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Pharaoh's Servant (PSV-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Pharaoh's_Servant_(TCG-NA-1E)
Pharaoh's Servant (PSV-104)
Imperial Order
TRAP / Continuous Trap
As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
(Secret Rare)
Pharaoh's Servant (PSV-103)
Beast of Talwar
DARK / Normal Monster / Level 6 / ATK 2400 / DEF 2150
(Fiend / Normal)
Only the master of the sword among the Fiend-Type monsters is permitted to hold the Talwar.
(Ultra Rare)
Pharaoh's Servant (PSV-102)
Insect Barrier
SPELL / Continuous Spell
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.
(Common)
Pharaoh's Servant (PSV-101)
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
Any Equip Card this card is equipped with is automatically destroyed.
(Super Rare)
Pharaoh's Servant (PSV-100)
The Fiend Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Warrior / Effect)
If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes.
(Ultra Rare)
Pharaoh's Servant (PSV-099)
Dokuroyaiba
FIRE / Normal Monster / Level 3 / ATK 1000 / DEF 400
(Fiend / Normal)
A boomerang with brains that will pursue a target to the ends of the earth.
(Common)
Pharaoh's Servant (PSV-098)
Souls of the Forgotten
DARK / Normal Monster / Level 2 / ATK 900 / DEF 200
(Fiend / Normal)
A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
(Common)
Pharaoh's Servant (PSV-097)
Science Soldier
DARK / Normal Monster / Level 3 / ATK 800 / DEF 800
(Warrior / Normal)
Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
(Common)
Pharaoh's Servant (PSV-096)
Wingweaver
LIGHT / Normal Monster / Level 7 / ATK 2750 / DEF 2400
(Fairy / Normal)
A six-winged fairy who prays for peace and hope.
(Common)
Pharaoh's Servant (PSV-095)
Island Turtle
WATER / Normal Monster / Level 4 / ATK 1100 / DEF 2000
(Aqua / Normal)
A huge turtle that is often mistaken for an island.
(Common)
Pharaoh's Servant (PSV-094)
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.
(Ultra Rare)
Pharaoh's Servant (PSV-093)
The All-Seeing White Tiger
WIND / Normal Monster / Level 3 / ATK 1300 / DEF 500
(Beast / Normal)
A proud ruler of the jungle that some fear and others respect.
(Common)
Pharaoh's Servant (PSV-092)
Skull Mariner
WATER / Normal Monster / Level 4 / ATK 1600 / DEF 900
(Warrior / Normal)
A pirate ship that appears out of the mist and sinks any seagoing vessels.
(Common)
Pharaoh's Servant (PSV-091)
Mad Sword Beast
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Dinosaur / Effect)
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Rare)
Pharaoh's Servant (PSV-090)
Red-Moon Baby
DARK / Effect Monster / Level 3 / ATK 700 / DEF 1000
(Zombie / Effect)
A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field.
(Rare)
Pharaoh's Servant (PSV-089)
Gradius
LIGHT / Normal Monster / Level 4 / ATK 1200 / DEF 800
(Machine / Normal)
A high-performance jet fighter with power capsules for variable attack capabilities.
(Common)
Pharaoh's Servant (PSV-088)
4-Starred Ladybug of Doom
WIND / Effect Monster / Level 3 / ATK 800 / DEF 1200
(Insect / Flip / Effect)
FLIP: Destroys all face-up Level 4 monsters on your opponent's side of the field.
(Common)
Pharaoh's Servant (PSV-087)
Bombardment Beetle
WIND / Effect Monster / Level 2 / ATK 400 / DEF 900
(Insect / Flip / Effect)
FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating it effect. If the card is not an Effect Monster Card, return it to its original position.
(Common)
Pharaoh's Servant (PSV-086)
Hayabusa Knight
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 700
(Warrior / Effect)
This monster can attack twice during the same Battle Phase.
(Rare)
Pharaoh's Servant (PSV-085)
Girochin Kuwagata
WIND / Normal Monster / Level 4 / ATK 1700 / DEF 1000
(Insect / Normal)
Despite its small size, this monster has powerful jaws that can rip metal to shreds.
(Common)
Pharaoh's Servant (PSV-084)
Thousand-Eyes Restrict
DARK / Fusion Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Fusion / Effect)
"Relinquished" + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their positions or attack. This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Thousand-Eyes Restrict". You can use this effect only once per turn and can equip "Thousand-Eyes Restrict" with only 1 monster at a time.
