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Raging Tempest (RATE-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Raging_Tempest_(TCG-EN-1E) |
Raging Tempest
(RATE-EN099) Dark Contract with the Entities SPELL / Continuous Spell When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn; ● Fusion: Gain 1000 LP. ● Synchro: Your opponent cannot target that Special Summoned monster with card effects. ● Xyz: Banish 1 card from the field or the Graveyard. ● Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. (Ultra Rare) |
Rating: 1 out of 5 D/D Decks just can't make anything useful. |
Raging Tempest
(RATE-EN098) Windwitch - Glass Bell WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Spellcaster / Tuner / Effect) If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Might as well be a tree decoration if it's not for Synchro Summoning. |
Raging Tempest
(RATE-EN097) Delta The Magnet Warrior EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1400 (Rock / Effect) If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn. (Super Rare) |
Rating: 1 out of 5 Magnet Warriors have been delta pretty bad hand over the years. |
Raging Tempest
(RATE-EN096) Symphonic Warrior Miccs WIND / Pendulum Monster / Level 5 / ATK 2300 / DEF 1100 / Scale 1 and Scale 1 Pendulum Text Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand. |
(Machine / Pendulum / Effect) You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Common) |
Rating: 2 out of 5 Timegazer Magician's lost cousin proves just as useful. |
Raging Tempest
(RATE-EN095) Lightsworn Judgment TRAP / Normal Trap Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand. (Common) |
Rating: 1 out of 5 Their judgment (#26) is seriously overrated. |
Raging Tempest
(RATE-EN094) Mekanikal Arkfiend DARK / Effect Monster / Level 4 / ATK 100 / DEF 2100 (Fiend / Effect) When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard. (Common) |
Rating: 2 out of 5 Written like some sort of Meklord Emperor (LED7 #24) member, but it's only viable for its DEF. |
Raging Tempest
(RATE-EN093) Rocket Hand TRAP / Normal Trap Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 A hand (#45) only Girag would be dumb enough to pick up and try to use. |
Raging Tempest
(RATE-EN092) Symph Amplifire SPELL / Field Spell Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. ● 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. ● 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. (Common) |
Rating: 1 out of 5 With a total group count of like 4, it's highly unlikely you're going to do anything with this. |
Raging Tempest
(RATE-EN091) Symphonic Warrior Synthess WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1900 (Machine / Flip / Effect) FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess". Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it. (Common) |
Rating: 2 out of 5 They never allow getting a 2nd copy anymore, which means this just has 2100 DEF. |
Raging Tempest
(RATE-EN090) Symphonic Warrior Guitaar WIND / Pendulum Monster / Level 3 / ATK 1500 / DEF 100 / Scale 7 and Scale 7 Pendulum Text You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn. |
(Machine / Pendulum / Effect) When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it. (Common) |
Rating: 2 out of 5 Hitting mostly wrong notes, but at least the Scale is good. |
Raging Tempest
(RATE-EN089) SPYRAL MISSION - Recapture TRAP / Continuous Trap Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters. (Rare) |
Rating: 1 out of 5 Recapturing what they (#88) failed to catch the first time. |
Raging Tempest
(RATE-EN088) SPYRAL GEAR - Utility Wire TRAP / Normal Trap If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn. (Super Rare) |
Rating: 1 out of 5 Being a Super Agent, (#86) they won't need some lame string for a mission. |
Raging Tempest
(RATE-EN087) SPYRAL Tough WIND / Effect Monster / Level 4 / ATK 1900 / DEF 1500 (Warrior / Effect) This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type. (Rare) |
Rating: 3 out of 5 Just as tough as Super Agent, (#86) which was likely the point. SPYGAL Misty needs to take some notes. |
Raging Tempest
