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Extreme Force (EXFO-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Extreme_Force_(TCG-EN-1E) | ||||
Extreme
Force (EXFO-EN099) Scramble Egg |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If a monster(s) you control is destroyed by battle or card
effect and sent to the GY: You can Special Summon 1 "Sonic
Chick" from your hand, Deck, or GY. (Common) |
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Rating: 2 out of 5 Sonic Chick can survive better than most monsters, but you have to lose a monster first. |
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Extreme
Force (EXFO-EN098) Heavymetalfoes Electrumite |
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FIRE | Link Monster | Level | ATK: 1800 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom Corners | |||
(Psychic / Link / Effect) 2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn. (Secret Rare) |
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Rating: 2 out of 5 Not very strong, but at least any Pendulum can be placed on your Extra Deck or added to your hand later. |
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Extreme
Force (EXFO-EN097) Zefra Metaltron |
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LIGHT | Link Monster | Level | ATK: 2500 Link-3 |
Pendulum Scale NA / NA |
Links: | All 3 Bottom Arrows | |||
(Wyrm / Link / Effect) 2+ monsters Special Summoned from the Extra Deck If a monster(s) this card points to that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: Add 1 monster from your GY or 1 face-up Pendulum Monster from your Extra Deck to your hand. You can target 1 monster on each player's field that was Special Summoned from the Extra Deck, except this card; banish both until the End Phase. You can only use each effect of "Zefra Metaltron" once per turn. (Super Rare) |
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Rating: 1 out of 5 It's only a Super Rare, but should be lower. |
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Extreme
Force (EXFO-EN096) Ritual Beast Ulti-Kimunfalcos |
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WIND | Link Monster | Level | ATK: 1800 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom Corners | |||
(Psychic / Link / Effect) 2 "Ritual Beast" monsters "Ritual Beast" monsters this card points to gain 600 ATK/DEF. You can banish 1 "Ritual Beast" card from your GY; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. You can only use this effect of "Ritual Beast Ulti-Kimunfalcos" once per turn. (Quick Effect): You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position. (Rare) |
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Rating: 1 out of 5 Ritual Beasts aren't going to make it in the Link era with this info. |
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Extreme
Force (EXFO-EN095) Qliphort Genius |
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EARTH | Link Monster | Level | ATK: 1800 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom Corners | |||
(Machine / Link / Effect) 2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand. (Rare) |
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Rating: 2 out of 5 More generic than the Pendulum Monster members, but not much of an improvement. |
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Extreme
Force (EXFO-EN094) Isolde, Two Tales of the Noble Knights |
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LIGHT | Link Monster | Level | ATK: 1600 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom Corners | |||
(Warrior / Link / Effect) 2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 It's one thing to get a strong monster you can't use because it's not your turn. Here, you can't use it on YOUR turn. |
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Extreme
Force (EXFO-EN093) Steelswarm Origin |
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LIGHT | Link Monster | Level | ATK: 2000 Link-2 |
Pendulum Scale NA / NA |
Links: | Top and Bottom | |||
(Fiend / Link / Effect) 2 "lswarm" monsters While this card is in an Extra Monster Zone, if a monster would be Special Summoned from the Extra Deck to the Main Monster Zone, it must be Summoned in the zone this card points to. While this card points to a monster, neither player can target it with card effects, also it cannot be destroyed by battle or card effect. Once per turn, when a monster(s) on the field is destroyed by battle or by card effect: You can Special Summon Level 4 or lower "lswarm" monsters from your Deck in Defense Position, up the number destroyed. (Rare) |
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Rating: 1 out of 5 Requiring 2 lswarms is all it took to ruin this guy's potentially higher rating. |
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Extreme
Force (EXFO-EN092) Gem-Knight Phantom Quartz |
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EARTH | Link Monster | Level | ATK: 1450 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom Corners | |||
(Rock / Link / Effect) 2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in your GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn. (Super Rare) |
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Rating: 0 out of 5 Takes 2 monsters and 1000 Life Points just to copy Polymerization. |
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Extreme
Force (EXFO-EN091) Curious, the Lightsworn Dominion |
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EARTH | Link Monster | Level | ATK: 2400 Link-3 |
Pendulum Scale NA / NA |
Links: | Top and both Bottom Corners | |||
(Warrior / Link / Effect) 3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY. (Super Rare) |
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Rating: 2 out of 5 Two relatively decent effects built-in, but not really worth the requirements. |
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Extreme
Force (EXFO-EN090) Masterking Archfiend |
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DARK | Link Monster | Level | ATK: 2000 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom Corners | |||
(Fiend / Link / Effect) 2 Fiend monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Once per Chain, if you pay LP (except during the Damage Step): You can send 1 Fiend monster from your Deck to the GY whose ATK or DEF is equal to the LP you paid. Once per Chain, if a Fiend monster(s) is sent to your GY (except during the Damage Step): You can roll a six-sided die and apply the result to 1 of those monsters. ● 1: Add it to your hand. ● 2-5: Shuffle it into the Deck. ● 6: Special Summon it. (Rare) |
