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Raging Tempest (RATE-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Raging_Tempest_(TCG-EN-1E) | ||||
Raging Tempest
(RATE-EN099) Dark Contract with the Entities |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a "D/D/D" monster of the below card type is Special
Summoned from the Extra Deck to your field: You can activate the
appropriate effect once per turn; ● Fusion: Gain 1000 LP. ● Synchro: Your opponent cannot target that Special Summoned monster with card effects. ● Xyz: Banish 1 card from the field or the Graveyard. ● Pendulum: Draw 1 card, then discard 1 card. Once per turn, during your Standby Phase: Take 2000 damage. (Ultra Rare) |
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Rating: 1 out of 5 D/D Decks just can't make anything useful. |
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Raging Tempest
(RATE-EN098) Windwitch - Glass Bell |
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WIND | Spellcaster / Tuner / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1
"Windwitch" monster from your Deck to your hand, except
"Windwitch - Glass Bell", also you cannot Special Summon
monsters for the rest of this turn, except WIND monsters. You
can only use this effect of "Windwitch - Glass Bell" once per
turn. (Ultra Rare) |
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Rating: 2 out of 5 Might as well be a tree decoration if it's not for Synchro Summoning. |
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Raging Tempest
(RATE-EN097) Delta The Magnet Warrior |
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EARTH | Rock / Effect | Level 4 | ATK: 1600 DEF: 1400 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can send 1 Level
4 or lower "Magnet Warrior" monster from your Deck to the
Graveyard. If this card is sent to the Graveyard: You can banish
3 Level 4 or lower "Magnet Warrior" monsters from your
Graveyard, except "Delta The Magnet Warrior"; Special Summon 1
"Valkyrion the Magna Warrior" from your hand or Deck, ignoring
its Summoning conditions. You can only use each effect of "Delta
The Magnet Warrior" once per turn. (Super Rare) |
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Rating: 1 out of 5 Magnet Warriors have been delta pretty bad hand over the years. |
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Raging Tempest
(RATE-EN096) Symphonic Warrior Miccs |
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WIND | Machine / Pendulum / Effect | Level 5 | ATK: 2300 DEF: 1100 |
Pendulum Scale: 1 |
Pendulum Text |
Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand. | |||
Monster Text |
You can Special Summon this card
(from your hand) by removing 3 Symphonic Counters from your
field. After you Normal or Special Summon this card, you can
Normal Summon 1 monster during your Main Phase this turn, in
addition to your Normal Summon/Set. (You can only gain this
effect once per turn.) (Common) |
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Rating: 2 out of 5 Timegazer Magician's lost cousin proves just as useful. |
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Raging Tempest
(RATE-EN095) Lightsworn Judgment |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Place this card on top of the Deck. If this card is sent from
the Deck to the Graveyard by a "Lightsworn" monster's effect:
You can add 1 "Judgment Dragon" from your Deck to your hand. (Common) |
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Rating: 1 out of 5 With their beloved dragon being underwhelming and overrated, it'll be a solemn judgment, and not the Counter Trap. |
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Raging Tempest
(RATE-EN094) Mekanikal Arkfiend |
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DARK | Fiend / Effect | Level 4 | ATK: 100 DEF: 2100 |
Pendulum Scale: |
When this card inflicts battle damage to your opponent: You can
Special Summon 1 Normal Monster from your hand or Graveyard. (Common) |
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Rating: 2 out of 5 Written like some sort of Meklord Emperor member, but it's only viable for its DEF. |
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Raging Tempest
(RATE-EN093) Rocket Hand |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Attack Position monster you control with 800 or more
ATK; equip this card to that target. It gains 800 ATK. You can
send this equipped card to the Graveyard, then target 1 face-up
card on the field; destroy it, then change the ATK of the
monster this card was equipped to, to 0, also its battle
position cannot be changed. You can only use 1 "Rocket Hand"
effect per turn, and only once that turn. (Common) |
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Rating: 1 out of 5 A hand only Girag would be dumb enough to pick up and try to use. |
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Raging Tempest
(RATE-EN092) Symph Amplifire |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time an effect of a "Symphonic Warrior" card is activated,
place 1 Symphonic Counter on this card when that effect
resolves. All "Symphonic Warrior" monsters on the field gain 100
ATK for each Symphonic Counter on this card. Once per turn: You
can remove 5 or 7 Symphonic Counters from your field; apply this
effect, depending on the number of Symphonic Counters removed. ● 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. ● 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. (Common) |
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Rating: 1 out of 5 With a total group count of like 4, it's highly unlikely you're going to do anything with this. |
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Raging Tempest
(RATE-EN091) Symphonic Warrior Synthess |
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WIND | Machine / Flip / Effect | Level 4 | ATK: 1200 DEF: 1900 |
Pendulum Scale: |
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck
to your hand, except "Symphonic Warrior Synthess". Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it. (Common) |
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Rating: 2 out of 5 They never allow getting a 2nd copy anymore, which means this just has 2100 DEF. |
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Raging Tempest
(RATE-EN090) Symphonic Warrior Guitaar |
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WIND | Machine / Pendulum / Effect | Level 3 | ATK: 1500 DEF: 100 |
Pendulum Scale: 7 |
Pendulum Text |
You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn. | |||
Monster Text |
When this card is Normal
Summoned: You can target 1 "Symphonic Warrior" monster in your
Graveyard; Special Summon it. (Common) |
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Rating: 2 out of 5 Hitting mostly wrong notes, but at least the Scale is good. |
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Raging Tempest
(RATE-EN089) SPYRAL MISSION - Recapture |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy this card during your 3rd End Phase after activation.