(RATE-EN086) SPYGAL Misty DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1600 (Warrior / Effect) If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand. (Ultra Rare) |
Rating: 1 out of 5 She must be a new recruit, and will be making many mistakes with this info. |
Raging Tempest
(RATE-EN085) Subterror Cave Clash SPELL / Continuous Spell All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. (Super Rare) |
Rating: 2 out of 5 Only gains ATK and DEF per Set monster, but that helps offset the Tributes a bit. |
Raging Tempest
(RATE-EN084) Subterror Behemoth Voltelluric EARTH / Effect Monster / Level 9 / ATK 1900 / DEF 3000 (Thunder / Flip / Effect) FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Rare) |
Rating: 1 out of 5 Relinquished can steal face-up or Set monsters, though only face-up ones really matter. |
Raging Tempest
(RATE-EN083) Subterror Behemoth Dragossuary EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1600 (Zombie / Flip / Effect) FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Super Rare) |
Rating: 3 out of 5 Now this guy can live up to the Deck's name |
Raging Tempest
(RATE-EN082) Subterror Nemesis Defender EARTH / Effect Monster / Level 2 / ATK 100 / DEF 2000 (Beast-Warrior / Effect) During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects. (Rare) |
Rating: 2 out of 5 A weaker defender than Big Shield Gardna or Destiny HERO - Defender, but not terrible. |
Raging Tempest
(RATE-EN081) Sea Monster of Theseus WATER / Fusion Monster / Level 5 / ATK 2200 / DEF 1800 (Zombie / Fusion / Tuner) 2 Tuners (Secret Rare) |
Rating: 1 out of 5 Literally only exists as Instant Fusion fodder and is still a vanilla Fusion and Tuner. |
Raging Tempest
(RATE-EN080) Massivemorph TRAP / Normal Trap Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. (Common) |
Rating: 1 out of 5 With how strong this makes the monster, it probably will deal at least the direct damage equivalent. |
Raging Tempest
(RATE-EN079) Switcheroroo TRAP / Normal Trap If you control the same number of monsters as your opponent, switch control of all those monsters. (Rare) |
Rating: 1 out of 5 Go with Creature Swap as it only matters that each player controls at least 1 monster. |
Raging Tempest
(RATE-EN078) Full Force Virus TRAP / Normal Trap Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF. (Secret Rare) |
Rating: 1 out of 5 Realisticallly only 1/4 the force of Crush Card Virus, the flop that started it all. |
Raging Tempest
(RATE-EN077) Purushaddoll Aeon TRAP / Normal Trap Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, the targeted monster gains 1000 ATK and DEF, but is changed to face-down Defense Position during the End Phase. (Common) |
Rating: 1 out of 5 The only thing accomplished is making Book of Moon a Trap Card. |
Raging Tempest
(RATE-EN076) Void Feast TRAP / Normal Trap Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions. (Common) |
Rating: 1 out of 5 Empty calories for Thanksgiving. |
Raging Tempest
(RATE-EN075) Majespecter Gust TRAP / Normal Trap Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it. (Common) |
Rating: 2 out of 5 At least Majespecters have 1 worthwhile effect. |
Raging Tempest
(RATE-EN074) Shiranui Style Samsara TRAP / Continuous Trap This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects. ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card. (Common) |
Rating: 2 out of 5 It could be your only monster and you won't take damage. Waboku is better though. |
Raging Tempest
(RATE-EN073) Beginning of Heaven and Earth TRAP / Normal Trap Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. (Common) |
Rating: 1 out of 5 The best BLS monster (#25) is banned and you're forced to pick from a very small few. |
Raging Tempest
(RATE-EN072) Shinobird Salvation TRAP / Continuous Trap If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn. (Common) |
Rating: 0 out of 5 They still return to the hand and you get basically nothing in return. |
Raging Tempest
(RATE-EN071) Zoodiac Combo TRAP / Normal Trap Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card. (Common) |
Rating: 1 out of 5 A worse Overlay Regen. (#52) |
Raging Tempest
