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Rising Rampage (RIRA-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Rising_Rampage_(TCG-EN-1E) |
Rising Rampage (RIRA-EN099) Rogue of Endymion FIRE / Effect Monster / Level 3 / ATK 1500 / DEF 200 (Spellcaster / Effect) If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn. (Common) |
Rating: 1 out of 5 It's a rogue alright, given most of the Spell Counter cards are from years ago. |
Rising Rampage (RIRA-EN098) Dragunity Knight - Romulus WIND / Link Monster / ATK 1200 / Link-2 Links: Bottom Corners (Dragon / Link / Effect) 2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn. (Ultra Rare) |
Rating: 1 out of 5 A sad attempt to revive a dead Deck. (#34) Much more work than the original cards were. |
Rising Rampage (RIRA-EN097) F.A. Shining Star GT LIGHT / Link Monster / ATK 0 / Link-2 Links: Bottom Corners (Dragon / Link / Effect) 2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn. (Common) |
Rating: 1 out of 5 Aren't these supposed to be based on fast cars? They're really Formula None cars. |
Rising Rampage (RIRA-EN096) White Howling TRAP / Normal Trap If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field. (Super Rare) |
Rating: 3 out of 5 1 turn only, but your opponent loses 1 Spell in their Grave and their other Spells are blocked entirely. |
Rising Rampage (RIRA-EN095) White Aura Monoceros WATER / Synchro Monster / Level 7 / ATK 2500 / DEF 1500 (Fish / Synchro / Effect) 1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. (Super Rare) |
Rating: 1 out of 5 Pointless when it can only revive itself as a Tuner or 1 of only 2 good Fish monsters? (#211) |
Rising Rampage (RIRA-EN094) Kikinagashi Fucho WIND / Xyz Monster / Rank 1 / ATK 0 / DEF 0 (Winged Beast / Xyz / Effect) 2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. (Common) |
Rating: 1 out of 5 2 monsters just to copy Waboku's effect, and can't gain anything from other cards. |
Rising Rampage (RIRA-EN093) Number 29: Mannequin Cat LIGHT / Xyz Monster / Rank 2 / ATK 2000 / DEF 900 (Beast / Xyz / Effect) 2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn. (Common) |
Rating: 0 out of 5 You're pulling strings to ensure your opponent gets a free monster from their Grave. |
Rising Rampage (RIRA-EN092) Yosenju Orochi Channeling SPELL / Normal Spell If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. (Common) |
Rating: 1 out of 5 Whether you use the ROTA effect or get the two Pendulums, you're not going to have a winning strategy. |
Rising Rampage (RIRA-EN091) Dream Mirror Fantasy TRAP / Normal Trap If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn. (Common) |
Rating: 1 out of 5 Victory is fantasy they'll never truly live. |
Rising Rampage (RIRA-EN090) Dream Mirror of Terror SPELL / Field Spell During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster. (Super Rare) |
Rating: 1 out of 5 Once you've faced one of them, you'll have nothing to fear at all. |
Rising Rampage (RIRA-EN089) Dream Mirror of Joy SPELL / Field Spell During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Joy" once per turn. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. This effect is only applied while you control a LIGHT "Dream Mirror" monster. (Super Rare) |
Rating: 1 out of 5 Unless losing is what you're happy about, you won't have any joy here. |
Rising Rampage (RIRA-EN088) Morpheus, the Dream Mirror Black Knight DARK / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Warrior / Effect) If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Mega Monarch stats (#35), but effects are nothing close to that level. |
Rising Rampage (RIRA-EN087) Morpheus, the Dream Mirror White Knight LIGHT / Effect Monster / Level 8 / ATK 1000 / DEF 2800 (Warrior / Effect) If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn. (Super Rare) |
Rating: 1 out of 5 There's only recurring nightmares for all members of the Archetype. |
