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Phantom Darkness (PTDN-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Phantom_Darkness_(TCG-EN-1E) |
Phantom Darkness (PTDN-EN099) Belial - Marquis of Darkness DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2400 (Fiend / Effect) Your opponent cannot select any monster you control, except "Belial - Marquis of Darkness", as an attack target, or as a target of a Spell or Trap Card. (Secret Rare) |
Phantom Darkness (PTDN-EN098) Goblin Zombie DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1050 (Zombie / Effect) When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. When this card is sent from the field to the Graveyard, add 1 Zombie-Type monster with 1200 or less DEF from your Deck to your hand. (Secret Rare) |
Phantom Darkness (PTDN-EN097) Dark Red Enchanter DARK / Effect Monster / Level 6 / ATK 1700 / DEF 2200 (Spellcaster / Effect) When this card is Normal Summoned, put 2 Spell Counters on it. Each time a Spell Card is activated, put 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card. (Secret Rare) |
Phantom Darkness (PTDN-EN096) Call of the Earthbound TRAP / Normal Trap Activate only when an opponent's monster declares an attack. You select the target of the attack. (Rare) |
Phantom Darkness (PTDN-EN095) Zoma the Spirit TRAP / Continuous Trap After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). If this card is destroyed by battle, inflict damage to your opponent equal to the ATK of the monster that destroyed it. (This card is also still treated as a Trap Card.) (Super Rare) |
Phantom Darkness (PTDN-EN094) Metal Reflect Slime TRAP / Continuous Trap After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). This card cannot attack. (This card is still treated as a Trap Card.) (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN093) Legendary Fiend DARK / Effect Monster / Level 6 / ATK 1500 / DEF 1800 (Fiend / Effect) During each of your Standby Phases, this card gains 700 ATK. (Rare) |
Phantom Darkness (PTDN-EN092) Dark-Eyes Illusionist DARK / Effect Monster / Level 2 / ATK 0 / DEF 1400 (Spellcaster / Flip / Effect) FLIP: Select 1 monster. While this monster remains face-up on the field that monster cannot attack. (Rare) |
Phantom Darkness (PTDN-EN091) Castle Gate EARTH / Effect Monster / Level 6 / ATK 0 / DEF 2400 (Rock / Effect) This card cannot be destroyed by battle. Once per turn, if this card is in face-up Attack Position, you can Tribute 1 Level 5 or lower monster to inflict damage to your opponent equal to that monster's original ATK. (Rare) |
Phantom Darkness (PTDN-EN090) Vampire's Curse DARK / Effect Monster / Level 6 / ATK 2000 / DEF 800 (Zombie / Effect) When this card is destroyed by battle and sent to the Graveyard, you can pay 500 Life Points. If you do, Special Summon it during the next turn's Standby Phase. When this card is Special Summoned this way, it gains 500 ATK. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN089) Aztekipede, the Worm Warrior EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 400 (Insect / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard. (Rare) |
Phantom Darkness (PTDN-EN088) Lonefire Blossom FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1400 (Plant / Effect) Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck. (Rare) |
Phantom Darkness (PTDN-EN087) Prime Material Dragon LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Dragon / Effect) Any effect that would inflict damage to a player instead increases their Life Points by the same amount. When a card's effect to destroy a monster(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card. (Super Rare) |
Phantom Darkness (PTDN-EN086) Golden Flying Fish LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Fish / Effect) You can Tribute 1 other Fish-Type monster to destroy 1 card on the field. (Super Rare) |
Phantom Darkness (PTDN-EN085) Metabo Globster DARK / Effect Monster / Level 3 / ATK 800 / DEF 300 (Fiend / Effect) When you Tribute this card for the Tribute Summon of a DARK monster, Special Summon 3 "Metabo Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. (Rare) |
Phantom Darkness (PTDN-EN084) Allure of Darkness SPELL / Normal Spell Draw 2 cards, then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN083) Deepsea Macrotrema WATER / Effect Monster / Level 1 / ATK 600 / DEF 100 (Fish / Effect) When this card is sent from the field to the Graveyard, all face-up WATER monsters you control gain 500 ATK until the end of this turn. (Rare) |
