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Learn to play the TCG.   GENF-EN Card Ratings

Generation Force (GENF-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Generation_Force_(TCG-EN-1E)
Generation Force (GENF-EN099)
Steelswarm Roach
DARK / Xyz Monster / Rank 4 / ATK 1900 / DEF 0
(Fiend / Xyz / Effect)
2 Level 4 monsters
When a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon and destroy it.
(Secret Rare)
Generation Force (GENF-EN098)
A Hero Lives
SPELL / Normal Spell
When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN097)
Mask Change
SPELL / Quick-Play Spell
Target 1 face-up "HERO" monster you control; send it to the Graveyard. Then Special Summon 1 "Masked HERO" monster from the Extra Deck with the same Attribute.
(Common)
Generation Force (GENF-EN096)
Vision HERO Adoration
DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2100
(Warrior / Fusion / Effect)
2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and | DEF equal to the ATK of your targeted monster, until the End Phase.
(Secret Rare)
Generation Force (GENF-EN095)
Masked HERO Vapor
WATER / Fusion Monster / Level 6 / ATK 2400 / DEF 2000
(Warrior / Fusion / Effect)
Must be Special Summoned with "Mask Change", and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects.
(Super Rare)
Generation Force (GENF-EN094)
Masked HERO Goka
FIRE / Fusion Monster / Level 6 / ATK 2200 / DEF 1800
(Warrior / Fusion / Effect)
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 100 ATK for each "HERO" monster in your Graveyard.
(Rare)
Generation Force (GENF-EN093)
Elemental HERO Nova Master
FIRE / Fusion Monster / Level 8 / ATK 2600 / DEF 2100
(Warrior / Fusion / Effect)
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN092)
Phantom Magician
DARK / Effect Monster / Level 3 / ATK 600 / DEF 700
(Spellcaster / Effect)
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "HERO" monster with 1000 or less ATK from your Deck in face-up Defense Position.
(Common)
Generation Force (GENF-EN091)
Vision HERO Trinity
DARK / Fusion Monster / Level 8 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)
3 "HERO" monsters
During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.
(Super Rare)
Generation Force (GENF-EN090)
Elemental HERO Flash
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1600
(Warrior / Effect)
When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
(Common)
Generation Force (GENF-EN089)
Smashing Horn
TRAP / Counter Trap
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it.
(Secret Rare)
Generation Force (GENF-EN088)
Painful Return
SPELL / Normal Spell
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand.
(Rare)
Generation Force (GENF-EN087)
Fish and Swaps
SPELL / Normal Spell
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand.
(Rare)
Generation Force (GENF-EN086)
Adreus, Keeper of Armageddon
DARK / Xyz Monster / Rank 5 / ATK 2600 / DEF 1700
(Fiend / Xyz / Effect)
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
(Secret Rare)
Generation Force (GENF-EN085)
Orient Dragon
WIND / Synchro Monster / Level 6 / ATK 2300 / DEF 1000
(Dragon / Synchro / Effect)
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up Synchro Monster your opponent controls; banish that target.
(Secret Rare)
Generation Force (GENF-EN084)
Pain Painter
DARK / Effect Monster / Level 2 / ATK 400 / DEF 200
(Zombie / Tuner / Effect)
While this card is face-up on the field, its name is treated as "Plaguespreader Zombie". Once per turn: You can target up to 2 face-up Zombie-Type monsters you control, except this card; they become Level 2 until the End Phase. They cannot be used as Synchro Material Monsters, except for the Synchro Summon of a Zombie-Type monster.
(Secret Rare)
Generation Force (GENF-EN083)
Lost Blue Breaker
WATER / Effect Monster / Level 3 / ATK 1400 / DEF 0
(Sea Serpent / Effect)
If there is another face-up Fish, Sea Serpent, or Aqua-Type monster on the field: You can Tribute this card to target 1 Spell/Trap Card on the field; destroy that target.