(Ultra Rare)
Pharaoh's Servant (PSV-083)
Thousand-Eyes Idol
DARK / Normal Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Normal)
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
(Common)
Pharaoh's Servant (PSV-082)
Invitation to a Dark Sleep
DARK / Effect Monster / Level 5 / ATK 1500 / DEF 1800
(Spellcaster / Effect)
When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
(Common)
Pharaoh's Servant (PSV-081)
Spikebot
DARK / Normal Monster / Level 5 / ATK 1800 / DEF 1500
(Machine / Normal)
A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
(Common)
Pharaoh's Servant (PSV-080)
Bite Shoes
DARK / Effect Monster / Level 2 / ATK 500 / DEF 300
(Fiend / Flip / Effect)
FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
(Common)
Pharaoh's Servant (PSV-079)
Deepsea Warrior
WATER / Effect Monster / Level 5 / ATK 1600 / DEF 1800
(Warrior / Effect)
When "Umi" is face-up on the field, this card is unaffected by any Magic Cards.
(Common)
Pharaoh's Servant (PSV-078)
Drill Bug
EARTH / Effect Monster / Level 2 / ATK 1100 / DEF 200
(Insect / Effect)
When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck.
(Common)
Pharaoh's Servant (PSV-077)
Sword Hunter
EARTH / Effect Monster / Level 7 / ATK 2450 / DEF 1700
(Warrior / Effect)
A monster destroyed by this card becomes an Equip Magic Card. Equip "Sword Hunter" with this card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed.
(Common)
Pharaoh's Servant (PSV-076)
The Legendary Fisherman
WATER / Effect Monster / Level 5 / ATK 1850 / DEF 1600
(Warrior / Effect)
When "Umi" is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponent's monsters.
(Ultra Rare)
Pharaoh's Servant (PSV-075)
Shadow of Eyes
TRAP / Normal Trap
When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.
(Common)
Pharaoh's Servant (PSV-074)
Type Zero Magic Crusher
TRAP / Continuous Trap
For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.
(Common)
Pharaoh's Servant (PSV-073)
Gravity Bind
TRAP / Continuous Trap
All monsters of Level 4 or higher cannot attack. Their positions may still be changed.
(Rare)
Pharaoh's Servant (PSV-072)
Infinite Dismissal
TRAP / Continuous Trap
All monsters of Level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn.
(Common)
Pharaoh's Servant (PSV-071)
Magic Drain
TRAP / Counter Trap
You can activate this card when your opponent activates Magic Card. If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it.
(Rare)
Pharaoh's Servant (PSV-070)
Ground Collapse
SPELL / Continuous Spell
Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field.
(Common)
Pharaoh's Servant (PSV-069)
Dimensionhole
SPELL / Normal Spell
Remove one monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.
(Rare)
Pharaoh's Servant (PSV-068)
Insect Imitation
SPELL / Normal Spell
Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.
(Common)
Pharaoh's Servant (PSV-067)
Shift
TRAP / Normal Trap
You can activate this card when your opponent designates 1 monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different monster on your side of the field.
(Rare)
Pharaoh's Servant (PSV-066)
Monster Recovery
SPELL / Quick-Play Spell
Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck.
(Rare)
Pharaoh's Servant (PSV-065)
Rain of Mercy
SPELL / Normal Spell
Increases the Life Points of both players by 1000 points.
(Common)
Pharaoh's Servant (PSV-064)
Limiter Removal
SPELL / Quick-Play Spell
Doubles the ATK of all Machine-Type monsters on your side of the field. At the end of this turn, all the Machine-Type monsters on your side of the field are destroyed.
(Super Rare)
Pharaoh's Servant (PSV-063)
Fairy Meteor Crush
SPELL / Equip Spell
When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
(Super Rare)
Pharaoh's Servant (PSV-062)
Cold Wave
SPELL / Normal Spell
This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.
(Common)
Pharaoh's Servant (PSV-061)
Burning Land
SPELL / Continuous Spell
Destroys all Field Magic Cards on the field. In addition, both players take 500 points of Direct Damage during each of their respective Standby Phases.
(Common)
Pharaoh's Servant (PSV-060)
Overdrive
EARTH / Normal Monster / Level 4 / ATK 1600 / DEF 1500
(Machine / Normal)
An all-terrain armored vehicle armed with a heavy-duty machine gun.
(Common)
Pharaoh's Servant (PSV-059)
Oni Tank T-34
EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700
(Machine / Normal)
An armored tank possessed by a fiend that will pursue enemies until they're crushed.
(Common)
Pharaoh's Servant (PSV-058)
Dark Bat
WIND / Normal Monster / Level 3 / ATK 1000 / DEF 1000
(Winged Beast / Normal)
Bats from the netherworld that use their hyper senses to detect their enemies.
