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Hidden Arsenal 3 (HA03-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_3_(TCG-EN-1E)
Hidden Arsenal 3 (HA03-EN060)
Ally of Justice Decisive Armor
DARK / Synchro Monster / Level 10 / ATK 3300 / DEF 3300
(Machine / Synchro / Effect)

1 Tuner + 2 or more non-Tuner monsters
Once per turn, if your opponent controls a face-up LIGHT monster(s), you can activate 1 of these effects: ● Select 1 Set card your opponent controls and destroy it. ● Send 1 card from your hand to the Graveyard to destroy all Spell/Trap Cards your opponent controls. ● Send all cards in your hand to the Graveyard to look at your opponent's hand and send all LIGHT monsters in their hand to the Graveyard. Then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the Graveyard.
(Secret Rare)
Rating: 2 out of 5
Pretty powerful, but only against an opponent's LIGHT monster and needs at least 3 monsters.
Hidden Arsenal 3 (HA03-EN059)
Vindikite R-Genex
WIND / Synchro Monster / Level 8 / ATK 2400 / DEF 1000
(Machine / Synchro / Effect)

1 "Genex" Tuner + 1 or more non-Tuner WIND monsters
Your opponent cannot select this card as an attack target. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck to your hand.
(Secret Rare)
Rating: 2 out of 5
Weak stats for its Level means it's going to need the first effect.
Hidden Arsenal 3 (HA03-EN058)
Fabled Ragin
LIGHT / Synchro Monster / Level 5 / ATK 2300 / DEF 1800
(Fiend / Synchro / Effect)

1 "Fabled" Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.
(Secret Rare)
Rating: 1 out of 5
An even worse version of Card of Sanctity. (#37)
Hidden Arsenal 3 (HA03-EN057)
Dragunity Knight - Gae Bulg
WIND / Synchro Monster / Level 6 / ATK 2000 / DEF 1100
(Dragon / Synchro / Effect)

1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.
(Secret Rare)
Rating: 1 out of 5
Starting that low for stats means the effect is a big risk.
Hidden Arsenal 3 (HA03-EN056)
Worm Zero
LIGHT / Fusion Monster / Level 10 / ATK ? / DEF 0
(Reptile / Fusion / Effect)

2 or more Reptile-Type "Worm" monsters.
For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: ● 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. ● 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. ● 6+: Once per turn, you can draw 1 card.
(Secret Rare)
Rating: 1 out of 5
As with most Level 10s (#92), it has no DEF and gains only 500 ATK per Fusion Material.
Hidden Arsenal 3 (HA03-EN055)
Worm Yagan
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Reptile / Effect)

If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to it's owner's hand.
(Super Rare)
Rating: 2 out of 5
Barely enough DEF for a 2, and it even mentions the better monster of the two.
Hidden Arsenal 3 (HA03-EN054)
Worm Xex
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Reptile / Effect)

When this card is Normal Summoned, you can send 1 Reptile-Type "Worm" monster from your Deck to the Graveyard. If you control a face-up "Worm Yagan", this card cannot be destroyed by battle.
(Super Rare)
Rating: 3 out of 5
We're nearing the end of the Worm Train, and this is the best one to boot.
Hidden Arsenal 3 (HA03-EN053)
Worm Warlord
LIGHT / Effect Monster / Level 6 / ATK 2350 / DEF 1800
(Reptile / Effect)

This card cannot be Special Summoned. Negate the effects of Effect Monsters destroyed by battle with this card. If this card destroys an opponent's monster by battle, it can attack once again in a row.
(Super Rare)
Rating: 2 out of 5
A weaker Dark Ruler Ha Des (#8) that can also attack twice.
Hidden Arsenal 3 (HA03-EN052)
Ally of Justice Cycle Reader
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Tuner / Effect)