(Secret Rare)
Generation Force (GENF-EN082)
Piercing Moray
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Fish / Effect)
Once per turn: You can Tribute 1 Fish, Sea Serpent, or Aqua-Type monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN081)
Sea Lancer
WATER / Effect Monster / Level 5 / ATK 1300 / DEF 1000
(Beast-Warrior / Effect)
You can target any number of your banished Fish, Sea Serpent, and Aqua-Type monsters; equip them to this card. This effect can only be used once while this card is face-up on the field. If this face-up card on the field would be destroyed, you can destroy 1 of those cards, instead. This card gains 1000 ATK while equipped with a monster(s) by this effect.
(Rare)
Generation Force (GENF-EN080)
Gravelstorm
TRAP / Normal Trap
Target 1 Spell/Trap Card on each side of the field; return them to the hand.
(Common)
Generation Force (GENF-EN079)
Raigeki Bottle
TRAP / Continuous Trap
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN078)
Attention!
TRAP / Normal Trap
Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
(Rare)
Generation Force (GENF-EN077)
Tyrant's Tummyache
TRAP / Continuous Trap
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
(Common)
Generation Force (GENF-EN076)
Curse of the Circle
TRAP / Normal Trap
Target 1 monster your opponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster.
(Rare)
Generation Force (GENF-EN075)
United Front
TRAP / Counter Trap
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.
(Rare)
Generation Force (GENF-EN074)
Utopian Aura
TRAP / Normal Trap
Detach 1 Xyz Material you control; the face-up Xyz Monsters you control cannot be destroyed by card effects until the End Phase.
(Common)
Generation Force (GENF-EN073)
Treaty on Uniform Nomenclature
TRAP / Normal Trap
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control.
● Exactly 2: Destroy 1 Spell/Trap Card your opponent controls.
● Exactly 3: Destroy all Spell/Trap Cards your opponent controls.
(Common)
Generation Force (GENF-EN072)
Burgeoning Whirlflame
TRAP / Counter Trap
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand.
(Common)
Generation Force (GENF-EN071)
Past Image
TRAP / Normal Trap
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position.
(Common)
Generation Force (GENF-EN070)
Bright Future
TRAP / Normal Trap
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
(Rare)
Generation Force (GENF-EN069)
Oh F!sh!
TRAP / Counter Trap
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it.
(Rare)
Generation Force (GENF-EN068)
Underworld Egg Clutch
TRAP / Normal Trap
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand.
(Common)
Generation Force (GENF-EN067)
Overwind
TRAP / Normal Trap
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
(Common)
Generation Force (GENF-EN066)
Damage Vaccine Ω MAX
TRAP / Normal Trap
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took.
(Common)
Generation Force (GENF-EN065)
Explosive Urchin
TRAP / Continuous Trap
Activate only when your opponent activates a Trap Card. During your Standby Phase: Inflict 1000 damage to your opponent. Your opponent must control a face-up Trap Card for you to activate and resolve this effect. During your 3rd End Phase after activation, send this card to the Graveyard.
(Common)
Generation Force (GENF-EN064)
Poseidon Wave
TRAP / Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that target's attack, and if you control any face-up Fish, Sea Serpent, or Aqua-Type monsters, inflict 800 damage to your opponent for each of those monsters.
(Common)
Generation Force (GENF-EN063)
Asleep at the Switch
TRAP / Normal Trap
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target.
(Common)
Generation Force (GENF-EN062)
Peeking Goblin
SPELL / Normal Spell
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
(Common)
Generation Force (GENF-EN061)
Resonance Device
SPELL / Normal Spell
Target 2 face-up monsters you control with the same Type and Attribute; change one of their Levels to the current Level of the other, until the End Phase.
(Rare)
Generation Force (GENF-EN060)
Oni-Gami Combo
SPELL / Normal Spell
Target 1 face-up Xyz Monster you control and detach all of its Xyz Material; this turn, that target can attack twice during the same Battle Phase.
(Common)
Generation Force (GENF-EN059)
Star Changer
SPELL / Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
(Rare)
Generation Force (GENF-EN058)
Quill Pen of Gulldos
SPELL / Normal Spell
Target 2 WIND monsters in your Graveyard and 1 card on the field; shuffle both of those first 2 targets into your Deck and return the other to the hand.