(RATE-EN070) Ancient Gear Reborn TRAP / Continuous Trap Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn". (Rare) |
Rating: 1 out of 5 Risky, even to revive what few (SD10 #1) can be revived. |
Raging Tempest
(RATE-EN069) Cipher Spectrum TRAP / Normal Trap If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster. (Common) |
Rating: 1 out of 5 That's two useless Xyz Monsters for the price of 1 card. |
Raging Tempest
(RATE-EN068) Lost Wind TRAP / Normal Trap Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the Graveyard (except during the Damage Step): You can Set this card, but banish it when it leaves the field. (Rare) |
Rating: 1 out of 5 Already lost out to better cards like Shrink (SDZW #27) and Fiendish Chain. (#64) |
Raging Tempest
(RATE-EN067) Terminal World NEXT SPELL / Continuous Spell Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field. (Short Print Common) |
Rating: 1 out of 5 So unless you're able to use the card(s) for something, it's going to be a long, dull Duel. |
Raging Tempest
(RATE-EN066) That Grass Looks Greener SPELL / Normal Spell If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent. (Secret Rare) |
Rating: 2 out of 5 It's just dead grass painted green. |
Raging Tempest
(RATE-EN065) Foolish Burial Goods SPELL / Normal Spell Send 1 Spell/Trap Card from your Deck to the Graveyard. You can only activate 1 "Foolish Burial Goods" per turn. (Secret Rare) |
Rating: 2 out of 5 Helps with some Spell or Trap Cards, but not as many as monsters. |
Raging Tempest
(RATE-EN064) Ritual Beast Return SPELL / Quick-Play Spell Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it. (Common) |
Rating: 1 out of 5 Better return this card to get a refund as this card is highly defective. |
Raging Tempest
(RATE-EN063) Super Quantal Alphan Spike SPELL / Normal Spell If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck. (Common) |
Rating: 1 out of 5 The Extra Deck monster is always going to be better than whatever they currently have on the field. |
Raging Tempest
(RATE-EN062) Super Soldier Synthesis SPELL / Ritual Spell This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn. (Common) |
Rating: 1 out of 5 Without Envoy of the Beginning, (#25) this has very little value. |
Raging Tempest
(RATE-EN061) Shinobird Power Spot SPELL / Continuous Spell Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn. (Common) |
Rating: 1 out of 5 They're only about 0.001 watts brighter. |
Raging Tempest
(RATE-EN060) Shinobird's Calling SPELL / Ritual Spell This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. (Common) |
Rating: 1 out of 5 Mama Shinobird is pissed that you took her baby away from her. |
Raging Tempest
(RATE-EN059) Zoodiac Barrage SPELL / Continuous Spell You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material. (Secret Rare) |
Rating: 1 out of 5 Zerodiacs have only 1600 ATK to play with, which is far less than any other Archetype like Blackwings. (#9) |
Raging Tempest
(RATE-EN058) Zodiac Sign SPELL / Field Spell All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. (Common) |
Rating: 1 out of 5 This is another sign that the Deck sucks. |
Raging Tempest
(RATE-EN057) Recardination SPELL / Normal Spell Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order. (Common) |
Rating: 1 out of 5 No one watered this garden, and it's showing signs of dehydration. |
Raging Tempest
(RATE-EN056) Rank-Up-Magic Cipher Ascension SPELL / Quick-Play Spell During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect. ● This card gains 500 ATK for each Level 4 or higher monster you control. (Common) |
Rating: 1 out of 5 Ever since Cipher Soldier, there hasn't been any improvement. |
Raging Tempest
(RATE-EN055) Machine Angel Absolute Ritual SPELL / Ritual Spell This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. (Common) |
Rating: 1 out of 5 Absolutely the worst Ritual Spell (#43) we have to date. |
Raging Tempest
(RATE-EN054) Zoodiac Boarbow EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position. (Rare) |
Rating: 1 out of 5 We're done with these carbon copy rejects at last. At least this one is a more appropriate rarity. |
