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Supreme Darkness (SUDA-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Supreme_Darkness_(TCG-EN-1E) |
Supreme
Darkness
(SUDA-EN100) Magistus Chorozo DARK / Fusion Monster / Level 4 / ATK 1000 / DEF 2800 (Spellcaster / Fusion / Tuner / Effect) 1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand. (Super Rare) |
Rating: 1 out of 5 Far too strict for materials and then only gets a temporary boost if attacked. |
Supreme
Darkness
(SUDA-EN099) Performapal Sky Magician Girl WIND / Effect Monster / Level 5 / ATK 2000 / DEF 1500 (Spellcaster / Effect) If you control a Continuous Spell: You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can send 1 Level 4 or lower LIGHT Spellcaster monster from your Deck to the GY. If this face-up card leaves the field: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Performapal Sky Magician Girl" once per turn. (Super Rare) |
Rating: 1 out of 5 Seems Magician Girls are destined never to live up to their teacher's (#6) expectations. |
Supreme
Darkness
(SUDA-EN098) Otonari Thunder LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 1200 (Thunder / Effect) If you control 2 or more Thunder monsters and this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. You can target 1 Xyz Monster you control; attach 2 Level 4 LIGHT Thunder monsters from your hand, face-up field, and/or GY to it as material, including this card you control. You can only use each effect of "Otonari Thunder" once per turn. (Super Rare) |
Rating: 1 out of 5 Players will probably say it supports Hunder Decks (#96), but it's hardly support anywhere. |
Supreme
Darkness
(SUDA-EN097) Detonating Kuriboh DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect. ● The equipped monster's effects are negated. You can only use each effect of "Detonating Kuriboh" once per turn. (Super Rare) |
Rating: 1 out of 5 Has to use the effect on the field, making it already much worse than Effect Veiler. |
Supreme
Darkness
(SUDA-EN096) Mitsurugi Great Purification TRAP / Normal Trap When your opponent activates a card or effect: Tribute 1 Level 5 or higher Reptile monster; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 Reptile monster in your GY; Special Summon it, and if you do, Tribute 1 other monster you control. You can only use 1 "Mitsurugi Great Purification" effect per turn, and only once that turn. (Common) |
Rating: 2 out of 5 Pretty poor Reptile support. (#22) |
Supreme
Darkness
(SUDA-EN095) Mitsurugi Ritual SPELL / Ritual Spell This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ● Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ● Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 It does make bringing out the more potent one of the set easier. |
Supreme
Darkness
(SUDA-EN094) Mitsurugi Prayers SPELL / Quick-Play Spell When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ● Add 1 "Mitsurugi" monster from your Deck to your hand. ● Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn. (Common) |
Rating: 1 out of 5 The best one is a Ritual Monster and we have better support than this. |
Supreme
Darkness
(SUDA-EN093) Futsu no Mitama no Mitsurugi DARK / Ritual Monster / Level 8 / ATK 2000 / DEF 3400 (Reptile / Ritual / Effect) You can Ritual Summon this card with "Mitsurugi Ritual". If your opponent Special Summons a monster(s) (except during the Damage Step): You can target 1 Reptile monster in your GY, except "Futsu no Mitama no Mitsurugi"; Special Summon it. You can only activate this effect of "Futsu no Mitama no Mitsurugi" once per Chain. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Futsu no Mitama no Mitsurugi", then you can Special Summon this card. You can only use this effect of "Futsu no Mitama no Mitsurugi" once per turn. (Super Rare) |
Rating: 2 out of 5 Only one of the two was likely going to pack a punch, and this one got the short straw. |
Supreme
Darkness
(SUDA-EN092) Ame no Murakumo no Mitsurugi DARK / Ritual Monster / Level 8 / ATK 3200 / DEF 800 (Reptile / Ritual / Effect) You can Ritual Summon this card with "Mitsurugi Ritual". If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 "Mitsurugi" card from your Deck to your hand, except "Ame no Murakumo no Mitsurugi", then you can Special Summon this card. You can only use each effect of "Ame no Murakumo no Mitsurugi" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 3 out of 5 Like a stronger, free version of Demise (#35) and can revive itself if Tributed. |
Supreme
Darkness
(SUDA-EN091) Mitsurugi no Mikoto, Saji DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1700 (Reptile / Effect) If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" Spell/Trap from your Deck to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Saji" once per turn. (Common) |
Rating: 1 out of 5 Kusanagi's basically identical twin. |
Supreme
Darkness
(SUDA-EN090) Mitsurugi no Mikoto, Kusanagi DARK / Effect Monster / Level 4 / ATK 1600 / DEF 400 (Reptile / Effect) If this card is Normal or Special Summoned, or if this card is Tributed: You can target 1 "Mitsurugi" card in your GY or banishment, except "Mitsurugi no Mikoto, Kusanagi"; add it to your hand. If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Kusanagi" once per turn. (Common) |
Rating: 1 out of 5 There's only a few, just like any of the preview Archetypes in sets like Amazing Defenders. |
Supreme
Darkness
(SUDA-EN089) The Toil of the Normal TRAP / Normal Trap Apply these effects in sequence, based on the number of Normal Monsters with different names in your GY (skip over any that do not apply). ● 1+: This turn, Normal Monsters you control gain 800 ATK. ● 2+: Negate the effects of 1 Effect Monster on the field, until the end of this turn. ● 3+: This turn, Normal Monsters you control cannot be destroyed by card effects. ● 4+: Shuffle 1 Effect Monster on the field into the Deck. ● 5+: Add 1 "The Toil of the Normal" from your Deck to your hand. You can only activate 1 "The Toil of the Normal" per turn. (Common) |