Rising Rampage (RIRA-EN086) Ikelos, the Dream Mirror Mara DARK / Effect Monster / Level 1 / ATK 500 / DEF 0 (Fairy / Effect) If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn. (Super Rare) |
Rating: 1 out of 5 Quite literally the mirror image of Sprite, which means it's just as bad. |
Rising Rampage (RIRA-EN085) Ikelos, the Dream Mirror Sprite LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 500 (Fairy / Effect) If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Bad luck has hit them without needing them to be shattered. |
Rising Rampage (RIRA-EN084) Fuhma Wave TRAP / Normal Trap Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster. (Common) |
Rating: 1 out of 5 Ah yes, a very slight counter to Decks with only 1 Attribute. |
Rising Rampage (RIRA-EN083) Star Power!! SPELL / Normal Spell During damage calculation, if your Link Monster battles an opponent's monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 "Star Power!!" per turn. (Rare) |
Rating: 1 out of 5 Anything less than Link-3 or higher is going to be a lower boost than Axe of Despair. Not worth it. |
Rising Rampage (RIRA-EN082) Hraesvelgir, the Desperate Doom Eagle WIND / Link Monster / ATK 2400 / Link-3 Links: Top and both Bottom Corners (Winged Beast / Link / Effect) 2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn. (Rare) |
Rating: 1 out of 5 Desperate for a Link-3 indeed. |
Rising Rampage (RIRA-EN081) Barricadeborg Blocker DARK / Link Monster / ATK 1000 / Link-2 Links: Left and Bottom (Machine / Link / Effect) 2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects. (Common) |
Rating: 1 out of 5 Weak and slow are a bad combination. |
Rising Rampage (RIRA-EN080) Fighting Dirty TRAP / Normal Trap If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn. (Common) |
Rating: 1 out of 5 You're fighting rather poorly with this. |
Rising Rampage (RIRA-EN079) Dwimmered Glimmer TRAP / Continuous Trap Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn. (Common) |
Rating: 1 out of 5 Not worth it to play a Trap Monster (#95) that costs you a monster just to use it. |
Rising Rampage (RIRA-EN078) Setuppercut TRAP / Normal Trap When a monster you control is destroyed by battle: Special Summon 1 monster from your hand or Deck with ATK less than or equal to that destroyed monster, in face-down Defense Position. You can only activate 1 "Setuppercut" per turn. (Common) |
Rating: 1 out of 5 Hardly going to do you any good when it's still going to be obvious what your monster is. |
Rising Rampage (RIRA-EN077) Storm Dragon's Return TRAP / Normal Trap Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn. (Super Rare) & (Prismatic Secret Rare) |
Rating: 1 out of 5 D.D.R. (SDDE #18) is well worth the cost as you don't lose the monster unless the Equip Card is destroyed. |
Rising Rampage (RIRA-EN076) Get Out! TRAP / Normal Trap Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn. (Secret Rare) |
Rating: 3 out of 5 Twice as good as Compulsory Evac, even if it only works on Special Summons. |
Rising Rampage (RIRA-EN075) The Return to the Normal TRAP / Normal Trap When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn. (Common) |
Rating: 2 out of 5 Only helpful with strong monsters. |
Rising Rampage (RIRA-EN074) World Legacy Bestowal TRAP / Normal Trap Activate 1 of the following effects. ● Send 1 Link Monster your opponent controls to the GY. ● Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand. You can only activate 1 "World Legacy Bestowal" per turn. (Common) |
Rating: 2 out of 5 Just take that opponent's Link Monster off the field. |
Rising Rampage (RIRA-EN073) Simorgh Sky Battle TRAP / Continuous Trap Winged Beast monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn. (Common) |
Rating: 1 out of 5 Dark Simorgh will always win against the others. |
Rising Rampage (RIRA-EN072) Fists of the Unrivaled Tenyi TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck. (Rare) |