You can discard this card to the Graveyard to select up to 2 LIGHT monsters in your opponent's Graveyard, and remove them from play. This effect can be activated during either player's turn.
(Super Rare)
Rating: 2 out of 5
Not many Decks focus on LIGHT monsters, but it's also a Tuner if nothing else.
Hidden Arsenal 3 (HA03-EN051)
Ally of Justice Quarantine
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Machine / Effect)

Neither player can Special Summon LIGHT monsters.
(Super Rare)
Rating: 1 out of 5
Quarantine itself so that other Decks can actually have a shot at winning.
Hidden Arsenal 3 (HA03-EN050)
Ally of Justice Omni Weapon
DARK / Effect Monster / Level 5 / ATK 2200 / DEF 800
(Machine / Effect)

When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
(Secret Rare)
Rating: 2 out of 5
Won't take down much unless you have DNA Transplant out.
Hidden Arsenal 3 (HA03-EN049)
General Grunard of the Ice Barrier
WATER / Effect Monster / Level 8 / ATK 2800 / DEF 1000
(Warrior / Effect)

During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
(Secret Rare)
Rating: 2 out of 5
Bring it out, and then you could Summon a Tuner, but Double Summon (#56) is much better.
Hidden Arsenal 3 (HA03-EN048)
Spellbreaker of the Ice Barrier
WATER / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Spellcaster / Effect)

Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.
(Super Rare)
Rating: 2 out of 5
Set it and forget about the effect given you'll probably need it in Attack Mode to apply it right away.
Hidden Arsenal 3 (HA03-EN047)
R-Genex Ultimum
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1400
(Spellcaster / Effect)

When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 "Genex" monsters from your Graveyard, and return them to the Deck.
(Super Rare)
Rating: 3 out of 5
Other copies of itself can work or it's a good Beatstick.
Hidden Arsenal 3 (HA03-EN046)
R-Genex Oracle
DARK / Effect Monster / Level 1 / ATK 300 / DEF 300
(Spellcaster / Tuner / Effect)

If this card is added from your Deck to your hand by the effect of a "Genex" monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Genex" monster.
(Super Rare)
Rating: 1 out of 5
I'd rather have a mediocre Tuner than anything this bad.
Hidden Arsenal 3 (HA03-EN045)
R-Genex Accelerator
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1900
(Machine / Effect)

When a "Genex" monster(s) is added from your Deck to your hand, you can reveal that monster to Special Summon it.
(Super Rare)
Rating: 2 out of 5
Not bad DEF for a Level 4 monster, but the effect is a worse Ambulanceroid. (YSDS #18)
Hidden Arsenal 3 (HA03-EN044)
Naturia Hydrangea
EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 2000
(Plant / Effect)

If the effect of a "Naturia" monster you control was activated during this turn, you can Special Summon this card from your hand.
(Super Rare)
Rating: 1 out of 5
Basically a Normal Monster 99.99% of the time.
Hidden Arsenal 3 (HA03-EN043)
Naturia Fruitfly
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1500
(Insect / Effect)

All face-up monsters your opponent controls lose 300 ATK and DEF for each face-up "Naturia" monster you control. Once per turn, you can select 1 face-up monster your opponent controls with 0 DEF, and take control of it until the End Phase.
(Super Rare)
Rating: 1 out of 5
Better stick to fruit because monsters on the field will make it a very light snack.
Hidden Arsenal 3 (HA03-EN042)
Naturia Horneedle
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 100
(Insect / Effect)

When your opponent Special Summons a monster, you can Tribute 1 face-up "Naturia" monster you control, except this card, to destroy the Special Summoned monster.
(Super Rare)
Rating: 3 out of 5
Black Horn of Heaven does better than this card's effect, but this is strong for its Level.
Hidden Arsenal 3 (HA03-EN041)
Jurrac Stauriko
FIRE / Effect Monster / Level 2 / ATK 500 / DEF 400
(Dinosaur / Effect)