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Rating: 1 out of 5 Still forces you to pay rent as a Link Monster. |
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Extreme
Force (EXFO-EN089) F.A. Test Run |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 "F.A." monster you control; change its battle position,
then, destroy 1 card on the field. During your Main Phase,
except the turn this card was sent to the GY: You can banish
this card from your GY, then target 1 face-up card you control;
destroy it, and if you do, Special Summon 1 "F.A." monster from
your Deck. You can only use each effect of "F.A. Test Run" once
per turn. (Common) |
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Rating: 1 out of 5 Testing is good, but F.A. monsters need a makeover too. |
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Extreme
Force (EXFO-EN088) F.A. City Grand Prix |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Increase the Levels of all "F.A." monsters on the field by 2
during the Main Phase and Battle Phase. Your opponent cannot
target "F.A." monsters you control with card effects. If this
face-up card on the field is destroyed by a card effect: You can
add 1 "F.A." card from your Deck to your hand, except "F.A. City
Grand Prix". You can only use this effect of "F.A. City Grand
Prix" once per turn. (Common) |
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Rating: 1 out of 5 Good thing they're unrelated to the F.A.A. because they'd be fired on the spot for causing havoc. |
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Extreme
Force (EXFO-EN087) F.A. Motorhome Transport |
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LIGHT | Synchro Monster | Level 9 | ATK: 0 DEF: 3000 |
Pendulum Scale NA / NA |
(Machine / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase the Level of this card by 1. This card gains the following effect(s), based on its current Level. ● Level 11 or higher: Cannot be destroyed by battle or card effects. ● Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it. (Common) |
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Rating: 2 out of 5 Most of the effects require a nearly impossible feat to be achieved, but it has two perks. |
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Extreme
Force (EXFO-EN086) F.A. Auto Navigator |
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WIND | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Machine / Tuner / Effect) If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn. (Common) |
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Rating: 2 out of 5 Being a Tuner with an adjustable Level isn't bad, but it's entirely down to the Archetype. |
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Extreme
Force (EXFO-EN085) Vendread Revolution |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual
Spell in your GY; Special Summon that monster in Defense
Position, and if you do, add that Ritual Spell to your hand. You
can banish this card from your GY, then target 5 of your
banished Zombie monsters; shuffle them into your Deck, then draw
1 card. You can only use each effect of "Vendread Revolution"
once per turn. (Super Rare) |
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Rating: 2 out of 5 At least the last effect is more generic. |
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Extreme
Force (EXFO-EN084) Vendread Charge |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send 1 Zombie monster from your hand or face-up from the field
to the GY; Special Summon 1 "Vendread" monster from your Deck.
You can only activate 1 "Vendread Charge" per turn. (Rare) |
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Rating: 1 out of 5 Vendreads charge you a Zombie just to Special Summon a likely weaker monster. |
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Extreme
Force (EXFO-EN083) Vendread Core |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 500 |
Pendulum Scale NA / NA |
(Zombie / Effect) If this card is in your GY: you can banish 1 other Zombie monster from your GY; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceeding effects of "Vendread Core" once per turn. ● Your opponent cannot target this card with card effects. (Super Rare) |
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Rating: 1 out of 5 Only 500 DEF and restrained to a bad Deck isn't a good combination. |
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Extreme
Force (EXFO-EN082) Vendread Battlelord |
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DARK | Ritual Monster | Level 7 | ATK: 2700 DEF: 0 |
Pendulum Scale NA / NA |
(Zombie / Ritual / Effect) You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 Type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that Type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn. (Super Rare) |
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Rating: 1 out of 5 We're at the point where the best Ritual support is Manju of the Ten Thousand Hands. |
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Extreme
Force (EXFO-EN081) Kuro-Obi Karate Spirit |
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WIND | Pendulum Monster | Level 5 | ATK: 2400 DEF: 1000 |
Pendulum Scale 9 (left) / 9 (right) |
Pendulum Text If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. |
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(Warrior / Pendulum / Spirit /
Effect) When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. (Common) |
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Rating: 1 out of 5 Once you become a Spirit monster, you've already failed at becoming a decent monster. |
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Extreme
Force (EXFO-EN080) Oops! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 card you control; destroy it. (Common) |
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Rating: 2 out of 5 There always seems to be a card like this in booster packs too. |
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Extreme
Force (EXFO-EN079) Parthian Shot |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
At the end of the Battle Phase: It becomes the End Phase of this
turn. (Common) |
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Rating: 1 out of 5 The turn is pretty much over after the Battle Phase so even Flashbang would be a better choice. |
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Extreme