Once per turn, if a "SPYRAL" monster is Special Summoned to your
field (except during the Damage Step): You can target 1 monster
your opponent controls; take control of it until the End Phase,
but it cannot attack directly this turn. If a "SPYRAL"
monster(s) you control would be destroyed by battle or card
effect, you can banish this card from your Graveyard instead of
destroying 1 of those "SPYRAL" monsters. (Rare) |
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Rating: 1 out of 5 They're pretty much always suicide missions with how bad the members are. |
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Raging Tempest
(RATE-EN088) SPYRAL GEAR - Utility Wire |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control "SPYRAL Super Agent": Target 1 face-up card your
opponent controls; place it on top of the Deck. You can only
activate 1 "SPYRAL GEAR - Utility Wire" per turn. (Super Rare) |
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Rating: 1 out of 5 Being a Super Agent, they won't need some lame string for a mission. |
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Raging Tempest
(RATE-EN087) SPYRAL Tough |
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WIND | Warrior / Effect | Level 4 | ATK: 1900 DEF: 1500 |
Pendulum Scale: |
This card's name becomes "SPYRAL Super Agent" while it is on the
field or in the Graveyard. Once per turn: You can declare 1 card
type (Monster, Spell, or Trap) and target 1 card your opponent
controls; reveal the top card of your opponent's Deck, and if
you do, destroy the targeted card if the revealed card is the
declared type. (Rare) |
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Rating: 3 out of 5 Just as tough as Super Agent, which was probably the point. SPYGAL Misty needs to jot down some notes. |
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Raging Tempest
(RATE-EN086) SPYGAL Misty |
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DARK | Warrior / Effect | Level 4 | ATK: 1500 DEF: 1600 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can declare 1
card type (Monster, Spell, or Trap); reveal the top card of your
opponent's Deck, and if you do, draw 1 card if it is a card of
that type. Once per turn, during either player's turn: You can
target 1 "SPYRAL Super Agent" you control and 1 monster your
opponent controls; return both monsters to the hand. (Ultra Rare) |
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Rating: 1 out of 5 A new recruit cannot be trusted, and here, they prove questionable at best. |
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Raging Tempest
(RATE-EN085) Subterror Cave Clash |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
All "Subterror" monsters you control gain 500 ATK and DEF for
each Set monster on the field. Once per turn, when a "Subterror"
monster you control inflicts battle damage to your opponent: You
can target 1 "Subterror" card in your Graveyard, except
"Subterror Cave Clash"; add it to your hand. (Super Rare) |
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Rating: 2 out of 5 Only gains ATK and DEF per Set monster, but that helps offset the Tributes a bit. |
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Raging Tempest
(RATE-EN084) Subterror Behemoth Voltelluric |
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EARTH | Thunder / Flip / Effect | Level 9 | ATK: 1900 DEF: 3000 |
Pendulum Scale: |
FLIP: You can target 1 Set monster your opponent controls; take
control of it until your next End Phase. You can only use this
effect of "Subterror Behemoth Voltelluric" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Rare) |
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Rating: 1 out of 5 Relinquished can steal face-up or face-down monsters, though the face-up ones are the ones that matter. |
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Raging Tempest
(RATE-EN083) Subterror Behemoth Dragossuary |
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EARTH | Zombie / Flip / Effect | Level 6 | ATK: 2400 DEF: 1600 |
Pendulum Scale: |
FLIP: You can activate this effect; this turn, "Subterror" cards
you control cannot be destroyed by your opponent's card effects.
You can only use this effect of "Subterror Behemoth Dragossuary"
once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. (Super Rare) |
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Rating: 3 out of 5 Won't help with battle for this one, but its ATK and low Level take care of that. |
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Raging Tempest
(RATE-EN082) Subterror Nemesis Defender |
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EARTH | Beast-Warrior / Effect | Level 2 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
During either player's turn, when your opponent activates a card
or effect that targets exactly 1 Set monster you control (and no
other cards), or when a Set monster you control is targeted for
an attack by an opponent's monster: You can send this card from
your hand or face-up from your field to the Graveyard, then
target another monster you control that would be an appropriate
target; that card/effect/attack now targets the new target.
While you control a Set monster, this card cannot be destroyed
by battle or card effects. (Rare) |
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Rating: 2 out of 5 A weaker defender than Big Shield Gardna or Destiny HERO - Defender, but at least it lives it up to its name. |
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Raging Tempest
(RATE-EN081) Sea Monster of Theseus |
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WATER | Zombie / Fusion / Tuner / Effect |
Level 5 | ATK: 2200 DEF: 1800 |
Pendulum Scale: |
2 Tuners (Secret Rare) |
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Rating: 1 out of 5 Players will spend 1000 Life Points to get this out instead of running Tuners you can get for free. |
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Raging Tempest
(RATE-EN080) Massivemorph |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster your opponent controls; its ATK and DEF
become double its current ATK and DEF, but it cannot attack
directly. (Common) |
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Rating: 1 out of 5 With how strong this makes the monster, it probably will deal at least the direct damage equivalent. |
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Raging Tempest
(RATE-EN079) Switcheroroo |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control the same number of monsters as your opponent,
switch control of all those monsters. (Rare) |
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Rating: 1 out of 5 Go with Creature Swap as it doesn't matter how many monsters each player has. |
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Raging Tempest
(RATE-EN078) Full Force Virus |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 DARK monster with 2000 or more DEF; check your
opponent's hand, all monsters they control, and all cards they
draw until the end of their 3rd turn after this card's
activation, and destroy all those monsters with 1500 or less
DEF. (Secret Rare) |
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Rating: 1 out of 5 Crush Card Virus couldn't even score a high rating so what chance does this have when it hits less? |
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Raging Tempest
(RATE-EN077) Purushaddoll Aeon |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card
from your hand to the Graveyard, and if you do, the targeted
monster gains 1000 ATK and DEF, but is changed to face-down
Defense Position during the End Phase. (Common) |
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Rating: 1 out of 5 The only thing accomplished is turning that monster face-down, which Book of Moon can do as a Spell Card. |
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Raging Tempest
(RATE-EN076) Void Feast |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Void" Spell/Trap Card from your hand or face-up from
your field to the Graveyard; Special Summon up to 3 "Infernoid"
monsters from your Deck, whose total Levels exactly equal 8,
ignoring their Summoning conditions. (Common) |
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Rating: 1 out of 5 Empty calories for Thanksgiving. |
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Raging Tempest
(RATE-EN075) Majespecter Gust |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Majespecter" card in your Pendulum Zone; Special
Summon it. (Common) |
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Rating: 2 out of 5 At least Majespecters have 1 worthwhile effect. |
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Raging Tempest
(RATE-EN074) Shiraniu Style Samsara |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
This card's name becomes "Shiranui Style Synthesis" while it is
in the Spell & Trap Zone. Once per turn: You can activate 1 of
these effects. ● Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field). ● Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card. (Common) |
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Rating: 2 out of 5 It could be your only monster and you won't take damage. Waboku is better though. |
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Raging Tempest
(RATE-EN073) Beginning of Heaven and Earth |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Reveal 3 Warrior-Type monsters from your Deck, including at
least 1 "Black Luster Soldier" monster or "Gaia The Fierce
Knight" monster, and have your opponent randomly pick 1. If they
picked a "Black Luster Soldier" monster or "Gaia The Fierce
Knight" monster, add it to your hand and send the rest to the
Graveyard. Otherwise, send them all to the Graveyard. You can
only activate 1 "Beginning of Heaven and Earth" per turn. (Common) |
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Rating: 1 out of 5 The best BLS monster is banned and you're forced to pick from very little otherwise. |
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Raging Tempest
(RATE-EN072) Shinobird Salvation |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a face-up Spirit monster(s) you control returns to your hand
while this card is face-up on the field (except during the
Damage Step): You can target 1 card your opponent controls;
destroy it. When an opponent's monster declares an attack: You
can banish 1 Spirit monster from your Graveyard; negate the
attack, then end the Battle Phase. You can only use each effect
of "Shinobird Salvation" once per turn. (Common) |
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Rating: 0 out of 5 They still return to the hand and you get basically nothing in return. |
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Raging Tempest
(RATE-EN071) Zoodiac Combo |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac"
monster from your Deck to that Xyz Monster as Xyz Material.