Rating: 1 out of 5 A 2nd copy is useless and predictable and the other effects are hardly going to matter. |
Supreme
Darkness
(SUDA-EN088) Ripple Bird WIND / Xyz Monster / Rank 1 / ATK 1000 / DEF 0 (Winged Beast / Xyz / Effect) 2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack. (Super Rare) |
Rating: 1 out of 5 Using just itself to defend is hardly a defense when effects will take care of it quickly. |
Supreme
Darkness
(SUDA-EN087) Beast of Talwar - The Sword Summit DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2150 (Fiend / Effect) (This card is always treated as an "Archfiend" card.) If you control no monsters, you can Special Summon this card (from your hand). The first time this card would be destroyed by an opponent's card effect each turn, it is not destroyed. Neither player can target other monsters with Equip Spell Cards or effects. (Common) |
Rating: 1 out of 5 Robs your monsters of any boosts they could need at a critical moment. |
Supreme
Darkness
(SUDA-EN086) D.D. Post TRAP / Continuous Trap Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn. (Common) |
Rating: 1 out of 5 Minimal boost and the other effects offer no improvements. |
Supreme
Darkness
(SUDA-EN085) Shadow Severing Strike SPELL / Continuous Spell If a card(s) is banished from the hand and/or field to activate a monster effect (except during the Damage Step): You can apply 1 of the following effects based on 1 of the card types banished. ● Monster: Negate the effects of 1 face-up Spell/Trap on the field until the end of this turn. ● Spell: Draw 2 cards. ● Trap: Banish 1 monster on the field. If this card is banished to activate a monster effect: You can add 1 of your other banished cards to your hand. You can only use each effect of "Shadow Severing Strike" once per turn. (Common) |
Rating: 1 out of 5 Will be severed from your strategy before any benefit can be performed. |
Supreme
Darkness
(SUDA-EN084) Minimalian WATER / Effect Monster / Level 4 / ATK 100 / DEF 100 (Psychic / Effect) You can banish 1 other card from your hand; Special Summon this card from your hand. You can banish 1 face-up Level 4 or lower monster you control; Special Summon 1 monster from your Deck with the same original Type and Attribute that the banished monster had on the field, but 1 or 2 Levels lower than its original Level. You can only use each effect of "Minimalian" once per turn. (Common) |
Rating: 1 out of 5 Mostly a sad attempt at performing a bigger Summon. |
Supreme
Darkness
(SUDA-EN083) Curse of the Ancient Turtle SPELL / Normal Spell Banish 1 Zombie monster from your hand or GY; send 1 Zombie monster from your Deck to the GY. When your Zombie monster is destroyed by battle: You can banish this card from your GY; Special Summon 1 Zombie monster with 2000 or less DEF from your Deck. You can only use each effect of "Curse of the Ancient Turtle" once per turn. (Common) |
Rating: 1 out of 5 Much too slow and is basically just a Spell version of Pyramid Turtle. (SDZW #7) |
Supreme
Darkness
(SUDA-EN082) Vulcarrion the Rotting Phoenix DARK / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Zombie / Tuner / Effect) If you control a Zombie monster: You can Special Summon this card from your hand. During your Main Phase: You can return this card from the field to the hand, then you can Special Summon 1 Zombie monster from your hand. You can only use each effect of "Vulcarrion the Rotting Phoenix" once per turn. (Common) |
Rating: 2 out of 5 Actually not too bad, much more worthy of a foil than the previous card. |
Supreme
Darkness
(SUDA-EN081) Dark Necromancer DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1400 (Zombie / Effect) If this card is Normal or Special Summoned: You can send 1 Fiend or Zombie Ritual Monster from your hand or Deck to the GY, then you can add 1 Ritual Spell from your Deck to your hand. If this card is banished: You can target 1 of your banished Level 4 or lower Fiend or Zombie monsters; Special Summon it. You can only use each effect of "Dark Necromancer" once per turn. (Super Rare) |
Rating: 1 out of 5 Botches up a possible Ritual Summon and is otherwise too restrained to be any good. |
Supreme
Darkness
(SUDA-EN080) Crystron Cluster TRAP / Continuous Trap "Crystron" cards you control cannot be banished by your opponent's card effects. You can target 1 face-up card on the field, or you can target 2 if you control a "Crystron" Synchro Monster; shuffle 1 "Crystron" card from your GY or banishment into the Deck, except "Crystron Cluster", and if you do, destroy the targeted card(s). You can only use this effect of "Crystron Cluster" once per turn. (Common) |
Rating: 1 out of 5 Practically forces you to destroy them, though it's not like they (#20) have powerful effects. |
Supreme
Darkness
(SUDA-EN079) Fiendsmith Kyrie TRAP / Normal Trap This turn, your LIGHT Fiend monsters cannot be destroyed by battle, also any battle damage you take becomes halved. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters you control, and/or monsters in your Spell & Trap Zones that are equipped to a "Fiendsmith" monster as an Equip Spell, as material. You can only use this effect of "Fiendsmith Kyrie" once per turn. (Super Rare) |
Rating: 1 out of 5 This wouldn't even be very good in regular Fiend Decks. (#13) |
Supreme
Darkness
(SUDA-EN078) Six Strike - Sextuple Barrage TRAP / Normal Trap If you control 3 or more "Six Samurai" Synchro Monsters with different names (for every 6 Bushido Counters you control, reduce this number by 1): Destroy all cards your opponent controls. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can Special Summon 1 "Six Samurai" monster or 1 "Shien" Effect Monster from your Deck/Extra Deck. You can only use each effect of "Six Strike - Sextuple Barrage" once per turn. (Common) |
Rating: 1 out of 5 Quadruple the requirements for 1/8 the benefit because why not? |
Supreme
Darkness