(Common)
Pharaoh's Servant (PSV-057)
Bubonic Vermin
EARTH / Effect Monster / Level 3 / ATK 900 / DEF 600
(Beast / Effect)
FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.
(Common)
Pharaoh's Servant (PSV-056)
Skull Invitation
TRAP / Continuous Trap
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.
(Rare)
Pharaoh's Servant (PSV-055)
Solemn Wishes
TRAP / Continuous Trap
You gain 500 Life Points when you draw a card (or cards).
(Common)
Pharaoh's Servant (PSV-054)
Attack and Recieve
TRAP / Normal Trap
You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. In addition, inflict 300 points of Direct Damage to your opponent's Life Points per card if there are additional "Attack and Receive" cards in your Graveyard.
(Common)
Pharaoh's Servant (PSV-053)
Gamble
TRAP / Normal Trap
You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
(Common)
Pharaoh's Servant (PSV-052)
Minor Goblin Official
TRAP / Continuous Trap
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.
(Common)
Pharaoh's Servant (PSV-051)
Michizure
TRAP / Normal Trap
You can activate this card when your monster is sent from the field to the Graveyard. Destroy 1 monster on the field.
(Rare)
Pharaoh's Servant (PSV-050)
Buster Blader (original artwork)
EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 2300
(Warrior / Effect)
The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
(Ultra Rare)
Pharaoh's Servant (PSV-049)
Harpie's Brother
WIND / Normal Monster / Level 4 / ATK 1800 / DEF 600
(Winged Beast / Normal)
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
(Common)
Pharaoh's Servant (PSV-048)
Flying Kamakiri #2
WIND / Normal Monster / Level 4 / ATK 1500 / DEF 800
(Insect / Normal)
A flying mantis that feeds primarily on insects.
(Common)
Pharaoh's Servant (PSV-047)
Cyber Falcon
WIND / Normal Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Normal)
A jet-powered hawk that travels at the speed of sound.
(Common)
Pharaoh's Servant (PSV-046)
Kiseitai
DARK / Effect Monster / Level 2 / ATK 300 / DEF 800
(Fiend / Effect)
When your opponent's monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
(Common)
Pharaoh's Servant (PSV-045)
Darkfire Soldier #2
FIRE / Normal Monster / Level 4 / ATK 1700 / DEF 1100
(Pyro / Normal)
A warrior who gained immeasurable power from the heart of a volcano.
(Common)
Pharaoh's Servant (PSV-044)
Mr. Volcano
FIRE / Normal Monster / Level 5 / ATK 2100 / DEF 1300
(Pyro / Normal)
This seemingly mild-mannered creature has an extremely volatile temper.
(Common)
Pharaoh's Servant (PSV-043)
Darkfire Soldier #1
FIRE / Normal Monster / Level 4 / ATK 1750 / DEF 1150
(Pyro / Normal)
An explosive expert from a special elite force.
(Common)
Pharaoh's Servant (PSV-044)
Twin-Headed Fire Dragon
FIRE / Normal Monster / Level 6 / ATK 2200 / DEF 1700
(Pyro / Normal)
Two dragons fused as one from the effects of the Big Bang.
(Common)
Pharaoh's Servant (PSV-041)
Flame Champion
FIRE / Normal Monster / Level 5 / ATK 1900 / DEF 1300
(Pyro / Normal)
A warrior protected by a flaming shield that nullifies any attack.
(Common)
Pharaoh's Servant (PSV-040)
Morphing Jar #2
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700
(Rock / Flip / Effect)
FLIP: Return all Monsters Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.
(Rare)
Pharaoh's Servant (PSV-039)
Prohibition
SPELL / Continuous Spell
When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before this card's activation are excluded.
(Rare)
Pharaoh's Servant (PSV-038)
Inspection
SPELL / Continuous Spell
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
(Common)
Pharaoh's Servant (PSV-037)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
(Ultra Rare)
Pharaoh's Servant (PSV-036)
The Shallow Grave
SPELL / Normal Spell
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
(Common)
Pharaoh's Servant (PSV-035)
Nobleman of Extermination
SPELL / Normal Spell
Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
(Rare)
Pharaoh's Servant (PSV-034)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
(Super Rare)
Pharaoh's Servant (PSV-033)
Magical Hats
TRAP / Normal Trap
You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
(Super Rare)
Pharaoh's Servant (PSV-032)
Respect Play
TRAP / Continuous Trap
During their respective turns, each player must show their opponent their hand.
