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Clash of Rebellions (CORE-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Clash_of_Rebellions_(TCG-EN-1E) |
Clash of
Rebellions (CORE-EN099) Secret Blast TRAP / Normal Trap Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. (Common) |
Rating: 2 out of 5 A lot like Secret Barrel and D.D. Dynamite, but with higher damage at least. |
Clash of
Rebellions (CORE-EN098) Tatsunoko WATER / Synchro Monster / Level 3 / ATK 1700 / DEF 500 (Wyrm / Synchro / Tuner / Effect) 1 Tuner + 1 or more non-Tuner monsters If this Synchro Summoned monster would be used as a Synchro Material, 1 monster in your hand can be used as 1 of the other Synchro Materials. Unaffected by other monsters' effects. (Secret Rare) |
Rating: 2 out of 5 A lot of work for basically a weak Tuner monster, but the first effect is okay. |
Clash of
Rebellions (CORE-EN097) Mandragon EARTH / Pendulum Monster / Level 5 / ATK 2500 / DEF 1000 / Scale 2 and Scale 2 Pendulum Text None |
(Plant / Pendulum / Normal) This mandragora harbors the soul of a sorrowful dragon. The cursed tones of its wailing cause both fear and despair. (Rare) |
Rating: 4 out of 5 Twice as good as Dragong, which was lacking in the stat departments. |
Clash of
Rebellions (CORE-EN096) Dragong EARTH / Pendulum Monster / Level 4 / ATK 500 / DEF 2100 / Scale 7 and Scale 7 Pendulum Text None |
(Machine / Pendulum / Normal) This gong harbors the soul of an untamed dragon. It soars though the skies with an incredible roar, marshaling all those who hear this call to battle. (Rare) |
Rating: 2 out of 5 Not much better than a regular monster with those stats and Level. |
Clash of
Rebellions (CORE-EN095) Hi-Speedroid Kendama WIND / Synchro Monster / Level 6 / ATK 2200 / DEF 1600 (Machine / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn. ● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent. ● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect. (Ultra Rare) |
Rating: 2 out of 5 Only slightly stronger than Level 4 monsters that deal piercing damage. |
Clash of
Rebellions (CORE-EN094) Superheavy Samurai Ogre Shutendoji EARTH / Synchro Monster / Level 6 / ATK 500 / DEF 2500 (Machine / Synchro / Effect) 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls. (Super Rare) |
Rating: 2 out of 5 If this were Shrek, it wouldn't have been the succcess it ended up being. |
Clash of
Rebellions (CORE-EN093) Performapal Salutiger EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 500 (Beast / Effect) When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn. (Common) |
Rating: 1 out of 5 Almost like it knows it's going to die in short order. |
Clash of
Rebellions (CORE-EN092) Absorb Fusion SPELL / Normal Spell Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters. (Ultra Rare) |
Rating: 2 out of 5 Helps prepare for the Fusion Summon it brings with it. The Fusion Monsters aren't great though. |
Clash of
Rebellions (CORE-EN091) Escher the Frost Vassal WATER / Effect Monster / Level 4 / ATK 800 / DEF 1000 (Aqua / Effect) If your opponent controls 2 or more cards in their Spell & Trap Zone, you can Special Summon this card (from your hand). (Rare) |
Rating: 1 out of 5 Mobius must've had a kid in the last year, but it's way worse. |
Clash of
Rebellions (CORE-EN090) Performapal Silver Claw DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 700 / Scale 5 and Scale 5 Pendulum Text All "Performapal" monsters you control gain 300 ATK. |
(Beast / Pendulum / Effect) If this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK until the end of the Battle Phase. (Common) |
Rating: 3 out of 5 The effects and Scale are definite busts, but the ATK and Level sure aren't. |
Clash of
Rebellions (CORE-EN089) Kyoutou Waterfront SPELL / Field Spell Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. (Common) |
Rating: 1 out of 5 All is quiet on this waterfront. |
Clash of
Rebellions (CORE-EN088) Kumongous, the Sticky String Kaiju EARTH / Effect Monster / Level 7 / ATK 2400 / DEF 2500 (Insect / Effect) You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated. (Rare) |
Rating: 1 out of 5 Like some knockoff of Spider Man. |
Clash of
Rebellions (CORE-EN087) Dogoran, the Mad Flame Kaiju FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1200 (Dinosaur / Effect) You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn you activate this effect. (Rare) |
Rating: 2 out of 5 Ideal, except for the fact that you can only control 1. |
Clash of
Rebellions (CORE-EN086) Kozmotown SPELL / Field Spell Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. (Rare) |
Rating: 1 out of 5 They're not in Kansas or any of the 50 states. They're in the middle of nowhere. |
Clash of
Rebellions (CORE-EN085) Kozmo Forerunner LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 1400 (Machine / Effect) Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck. (Rare) |