During either player's turn, except the turn this card was sent
to the Graveyard: You can banish this card from your Graveyard,
then target 5 "Zoodiac" cards in your Graveyard with different
names; shuffle all 5 into the Deck, then draw 1 card. (Common) |
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Rating: 1 out of 5 Zoodiac Xyz Monsters do nothing useful and their best Main Deck member has only 1600 ATK. |
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Raging Tempest
(RATE-EN070) Ancient Gear Reborn |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, if you control no monsters: You can target 1
"Ancient Gear" monster in your Graveyard; Special Summon it, and
if you do, it gains 200 ATK (even if this card leaves the
field). You can only control 1 "Ancient Gear Reborn". (Rare) |
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Rating: 1 out of 5 The strongest ones can't even be revived so that leaves only the ones with 500 or less ATK and Gear Soldier. |
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Raging Tempest
(RATE-EN069) Cipher Spectrum |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a "Cipher" Xyz Monster(s) you control that has Xyz Material
is destroyed by battle or an opponent's card effect and sent to
your Graveyard: Target 1 of those monsters; Special Summon it,
and if you do, Special Summon 1 Xyz Monster from your Extra Deck
with the same name as that Xyz Monster. (Common) |
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Rating: 1 out of 5 That's two useless Xyz Monsters for the price of 1 card. |
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Raging Tempest
(RATE-EN068) Lost Wind |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up Special Summoned monster on the field; it has
its effects negated, also its original ATK is halved. If a
monster is Special Summoned from your opponent's Extra Deck,
while this card is in the Graveyard (except during the Damage
Step): You can Set this card, but banish it when it leaves the
field. (Rare) |
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Rating: 1 out of 5 Already lost out to better cards like Shrink and Fiendish Chain. |
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Raging Tempest
(RATE-EN067) Terminal Word NEXT |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card if your opponent controls 3 or fewer monsters
and 3 or fewer Spell/Trap Cards, while you control no other
cards. Cards cannot be placed on the field if it would give any
player more than 3 monsters or more than 3 Spell/Trap Cards on
their field. (Short Print Common) |
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Rating: 1 out of 5 All this does is force players to forfeit out of boredom. |
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Raging Tempest
(RATE-EN066) That Grass Looks Greener |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you have more cards in your Deck than your opponent does:
Send cards from the top of your Deck to the Graveyard so you
have the same number of cards in the Deck as your opponent. (Secret Rare) |
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Rating: 2 out of 5 It's just dead grass painted green. |
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Raging Tempest
(RATE-EN065) Foolish Burial Goods |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 Spell/Trap Card from your Deck to the Graveyard. You can
only activate 1 "Foolish Burial Goods" per turn. (Secret Rare) |
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Rating: 2 out of 5 Helps with some Spell or Trap Cards, but not as many as monsters. |
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Raging Tempest
(RATE-EN064) Ritual Beast Return |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish 1 "Ritual Beast" monster from your hand, then target 1 of
your "Ritual Beast" monsters, that is banished or is in your
Graveyard; Special Summon it. (Common) |
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Rating: 1 out of 5 Better return this card to get a refund as this card is highly defective. |
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Raging Tempest
(RATE-EN063) Super Quantal Alphan Spike |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control 3 or more "Super Quantum" monsters with different
names: Shuffle as many cards your opponent controls as possible
into the Deck, then your opponent Special Summons 1 monster from
their Extra Deck, ignoring its Summoning conditions. You can
banish this card and 1 "Super Quantal Fairy Alphan" from your
Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier"
from your Deck. (Common) |
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Rating: 1 out of 5 The Extra Deck monster is always going to be better than whatever they currently have on the field. |
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Raging Tempest
(RATE-EN062) Super Soldier Synthesis |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any "Black Luster
Soldier" Ritual Monster from your hand or Graveyard. You must
also send 1 LIGHT and 1 DARK monster (1 from your hand and 1
from your Deck) to the Graveyard, whose total Levels exactly
equal 8. You can only activate 1 "Super Soldier Synthesis" per
turn. (Common) |
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Rating: 1 out of 5 Without Envoy of the Beginning, this has very little value. |
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Raging Tempest
(RATE-EN061) Shinobird Power Spot |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Spirit monsters you control gain 500 ATK and DEF. If a face-up
WIND monster(s) you control returns to your hand (except during
the Damage Step): You can add 1 Spirit monster or Ritual Spell
Card from your Deck to your hand. You can only use this effect
of "Shinobird Power Spot" once per turn. (Common) |
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Rating: 1 out of 5 Adds about 0.001 watts of power to Spirit monsters. |
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Raging Tempest
(RATE-EN060) Shinobird's Calling |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card is used to Ritual Summon "Shinobaroness Peacock" or
"Shinobaron Peacock". You must also Tribute monsters from your
hand or field and/or banish Spirit monsters from your Graveyard,
whose total Levels equal or exceed the Level of the Ritual
Monster you Ritual Summon. (Common) |
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Rating: 1 out of 5 It's the mother Shinobird calling to "GET THE !@#$ BACK HOME!" |
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Raging Tempest
(RATE-EN059) Zoodiac Barrage |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can target 1 face-up card you control; destroy it, and if
you do, Special Summon 1 "Zoodiac" monster from your Deck. You
can only use this effect of "Zoodiac Barrage" once per turn. If
this card is destroyed by a card effect and sent to the
Graveyard: You can target 1 "Zoodiac" Xyz Monster you control;
attach this card from your Graveyard to that Xyz Monster as Xyz
Material. (Secret Rare) |
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Rating: 1 out of 5 Zerodiacs have only 1600 ATK to play with, which is far less than any other Archetype like Blackwings. |
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Raging Tempest
(RATE-EN058) Zodiac Sign |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All "Zoodiac" monsters you control gain 300 ATK and DEF.