Rating: 2 out of 5 Quite a few monsters can be used with this and it costs you nothing. |
Rising Rampage (RIRA-EN071) Yosenjus' Sword Sting TRAP / Normal Trap If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn. (Common) |
Rating: 1 out of 5 The sting of a sword made out of cardboard. |
Rising Rampage (RIRA-EN070) Fortune Lady Rewind TRAP / Normal Trap Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn. (Rare) |
Rating: 1 out of 5 Time is never on their side (#12) so rewinding won't help. |
Rising Rampage (RIRA-EN069) Marincess Current TRAP / Normal Trap When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. (Common) |
Rating: 1 out of 5 Only about half can take out a monster in battle and none are any good. |
Rising Rampage (RIRA-EN068) Marincess Wave TRAP / Normal Trap If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand. (Ultra Rare) |
Rating: 1 out of 5 Effect Veiler is a much better choice to negate effects. |
Rising Rampage (RIRA-EN067) Draw Discharge TRAP / Normal Trap When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn. (Common) |
Rating: 2 out of 5 Could deal quite a bit of damage, but it's pretty low odds of seeing even 1 monster. |
Rising Rampage (RIRA-EN066) Sextet Summon SPELL / Normal Spell Banish from your hand, GY, and/or face-up field, 6 monsters (1 each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same original Type, then Special Summon 1 monster from your Deck or Extra Deck, with the same original Type as those banished monsters. You can only activate 1 "Sextet Summon" per turn. (Common) |
Rating: 1 out of 5 Must be some kind of reference to the anime version of Z-ARC. (#39) |
Rising Rampage (RIRA-EN065) Blockout Curtain SPELL / Continuous Spell If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn. (Common) |
Rating: 1 out of 5 Saves 1 card from being destroyed, which is basically nothing. |
Rising Rampage (RIRA-EN064) Psychic Fervor SPELL / Quick-Play Spell During the Battle Phase: Target 1 face-up monster you control; you lose LP equal to its ATK, and if you do, that monster's ATK is doubled until the end of this turn. It cannot attack directly during the turn you activate this card. You can only activate 1 "Psychic Fervor" per turn. (Common) |
Rating: 1 out of 5 From Double or Nothing (#46) comes "Half and Losing". |
Rising Rampage (RIRA-EN063) Hypernova Burst SPELL / Normal Spell Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn. (Common) |
Rating: 1 out of 5 A one-sided Giant Trunade that costs you a monster. |
Rising Rampage (RIRA-EN061) Simorgh Onslaught SPELL / Normal Spell Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn. (Common) |
Rating: 2 out of 5 Make Dark Simorgh a Level 6 monster, but that's just a weaker Cost Down. |
Rising Rampage (RIRA-EN060) Elborz, the Sacred Lands of Simorgh SPELL / Field Spell All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). ● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. (Common) |
Rating: 1 out of 5 Easy pickings for just about any other monster. |
Rising Rampage (RIRA-EN059) Vessel for the Dragon Cycle SPELL / Normal Spell Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn. (Rare) |
Rating: 1 out of 5 Pretty much nothing good for Wyrms or Tenyi. |
Rising Rampage (RIRA-EN058) Flawless Perfection of the Tenyi SPELL / Field Spell All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. (Rare) |
Rating: 2 out of 5 Decks supporting Blue-Eyes and Ultimate Dragon can use this at least. |
Rising Rampage (RIRA-EN057) Yosenju Wind Worship SPELL / Quick-Play Spell If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn. (Common) |
Rating: 1 out of 5 This is like a bad variant of Spirit Decks. (#217) |
Rising Rampage (RIRA-EN056) Fortune Lady Calling SPELL / Normal Spell If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn. (Ultra Rare) |
Rating: 1 out of 5 Tell them the Fortune Ladies (#11) have gone AWOL and hang up on them. |