Raging Tempest
(RATE-EN053) Zoodiac Drident EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it. (Secret Rare) |
Rating: 1 out of 5 Destroying 1 card is not Secret Rare material, even during either player's turn. This is junk too. |
Raging Tempest
(RATE-EN052) Zoodiac Tigermortar EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material. (Ultra Rare) |
Rating: 1 out of 5 Of course they all allow you to Xyz Summon it with 1 material as it's not a threat. |
Raging Tempest
(RATE-EN051) Zoodiac Broadbull EARTH / Xyz Monster / Rank 4 / ATK ? / DEF ? (Beast-Warrior / Xyz / Effect) 2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand. (Secret Rare) |
Rating: 1 out of 5 You need either high stats or powerful effects to be a threat. This has neither. |
Raging Tempest
(RATE-EN050) Heavy Armored Train Ironwolf EARTH / Xyz Monster / Rank 4 / ATK 2200 / DEF 2200 (Machine / Xyz / Effect) 2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand. (Super Rare) |
Rating: 2 out of 5 Attacking directly blocks all other attacks, but this also supports pretty much any Machine Deck. (#83) |
Raging Tempest
(RATE-EN049) Neo Galaxy-Eyes Cipher Dragon LIGHT / Xyz Monster / Rank 9 / ATK 4500 / DEF 3000 (Dragon / Xyz / Effect) 3 Level 9 monsters If this card has a "Cipher" card as Xyz Material, it gains this effect. ● Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon". (Super Rare) |
Rating: 1 out of 5 It's basically the outer shell of Neo Galaxy-Eyes Photon Dragon. (#41) |
Raging Tempest
(RATE-EN048) Odd-Eyes Raging Dragon DARK / Pendulum Monster / Rank 7 / ATK 3000 / DEF 2500 / Scale 1 and Scale 1 Pendulum Text Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. |
(Dragon / Xyz / Pendulum / Effect) 2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. ● It can make a second attack during each Battle Phase. ● Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn. (Ultra Rare) |
Rating: 2 out of 5 With a name like that, you'd expect some pretty powerful effects, but they're weak for the materials. |
Raging Tempest
(RATE-EN047) Shiranui Sunsaga FIRE / Synchro Monster / Level 10 / ATK 3500 / DEF 0 (Zombie / Synchro / Effect) 1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn. (Rare) |
Rating: 2 out of 5 First effect isn't bad, but only happens once. At least it only requires Zombie Synchro Materials. (#42) |
Raging Tempest
(RATE-EN046) Crystron Quariongandrax WATER / Synchro Monster / Level 9 / ATK 3000 / DEF 3000 (Machine / Synchro / Effect) 2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. (Ultra Rare) |
Rating: 2 out of 5 For once it doesn't involve that god-awful Accel Synchro tactic, but it's not much better. |
Raging Tempest
(RATE-EN045) Flower Cardian Lightfire DARK / Synchro Monster / Level 10 / ATK 5000 / DEF 0 (Warrior / Synchro / Effect) 1 Tuner + 4 non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare". (Rare) |
Rating: 2 out of 5 A slightly better Rocket Arrow Express (#16), though Five-Headed Dragon (MIL1 #12) is much better. |
Raging Tempest
(RATE-EN045) Superheavy Samurai Stealth Ninja EARTH / Synchro Monster / Level 7 / ATK 1200 / DEF 2800 (Machine / Synchro / Effect) 1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. (Rare) |
Rating: 2 out of 5 Basically just a weaker Big Benkei. |
Raging Tempest
(RATE-EN043) Windwitch - Winter Bell WIND / Synchro Monster / Level 7 / ATK 2400 / DEF 2000 (Spellcaster / Synchro / Effect) 1 Tuner + 1 or more non-Tuner WIND monsters You can target 1 "Windwitch" monster in your Graveyard; inflict damage to your opponent equal to that target's Level x 200. During either player's Battle Phase: You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn. (Rare) |
Rating: 1 out of 5 A few flurries would be all we'd get here. |
Raging Tempest
(RATE-EN042) Ancient Gear Howitzer EARTH / Fusion Monster / Level 8 / ATK 1000 / DEF 1800 (Machine / Fusion / Effect) 2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. (Common) |
Rating: 1 out of 5 Even the Fusions (#43) have their runts. |
Raging Tempest
(RATE-EN041) Chaos Ancient Gear Giant EARTH / Fusion Monster / Level 10 / ATK 4500 / DEF 3000 (Machine / Fusion / Effect) 4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Super Rare) |