Monsters your opponent controls cannot target face-up
Beast-Warrior-Type monsters you control for attacks, except the
Beast-Warrior-Type monster you control with the highest ATK
(either, if tied). Once per turn, if a "Zoodiac" monster(s) you
control would be destroyed by card effect, you can destroy 1
monster in your hand or field instead of 1 "Zoodiac" monster. (Common) |
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Rating: 1 out of 5 Harpie Decks also got a sign that said "If you're reading this, you're stupid and worthless." |
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Raging Tempest
(RATE-EN057) Recardination |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Flower Cardian" monster in your Graveyard; add it to
your hand, then you can Special Summon 1 "Flower Cardian"
monster from your hand, ignoring its Summoning conditions. If
this card is sent to the Graveyard by a "Flower Cardian"
monster's effect: You can excavate the top 5 cards of your Deck,
and if you do, you can add 1 excavated Spell/Trap Card to your
hand. Place the remaining cards on top of your Deck in any
order. (Common) |
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Rating: 1 out of 5 No one watered this garden, and it's showing signs of dehydration. |
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Raging Tempest
(RATE-EN056) Rank-Up-Magic Cipher Ascension |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
During either player's Main Phase: Target 1 "Cipher" Xyz Monster
you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz
Monster that is 1 Rank higher than that target, by using that
target as the Xyz Material. (This Special Summon is treated as
an Xyz Summon. Xyz Materials attached to that target also become
Xyz Materials on the Summoned monster.) It gains this effect. ● This card gains 500 ATK for each Level 4 or higher monster you control. (Common) |
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Rating: 1 out of 5 Ever since Cipher Soldier, there hasn't been any improvement. |
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Raging Tempest
(RATE-EN055) Machine Angel Absolute Ritual |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any "Cyber Angel" Ritual
Monster. You must also Tribute monsters from your hand or field
and/or shuffle Fairy or Warrior-Type monsters from your
Graveyard into the Deck, whose total Levels exactly equal the
Level of the Ritual Monster you Ritual Summon. (Common) |
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Rating: 1 out of 5 Absolutely the worst Ritual Spell we have to date. |
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Raging Tempest
(RATE-EN054) Zoodiac Boarbow |
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EARTH | Beast-Warrior / Xyz / Effect | Rank 4 | ATK: ? DEF: ? |
Pendulum Scale: |
5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position. (Rare) |
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Rating: 1 out of 5 If people are only going to use 1, then that's only 1600 ATK and whatever DEF is being applied. Pathetic. |
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Raging Tempest
(RATE-EN053) Zoodiac Drident |
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EARTH | Beast-Warrior / Xyz / Effect | Rank 4 | ATK: ? DEF: ? |
Pendulum Scale: |
4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it. (Secret Rare) |
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Rating: 1 out of 5 All Extra Deck members have undefined stats, which become 0 as a whole. Why exactly should anyone use them? |
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Raging Tempest
(RATE-EN052) Zoodiac Tigermortar |
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EARTH | Beast-Warrior / Xyz / Effect | Rank 4 | ATK: ? DEF: ? |
Pendulum Scale: |
3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material. (Ultra Rare) |
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Rating: 1 out of 5 Some animals escaped from the zoo I guess, but where's the fire? This is where the meat of the set is supposed to be. |
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Raging Tempest
(RATE-EN051) Zoodiac Broadbull |
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EARTH | Beast-Warrior / Xyz / Effect | Rank 4 | ATK: ? DEF: ? |
Pendulum Scale: |
2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand. (Secret Rare) |
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Rating: 1 out of 5 Last I checked, you need actual ATK and DEF to be a threat, unless you're the likes of Yubel. This is neither. |
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Raging Tempest
(RATE-EN050) Heavy Armored Train Ironwolf |
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EARTH | Machine / Xyz / Effect | Rank 4 | ATK: 2200 DEF: 2200 |
Pendulum Scale: |
2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand. (Super Rare) |
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Rating: 2 out of 5 Attacking directly means no other attacks, but it also supports pretty much any Machine Decks like Karakuri. |
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Raging Tempest
(RATE-EN049) Neo Galaxy-Eyes Cipher Dragon |
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LIGHT | Dragon / Xyz / Effect | Rank 9 | ATK: 4500 DEF: 3000 |
Pendulum Scale: |
3 Level 9 monsters If this card has a "Cipher" card as Xyz Material, it gains this effect. ● Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon". (Super Rare) |
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Rating: 1 out of 5 It's basically the outer shell of Neo Galaxy Eyes Photon Dragon. |
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Raging Tempest
(RATE-EN048) Odd-Eyes Raging Dragon |
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DARK | Dragon / Xyz / Pendulum / Effect |
Rank 7 | ATK: 3000 DEF: 2500 |
Pendulum Scale: 1 |
Pendulum Text |
Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. | |||
Monster Text |
2 Level 7 Dragon-Type monsters If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects. ● It can make a second attack during each Battle Phase. ● Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn. (Ultra Rare) |
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Rating: 2 out of 5 With a name like that, you'd expect some pretty powerful effects, especially for what's required, but they're weak. |
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Raging Tempest
(RATE-EN047) Shiranui Sunsaga |
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FIRE | Zombie / Synchro / Effect | Level 10 | ATK: 3500 DEF: 0 |
Pendulum Scale: |
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn. (Rare) |
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Rating: 2 out of 5 First effect isn't bad, but only happens once. At least it only requires Zombie Synchro Materials. |
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Raging Tempest
(RATE-EN046) Crystron Quariongandrax |
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WATER | Machine / Synchro / Effect | Level 9 | ATK: 3000 DEF: 3000 |
Pendulum Scale: |
2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field. (Ultra Rare) |
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Rating: 2 out of 5 For once it doesn't involve that god-awful Accel Synchro tactic, but it's not much better. |
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Raging Tempest
(RATE-EN045) Flower Cardian Lightflare |
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DARK | Warrior / Synchro / Effect | Level 10 | ATK: 5000 DEF: 0 |
Pendulum Scale: |
1 Tuner + 4 non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare". (Rare) |
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Rating: 2 out of 5 Flower Cardians aren't needed for everything and it boats 5000 ATK, but Five-Headed Dragon is much better. |
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Raging Tempest
(RATE-EN044) Superheavy Samurai Stealth Ninja |
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EARTH | Machine / Synchro / Effect | Level 7 | ATK: 1200 DEF: 2800 |
Pendulum Scale: |
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. (Rare) |
