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All Foil Partial Card Ratings (Page 9)

1. Only new cards and those with updated text that changes how they work are included below. 2. Set names below are shortened to save space.
3. GFP2-EN info: https://yugioh.fandom.com/wiki/Ghosts_From_the_Past:_The_2nd_Haunting
4. ABCD-EN info: 
Set Name (ABCD-EN000)
Name
LIGHT / Effect Monster / Level  / ATK  / DEF
(Type / Effect)
 
Rating:  out of 5
x
Set Name (ABCD-EN000)
Name
LIGHT / Effect Monster / Level  / ATK  / DEF
(Type / Effect)
 
Rating:  out of 5
x
 
The 2nd Haunting (GFP2-EN180)
The Winged Dragon of Ra - Sphere Mode
DIVINE / Effect Monster / Level 10 / ATK ? / DEF ?
(Divine-Beast / Effect)

Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
(Ghost Rare)
Rating: 1 out of 5
Borders on the efficiency of Larvae Moth. (#144)
The 2nd Haunting (GFP2-EN162)
The Sanctum of Parshath
SPELL / Continuous Spell
This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be destroyed by card effects, also neither player can target them with card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.
(Ultra Rare)
Rating: 2 out of 5
Fairy Decks could benefit more with the original (#42) Field Spell than this.
The 2nd Haunting (GFP2-EN161)
Domain of the True Monarchs
SPELL / Field Spell
While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
(Ultra Rare)
Rating: 2 out of 5
Most players don't Tribute Summon much, if at all, which'll make it easier to achieve the first effect.
The 2nd Haunting (GFP2-EN143)
Number 38: Hope Harbinger Dragon Titanic Galaxy
LIGHT / Xyz Monster / Rank 8 / ATK 3000 / DEF 2500
(Dragon / Xyz / Effect)

2 Level 8 monsters
Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

(Ultra Rare)
Rating: 2 out of 5
About as strong as most Dragons tend to be and can regain Xyz Materials using negated Spell Cards.
The 2nd Haunting (GFP2-EN133)
Red-Eyes Zombie Necro Dragon
DARK / Synchro Monster / Level 7 / ATK 2400 / DEF 2000
(Zombie / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Not great effects or stats, but the 2nd effect includes itself at least.
The 2nd Haunting (GFP2-EN126)
Chimeratech Megafleet Dragon
DARK / Fusion Monster / Level 10 / ATK 0 / DEF 0
(Machine / Fusion / Effect)

1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
(Ultra Rare)
Rating: 1 out of 5
Overdragon is able to surpass this without using any Extra Deck monsters at all.
The 2nd Haunting (GFP2-EN125)
Dark Magician the Dragon Knight
DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Fusion / Effect)

"Dark Magician" + 1 Dragon monster
This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
(Ultra Rare)
Rating: 2 out of 5
Marginally useful for the 2nd effect and The Eye of Timaeus. (#5)
The 2nd Haunting (GFP2-EN123)
Chimeratech Fortress Dragon
DARK / Fusion Monster / Level 8 / ATK 0 / DEF 0
(Machine / Fusion / Effect)

"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
(Ultra Rare)
Rating: 2 out of 5
2000 ATK minimum, but it's otherwise a vanilla Fusion Monster (#23) that can't even be Fusion Material.
The 2nd Haunting (GFP2-EN121)
Rose Spectre of Dunn
DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1800
(Plant / Fusion)

"Feral Imp" + "Snakeyashi"
(Ultra Rare)
Rating: 1 out of 5
It is very much "dunn" if it ever gets played.
The 2nd Haunting (GFP2-EN120)
Great Mammoth of Goldfine
DARK / Fusion Monster / Level 6 / ATK 2200 / DEF 1800
(Zombie / Fusion)