Rising Rampage (RIRA-EN055) Fortune Vision SPELL / Continuous Spell When this card is activated: You can add 1 "Fortune Lady" card from your Deck to your hand. Once per turn, if a card(s) you control is banished by card effect (except during the Damage Step): You can activate this effect; this turn, monsters you control cannot be destroyed by card effects (even if this card leaves the field). Once per turn, if a card(s) your opponent controls is banished by card effect (except during the Damage Step): You can make the next battle damage you take this turn become 0 (even if this card leaves the field). You can only activate 1 "Fortune Vision" per turn. (Rare) |
Rating: 2 out of 5 Two subpar effects to use, but not the first one. |
Rising Rampage (RIRA-EN054) Fury of Fire SPELL / Normal Spell (This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn. (Common) |
Rating: 1 out of 5 Bring out Solar Flare Dragons (#32) and this'd be good, but it doesn't do that. |
Rising Rampage (RIRA-EN053) Rising Fire SPELL / Equip Spell (This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn. (Rare) |
Rating: 2 out of 5 Puts most FIRE monsters at around 2000 ATK, but only if you control no monsters. |
Rising Rampage (RIRA-EN052) Grid Rod SPELL / Equip Spell Equip only to a Cyberse monster you control. It gains 300 ATK, it is unaffected by your opponent's card effects, also the first time it would be destroyed by battle each turn, it is not destroyed. If this face-up card on the field is destroyed and sent to the GY: You can activate this effect; Cyberse monsters you currently control cannot be destroyed by battle or card effects until the end of this turn. (Common) |
Rating: 1 out of 5 Same boost as early Equip Cards (#96) and only works on monsters that are mostly bad. |
Rising Rampage (RIRA-EN051) Link Back SPELL / Normal Spell Target 1 Link Monster you control in the Extra Monster Zone; move that monster you control to your Main Monster Zone it points to, then, you can send cards from the top of your Deck to the GY equal to its Link Rating. You can only activate 1 "Link Back" per turn. (Common) |
Rating: 1 out of 5 Senet Switch meets Foolish Burial, and what a bad combo it is. |
Rising Rampage (RIRA-EN050) Baba Barber DARK / Link Monster / ATK 200 / Link-2 Links: Left and Bottom (Fiend / Link / Effect) At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn. (Common) |
Rating: 1 out of 5 Baba Barber, have you any plays? No sir, no sir. It's the end of my days. |
Rising Rampage (RIRA-EN049) Defender of the Labyrinth EARTH / Link Monster / ATK 1400 / Link-2 Links: Bottom Corners (Warrior / Link / Effect) 2 Normal Monsters Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn. (Common) |
Rating: 1 out of 5 Up only 400 ATK from the original (#83) and still doesn't do a good job defending. |
Rising Rampage (RIRA-EN048) Apollousa, Bow of the Goddess WIND / Link Monster / ATK ? / Link-4 Links: Top, Bottom and both Bottom Corners (Fairy / Link / Effect) 2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation. (Secret Rare) & (Prismatic Secret Rare) |
Rating: 1 out of 5 Chimeratech Overdragon got absolutely wrecked as a Link Monster. |
Rising Rampage (RIRA-EN047) Linkmail Archfiend DARK / Link Monster / ATK 2800 / Link-4 Links: Left, Top-Left and both Bottom Corners (Cyberse / Link / Effect) 2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead. (Super Rare) |
Rating: 1 out of 5 Nearly 5 cards are needed just to get this on the field, and then mostly just a temporary ATK loss. |
Rising Rampage (RIRA-EN046) Wynn the Wind Charmer, Verdant WIND / Link Monster / ATK 1850 / Link-2 Links: Bottom Corners (Spellcaster / Link / Effect) 2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn. (Rare) & (Prismatic Secret Rare) |
Rating: 1 out of 5 Not a Wynn-Wynn by any stretch. |
Rising Rampage (RIRA-EN045) Berserker of the Tenyi DARK / Link Monster / ATK 3000 / Link-3 Links: Top, Top-Right and Bottom-Right (Wyrm / Link) 2+ monsters, including a Link Monster (Rare) |