Phantom Darkness (PTDN-EN082) Darknight Parshath DARK / Effect Monster / Level 5 / ATK 1900 / DEF 1400 (Fairy / Effect) When this card destroys an opponent's monster, you can remove from play 1 DARK monster from your Graveyard to draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN081) Darklord Zerato DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300 (Fairy / Effect) If there are 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this monster by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard to destroy all monsters your opponent controls. If you activate this effect, destroy this card during the End Phase of this turn. (Secret Rare) |
Phantom Darkness (PTDN-EN080) Fine TRAP / Normal Trap Discard 2 cards. (Short Print Common) |
Phantom Darkness (PTDN-EN079) Transmigration Break TRAP / Continuous Trap Any cards that would be returned to the Deck from the Graveyard are removed from play instead. (Common) |
Phantom Darkness (PTDN-EN078) Cry Havoc! TRAP / Continuous Trap You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. (Rare) |
Phantom Darkness (PTDN-EN077) Offering to the Snake Deity TRAP / Normal Trap Destroy 1 Reptile-Type monster you control and 2 cards your opponent controls. (Rare) |
Phantom Darkness (PTDN-EN076) Double Tag Team TRAP / Normal Trap Activate only when you successfully Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck. (Common) |
Phantom Darkness (PTDN-EN075) All-Out Attacks TRAP / Continuius Trap All monsters that are Special Summoned are changed to face-up Attack Position and must attack, if able, during the turn they are Special Summoned. (Common) |
Phantom Darkness (PTDN-EN074) Drastic Drop Off TRAP / Counter Trap Activate only when your opponent adds a card(s) from their Deck to their hand, including drawing a card(s). Your opponent discards 1 of those cards. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN073) Gemini Trap Hole TRAP / Normal Trap Activate only when a Gemini Monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. (Common) |
Phantom Darkness (PTDN-EN072) Escape from the Dark Dimension TRAP / Continuous Trap Select 1 of your removed from play DARK monsters and Special Summon it. When this card is removed from the field, destroy and remove from play that monster. When that monster is destroyed, destroy this card. (Super Rare) |
Phantom Darkness (PTDN-EN071) Dark Illusion TRAP / Counter Trap Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card. (Rare) |
Phantom Darkness (PTDN-EN070) Dark Spirit Art - Greed TRAP / Normal Trap Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand. (Rare) |
Phantom Darkness (PTDN-EN069) Cybernetic Hidden Technology TRAP / Continuous Trap When an opponent's monster declares an attack, you can send 1 "Cyber Dragon" you control, or a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster to the Graveyard. Destroy the attacking monster. (Common) |
Phantom Darkness (PTDN-EN068) Alchemy Cycle TRAP / Normal Trap The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. (Common) |
Phantom Darkness (PTDN-EN067) Chain Material TRAP / Normal Trap Any time you Fusion Summon a monster this turn, you can remove from play, from your side of the field, Deck, hand or Graveyard, Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase. (Common) |
Phantom Darkness (PTDN-EN066) Hate Buster TRAP / Normal Trap Activate only when a face-up Fiend-Type monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, and inflict damage to your opponent equal to the original ATK of the attacking monster. (Rare) |
Phantom Darkness (PTDN-EN065) Sinister Seeds TRAP / Normal Trap Activate only when a face-up Attack Position monster you control is destroyed by battle. Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of Battle Damage you took from that battle. (Common) |
Phantom Darkness (PTDN-EN064) Rainbow Life TRAP / Normal Trap Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead. (Rare) |
Phantom Darkness (PTDN-EN063) Rainbow Path TRAP / Normal Trap Activate only by sending 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard when an opponent's monster declares an attack. Negate the attack, then, you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. (Common) |