Rating: 2 out of 5 A few hundred more ATK points, and it'd be grounds for a 3, but it comes up a bit short. |
Clash of
Rebellions (CORE-EN084) Kozmo Sliprider LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 800 (Machine / Effect) If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck. (Rare) |
Rating: 2 out of 5 All this can bring out is Goodwitch, which is good, but hinders this card's uses entirely. |
Clash of
Rebellions (CORE-EN083) Kozmo Goodwitch LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Psychic / Effect) During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. (Super Rare) |
Rating: 3 out of 5 Dorothy Farmgirl will need them for protection until her friends arrive, but you're already in good hands. |
Clash of
Rebellions (CORE-EN082) Kozmo Farmgirl LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 1000 (Psychic / Effect) During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand. (Ultra Rare) |
Rating: 2 out of 5 The ruby slippers have become a robe of pretty bad stats and effects. |
Clash of
Rebellions (CORE-EN081) Extinction on Schedule TRAP / Normal Trap During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. (Common) |
Rating: 1 out of 5 The extinction part is going to run quite a bit late for the fee you're paying. |
Clash of
Rebellions (CORE-EN080) Side Effects? TRAP / Normal Trap Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect. (Short Print Common) |
Rating: 1 out of 5 There's no question that this has side effects and they take away from the Life Points you're getting. |
Clash of
Rebellions (CORE-EN079) Extra Buck TRAP / Continuous Trap Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the Graveyard; draw 2 cards. (Rare) |
Rating: 1 out of 5 This tiny bank account will be gone before you can take even 1 benefit. |
Clash of
Rebellions (CORE-EN078) Balance of Judgment TRAP / Normal Trap If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn. (Common) |
Rating: 2 out of 5 It's pretty safe to say you will meet these conditions rather easily with how other Duelists play. |
Clash of
Rebellions (CORE-EN077) Ferret Flames TRAP / Normal Trap If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP. (Common) |
Rating: 1 out of 5 You're the one in danger, but you don't even get to choose which monsters the opponent returns. |
Clash of
Rebellions (CORE-EN076) Storming Mirror Force TRAP / Normal Trap When an opponent's monster declares an attack: Return all face-up Attack Position monsters your opponent controls to the hand. (Secret Rare) |
Rating: 1 out of 5 You'll be back where you were by next turn. |
Clash of
Rebellions (CORE-EN075) Dried Winds TRAP / Continuous Trap If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn. (Super Rare) |
Rating: 1 out of 5 Much like a drought, nothing grows and nothing of value can be done. |
Clash of
Rebellions (CORE-EN074) Humid Winds TRAP / Continuous Trap You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn. (Common) |
Rating: 1 out of 5 The payment is twice the reward. |
Clash of
Rebellions (CORE-EN073) Igknight Burst TRAP / Continuous Trap Once per turn, during your Main Phase: You can destroy up to 3 other "Igknight" cards you control, then return an equal number of cards your opponent controls to the hand. If this card is sent to the Graveyard: You can add 1 face-up "Igknight" Pendulum Monster from your Extra Deck to your hand. (Rare) |
Rating: 1 out of 5 This is a really bad way to return opponent's cards to the hand. |
Clash of
Rebellions (CORE-EN072) Return of the Red-Eyes TRAP / Continuous Trap If you control a "Red-Eyes" monster, except "Red-Eyes B. Chick": You can target 1 Normal Monster in your Graveyard; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn. (Common) |
Rating: 2 out of 5 Darkness Metal is the natural choice, and you can at least revive any Normal Monster in the Grave. |
Clash of
Rebellions (CORE-EN071) Trick Box TRAP / Normal Trap If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's side of the field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner. (Common) |
Rating: 1 out of 5 Likely filled with all the oldest tricks in the book that everyone's seen a million times. |
Clash of
Rebellions (CORE-EN070) Raptor's Gust TRAP / Counter Trap When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate that activation, and if you do, destroy that card. (Common) |
Rating: 1 out of 5 A gust too weak to even bring down a house of paper or cards. |
Clash of
Rebellions (CORE-EN069) Raidraptor - Return TRAP / Normal Trap If a "Raidraptor" monster you control is destroyed by battle: Target 1 "Raidraptor" monster in your Graveyard; add it to your hand. If a face-up "Raidraptor" monster(s) you control is destroyed by card effect: You can banish this card from your Graveyard; add 1 "Raidraptor" card from your Deck to your hand. You can only use this effect of "Raidraptor - Return" once per turn. (Common) |