(SUDA-EN077) Abyss-steam TRAP / Normal Trap Draw cards equal to the number of different Monster Types among the monsters you control that are Fish, Sea Serpent, or Aqua monsters, also until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except WATER monsters. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; add 1 "Mermail" monster from your GY or banishment to your hand. You can only use each effect of "Abyss-steam" once per turn. (Super Rare) |
Rating: 2 out of 5 Mermails (#81) are basically lost Disney characters so at least you can make use of the first effect. |
Supreme
Darkness
(SUDA-EN076) Primite Scream TRAP / Counter Trap When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn. (Common) |
Rating: 3 out of 5 Can practically ignore Horn of Heaven (#5) and Black Horn of Heaven with this. |
Supreme
Darkness
(SUDA-EN075) Flame Coating Metalmorph TRAP / Normal Trap Tribute 1 face-up monster that mentions "Max Metalmorph"; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions "Max Metalmorph" from your Deck, ignoring its Summoning conditions, then you can equip this card to it with the following effect. ● If the equipped monster would be destroyed by battle or card effect, you can send this card to the GY instead. You can only activate 1 "Flame Coating Metalmorph" per turn. (Common) |
Rating: 1 out of 5 These are definitely going the route of /Assault Modes (#0), only they don't have extra support. |
Supreme
Darkness
(SUDA-EN074) Materiactor Critical TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a "Materiactor" Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added. ● Monster: Place 1 card from your hand on the bottom of the Deck. ● Spell: "Materiactor" Xyz Monsters you control gain 1000 ATK. ● Trap: You can Set that added card. You can only activate 1 "Materiactor Critical" per turn. (Common) |
Rating: 1 out of 5 Sabotaging what few Extra Deck members they have just to negate an effect. |
Supreme
Darkness
(SUDA-EN073) Argostars - Slayer Eteo TRAP / Continuous Trap While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone. (Super Rare) |
Rating: 1 out of 5 With those stats, you don't need effects to beat it. |
Supreme
Darkness
(SUDA-EN072) Argostars - Swift Capane TRAP / Continuous Trap While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/ DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone. (Super Rare) |
Rating: 1 out of 5 So have your Spell & Trap Zones are already occupied just so you can use this. |
Supreme
Darkness
(SUDA-EN071) Argostars - Lightning Tydeu TRAP / Continuous Trap While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 I don't know why you'd want to reset it with those stats and you threw out a card to use it at all. |
Supreme
Darkness
(SUDA-EN070) Azamina Aphes TRAP / Normal Trap (This card is always treated as a "White Forest" card.) Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Azamina Aphes" once per turn. (Common) |
Rating: 1 out of 5 A laughable remake of Brionac. (DUSA #73) |
Supreme
Darkness
(SUDA-EN069) Sinful Spoils Awakening TRAP / Normal Trap If your opponent controls 3 or more monsters and you control a Level 5 or higher Illusion monster: Target up to 3 cards your opponent controls; return them to the hand. If you control a Level 5 or higher Illusion monster and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils Awakening" effect per turn, and only once that turn. (Super Rare) |
Rating: 1 out of 5 Just bring out Brionac (#22) and this requirement won't mean anything. |
Supreme
Darkness
(SUDA-EN068) Speedroid Clear Wing Wonder TRAP / Normal Trap Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn. (Common) |
Rating: 1 out of 5 They're basically all Dragon Synchros so that's what maybe 1 card? |
Supreme
Darkness
(SUDA-EN067) Dark Supremacy TRAP / Normal Trap Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn. (Common) |
Rating: 1 out of 5 Fusion Summons take many cards so it's unlikely to have many of either (#19) choice in your Grave. |
Supreme
Darkness
(SUDA-EN066) Delta of Invitation SPELL / Field Spell When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn. (Common) |
Rating: 2 out of 5 A faster, but more restrained Void Expansion. (#58) |
Supreme
Darkness
(SUDA-EN065) Double Wild SPELL / Quick-Play Spell Target 1 Level 5 or lower monster you control; add 1 Level 10 monster from your Deck to your hand with the same original Type, then you can discard 1 card, and if you do, Special Summon 1 monster from your hand with that same Type, in Defense Position. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with that original Type. You can only activate 1 "Double Wild" per turn. (Common) |
Rating: 3 out of 5 It'll probably only work in Decks with 1 Monster Type, but that's pretty easy to accomplish. |
Supreme
Darkness
(SUDA-EN064) Hydor, the Base of All Things SPELL / Normal Spell Target 1 monster in either GY; destroy 1 WATER monster on the target's owner's field, and if you do, Special Summon that target to that field in Defense Position. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 WATER monster in either GY; destroy 1 monster on the targeted monster's owner's field, and if you do, Special Summon that targeted monster to that field in Defense Position. You can only use 1 "Hydor, the Base of All Things" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 Cut-and-paste effects on its own card, and not even good ones. |
Supreme
Darkness
(SUDA-EN063) Hallo-Ween! SPELL / Normal Spell Add 1 "Hallo, the Spirit of Tricks" or "Ween, the Spirit of Treats" from your Deck or GY to your hand. (Common) |
Rating: 1 out of 5 Should've added Hallohallo (#0) to your hand instead. |
Supreme
Darkness
(SUDA-EN062) Tenyinfinity SPELL / Field Spell When this card is activated: You can add 1 "Vessel for the Dragon Cycle" or "Heavenly Dragon Circle" from your Deck to your hand. You can Tribute 1 Wyrm monster, then target 1 monster on the field; destroy it. You can only use this effect of "Tenyinfinity" once per turn. Once per turn, during your End Phase: You can send this card to the GY, and if you do, place 1 "Flawless Perfection of the Tenyi" from your Deck or GY, face-up in your Field Zone. You can only activate 1 "Tenyinfinity" per turn. (Super Rare) |