Phantom Darkness (PTDN-EN062) Dark World Grimoire SPELL / Continuous Spell During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters. (Common) |
Phantom Darkness (PTDN-EN061) Gladiator Proving Ground SPELL / Normal Spell Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand. (Common) |
Phantom Darkness (PTDN-EN060) Gladiator Beast's Battle Archfiend Shield SPELL / Equip Spell Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, this card is destroyed instead. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. (Common) |
Phantom Darkness (PTDN-EN059) Six Samurai United SPELL / Continuous Spell Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard (Rare) |
Phantom Darkness (PTDN-EN058) Acidic Downpour SPELL / Field Spell All EARTH monsters lose 500 ATK and gain 400 DEF. (Common) |
Phantom Darkness (PTDN-EN057) Chain Summoning SPELL / Quick-Play Spell Activate only as Chain Link 3 or higher. You can Normal Summon or Set up to 3 times this turn. You cannot activate this card if multiple cards/effects with the same name are in that Chain. (Common) |
Phantom Darkness (PTDN-EN056) Unleash Your Power! SPELL / Quick-Play Spell All Gemini Monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. (Common) |
Phantom Darkness (PTDN-EN055) Fires of Doomsday SPELL / Quick-Play Spell If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. (Rare) |
Phantom Darkness (PTDN-EN054) Dark Eruption SPELL / Normal Spell Add 1 DARK monster with 1500 or less ATK from your Graveyard to your hand. (Super Rare) |
Phantom Darkness (PTDN-EN053) The Beginning of the End SPELL / Normal Spell Activate only if there are 7 or more DARK monsters in your Graveyard. Remove from play 5 DARK monsters from your Graveyard to draw 3 cards. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN052) Cybernetic Zone SPELL / Quick-Play Spell Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. (Common) |
Phantom Darkness (PTDN-EN051) Dimension Explosion SPELL / Quick-Play Spell Return 1 face-up Fusion Monster you control to the Fusion Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. (Common) |
Phantom Darkness (PTDN-EN050) Spell Chronicle SPELL / Continuous Spell Send all cards in your hand to the Graveyard. Select and remove from play 5 Spell or Trap Cards from your Deck. Each time your opponent activates a Spell Card, place 1 Chronicle Counter on this card. You can remove 2 Chronicle Counters from this card to have your opponent select 1 of the cards removed from play with this card's effect, and add it to your hand. When this card is removed from the field, you take 500 damage for each card that is still removed from play due to this card's effect. (Common) |
Phantom Darkness (PTDN-EN049) Mirage Tube SPELL / Quick-Play Spell This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent. (Common) |
Phantom Darkness (PTDN-EN048) Instant Neo Space SPELL / Equip Spell Equip only to a Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster. The equipped monster does not have to have its effect activated that returns itself to the Fusion Deck during the End Phase. When the equipped monster is removed from the field, you can Special Summon 1 "Elemental Hero Neos" from your hand, Deck, or Graveyard. (Common) |
Phantom Darkness (PTDN-EN047) Vicious Claw SPELL / Equip Spell The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand. (Common) |
Phantom Darkness (PTDN-EN046) Super Polymerization SPELL / Quick-Play Spell Discard 1 card. Send, from either side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) Spells, Traps, and Effect Monsters' effects cannot be activated in response to this card's activation. (Rare) |
Phantom Darkness (PTDN-EN045) Rainbow Veil SPELL / Equip Spell If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only. (Common) |
Phantom Darkness (PTDN-EN044) Rainbow Neos LIGHT / Fusion Monster / Level 10 / ATK 4500 / DEF 3000 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Rainbow Dragon" or "Rainbow Dark Dragon" This card cannot be Special Summoned, except by Fusion Summon with the above Fusion Material Monsters. Once per turn, you can activate 1 of the following effects: ● Send a monster you control to the Graveyard to return all monsters your opponent controls to the Deck. ● Send 1 Spell or Trap Card you control to the Graveyard to return all Spell and Trap Cards your opponent controls to the Deck. ● Send 1 card from the top of your Deck to the Graveyard to return all cards in your opponent's Graveyard to the Deck. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
