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Hidden Arsenal 7: Knight of Stars (HA07-EN) Card Ratings
1.
Product
name was shortened for space. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Hidden_Arsenal_7:_Knight_of_Stars_(TCG-EN-1E) |
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Hidden
Arsenal 7 (HA07-EN070) Infestation Terminus |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "lswarm" monster you control and 2 cards your opponent
controls; banish the first target, and if you
do, return the second targets to the hand. (Super Rare) |
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Rating: 1 out of 5 The best lswarms are right in this set, and they don't need the rest of the Deck to be useful. |
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Hidden
Arsenal 7 (HA07-EN069) Constellar Meteor |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
During the turn this card is activated, if an opponent's monster
battles a "Constellar" monster, and the opponent's monster is
not destroyed, shuffle it into the Deck at the end of the Damage
Step. (Super Rare) |
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Rating: 2 out of 5 Some of them are decent enough to make this useful, and this does last the entire turn, not just one instance. |
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Hidden
Arsenal 7 (HA07-EN068) Infestation Pandemic |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
All face-up "lswarm" monsters you currently control are
unaffected by other Spell/Trap effects this
turn. (Secret Rare) |
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Rating: 2 out of 5 The opponent won't be giving yours any benefits, but it also blocks your own benefits too. |
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Hidden
Arsenal 7 (HA07-EN067) Constellar Star Cradle |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 2 "Constellar" monsters in your Graveyard;
add those targets to your hand. You cannot conduct your Battle
Phase the turn you activate this card. (Super Rare) |
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Rating: 2 out of 5 Could've been seen as a better version of Salvage, but I guess not. |
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Hidden
Arsenal 7 (HA07-EN066) Iron Call |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control a Machine-Type monster: Target 1
Level 4 or lower Machine-Type monster in your Graveyard;
Special Summon that target. Its effects are negated. Destroy it
during the End Phase. (Secret Rare) |
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Rating: 2 out of 5 A weaker Monster Reborn or Call of the Haunted. |
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Hidden
Arsenal 7 (HA07-EN065) Evilswam Ouroboros |
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DARK | Dragon / Xyz / Effect | Rank 4 | ATK: 2750 DEF: 1950 |
Pendulum Scale: |
3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target. (Secret Rare) |
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Rating: 1 out of 5 If they wanted to be a Wind-Up monster, they didn't need to ask for so much. |
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Hidden
Arsenal 7 (HA07-EN064) Evilswam Ophion |
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DARK | Dragon / Xyz / Effect | Rank 4 | ATK: 2350 DEF: 1650 |
Pendulum Scale: |
2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand. (Secret Rare) |
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Rating: 2 out of 5 The first effect offers a bit of benefit, but the materials are a bit strict and it's not very strong. |
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Hidden
Arsenal 7 (HA07-EN063) Evilswam Thanatos |
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DARK | Fiend / Xyz / Effect | Rank 4 | ATK: 2350 DEF: 1350 |
Pendulum Scale: |
2 Level 4 DARK monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this face-up card is unaffected by other monster effects this turn. (Secret Rare) |
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Rating: 2 out of 5 I guess some protection is better than none, but 2/3 can take advantage and its stats are pretty low. |
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Hidden
Arsenal 7 (HA07-EN062) Constellar Ptolemy M7 |
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LIGHT | Machine / Xyz / Effect | Rank 6 | ATK: 2700 DEF: 2000 |
Pendulum Scale: |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If you do, its effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card to target 1 monster on the field or in either player's Graveyard; return that target to the hand. (Secret Rare) |
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Rating: 1 out of 5 With effects that bad, it doesn't really matter how you Xyz Summon it. |
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Hidden
Arsenal 7 (HA07-EN061) Constellar Praesepe |
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LIGHT | Machine / Xyz / Effect | Rank 4 | ATK: 2400 DEF: 800 |