Rating: 1 out of 5 Adds only lackluster support to your hand or destroys 1 monster on the field. |
Supreme
Darkness
(SUDA-EN061) Crystron Inclusion SPELL / Continuous Spell When this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". The first time each "Crystron" monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 "Crystron" monster in your GY; Special Summon it. You can only use this effect of "Crystron Inclusion" once per turn. You can only activate 1 "Crystron Inclusion" per turn. (Common) |
Rating: 1 out of 5 No need to include any of them (#20) in your Deck. |
Supreme
Darkness
(SUDA-EN060) Flavian - Colosseum of the Gladiator Beasts SPELL / Field Spell You can discard 1 card; add 1 "Gladiator Beast" monster from your Deck to your hand. When an opponent's monster declares an attack: You can Special Summon 1 "Gladiator Beast" monster from your Deck, and it cannot be destroyed by battle. During the End Phase, if a "Gladiator Beast" monster was Special Summoned from your Deck this turn: You can Set 1 "Gladiator" Trap from your Deck. You can only use each effect of "Flavian - Colosseum of the Gladiator Beasts" once per turn. (Common) |
Rating: 2 out of 5 This would be totally meaningless if the Gladiator Beast didn't have battle destruction prevention. |
Supreme
Darkness
(SUDA-EN059) Materiactor Meltdown SPELL / Continuous Spell During your Main Phase: You can excavate the top 6 cards of your Deck, and if you do, you can add 1 excavated "Materiactor" card to your hand, also place the rest on top of the Deck in any order, then you can add 1 card attached to a Rank 3 Xyz Monster you control to the hand. You can only use this effect of "Materiactor Meltdown" once per turn. If your Xyz Monster activates its effect: You can attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control. (Super Rare) |
Rating: 1 out of 5 A meltdown would certainly explain why none of them pack a punch for their rarity. |
Supreme
Darkness
(SUDA-EN058) Argostars - Home Stadium SPELL / Field Spell Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. (Super Rare) |
Rating: 1 out of 5 No home field advantage when there's only one to pick from (decent as it is). |
Supreme
Darkness
(SUDA-EN057) Like the Diabell SPELL / Quick-Play Spell If a Spell/Trap(s) is sent to the GY by a card effect: Set 1 Spell/Trap from your hand or GY, but it cannot be activated this turn. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Like the Diabell" once per turn. (Common) |
Rating: 1 out of 5 I don't like what I'm seeing here. |
Supreme
Darkness
(SUDA-EN056) Play the Diabell SPELL / Quick-Play Spell If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn. (Common) |
Rating: 1 out of 5 They're just making it harder to do basic effects. (SDRL #20) |
Supreme
Darkness
(SUDA-EN055) Sinful Spoils of the White Forest SPELL / Quick-Play Spell If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn. (Common) |
Rating: 2 out of 5 Not terrible support for Fiend or Spellcaster Decks at least. |
Supreme
Darkness
(SUDA-EN054) Arcana Spread SPELL / Normal Spell Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn. (Common) |
Rating: 1 out of 5 Fate dealt them a pretty nasty blow that left the Deck (#10) essentially dead on arrival. |
Supreme
Darkness
(SUDA-EN053) Light Force SPELL / Continuous Spell Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn. (Common) |
Rating: 1 out of 5 No perks worth activating in the first place. |
Supreme
Darkness
(SUDA-EN052) Evil Assault SPELL / Normal Spell Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn. (Super Rare) |
Rating: 1 out of 5 ROTA anyone? (#32) |
Supreme
Darkness
(SUDA-EN051) Dark Contact SPELL / Normal Spell Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand. (Super Rare) |
Rating: 2 out of 5 I can see I was right to give Inferno Wing - Backfire a low rating based on this. |
Supreme
Darkness
(SUDA-EN050) Clockwork Knight EARTH / Link Monster / ATK 500 / Link-1 Links: Left (Machine / Link / Effect) 1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Talk about being the weakest Machine support to date. |
Supreme
Darkness
(SUDA-EN049) A Bao A Qu, the Lightless Shadow DARK / Link Monster / ATK 2800 / Link-4 Links: Left, Right and both Bottom Corners (Fiend / Link / Effect) 2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Not the Samurai Jack character and not really that great either. |
Supreme
Darkness
(SUDA-EN048) Gladiator Beast Dareios EARTH / Link Monster / ATK 1700 / Link-2 Links: Bottom and Bottom-Right (Beast-Warrior / Link / Effect) 2 monsters, including a "Gladiator Beast" monster During your opponent's Battle Phase, "Gladiator Beast" monsters you control cannot be destroyed by battle or card effects. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or GY, or if your opponent controls a monster, you can Special Summon 1 "Gladiator Beast" monster from your Deck instead, also for the rest of this turn, you can only use "Gladiator Beast" monsters as Link Material. You can only use this effect of "Gladiator Beast Dareios" once per turn. (Common) |
Rating: 1 out of 5 They might as well let you do it entirely from the Deck when this isn't much stronger than most of them. |
Supreme
Darkness
(SUDA-EN047) Eclipse Twins LIGHT / Xyz Monster / Rank 4 / ATK 2500 / DEF 1200 (Warrior / Xyz / Effect) 2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn. (Super Rare) |
Rating: 3 out of 5 You only revive 1 Rank 4, but it comes with an Xyz Material and this is strong and easy to bring out. |
Supreme
Darkness
(SUDA-EN046) Abysstrite, the Atlantean Spirit WATER / Xyz Monster / Rank 7 / ATK 2100 / DEF 2800 (Sea Serpent / Xyz / Effect) 2+ Level 7 WATER monsters WATER monsters you control gain 300 ATK/DEF for each material attached to this card. You can only use each of the following effects of "Abysstrite, the Atlantean Spirit" once per turn. If this card is Xyz Summoned: You can target 1 Level 7 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it. You can detach 1 material from this card; Set 1 "Abyss-" Trap from your Deck. (Super Rare) |