Rating: 1 out of 5 Gaia Saber is back as a Link-3 monster. (#51) |
Rising Rampage (RIRA-EN044) Shaman of the Tenyi FIRE / Link Monster / ATK 1600 / Link-2 Links: Bottom Corners (Wyrm / Link / Effect) 2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Better than Monk, though only for the higher ATK and effects. |
Rising Rampage (RIRA-EN043) Monk of the Tenyi EARTH / Link Monster / ATK 1000 / Link-1 Links: Bottom (Wyrm / Link) 1 non-Link "Tenyi" monster (Rare) |
Rating: 1 out of 5 So far, this hasn't really risen above "Starter Deck: Link Strike". |
Rising Rampage (RIRA-EN042) Marincess Marbled Rock WATER / Link Monster / ATK 2500 / Link-3 Links: Left, Right and Bottom (Cyberse / Link / Effect) 2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage. (Secret Rare) |
Rating: 1 out of 5 Marbled after Waboku, which is much better. |
Rising Rampage (RIRA-EN041) Marincess Coral Anemone WATER / Link Monster / ATK 2000 / Link-2 Links: Left and Bottom (Cyberse / Link / Effect) 2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn. (Secret Rare) |
Rating: 2 out of 5 More generic than Blue Slug, and that gives it a 2. |
Rising Rampage (RIRA-EN040) Marincess Blue Slug WATER / Link Monster / ATK 1500 / Link-1 Links: Bottom (Cyberse / Link / Effect) 1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Certainly hit rock bottom. Wonder if it took the Tour Bus there? |
Rising Rampage (RIRA-EN039) Borreload eXcharge Dragon DARK / Xyz Monster / Rank 4 / ATK 3000 / DEF 2500 (Dragon / Xyz / Effect) 2 Level 4 DARK Dragon monsters Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn. (Ultra Rare) |
Rating: 2 out of 5 Would've been quite good for a Rank 4, but the effects bring it down to a 2. |
Rising Rampage (RIRA-EN038) Fortune Lady Every LIGHT / Synchro Monster / Level 7 / ATK ? / DEF ? (Spellcaster / Synchro / Effect) 1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn. (Secret Rare) |
Rating: 1 out of 5 Combines the powers of every Fortune Lady we have, which amounts to basically nothing. |
Rising Rampage (RIRA-EN037) Magicalibra WATER / Pendulum Monster / Level 4 / ATK 1000 / DEF 1000 / Scale 5 and Scale 5 Pendulum Text You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. |
(Spellcaster / Pendulum /
Tuner / Normal) A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side. (Common) |
Rating: 2 out of 5 The Pendulum Text's first effect is the only thing keeping this from a 1 or lower. |
Rising Rampage (RIRA-EN036) Megistric Maginician FIRE / Effect Monster / Level 1 / ATK 0 / DEF 2000 (Spellcaster / Effect) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. During the End Phase: You can remove 3 Spell Counters from this card, then target 1 of your banished Spells; add 1 card with the target's name from your Deck to your hand. You can only use this effect of "Megistric Maginician" once per turn. (Common) |
Rating: 2 out of 5 I guess it's a bit better than Royal Magial Library. |
Rising Rampage (RIRA-EN035) Reversible Beetle EARTH / Effect Monster / Level 3 / ATK 1100 / DEF 1500 (Insect / Flip / Effect) FLIP: Shuffle this card, and any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. (Common) |
Rating: 2 out of 5 Like a more restrained Morphing Jar #2 (#92), but it has a way to reset itself in its own effect. |
Rising Rampage (RIRA-EN034) Spirit Sculptor LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 2100 (Fairy / Effect) You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Couldn't sculpt a better card design it seems, but 2100 DEF is okay. |
Rising Rampage (RIRA-EN033) Beatraptor EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 2000 (Dinosaur / Effect) Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn. (Common) |
Rating: 2 out of 5 Most monsters with this card's last effect (#176) don't have the DEF to survive. This does. |