Pendulum Scale: |
2 Level 4 "Constellar" monsters Once per turn, during the Damage Step of either player's turn, when a "Constellar" monster you control is attacking or being attacked: You can detach 1 Xyz Material from this card; that monster gains 1000 ATK, until the End Phase. (Secret Rare) |
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Rating: 2 out of 5 Works on itself, but Honest is better for all of them, and it's easily searched. |
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Hidden
Arsenal 7 (HA07-EN060) Tin Archduke |
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EARTH | Machine / Xyz / Effect | Rank 4 | ATK: 2200 DEF: 1200 |
Pendulum Scale: |
3 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls; change its battle position. (Flip Effects are not activated.) (Secret Rare) |
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Rating: 2 out of 5 A 3-time Stop-Defense basically. Not terrible, but most monsters won't truly be affected. |
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Hidden
Arsenal 7 (HA07-EN059) Gem-Knight Master Diamond |
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EARTH | Rock / Fusion / Effect | Level 9 | ATK: 2900 DEF: 2500 |
Pendulum Scale: |
3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name and original effect become the same as that banished monster's. (Secret Rare) |
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Rating: 1 out of 5 There's not a single monster it could grab that makes changing the effect worth it. |
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Hidden
Arsenal 7 (HA07-EN058) Gem-Knight Seraphinite |
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EARTH | Fairy / Fusion / Effect | Level 5 | ATK: 2300 DEF: 1400 |
Pendulum Scale: |
1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Material Monsters. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Super Rare) |
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Rating: 2 out of 5 More work, but becomes a Double Summon each turn with any monster. |
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Hidden
Arsenal 7 (HA07-EN057) Gishki Zielgigas |
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WATER | Aqua / Ritual / Effect | Level 10 | ATK: 3200 DEF: 0 |
Pendulum Scale: |
You can Ritual Summon this card with any "Gishki" Ritual Spell
Card. Once per turn: You can pay 1000 Life
Points; draw 1 card, and if you do, reveal it,
then, if it was a "Gishki" monster, shuffle 1 card from the
field into the Deck. (Secret Rare) |
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Rating: 1 out of 5 Looks like Steelswarm Hercules became a bad Ritual Monster since the last set's release. |
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Hidden
Arsenal 7 (HA07-EN056) Gishki Psychelone |
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WATER | Fiend / Ritual / Effect | Level 4 | ATK: 2150 DEF: 1650 |
Pendulum Scale: |
You can Ritual Summon this card with any "Gishki" Ritual Spell
Card. Once per turn: You can declare 1 Monster
Type and Attribute; look at 1 random card in
your opponent's hand, and if it is a monster of the declared
Type and Attribute, shuffle it into the Deck. Otherwise, return
it to the hand. (Super Rare) |
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Rating: 1 out of 5 I never thought I'd find a card worse than The Eye of Truth. |
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Hidden
Arsenal 7 (HA07-EN055) Sophia, Goddess of Rebirth |
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DARK | Fairy / Effect | Level 11 | ATK: 3600 DEF: 3400 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special
Summoned (from your hand) by banishing 1 face-up Ritual, Fusion,
Synchro, and Xyz Monster from anywhere on the field, and cannot
be Special Summoned by other ways. This card's Special Summon
cannot be negated. When this card is Special Summoned:
Banish all other cards from both players' hands,
fields, and Graveyards. Cards and effects cannot be activated in
response to this effect's activation. (Secret Rare) |
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Rating: 1 out of 5 It's more of a Goddess of Destruction because no one's cards are safe, and once it's out, there's nothing else. |
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Hidden
Arsenal 7 (HA07-EN054) Evilswarm Coppelia |
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DARK | Machine / Effect | Level 6 | ATK: 2450 DEF: 2050 |
Pendulum Scale: |
Cannot be Special Summoned. When this card leaves the field
because of your opponent's card (either by battle or by card
effect): You can target 1 face-up monster your
opponent controls; take control of that target
until your next End Phase. (Super Rare) |
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Rating: 2 out of 5 Can't revive it later, but it only takes 1 Tribute and once it's off the field, you get any monster you want. |
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Hidden
Arsenal 7 (HA07-EN053) Evilswarm Golem |
