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Magic Ruler (MRL-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Magic_Ruler_(TCG-NA-1E)
Magic Ruler (MRL-103)
Serpent Night Dragon
DARK / Normal Monster / Level 7 / ATK 2350 / DEF 2400
(Dragon / Normal)
A dragon created from the soul of a wicked knight.
(Secret Rare)
Magic Ruler (MRL-102)
Messenger of Peace
SPELL / Continuous Spell
You must pay 100 Life Points during each of your Standby Phases. If you cannot pay, this card is destroyed. All monsters with an ATK of 1500 points or more cannot attack.
(Super Rare)
Magic Ruler (MRL-101)
Mystic Plasma Zone
SPELL / Field Spell
Increases the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
(Common)
Magic Ruler (MRL-100)
Luminous Spark
SPELL / Field Spell
Increases the ATK of all LIGHT monsters by 500 points and decreases their DEF by 400 points.
(Common)
Magic Ruler (MRL-099)
Rising Air Current
SPELL / Field Spell
Increases the ATK of all WIND monsters by 500 points and decreases their DEF by 400 points.
(Common)
Magic Ruler (MRL-098)
Molten Destruction
SPELL / Field Spell
Increases the ATK of all FIRE monsters by 500 points and decreases their DEF by 400 points.
(Common)
Magic Ruler (MRL-097)
Umiiruka
SPELL / Field Spell
Increases the ATK of all WATER monsters by 500 points and decreases their DEF by 400 points.
(Common)
Magic Ruler (MRL-096)
Gaia Power

SPELL / Field Spell
Increases the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points.
(Common)
Magic Ruler (MRL-095)
Kotodama
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1600
(Fairy / Effect)
As long as this card remains face-up on the field, monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn, that card is destroyed. If 2 cards of the same name are played at the same time, both cards are destroyed.
(Common)
Magic Ruler (MRL-094)
Mystic Tomato

DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1100
(Plant / Effect)
When this card is sent to the Graveyard as a result of battle, you may select 1 DARK monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-093)
Sonic Bird

WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Winged Beast / Effect)
When this card is summoned (excluding Special Summon) you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled.
(Common)
Magic Ruler (MRL-092)
Ceremonial Bell

LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 1850
(Spellcaster / Effect)
As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.
(Common)
Magic Ruler (MRL-091)
Flying Kamakiri #1

WIND / Effect Monster / Level 4 / ATK 1400 / DEF 900
(Insect / Effect)
When this card is sent to the Graveyard as a result of battle, you may select 1 WIND monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-090)
Mother Grizzly

WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Beast-Warrior / Effect)
When this card is sent to the Graveyard as a result of battle, you may select 1 WATER monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-089)
Boar Soldier

EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 500
(Beast-Warrior / Effect)
This card can only be summoned by a Flip Summon. If summoned by a Normal Summon, destroy this card. If your opponent has 1 or more monsters under his/her control, the ATK of this card is decreased by 1000 points.
(Common)
Magic Ruler (MRL-088)
Shining Angel

LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)
When this card is sent to the Graveyard as a result of battle, you can select 1 LIGHT monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-087)
Spear Cretin

DARK / Effect Monster / Level 2 / ATK 500 / DEF 500
(Fiend / Flip / Effect)
FLIP: After this card is flipped, when it is sent to the Graveyard, both you and your opponent select 1 monster from your respective Graveyards and Special Summon it on the field in face-up Attack Position or face-down Defense Position (no Tribute is required for monsters of Level 5 or more).
(Common)
Magic Ruler (MRL-086)
Nimble Momonga

EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Beast / Effect)
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-085)
Giant Germ

DARK / Effect Monster / Level 2 / ATK 1000 / DEF 100
(Fiend / Effect)
When this card is sent to the Graveyard as a result of battle, inflict 500 points of Direct Damage to your opponent's Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up Attack Position. The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-084)
Dark Zebra

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 400
(Beast / Effect)
If this is the only card in your control during your Standby Phase, it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.
(Common)
Magic Ruler (MRL-083)
Karate Man

EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Warrior / Effect)
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.
(Rare)
Magic Ruler (MRL-082)
Flash Assailant

DARK / Effect Monster / Level 3 / ATK 2000 / DEF 2000
(Fiend / Effect)
Decrease the ATK and DEF of this card by 400 points for each card in your hand.
(Common)
Magic Ruler (MRL-081)
UFO Turtle

FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Machine / Effect)
When this card is sent to the Graveyard as a result of battle, you may select 1 FIRE monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-080)
Senju of the Thousand Hands

LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1000
(Fairy / Effect)
When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-079)
Giant Rat

EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1450
(Beast / Effect)
When this card is sent to the Graveyard as a result of battle, you may select 1 EARTH monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for monsters of Level 5 or more). The Deck is then shuffled.
(Rare)
Magic Ruler (MRL-078)
Banisher of the Light

LIGHT / Effect Monster / Level 3 / ATK 100 / DEF 2000
(Fairy / Effect)
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.
(Super Rare)
Magic Ruler (MRL-077)
Cyber Jar

DARK / Effect Monster / Level 3 / ATK 900 / DEF 900
(Rock / Flip / Effect)
FLIP: Destroys all monsters on the field (including this monster). Both players then pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are placed in the players hands.
(Rare)
Magic Ruler (MRL-076)
Toon World (original artwork)
SPELL / Continuous Spell
This card is activated by paying 1000 of your Life Points.
(Super Rare)
Magic Ruler (MRL-075)
Hyozanryu
LIGHT / Normal Monster / Level 7 / ATK 2100 / DEF 2800
(Dragon / Normal)
A dragon created from a massive diamond that sparkles with blinding light.
(Rare)
Magic Ruler (MRL-074)
Jigen Bakudan

FIRE / Effect Monster / Level 2 / ATK 200 / DEF 1000
(Pyro / Flip / Effect)
FLIP: After this card is flipped, offer it as a Tribute during your Standby Phase to destroy all monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this monster) to your opponent's Life Points.
(Common)
Magic Ruler (MRL-073)
Toon Summoned Skull

DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Toon / Effect)
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Ultra Rare)
Magic Ruler (MRL-072)
Toon Mermaid

WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1500
(Aqua / Toon / Effect)
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Ultra Rare)
Magic Ruler (MRL-071)
Manga Ryu-Ran

FIRE / Effect Monster / Level 7 / ATK 2200 / DEF 2600
(Dragon / Toon / Effect)
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Ultra Rare)
Magic Ruler (MRL-070)
Ryu-Ran

FIRE / Normal Monster / Level 7 / ATK 2200 / DEF 2600
(Dragon / Normal)
A vicious little dragon sheltered in an egg that looks deceptively harmless.
(Common)
Magic Ruler (MRL-069)
Crab Turtle

WATER / Ritual Monster / Level 8 / ATK 2550 / DEF 2500
(Aqua / Ritual)
This monster can only be Ritual Summoned with the Ritual Magic Card, "Turtle Oath". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
(Common)
Magic Ruler (MRL-068)
Hungry Burger

DARK / Ritual Monster / Level 6 / ATK 2000 / DEF 1850
(Warrior / Ritual)
This monster can only be Ritual Summoned with the Ritual Magic Card, "Hamburger Recipe". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
(Common)
Magic Ruler (MRL-067)
Performance of Sword

EARTH / Ritual Monster / Level 6 / ATK 1950 / DEF 1850
(Warrior / Ritual)
This monster can only be Ritual Summoned with the Ritual Magic Card, "Commencement Dance". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
(Common)
Magic Ruler (MRL-066)
Turtle Oath

SPELL / Ritual Spell
This card is used to Ritual Summon "Crab Turtle". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
(Common)
Magic Ruler (MRL-065)
Eatgaboon

TRAP / Normal Trap
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
(Common)
Magic Ruler (MRL-064)
House of Adhesive Tape

TRAP / Normal Trap
If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed.
(Common)
Magic Ruler (MRL-063)
Hamburger Recipe

SPELL / Ritual Spell
This card is used to Ritual Summon "Hungry Burger". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
(Common)
Magic Ruler (MRL-062)
Commencement Dance

SPELL / Ritual Spell
This card is used to Ritual Summon "Performance of Sword". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.
(Common)
Magic Ruler (MRL-061)
Megamorph

SPELL / Equip Spell
If your Life Points are lower than your opponent's, the original ATK of a monster equipped with this card is doubled. If your Life Points are higher, the original ATK is halved.
(Ultra Rare)
Magic Ruler (MRL-060)
Eternal Rest

SPELL / Normal Spell
Destroys all monsters equipped with Equip Cards.
(Common)
Magic Ruler (MRL-059)
Magical Labyrinth