"The Snake Hair" + "Dragon Zombie"
(Ultra Rare)
Rating: 1 out of 5
Bakura faced this card and didn't fear it at all. It hasn't been eating well.
The 2nd Haunting (GFP2-EN119)
Mystical Sand
EARTH / Fusion Monster / Level 6 / ATK 2100 / DEF 1700
(Rock / Fusion)

"Giant Soldier of Stone" + "Ancient Elf"
(Ultra Rare)
Rating: 1 out of 5
Giant Soldier of Stone (#13) is better Main Deck material.
The 2nd Haunting (GFP2-EN118)
Rare Fish
WATER / Fusion Monster / Level 4 / ATK 1500 / DEF 1200
(Fish / Fusion)

"Fusionist" + "Enchanting Mermaid"
(Ultra Rare)
Rating: 1 out of 5
Requires a Fusion Monster as one of the materials, has very poor stats and no effects.
The 2nd Haunting (GFP2-EN115)
Glow-Up Bloom
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Zombie / Tuner / Effect)

If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or if "Zombie World" is in a Field Zone, you can Special Summon it from you Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Zombies get their own Glow-Up Bulb (#18), but it's mediocre.
The 2nd Haunting (GFP2-EN114)
Necroworld Banshee
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Zombie / Effect)

"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Actually slightly better than the Field Spell searchers (#16) from years ago.
The 2nd Haunting (GFP2-EN113)
Doomking Balerdroch
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2000
(Zombie / Effect)

During your Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomkiung Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch" activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn).
● Negate that effect. ● Banish 1 monster from the field or GY.
(Ultra Rare)
Rating: 2 out of 5
Wasn't a great Structure Deck monster, and doesn't have much of a fear factor here either.
The 2nd Haunting (GFP2-EN112)
Tatsunecro
DARK / Effect Monster / Level 3 / ATK 500 / DEF 1700
(Zombie / Tuner / Effect)

If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.
(Ultra Rare)
Rating: 1 out of 5
Whatever corrupted it actually ended up making it worse.
The 2nd Haunting (GFP2-EN111)
Dotscaper
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 2100
(Cyberse / Effect)

If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
(Ultra Rare)
Rating: 2 out of 5
Both effects are once per Duel, but its 2100 DEF and Level aren't.
The 2nd Haunting (GFP2-EN080)
Go! - D/D/D Divine Zero King Rage
DARK / Pendulum Monster / Level 10 / ATK 0 / DEF 0 / Scale 0 and Scale 0
Pendulum Text
If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn.
(Fiend / Pendulum / Effect)
When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card.
You can Tribute 1 other monster; apply 1 of these effects until the end of this turn.
● This card can attack directly.
● Your opponent cannot activate cards or effects in the Spell & Trap Zones.
● Your opponent cannot activate card effects in their hand or GY.
(Ultra Rare)
Rating: 1 out of 5
Its rage is quite literally zero, baring the opponent having half their LP or less.
The 2nd Haunting (GFP2-EN079)
D/D/D Destiny Zero Laplace
DARK / Pendulum Monster / Level 10 / ATK ? / DEF 0 / Scale 1 and Scale 1
Pendulum Text
During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn.
(Fiend / Pendulum / Effect)
You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, also you take no battle damage from that battle.
(Ultra Rare)
Rating: 2 out of 5
Reminds me of Clear Vice Dragon, but with a few other perks.
The 2nd Haunting (GFP2-EN077)
D/D Lamia
DARK / Effect Monster / Level 1 / ATK 100 / DEF 1900
(Fiend / Tuner / Effect)

If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.
(Ultra Rare)
Rating: 2 out of 5
No need to Special Summon it by its effect when you can use its high DEF and status as a Tuner.
The 2nd Haunting (GFP2-EN076)
D/D Savant Copernicus
DARK / Pendulum Monster / Level 4 / ATK 0 / DEF 0 / Scale 1 and Scale 1
Pendulum Text
You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
(Fiend / Pendulum / Effect)
If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
(Ultra Rare)
Rating: 1 out of 5
The New Challengers (#23) gave us Pendulums like this before.
The 2nd Haunting (GFP2-EN052)
The Agent of Miracles - Jupiter
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Fairy / Effect)