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DARK | Rock / Effect | Level 5 | ATK: 2150 DEF: 1250 |
Pendulum Scale: |
Once per turn: You can target 1 Level 5 or
higher non-DARK monster on the field; destroy
that target. (Super Rare) |
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Rating: 2 out of 5 The effect is free, but some of the big names in this game are DARK. |
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Hidden
Arsenal 7 (HA07-EN052) Evilswarm Salamandra |
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DARK | Dinosaur / Effect | Level 4 | ATK: 1850 DEF: 950 |
Pendulum Scale: |
Up to twice per turn: You can banish 1 monster
from your Graveyard; this card gains 300 ATK
until your opponent's next End Phase. (Super Rare) |
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Rating: 3 out of 5 This is certainly a proven member, and for places outside the Deck as well. |
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Hidden
Arsenal 7 (HA07-EN051) Evilswarm Thunderbird |
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DARK | Thunder / Effect | Level 4 | ATK: 1650 DEF: 1050 |
Pendulum Scale: |
During either player's turn, when a card or effect is activated
(except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use the effect of "Evilswarm Thunderbird" once per turn. (Secret Rare) |
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Rating: 1 out of 5 You're down a monster for a weak ATK boost. |
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Hidden
Arsenal 7 (HA07-EN050) Evilswarm Azzathoth |
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DARK | Reptile / Effect | Level 4 | ATK: 750 DEF: 1950 |
Pendulum Scale: |
FLIP: Target 1 Special Summoned monster on the
field; shuffle that target into the Deck. (Super Rare) |
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Rating: 2 out of 5 The DEF helps aid in the effect being used, but it's only against Special Summoned monsters. |
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Hidden
Arsenal 7 (HA07-EN049) Evilswarm Obliviwisp |
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DARK | Pyro / Effect | Level 4 | ATK: 450 DEF: 2050 |
Pendulum Scale: |
After damage calculation, if this card battles a monster:
Negate the effects of that monster (including in the Graveyard).
(Super Rare) |
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Rating: 3 out of 5 Even 2000 ATK won't be enough, and this shuts down their effect too. |
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Hidden
Arsenal 7 (HA07-EN048) Evilswarm Castor |
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DARK | Warrior / Effect | Level 4 | ATK: 1750 DEF: 550 |
Pendulum Scale: |
During the turn this card was Normal Summoned, you can Normal
Summon 1 "lswarm" monster in addition to your Normal Summon/Set.
(You can only gain this effect once per turn.) (Super Rare) |
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Rating: 2 out of 5 Not really more useful than Double Summon. |
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Hidden
Arsenal 7 (HA07-EN047) Constellar Antares |
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LIGHT | Machine / Effect | Level 6 | ATK: 2400 DEF: 900 |
Pendulum Scale: |
When this card is Normal or Special Summoned:
You can target 1 "Constellar" monster in your Graveyard;
add that target to your hand. (Super Rare) |
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Rating: 3 out of 5 Even the old Union monsters didn't have any LIGHT Machines this strong. |
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Hidden
Arsenal 7 (HA07-EN046) Constellar Alrescha |
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LIGHT | Warrior / Effect | Level 6 | ATK: 2200 DEF: 1200 |
Pendulum Scale: |
When this card is Normal Summoned: You can
Special Summon 1 "Constellar" monster from your hand in face-up
Defense Position. (Super Rare) |
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Rating: 2 out of 5 This hasn't been a great lineup so far so even this effect isn't that helpful. |
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Hidden
Arsenal 7 (HA07-EN045) Constellar Kaus |
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LIGHT | Beast-Warrior / Effect | Level 4 | ATK: 1800 DEF: 700 |
Pendulum Scale: |
Cannot be used as a Synchro Material Monster. Up to twice per
turn: You can target 1 "Constellar" monster on the field to
activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1. (Secret Rare) |
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Rating: 2 out of 5 1800 ATK? Check. Level 4 or less? Check. Many uses? Not really. The caviat has tainted a good record. |
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Hidden
Arsenal 7 (HA07-EN044) Constellar Acubens |
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LIGHT | Machine / Effect | Level 4 | ATK: 800 DEF: 2000 |
Pendulum Scale: |
When this card is Normal or Special Summoned:
All "Constellar" monsters you currently control gain 500 ATK.