If this card is destroyed by battle, Special Summon 2 "Jurrac Tokens" (Dinosaur-Type/
FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a "Jurrac" monster.
(Super Rare)
Rating: 2 out of 5
Free Tokens, but they're much less useful than Dandylion's. (DUSA #59)
Hidden Arsenal 3 (HA03-EN040)
Jurrac Guaiba
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 400
(Dinosaur / Effect)

If this card destroys an opponent's monster by battle, you can Special Summon 1 "Jurrac" monster with 1700 or less ATK from your Deck. It cannot declare an attack this Turn.
(Super Rare)
Rating: 1 out of 5
It would be better if Jurracs were better.
Hidden Arsenal 3 (HA03-EN039)
Jurrac Titano
FIRE / Effect Monster / Level 9 / ATK 3000 / DEF 2800
(Dinosaur / Effect)

This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase.
(Secret Rare)
Rating: 2 out of 5
That means no Safe Zone (#78) either, and it can't be revived later.
Hidden Arsenal 3 (HA03-EN038)
Fabled Oltro
LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 500
(Fiend / Tuner / Effect)

This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. Once per turn, you can remove from play 1 "Jurrac" monster with 1700 or less ATK from your Graveyard to have this card gain 1000 ATK until the End Phase.
(Secret Rare)
Rating: 2 out of 5
Nothing here says even 2 out of 5, except for being a Tuner.
Hidden Arsenal 3 (HA03-EN037)
Fabled Ashenveil
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Fiend / Effect)

If this card battles, during damage calculation you can send 1 card (only) from your hand to the Graveyard to have this card gain 600 ATK during that damage calculation only.
(Secret Rare)
Rating: 1 out of 5
2200 for only a single battle isn't very good.
Hidden Arsenal 3 (HA03-EN036)
Fabled Dyf
LIGHT / Effect Monster / Level 3 / ATK 1400 / DEF 1700
(Fiend / Effect)

When a "Fabled" monster(s) is sent from the hand to your Graveyard, you can Tribute this card to select 1 of those monster(s) and Special Summon it.
(Super Rare)
Rating: 1 out of 5
Not much of a Dyf between this monster and others (#31) in the Archetype.
Hidden Arsenal 3 (HA03-EN035)
Dragunity Phalanx
WIND / Effect Monster / Level 2 / ATK 500 / DEF 1100
(Dragon / Tuner / Effect)

Once per turn, while this card is equipped to a monster as an Equip Card by a card effect, you can Special Summon this card.
(Secret Rare)
Rating: 2 out of 5
Dragunities are like if Union monsters (#7) could also be Tuners.
Hidden Arsenal 3 (HA03-EN034)
Dragunity Darkspear
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Dragon / Tuner / Effect)

Once per turn, you can Tribute 1 Dragon-Type "Dragunity" monster to select 1 Level 4 or lower Winged Beast-Type monster in your Graveyard, and Special Summon it.
(Super Rare)
Rating: 2 out of 5
Could revive even non-Dragunity monsters like Cyber Harpie Lady. (#97)
Hidden Arsenal 3 (HA03-EN033)
Dragunity Tribus
WIND / Effect Monster / Level 1 / ATK 500 / DEF 300
(Winged Beast / Effect)

When this card is Normal or Special Summoned, you can send 1 Level 3 or lower Dragon-Type monster from your Deck to the Graveyard.
(Super Rare)
Rating: 1 out of 5
Seems everyone is getting Foolish Burial (SDRL #20) with legs now. Doesn't make it any good.
Hidden Arsenal 3 (HA03-EN032)
Dragunity Legionaire
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Winged Beast / Effect)

When this card is Normal Summoned, you can select 1 Level 3 or lower "Dragunity" Dragon-Type monster in your Graveyard, and equip it to this card as an Equip Card. You can send 1 "Dragunity" card from your Spell & Trap Card Zone to the Graveyard to select 1 face-up monster your opponent controls, and destroy it.
(Super Rare)
Rating: 1 out of 5
Dux was a dud and this is even worse.
Hidden Arsenal 3 (HA03-EN031)
Dragunity Dux
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Winged Beast / Effect)