Rating: 4 out of 5 Just about as good as Ultimate Ancient Gear Golem. (#43) |
Raging Tempest
(RATE-EN040) Windwitch - Crystal Bell WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2400 (Spellcaster / Fusion / Effect) "Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn. (Rare) |
Rating: 1 out of 5 I see pretty poor events on the horizon. Starving Venom (#38) can do better for less. |
Raging Tempest
(RATE-EN039) Brave-Eyes Pendulum Dragon DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Fusion / Effect) 1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. (Secret Rare) |
Rating: 1 out of 5 Looks pretty powerful, but for a smaller price, Reptilianne Medusa (#21) can do this each turn. |
Raging Tempest
(RATE-EN038) Shinobaron Peacock WIND / Ritual Monster / Level 8 / ATK 3000 / DEF 2500 (Winged Beast / Ritual / Spirit / Effect) You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). (Rare) |
Rating: 1 out of 5 Shinobaroness Peacock looked in the mirror and saw this. |
Raging Tempest
(RATE-EN037) Shinobaroness Peacock WIND / Ritual Monster / Level 8 / ATK 2500 / DEF 3000 (Winged Beast / Ritual / Spirit / Effect) You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500). (Rare) |
Rating: 1 out of 5 We've managed to make Spirit monsters (#176) even worse. |
Raging Tempest
(RATE-EN036) Cyber Angel Natasha LIGHT / Ritual Monster / Level 5 / ATK 1000 / DEF 1000 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster. (Super Rare) |
Rating: 2 out of 5 A somewhat free variant of Kuribon (#1) with better support too. |
Raging Tempest
(RATE-EN035) Fairy Tail - Rella LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1000 (Spellcaster / Effect) Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase. (Short Print Common) |
Rating: 3 out of 5 If they keep this up, they truly could have a happy ending. |
Raging Tempest
(RATE-EN034) Metrognome EARTH / Pendulum Monster / Level 4 / ATK 1800 / DEF 1600 / Scale 4 and Scale 4 Pendulum Text Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn. |
(Fairy / Pendulum / Effect) While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones. (Short Print Common) |
Rating: 3 out of 5 Much better than any of the Qliphailures. (#24) |
Raging Tempest
(RATE-EN033) Wightprincess LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Zombie / Effect) This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. (Common) |
Rating: 1 out of 5 Probably from one of the original versions of the Disney Princess stories where the endings aren't good. |
Raging Tempest
(RATE-EN032) Eater of Millions DARK / Effect Monster / Level 1 / ATK ? / DEF ? (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. (Common) |
Rating: 1 out of 5 Going to take about a million cards for anything here to matter. |
Raging Tempest
(RATE-EN031) Yokotuner EARTH / Effect Monster / Level 1 / ATK 800 / DEF 600 (Beast / Tuner / Effect) When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated. (Common) |
Rating: 2 out of 5 Not all that useful unless you're going for Red Nova Dragon. (#42) |
Raging Tempest
(RATE-EN030) Hebo, Lord of the River WATER / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Aqua / Spirit / Effect) Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. (Common) |
Rating: 1 out of 5 Can only lift a few drops of water at a time. |
Raging Tempest
(RATE-EN029) Apprentice Piper DARK / Effect Monster / Level 2 / ATK 100 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand. (Common) |
Rating: 4 out of 5 Pretty much 0 effort for a free monster. |
Raging Tempest
(RATE-EN028) Miscellaneosaurus FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Dinosaur / Effect) During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn. (Common) |
Rating: 3 out of 5 Offers other Dinos (SD09 #15) temporary protection but its 1800 ATK and low Level are the real heroes. |
Raging Tempest
(RATE-EN027) Tierra, Source of Destruction LIGHT / Effect Monster / Level 11 / ATK 3400 / DEF 3600 (Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation. (Super Rare) |