(Super Rare) |
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Rating: 2 out of 5 Goes about as far as most monsters with this much DEF. The effect doesn't really matter. |
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Hidden
Arsenal 7 (HA07-EN043) Constellar Leonis |
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LIGHT | Beast / Effect | Level 3 | ATK: 1000 DEF: 1800 |
Pendulum Scale: |
During your Main Phase, you can Normal Summon 1 "Constellar"
monster in addition to your Normal Summon/Set.
(You can only gain this effect once per turn.) (Super Rare) |
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Rating: 2 out of 5 The Deck can't be that good if Konami allows these guys to be like Double Summon. |
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Hidden
Arsenal 7 (HA07-EN042) Constellar Rasalhague |
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LIGHT | Spellcaster / Effect | Level 2 | ATK: 900 DEF: 100 |
Pendulum Scale: |
You can Tribute this card; Special Summon 1 "Constellar"
monster from your hand or Graveyard in face-up Defense Position,
except "Constellar Rasalhague". (Super Rare) |
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Rating: 2 out of 5 There's one coming up with high DEF, but this isn't very good. |
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Hidden
Arsenal 7 (HA07-EN041) Constellar Siat |
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LIGHT | Fairy / Effect | Level 1 | ATK: 100 DEF: 1600 |
Pendulum Scale: |
If your opponent controls a monster and you control no monsters,
you can Special Summon this card (from your hand). Once per
turn: You can target 1 "Constellar" monster you control or in
your Graveyard; this card's Level becomes the
current Level of that monster. This card cannot be used as an
Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Constellar"
monster. (Super Rare) |
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Rating: 1 out of 5 That may open up the field for up to Level 7 or 8, but they have nothing good to use this for. |
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Hidden
Arsenal 7 (HA07-EN040) Gishki Natalia |
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WATER | Spellcaster / Spirit / Effect | Level 4 | ATK: 1800 DEF: 900 |
Pendulum Scale: |
Cannot be Special Summoned. During the End Phase of the turn
this card was Normal Summoned or flipped face-up:
Return it to the hand. When this card is Normal
Summoned or flipped face-up: You can target 1 "Gishki"
monster in your Graveyard; return that target
to the top of the Deck. (Super Rare) |
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Rating: 1 out of 5 There's no ATK or DEF that can make up for being a Spirit monster. |
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Hidden
Arsenal 7 (HA07-EN039) Gem-Knight Lazuli |
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EARTH | Rock / Effect | Level 1 | ATK: 600 DEF: 100 |
Pendulum Scale: |
If this card is sent to the Graveyard by a card effect:
You can target 1 Normal Monster in your Graveyard;
add that target to your hand. (Super Rare) |
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Rating: 1 out of 5 Skip this card and use Call of the Haunted. |
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Hidden
Arsenal 7 (HA07-EN038) Gearspring Spirit |
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DARK | Machine / Effect | Level 8 | ATK: 100 DEF: 100 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be
Special Summoned (from your hand) by having only Machine-Type
monsters in your Graveyard (min. 1). Once per turn:
You can target 1 face-up monster your opponent controls;
its ATK becomes 0 until the End Phase. (Super Rare) |
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Rating: 1 out of 5 Melt this guy down so the good machines like Ancient Gear Golem can be upgraded. |
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Hidden
Arsenal 7 (HA07-EN037) Tin Goldfish |
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WATER | Machine / Effect | Level 4 | ATK: 800 DEF: 2000 |
Pendulum Scale: |
When this card is Normal Summoned: You can
Special Summon 1 Level 4 monster from your hand. (Super Rare) |
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Rating: 2 out of 5 Limited to Level 4 monsters, but has high DEF at least. Normal Summoning it is quite the risk for that though. |
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Hidden
Arsenal 7 (HA07-EN036) Aye-Iron |
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EARTH | Machine / Effect | Level 4 | ATK: 1600 DEF: 1800 |
Pendulum Scale: |
Once per turn: You can have this card gain 400
ATK. This card cannot attack the turn you activate this effect.