Rating: 1 out of 5 Mostly with you in spirit with those effects. |
Supreme
Darkness
(SUDA-EN045) Materiactor Exagard WATER / Xyz Monster / Rank 3 / ATK 2000 / DEF 2000 (Dragon / Xyz / Effect) 2+ Level 3 monsters You can detach 1 material from this card; either Special Summon 1 "Materiactor" monster from your Deck, or add 1 "Materiactor" Spell/Trap from your Deck to your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can add up to 2 materials from this card to your hand, including a "Materiactor" card, then if a Normal Monster is in your GY, you can return 1 card on the field to the hand. You can only use each effect of "Materiactor Exagard" once per turn. (Super Rare) |
Rating: 1 out of 5 Still hasn't become a Deck (#81), and remains quite disappointing. |
Supreme
Darkness
(SUDA-EN044) Goblin Bikers Gone Bonkers DARK / Xyz Monster / Rank 6 / ATK 2500 / DEF 2000 (Fiend / Xyz / Effect) 2+ Level 6 monsters You can target face-up monsters your opponent controls, up to the number of "Goblin" monsters you control; detach 1 material from a monster you control, and if you do, attach those monsters to this card as material. During your opponent's turn (Quick Effect): You can target cards your opponent controls, up to the number of "Goblin" Xyz Monsters you control; detach 3 materials from a monster(s) you control, and if you do, send those targeted cards to the GY. You can only use each effect of "Goblin Bikers Gone Bonkers" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 They've (#47) always been bonkers and the first effect is potent, but Goblin monsters (#6) are bad. |
Supreme
Darkness
(SUDA-EN043) Lightstorm Dragon LIGHT / Synchro Monster / Level 9 / ATK 2700 / DEF 3000 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn. (Common) |
Rating: 2 out of 5 Okay in a Normal Monster Deck I guess. |
Supreme
Darkness
(SUDA-EN042) Tenyi Spirit - Mula Adhara LIGHT / Synchro Monster / Level 8 / ATK 3000 / DEF 0 (Wyrm / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned and 2 or more Wyrm monsters are in your GY and/or banishment: You can add 1 Field Spell from your Deck to your hand. You can only use this effect of "Tenyi Spirit - Mula Adhara" once per turn. While a non-Effect Monster is face-up on the field, this card gains these effects. ● Cannot be destroyed by an opponent's card effects. ● Your opponent cannot target this card with card effects. ● Can make a second attack during each Battle Phase. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Potent effects, but basically only while there's a Normal Monster on the field. |
Supreme
Darkness
(SUDA-EN041) Crystron Eleskeletus WATER / Synchro Monster / Level 7 / ATK 2600 / DEF 2100 (Machine / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters All monsters your opponent controls lose 500 ATK/DEF. You can only use each of the following effects of "Crystron Eleskeletus" once per turn. If this card is Synchro Summoned: You can add 1 "Crystron" card from your GY or banishment to your hand. If this Synchro Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your GY or banishment. (Common) |
Rating: 1 out of 5 Probably the first time in history a Crystron monster (#46) is the proper rarity in a booster set. |
Supreme
Darkness
(SUDA-EN040) Hi-Speedroid Glider #2 WIND / Synchro Monster / Level 5 / ATK 1600 / DEF 2200 (Machine / Synchro / Tuner / Effect) 1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Level 7 or lower WIND non-Tuner Synchro Monster in your GY; Special Summon it. If your opponent Special Summons a monster(s), and you control a "Clear Wing" monster (except during the Damage Step): You can banish this card from your GY; increase the Levels of all monsters your opponent controls by 5. You can only use each effect of "Hi-Speedroid Glider #2" once per turn. (Common) |
Rating: 1 out of 5 Clearly Glider #1 crashed on take-off given how bad this is. |
Supreme
Darkness
(SUDA-EN039) Crystal Clear Wing Over Synchro Dragon WIND / Synchro Monster / Level 12 / ATK 3500 / DEF 3000 (Dragon / Synchro / Effect) 2+ Tuners or 1 Tuner Synchro Monster + "Clear Wing Synchro Dragon" Must be Synchro Summoned. Once per turn, when another card, or its effect, is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you destroyed a monster, this card gains ATK equal to that monster's original ATK until the end of this turn. If this face-up Synchro Summoned card in its owner's control leaves the field by an opponent's card: You can Special Summon 1 "Clear Wing" monster from your Extra Deck. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 That's two Accel Synchros (LED8 #5) that don't live up to the Supreme King (#39) one. |
Supreme
Darkness
(SUDA-EN038) Gladiator Beast Claudius DARK / Fusion Monster / Level 12 / ATK 3700 / DEF 2600 (Beast / Fusion / Effect) 5 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck. If Summoned this way: You can conduct your next Battle Phase twice. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can activate the following effect depending on whose turn it is; ● Yours: Special Summon 1 "Gladiator Beast" monster from your Deck. ● Opponent's: Special Summon 1 Level 11 or lower "Gladiator Beast" monster from your Extra Deck, ignoring its Summoning conditions. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 The Five-Headed Dragon (MIL1 #12) for Gladiator Beasts and it's certainly better than most. |
Supreme
Darkness
(SUDA-EN037) Fiendsmith's Rextremende LIGHT / Fusion Monster / Level 9 / ATK 3000 / DEF 3600 (Fiend / Fusion / Effect) 1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Really only came with 1 decent effect for strict requirements. |
Supreme
Darkness
(SUDA-EN036) Saint Azamina DARK / Fusion Monster / Level 10 / ATK 0 / DEF 4000 (Illusion / Fusion / Effect) 2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 It wants to be like Yubel (#6), but lacks just about all the perks it comes with. |
Supreme
Darkness