Force (EXFO-EN078) Showdown of the Secret Sense Scroll Techniques |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When your opponent activates a Spell/Trap Card, or monster
effect, with the same name as a card in their GY: Negate the
activation, and if you do, destroy that card. (Common) |
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Rating: 2 out of 5 It's a lot like Arcana Knight Joker, but cost-free and virtually effort-free. |
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Extreme
Force (EXFO-EN077) Dai Dance |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Choose 1 opponent's unused Main Monster Zones; if your opponent
would Normal Summon/Set or Special Summon a monster to their
Main Monster Zone, and the chosen zone can be used, they must
use that zone. (They cannot Summon multiple monsters to their
Main Monster Zones while this effect is applied.) This effect is
applies until the zone is occupied or becomes unusable. You can
only apply the effect of "Dai Dance" once per Duel. (Common) |
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Rating: 1 out of 5 I'm more interested in Ground Collapse. |
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Extreme
Force (EXFO-EN076) There Can Be Only One |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each player can only control 1 monster of each Type. If a player
controls 2 or more monsters of the same Type, they must send
some to the GY so they control no more than 1 monster of that
Type. (Super Rare) |
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Rating: 1 out of 5 There shouldn't be any of these in your Deck. |
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Extreme
Force (EXFO-EN075) Call of the Archfiend |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
You can target 1 Level 5 or higher Fiend monster in your GY;
discard 1 Fiend monster, and if you do, Special Summon the
targeted monster. You can only use this effect of "Call of the
Archfiend" once per turn. (Common) |
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Rating: 1 out of 5 Hang up on them and go with another revival card. |
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Extreme
Force (EXFO-EN074) Ghostrick Renovation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 "Ghostrick" Field Spell you control; return it to the
hand, then you can activate 1 Field Spell from your hand or
Deck. You can banish this card from your GY, then target 1
"Ghostrick" Xyz Monster you control; Special Summon 1
"Ghostrick" Xyz Monster from your Extra Deck with a different
name, by using that target as material. (This is treated as an
Xyz Summon. Transfer that target's materials to the Summoned
monster.) You can only use this effect of "Ghostrick Renovation"
once per turn. (Common) |
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Rating: 1 out of 5 I wish they were being renovated, but Konami doesn't do anything unless they're deemed OP. |
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Extreme
Force (EXFO-EN073) Mythical Bestiamorph |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Each time an opponent's monster activates its effect, place 1
Spell Counter on this card when that effect resolves. You can
send this card with 6 or more Spell Counters to the GY; add 1
Spell from your Deck to your hand. You can only use this effect
of "Mythical Bestiamorph" once per turn. (Rare) |
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Rating: 1 out of 5 You'd need six Monster Effect activations or six other ways to get Spell Counters before this card is gone. |
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Extreme
Force (EXFO-EN072) World Legacy's Secret |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: You can target 1 Level 5 or higher
monster in your GY; Special Summon it. When this card leaves the
field, destroy that monster. Negate any opponent's monster
effect that activates in the same column as a "Mekk-Knight"
monster you control. (Ultra Rare) |
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Rating: 1 out of 5 I know their secret, but most choose to ignore it. They're actually unplayable. |
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Extreme
Force (EXFO-EN071) World Legacy Whispers |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: You can target 1 Level 5 or higher
monster on the field; it gains 1000 ATK/DEF until the end of
this turn. Negate any opponent's Spell Card effect that
activates in the same column as a "Mekk-Knight" monster you
control. (Rare) |
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Rating: 1 out of 5 Shh! These guys don't want you to know that there are better options than this. |
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Extreme
Force (EXFO-EN070) Altergeist Manifestation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Targeting 1 "Altergeist" monster in your GY; Special Summon it
in Attack Position and equip it with this card. When this card
leaves the field, destroy that monster. You can banish this card
from your GY, then target 1 "Altergeist" Trap in your GY; add it
to your hand. You can only use this effect of "Altergeist
Manifestation" once per turn. (Super Rare) |
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Rating: 1 out of 5 They need to manifest into some better cards. |
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Extreme
Force (EXFO-EN069) Tindangle Delaunay |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When you take battle damage from an opponent's attacking monster
while you have 3 or more "Tindangle" monsters with different
names in your GY: You can destroy the attacking monster, and if
you do, Special Summon 1 "Tindangle Acute Cerberus" from your
Extra Deck. If you control no monsters in the Extra Monster
Zone: You can banish this card from your GY, then target 3
"Tindangle" monsters with different names in your GY; Special
Summon them in face-down Defense Position. (Common) |
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Rating: 1 out of 5 There are so many better alternatives for whatever you're trying to do. |
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Extreme
Force (EXFO-EN068) Borrel Cooling |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster
you control; equip it with this card. If this card is equipped
to a monster by this effect, the equipped monster gains this
effect. ● Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. (Common) |
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Rating: 1 out of 5 Safe Zone doesn't require anything, and can be used on just about any monster. |