This card gains 200 ATK for each face-up "Dragunity" card you control. When this card is Normal Summoned, you can select 1 Level 3 or lower Dragon-Type "Dragunity" monster in your Graveyard and equip it as an Equip Card to this card.
(Secret Rare)
Rating: 1 out of 5
A 4th totally rejected member of Cyberdark (#8) Decks. Only selling point is that it's twice as strong.
Hidden Arsenal 3 (HA03-EN030)
Gungnir, Dragon of the Ice Barrier
WATER / Synchro Monster / Level 7 / ATK 2500 / DEF 1700
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner WATER monsters
Once per turn, you can discard up to 2 cards to the Graveyard to select the same number of cards your opponent controls. Destroy the selected cards.
(Secret Rare)
Rating: 1 out of 5
Scrap Dragon (#43) does this for basically nothing, and you're down only 1 card.
Hidden Arsenal 3 (HA03-EN029)
Locomotion R-Genex
DARK / Synchro Monster / Level 9 / ATK 2500 / DEF 2000
(Machine / Synchro / Effect)

1 "Genex" Tuner + 1 or more non-Tuner DARK monsters
When this card is Synchro Summoned, take control of the face-up monster your opponent controls with the highest Level. (If it's a tie, you get to choose.)
(Secret Rare)
Rating: 2 out of 5
A one-time deal and it's weak for its Level, but that one time may be all you need.
Hidden Arsenal 3 (HA03-EN028)
Naturia Barkion
EARTH / Synchro Monster / Level 6 / ATK 2500 / DEF 1800
(Dragon / Synchro / Effect)

1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
While this card is face-up on the field, you can remove from play 2 cards in your Graveyard to negate the activation of a Trap Card and destroy it.
(Secret Rare)
Rating: 2 out of 5
It's Naturia Beast from the last set (#26), but for Trap Cards.
Hidden Arsenal 3 (HA03-EN027)
Jurrac Velphito
FIRE / Synchro Monster / Level 5 / ATK ? / DEF ?
(Dinosaur / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters
This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
(Secret Rare)
Rating: 2 out of 5
Could be a stronger Catastor (#26) or Drillroid (#9), but Drillroid can destroy face-up monsters too.
Hidden Arsenal 3 (HA03-EN026)
Fabled Leviathan
LIGHT / Synchro Monster / Level 10 / ATK 3000 / DEF 2000
(Fiend / Synchro / Effect)

1 "Fabled" Tuner + 1 or more non-Tuner monsters
When this card on the field is destroyed and sent to the Graveyard, you can select up to 3 "Fabled" monsters in your Graveyard. Add them to your hand.
(Secret Rare)
Rating: 1 out of 5
This'd be great if the Main Deck members were decent.
Hidden Arsenal 3 (HA03-EN025)
Worm Victory
LIGHT / Effect Monster / Level 7 / ATK 0 / DEF 2500
(Reptile / Flip / Effect)

FLIP: Destroy all face-up monsters on the field, except Reptile-Type "Worm" monsters. This card gains 500 ATK for each Reptile-Type "Worm" monster in your Graveyard.
(Secret Rare)
Rating: 2 out of 5
Going to be hard for it to win anything, apart from the effect.
Hidden Arsenal 3 (HA03-EN024)
Worm Ugly
LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 100
(Reptile / Effect)

When you Tribute Summon a Reptile-Type "Worm" monster by Tributing this card, you can Special Summon this card from your Graveyard to your opponent's side of the field, in face-up Attack Position.
(Super Rare)
Rating: 1 out of 5
Giving your opponent a free monster generally always has ugly results.
Hidden Arsenal 3 (HA03-EN023)
Worm Tentacles
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 700
(Reptile / Effect)