Rising Rampage (RIRA-EN032) Tlakalel, His Malevolent Majesty DARK / Effect Monster / Level 5 / ATK 2400 / DEF 1000 (Fiend / Effect) If this card is Tribute Summoned: You can destroy any number of face-up monsters your opponent controls whose combined ATK is less than or equal to the original ATK of the monster Tributed to Tribute Summon this card. (Rare) |
Rating: 3 out of 5 One of the best imitation Monarchs in recent years. |
Rising Rampage (RIRA-EN031) Voltester DARK / Effect Monster / Level 7 / ATK 2500 / DEF 1000 (Thunder / Effect) If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.) You can only use this effect of "Voltester" once per turn. (Common) |
Rating: 2 out of 5 Takes down pretty much anything linked and co-linked, but that's about it. |
Rising Rampage (RIRA-EN030) Cataclysmic Cryonic Coldo WIND / Effect Monster / Level 8 / ATK 2600 / DEF 200 (Fairy / Effect) If a face-up WIND monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can place 1 Spell/Trap from the field on top of the Deck. You can only use this effect of "Cataclysmic Cryonic Coldo" once per turn. (Common) |
Rating: 1 out of 5 Not much of a replacement because once it's on the field, it doesn't really do anything. |
Rising Rampage (RIRA-EN029) Gizmek Orochi, the Serpentron Sky Slasher DARK / Effect Monster / Level 8 / ATK 2450 / DEF 2450 (Machine / Effect) If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn. (Secret Rare) |
Rating: 1 out of 5 Just using the first effect with a 40 card Deck puts you at 33, and that's just to Special Summon itself. |
Rising Rampage (RIRA-EN028) Witchcrafter Golem Aruru LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 0 (Spellcaster / Effect) When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand. (Secret Rare) |
Rating: 1 out of 5 A Spirit monster in disguise. (#184) |
Rising Rampage (RIRA-EN027) Avida, Rebuilder of Worlds LIGHT / Effect Monster / Level 11 / ATK 3500 / DEF 3500 (Cyberse / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by there being at least 8 or more Link Monsters with different names on the field and/or in the GYs. You cannot Special Summon other monsters the turn you Special Summon this card. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all other monsters that are banished, on the field, and in the GYs into the Decks. Neither player can activate cards or effects in response to this effect's activation. (Super Rare) |
Rating: 2 out of 5 Somewhat easy to bring out and has powerful effects that can't be blocked. |
Rising Rampage (RIRA-EN026) Ranryu WIND / Effect Monster / Level 4 / ATK 1500 / DEF 200 (Dragon / Effect) You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it. (Common) |
Rating: 1 out of 5 Let's just rename it Ranaway. |
Rising Rampage (RIRA-EN025) Reptilianne Lamia DARK / Effect Monster / Level 2 / ATK 0 / DEF 0 (Reptile / Tuner / Effect) If this card is in your hand and all monsters you control are face-up Reptile monsters (min. 1): You can target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, Special Summon this card, then take damage equal to that monster's original ATK. If this card is sent to the GY as Synchro Material: You can target up to 2 face-up monsters on the field; change their ATK to 0. You can only use 1 "Reptilianne Lamia" effect per turn, and only once that turn. (Common) |
Rating: 2 out of 5 Years out from SOVR, and it's barely useful. |
Rising Rampage (RIRA-EN024) Vic Viper T301 LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 800 (Machine / Effect) When an attack is declared involving your face-up monster and an opponent's monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Vic Viper T301" once per turn. Other LIGHT Machine monsters you control gain 1200 ATK. (Rare) |
Rating: 1 out of 5 Pretty much a retrained XX03. (#11) |
Rising Rampage (RIRA-EN023) B.E.S. Blaster Cannon Core EARTH / Effect Monster / Level 9 / ATK 2500 / DEF 3000 (Machine / Effect) If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. (Super Rare) |
Rating: 1 out of 5 New from the planet Space Junk, it's B.E.S. Glass Cannon. |