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Extreme
Force (EXFO-EN067) Cynet Refresh |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When an opponent's Cyberse monster declares an attack: Destroy
as many monsters in the Main Monster Zones as possible, and if
you do, during the End Phase of this turn, Special Summon as
many Cyberse Link Monsters among those destroyed monsters in the
GY as possible to their owner's fields. When your opponent
activates a monster effect: You can banish this card from your
GY; Cyberse Link Monsters you control are unaffected by card
effects (except their own) until the end of this turn. (Common) |
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Rating: 1 out of 5 Mirror Force now auto-undoes everything it initially does. |
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Extreme
Force (EXFO-EN066) Parallel Port Armor |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 Link Monster you control; equip it with this card. Your
opponent cannot target the equipped monster with card effects,
also it cannot be destroyed by battle. You can banish this card
and 2 Link Monsters from your GY, then target 1 Link Monster you
control; it can make a second attack during each Battle Phase
this turn. (Common) |
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Rating: 1 out of 5 Safe Zone is such a popular card that it now has copies that just can't compare. |
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Extreme
Force (EXFO-EN065) Trading Places |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If your LP is higher than your opponent's, switch your LP with
your opponent. (Common) |
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Rating: 1 out of 5 Being on the losing end is not a trade worth making. |
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Extreme
Force (EXFO-EN064) Column Switch |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 monster in your Main Monster Zone; move that target to
another of your Main Monster Zones. (Common) |
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Rating: 1 out of 5 Another card released well after Cyberdark Impact. |
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Extreme
Force (EXFO-EN063) Downbeat |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute 1 face-up monster; Special Summon from your Deck, 1
monster with the same original Type and Attribute, that the
Tributed monster had on the field but 1 Level lower. You can
only activate 1 "Downbeat" per turn. (Super Rare) |
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Rating: 1 out of 5 Talk about a downgrade. |
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Extreme
Force (EXFO-EN062) Hey, Trunade! |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Return all Set Spells and Traps on the field to the hand. (Secret Rare) |
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Rating: 1 out of 5 Giant Trunade is now half of what it used to be, and it was poor enough. |
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Extreme
Force (EXFO-EN061) Pendulum Paradox |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Add 2 face-up Pendulum Monsters with the same Pendulum Scale but
different names, from your Extra Deck to your hand. You can only
activate 1 "Pendulum Paradox" per turn. (Secret Rare) |
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Rating: 2 out of 5 Not all that good unless you need a replacement for 1 of the two Pendulum Zones. |
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Extreme
Force (EXFO-EN060) Power of the Guardians |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If an attack is declared involving the equipped monster: Place 1
Spell Counter on this card. The equipped monster gains 500
ATK/DEF for each Spell Counter on this card. If the equipped
monster would be destroyed by battle or card effect, you can
remove 1 Spell Counter from your field, instead. (Super Rare) |
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Rating: 2 out of 5 Like a variant of Mage Power or something, but Mage Power is better still. |
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Extreme
Force (EXFO-EN059) Glory of the Noble Knights |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Target 1 "Noble Knight" monster you control; equip it with 1
Equip Spell from your Deck that can equip to that target. You
can only activate 1 "Glory of the Noble Knights" per turn. (Rare) |
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Rating: 2 out of 5 The right Noble Knight like Artorigus can get any Equip Spell like Axe of Despir or United We Stand at least. |
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Extreme
Force (EXFO-EN058) Mythical Bestiary |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Send the top 2 cards of your Deck to the GY, then target 1 card
on the field that you can place a Spell Counter on; place up to
2 Spell Counters on it. If this card in its owner's possession
is destroyed by an opponent's card effect: You can Special
Summon 1 monster from your Deck that you can place a Spell
Counter on, and if you do, place up to 2 Spell Counters on it.
You can only activate 1 "Mythical Bestiary" per turn. (Ultra Rare) |
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Rating: 2 out of 5 This allows easy access to Endymion, but cards that put Spell Counters on them aren't all that good. |
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Extreme
Force (EXFO-EN057) World Legacy Key |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: You can target 1 of your banished
"Mekk-Knight" monsters or "World Legacy" cards; add it to your
hand. Negate any opponent's Trap Card effect that activates in
the same column as a "Mekk-Knight" monster you control. (Rare) |
||||
Rating: 1 out of 5 Jinzo does better all on its own. |
||||
Extreme
Force (EXFO-EN056) World Legacy Stars |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once
per turn: You can discard 1 "Mekk-Knight" monster or 1 "World
Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight"
monsters with different names from your GY and/or face-up from
your field; send your opponent's entire hand and Extra Deck to
the GY. (Rare) |
||||
Rating: 1 out of 5 They're not all-stars by any stretch, and the effects here hardly count as "support". |
||||
Extreme
Force (EXFO-EN055) Euler's Circuit |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Your opponent's monsters cannot attack if you control 3 or more
"Tindangle" monsters. Once per turn, during your Standby Phase:
You can target 1 "Tindangle" monster you control; give control