(Super Rare) |
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Rating: 2 out of 5 2000 ATK is already available for Level 4 monsters with few drawbacks, but this also has 1800 DEF at least. |
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Hidden
Arsenal 7 (HA07-EN035) D.D. Jet Iron |
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LIGHT | Machine / Effect | Level 10 | ATK: 4000 DEF: 0 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be
Special Summoned (from your hand) by sending 1 "D.D. Esper Star
Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer
the Giant" from your hand and/or face-up from your side of the
field to the Graveyard. You can Tribute this card to target 1
"D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast
Gairuda" and "Ironhammer the Giant" in your Graveyard;
Special Summon those targets. (Super Rare) |
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Rating: 1 out of 5 There's a lot of kinks to iron out with this. |
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Hidden
Arsenal 7 (HA07-EN034) Ironhammer the Giant |
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EARTH | Rock / Effect | Level 8 | ATK: 900 DEF: 3500 |
Pendulum Scale: |
If you control "D.D. Esper Star Sparrow", "Beast-Warrior Puma"
and "Phoenix Beast Gairuda", you can Special Summon this card
(from your hand). While this card is face-up on the field, it
cannot change its battle position. Once per turn:
You can target 1 monster you control; it can
attack your opponent directly this turn. (Super Rare) |
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Rating: 2 out of 5 Getting it in Defense Mode isn't going to be easy, but it offers one good perk once it's there. |
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Hidden
Arsenal 7 (HA07-EN033) Phoenix Beast Gairuda |
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WIND | Winged Beast / Effect | Level 6 | ATK: 2500 DEF: 1200 |
Pendulum Scale: |
If this card attacks an opponent's monster, this card gains 300
ATK during the Damage Step only. (Super Rare) |
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Rating: 3 out of 5 The boost is pretty much nothing, but it's got high ATK for a Level 6 monster and nothing holding it back. |
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Hidden
Arsenal 7 (HA07-EN032) Beast-Warrior Puma |
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LIGHT | Beast-Warrior / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
You can Tribute this card; add 1 "D.D. Esper
Star Sparrow" from your Deck or Graveyard to your hand. (Super Rare) |
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Rating: 1 out of 5 The Sparrow cannot be blamed for how far his cards have fallen, but it's also possible they had weak opposition. |
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Hidden
Arsenal 7 (HA07-EN031) D.D. Esper Star Sparrow |
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LIGHT | Warrior / Effect | Level 10 | ATK: 3000 DEF: 1500 |
Pendulum Scale: |
There can only be 1 face-up "D.D. Esper Star Sparrow" on the
field. Your opponent cannot target other monsters you control
with effects or for attacks. When an opponent's monster declares
a direct attack while this card is in your Graveyard:
You can Special Summon this card from your Graveyard in face-up
Defense Position. If you do, banish it when it leaves the field.