Once per turn: You can banish 1 "The Agent" monster from your GY, then target 1 LIGHT Fairy monster you control; that target gains 800 ATK until the end of this turn. Once per turn: You can discard 1 Fairy monster, then target 1 of your banished LIGHT Fairy monsters; Special Summon it. "The Sanctuary in the Sky" must be on the field to activate and to resolve this effect.
(Ultra Rare)
Rating: 3 out of 5
Combines D.D.R. (#18) with being a beatstick, though you will need other cards. (#42)
The 2nd Haunting (GFP2-EN050)
The Agent of Mystery - Earth
LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 800
(Fairy / Tuner / Effect)

When this card is Normal Summoned: You can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth" or, if "The Sanctuary in the Sky" is on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.
(Ultra Rare)
Rating: 2 out of 5
Perhaps one of the better Tuners Fairy Decks can have as it can get Jupiter or the Deck's ace monster.
The 2nd Haunting (GFP2-EN047)
Master Hyperion
LIGHT / Effect Monster / Level 8 / ATK 2700 / DEF 2100
(Fairy / Effect)

You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or GY. Once per turn: You can banish 1 LIGHT Fairy monster from your GY, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
(Ultra Rare)
Rating: 2 out of 5
Stats could be higher, but it's easy to Summon at least. Other effect requires the Field Spell though. (#42)
The 2nd Haunting (GFP2-EN045)
Chronicle Magician
DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2500
(Spellcaster / Effect)

If a monster(s) with 2500 original ATK or DEF is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand in Defense Position. If this card is Special Summoned: You can target 1 "Dark Magician" or "Blue-Eyes White Dragon" in your Monster Zone; it gains 2500 ATK/DEF until the end of this turn. You can only use each effect of "Chronicle Magician" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Supports the better of the two Normal Monsters, but its stats aren't great for its Level.
The 2nd Haunting (GFP2-EN044)
Time Thief Temporwhal
DARK / Effect Monster / Level 4 / ATK 800 / DEF 1400
(Machine / Effect)

You can Tribute this card, then target 1 monster your opponent controls; banish it until the End Phase. If this card is in your GY: You can target 1 "Time Thief" monster you control, except "Time Thief Temporwhal"; return that monster to the hand, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Temporwhal" once per turn.
(Ultra Rare)
Rating: 1 out of 5
A literal waste of time. Does pretty much what other monsters do by sacrificing itself.
The 2nd Haunting (GFP2-EN043)
Rookie Warrior Lady
EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800
(Warrior / Effect)

When an attack is declared involving your other Warrior monster and an opponent's face-up monster: You can send this card from your hand or field to the GY; that opponent's monster loses ATK equal to its original ATK, until the end of this turn. You can banish this card from your GY, then target 1 EARTH Warrior monster in your GY; add it to your hand. You can only use each effect of "Rookie Warrior Lady" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Not useful on the field so toss it and leave the opponent's monser with basically nothing. Searchable too.
The 2nd Haunting (GFP2-EN042)
Victorica, Angel of Bravery
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 800
(Fairy / Effect)

If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Is this meant to be another updated Shining Angel (#73)? Makes the original look much better actually.
The 2nd Haunting (GFP2-EN041)
Outburst Dragon
DARK / Effect Monster / Level 8 / ATK 2100 / DEF 2800
(Dragon / Effect)

If you control a monster: You can Special Summon this card from your hand, then destroy all other monsters you control, also you cannot Special Summon monsters, except DARK monsters, while this card is face-up in the Monster Zone. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Dragon Link Monster using materials you control, including this card. You can only use each effect of "Outburst Dragon" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Lovely, a Dragon that throws a tantrum for YOU only, just for bringing it out.
The 2nd Haunting (GFP2-EN040)
Proxy Horse
LIGHT / Effect Monster / Level 4 / ATK 1100 / DEF 1100
(Cyberse / Effect)