of it to your opponent. You can banish this card from your GY
and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from
your Deck to your hand. You can only use this effect of "Euler's
Circuit" once per turn. (Common) |
||||
Rating: 1 out of 5 Just a worse Swords of Revealing Light or Concealing Light. |
||||
Extreme
Force (EXFO-EN054) Nagel's Protection |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
"Tindangle" monsters in your Main Monster Zone cannot be
destroyed by battle or your opponent's card effects. Once per
turn, if your "Tindangle" monster inflicts battle damage to your
opponent, the damage becomes doubled. You can banish this card
from your GY and discard 1 "Tindangle" card; add 1 "Nagel's
Protection" from your Deck to your hand. You can only use this
effect of "Nagel's Protection" once per turn. (Common) |
||||
Rating: 1 out of 5 Have we forgotten about Stone Statue of the Aztecs? |
||||
Extreme
Force (EXFO-EN053) Boot Sector Launch |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All "Rokket" monsters on the field gain 300 ATK/DEF. You can
activate 1 of these effects; ● Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ● If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 While you're not paying a fee, you're limited to Rokket monsters as a whole, and that's about as bad. |
||||
Extreme
Force (EXFO-EN052) Fire Prison |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
All Dragon monsters on the field gain 300 DEF. If any Link
Monster is on the field, neither player can Link Summon a
monster with a lower Link Rating than the highest Link Rating on
the field. Monsters cannot attack, except Link Monsters. Apply
the following effects while 2 or more Cyberse Link Monsters are
on the field. ● Negate the activated effects of Cyberse monsters. ● Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. (Common) |
||||
Rating: 1 out of 5 There's little to worry about if facing this because anything that isn't a Link Monster can still be played. |
||||
Extreme
Force (EXFO-EN051) Link Hole |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
If you control a Link-4 or higher monster: Destroy monsters your
opponent controls, up to the number of Link-3 or higher monsters
you control. You can only activate 1 "Link Hole" per turn. (Common) |
||||
Rating: 1 out of 5 For all the work required beforehand, there should be more too it than what we get. |
||||
Extreme
Force (EXFO-EN050) Duelittle Chimera |
||||
FIRE | Link Monster | Level | ATK: 1400 Link-2 |
Pendulum Scale NA / NA |
Links: | Bottom Corners | |||
(Beast / Link / Effect) All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn. (Rare) |
||||
Rating: 1 out of 5 It's lazy and more work than the original, which isn't any better. |
||||
Extreme
Force (EXFO-EN049) Clara and Rushka, the Ventriloduo |
||||
EARTH | Link Monster | Level | ATK: 0 Link-1 |
Pendulum Scale NA / NA |
Links: | Top | |||
(Spellcaster / Link / Effect) 1 Normal Summoned/Set monster Cannot be Link Summoned, except during Main Phase 2. (Ultra Rare) |
||||
Rating: 1 out of 5 Jeff Dunham makes a better ventriloduo with his dummies. |
||||
Extreme
Force (EXFO-EN048) Saryuja Skull Dread |
||||
EARTH | Link Monster | Level | ATK: 2800 Link-4 |
Pendulum Scale NA / NA |
Links: | Top, Bottom and both Bottom Corners | |||
(Dragon / Link / Effect) 2+ monsters with different names This card gains effects based on the number of monsters used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of the Deck in any order. (Secret Rare) |
||||
Rating: 1 out of 5 It's going to generally need 4 monsters anyway unless you use a Link-1, but that's really more work than it's worth. |
||||
Extreme
Force (EXFO-EN047) Mekk-Knight Spectrum Supreme |
||||
LIGHT | Link Monster | Level | ATK: 3000 Link-3 |
Pendulum Scale NA / NA |
Links: | All 3 Bottom Arrows | |||
(Cyberse / Link / Effect) 2+ "Mekk-Knight" monsters This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY; Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Supreme compared to the likes of Infernoids maybe. |
||||
Extreme
Force (EXFO-EN046) Altergeist Hexstia |
||||
FIRE | Link Monster | Level | ATK: 1500 Link-2 |
Pendulum Scale NA / NA |
Links: | Right and Bottom | |||
(Spellcaster / Link / Effect) 2 "Altergeist" monsters Gains ATK equal to the original ATK of all "Altergeist" monsters it points to. When a Spell/Trap Card is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altegeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Maybe up to 2 members, but you can't really rely on that, especially with only 1500 ATK to start with. |
||||
Extreme
Force (EXFO-EN045) Tindangle Acute Cerberus |
||||
DARK | Link Monster | Level | ATK: 0 Link-3 |
Pendulum Scale NA / NA |
Links: | Top and Both Bottom Corners | |||
(Fiend / Link / Effect) 3 "Tindangle" monsters Gains 3000 ATK if you have 3 or more "Tindangle" monsters with different names in your GY, including "Tindangle Base Gardna". Gains 500 ATK for each "Tindangle" monster it points to. At the end of the Battle Phase, if this card declared an attack: You can Special Summon 1 "Tindangle Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). (Common) |
||||
Rating: 1 out of 5 Remove Base Gardna and the boosts are irrelevent. |
||||
Extreme
Force (EXFO-EN044) Triple Burst Dragon |
||||
DARK | Link Monster | Level | ATK: 2400 Link-3 |
Pendulum Scale NA / NA |
Links: | Top, Left and Bottom | |||
(Dragon / Link / Effect) 2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand. (Ultra Rare) |
||||
Rating: 3 out of 5 The last effect is highly ill-advised, but the others make this quite decent. |
||||
Extreme
Force (EXFO-EN043) Secure Gardna |
||||
LIGHT | Link Monster | Level | ATK: 1000 Link-1 |
Pendulum Scale NA / NA |
Links: | Right | |||
(Cyberse / Link / Effect) 1 Cyberse Link Monster After you Special Summon this card, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna". (Common) |
||||
Rating: 1 out of 5 Their password is "password". |
||||
Extreme
Force (EXFO-EN042) Recovery Sorcerer |
||||
LIGHT | Link Monster | Level | ATK: 1500 Link-2 |
Pendulum Scale NA / NA |
Links: | Left and Bottom | |||
(Cyberse / Link / Effect) 2 Cyberse monsters (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn. (Common) |
||||
Rating: 1 out of 5 This is like doing a factory reset of your computer, only to have it still crash. |
||||
Extreme
Force (EXFO-EN041) Flame Administrator |
||||
FIRE | Link Monster | Level | ATK: 1200 Link-2 |
Pendulum Scale NA / NA |
Links: | Left and Bottom-Right | |||