Rating: 3 out of 5 Morphing Jar #2 (#92) on steroids without needing to be Set. |
Raging Tempest
(RATE-EN026) Spiritual Beast Tamer Winda WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1800 (Psychic / Effect) If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn. (Rare) |
Rating: 2 out of 5 Certainly one of the tamer Archetypes (THSF #24) I've seen. |
Raging Tempest
(RATE-EN025) Envoy of Chaos DARK / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Warrior / Effect) During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand. (Rare) |
Rating: 0 out of 5 Only amounts to 1500 damage overall. |
Raging Tempest
(RATE-EN024) Shinobird Pigeon WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Winged Beast / Spirit / Effect) Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. (Common) |
Rating: 1 out of 5 I think these guys would be good for that old Duck Hunter game. |
Raging Tempest
(RATE-EN023) Shinobird Crane WIND / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Winged Beast / Spirit / Effect) Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. (Common) |
Rating: 1 out of 5 Watch it struggle to lift a 5 pound weight. |
Raging Tempest
(RATE-EN022) Shinobird Crow WIND / Effect Monster / Level 4 / ATK 0 / DEF 0 (Winged Beast / Spirit / Effect) Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand. (Common) |
Rating: 1 out of 5 At least the original ones (#180 mostly had ATK and DEF. |
Raging Tempest
(RATE-EN021) Crystron Sulfefnir WATER / Effect Monster / Level 5 / ATK 2000 / DEF 1500 (Machine / Effect) If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn. (Super Rare) |
Rating: 1 out of 5 The name sounds like the name of a spice or something, but it's going to sour your strategy. |
Raging Tempest
(RATE-EN020) Crystron Rion WATER / Effect Monster / Level 3 / ATK 500 / DEF 500 (Machine / Tuner / Effect) During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn. (Common) |
Rating: 2 out of 5 Much better as a generic Tuner. |
Raging Tempest
(RATE-EN019) True King Lithosagym, the Disaster EARTH / Effect Monster / Level 9 / ATK 2500 / DEF 2300 (Wyrm / Effect) If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn. (Super Rare) |
Rating: 1 out of 5 How to deplete your resources in 5 seconds. |
Raging Tempest
(RATE-EN018) Zoodiac Ramram EARTH / Effect Monster / Level 4 / ATK 400 / DEF 2000 (Beast-Warrior / Effect) If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your Graveyard, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● During either player's turn, when your opponent activates a Trap Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. (Common) |
Rating: 2 out of 5 400 ATK is hardly any ram, but its DEF is an okay shield. |
Raging Tempest
(RATE-EN017) Zoodiac Thoroughblade EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Beast-Warrior / Effect) If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Ultra Rare) |
Rating: 1 out of 5 A thorough inspection of this card revealed many flaws that other cards already fix. |
Raging Tempest
(RATE-EN016) Zoodiac Whiptail EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 400 (Beast-Warrior / Effect) During either player's turn: You can target 1 Beast-Warrior-Type Xyz Monster you control; attach this card from your hand or field to it as Xyz Material. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster. (Super Rare) |
Rating: 1 out of 5 Catastor is much more generic than this. |
Raging Tempest
(RATE-EN015) Zoodiac Bunnyblast EARTH / Effect Monster / Level 4 / ATK 800 / DEF 800 (Beast-Warrior / Effect) If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. (Common) |
Rating: 1 out of 5 Beast-Warriors of any Monster Card haven't really created any decent strategies. |
Raging Tempest
(RATE-EN014) Zoodiac Ratpier EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0 (Beast-Warrior / Effect) If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck. (Super Rare) |
Rating: 1 out of 5 Apparently recycling itself has people overjoyed, but its stats prove that has no value. |
Raging Tempest
(RATE-EN013) Ancient Gear Hunting Hound EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Machine / Effect) If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. (Common) |