(SUDA-EN035) Snake-Eyes Doomed Dragon FIRE / Fusion Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Fusion / Effect) 1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 That's the effect we get for a Secret Rare? Doomed is right with better opposition available. |
Supreme
Darkness
(SUDA-EN034) Arcana Force EX - The Chaos Ruler LIGHT / Fusion Monster / Level 10 / ATK 3300 / DEF 3300 (Fairy / Fusion / Effect) 3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field. (Super Rare) |
Rating: 1 out of 5 The Deck (#11) is dead and died out pretty much on day 1. |
Supreme
Darkness
(SUDA-EN033) Evil HERO Darkest Knight EARTH / Fusion Monster / Level 8 / ATK 1600 / DEF 0 (Fiend / Fusion / Effect) 1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position. (Common) |
Rating: 1 out of 5 Relies far too heavily on the effects when we have Malicious Bane (#12) with potency and stats to match. |
Supreme
Darkness
(SUDA-EN032) Evil HERO Inferno Wing - Backfire FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Fiend / Fusion / Effect) "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster Must be Special Summoned with "Dark Fusion". If this card is Special Summoned: You can add 1 "Dark Fusion" or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your "HERO" monster destroys an opponent's monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of "Evil HERO Inferno Wing - Backfire" once per turn. (Super Rare) |
Rating: 1 out of 5 Most HERO monsters can't even destroy a monster in battle so this is unlikely to do much on its own. |
Supreme
Darkness
(SUDA-EN031) Evil HERO Neos Lord DARK / Fusion Monster / Level 10 / ATK 2500 / DEF 2000 (Fiend / Fusion / Effect) "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Even copied Neos' stats for a Level 10 monster. |
Supreme
Darkness
(SUDA-EN030) Tempura of Fortune - EBI FIRE / Pendulum Monster / Level 3 / ATK 1600 / DEF 0 / Scale 8 and Scale 8 You can target 1 card in your Pendulum Zone; toss a coin. ● Heads: Special Summon it. ● Tails: Destroy it, but lose LP equal to its Pendulum Scale x 300. You can only use this effect of "Tempura of Fortune - EBI" once per turn. |
(Aqua / Pendulum / Normal) We went to EDO-FRONT, which has been the talk of the town. The scale of the Tempura here is not only large but also so beautifully shaped that it has earned the nickname of "Golden Tempura". The state-of-the-art facilities and the atmosphere of other cultures are all in the harbor, but there is also a mellow, nostalgic aroma in the air, and the occasional crackle of the crackling sounds will lift your spirits. We have been looking forward to this cruise for a year, but I think 3 stars is just about right. (Common) |
Rating: 1 out of 5 Great misfortune awaits you if using this. |
Supreme
Darkness
(SUDA-EN029) Goddess of the Two Sides LIGHT / Effect Monster / Level 3 / ATK 950 / DEF 700 (Fairy / Effect) If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of the Two Sides". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of "Goddess of the Two Sides" once per turn. (Common) |
Rating: 2 out of 5 Goddess of Whim has at least become somthing partly worthwhile, unlike a certain Time Magician. (#15) |
Supreme
Darkness
(SUDA-EN028) Template Skipper DARK / Effect Monster / Level 4 / ATK 0 / DEF 0 (Cyberse / Effect) You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to. You can only Special Summon "Template Skipper" once per turn this way. During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, this card's name can be treated as the banished monster's, if used as Link Material this turn. You can only use this effect of "Template Skipper" once per turn. (Common) |
Rating: 1 out of 5 A template copied from Hallow and Ween. |
Supreme
Darkness
(SUDA-EN027) Ween, the Spirit of Treats LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0 (Zombie / Effect) If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply. ● This card gains 800 ATK for each Zombie monster currently in your GY. ● Inflict 500 damage to your opponent for each Zombie monster in your GY. If this card is destroyed by battle or card effect: You can Special Summon 1 monster from your opponent's GY to your field. You can only use each effect of "Ween, the Spirit of Treats" once per turn. (Common) |
Rating: 1 out of 5 So Hallow has an identical twin. Where's the treat on your end? |
Supreme
Darkness
(SUDA-EN026) Hallow, the Spirit of Tricks DARK / Effect Monster / Level 4 / ATK 0 / DEF 0 (Fiend / Effect) If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply. ● This card gains 800 ATK for each Fiend monster currently in your GY. ● Inflict 500 damage to your opponent for each Fiend monster in your GY. If this card is destroyed by battle or card effect: You can send 1 monster your opponent controls to the GY. You can only use each effect of "Hallo, the Spirit of Tricks" once per turn. (Common) |
Rating: 1 out of 5 A trick I won't be falling for because we all know which one the opponent will choose. |
Supreme
Darkness
(SUDA-EN025) Mulcharmy Mewols EARTH / Effect Monster / Level 4 / ATK 100 / DEF 600 (Beast / Effect) If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Costs you any advantage it's intended to give you. |
Supreme
Darkness
(SUDA-EN024) Grand Knight of the Red Lotus FIRE / Effect Monster / Level 8 / ATK 2100 / DEF 1800 (Warrior / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling up to 3 non-Effect Monsters from your GY into the Deck/Extra Deck. You can only Special Summon "Grand Knight of the Red Lotus" once per turn this way. If Summoned this way, this card gains 800 ATK for each Normal Monster shuffled into the Deck for its Summon. Once per turn, you can target 1 monster on the field and 1 non-Effect Monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from your GY. (Common) |
Rating: 1 out of 5 Whomever appointed them (#32) in the first place now made them almost 2nd in command. |
Supreme
Darkness