Rating: 1 out of 5 Return the card itself for just about anything generic. |
Clash of
Rebellions (CORE-EN068) Brilliant Spark TRAP / Normal Trap If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn. (Common) |
Rating: 2 out of 5 2nd effect is a bit costly, but the first at least deals the destroyed monster's full ATK. |
Clash of
Rebellions (CORE-EN067) Chicken Game SPELL / Field Spell The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation. (Short Print Common) |
Rating: 1 out of 5 The best you can do for the fee is draw 1 card. We have Jar of Greed or better. |
Clash of
Rebellions (CORE-EN066) Wavering Eyes SPELL / Quick-Play Spell Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect. ● 1 or more: Inflict 500 damage to your opponent. ● 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand. ● 3 or more: You can banish 1 card on the field. ● 4: You can add 1 "Wavering Eyes" from your Deck to your hand. (Common) |
Rating: 2 out of 5 No need to pick the one that applies directly, but it's hardly a good idea to destroy your Pendulum Monsters. |
Clash of
Rebellions (CORE-EN065) Mistaken Arrest SPELL / Quick-Play Spell Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them. (Secret Rare) |
Rating: 1 out of 5 The only mistake is using this over Rai-Oh, which boasts high ATK and works with Honest. |
Clash of
Rebellions (CORE-EN064) Back-Up Rider SPELL / Normal Spell Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn. (Common) |
Rating: 2 out of 5 The effect only lasts one turn, but it's among the highest boosts a card has ever offered. |
Clash of
Rebellions (CORE-EN063) Void Imagination SPELL / Continuous Spell "Infernoid" monsters you control whose original Levels are 2 or higher become Level 1 and all battle damage they inflict to your opponent is halved. You can send this card to the Graveyard; Fusion Summon 1 "Infernoid" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, and you do not, you can also use up to 6 monsters in your Deck as Fusion Materials. (Super Rare) |
Rating: 1 out of 5 Unfortunately Infernoids are not imaginary. |
Clash of
Rebellions (CORE-EN062) Aroma Garden SPELL / Field Spell Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. (Common) |
Rating: 1 out of 5 Dead or dying plants as far as the eye can see. |
Clash of
Rebellions (CORE-EN061) Ignition Phoenix SPELL / Field Spell All "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. (Common) |
Rating: 1 out of 5 The only ignition is a puff of smoke and nothing as a result. |
Clash of
Rebellions (CORE-EN060) Cards of the Red Stone SPELL / Normal Spell Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn. (Ultra Rare) |
Rating: 1 out of 5 Red stones are far less valuable than White stones apparently. |
Clash of
Rebellions (CORE-EN059) Red-Eyes Fusion SPELL / Normal Spell Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or your side of the field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. (Super Rare) |
Rating: 0 out of 5 There's no bonus effect to use this for Archfiend Black Skull Dragon or anything else. |
Clash of
Rebellions (CORE-EN058) Bubble Barrier SPELL / Continuous Spell Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control. (Common) |
Rating: 1 out of 5 Performages and Performapals are a lot alike, for all the wrong reasons. |
Clash of
Rebellions (CORE-EN057) Rank-Up-Magic Raptor's Force SPELL / Quick-Play Spell If a "Raidraptor" Xyz Monster was destroyed and sent to the Graveyard this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) (Common) |
Rating: 1 out of 5 Here's a prime example of how to get into the top 3 worst Rank-Up-Magic cards in the game. |
Clash of
Rebellions (CORE-EN056) Brilliant Fusion SPELL / Continuous Spell When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but change its ATK and DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell Card; the monster Special Summoned by this card's effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn. (Super Rare) |
Rating: 0 out of 5 An Archetype-specific Fusion Summoning card that also hinders the Fusion Monster. |
Clash of
Rebellions (CORE-EN055) Pianissimo SPELL / Quick-Play Spell Target 1 face-up monster you control; this turn, that face-up monster's original ATK becomes 100, also that face-up monster cannot be destroyed by battle or card effects. (Common) |
Rating: 1 out of 5 Just what makes Konami think this is a wise trade-off? Darkworld Shackles does so much better for you. |
Clash of
Rebellions (CORE-EN054) Red-Eyes Flare Metal Dragon DARK / Xyz Monster / Rank 7 / ATK 2800 / DEF 2400 (Dragon / Xyz / Effect) 2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
Rating: 1 out of 5 The cover card continues to be a letdown despite how rare it is in the booster set. |