Rising Rampage (RIRA-EN022) Simorgh of Darkness DARK / Effect Monster / Level 8 / ATK 2900 / DEF 2000 (Winged Beast / Effect) While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. ● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card. (Super Rare) |
Rating: 1 out of 5 The slightly weaker Dark Simorgh (#92) is the better Simorgh as a whole. |
Rising Rampage (RIRA-EN021) Simorgh, Lord of the Storm WIND / Effect Monster / Level 8 / ATK 2900 / DEF 2000 (Winged Beast / Effect) Your opponent cannot target this Tribute Summoned card with Spell/Trap Cards or effects. You can only use each of the following effects of "Simorgh, Lord of the Storm" once per turn. ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. ● When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand. (Super Rare) |
Rating: 2 out of 5 Less of a bird of prey than the others, but nowhere near as good as Dark Simorgh. (#92) |
Rising Rampage (RIRA-EN020) Simorgh, Bird of Protection WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Winged Beast / Effect) When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn. (Common) |
Rating: 1 out of 5 More like Bird of Endangered Species. |
Rising Rampage (RIRA-EN019) Simorgh, Bird of Calamity WIND / Effect Monster / Level 3 / ATK 1500 / DEF 200 (Winged Beast / Effect) When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn. (Common) |
Rating: 1 out of 5 Where did this flock of birds come from? Must've gotten lost. |
Rising Rampage (RIRA-EN018) Simorgh, Bird of Bringing WIND / Effect Monster / Level 2 / ATK 1000 / DEF 1000 (Winged Beast / Effect) When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn. (Rare) |
Rating: 1 out of 5 That info allows it to bring you down in the process. |
Rising Rampage (RIRA-EN017) Simorgh, Bird of Beginning WIND / Effect Monster / Level 1 / ATK 0 / DEF 1600 (Winged Beast / Effect) When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn. (Common) |
Rating: 1 out of 5 Not even recommended with Dark Simorgh, (#92) which has easier ways to be played anyway. |
Rising Rampage (RIRA-EN016) Tenyi Spirit - Vishuda DARK / Effect Monster / Level 7 / ATK 1500 / DEF 2500 (Wyrm / Effect) If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn. (Rare) |
Rating: 1 out of 5 The odd one out, and for all the wrong reasons. |
Rising Rampage (RIRA-EN015) Tenyi Spirit - Nahata WIND / Effect Monster / Level 4 / ATK 800 / DEF 1000 (Wyrm / Effect) If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn. (Rare) |
Rating: 2 out of 5 Works as a Hand Trap to aid Normal Monsters and their relatives. |
Rising Rampage (RIRA-EN014) Tenyi Spirit - Mapura FIRE / Effect Monster / Level 4 / ATK 600 / DEF 1500 (Wyrm / Effect) If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn. (Rare) |
Rating: 2 out of 5 Minor protection for certain monsters. |
Rising Rampage (RIRA-EN013) Tenyi Spirit - Shthana WATER / Effect Monster / Level 4 / ATK 400 / DEF 2000 (Wyrm / Effect) If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn. (Rare) |
Rating: 2 out of 5 A variant of Monster Reborn with 2000 DEF. Not too bad. |
Rising Rampage (RIRA-EN012) Tenyi Spirit - Adhara EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Wyrm / Tuner / Effect) If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn. (Rare) |
Rating: 2 out of 5 Has the bare minimum requirements for a 2/5. |
Rising Rampage (RIRA-EN011) Mayosenju Hitot WIND / Pendulum Monster / Level 10 / ATK 2000 / DEF 3000 / Scale 3 and Scale 3 Pendulum Text You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. |
(Beast / Pendulum / Effect) Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. (Super Rare) |
Rating: 1 out of 5 Pulling out all the stops to convince you it's not worth playing. |
Rising Rampage (RIRA-EN010) Yosenju Izna WIND / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Beast-Warrior / Effect) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card. (Common) |