(Cyberse / Link / Effect) 2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator". (Common) |
||||
Rating: 1 out of 5 It'll be one of your literal weakest links. |
||||
Extreme
Force (EXFO-EN040) Vector Scare Archfiend |
||||
DARK | Link Monster | Level | ATK: 2400 Link-3 |
Pendulum Scale NA / NA |
Links: | Top and both Bottom Corners | |||
(Cyberse / Link / Effect) 2+ Cyberse monsters When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute 1 monster that this card points to; Special Summon that destroyed monster to any zone this card points to. If you Special Summon to your opponent's field to your opponent's field by this effect, this card can make a second attack during this Battle Phase (although your opponent gains control of that Special Summoned monster). (Rare) |
||||
Rating: 1 out of 5 Better Zombies just need Zombie World. |
||||
Extreme
Force (EXFO-EN039) Underclock Taker |
||||
DARK | Link Monster | Level | ATK: 1000 Link-2 |
Pendulum Scale NA / NA |
Links: | Left and Bottom | |||
(Cyberse / Link / Effect) 2 Effect Monsters Once per turn: You can target 1 face-up monster this card points to, and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn. (Common) |
||||
Rating: 1 out of 5 Half the arrows point to nothing unless you have it in the other Extra Monster Zone. |
||||
Extreme
Force (EXFO-EN038) Excode Talker |
||||
WIND | Link Monster | Level | ATK: 2300 Link-3 |
Pendulum Scale NA / NA |
Links: | Top, Left and Right | |||
(Cyberse / Link / Effect) 2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects. (Ultra Rare) |
||||
Rating: 1 out of 5 More like Extracode Talker because there's a whole lot of baggage. |
||||
Extreme
Force (EXFO-EN037) Contact "C" |
||||
EARTH | Effect Monster | Level 6 | ATK: 1500 DEF: 2200 |
Pendulum Scale NA / NA |
(Insect / Effect) When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material. (Common) |
||||
Rating: 1 out of 5 You really think they wouldn't use your monster has material? |
||||
Extreme
Force (EXFO-EN036) Overtex Qoatlus |
||||
DARK | Dinosaur / Effect | Level 7 | ATK: 2700 DEF: 2100 |
Pendulum Scale NA / NA |
(Dinosaur / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate that activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Coatlus" once per turn. (Super Rare) |
||||
Rating: 1 out of 5 Almost supports Dinosaur Decks, but not quite. |
||||
Extreme
Force (EXFO-EN035) Inspector Boarder |
||||
LIGHT | Effect Monster | Level 4 | ATK: 2000 DEF: 2000 |
Pendulum Scale NA / NA |
(Machine / Effect) Cannot be Normal or Special Summoned if you control a monster. Neither player can activate a monster effect unless the number of monster effects that player has previously activated that turn is less than the number of monster card Types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect’s activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.) (Secret Rare) |
||||
Rating: 1 out of 5 Lionhearted Locomotive isn't as restrained as this, and has more ATK. |
||||
Extreme
Force (EXFO-EN034) Wattkinetic Puppeteer |
||||
LIGHT | Effect Monster | Level 4 | ATK: 1800 DEF: 0 |
Pendulum Scale NA / NA |
(Psychic / Effect) (Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones. (Common) |
||||
Rating: 2 out of 5 The ATK is something to make use of, but there are much better monsters like Zombino. |
||||
Extreme
Force (EXFO-EN033) Desmanian Devil |
||||
EARTH | Effect Monster | Level 4 | ATK: 1700 DEF: 1400 |
Pendulum Scale NA / NA |
(Beast / Effect) When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand. (Rare) |
||||
Rating: 2 out of 5 Similar to Hydrogeddon, but the monster isn't on the field and will certainly be anticipated. |
||||
Extreme
Force (EXFO-EN032) Ghost Bird of Bewitchment |
||||
DARK | Effect Monster | Level 4 | ATK: 1300 DEF: 1500 |
Pendulum Scale NA / NA |
(Winged Beast / Effect) This card gains an effect based on your Main Monster Zone it is in. ● Leftmost: Gains 1000 ATK/DEF. ● Rightmost: Can make up to 2 attacks on monsters during each Battle Phase. ● Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. ● Others: Monsters in this column cannot activate their effects. (Rare) |
||||
Rating: 1 out of 5 At best, the leftmost one makes it like Goblin Elite Attack Force. |
||||
Extreme
Force (EXFO-EN031) D.D. Seeker |
||||
DARK | Effect Monster | Level 3 | ATK: 1500 DEF: 800 |
Pendulum Scale NA / NA |
(Psychic / Effect) (Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn. (Common) |
||||
Rating: 1 out of 5 Nearly 3 times Doom Lord's ATK, but Konami still managed to make it worse. |
||||
Extreme
Force (EXFO-EN030) Mahjong Munia Maidens |
||||
WIND | Effect Monster | Level 2 | ATK: 200 DEF: 2000 |
Pendulum Scale NA / NA |
(Winged Beast / Flip / Effect) FLIP: You can draw 1 card, then discard 1 card. Once per turn: You can change this card to face-down Defense Position. (Common) |
||||
Rating: 2 out of 5 I'll add to its list of 2s with a 2-star rating. |
||||
Extreme
Force (EXFO-EN029) Grappler Angler |
||||
WATER | Effect Monster | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale NA / NA |
(Warrior / Tuner / Effect) When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position. (Common) |
||||
Rating: 2 out of 5 Since there's no chance it'll ever deal the opponent damage at all, just use it as a Tuner. |
||||
Extreme
Force (EXFO-EN028) Artifact Mjollnir |
||||
LIGHT | Effect Monster | Level 5 | ATK: 1300 DEF: 1800 |
Pendulum Scale NA / NA |
(Fairy / Effect) You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjolnir" once per turn. (Common) |
||||
Rating: 1 out of 5 Artifacts have been ancient history for years. |
||||
Extreme
Force (EXFO-EN027) Mythical Beast Master Cerberus |
||||
LIGHT | Pendulum Monster | Level 8 | ATK: 2800 DEF: 2800 |
Pendulum Scale 4 (left) / 4 (right) |
Pendulum Text If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn. |
||||
(Spellcaster / Pendulum / Effect) Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn. (Secret Rare) |
||||
Rating: 2 out of 5 Third member's the charm, but it went in the wrong direction. |
||||
Extreme
Force (EXFO-EN026) Mythical Beast Jackal King |
||||
DARK | Pendulum Monster | Level 8 | ATK: 2400 DEF: 1400 |
Pendulum Scale 4 (left) / 4 (right) |
Pendulum Text If you have no cards in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn. |
||||
(Spellcaster / Pendulum / Effect) Each time a Spell is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card. (Ultra Rare) |
||||
Rating: 2 out of 5 Too bad the Scale isn't going up or down, but it'd need to be at least 2 or 7 at least. |
||||
Extreme