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Rating: 2 out of 5 Basically just a weaker Big Benkei. |
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Raging Tempest
(RATE-EN043) Windwitch - Winter Bell |
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WIND | Spellcaster / Synchro / Effect | Level 7 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner WIND monsters You can target 1 "Windwitch" monster in your Graveyard; inflict damage to your opponent equal to that target's Level x 200. During either player's Battle Phase: You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn. (Rare) |
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Rating: 1 out of 5 A few flurries would be all we'd get here. |
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Raging Tempest
(RATE-EN042) Ancient Gear Howitzer |
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EARTH | Machine / Fusion / Effect | Level 8 | ATK: 1000 DEF: 1800 |
Pendulum Scale: |
2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. (Common) |
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Rating: 1 out of 5 We found the Giant, and here's the puny little Jack trying to climb the beanstalk, or is falling down with Jill. |
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Raging Tempest
(RATE-EN041) Chaos Ancient Gear Giant |
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DARK | Machine / Fusion / Effect | Level 10 | ATK: 4500 DEF: 3000 |
Pendulum Scale: |
4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Super Rare) |
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Rating: 4 out of 5 Just about as good as Ultimate Ancient Gear Golem. |
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Raging Tempest
(RATE-EN040) Windwitch - Crystal Bell |
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WIND | Spellcaster / Fusion / Effect | Level 8 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
"Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn. (Rare) |
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Rating: 1 out of 5 I see pretty poor events on the horizon. Starving Venom can do better for less. |
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Raging Tempest
(RATE-EN039) Brave-Eyes Pendulum Dragon |
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DARK | Dragon / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2000 |
Pendulum Scale: |
1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. (Secret Rare) |
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Rating: 1 out of 5 Looks pretty powerful, but for a smaller price, Reptilianne Medusa can do this each turn. |
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Raging Tempest
(RATE-EN038) Shinobaron Peacock |
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WIND | Winged Beast / Ritual / Spirit / Effect |
Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
You can Ritual Summon this card with "Shinobird's Calling". Must
be Ritual Summoned, and cannot be Special Summoned by other
ways. If this card is Ritual Summoned: You can return up to 3
monsters your opponent controls to the hand, then you can
Special Summon 1 Level 4 or lower Spirit monster from your hand,
ignoring its Summoning conditions. Once per turn, during the End
Phase, if this card was Special Summoned this turn: Return it to
the hand, and if you do, Special Summon 2 "Shinobird Tokens"
(Winged Beast-Type/WIND/Level 4/ATK 1500/ DEF 1500). (Rare) |
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Rating: 1 out of 5 Literally just Shinobaroness Peacock with flipped stats. |
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Raging Tempest
(RATE-EN037) Shinobaroness Peacock |
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WIND | Winged Beast / Ritual / Spirit / Effect |
Level 8 | ATK: 2500 DEF: 3000 |
Pendulum Scale: |
You can Ritual Summon this card with "Shinobird's Calling". Must be
Ritual Summoned, and cannot be Special Summoned by other ways. If this
card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your
opponent controls into the Deck, then you can Special Summon 1 Level 4
or lower Spirit monster from your Deck, ignoring its Summoning
conditions. Once per turn, during the End Phase, if this card was
Special Summoned this turn: Return it to the hand, and if you do,
Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ ATK 1500/DEF 1500). (Rare) |
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Rating: 1 out of 5 We've managed to make Spirit monsters even worse. |
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Raging Tempest
(RATE-EN036) Cyber Angel Natasha |
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LIGHT | Fairy / Ritual / Effect | Level 5 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
You can Ritual Summon this card with "Machine Angel Ritual".
Once per turn: You can target 1 face-up monster you control;
gain LP equal to half its ATK. When a Ritual Monster you control
is targeted for an attack: You can negate the attack. If this
card is in the Graveyard: You can banish 1 other "Cyber Angel"
monster from your Graveyard, then target 1 monster your opponent
controls; Special Summon this card, and if you do, take control
of that monster. (Super Rare) |
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Rating: 2 out of 5 A somewhat free variant of Krebons, but with better support too. |
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Raging Tempest
(RATE-EN035) Fairy Tail - Rella |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1850 DEF: 1000 |
Pendulum Scale: |
Neither player can target monsters on the field with Spell Cards
or effects, except this one. Once per turn: You can discard 1
Spell Card; equip 1 Equip Spell Card from your hand, Deck, or
Graveyard to this card, but return that Equip Spell Card to the
hand during the End Phase. (Short Print Common) |
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Rating: 3 out of 5 If they keep this up, they truly could have a happy ending. |
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Raging Tempest
(RATE-EN034) Metrognome |
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EARTH | Fairy / Pendulum / Effect | Level 4 | ATK: 1800 DEF: 1600 |
Pendulum Scale: 4 |
Pendulum Text |
Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn. | |||
Monster Text |
While you have 2 cards in your
Pendulum Zones with the same Pendulum Scale, this card gains ATK
and DEF equal to the Pendulum Scale x 100, and can attack your
opponent directly. If this card inflicts battle damage to your
opponent by a direct attack: Destroy all cards in the Pendulum
Zones. (Short Print Common) |
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Rating: 3 out of 5 Much better than any of the Qliphailures from NECH-EN. |
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Raging Tempest
(RATE-EN033) Wightprincess |
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LIGHT | Zombie / Effect | Level 3 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
This card’s name becomes "Skull Servant" while it is in the
Graveyard. If this card is Normal or Special Summoned: You can
send 1 "Wightprince" from your Deck to the Graveyard. During
either player's turn: You can send this card from your hand or
field to the Graveyard; all monsters currently on the field lose
ATK and DEF equal to their own Level/Rank x 300, until the end
of this turn. (Common) |
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Rating: 1 out of 5 Probably came from one of the original versions of the Disney Princess stories where the endings aren't good. |
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Raging Tempest
(RATE-EN032) Eater of Millions |
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DARK | Fiend / Effect | Level 1 | ATK: ? DEF: ? |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by banishing 5 or more cards from your hand, field
and/or Extra Deck, face-down, and cannot be Special Summoned by
other ways. This card gains 100 ATK and DEF for each face-down
banished card. This face-up card on the field cannot be