SPELL / Equip Spell
Equip "Labyrinth Wall" with this card. If you offer "Labyrinth Wall" equipped with this card as a Tribute, you can Special Summon "Wall Shadow" from your Deck.
(Common)
Magic Ruler (MRL-058)
Steel Ogre Grotto #1

EARTH / Normal Monster / Level 5 / ATK 1600 / DEF 1500
(Rock / Normal)
A behemoth shaped by giant boulders.
(Common)
Magic Ruler (MRL-057)
Twin Long Rods #2

WATER / Normal Monster / Level 3 / ATK 850 / DEF 700
(Aqua / Normal)
An amphibious creature with two whip-like tails.
(Common)
Magic Ruler (MRL-056)
Wall Shadow

DARK / Effect Monster / Level 7 / ATK 1600 / DEF 3000
(Warrior / Effect)
You cannot Normal Summon this monster. This card can only be Special Summoned by offering "Labyrinth Wall" equipped with "Magical Labyrinth" as a Tribute. No other Tribute Monsters are necessary.
(Common)
Magic Ruler (MRL-055)
Labyrinth Wall

EARTH / Normal Monster / Level 5 / ATK 0 / DEF 3000
(Rock / Normal)
These walls form a labyrinth with no exit for enemies.
(Common)
Magic Ruler (MRL-054)
Horn of the Unicorn

SPELL / Equip Spell
A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.
(Rare)
Magic Ruler (MRL-053)
Psychic Kappa

WATER / Normal Monster / Level 2 / ATK 400 / DEF 1000
(Aqua / Normal)
An amphibian with a myriad of powers to shield it from enemy attacks.
(Common)
Magic Ruler (MRL-052)
Octoberser

WATER / Normal Monster / Level 5 / ATK 1600 / DEF 1400
(Aqua / Normal)
With the head of a fish and the legs of an octopus, this strange creature attacks enemies by flinging spears.
(Common)
Magic Ruler (MRL-051)
Black Illusion Ritual

SPELL / Ritual Spell
This card is used to Ritual Summon "Relinquished". You must also offer monsters whose total Level Stars equal 1 or more from the field or your hand as a Tribute.
(Super Rare)
Magic Ruler (MRL-050)
Snake Fang

TRAP / Normal Trap
Decrease 1 selected monster's DEF by 500 points during the turn this card is activated.
(Common)
Magic Ruler (MRL-049)
Painful Choice

SPELL / Normal Spell
Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.
(Super Rare)
Magic Ruler (MRL-048)
Giant Trunade

SPELL / Normal Spell
Returns all Magic and Trap Cards on the field to the respective owner's hands.
(Super Rare)
Magic Ruler (MRL-047)
Mystical Space Typhoon

SPELL / Quick-Play Spell
Destroy 1 Magic or Trap Card on the field.
(Ultra Rare)
Magic Ruler (MRL-046)
Chain Energy

SPELL / Continuous Spell
As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands.
(Common)
Magic Ruler (MRL-045)
The Forceful Sentry

SPELL / Normal Spell
Look at your opponent's hand, then select 1 card and return it to his/her Deck. The Deck is then shuffled.
(Ultra Rare)
Magic Ruler (MRL-044)
The Reliable Guardian

SPELL / Quick-Play Spell
Increase 1 monster's DEF by 700 points during the turn this card is activated.
(Common)
Magic Ruler (MRL-043)
Rush Recklessly

SPELL / Quick-Play Spell
Increase 1 monster's ATK by 700 points during the turn this card is activated.
(Rare)
Magic Ruler (MRL-042)
Tailor of the Fickle

SPELL / Quick-Play Spell
Select 1 equipped Equip Card and switch it to another correct target.
(Common)
Magic Ruler (MRL-041)
Fairy's Hand Mirror

TRAP / Normal Trap
Switch the opponent's Magic Card effect that specifically designates 1 monster as a target to another correctly targeted monster.
(Common)
Magic Ruler (MRL-040)
Darkness Approaches

SPELL / Normal Spell
Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position.
(Common)
Magic Ruler (MRL-039)
Delinquent Duo

SPELL / Normal Spell
Pay 1000 Life Points. Randomly select and discard 1 card from your opponent's hand. Your opponent then selects and discards another card from his/her hand.
(Ultra Rare)
Magic Ruler (MRL-038)
Confiscation