Phantom Darkness (PTDN-EN043) Elemental Hero Storm Neos WIND / Fusion Monster / Level 9 / ATK 3000 / DEF 2500 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization".) Once per turn, you can destroy all Spell and Trap Cards on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to the Deck. (Super Rare) |
Phantom Darkness (PTDN-EN042) Neo-Spacian Twinkle Moss LIGHT / Fusion Monster / Level 4 / ATK 500 / DEF 1100 (Plant / Fusion / Effect) This card's name is also treated as "Neo-Spacian Glow Moss". This card cannot be Special Summoned except with "NEX". When this card attacks or is attacked, draw 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position. (Common) |
Phantom Darkness (PTDN-EN041) Wind Effigy WIND / Effect Monster / Level 4 / ATK 1800 / DEF 200 (Rock / Effect) This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster. (Common) |
Phantom Darkness (PTDN-EN040) Earth Effigy EARTH / Effect Monster / Level 4 / ATK 100 / DEF 2000 (Rock / Effect) This card can be treated as 2 Tributes for the Tribute Summon of an EARTH Normal Monster. (Common) |
Phantom Darkness (PTDN-EN039) Magnetic Mosquito LIGHT / Effect Monster / Level 3 / ATK 300 / DEF 1000 (Insect / Flip / Effect) FLIP: Destroy all face-up Machine-Type monsters on the field. (Common) |
Phantom Darkness (PTDN-EN038) Blue Thunder T-45 LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Machine / Effect) When this card destroys an opponent's monster by battle, Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon. (Common) |
Phantom Darkness (PTDN-EN037) Sea Koala EARTH / Effect Monster / Level 2 / ATK 100 / DEF 1600 (Beast / Effect) Once per turn, if you control another Beast-Type monster, you can reduce the ATK of 1 monster your opponent controls to 0 until the End Phase. (Common) |
Phantom Darkness (PTDN-EN036) The Calculator LIGHT / Effect Monster / Level 2 / ATK ? / DEF 0 (Thunder / Effect) This card's ATK is equal to the combined Levels of all monsters you control x 300. (Common) |
Phantom Darkness (PTDN-EN035) Cannon Soldier MK-2 EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1200 (Machine / Effect) You can Tribute 2 monsters to inflict 1500 damage to your opponent. (Common) |
Phantom Darkness (PTDN-EN034) Superancient Deepsea King Coelcanth WATER / Effect Monster / Level 7 / ATK 2800 / DEF 2200 (Fish / Effect) Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fish-Type monsters as possible from your Deck. A monster Special Summoned by this effect cannot declare an attack and its effect(s) is negated while on the field. If this card is targeted by a Spell, Trap, or Effect Monster's effect, you can Tribute 1 other Fish-Type monster to negate the effect and destroy that card. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN033) Black Veloci EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 300 (Dinosaur / Effect) If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only. (Common) |
Phantom Darkness (PTDN-EN032) Imprisoned Queen Archfiend DARK / Effect Monster / Level 8 / ATK 2600 / DEF 1700 (Fiend / Effect) This card's controller pays 1000 Life Points during each of their Standby Phases (this is not optional). During your Standby Phase, if "Pandemonium" is on the field and this card is in your Graveyard, 1 Level 4 or lower Fiend-Type monster gains 1000 ATK until the End Phase. (Common) |
Phantom Darkness (PTDN-EN031) Gladiator Beast Darius EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Beast-Warrior / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can select 1 "Gladiator Beast" monster from your Graveyard and Special Summon it. That monster's effect(s) is negated, and it is returned to your Deck when this card is removed from the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". (Common) |
Phantom Darkness (PTDN-EN030) Field-Commander Rahz EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) When this card is Normal or Special Summoned, select 1 Level 4 or lower Warrior-Type monster from your Deck, except "Field-Commander Rahz", and place it on top of your Deck. (Super Rare) |