(Secret Rare) |
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Rating: 1 out of 5 Limited to one copy on the field entirely, and then reviving it puts it in Defense Mode, if you even get there. |
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Hidden
Arsenal 7 (HA07-EN030) Infestation Infection |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can shuffle 1 "lswarm"
monster from your hand or face-up from your side of the field
into the Main Deck; add 1 "lswarm" monster from
your Deck to your hand. (Secret Rare) |
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Rating: 1 out of 5 The Deck has been contaminated with bad ideas. |
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Hidden
Arsenal 7 (HA07-EN029) Dust Storm of Gusto |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent cannot activate cards or effects when "Gusto"
monsters you control declare their attacks this turn. (Super Rare) |
||||
Rating: 1 out of 5 There's no need when they have bad effects and even worse stats. |
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Hidden
Arsenal 7 (HA07-EN028) Fragment Fusion |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Banish from your Graveyard the Fusion Material Monsters that are
listed on a "Gem-Knight" Fusion Monster Card, then Special
Summon that Fusion Monster from your Extra Deck. (This Special
Summon is treated as a Fusion Summon.) Destroy it during the End
Phase. (Super Rare) |
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Rating: 1 out of 5 Avoid the mess and just use regular Poly. |
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Hidden
Arsenal 7 (HA07-EN027) Constellar Star Chart |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, when a "Constellar" Xyz Monster(s) is Special
Summoned to your side of the field (except during the Damage
Step): You can draw 1 card. (Secret Rare) |
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Rating: 2 out of 5 Some are okay with this. |
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Hidden
Arsenal 7 (HA07-EN026) Gishki Photomirror |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any "Gishki" Ritual
Monster. You must also pay Life Points equal to the Level of the
Ritual Summoned monster x 500 (when this card resolves). (Super Rare) |
||||
Rating: 1 out of 5 There's no logic to these Ritual Spells at all. |
||||
Hidden
Arsenal 7 (HA07-EN025) Molten Conduction Field |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 2 "Laval" monsters from your Deck to the Graveyard. (Secret Rare) |
||||
Rating: 1 out of 5 Lavals are useless no matter where you place them. |
||||
Hidden
Arsenal 7 (HA07-EN024) Evilswam Bahamut |
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DARK | Dragon / Xyz / Effect | Rank 4 | ATK: 2350 DEF: 1350 |
Pendulum Scale: |
2 Level 4 "lswarm" monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster your opponent controls; discard 1 "lswarm" monster, and if you do, take control of that opponent's monster. (Secret Rare) |
||||
Rating: 2 out of 5 Stealing monsters often comes with a catch these days, and this has two. |
||||
Hidden
Arsenal 7 (HA07-EN023) Evilswam Nightmare |
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DARK | Fiend / Xyz / Effect | Rank 4 | ATK: 950 DEF: 1950 |
Pendulum Scale: |
2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; change that Special Summoned monster(s) to face-down Defense Position. (Super Rare) |
||||
Rating: 2 out of 5 The affected monsters basically can't do anything, but this has no way to take advantage. |
||||
Hidden
Arsenal 7 (HA07-EN022) Constellar Pleiades |
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LIGHT | Warrior / Xyz / Effect | Rank 5 | ATK: 2500 DEF: 1500 |
Pendulum Scale: |
2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 card on the field; return that target to the hand. (Secret Rare) |
||||
Rating: 1 out of 5 You can't even rely on the higher Ranked Xyz Monsters to have good effects. |
||||
Hidden
Arsenal 7 (HA07-EN021) Constellar Hyades |
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LIGHT | Beast-Warrior / Xyz / Effect | Rank 3 | ATK: 1900 DEF: 1100 |
Pendulum Scale: |
2 Level 3 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Defense Position. (Secret Rare) |
||||
Rating: 2 out of 5 Actually not too bad, moreso than Book of Eclipse. |
||||
Hidden
Arsenal 7 (HA07-EN020) Daigusto Emeral |
||||
WIND | Rock / Xyz / Effect | Rank 4 | ATK: 1800 DEF: 800 |
Pendulum Scale: |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your Graveyard; Special Summon that target. (Secret Rare) |
||||
Rating: 2 out of 5 The ATK and effects are in the right place, but this is an Xyz Monster so it requires more. |
||||
Hidden
Arsenal 7 (HA07-EN019) Lavalval Chain |
||||
FIRE | Sea Serpent / Xyz / Effect | Rank 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale: |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ● Send 1 card from your Deck to the Graveyard. ● Choose 1 monster from your Deck and place it on top of your Deck. (Secret Rare) |
||||