(SUDA-EN023) Liberator Eto DARK / Effect Monster / Level 8 / ATK 4000 / DEF 0 (Reptile / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP, while your opponent has a Monster Card in their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon "Liberator Eto" once per turn this way. This card's Special Summon cannot be negated. This face-up card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also during your turn only, it is unaffected by monster effects activated on your opponent's field. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 You'd be better off with Soul Drain Dragon (#13), which is at least a Common and basically free. |
Supreme
Darkness
(SUDA-EN022) Driangle, Dragon of the Dark Deep WATER / Effect Monster / Level 10 / ATK 2100 / DEF 3100 (Sea Serpent / Effect) If 3 or more Level 10 monsters are in your field, GY, and/or banishment, while this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can send the top card of your Deck to the GY; this card gains 500 ATK, then if the card sent to the GY was a monster, inflict 1000 damage to your opponent, otherwise, you can send the new top card of your Deck to the GY. You can only use each effect of "Driangle, Dragon of the Dark Deep" once per turn. (Common) |
Rating: 1 out of 5 Getting 3 Level 10s anywhere is like climbing Mount Everest and here it's for basically nothing. |
Supreme
Darkness
(SUDA-EN021) Tenyi Spirit - Suruya LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Wyrm / Tuner / Effect) If you control a Wyrm monster, or a face-up non-Effect Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a Wyrm Synchro Monster: You can Special Summon 1 "Tenyi" Link Monster from your Extra Deck (but it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000. You can only use each effect of "Tenyi Spirit - Suruya" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Ticks every box on not using it so it should be a Common. |
Supreme
Darkness
(SUDA-EN020) Crystron Sulfador WATER / Effect Monster / Level 5 / ATK 1900 / DEF 2250 (Machine / Effect) If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn. (Common) |
Rating: 1 out of 5 They can destroy themselves all they want. Their tactic (#16) is unfit for proper Duelists. |
Supreme
Darkness
(SUDA-EN019) Crystron Tristaros WATER / Effect Monster / Level 2 / ATK 800 / DEF 2000 (Machine / Tuner / Effect) When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Crystron" monster from your Deck, except "Crystron Tristaros", then immediately after this effect resolves, Synchro Summon 1 Machine Synchro Monster using monsters you control, including that monster. You can banish this card from your GY; destroy 1 Synchro Monster you control, and if you do, Special Summon 2 "Crystron" monsters from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can only use each effect of "Crystron Tristaros" once per turn. (Super Rare) |
Rating: 2 out of 5 Offers about as much as Gistel. |
Supreme
Darkness
(SUDA-EN018) Test Bear EARTH / Effect Monster / Level 4 / ATK 900 / DEF 600 (Beast / Effect) If you control a "Gladiator Beast" monster Special Summoned from the Deck/Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Test Bear" once per turn this way. You can Tribute this card, then shuffle 1 "Gladiator Beast" monster from your hand or face-up field into the Deck/Extra Deck; Special Summon up to 2 "Gladiator Beast" monsters from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use this effect of "Test Bear" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 Only a 2-for-2 effect, but can bring out any two. |
Supreme
Darkness
(SUDA-EN017) Gladiator Beast Gistel EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 2000 (Beast / Effect) At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Gistel". You can only use each of the following effects of "Gladiator Beast Gistel" once per turn. You can reveal this card and 1 "Gladiator Beast" monster in your hand; Special Summon both. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can add 1 "Gladiator" Spell/Trap from your Deck to your hand. (Super Rare) |
Rating: 2 out of 5 Bring out two copies of itself or a Beatstick (#21), but the Deck is still quite poor. |
Supreme
Darkness
(SUDA-EN016) Poseidra, the Storming Atlantean WATER / Effect Monster / Level 7 / ATK 2800 / DEF 1600 (Sea Serpent / Effect) While you control a monster, except "Poseidra, the Storming Atlantean", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Poseidra, the Storming Atlantean" once per turn. You can send 1 other WATER monster from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Atlantean" or "Mermail" monster from your Deck to the GY, then target 1 card your opponent controls; return it to the hand. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 Basically a Level 6 monster with the effect, but it's not very good. |
Supreme
Darkness
(SUDA-EN015) Primite Dragon Ether Beryl EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Dragon / Effect) If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 It'll take decades for the Deck to be made at this rate. |
Supreme
Darkness
(SUDA-EN014) Metalflame Swordsman FIRE / Effect Monster / Level 6 / ATK 2500 / DEF 1000 (Machine / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Warrior monster. You can reveal this card in your hand; add 1 card that mentions "Max Metalmorph" from your Deck to your hand, except "Metalflame Swordsman", and if you do, shuffle this card into the Deck. You can only use this effect of "Metalflame Swordsman" once per turn. Each time your opponent activates a card or effect, this card gains 300 ATK and inflicts 500 damage to your opponent when that card/effect resolves. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 None of this makes up for the terrible requirements that have to be met before it does anything. |
Supreme
Darkness
(SUDA-EN013) Hydrojet Shark WATER / Effect Monster / Level 4 / ATK 1000 / DEF 0 (Fish / Effect) If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand. (Common) |
Rating: 1 out of 5 The waters of WATER Decks really have gotten shallow over the years. |
Supreme
Darkness
(SUDA-EN012) Materiactor Zeptwing FIRE / Effect Monster / Level 3 / ATK 0 / DEF 0 (Dragon / Effect) If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn. (Common) |