Clash of
Rebellions (CORE-EN053) Performage Trapeze Magician LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 2000 (Spellcaster / Xyz / Effect) 2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from your Deck. (Rare) |
Rating: 2 out of 5 Decent stats for its Rank, but let's be honest, it's pretty bad apart from the first effect. |
Clash of
Rebellions (CORE-EN052) D/D/D Marksman King Tell DARK / Xyz Monster / Rank 5 / ATK 2300 / DEF 2000 (Fiend / Xyz / Effect) 2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard. (Rare) |
Rating: 1 out of 5 I can tell this is another example of why D/D Decks are more like F/F monsters. |
Clash of
Rebellions (CORE-EN051) Odd-Eyes Rebellion Dragon DARK / Pendulum Monster / Rank 7 / ATK 3000 / DEF 2500 / Scale 4 and Scale 4 Pendulum Text Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. |
(Dragon / Xyz / Pendulum / Effect) 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card is Xyz Summoned by using an Xyz Monster as a Material: Destroy as many Level 7 or lower monsters your opponent controls as possible, inflict 1000 damage to your opponent for each card destroyed, and if you do, this card can make 3 attacks during each Battle Phase this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy as many cards in your Pendulum Zones as possible (min. 1), and if you do, place this card in your Pendulum Zone. (Secret Rare) & (Ultimate Rare) |
Rating: 2 out of 5 Konami is playing hardball with the first Xyz Pendulum Monster, and that really lowers its rating and uses. |
Clash of
Rebellions (CORE-EN050) Ignister Prominence, the Blasting Dracoslayer FIRE / Synchro Monster / Level 8 / ATK 2850 / DEF 0 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 There's just nothing that makes this card's high rarity worthwhile. |
Clash of
Rebellions (CORE-EN049) Infernoid Tierra FIRE / Fusion Monster / Level 11 / ATK 3400 / DEF 3600 (Fiend / Fusion / Effect) "Infernoid Onuncu" + "Infernoid Devyaty" + 1 or more "Infernoid" monsters When this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon; ● 3 or more: Each player sends 3 cards from their Extra Deck to the Graveyard. ● 5 or more: Each player sends the top 3 cards of their Deck to the Graveyard. ● 8 or more: Each player returns up to 3 of their banished cards to the Graveyard. ● 10 or more: Each player sends their entire hand to the Graveyard. (Ultra Rare) & (Ultimate Rare) |
Rating: 1 out of 5 Here's what the whole Archetype has been leading up to, one giant disappointment. |
Clash of
Rebellions (CORE-EN048) Archfiend Black Skull Dragon DARK / Fusion Monster / Level 9 / ATK 3200 / DEF 2500 (Dragon / Fusion / Effect) 1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck. (Ultra Rare) & (Ultimate Rare) |
Rating: 4 out of 5 The original has been converted into an even bigger powerhouse than it already was. |
Clash of
Rebellions (CORE-EN047) Gem-Kniht Lady Brilliant Diamond EARTH / Fusion Monster / Level 10 / ATK 3400 / DEF 2000 (Rock / Fusion / Effect) 3 "Gem-Knight" monsters Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Brilliant Diamond(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster you control to the Graveyard, and if you do, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. (Ultra Rare) |
Rating: 1 out of 5 About as brilliant and useful as a dead lightbulb. |
Clash of
Rebellions (CORE-EN046) D/D/D Oracle King d'Arc DARK / Fusion Monster / Level 7 / ATK 2800 / DEF 2000 (Fiend / Fusion / Effect) 2 "D/D" monsters Any effect that would inflict damage to you makes you gain that much LP, instead. (Rare) |
Rating: 1 out of 5 All they did was make it a worse version of Prime Material Dragon. |
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Rebellions (CORE-EN045) Retaliating "C" EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1400 (Insect / Effect) During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"". (Short Print Common) |
Rating: 1 out of 5 It's pretty hard to retaliate when you have only 1400 ATK and DEF and no means to destroy other monsters. |
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Rebellions (CORE-EN044) Deskbot 005 EARTH / Pendulum Monster / Level 5 / ATK 500 / DEF 500 / Scale 10 and Scale 10 Pendulum Text You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. |
(Machine / Pendulum / Effect) If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; Special Summon it. You can only use this effect of "Deskbot 005" once per turn. (Common) |
Rating: 1 out of 5 Adding Levels is NOT going to make this Archetype any better. |
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Rebellions (CORE-EN043) Toon Cyber Dragon LIGHT / Effect Monster / Level 5 / ATK 2100 / DEF 1600 (Machine / Toon / Effect) If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. (Rare) |