Phantom Darkness (PTDN-EN029) The Immortal Bushi DARK / Effect Monster / Level 3 / ATK 1200 / DEF 600 (Warrior / Effect) This card cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon it. You cannot activate this effect if there are any monsters in your Graveyard that are not Warrior-Type. (Common) |
Phantom Darkness (PTDN-EN028) Vengeful Shinobi DARK / Effect Monster / Level 2 / ATK 400 / DEF 800 (Warrior / Effect) When this face-up Attack Position card is selected as an attack target, draw 1 card. (Common) |
Phantom Darkness (PTDN-EN027) Future Samurai LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can remove from play 1 monster in your Graveyard to destroy 1 face-up monster. (Rare) |
Phantom Darkness (PTDN-EN026) Gigaplant EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Plant / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Insect-Type or Plant-Type monster from your hand or Graveyard. (Rare) |
Phantom Darkness (PTDN-EN025) Gemini Lancer WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1400 (Sea Serpent / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
Phantom Darkness (PTDN-EN024) Shadowpriestess of Ohm DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Spellcaster / Effect) You can Tribute 1 face-up DARK monster you control to inflict 800 damage to your opponent. (Rare) |
Phantom Darkness (PTDN-EN023) Obsidian Dragon DARK / Effect Monster / Level 4 / ATK 800 / DEF 2100 (Rock / Effect) Negate the effects of Spell and Trap Cards that target only 1 face-up DARK monster you control, and destroy them. (Common) |
Phantom Darkness (PTDN-EN022) Doomsday Horror DARK / Effect Monster / Level 4 / ATK ? / DEF ? (Fiend / Effect) The ATK and DEF of this card are each equal to the number of removed from play DARK monsters x 300. When this card is destroyed and sent to the Graveyard, return all removed from play DARK monsters to their owners' Graveyards. (Super Rare) |
Phantom Darkness (PTDN-EN021) Armageddon Knight DARK / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Warrior / Effect) When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard. (Super Rare) |
Phantom Darkness (PTDN-EN020) Dark Crusader DARK / Effect Monster / Level 4 / ATK 1600 / DEF 200 (Warrior / Effect) You can send 1 DARK monster from your hand to the Graveyard to have this card gain 400 ATK. (Common) |
Phantom Darkness (PTDN-EN019) Dark Armed Dragon DARK / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove from play 1 DARK monster from your Graveyard to destroy 1 card on the field. (Secret Rare) |
Phantom Darkness (PTDN-EN018) Dark Nephthys DARK / Effect Monster / Level 8 / ATK 2400 / DEF 1600 (Winged Beast / Effect) If this card is in your hand and there are 3 or more DARK monsters in your Graveyard, you can remove from play 2 of them to send it to the Graveyard. If this card is sent to the Graveyard by this effect, Special Summon it during your next Standby Phase. When this card is Special Summoned, destroy 1 Spell or Trap Card. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN017) The Dark Creator DARK / Effect Monster / Level 8 / ATK 2300 / DEF 3000 (Thunder / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn, you can remove from play 1 DARK monster from your Graveyard to Special Summon 1 DARK monster from your Graveyard. (Secret Rare) |
Phantom Darkness (PTDN-EN016) Dark Horus DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Dragon / Effect) Once per turn, when a Spell Card is activated during your opponent's Main Phase, you can Special Summon 1 Level 4 DARK monster from your Graveyard. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN015) Destiny Hero - Departed DARK / Effect Monster / Level 2 / ATK 1000 / DEF 0 (Warrior / Effect) During your Standby Phase, if this card is in your Graveyard, Special Summon it in face-up Attack Position on your opponent's side of the field. If this card is destroyed by battle, remove it from play instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, remove it from play instead. (Common) |
Phantom Darkness (PTDN-EN014) Destiny Hero - Dunker DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1700 (Warrior / Effect) You can send 1 "Destiny Hero" card from your hand to the Graveyard to inflict 500 damage to your opponent. (Common) |
Phantom Darkness (PTDN-EN013) Fire Trooper FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Warrior / Effect) When this card is Summoned, you can send it to the Graveyard to inflict 1000 damage to your opponent. (Common) |