SPELL / Normal Spell
Pay 1000 Life Points to look at your opponent's hand. Select 1 card and discard it to the Graveyard.
(Super Rare)
Magic Ruler (MRL-037)
Chorus of Sanctuary

SPELL / Field Spell
Increases the DEF of all Defense Position monsters by 500 points.
(Common)
Magic Ruler (MRL-036)
Snatch Steal

SPELL / Equip Spell
Take control of 1 of your opponent's face-up monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.
(Ultra Rare)
Magic Ruler (MRL-035)
Final Destiny

SPELL / Normal Spell
Discard 5 cards from your hand to destroy all the cards on the field.
(Common)
Magic Ruler (MRL-034)
Toll

SPELL / Continuous Spell
As long as this card remains face-up on the field, both you and your opponent must pay 500 Life Points per monster to attack.
(Common)
Magic Ruler (MRL-033)
Upstart Goblin

SPELL / Normal Spell
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
(Common)
Magic Ruler (MRL-032)
Curse of Fiend

SPELL / Normal Spell
Changes the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic, Trap or Effect Monster Card. You can activate this card only during your Standby Phase.
(Common)
Magic Ruler (MRL-031)
Gravekeeper's Servant

SPELL / Continuous Spell
Each time your opponent attacks with a monster, the opponent must send 1 card from the top of his/her Deck to the Graveyard.
(Short Print Common)
Magic Ruler (MRL-030)
Red Archery Girl

WATER / Normal Monster / Level 4 / ATK 1400 / DEF 1500
(Aqua / Normal)
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
(Common)
Magic Ruler (MRL-029)
Relinquished

DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Ritual / Effect)
This monster can take on the ATK and DEF of 1 opponent's monster on the field (a face-down monster results in an ATK and DEF of 0). Treat the selected monster as an Equip Magic Card and use it to equip "Relinquished". You may use this effect only once per turn and can equip "Relinquished" with only 1 monster at a time. When your opponent's monster attacks this monster with an ATK higher than "Relinquished", the equipped monster is destroyed instead of "Relinquished". Any Life Point damage you receive from the attacking monster when "Relinquished" is equipped is also inflicted on your opponent.
(Ultra Rare)
Magic Ruler (MRL-028)
Slot Machine

DARK / Normal Monster / Level 7 / ATK 2000 / DEF 2300
(Machine / Normal)
The machine's ability is said to vary according to its slot results.
(Common)
Magic Ruler (MRL-027)
Whiptail Crow

DARK / Normal Monster / Level 4 / ATK 1650 / DEF 1600
(Fiend / Normal)
Attacks from the skies with a whip-like tail.
(Common)
Magic Ruler (MRL-026)
Invader of the Throne

EARTH / Effect Monster / Level 3 / ATK 1350 / DEF 1700
(Warrior / Flip / Effect)
FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.
(Super Rare)
Magic Ruler (MRL-025)
High Tide Gyojin

WATER / Normal Monster / Level 4 / ATK 1650 / DEF 1300
(Aqua / Normal)
A very agile half-fish warrior known for its relentless attacks.
(Common)
Magic Ruler (MRL-024)
Hiro's Shadow Scout

DARK / Effect Monster / Level 2 / ATK 650 / DEF 500
(Fiend / Flip / Effect)
FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.
(Rare)
Magic Ruler (MRL-023)
Liquid Beast

WATER / Normal Monster / Level 3 / ATK 950 / DEF 800
(Aqua / Normal)
A liquid life form that thrives on water.
(Common)
Magic Ruler (MRL-022)
Giant Turtle Who Feeds on Flames

WATER / Normal Monster / Level 5 / ATK 1400 / DEF 1800
(Aqua / Normal)
A crimson-shelled tortoise that feeds on flames.
(Common)
Magic Ruler (MRL-021)
Mechanical Snail

DARK / Normal Monster / Level 3 / ATK 800 / DEF 1000
(Machine / Normal)
A cyborg snail that still travels at a slow pace.
(Common)
Magic Ruler (MRL-020)
Weather Report

WATER / Effect Monster / Level 4 / ATK 950 / DEF 1500
(Aqua / Flip / Effect)
FLIP: Destroys all opponent's face-up "Swords of Revealing Light" on the field. If "Swords of Revealing Light" is destroyed, you can perform your Battle Phase twice this turn (or your next turn, if activated during opponent's turn).
(Common)
Magic Ruler (MRL-019)
Dark Witch