(Super Rare)
Generation Force (GENF-EN057)
Vylon Fillament
SPELL / Equip Spell
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
(Common)
Generation Force (GENF-EN056)
Future Glow
SPELL / Continuous Spell
Banish 1 Psychic-Type monster from your Graveyard, and note its Level. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200.
(Common)
Generation Force (GENF-EN055)
Fish and Kicks
SPELL / Normal Spell
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
(Common)
Generation Force (GENF-EN054)
Wind-Up Factory
SPELL / Continuous Spell
Once per turn, if an effect of a "Wind-Up" monster is activated: You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
(Super Rare)
Generation Force (GENF-EN053)
Legendary Wind-Up Key
SPELL / Quick-Play Spell
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
(Common)
Generation Force (GENF-EN052)
Cracking
SPELL / Continuous Spell
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
(Common)
Generation Force (GENF-EN051)
Infected Mail
SPELL / Continuous Spell
Once per turn: You can target 1 face-up Level 4 or lower monster you control; it can attack your opponent directly this turn. Send it to the Graveyard at the end of the Battle Phase.
(Super Rare)
Generation Force (GENF-EN050)
Crashbug Road
SPELL / Quick-Play Spell
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
(Common)
Generation Force (GENF-EN049)
Surface
SPELL / Normal Spell
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster in your Graveyard; Special Summon it in face-up Defense Position.
(Super Rare)
Generation Force (GENF-EN048)
Aqua Jet
SPELL / Normal Spell
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK.
(Common)
Generation Force (GENF-EN047)
Thunder Short
SPELL / Normal Spell
Inflict 400 damage to your opponent for each monster they control.
(Common)
Generation Force (GENF-EN046)
Double or Nothing!
SPELL / Quick-Play Spell
When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack again, and if it does, its ATK is doubled during the Damage Step only.
(Common)
Generation Force (GENF-EN045)
Wonder Wand
SPELL / Equip Spell
Equip only to a Spellcaster-Type monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN044)
Tiras, Keeper of Genesis
LIGHT / Xyz Monster / Rank 5 / ATK 2600 / DEF 1700
(Fairy / Xyz / Effect)
2 Level 5 monsters
This card's effects can only be applied/resolved while it has Xyz Material. This card cannot be destroyed by card effects. At the end of the Battle Phase, if this card attacked or was attacked: Target 1 card your opponent controls; destroy that target. During each of your End Phases: Detach 1 Xyz Material from this card.
(Secret Rare)
Generation Force (GENF-EN043)
Leviair the Sea Dragon
WIND / Xyz Monster / Rank 3 / ATK 1800 / DEF 1600
(Aqua / Xyz / Effect)
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN042)
Wind-Up Zenmaister
EARTH / Xyz Monster / Rank 4 / ATK 1900 / DEF 1500
(Machine / Xyz / Effect)
2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change it to face-down Defense Position, and during the End Phase of this turn, change it to face-up Attack Position.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN041)
Number 34: Terror-Byte
DARK / Xyz Monster / Rank 3 / ATK 0 / DEF 2900
(Machine / Xyz / Effect)
3 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Level 4 or lower face-up Attack Position monster your opponent controls; gain control of it until the End Phase.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN040)
Submersible Carrier Aero Shark
WATER / Xyz Monster / Rank 3 / ATK 1900 / DEF 1000
(Fish / Xyz / Effect)
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; inflict 100 damage to your opponent for each of your banished monsters.
(Super Rare)
Generation Force (GENF-EN039)
Number 17: Leviathan Dragon
WATER / Xyz Monster / Rank 3 / ATK 2000 / DEF 0
(Dragon / Xyz / Effect)
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
Generation Force (GENF-EN038)
Milla the Temporal Magician
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Spellcaster / Effect)
When this card is Normal Summoned: Target 1 Set card your opponent controls; look at it. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
(Common)
Generation Force (GENF-EN037)
The Great Emperor Penguin
WATER / Effect Monster / Level 5 / ATK 1800 / DEF 1500
(Aqua / Effect)
You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".
(Common)
Generation Force (GENF-EN036)
Absolute Crusader
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)
When a Level 5 or higher monster is Special Summoned: Tribute this face-up card on the field; destroy that Level 5 or higher monster.