Rating: 1 out of 5 What is a worse Cyber Dragon going to accomplish? |
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Rebellions (CORE-EN042) Archfiend Eccentrick LIGHT / Pendulum Monster / Level 3 / ATK 800 / DEF 1000 / Scale 7 and Scale 7 Pendulum Text You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. |
(Fiend / Pendulum / Effect) You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn. (Secret Rare) |
Rating: 2 out of 5 Only useful for its Pendulum Scale, but still better than the other Archfiends from DCR. |
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Rebellions (CORE-EN041) Magical Abductor EARTH / Pendulum Monster / Level 4 / ATK 1700 / DEF 1400 / Scale 3 and Scale 3 Pendulum Text Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand. |
(Spellcaster / Pendulum / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster-Type monster from your Deck to your hand. (Rare) |
Rating: 2 out of 5 Looks like an updated version of Magical Exemplar, and it's actually not too bad. |
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Rebellions (CORE-EN040) Bird of Paradise Lost DARK / Effect Monster / Level 8 / ATK 2700 / DEF 1500 (Wyrm / Tuner / Effect) This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. Once per turn: You can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls; take control of it until the End Phase. (Common) |
Rating: 2 out of 5 Not going to have much use outside a Deck of Tuners. |
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Rebellions (CORE-EN039) Infernoid Decatron FIRE / Effect Monster / Level 1 / ATK 500 / DEF 200 (Fiend / Tuner / Effect) If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects. (Super Rare) |
Rating: 2 out of 5 At least it's not total garbage like the rest of the Archetype. |
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Rebellions (CORE-EN038) Aroma Jar WIND / Effect Monster / Level 1 / ATK 500 / DEF 400 (Rock / Flip / Effect) If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. (Common) |
Rating: 3 out of 5 The first effect helps keep the 2nd one going, which is quite rare for Effect Monsters as a whole. |
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Rebellions (CORE-EN037) Aromage Bergamot FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1800 (Plant / Effect) While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn. (Rare) |
Rating: 3 out of 5 Good for a few decks, and LP Gain gets even more done with it. |
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Rebellions (CORE-EN036) Aromage Rosemary WATER / Effect Monster / Level 4 / ATK 1800 / DEF 700 (Plant / Effect) While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position. (Ultra Rare) |
Rating: 3 out of 5 While not worth its rarity, it's still leagues better than the last two members. |
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Rebellions (CORE-EN035) Aromage Cananga EARTH / Effect Monster / Level 3 / ATK 1400 / DEF 1000 (Plant / Effect) While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand. (Common) |
Rating: 1 out of 5 Such a condition for both effects should do more considering how rare it is to have either condition met. |
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Rebellions (CORE-EN034) Aromage Jasmine LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 1900 (Plant / Effect) During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card. (Secret Rare) |
Rating: 2 out of 5 Aromages have blossomed into view, but there's little scentstional about them just yet. |
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Rebellions (CORE-EN033) Igknight Champion FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Warrior / Effect) While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 monster your opponent controls on the bottom of the Deck. (Rare) |
Rating: 1 out of 5 Should've had them all be Pendulums. They were better cards that way. |
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Rebellions (CORE-EN032) Igknight Lancer FIRE / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Warrior / Effect) While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck. (Rare) |
Rating: 1 out of 5 It was only a matter of time until we dropped below 2/5. |
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Rebellions (CORE-EN031) Igknight Gallant FIRE / Pendulum Monster / Level 6 / ATK 2100 / DEF 2200 / Scale 2 and Scale 2 Pendulum Text If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. |
(Warrior / Pendulum / Normal) A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control. (Common) |
Rating: 2 out of 5 Dragong isn't bad, but this has done quite a bit better by comparison. |
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Rebellions (CORE-EN030) Igknight Margrave FIRE / Pendulum Monster / Level 5 / ATK 1500 / DEF 2500 / Scale 7 and Scale 7 Pendulum Text If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. |