Once per turn, you can remove from play 1 Reptile-Type "Worm" monster from your Graveyard. If you do, this card can attack twice during this turn's Battle Phase.
(Super Rare)
Rating: 1 out of 5
Mataza the Zapper (SD5 #12) is searchable with much better support, and a bonus effect.
Hidden Arsenal 3 (HA03-EN022)
Worm Solid
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Reptile / Effect)

This card gains 100 DEF for each Reptile-Type "Worm" monster in your Graveyard. If your opponent takes Battle Damage by attacking this card, select and destroy 1 Spell or Trap Card your opponent controls at the end of the Damage Step.
(Super Rare)
Rating: 1 out of 5
A solid 1/5 from me.
Hidden Arsenal 3 (HA03-EN021)
Caravan of the Ice Barrier
WATER / Effect Monster / Level 1 / ATK 500 / DEF 200
(Sea Serpent / Effect)

Once per turn, you can select 2 "Ice Barrier" monsters in your Graveyard. Return the selected monsters to the Deck and each player draws 1 card.
(Super Rare)
Rating: 1 out of 5
Sounds good at first, but both players draw 1 card, making your opponent's draw free.
Hidden Arsenal 3 (HA03-EN020)
Dewdark of the Ice Barrier
WATER / Effect Monster / Level 2 / ATK 1200 / DEF 800
(Aqua / Tuner / Effect)

If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly.
(Super Rare)
Rating: 2 out of 5
Probably won't be attacking directly by the effect often, but it's a Tuner.
Hidden Arsenal 3 (HA03-EN019)
Samurai of the Ice Barrier
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Effect)

When this face-up Attack Position card is changed to face-up Defense Position, destroy this card and draw 1 card.
(Super Rare)
Rating: 1 out of 5
The high ATK and low Level are wasted by an unnecessary side-effect.
Hidden Arsenal 3 (HA03-EN018)
Shock Troops of the Ice Barrier
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Warrior / Effect)

You can Tribute this card to destroy 1 face-up WATER monster on the field, and add 1 "Ice Barrier" monster from your Deck to your hand.
(Super Rare)
Rating: 2 out of 5
Pretty bad on the field anyway, but really only counters WATER (SD4 #12) Decks
Hidden Arsenal 3 (HA03-EN017)
R-Genex Magma
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 200
(Pyro / Effect)

When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
Must be from an elementary student's science project that got an "F".
Hidden Arsenal 3 (HA03-EN016)
R-Genex Crusher
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800
(Machine / Effect)

When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
Reinforcement of the Army (#32) for R-Genex is a really bad Marauding Captain. (#18)
Hidden Arsenal 3 (HA03-EN015)
R-Genex Overseer
DARK / Effect Monster / Level 2 / ATK 200 / DEF 100
(Spellcaster / Tuner / Effect)

When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand.
(Super Rare)
Rating: 2 out of 5
There's just so many of these mediocre Tuners.
Hidden Arsenal 3 (HA03-EN014)
R-Genex Turbo
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Machine / Effect)

When this card is Normal Summoned, you can add 1 Level 1 "Genex" monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
Better not be an airplane's engine because all the passengers will be in danger.
Hidden Arsenal 3 (HA03-EN013)
Naturia Tulip
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 1500
(Plant / Tuner / Effect)

Each time your opponent activates a Spell or Trap Card, all face-up "Naturia" monster(s) you control gain 500 ATK until the End Phase.
(Super Rare)
Rating: 2 out of 5
The boost is useless, but being a Tuner isn't.
Hidden Arsenal 3 (HA03-EN012)
Naturia Cliff
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Rock / Effect)

When this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Naturia" monster from your Deck to your side of the field in face-up Attack Position.
(Secret Rare)
Rating: 1 out of 5
Their version of cards like Mother Grizzly (SD4 #5) just doesn't hold up.
Hidden Arsenal 3 (HA03-EN011)
Naturia Sunflower
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 0
(Plant / Effect)