Rating: 2 out of 5 Bypasses needing Fusion cards, but that's really about it. |
Raging Tempest
(RATE-EN012) Flower Cardian Cherry Blossom with Curtain DARK / Effect Monster / Level 3 / ATK 2000 / DEF 2000 (Warrior / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn. (Common) |
Rating: 1 out of 5 Drop the curtain. The show's over, and it never really got going. |
Raging Tempest
(RATE-EN011) Cipher Etranger LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 Overlay Regen is better Xyz Monster support than this. |
Raging Tempest
(RATE-EN010) Cyber Tutubon EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Effect) You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand. (Common) |
Rating: 1 out of 5 She started out in EOJ and only got worse with performances. |
Raging Tempest
(RATE-EN009) Fusion Parasite DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Insect / Effect) This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. (Rare) |
Rating: 1 out of 5 Making your own strategy sick is literally ill-advised. |
Raging Tempest
(RATE-EN008) Windwitch - Snow Bell WIND / Effect Monster / Level 1 / ATK 100 / DEF 100 (Spellcaster / Tuner / Effect) If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects. (Ultra Rare) |
Rating: 2 out of 5 Aids in Stardust Dragon being basically indestructible if the effect isn't used. |
Raging Tempest
(RATE-EN007) Windwitch - Ice Bell WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn. (Ultra Rare) |
Rating: 2 out of 5 A much weaker half-Cyber Dragon, but allows for a 2nd Summon at least. |
Raging Tempest
(RATE-EN006) Speedroid Horse Stilts WIND / Effect Monster / Level 4 / ATK 1100 / DEF 1100 (Machine / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn. (Common) |
Rating: 1 out of 5 Might as well be walking on egg shells. |
Raging Tempest
(RATE-EN005) Speedroid Gum Prize WIND / Effect Monster / Level 1 / ATK 0 / DEF 800 (Machine / Tuner / Effect) During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK. (Common) |
Rating: 2 out of 5 You'd get this just for playing on a game show, even if you lost. |
Raging Tempest
(RATE-EN004) Performapal Laugh Maker LIGHT / Pendulum Monster / Level 8 / ATK 2500 / DEF 2000 / Scale 5 and Scale 5 Pendulum Text Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP. |
(Spellcaster / Pendulum / Effect) When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 "Performapal Laugh Maker" effect per turn, and only once that turn. (Rare) |
Rating: 2 out of 5 Locks out your other attacks, but it might be rather strong. The LP boost isn't bad either. |
Raging Tempest
(RATE-EN003) Performapal Dag Daggerman EARTH / Pendulum Monster / Level 5 / ATK 2000 / DEF 600 / Scale 2 and Scale 2 Pendulum Text During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. |
(Warrior / Pendulum / Effect) During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Dagget was always the less intelligent one on The Angry Beavers. |
Raging Tempest
(RATE-EN002) Performapal Handstandacoon EARTH / Pendulum Monster / Level 2 / ATK 400 / DEF 600 / Scale 3 and Scale 3 Pendulum Text You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn. |
(Beast / Pendulum / Effect) When this card is destroyed by battle: You can target 1 card on the field; return it to the hand. (Common) |
Rating: 2 out of 5 Their acrobatics aren't very impressive, and it's only remotely useful for its Pendulum Scale. |
Raging Tempest
(RATE-EN001) Dragoncaller Magician EARTH / Pendulum Monster / Level 7 / ATK 2400 / DEF 1000 / Scale 2 and Scale 2 Pendulum Text Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). |
(Spellcaster / Pendulum / Effect) Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect. ● If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only. (Super Rare) |
Rating: 2 out of 5 The set's first foil, but it's about as useful as aluminum foil. |
Raging Tempest
(RATE-EN000) Fusion Recycling Plant SPELL / Field Spell Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand. (Rare) |
Rating: 1 out of 5 Fusion Gate (#30) is much better than this. |