(Warrior / Pendulum / Normal) A high-ranking Igknight warrior. When he does enter the fray, his sweeping attacks are feared not just by the enemy but also his own troops. (Common) |
Rating: 2 out of 5 If nothing else, they don't have bad effects that lock you out of more generic plays. |
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Rebellions (CORE-EN029) Igknight Paladin FIRE / Pendulum Monster / Level 4 / ATK 1400 / DEF 1900 / Scale 2 and Scale 2 Pendulum Text If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. |
(Warrior / Pendulum / Normal) This Igknight has a reputation as a thinker with a cool head. But the truth is that his emotions just take longer to heat up. (Common) |
Rating: 2 out of 5 1900 DEF is okay for use, but that's pretty much it. |
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Rebellions (CORE-EN028) Igknight Templar FIRE / Pendulum Monster / Level 4 / ATK 1700 / DEF 1300 / Scale 7 and Scale 7 Pendulum Text If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. |
(Warrior / Pendulum / Normal) An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness. (Ultra Rare) |
Rating: 2 out of 5 I don't get the rarity increase when their effects are the same and their stats hardly change. |
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Rebellions (CORE-EN027) Igknight Crusader FIRE / Pendulum Monster / Level 3 / ATK 1600 / DEF 300 / Scale 2 and Scale 2 Pendulum Text If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. |
(Warrior / Pendulum / Normal) This impulsive Igknight warrior is fanatical about the causes he fights for. Because of this passion, his comrades try to keep him at arm's length. (Super Rare) |
Rating: 2 out of 5 Member #2 is showing just about as many uses as the one below. |
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Rebellions (CORE-EN026) Igknight Squire FIRE / Pendulum Monster / Level 3 / ATK 0 / DEF 2000 / Scale 7 and Scale 7 Pendulum Text If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. |
(Warrior / Pendulum / Normal) The cold steel armor of this young squire cannot hide the keen, burning mind contained within. (Common) |
Rating: 2 out of 5 Here come the knights of the burning table, and I don't see this having much of an impact. |
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Rebellions (CORE-EN025) Luster Pendulum, the Dracoslayer LIGHT / Pendulum Monster / Level 4 / ATK 1850 / DEF 0 / Scale 5 and Scale 5 Pendulum Text Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. |
(Dragon / Pendulum / Tuner / Effect) Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except "Dracoslayer" monsters. (Super Rare) |
Rating: 2 out of 5 I could've rated it higher if a few things were different, liek the DEF and effect. |
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Rebellions (CORE-EN024) Keeper of the Shrine DARK / Effect Monster / Level 4 / ATK 0 / DEF 2100 (Dragon / Effect) This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn. (Common) |
Rating: 2 out of 5 Support for quite a few Dragons released over the years, but still not great. |
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Rebellions (CORE-EN023) Red-Eyes Archfiend of Lightning DARK / Effect Monster / Level 6 / ATK 2500 / DEF 2100 (Fiend / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK. (Super Rare) |
Rating: 4 out of 5 I'll take this Archfiend variant of the original over the janky Archfiend variant released years ago. |
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Rebellions (CORE-EN022) Black Metal Dragon DARK / Effect Monster / Level 1 / ATK 600 / DEF 600 (Dragon / Effect) You can target 1 "Red-Eyes" monster you control, except "Red-Eyes B. Chick"; equip this monster from your hand or your side of the field to that target. It gains 600 ATK. If this card is sent from the field to the Graveyard: You can add 1 "Red-Eyes" card from your Deck to your hand, except "Red-Eyes B. Chick". (Common) |
Rating: 2 out of 5 That last effect is the sole reason this card should be used, though don't expect all that many viable options. |
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Rebellions (CORE-EN021) The Black Stone of Legend DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Dragon / Effect) You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, except "Red-Eyes B. Chick". If this card is in your Graveyard: You can target 1 Level 7 or lower "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn. (Secret Rare) |
Rating: 2 out of 5 Had we not gotten some new Red-Eyes monsters in this set, I doubt I could've rated it more than a 1. |
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Rebellions (CORE-EN020) Red-Eyes Black Flare Dragon DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000 (Dragon / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn. (Super Rare) |