Force (EXFO-EN025) Mythical Beast Bashilisk |
||||
LIGHT | Pendulum Monster | Level 4 | ATK: 1800 DEF: 500 |
Pendulum Scale 4 (left) / 4 (right) |
Pendulum Text If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, shuffle 1 face-up Spellcaster Pendulum Monster from your Extra Deck into your Deck, except "Mythical Beast Bashilisk", then draw 1 card. You can only use this effect of "Mythical Beast Bashilisk" once per turn. |
||||
(Spellcaster / Pendulum / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field; return 1 "Mythical Beast" card from your Pendulum Zone or face-up from your Extra Deck to the hand. You can only use this effect of "Mythical Beast Bashilisk" once per turn. (Rare) |
||||
Rating: 3 out of 5 Now that we're past the worst rendition of Medusa, here's a card you can not only use, but use well. |
||||
Extreme
Force (EXFO-EN024) Mythical Beast Medusa |
||||
LIGHT | Pendulum Monster | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale 4 (left) / 4 (right) |
Pendulum Text If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn. |
||||
(Spellcaster / Pendulum / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. (Super Rare) |
||||
Rating: 1 out of 5 It boils down to mostly being a more costly Shrink. |
||||
Extreme
Force (EXFO-EN023) Mythical Beast Garuda |
||||
LIGHT | Pendulum Monster | Level 4 | ATK: 1200 DEF: 1600 |
Pendulum Scale 4 (left) / 4 (right) |
Pendulum Text If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn. |
||||
(Spellcaster / Pendulum / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn. (Ultra Rare) |
||||
Rating: 1 out of 5 Compulsory Evacuation Device can do the monster effect for free. |
||||
Extreme
Force (EXFO-EN022) Mythical Beast Jackal |
||||
DARK | Pendulum Monster | Level 1 | ATK: 0 DEF: 1400 |
Pendulum Scale 4 (left) / 4 (right) |
Pendulum Text If you have no card in your other Pendulum Zone: You can target 1 card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn. |
||||
(Spellcaster / Pendulum / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal". (Rare) |
||||
Rating: 1 out of 5 At least Skilled Dark Magician had higher stats to make up for the slow effect. |
||||
Extreme
Force (EXFO-EN021) World Legacy - "World Shield" |
||||
DARK | Effect Monster | Level 6 | ATK: 0 DEF: 3000 |
Pendulum Scale NA / NA |
(Machine / Effect) Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn. (Common) |
||||
Rating: 2 out of 5 The lower rating is based on having less uses than Millennium Shield and Labyrinth Wall. |
||||
Extreme
Force (EXFO-EN020) Mekk-Knight Purple Nightfall |
||||
LIGHT | Effect Monster | Level 8 | ATK: 2500 DEF: 2000 |
Pendulum Scale NA / NA |
(Psychic / Effect) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn. (Secret Rare) |
||||
Rating: 1 out of 5 Stats that bad never work well against effects this bad. |
||||
Extreme
Force (EXFO-EN019) Mekk-Knight Indigo Eclipse |
||||
LIGHT | Effect Monster | Level 8 | ATK: 2400 DEF: 2400 |
Pendulum Scale NA / NA |
(Psychic / Effect) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones. (Super Rare) |
||||
Rating: 1 out of 5 This is like Cyberdark Impact Redux. |
||||
Extreme
Force (EXFO-EN018) Mekk-Knight Red Moon |
||||
LIGHT | Psychic / Effect | Level 7 | ATK: 2300 DEF: 2600 |
Pendulum Scale NA / NA |
(Psychic / Effect) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it. (Rare) |
||||
Rating: 1 out of 5 We've had knights before, but realistically, they aren't better here. |
||||
Extreme
Force (EXFO-EN017) Mekk-Knight Yellow Star |
||||
LIGHT | Effect Monster | Level 7 | ATK: 2200 DEF: 2800 |
Pendulum Scale NA / NA |
(Psychic / Effect) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it. (Rare) |
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Rating: 1 out of 5 When you're limited to a mostly carbon copy of other members' mediocre effects, you cannot expect a high rating. |
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Extreme
Force (EXFO-EN016) Mekk-Knight Orange Sunset |
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LIGHT | Effect Monster | Level 6 | ATK: 800 DEF: 3000 |
Pendulum Scale NA / NA |
(Psychic / Effect) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand. (Common) |
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Rating: 2 out of 5 3000 DEF is a plus, but nothing else really is. |
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Extreme
Force (EXFO-EN015) Mekk-Knight Green Horizon |
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LIGHT | Effect Monster | Level 6 | ATK: 2100 DEF: 1600 |
Pendulum Scale NA / NA |
(Psychic / Effect) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involved this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand. (Common) |
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Rating: 1 out of 5 The horizon has only shown the lack of decent effects these members have brought with them. |
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Extreme
Force (EXFO-EN014) Mekk-Knight Blue Sky |
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LIGHT | Effect Monster | Level 5 | ATK: 2000 DEF: 2500 |
Pendulum Scale NA / NA |
(Psychic / Effect) If 2 or more cards are in the same column, you can Special Summon this card (from your hand) to that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Flip the stats, and this'd be good, even without the effect, but they're the same as Rampart Blaster's. |
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Extreme
Force (EXFO-EN013) Tindangle Intruder |
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DARK | Effect Monster | Level 6 | ATK: 2200 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Flip / Effect) FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn. (Common) |
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Rating: 1 out of 5 With half the members being Level 5+, the effects will have a hard time getting ready. |
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Extreme
Force (EXFO-EN012) Tindangle Protector |
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DARK | Effect Monster | Level 3 | ATK: 800 DEF: 1600 |
Pendulum Scale NA / NA |
(Fiend / Flip / Effect) FLIP: You can change up to 3 face-down Defense Position monsters you control to face-up Defense Position, then if all those monsters are "Tindangle" monsters, you can add up to that many "Tindangle" cards from your Deck to your hand. You can only use this effect of "Tindangle Protector" once per turn. (Common) |
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Rating: 2 out of 5 Decks using Man-Eater Bug and Old Vindictive can also benefit, but it won't last long. |