Tributed, nor used as Material for a Fusion, Synchro, or Xyz
Summon. Once per turn, at the start of the Damage Step, if this
card battles an opponent's monster: You can banish that
opponent's monster, face-down. (Common) |
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Rating: 1 out of 5 Come back next week and maybe it'll have 1000 ATK and DEF. |
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Raging Tempest
(RATE-EN031) Yokotuner |
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EARTH | Beast / Tuner / Effect | Level 1 | ATK: 800 DEF: 600 |
Pendulum Scale: |
When this card is Normal Summoned: You can Special Summon 1
Tuner from your hand or Graveyard, but it has its effects
negated. (Common) |
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Rating: 2 out of 5 Not all that useful unless you're going for Red Nova Dragon. |
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Raging Tempest
(RATE-EN030) Hebo, Lord of the River |
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WATER | Aqua / Spirit / Effect | Level 4 | ATK: 1800 DEF: 600 |
Pendulum Scale: |
Cannot be Special Summoned. If this card is Normal Summoned or
flipped face-up: You can target 1 face-up monster on the field;
that target is treated as a Spirit monster, also return that
target to the hand during the End Phase. Once per turn, during
the End Phase, if this card was Normal Summoned or flipped
face-up this turn: Return it to the hand. (Common) |
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Rating: 1 out of 5 When the best you can do is duplicate your own effect onto a random monster, you really are washed up. |
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Raging Tempest
(RATE-EN029) Apprentice Piper |
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DARK | Spellcaster / Flip / Effect | Level 2 | ATK: 100 DEF: 1500 |
Pendulum Scale: |
FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand. (Common) |
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Rating: 4 out of 5 The name apprentice doesn't do this monster justice. It is beyond an apprentice as you get a huge help here. |
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Raging Tempest
(RATE-EN028) Miscellaneosaurus |
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FIRE | Dinosaur / Effect | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale: |
During either player's Main Phase: You can send this card from
your hand to the Graveyard; during this Main Phase,
Dinosaur-Type monsters you control are unaffected by your
opponent's activated effects. You can banish any number of
Dinosaur-Type monsters from your Graveyard, including this card;
Special Summon 1 Dinosaur-Type monster from your Deck with a
Level equal to the total number of monsters banished to activate
this effect, but destroy it during the End Phase. You can only
use this effect of "Miscellaneousaurus" once per turn. (Common) |
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Rating: 3 out of 5 Offers temporary protection for other Dinos, but its 1800 ATK and low Level are the real heroes of the Duel. |
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Raging Tempest
(RATE-EN027) Tierra, Source of Destruction |
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LIGHT | Fiend / Effect | Level 11 | ATK: 3400 DEF: 3600 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by shuffling 10 other cards with different names from
your hand and/or field into the Deck and/or Extra Deck, and
cannot be Special Summoned by other ways. This card's Special
Summon cannot be negated. If this card is Special Summoned:
Shuffle all cards into the Deck, except this card, from each
player's hand, field, Graveyard, and face-up Pendulum Monsters
from the Extra Deck. Neither player can activate cards or
effects in response to this effect's activation. (Super Rare) |
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Rating: 3 out of 5 Morphing Jar #2 on steroids, and without the need to be Set either. |
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Raging Tempest
(RATE-EN026) Spiritual Beast Tamer Winda |
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WIND | Psychic / Effect | Level 4 | ATK: 1600 DEF: 1800 |
Pendulum Scale: |
If this card in its owner's possession is destroyed by an
opponent's card (by battle or card effect): You can Special
Summon 1 "Ritual Beast" monster from your Deck or Extra Deck,
ignoring its Summoning conditions. You can only Special Summon
"Spiritual Beast Tamer Winda(s)" once per turn. (Rare) |
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Rating: 2 out of 5 Certainly is one of the "tamer" Archetypes I've seen. |
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Raging Tempest
(RATE-EN025) Envoy of Chaos |
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DARK | Warrior / Effect | Level 4 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
During either player's Battle Phase: You can discard this card,
then target 1 "Black Luster Soldier" monster or "Gaia The Fierce
Knight" monster you control; it gains 1500 ATK until the end of
this turn, and if it does, every opponent's monster that battles
it this turn has its ATK become that monster's original ATK
during damage calculation only. Once per turn, during the End
Phase, if this card is in the Graveyard: You can banish 1 LIGHT
and 1 DARK monster from your Graveyard, except this card; add
this card to your hand. (Rare) |
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Rating: 0 out of 5 Why so low when it gives 1500 extra ATK? They don't keep it if battling at all, and it only works on specific monsters. |
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Raging Tempest
(RATE-EN024) Shinobird Pigeon |
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WIND | Winged Beast / Spirit / Effect | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale: |
Cannot be Special Summoned. Once per turn: You can target 1
other Spirit monster on the field; return it to the hand. Once
per turn, during the End Phase, if this card was Normal Summoned
or flipped face-up this turn: Return it to the hand. (Common) |
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Rating: 1 out of 5 Don't accept returns from Spirit monsters. They never arrive in the same condition. |
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Raging Tempest
(RATE-EN023) Shinobird Crane |
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WIND | Winged Beast / Spirit / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
Cannot be Special Summoned. Once per turn, if another Spirit
monster is Normal or Special Summoned while this monster is on
the field: You can draw 1 card. Once per turn, during the End
Phase, if this card was Normal Summoned or flipped face-up this
turn: Return it to the hand. (Common) |
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Rating: 1 out of 5 Just about anything lacking Summoning requirements is better. |
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Raging Tempest
(RATE-EN022) Shinobird Crow |
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WIND | Winged Beast / Spirit / Effect | Level 4 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Cannot be Special Summoned. Once per turn, during either
player's Damage Step, when this card battles an opponent's
monster: You can discard 1 Spirit monster; until the end of the
Battle Phase, this card gains ATK and DEF equal to the ATK and
DEF of the discarded monster. Once per turn, during the End
Phase, if this card was Normal Summoned or flipped face-up this
turn: Return it to the hand. (Common) |
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Rating: 1 out of 5 At least the original ones had ATK and DEF. |
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Raging Tempest
(RATE-EN021) Crystron Sulfefnir |
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WATER | Machine / Effect | Level 5 | ATK: 2000 DEF: 1500 |
Pendulum Scale: |
If this card is in your hand or Graveyard: You can discard 1
"Crystron" card, except "Crystron Sulfefnir"; Special Summon
this card in Defense Position, then destroy 1 card you control.