(Super Rare)
Generation Force (GENF-EN035)
Ghost Ship
LIGHT / Effect Monster / Level 5 / ATK 1900 / DEF 1000
(Fiend / Effect)
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard.
(Rare)
Generation Force (GENF-EN034)
Blue-Blooded Oni
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700
(Zombie / Effect)
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard; Special Summon that target.
(Super Rare)
Generation Force (GENF-EN033)
Perditious Puppeteer
DARK / Effect Monster / Level 7 / ATK 2700 / DEF 500
(Fiend / Effect)
Once per turn: You can discard 1 card; gain control of all face-up Level 3 or lower monsters your opponent controls, until the End Phase. These monsters cannot activate their effects, and cannot be Tributed or used as a Synchro Material Monster.
(Common)
Generation Force (GENF-EN032)
Master of the Flaming Dragonswords
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)
When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
(Common)
Generation Force (GENF-EN031)
Poki Draco
FIRE / Effect Monster / Level 3 / ATK 200 / DEF 100
(Dragon / Effect)
When this card is Normal Summoned: You can add 1 "Poki Draco" from your Deck to your hand.
(Common)
Generation Force (GENF-EN030)
Geargiano
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Machine / Effect)
You can Tribute this card to target 1 Level 4 Machine-Type monster in your Graveyard; Special Summon it from the Graveyard, but its effects on the field are negated.
(Common)
Generation Force (GENF-EN029)
Saambell the Summoner
WIND / Effect Monster / Level 2 / ATK 600 / DEF 400
(Spellcaster / Effect)
During your Main Phase: You can Special Summon 1 monster from your hand with the same Level as this card. This effect can only be used once while this card is face-up on the field.
(Common)
Generation Force (GENF-EN028)
Gusto Codor
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 400
(Winged Beast / Effect)
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 WIND Psychic-Type monster with 1500 or less | DEF from your Deck.
(Common)
Generation Force (GENF-EN027)
Gishki Diviner
WATER / Effect Monster / Level 3 / ATK 1200 / DEF 800
(Sea Serpent / Effect)
Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.
(Rare)
Generation Force (GENF-EN026)
Laval Magma Cannoneer
FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 200
(Pyro / Effect)
Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
(Common)
Generation Force (GENF-EN025)
Gem-Elephant
EARTH / Effect Monster / Level 3 / ATK 400 / DEF 1900
(Rock / Effect)
During your Main Phase: You can return this face-up card on the field to the hand. During damage calculation, if this card attacked or was attacked: You can send 1 Normal Monster from your hand to the Graveyard; this card gains 1000 | DEF.
(Common)
Generation Force (GENF-EN024)
Time Escaper
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 100
(Psychic / Effect)
You can discard this card and target 1 face-up Psychic-Type monster you control; banish it until your next Standby Phase. This effect can be activated during either player's turn.
(Super Rare)
Generation Force (GENF-EN023)
Space-Time Police
WIND / Effect Monster / Level 5 / ATK 2300 / DEF 1500
(Psychic / Effect)
When this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. When this card leaves the field: Set the card that was banished by this effect to your opponent's side of the field.
(Ultra Rare) & (Ultimate Rare)
Generation Force (GENF-EN022)
Wingtortoise
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1400
(Aqua / Effect)
When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
(Rare)
Generation Force (GENF-EN021)
Airorca
WIND / Effect Monster / Level 3 / ATK 1400 / DEF 300
(Sea Serpent / Effect)
Once per turn: You can banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand to target 1 face-up card your opponent controls; destroy that target, then banish this card until your next Standby Phase.
(Rare)
Generation Force (GENF-EN020)
Skystarray
WIND / Effect Monster / Level 3 / ATK 600 / DEF 300
(Sea Serpent / Effect)
This card can attack your opponent directly. At the end of the Battle Phase, if this card attacked directly: Banish this card until your next Standby Phase.
(Rare)
Generation Force (GENF-EN019)
Flyfang
WIND / Effect Monster / Level 3 / ATK 1600 / DEF 300
(Fish / Effect)
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. At the end of the Battle Phase, if this card inflicted Battle Damage to your opponent: Banish this card until your next Standby Phase.