Rating: 1 out of 5 Literally can't generate any lift as it has no offense or defense. |
Supreme
Darkness
(SUDA-EN011) Materiactor Exareptor WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Dragon / Effect) You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of "Materiactor Exareptor" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn. (Common) |
Rating: 1 out of 5 About as useless as most Level 3 Normal Monsters today. (#4) |
Supreme
Darkness
(SUDA-EN010) Argostars - Glorious Adra EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1800 (Warrior / Effect) During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 3 out of 5 I wouldn't trust the effects to be very useful, especially when it has high ATK on a Level 4 monster. |
Supreme
Darkness
(SUDA-EN009) Queen Azamina DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2000 (Illusion / Effect) (This card is always treated as a "Sinful Spoils" card.) If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your "Azamina" or "White Forest" monster destroys an opponent's monster by battle: You can target 1 "Sinful Spoils" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Queen Azamina" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Bow before Amazoness Queen instead. (#32) |
Supreme
Darkness
(SUDA-EN008) Elzette, Azamina of the White Forest LIGHT / Effect Monster / Level 2 / ATK 0 / DEF 0 (Illusion / Effect) You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Azamina practically doesn't exist in the Main Deck and the White Forest is no help at all. |
Supreme
Darkness
(SUDA-EN007) Speedroid Wing Synchron WIND / Pendulum Monster / Level 5 / ATK 1500 / DEF 1000 / Scale 4 and Scale 4 Once per turn: You can destroy this card and 1 Level 2 WIND Pendulum Monster Card in your Pendulum Zone, and if you do, Special Summon 1 "Clear Wing Synchro Dragon" from your Extra Deck (this is treated as a Synchro Summon), also for the rest of this turn, cards in your Pendulum Zones cannot be destroyed by card effects, and you cannot Special Summon, except WIND monsters. |
(Machine / Pendulum / Tuner / Effect) If this card is added to your Extra Deck face-up, and you control 2 or more different Types of WIND Synchro Monsters: You can send 1 "Speedroid" Spell/Trap from your Deck to the GY. You can only use this effect of "Speedroid Wing Synchron" once per turn. (Super Rare) |
Rating: 1 out of 5 This aircraft is a total write-off with how Konami mishandled the manufacturing. |
Supreme
Darkness
(SUDA-EN006) Speedroid Colonel Clackers WIND / Pendulum Monster / Level 2 / ATK 200 / DEF 1800 / Scale 8 and Scale 8 You can banish 1 "Speedroid" card from your GY; place 1 "Speedroid" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Special Summon for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Colonel Clackers" once per turn. |
(Machine / Pendulum / Effect) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Speedroid Colonel Clackers" as a Tuner from your hand, Deck, or GY. During damage calculation, if your "Clear Wing" monster battles, while this card is face-up in your Extra Deck: You can banish this card, and if you do, that monster gains 700 ATK. You can only use each effect of "Speedroid Colonel Clackers" once per turn. (Common) |
Rating: 2 out of 5 Ranking this colonel only a 2 out of 5 for a pretty mediocre performance. |
Supreme
Darkness
(SUDA-EN005) Arcana Force XIX - The Sun LIGHT / Effect Monster / Level 7 / ATK 2900 / DEF 2900 (Fairy / Effect) If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones. (Common) |
Rating: 1 out of 5 We'd never have made it out of the ice ages if this were our Sun. |
Supreme
Darkness
(SUDA-EN004) Arcana Force V - The Hierophant LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500 (Fairy / Effect) You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field. (Common) |
Rating: 1 out of 5 Common like all the other bad ones. (#13) |
Supreme
Darkness
(SUDA-EN003) Evil HERO Infernal Rider WIND / Effect Monster / Level 6 / ATK 2100 / DEF 800 (Fiend / Effect) If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand. You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" from your Deck, also you cannot Special Summon (except "HERO" monsters), but you can Fusion Summon monsters that must be Special Summoned with "Dark Fusion", using other cards' effects. These effects last until the end of your opponent's turn. You can only use each effect of "Evil HERO Infernal Rider" once per turn. (Common) |
Rating: 1 out of 5 A Fusion card (#14) is no good if you can't use it to Fusion Summon and this ruins those chances. |
Supreme
Darkness
(SUDA-EN002) Evil HERO Dead-End Prison LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1100 (Rock / Effect) If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn. (Secret Rare) and (Quarter Century Secret Rare) |
Rating: 1 out of 5 Most likely a dead-end for your strategy. |
Supreme
Darkness
(SUDA-EN001) Evil HERO Toxic Bubble WATER / Effect Monster / Level 4 / ATK 800 / DEF 1200 (Fiend / Effect) You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn. (Ultra Rare) and (Quarter Century Secret Rare) |
Rating: 2 out of 5 The more recent (LED5 #12) Evil HERO Fusions make this slightly better than the original. (#9) |
Supreme
Darkness
(SUDA-EN000) Paladins of Bonds and Unity LIGHT / Synchro Monster / Level 12 / ATK 2900 / DEF 2900 (Spellcaster / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters with 2500 original ATK & DEF While this Synchro Summoned card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. While you have 25 or more cards in your GY, this Synchro Summoned card gains 100 ATK/DEF for each card on the field and in the GYs. Once per turn, when a Spell Card is activated, while your opponent has 25 or more cards in their GY (Quick Effect): You can negate the activation, and if you do, destroy that card. (Quarter Century Secret Rare) |
Rating:1 out of 5 That requirement is everywhere and it's making all monsters using it worse. |