If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Using a Link Material in your hand could be a good idea, but this has to be on the field.
The 2nd Haunting (GFP2-EN039)
Chaos Grepher
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1600
(Warrior / Effect)

While face-up on the field, this card is also DARK-Attribute. You can discard 1 LIGHT or DARK monster; send 1 LIGHT or DARK monster with a different Attribute than the discarded monster from your Deck to the GY, but for the rest of this turn, you cannot Special Summon monsters with the same name as the one sent to the GY by this effect. You can only use this effect of "Chaos Grepher" once per turn.
(Ultra Rare)
Rating: 2 out of 5
With the two behemoths (#0) legal again, this has some uses, but it's a lot of work for very little.
The 2nd Haunting (GFP2-EN038)
Cocatorium, the Heavy Metal Avian
WIND / Effect Monster / Level 4 / ATK 1300 / DEF 900
(Winged Beast / Effect)

If this card is in your hand or GY: You can Tribute 1 Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card (but banish it when it leaves the field). You can banish 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck; this card's name becomes that banished monster's name, also it becomes the same Type, Attribute, and Level as that monster's, until the End Phase. You can only use each effect of "Cocatorium the Heavy Metal Avian" once per turn.
(Ultra Rare)
Rating: 1 out of 5
So Elemental HERO Avian is now a Winged Beast.
The 2nd Haunting (GFP2-EN037)
Samsara Dragon
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Dragon / Effect)

This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then, immediately after this effect resolves, you can Tribute Summon that monster. You can only use this effect of "Samsara Dragon" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Yet another monster supports Dragons and it's searchable.
The 2nd Haunting (GFP2-EN036)
Primal Dragon, the Promordial
LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 2000
(Dragon / Effect)

Your opponent takes no battle damage from attacks involving this card. You can only use each of the following effects of "Primal Dragon, the Primordial" once per turn. You can banish 1 Dragon monster from your GY; this card gains ATK/DEF equal to that banished monster's ATK until the end of the next turn. If this card is Tributed: You can target 1 monster you control; it can make a second attack during each Battle Phase this turn.
(Ultra Rare)
Rating: 1 out of 5
Might as well have 0 ATK and DEF.
The 2nd Haunting (GFP2-EN035)
Performapal Miss Director
DARK / Effect Monster / Level 6 / ATK 0 / DEF 2000
(Spellcaster / Tuner / Effect)

While you control an "Odd-Eyes" monster, your opponent's monsters cannot target this card for attacks. While this card is in face-up Defense Position, your "Odd-Eyes" monsters cannot be destroyed by battle, also you take no battle damage from that battle. You can target 1 Level 1 monster in your GY; Special Summon it, but negate its effects, then, immediately after this effect resolves, Synchro Summon 1 monster using only this card and the Summoned monster. You can only use this effect of "Performapal Miss Director" once per turn.
(Ultra Rare)
Rating: 2 out of 5
I doubt they can make their performances any better, but Odd-Eyes monsters (#4) get a few perks.
The 2nd Haunting (GFP2-EN034)
Reptia Egg
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Reptile / Effect)

Cannot be destroyed by battle. If this card was Normal Summoned, during the Standby Phase of the Summoning player's next turn: You can Tribute this card; Special Summon up to 3 Level 4 or lower Reptile and/or Rock monsters from your hand and/or Deck, but banish them during the End Phase. (If you Special Summon 2 or more monsters, they must have the same name.) You can only use this effect of "Reptia Egg" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Being indestructible in battle is all you need with those stats.
The 2nd Haunting (GFP2-EN033)
Dark Alligator
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2300
(Reptile / Effect)