Rating: 2 out of 5 Both effects are helpful, but those stats are pretty low for 2 monsters. |
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Hidden
Arsenal 7 (HA07-EN018) Gem-Knight Zirconia |
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EARTH | Rock / Fusion | Level 8 | ATK: 2900 DEF: 2500 |
Pendulum Scale: |
1 "Gem-Knight" monster + 1 Rock-Type monster (Super Rare) |
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Rating: 1 out of 5 Has Konami forgotten what era of Dueling we're in? |
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Hidden
Arsenal 7 (HA07-EN017) Evigishki Levianima |
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WATER | Aqua / Ritual / Effect | Level 8 | ATK: 2700 DEF: 1500 |
Pendulum Scale: |
You can Ritual Summon this card with any "Gishki" Ritual Spell
Card. When this card declares an attack: Draw 1 card, and if you
do, reveal it, then if it was a "Gishki" monster, look at 1
random card in your opponent's hand. (Secret Rare) |
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Rating: 2 out of 5 The drawn card stays in your hand regardless of what it is, which is something at least. |
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Hidden
Arsenal 7 (HA07-EN016) Evilswarm Hraesvelg |
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DARK | Winged Beast / Effect | Level 4 | ATK: 1150 DEF: 1850 |
Pendulum Scale: |
FLIP: Target 1 face-up card your opponent
controls; return that target to the hand. (Super Rare) |
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Rating: 2 out of 5 Pretty bad effect, but it has relatively high DEF. |
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Hidden
Arsenal 7 (HA07-EN015) Evilswarm Mandragora |
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DARK | Plant / Effect | Level 4 | ATK: 1550 DEF: 1450 |
Pendulum Scale: |
If your opponent controls more monsters than you do, you can
Special Summon this card (from your hand). (Super Rare) |
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Rating: 1 out of 5 This isn't likely going to overcome the opposition you have, and Cyber Dragon can do better. |
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Hidden
Arsenal 7 (HA07-EN014) Evilswarm O'lantern |
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DARK | Pyro / Effect | Level 4 | ATK: 1650 DEF: 1250 |
Pendulum Scale: |
You can Tribute this card to target 1 face-up monster your
opponent controls; destroy that target. (Super Rare) |
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Rating: 1 out of 5 Copied the wrong monster to be successful. |
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Hidden
Arsenal 7 (HA07-EN013) Evilswarm Ketos |
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DARK | Aqua / Effect | Level 4 | ATK: 1750 DEF: 1050 |
Pendulum Scale: |
You can Tribute this card to target 1 Spell/Trap
Card your opponent controls; destroy that
target. (Super Rare) |
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Rating: 1 out of 5 For just 1 Tribute with Mobius, you get up to 2 Spell and Trap Cards destroyed and high ATK. |
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Hidden
Arsenal 7 (HA07-EN012) Evilswarm Zahak |
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DARK | Dragon / Effect | Level 4 | ATK: 1850 DEF: 850 |
Pendulum Scale: |
When this face-up card on the field is destroyed by your
opponent's card (either by battle or by card effect) and sent to
the Graveyard: Target 1 face-up Special
Summoned Level 5 or higher monster on the field;
destroy that target. (Super Rare) |
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Rating: 3 out of 5 The effect is pretty much useless in an Xyz Summoning era, but the ATK and Level are good as is. |
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Hidden
Arsenal 7 (HA07-EN011) Evilswarm Heliotrope |
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DARK | Rock / Normal | Level 4 | ATK: 1950 DEF: 650 |
Pendulum Scale: |
.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof
gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT
"!etanimretxE !etacidarE !etanimilE" (Super Rare) |
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Rating: 3 out of 5 Flavor text can be written any which way if the ATK and Level are this good. |
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Hidden
Arsenal 7 (HA07-EN010) Constellar Virgo |
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LIGHT | Fairy / Effect | Level 5 | ATK: 2300 DEF: 1600 |
Pendulum Scale: |
When this card is Normal Summoned: You can
Special Summon 1 Level 5 "Constellar" monster from your hand in
face-up Defense Position. (Super Rare) |
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Rating: 2 out of 5 Specific, but useful for Rank 5s. |
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Hidden
Arsenal 7 (HA07-EN009) Constellar Zubeneschamali |
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LIGHT | Machine / Effect | Level 5 | ATK: 2100 DEF: 1400 |
Pendulum Scale: |
When this card is Normal or Special Summoned:
You can add 1 "Constellar" monster from your Deck to your hand.