Rating: 2 out of 5 A built-in Inferno Fire Blast effect isn't bad, but it's a Level 7 Gemini monster. |
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Rebellions (CORE-EN019) Performage Stilts Launcher EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 0 (Spellcaster / Effect) If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn. (Common) |
Rating: 1 out of 5 Walking on stilts is ill-advised, as is using this. |
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Rebellions (CORE-EN018) Performage Trick Clown LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Spellcaster / Effect) If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn. (Common) |
Rating: 1 out of 5 It's only comical for the player not trying to use the effects. |
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Rebellions (CORE-EN017) Performage Hat Tricker EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1100 (Spellcaster / Effect) If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, it's ATK and DEF become 3300. (Common) |
Rating: 1 out of 5 This is Hourglass of Courage levels of bad. |
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Rebellions (CORE-EN016) Performage Flame Eater FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1600 (Spellcaster / Effect) During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage. (Common) |
Rating: 1 out of 5 A trick so stupid you can only do it once. |
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Rebellions (CORE-EN015) Performage Damage Juggler LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Spellcaster / Effect) During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn. (Common) |
Rating: 1 out of 5 From birds that become prey to Dennis McField's lackluster circus performers. |
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Rebellions (CORE-EN014) Raidraptor - Singing Lanius DARK / Effect Monster / Level 4 / ATK 100 / DEF 100 (Winged Beast / Effect) If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way. (Common) |
Rating: 1 out of 5 Maybe it can join Ogre of the Scarlet Sorrow and sing about its clearly evident troubles? |
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Rebellions (CORE-EN013) Raidraptor - Fuzzy Lanius DARK / Effect Monster / Level 4 / ATK 500 / DEF 1500 (Winged Beast / Effect) If you control a "Raidraptor" monster other than "Raidraptor - Fuzzy Lanius": You can Special Summon this card from your hand. If this card is sent to the Graveyard: You can add 1 "Raidraptor - Fuzzy Lanius" from your Deck to your hand. You can only use each effect of "Raidraptor - Fuzzy Lanius" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except "Raidraptor" monsters. (Common) |
Rating: 1 out of 5 Fuzzy is probably a good way to describe this raptor considering the effects are hardly going to cause harm. |
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Rebellions (CORE-EN012) Crystal Rose LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 500 (Rock / Effect) Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn. (Rare) |
Rating: 0 out of 5 This must be the result of when a Slime Token becomes a Crystal Beast. |
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Rebellions (CORE-EN011) D/D Pandora DARK / Effect Monster / Level 5 / ATK 1700 / DEF 2100 (Fiend / Effect) When this card is destroyed by battle and sent to the Graveyard, or when this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard, and you control no cards: You can draw 2 cards. (Common) |
Rating: 1 out of 5 A Level 5 with a nearly impossible criteria to meet just to draw 2 cards. Worse than Reckless Greed. |
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Rebellions (CORE-EN010) Fluffal Mouse EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100 (Fairy / Effect) During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters. (Super Rare) |
Rating: 2 out of 5 It squeaks by with a 2-star rating thanks to minor uses and a pretty bad side-effect. |
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Rebellions (CORE-EN009) Tamtam the Melodious Diva LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Fairy / Effect) If this card is Special Summoned while you control a "Melodious" monster: You can add 1 "Polymerization" from your Deck or Graveyard to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Melodious" monster you control; it loses 500 ATK, and if it does, inflict 500 damage to your opponent. (Common) |
Rating: 2 out of 5 There's a reason to be wary with Level 4 monsters like this because they tend to be bad, but not here thankfully. |