If this card on the field is destroyed by battle or card effect:
You can Special Summon 1 "Crystron" monster from your Deck in
Defense Position. You can only use each effect of "Crystron
Sulfefnir" once per turn. (Super Rare) |
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Rating: 1 out of 5 Half Rion's rating because it lacks just about any good uses. |
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Raging Tempest
(RATE-EN020) Crystron Rion |
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WATER | Machine / Tuner / Effect | Level 3 | ATK: 500 DEF: 500 |
Pendulum Scale: |
During your opponent's Main Phase or Battle Phase: You can
target 1 of your banished non-Tuner monsters; Special Summon it,
but it has its effects negated (if any), and if you do,
immediately after this effect resolves, Synchro Summon 1
Machine-Type Synchro Monster using only that monster and this
card (this is a Quick Effect). These Synchro Materials are
shuffled into the Deck instead of being sent to the Graveyard.
You can only use this effect of "Crystron Rion" once per turn. (Common) |
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Rating: 2 out of 5 Forget their party trick. You'll just have a sitting duck in return. |
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Raging Tempest
(RATE-EN019) True King Lithosagym, the Disaster |
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EARTH | Wyrm / Effect | Level 9 | ATK: 2500 DEF: 2300 |
Pendulum Scale: |
If this card is in your hand: You can destroy 2 other monsters
in your hand and/or face-up on your field, including an EARTH
monster, and if you do, Special Summon this card, and if you do
that, and both destroyed monsters were EARTH, you can also look
at your opponent's Extra Deck and banish up to 3 monsters from
it with different names. If this card is destroyed by card
effect: You can Special Summon 1 non-EARTH Wyrm-Type monster
from your Graveyard. You can only use each effect of "True King
Lithosagym, the Disaster" once per turn. (Super Rare) |
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Rating: 1 out of 5 How to deplete your hand in 5 seconds. |
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Raging Tempest
(RATE-EN018) Zoodiac Ramram |
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EARTH | Beast-Warrior / Effect | Level 4 | ATK: 400 DEF: 2000 |
Pendulum Scale: |
If this card is destroyed by battle or card effect: You can
target 1 "Zoodiac" monster in your Graveyard, except "Zoodiac
Ramram"; Special Summon it. An Xyz Monster whose original Type
is Beast-Warrior and has this card as Xyz Material gains this
effect. ● During either player's turn, when your opponent activates a Trap Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. (Common) |
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Rating: 2 out of 5 The last one, and it's only a 2. |
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Raging Tempest
(RATE-EN017) Zoodiac Thoroughblade |
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EARTH | Beast-Warrior / Effect | Level 4 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can discard 1
"Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose
original Type is Beast-Warrior and has this card as Xyz Material
gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Ultra Rare) |
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Rating: 1 out of 5 Fairy Meteor Crush isn't anywhere near as rare and works on any monster. |
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Raging Tempest
(RATE-EN016) Zoodiac Whiptail |
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EARTH | Beast-Warrior / Effect | Level 4 | ATK: 1200 DEF: 400 |
Pendulum Scale: |
During either player's turn: You can target 1 Beast-Warrior-Type
Xyz Monster you control; attach this card from your hand or
field to it as Xyz Material. An Xyz Monster whose original Type
is Beast-Warrior and has this card as Xyz Material gains this
effect. ● If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster. (Super Rare) |
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Rating: 1 out of 5 Going to run away with its tail between its legs when it sees better opposition. |
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Raging Tempest
(RATE-EN015) Zoodiac Bunnyblast |
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EARTH | Beast-Warrior / Effect | Level 4 | ATK: 800 DEF: 800 |
Pendulum Scale: |
If this card is destroyed by battle or card effect: You can
target 1 "Zoodiac" card in your Graveyard, except "Zoodiac
Bunnyblast"; add it to your hand. An Xyz Monster whose original
Type is Beast-Warrior and has this card as Xyz Material gains
this effect. ● During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation. (Common) |
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Rating: 1 out of 5 A lot of work just to copy Magic Jammer. |
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Raging Tempest
(RATE-EN014) Zoodiac Ratpier |
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EARTH | Beast-Warrior / Effect | Level 4 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card is Normal Summoned: You can send 1 "Zoodiac" card
from your Deck to the Graveyard. An Xyz Monster whose original
Type is Beast-Warrior and has this card as Xyz Material gains
this effect. ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck. (Super Rare) |
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Rating: 1 out of 5 Apparently this is the card everyone is fawning over, but it's only able to get copies of itself. |
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Raging Tempest
(RATE-EN013) Ancient Gear Hunting Hound |
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EARTH | Machine / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If this card is Normal Summoned: Inflict 600 damage to your
opponent. If this card attacks, your opponent cannot activate
any Spell/Trap Cards until the end of the Damage Step. Once per
turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from
your Extra Deck, using monsters from your hand or field as
Fusion Materials. (Common) |
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Rating: 2 out of 5 Bypasses needing Fusion cards, but that's really about it. |
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Raging Tempest
(RATE-EN012) Flower Cardian Cherry Blossom with Curtain |
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DARK | Warrior / Effect | Level 3 | ATK: 2000 DEF: 2000 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned by
its own effect. You can reveal this card in your hand; draw 1
card, and if you do, show it, then Special Summon this card if
the drawn card is a "Flower Cardian" monster. Otherwise, send it
and this card to the Graveyard. During either player's Damage
Step, when your "Flower Cardian" monster battles an opponent's
monster: You can discard this card; your battling monster gains
1000 ATK until the end of this turn. (Common) |
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Rating: 1 out of 5 Drop the curtain. The show's over, and it never really got going. |
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Raging Tempest
(RATE-EN011) Cipher Etranger |
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LIGHT | Spellcaster / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card is in your hand or Graveyard: You can target 1
"Cipher" Xyz Monster you control; attach this card to it as an
Xyz Material. If this card is sent to the Graveyard: You can add
1 "Cipher" Spell/Trap Card from your Deck to your hand. You can
only use 1 "Cipher Etranger" effect per turn, and only once that
turn. (Common) |
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Rating: 1 out of 5 Overlay Regen is better Xyz Monster support than this. |
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Raging Tempest
(RATE-EN010) Cyber Tutubon |
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EARTH | Warrior / Effect | Level 5 | ATK: 1800 DEF: 1600 |