You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it.
(Super Rare)
Rating: 1 out of 5
Divine Wrath (#50) is less costly and doesn't require anything on your field.
Hidden Arsenal 3 (HA03-EN010)
Naturia Dragonfly
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 400
(Insect / Effect)

This card cannot be destroyed by battle with a monster that has 2000 or more ATK. This card gains 200 ATK for each "Naturia" monster in your Graveyard.
(Super Rare)
Rating: 2 out of 5
Anything under 2000 ATK beats it, but it's almost as good as Celtic Guard. (SD5 (#7)
Hidden Arsenal 3 (HA03-EN009)
Jurrac Spinos
FIRE / Effect Monster / Level 7 / ATK 2600 / DEF 1700
(Dinosaur / Effect)

When this card destroys an opponent's monster by battle and sends it to the Graveyard, Special Summon 1 "Spinos Token" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's side of the field.
(Super Rare)
Rating: 1 out of 5
Why take down a monster with this if your opponent gets a replacement monster?
Hidden Arsenal 3 (HA03-EN008)
Jurrac Brachis
FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Dinosaur / Tuner / Effect)

While another face-up "Jurrac" monster is on the field, this card cannot be destroyed by battle.
(Super Rare)
Rating: 2 out of 5
Best to use two copies to apply the effect, or one for Synchro Summons.
Hidden Arsenal 3 (HA03-EN007)
Jurrac Iguanon
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 700
(Dinosaur / Effect)

If this card destroys an opponent's monster by battle, you can select 1 Set card your opponent controls, and return it to the hand.
(Super Rare)
Rating: 1 out of 5
Winning a battle isn't worth that result, especially when it's this weak.
Hidden Arsenal 3 (HA03-EN006)
Jurrac Ptera
FIRE / Effect Monster / Level 3 / ATK 800 / DEF 1500
(Dinosaur / Effect)

If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100.
(Super Rare)
Rating: 1 out of 5
Won't be on the field long enough for the minor boost to matter.
Hidden Arsenal 3 (HA03-EN005)
Fabled Mitztoji
LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 200
(Fiend / Tuner / Effect)

You can send this card from your hand to the Graveyard to select 1 face-up "Fabled" monster you control. The selected monster is treated as a Tuner monster while face-up on the field.
(Super Rare)
Rating: 2 out of 5
No need to toss it when it's fine as a Tuner.
Hidden Arsenal 3 (HA03-EN004)
Fabled Soulkius
LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 2100
(Fiend / Effect)

You can send 2 cards, except "Fabled Soulkius", from your hand to the Graveyard to Special Summon this card from the Graveyard.
(Secret Rare)
Rating: 2 out of 5
Reviving it each turn is costly, but might be useful at times.
Hidden Arsenal 3 (HA03-EN003)
Fabled Topi
LIGHT / Effect Monster / Level 1 / ATK 500 / DEF 200
(Fiend / Effect)

If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.
(Super Rare)
Rating: 1 out of 5
Why not run Mobius (#8) instead?
Hidden Arsenal 3 (HA03-EN002)
Fabled Krus
LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 800
(Fiend / Effect)

When this card is discarded to the Graveyard, select 1 Level 4 or lower "Fabled" monster in your Graveyard, except this card, and Special Summon it.
(Secret Rare)
Rating: 2 out of 5
Most have less than 1000 ATK, but some are at least Tuners.
Hidden Arsenal 3 (HA03-EN001)
Fabled Urustos
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 200
(Fiend / Effect)

While you have 2 or less cards in your hand, all face-up "Fabled" monsters you control gain 400 ATK.
(Super Rare)
Rating: 1 out of 5
Luminous Spark (#82) can do this without requirements and can be searched with Terraforming.