Rating: 1 out of 5 Reborn Spirit monsters aren't going to be any good. |
Rising Rampage (RIRA-EN009) Yosenju Sabu WIND / Effect Monster / Level 4 / ATK 1700 / DEF 400 (Beast-Warrior / Effect) Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ● If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck. (Common) |
Rating: 1 out of 5 They don't even have Spiritual Energy Settle Machine to work with. (#191) |
Rising Rampage (RIRA-EN008) Fortune Lady Past DARK / Effect Monster / Level 1 / ATK ? / DEF ? (Spellcaster / Effect) This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). You can target 1 "Fortune Lady" monster you control; banish any number of other Spellcaster monsters from your hand, field, and/or GY, and if you do, increase or reduce that monster's Level by the number of monsters banished, until the end of this turn. You can only use this effect of "Fortune Lady Past" once per turn. (Rare) |
Rating: 1 out of 5 Past expiration for sure. |
Rising Rampage (RIRA-EN007) Dinowrestler Rambrachio EARTH / Effect Monster / Level 5 / ATK 1600 / DEF 0 (Dinosaur / Effect) When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects. (Common) |
Rating: 1 out of 5 Battle Fader (#6) Special Summon itself too, which renders the far weaker stats irrelevent. |
Rising Rampage (RIRA-EN006) Dinowrestler Martial Ankylo EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 0 (Dinosaur / Effect) During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn. (Common) |
Rating: 1 out of 5 Shrink (SDZW #27) doesn't protect the affected monster from battle and is a Spell Card. |
Rising Rampage (RIRA-EN005) DMZ Dragon DARK / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Dragon / Effect) Once per turn: You can target 1 Level 4 or lower Dragon monster in your GY and 1 Dragon monster you control; equip that monster in your GY to that monster on the field as an Equip Spell that makes it gain 500 ATK. At the end of the Damage Step, if your monster equipped with an Equip Card attacked: You can banish this card from your GY; destroy as many cards as possible equipped to that monster you control, and if you do, that monster can make a second attack in a row. (Common) |
Rating: 2 out of 5 Some kind of cousin to the early Cyberdark monsters and it's actually better thanks to the DEF. |
Rising Rampage (RIRA-EN004) Marincess Sea Star WATER / Effect Monster / Level 2 / ATK 800 / DEF 400 (Cyberse / Effect) You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn. (Common) |
Rating: 1 out of 5 Only about half the gain Kalut (#12) gives other Blackwings (#8), which also have better members. |
Rising Rampage (RIRA-EN003) Marincess Sea Horse WATER / Effect Monster / Level 3 / ATK 1400 / DEF 1000 (Cyberse / Effect) You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn. (Ultra Rare) & (Prismatic Secret Rare) |
Rating: 1 out of 5 Marincess Links are not worth using this for. |
Rising Rampage (RIRA-EN002) Cross Debug DARK / Effect Monster / Level 2 / ATK 900 / DEF 600 (Cyberse / Effect) If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn. (Common) |
Rating: 1 out of 5 One too many wires are crossed to make this viable. |
Rising Rampage (RIRA-EN001) Rescue Interlacer LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1200 (Cyberse / Effect) During damage calculation, if your Cyberse monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. You can only use this effect of "Rescue Interlacer" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was discarded there to activate this effect this turn: Special Summon this card. (Common) |
Rating: 1 out of 5 Useful in the hand, but only for Cyberse monsters (#4), which remain quite bad. |
Rising Rampage (RIRA-EN000) Capshell DARK / Effect Monster / Level 2 / ATK 0 / DEF 0 (Fiend / Effect) You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card. (Secret Rare) |
Rating: 2 out of 5 Maybe slightly better than Skelengel (YSD #11) since you don't have to Set it? |