LIGHT / Normal Monster / Level 5 / ATK 1800 / DEF 1700
(Fairy / Normal)
A popular creature in mythology that delivers fatal attacks with a sharp spear.
(Common)
Magic Ruler (MRL-018)
Ancient One of the Deep Forest

EARTH / Normal Monster / Level 6 / ATK 1800 / DEF 1900
(Beast / Normal)
This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder.
(Common)
Magic Ruler (MRL-017)
Typhone #2

FIRE / Normal Monster / Level 6 / ATK 1700 / DEF 1900
(Dragon / Normal)
A crimson dragon that spits fireballs to create a blazing sea of fire.
(Common)
Magic Ruler (MRL-016)
Griggle

EARTH / Effect Monster / Level 1 / ATK 350 / DEF 300
(Plant / Effect)
When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only by used once as long as this card remains face-up on the field.
(Common)
Magic Ruler (MRL-015)
Minar

EARTH / Effect Monster / Level 3 / ATK 850 / DEF 750
(Insect / Effect)
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.
(Common)
Magic Ruler (MRL-014)
Fire Kraken

FIRE / Normal Monster / Level 4 / ATK 1600 / DEF 1500
(Aqua / Normal)
A squid that thrives on fire and heat.
(Common)
Magic Ruler (MRL-013)
Guardian of the Throne Room

LIGHT / Normal Monster / Level 4 / ATK 1650 / DEF 1600
(Machine / Normal)
A robot guard built to protect throne rooms, it is armed with homing missiles.
(Common)
Magic Ruler (MRL-012)
Maha Vailo

LIGHT / Effect Monster / Level 4 / ATK 1550 / DEF 1400
(Spellcaster / Effect)
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.
(Super Rare)
Magic Ruler (MRL-011)
Peacock

WIND / Normal Monster / Level 5 / ATK 1700 / DEF 1500
(Winged Beast / Normal)
A large peacock that launches its feathers in a lethal attack.
(Common)
Magic Ruler (MRL-010)
Ameba

WATER / Effect Monster / Level 1 / ATK 300 / DEF 350
(Aqua / Effect)
When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.
(Rare)
Magic Ruler (MRL-009)
Queen Bird

WIND / Normal Monster / Level 5 / ATK 1200 / DEF 2000
(Winged Beast / Normal)
This monster attacks enemies using its huge beak.
(Common)
Magic Ruler (MRL-008)
Electric Snake

LIGHT / Effect Monster / Level 3 / ATK 800 / DEF 900
(Thunder / Effect)
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, you can draw 2 cards from your Deck.
(Common)
Magic Ruler (MRL-007)
Metal Fish

WATER / Normal Monster / Level 5 / ATK 1600 / DEF 1900
(Fish / Normal)
A metal fish with a razor-sharp caudal fin.
(Common)
Magic Ruler (MRL-006)
Spellbinding Circle

TRAP / Continuous Trap
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position except by the effect of a Magic, Trap or Effect Monster Card. When the selected monster is destroyed, this card is also destroyed. If the selected monster is offered as a Tribute, this card is not destroyed.
(Ultra Rare)
Magic Ruler (MRL-005)
Malevolent Nuzzler

SPELL / Equip Spell
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
(Common)
Magic Ruler (MRL-004)
Horn of Light

SPELL / Equip Spell
A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.
(Common)
Magic Ruler (MRL-003)
Black Pendant

SPELL / Equip Spell
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.
(Super Rare)
Magic Ruler (MRL-002)
Axe of Despair

SPELL / Equip Spell
A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, you can offer 1 monster from the field as a Tribute to place it on top of your Deck.
(Ultra Rare)
Magic Ruler (MRL-001)
Penguin Knight

WATER / Effect Monster / Level 3 / ATK 900 / DEF 800
(Aqua / Effect)
When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.
(Common)
Magic Ruler (MRL-000)
Blue-Eyes Toon Dragon

LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Toon / Effect)
This card cannot be summoned unless "Toon World" is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When "Toon World" is destroyed, this card is also destroyed. If your opponent doesn't control a Toon monster on the field, this card may inflict Direct Damage to your opponent's Life Points. If a Toon monster is on your opponent's side of the field, your attacks must target the Toon monster.
(Secret Rare)