(Common)
Pharaoh's Servant (PSV-031)
Light of Intervention
TRAP / Continuous Trap
Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
(Common)
Pharaoh's Servant (PSV-030)
Ceasefire
TRAP / Normal Trap
Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
(Ultra Rare)
Pharaoh's Servant (PSV-029)
Major Riot
TRAP / Normal Trap
You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
(Common)
Pharaoh's Servant (PSV-028)
Backup Soldier
TRAP / Normal Trap
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.
(Super Rare)
Pharaoh's Servant (PSV-027)
The Regulation of Tribe
TRAP / Continuous Trap
Select 1 Type of monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
(Common)
Pharaoh's Servant (PSV-026)
DNA Surgery
TRAP / Continuous Trap
Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.
(Common)
Pharaoh's Servant (PSV-025)
Forced Requisition
TRAP / Continuous Trap
You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
(Rare)
Pharaoh's Servant (PSV-024)
Appropriate
TRAP / Continuous Trap
You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck.
(Rare)
Pharaoh's Servant (PSV-023)
Numinous Healer
TRAP / Normal Trap
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.
(Common)
Pharaoh's Servant (PSV-022)
Metal Detector
TRAP / Normal Trap
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
(Common)
Pharaoh's Servant (PSV-021)
Mystic Probe
TRAP / Normal Trap
You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.
(Common)
Pharaoh's Servant (PSV-020)
World Suppression
TRAP / Normal Trap
You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.
(Common)
Pharaoh's Servant (PSV-019)
Armored Glass
TRAP / Normal Trap
You can activate this card when a monster is equipped with an Equip Magic Card. Negate the effects of all Equip Magic Cards on the field during the turn this card is activated.
(Common)
Pharaoh's Servant (PSV-018)
Driving Snow
TRAP / Normal Trap
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
(Common)
Pharaoh's Servant (PSV-017)
Gust
TRAP / Normal Trap
You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.
(Common)
Pharaoh's Servant (PSV-016)
Mirror Wall
TRAP / Continuous Trap
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
(Super Rare)
Pharaoh's Servant (PSV-015)
Enchanted Javelin
TRAP / Normal Trap
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
(Common)
Pharaoh's Servant (PSV-014)
Earthshaker
TRAP / Normal Trap
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
(Common)
Pharaoh's Servant (PSV-013)
Solomon's Lawbook
TRAP / Normal Trap
Skip your own Standby Phase.
(Common)
Pharaoh's Servant (PSV-014)
Call Of The Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
(Ultra Rare)
Pharaoh's Servant (PSV-011)
Dust Tornado
TRAP / Normal Trap
Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set 1 Magic or Trap Card from your hand. This card can only be activated if it is a Quick-Play Magic Card.
(Super Rare)
Pharaoh's Servant (PSV-010)
The Eye of Truth
TRAP / Continuous Trap
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.
(Common)
Pharaoh's Servant (PSV-009)
Gift of The Mystical Elf
TRAP / Normal Trap
Increase your Life Points by 300 points for each monster on the field, regardless of position.
(Common)
Pharaoh's Servant (PSV-008)
Graverobber
TRAP / Normal Trap
You can take 1 Magic Card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage. If it is your opponent's turn, you cannot activate it. The Magic Card is returned to your opponent's Graveyard at the end of this turn.
(Super Rare)
Pharaoh's Servant (PSV-007)
Time Seal
TRAP / Normal Trap
Your opponent skips the Draw Phase of his/her next turn.
(Common)
Pharaoh's Servant (PSV-006)
Chain Destruction
TRAP / Normal Trap
You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.
(Ultra Rare)
Pharaoh's Servant (PSV-005)
Lightforce Sword
TRAP / Normal Trap
Select 1 card at random from your opponent's hand. Keep it face-down and place it outside of the field. During your opponent's 4th turn, the card is returned to his/her hand in the Standby Phase.
(Rare)
Pharaoh's Servant (PSV-004)
7 Completed
SPELL / Equip Spell
A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
(Common)
Pharaoh's Servant (PSV-003)
Parasite Paracide
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 300
(Insect / Flip / Effect)
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field face-up in Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.
(Super Rare)
Pharaoh's Servant (PSV-002)
Three-Headed Geedo
DARK / Normal Monster / Level 4 / ATK 1200 / DEF 1400
(Fiend / Normal)
A three-headed nocturnal monster that is absolutely ruthless when fighting.
(Common)
Pharaoh's Servant (PSV-001)
Steel Ogre Grotto #2
EARTH / Normal Monster / Level 6 / ATK 1900 / DEF 2200
(Machine / Normal)
A mechanized iron doll with tremendous strength.
(Common)
Pharaoh's Servant (PSV-000)
Jinzo (original artwork)
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Machine / Effect)
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
(Secret Rare)