(Common)
Generation Force (GENF-EN018)
Spearfish Soldier
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1100
(Fish / Effect)
This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.
(Common)
Generation Force (GENF-EN017)
Wind-Up Snail
WATER / Effect Monster / Level 2 / ATK 100 / DEF 2000
(Aqua / Effect)
During your Main Phase: You can target 1 Set card on the field; return that target to the hand. This effect can be used only once while this card is face-up on the field.
(Rare)
Generation Force (GENF-EN016)
Wind-Up Dog
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Beast / Effect)
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
(Common)
Generation Force (GENF-EN015)
Wind-Up Juggler
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Psychic / Effect)
After damage calculation, if this card battled an opponent's monster: You can destroy the opponent's monster. This effect can only be used once while this card is face-up on the field.
(Super Rare)
Generation Force (GENF-EN014)
Wind-Up Magician
FIRE / Effect Monster / Level 4 / ATK 600 / DEF 1800
(Spellcaster / Effect)
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
(Rare)
Generation Force (GENF-EN013)
Wind-Up Soldier
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Warrior / Effect)
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
(Common)
Generation Force (GENF-EN012)
Super Crashbug
DARK / Effect Monster / Level 4 / ATK 0 / DEF 3000
(Fiend / Effect)
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and | DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.
(Super Rare)
Generation Force (GENF-EN011)
Crashbug Z
DARK / Effect Monster / Level 3 / ATK 0 / DEF 1500
(Fiend / Effect)
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Y" from your Deck. You must control a face-up "Crashbug X" to activate and to resolve this effect.
(Common)
Generation Force (GENF-EN010)
Crashbug Y
DARK / Effect Monster / Level 3 / ATK 1400 / DEF 1600
(Fiend / Effect)
When this card is Normal Summoned: You can Special Summon 1 "Crashbug X" from your Deck. You must control a face-up "Crashbug Z" to activate and to resolve this effect.
(Common)
Generation Force (GENF-EN009)
Crashbug X
DARK / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Fiend / Effect)
When this card is Normal Summoned: You can Special Summon 1 "Crashbug Z" from your Deck. You must control a face-up "Crashbug Y" to activate and to resolve this effect.
(Common)
Generation Force (GENF-EN008)
Jawsman
WATER / Effect Monster / Level 6 / ATK 2600 / DEF 1600
(Beast-Warrior / Effect)
Cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WATER. This card gains 300 ATK for each face-up WATER monster you control, except this card.
(Rare)
Generation Force (GENF-EN007)
Drill Barnacle
WATER / Effect Monster / Level 3 / ATK 300 / DEF 0
(Aqua / Effect)
This card can attack your opponent directly. Each time this card inflicts Battle Damage to your opponent by a direct attack: This card gains 1000 ATK.
(Common)
Generation Force (GENF-EN006)
Skull Kraken
DARK / Effect Monster / Level 3 / ATK 600 / DEF 1600
(Aqua / Effect)
When this card is Normal Summoned: You can target 1 face-up Spell Card your opponent controls; destroy that target. Once per turn: You can change the Battle Position of this card.
(Common)
Generation Force (GENF-EN005)
Big Jaws
WATER / Effect Monster / Level 3 / ATK 1800 / DEF 300
(Fish / Effect)
At the end of the Battle Phase, if this card attacked: Banish it.
(Rare)
Generation Force (GENF-EN004)
Goblindbergh
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 0
(Warrior / Effect)
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position.
(Common)
Generation Force (GENF-EN003)
Achacha Archer
FIRE / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Warrior / Effect)
When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
(Common)
Generation Force (GENF-EN002)
Gogogo Golem
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Rock / Effect)
Once per turn, this face-up Defense Position card cannot be destroyed by battle.
(Common)
Generation Force (GENF-EN001)
Gagaga Magician
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Spellcaster / Effect)
Once per turn, during your Main Phase: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 face-up "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
(Super Rare)
Generation Force (GENF-EN000)
Xyz Veil
TRAP / Continuous Trap
Face-up Xyz Monsters with Xyz Material cannot be targeted by card effects.
(Super Rare)