(Secret Rare) |
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Rating: 2 out of 5 Better off Special Summoning it. |
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Hidden
Arsenal 7 (HA07-EN008) Constellar Pollux |
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LIGHT | Warrior / Effect | Level 4 | ATK: 1700 DEF: 600 |
Pendulum Scale: |
During the turn this card was Normal Summoned, you can Normal
Summon 1 "Constellar" monster in addition to your Normal Summon/Set.
(You can only gain this effect once per turn.) (Super Rare) |
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Rating: 2 out of 5 While weak, the effect can certainly help a bit. |
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Hidden
Arsenal 7 (HA07-EN007) Constellar Algiedi |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1600 DEF: 1400 |
Pendulum Scale: |
When this card is Normal Summoned: You can
Special Summon 1 Level 4 "Constellar" monster from your hand.
(Super Rare) |
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Rating: 2 out of 5 So far, nothing really stellar about these guys. |
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Hidden
Arsenal 7 (HA07-EN006) Constellar Aldebaran |
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LIGHT | Beast-Warrior / Effect | Level 3 | ATK: 1300 DEF: 800 |
Pendulum Scale: |
When this card is Normal Summoned: You can
Special Summon 1 Level 3 "Constellar" monster from your hand.
(Super Rare) |
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Rating: 1 out of 5 A slightly stronger Marauding Captain that is also more specific. |
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Hidden
Arsenal 7 (HA07-EN005) Constellar Sheratan |
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LIGHT | Beast / Effect | Level 3 | ATK: 700 DEF: 1900 |
Pendulum Scale: |
When this card is Normal Summoned: You can add
1 "Constellar" monster from your Deck to your hand. (Super Rare) |
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Rating: 2 out of 5 While it's open to the entire crop of monsters, less than half are worth Normal Summoning this for. Use its DEF. |
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Hidden
Arsenal 7 (HA07-EN004) Gusto Griffin |
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WIND | Winged Beast / Effect | Level 2 | ATK: 800 DEF: 300 |
Pendulum Scale: |
If this card is sent from the hand to your Graveyard:
You can Special Summon 1 "Gusto" monster from your
Deck. You can
only use the effect of "Gusto Griffin" once per turn. (Super Rare) |
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Rating: 1 out of 5 It'd be ideal for the Deck, but the members are bad. |
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Hidden
Arsenal 7 (HA07-EN003) Gishki Avance |
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WATER | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale: |
Once per turn: You can choose 1 "Gishki"
monster in your Deck and place it on top of your Deck. (Super Rare) |
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Rating: 1 out of 5 We took Deep Diver and made it worse. |
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Hidden
Arsenal 7 (HA07-EN002) Laval Phlogis |
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FIRE | Pyro / Effect | Level 4 | ATK: 1700 DEF: 800 |
Pendulum Scale: |
When this card is sent to the Graveyard: All
face-up "Laval" monsters you currently control gain 300 ATK.
(Super Rare) |
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Rating: 1 out of 5 Perfectly harmless to give that weak boost whenever it's sent to the Graveyard, and that's useless. |
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Hidden
Arsenal 7 (HA07-EN001) Gem-Knight Sardonyx |
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EARTH | Pyro / Gemini / Effect | Level 4 | ATK: 1800 DEF: 900 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it become an Effect
Monster with this effect. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Gem-Knight" card from your Deck to your hand. (Super Rare) |
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Rating: 3 out of 5 A much better start than the previous pack, and one worthwhile in quite a few places. |