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Rebellions (CORE-EN008) Opera the Melodious Diva LIGHT / Effect Monster / Level 4 / ATK 2300 / DEF 1000 (Fairy / Effect) This card cannot attack the turn it is Normal Summoned or flipped face-up. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can activate this effect; for the rest of this turn, "Melodious" monsters you control cannot be destroyed by battle or card effects. (Common) |
Rating: 3 out of 5 Probably the only opera I'll ever support. |
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Rebellions (CORE-EN007) Superheavy Samurai Blowtorch EARTH / Effect Monster / Level 1 / ATK 500 / DEF 300 (Machine / Effect) When an opponent’s monster declares an attack while you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard, then target 1 "Superheavy Samurai" monster you control; change the attack target to it and perform damage calculation. Once per turn, when an opponent’s monster declares an attack: You can change the attack target to this card and perform damage calculation. Cannot be destroyed by battle. (Common) |
Rating: 2 out of 5 With those stats and mostly bad effects, discarding it is really the only useful option. |
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Rebellions (CORE-EN006) Performapal Drummerilla EARTH / Pendulum Monster / Level 5 / ATK 1600 / DEF 900 / Scale 2 and Scale 2 Pendulum Text Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field). |
(Beast / Pendulum / Effect) If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase. (Common) |
Rating: 2 out of 5 It'll need to drum up some better skills because this isn't exactly a decent monster. |
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Rebellions (CORE-EN005) Performapal Camelump EARTH / Pendulum Monster / Level 3 / ATK 800 / DEF 1800 / Scale 2 and Scale 2 Pendulum Text Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.) |
(Beast / Pendulum / Effect) If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK. (Common) |
Rating: 2 out of 5 As a Spell Card, this can really help out, though Fairy Meteor Crush is still better. |
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Rebellions (CORE-EN004) Xiangsheng Magician LIGHT / Pendulum Monster / Level 4 / ATK 500 / DEF 1500 / Scale 8 and Scale 8 Pendulum Text Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4. |
(Spellcaster / Pendulum / Effect) Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn. (Super Rare) |
Rating: 1 out of 5 Timegazer and Stargazer weren't this bad in a Starter Deck. |
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Rebellions (CORE-EN003) Xiangke Magician LIGHT / Pendulum Monster / Level 7 / ATK 2500 / DEF 500 / Scale 3 and Scale 3 Pendulum Text Once per turn: You can target 1 face-up Xyz Monster you control; this turn, you can use it as an Xyz Material for an Xyz Summon using its Rank as if it were a Level (even if this card leaves the field). |
(Spellcaster / Pendulum / Effect) Once per turn, during either player's turn: You can target 1 LIGHT monster on the field; negate that face-up monster's effects until the end of this turn. (Super Rare) |
Rating: 3 out of 5 1/2 cards so far have been good, and this has also done well for the other Decks it can be used well in. |
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Rebellions (CORE-EN002) Risebell the Summoner WIND / Pendulum Monster / Level 3 / ATK 800 / DEF 800 / Scale 2 and Scale 2 Pendulum Text Once per turn: You can target 1 face-up monster on the field; increase its Level by 1 (even if this card leaves the field). |
(Psychic / Pendulum / Normal) A kindly elder brother, Risebell takes good care of his little sister Saambell. He reads a Magical Book with his sister each early-afternoon, a harmonious routine that brings a smile to everyone. (Short Print Common) |
Rating: 2 out of 5 One tiny little perk makes it an okay choice for a Deck. |
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Rebellions (CORE-EN001) Mystery Shell Dragon DARK / Normal Monster / Level 4 / ATK 2000 / DEF 0 (Wyrm / Normal) Mysterious living matter that suddenly appeared from a different dimension. Its attack paralyzes the target's nerves, and causes intense hallucinations. (Common) |
Rating: 3 out of 5 Now that we've had like three of these, I hope they'll become more common. |
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Rebellions (CORE-EN000) Sky Dragoons of Draconia WIND / Pendulum Monster / Level 5 / ATK 2200 / DEF 200 / Scale 7 and Scale 7 Pendulum Text Once per turn, when a Normal Monster you control inflicts battle damage to your opponent: You can target 1 card on the field; destroy it. |
(Winged Beast / Pendulum / Normal) Rumored as being formed to invade the neutral, floating Sky-State of Cxulub, these mounted air troops of the Draconia Empire have prompted bordering nations to strengthen their security. (Rare) |
Rating: 2 out of 5 Not bad Normal Monster support, especially as a Pendulum Monster with a high Scale. |