Phantom Darkness (PTDN-EN012) Volcanic Counter FIRE / Effect Monster / Level 3 / ATK 300 / DEF 1300 (Pyro / Effect) When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took. (Super Rare) |
Phantom Darkness (PTDN-EN011) Cyber Ouroboros DARK / Effect Monster / Level 2 / ATK 100 / DEF 600 (Machine / Effect) When this card is removed from play, you can send 1 card from your hand to the Graveyard to draw 1 card. (Common) |
Phantom Darkness (PTDN-EN010) Cyber Valley LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) You can use 1 of the following 3 effects: ● When this card is selected as an attack target by an opponent's monster, you can remove this card from play to draw 1 card and end the Battle Phase. ● You can remove from play this card and 1 face-up monster you control, and draw 2 cards. ● You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck. (Super Rare) |
Phantom Darkness (PTDN-EN009) Armored Cybern WIND / Effect Monster / Level 4 / ATK 0 / DEF 2000 (Machine / Union / Effect) Once per turn, you can equip this card to a "Cyber Dragon" you control, or to a Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while equipped to a monster by this effect, you can decrease the equipped monster's ATK by 1000 and destroy 1 face-up monster. (A monster can only by equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) (Common) |
Phantom Darkness (PTDN-EN008) Yubel - The Ultimate Nightmare DARK / Effect Monster / Level 12 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel - Terror Incarnate". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. If this face-up Attack Position card battles with an opponent's monster, inflict damage equal to its ATK to your opponent and destroy that monster at the end of the Damage Step. (Secret Rare) |
Phantom Darkness (PTDN-EN007) Yubel - Terror Incarnate DARK / Effect Monster / Level 11 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Yubel". This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, destroy all other monsters on the field. When this face-up card is removed from the field, you can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard. (Ultra Rare) & (Ultimate Rare) |
Phantom Darkness (PTDN-EN006) Yubel DARK / Effect Monster / Level 10 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When this face-up Attack Position card is attacked by an opponent's monster, before damage calculation inflict damage to your opponent equal to that monster's ATK. During your End Phase, Tribute 1 monster or destroy this card. When this card is destroyed, except by its own effect, you can Special Summon 1 "Yubel - Terror Incarnate" from your hand, Deck or Graveyard. (Super Rare) |
Phantom Darkness (PTDN-EN005) Regenerating Rose DARK / Effect Monster / Level 7 / ATK 0 / DEF 1500 (Plant / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 2 "Regenerating Rose Tokens" (Plant-Type/DARK/Level 3/ATK 1200/DEF 1200). (Common) |
Phantom Darkness (PTDN-EN004) Samsara Lotus DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Plant / Effect) During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your Graveyard in face-up Attack Position. This card's controller takes 1000 damage during each of their Standby Phases. (Common) |
Phantom Darkness (PTDN-EN003) Rainbow Dark Dragon DARK / Effect Monster / Level 10 / ATK 4000 / DEF 0 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 7 DARK monsters with different names from your Graveyard. You can remove from play all other DARK monsters you control and from your Graveyard to have this card gain 500 ATK for each card removed. (Secret Rare) |
Phantom Darkness (PTDN-EN002) Atlantean Pikeman WATER / Normal Monster / Level 2 / ATK 1400 / DEF 0 (Sea Serpent / Normal) The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. (Common) |
Phantom Darkness (PTDN-EN001) Gladiator Beast Andal EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1500 (Beast-Warrior / Normal) This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. (Common) |
Phantom Darkness (PTDN-EN000) Dark Grepher DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1600 (Warrior / Effect) You can discard 1 Level 5 or higher DARK monster to Special Summon this card from your hand. Once per turn, you can discard 1 DARK monster to send 1 DARK monster from your Deck to the Graveyard. (Secret Rare) |