Pendulum Scale: |
You can Special Summon this card (from your hand) by Tributing 1
Warrior or Fairy-Type monster from your hand or field. If this
card is Tributed for a Ritual Summon: You can target 1 Ritual
Spell Card in your Graveyard; add it to your hand. (Common) |
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Rating: 1 out of 5 Unlike Celine Deon's song, sit this one out as this is no professional dancer. |
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Raging Tempest
(RATE-EN009) Fusion Parasite |
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DARK | Insect / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card can be used as a substitute for any 1 Fusion Material
whose name is specifically listed on the Fusion Monster Card,
but the other Fusion Material(s) must be correct. Cannot be used
as Fusion Material otherwise. If this card is Special Summoned
(except during the Damage Step): You can Fusion Summon 1 Fusion
Monster from your Extra Deck, using monsters you control as
Fusion Materials, including this card. (Rare) |
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Rating: 1 out of 5 Making your own strategy sick is literally ill-advised. |
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Raging Tempest
(RATE-EN008) Windwitch - Snow Bell |
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WIND | Spellcaster / Tuner / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
If you control 2 or more WIND monsters, and no non-WIND
monsters: You can Special Summon this card from your hand. A
WIND Synchro Monster that was Summoned using this card as
Synchro Material cannot be destroyed by your opponent's card
effects. (Ultra Rare) |
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Rating: 2 out of 5 Aids in Stardust Dragon being basically indestructible if the effect isn't used. |
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Raging Tempest
(RATE-EN007) Windwitch - Ice Bell |
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WIND | Spellcaster / Effect | Level 3 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If you control no monsters: You can Special Summon this card
from your hand, then you can Special Summon 1 "Windwitch"
monster from your Deck, but it cannot be Tributed. You cannot
Special Summon monsters from the Extra Deck the turn you
activate this effect, except Level 5 or higher WIND monsters. If
this card is Normal or Special Summoned: You can inflict 500
damage to your opponent. You can only use each effect of
"Windwitch - Ice Bell" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 A much weaker half-Cyber Dragon, but allows for a 2nd Summon at least. |
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Raging Tempest
(RATE-EN006) Speedroid Horse Stilts |
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WIND | Machine / Effect | Level 4 | ATK: 1100 DEF: 1100 |
Pendulum Scale: |
When this card is Normal Summoned: You can Special Summon 1
Level 4 or lower "Speedroid" monster from your hand. During your
Main Phase, except the turn this card was sent to the Graveyard:
You can banish this card from your Graveyard; send 1 WIND
monster from your Deck to the Graveyard. You can only use this
effect of "Speedroid Horse Stilts" once per turn. (Common) |
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Rating: 1 out of 5 Might as well be walking on egg shells. |
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Raging Tempest
(RATE-EN005) Speedroid Gum Prize |
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WIND | Machine / Tuner / Effect | Level 1 | ATK: 0 DEF: 800 |
Pendulum Scale: |
During the Battle Phase, if you take battle or effect damage:
You can Special Summon this card from your hand. During either
player's Battle Phase in which this card was Special Summoned by
its effect, you can: Immediately after this effect resolves,
Synchro Summon 1 Synchro Monster, using only WIND monsters you
control, including this card. If this card is sent to the
Graveyard as a Synchro Material: You can send the top card of
your Deck to the Graveyard, and if the sent card was a
"Speedroid" monster, the Synchro Monster that used this card as
Synchro Material gains 1000 ATK. (Common) |
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Rating: 2 out of 5 You'd get this just for playing on a game show, even if you lost. |
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Raging Tempest
(RATE-EN004) Performapal Laugh Maker |
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LIGHT | Spellcaster / Pendulum / Effect | Level 8 | ATK: 2500 DEF: 2000 |
Pendulum Scale: 5 |
Pendulum Text |
Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP. | |||
Monster Text |
When this card declares an
attack: You can make this card gain 1000 ATK for each monster on
the field whose current ATK is higher than its original ATK,
except other monsters you control, until the end of the Battle
Phase. If this card is destroyed by battle or card effect while
its current ATK is higher than its original ATK: You can target
1 monster in your Graveyard; Special Summon it. You can only use
1 "Performapal Laugh Maker" effect per turn, and only once that
turn. (Rare) |
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Rating: 2 out of 5 Totally ignores your field, except to lock out other attacks, but it might be rather strong. The LP boost isn't bad either. |
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Raging Tempest
(RATE-EN003) Performapal Dag Daggerman |
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EARTH | Warrior / Pendulum / Effect | Level 5 | ATK: 2000 DEF: 600 |
Pendulum Scale: 2 |
Pendulum Text |
During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn. | |||
Monster Text |
During your Main Phase, if this
card was Pendulum Summoned this turn: You can send 1
"Performapal" monster from your hand to the Graveyard; draw 1
card. You can only use this effect of "Performapal Dag
Daggerman" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 Dagget was always the less intelligent one on The Angry Beavers. |
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Raging Tempest
(RATE-EN002) Performapal Handstandacoon |
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EARTH | Beast / Pendulum / Effect | Level 2 | ATK: 400 DEF: 600 |
Pendulum Scale: 3 |
Pendulum Text |
You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn. | |||
Monster Text |
When this card is destroyed by
battle: You can target 1 card on the field; return it to the
hand. (Common) |
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Rating: 2 out of 5 Their acrobatics aren't very impressive, and it's only remotely useful for its Pendulum Scale. |
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Raging Tempest
(RATE-EN001) Dragoncaller Magician |
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EARTH | Spellcaster / Pendulum / Effect | Level 7 | ATK: 2400 DEF: 1000 |
Pendulum Scale: 2 |
Pendulum Text |
Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field). | |||
Monster Text |
Once per turn: You can make this
card become Dragon-Type until the end of this turn. A monster
that was Fusion, Synchro, or Xyz Summoned using this card on the
field as Material gains this effect. ● If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only. (Super Rare) |
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Rating: 2 out of 5 The set's first foil, but it's about as useful as aluminum foil. |
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Raging Tempest
(RATE-EN000) Fusion Recycling Plant |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn: You can discard 1 card; add 1 "Polymerization"
from your Deck or Graveyard to your hand. Once per turn, during
the End Phase: You can target 1 monster in your Graveyard that
was used as a Fusion Material for a Fusion Summon this turn; add
it to your hand. (Rare) |
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Rating: 1 out of 5 Fusion Gate is much better than this. |