / ATK 1850 / DEF 1850
(Machine / Effect)

If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.
(Super Rare)
Rating: 3 out of 5
The very first effect works on itself, and that's good enough for me, especially with those stats for its Level.
Dawn of Majesty (DAMA-EN017)
Gizmek Taniguku, the Immobile Intellect
EARTH / Effect Monster / Level 3 / ATK 1450 / DEF 1450
(Machine / Effect)

If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Immobile and soon to be in pieces.
Dawn of Majesty (DAMA-EN016)
Gizmek Naganaki, the Sunrise Signaler
LIGHT / Effect Monster / Level 2 / ATK 950 / DEF 950
(Machine / Effect)

You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Wires are clearly crossed so it's getting no signals of danger.
Dawn of Majesty (DAMA-EN015)
Gizmek Iba, the Hopping Hare of Hakuto
WIND / Effect Monster / Level 1 / ATK 50 / DEF 50
(Machine / Effect)

When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
(Super Rare)
Rating: 1 out of 5
Gizmeks really have sunk to an all-time low.
Dawn of Majesty (DAMA-EN014)
Chronomaly Acambaro Figures
EARTH / Effect Monster / Level 5 / ATK 1000 / DEF 1800
(Rock / Effect)

If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn.
(Common)
Rating: 1 out of 5
Keeping these figures MIB will keep them at the price of $0.50 at most.
Dawn of Majesty (DAMA-EN013)
Chronomaly Magella Globe
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 300
(Machine / Effect)

You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.
(Super Rare)
Rating: 1 out of 5
It'll be a global catastrophe for them.
Dawn of Majesty (DAMA-EN012)
Gunkan Suship Ikura
FIRE / Effect Monster / Level 4 / ATK 200 / DEF 300
(Aqua / Effect)

If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.
(Common)
Rating: 1 out of 5
Shari doesn't need to rely on this toy boat for protection when it has 10 times the ATK.
Dawn of Majesty (DAMA-EN011)
Gunkan Suship Shari
FIRE / Normal Monster / Level 4 / ATK 2000 / DEF 0
(Aqua / Normal)

Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.
(Common)
Rating: 3 out of 5
Flavor text is irrelevent, and it's copied properties from ones like Mystery Shell Dragon.
Dawn of Majesty (DAMA-EN010)
Clavkiys the Magikey Skyblaster
DARK / Normal Monster / Level 4 / ATK 1900 / DEF 1900
(Warrior / Normal)

Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.

(Common)
Rating: 3 out of 5
The great power is a letdown as you're about to see. This is as good as it gets.
Dawn of Majesty (DAMA-EN009)
The Iris Swordsoul
LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Spellcaster / Effect)

During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
● Hand: Special Summon 1 monster from your hand. ● Deck: Draw 2 cards.
● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
You can only use each effect of "The Iris Swordsoul" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 2 out of 5
Nothing is great here, but two of the effects are at least okay.
Dawn of Majesty (DAMA-EN008)
Albion the Shrouded Dragon
DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2000
(Dragon / Effect)

This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
● Hand: Special Summon this card.
● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
You can only use this effect of "Albion the Shrouded Dragon" once per turn.
(Super Rare)
Rating: 1 out of 5
Shrouded in unplayability for sure. Probably too scared to come out and face the music.
Dawn of Majesty (DAMA-EN007)
Dramaturge of Despia
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1500
(Fairy / Effect)

If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.
(Ultra Rare)
Rating: 3 out of 5
The very last member has come out on top, but it's sad when the others aren't even close.
Dawn of Majesty (DAMA-EN006)
Aluber the Jester of Despia
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Fairy / Effect)

If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
(Secret Rare)
Rating: 1 out of 5
Much like the Abyss Actors, this guy is flatter than a pancake.
Dawn of Majesty (DAMA-EN005)
Despian Tragedy
DARK / Effect Monster / Level 1 / ATK 400 / DEF 400
(Fairy / Effect)

If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
It really is a tragedy this isn't better.
Dawn of Majesty (DAMA-EN004)
Despian Comedy
DARK / Effect Monster / Level 1 / ATK 0 / DEF 2000
(Fairy / Effect)

When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.
(Super Rare)
Rating: 2 out of 5
I guess it's pretty comical to sacrifice a Fusion Monster to revive itself.
Dawn of Majesty (DAMA-EN003)
Stardust Trail
LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 2000
(Dragon / Effect)

If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/
ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
(Common)
Rating: 2 out of 5
A trail of useless-to-barely-playable monsters has led me here.
Dawn of Majesty (DAMA-EN002)
Stardust Synchron
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Machine / Tuner / Effect)

If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists "Stardust Dragon" in its text. You can only use each effect of "Stardust Synchron" once per turn.
(Secret Rare)
Rating: 2 out of 5
Starlight Road is a good choice, but realistically, this is quite mediocre.
Dawn of Majesty (DAMA-EN001)
Converging Wills Dragon
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Dragon / Tuner / Effect)

Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.
(Common)
Rating: 1 out of 5
Ah yes, Majestic Dragon Part 2.
Dawn of Majesty (DAMA-EN000)
Beetrooper Scout Buggy
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 300
(Insect / Effect)

You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.
(Secret Rare)
Rating: 0 out of 5
Buggy indeed because there's much that needs to be fixed to have this dead weight become useful.