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Extreme
Force (EXFO-EN011) Tindangle Hound |
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DARK | Effect Monster | Level 7 | ATK: 2500 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Flip / Effect) FLIP: You can target 1 other face-up monster on the field; this card gains ATK equal to that target's original ATK, then change that target to face-down Defense Position. Each monster your opponent controls loses 1000 ATK for each monster linked to it. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 face-down monster on the field; change it to face-up Defense Position. (Common) |
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Rating: 1 out of 5 Without an ability to survive even 1 attack, it's got no way to make use of its own Flip Effect. |
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Extreme
Force (EXFO-EN010) Tindangle Base Gardna |
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DARK | Effect Monster | Level 5 | ATK: 0 DEF: 2300 |
Pendulum Scale NA / NA |
(Fiend / Effect) If you control a face-down Defense Position monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Tindangle Base Gardna" once per turn this way. If a monster(s) is Normal or Special Summoned, and is now pointed to by an opponent's Link Monster (except during the Damage Step): You can Tribute this card; Special Summon 1 "Tindangle" monster from your hand or Deck in Attack Position or face-down Defense Position. (Common) |
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Rating: 2 out of 5 At least the first effect is somewhat useful. |
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Extreme
Force (EXFO-EN009) Tindangle Angel |
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DARK | Effect Monster | Level 4 | ATK: 500 DEF: 1800 |
Pendulum Scale NA / NA |
(Fiend / Effect) LIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn. (Common) |
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Rating: 2 out of 5 Not too bad to start off Tindangles, but they'll need to be better than this. |
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Extreme
Force (EXFO-EN008) Metalrokket Dragon |
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DARK | Effect Monster | Level 4 | ATK: 1700 DEF: 1400 |
Pendulum Scale NA / NA |
(Dragon / Effect) When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn. (Rare) |
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Rating: 1 out of 5 Only 1 Rokket monster has gained sufficient altitude. |
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Extreme
Force (EXFO-EN007) Shelrokket Dragon |
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DARK | Effect Monster | Level 2 | ATK: 1100 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Effect) When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shellrokket Dragon". You can only use each effect of "Shellrokket Dragon" once per turn. (Rare) |
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Rating: 2 out of 5 Unless you're going to lose it anyway, I'd recommend ignoring the effect and going with the DEF. |
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Extreme
Force (EXFO-EN006) Linkbelt Wall Dragon |
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EARTH | Effect Monster | Level 6 | ATK: 0 DEF: 2100 |
Pendulum Scale NA / NA |
(Dragon / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters. (Common) |
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Rating: 1 out of 5 Even comes with its own useless wall of text that details just how bad it is. |
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Extreme
Force (EXFO-EN005) Bitrooper |
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EARTH | Effect Monster | Level 4 | ATK: 1500 DEF: 2000 |
Pendulum Scale NA / NA |
(Cyberse / Effect) You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn. (Common) |
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Rating: 2 out of 5 A "bit" useful for sure. |
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Extreme
Force (EXFO-EN004) Flick Clown |
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DARK | Effect Monster | Level 4 | ATK: 1000 DEF: 1400 |
Pendulum Scale NA / NA |
(Cyberse / Effect) If you control at least 2 other Cyberse monsters and you have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn. (Common) |
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Rating: 1 out of 5 You won't need a flick of the wrist to take this down. Just blow on them. |
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Extreme
Force (EXFO-EN003) Striping Partner |
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LIGHT | Effect Monster | Level 4 | ATK: 1200 DEF: 1600 |
Pendulum Scale NA / NA |
(Cyberse / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn. (Common) |
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Rating: 1 out of 5 A better partner would be Zombino. |
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Extreme
Force (EXFO-EN002) Lockout Gardna |
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EARTH | Effect Monster | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale NA / NA |
(Cyberse / Effect) When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn. (Common) |
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Rating: 1 out of 5 Survives only 1 attack on its own while Battle Fader takes care of the entire Battle Phase. |
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Extreme
Force (EXFO-EN001) Zombino |
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EARTH | Normal Monster | Level 4 | ATK: 2000 DEF: 0 |
Pendulum Scale NA / NA |
(Zombie / Normal) The two are so close They die and return to life Inseparable (Common) |
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Rating: 3 out of 5 Just about enough of these to build a Deck, and it'd be much better than what's currently topping. |
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Extreme
Force (EXFO-EN000) Yoko-Zuna Sumo Spirit |
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WIND | Pendulum Monster | Level 5 | ATK: 2400 DEF: 1000 |
Pendulum Scale 1 (left) / 1 (right) |
Pendulum Text If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. |
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(Warrior / Pendulum / Spirit /
Effect) When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. (Common) |
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Rating: 1 out of 5 Unfortunately, this guy has a twin later in the set. |