You can Tribute Summon this card by Tributing 1 Reptile monster. When this card is Tribute Summoned: You can Special Summon "Alligator Tokens" (Reptile/DARK/Level 1/
ATK 2000/DEF 0), up to the number of Reptile monsters Tributed for this card's Tribute Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except "Dark Alligator".
(Ultra Rare)
Rating: 3 out of 5
King of the Feral Imps (#56) can get it, easily played, and you get Tokens if Tribute Summoned.
The 2nd Haunting (GFP2-EN032)
Onmoraki
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Zombie / Effect)

If this card in your possession is destroyed by an opponent's card effect and sent to your GY, or if this card is Special Summoned from the GY: You can draw 1 card. You can only use this effect of "Onmoraki" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Without Card of Safe Return, this is probably the next best thing. Better than Yowie too.
The 2nd Haunting (GFP2-EN031)
Leraje the God of Archery
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Fiend / Effect)

When this card is Normal Summoned: You can make this card gain 100 ATK for each Monster Type currently in your GY, until the end of this turn. You can target 1 other face-up monster on the field; this card cannot attack for the rest of this turn, also that monster loses DEF equal to this card's ATK, then if its DEF becomes 0 by this effect, destroy it. You can only use this effect of "Leraje the God of Archery" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Not only can it work on its own, but it can likely take down a monster without attacking.
The 2nd Haunting (GFP2-EN030)
Motor Shell
DARK / Effect Monster / Level 4 / ATK 1300 / DEF 1800
(Machine / Effect)

If this card is sent from the field to the GY: You can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use this effect of "Motor Shell" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Scapegoat puts them in Defense Mode for no effort at all.
The 2nd Haunting (GFP2-EN029)
Puppet Queen
EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 2500
(Warrior / Effect)

When your opponent adds a monster(s) from the Main Deck to their hand, except by drawing it (and except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 Level 7 EARTH Warrior monster from your hand or GY, and if you Special Summoned "Puppet King" by this effect, all EARTH Warrior monsters you currently control gain 1000 ATK until the end of the next turn. You can only use this effect of "Puppet Queen" once per turn.
(Ultra Rare)
Rating: 1 out of 5
No one remembers Puppet King from CRMS, but now they have a female counterpart.
The 2nd Haunting (GFP2-EN028)
Trackback
LIGHT / Link Monster / ATK 1200 / Link-2
Links: Top-Left and Bottom-Left
(Cyberse / Link / Effect)

2 Effect Monsters
You can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of "Trackblack" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Unless you're a beginner, there's no taking back Link Summoning monsters this bad.
The 2nd Haunting (GFP2-EN027)
Altergeist Failover
TRAP / Continuous Trap
If another card(s) you control is destroyed by an opponent's card effect (except during the Damage Step): You can Special Summon 1 "Altergeist" monster from your hand. You can banish this card from your GY, then target 1 "Altergeist" monster in your GY; add it to your hand. You can only use each effect of "Altergeist Failover" once per turn.
(Ultra Rare)
Rating: 1 out of 5
The name perfectly sums up how I feel about the Archetype (#12) as a whole.
The 2nd Haunting (GFP2-EN026)
Brute Enforcer
DARK / Link Monster / ATK 1600 / Link-2
Links: Bottom Corners
(Cyberse / Link / Effect)

2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Only enforces in helping the opponent win.
The 2nd Haunting (GFP2-EN025)
Salamangreat Blaze Dragon
FIRE / Xyz Monster / Rank 4 / ATK 2300 / DEF 1200
(Cyberse / Xyz / Effect)

2 Level 4 monsters
If this card would be destroyed by battle or card effect, detach 1 material from it instead. During the Battle Phase, if this card has no materials (Quick Effect): You can Special Summon from your Extra Deck, 1 "Salamangreat" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Salamangreat Blaze Dragon" once per turn. If this card is Xyz Summoned using "Salamangreat Blaze Dragon" as material: You can destroy 1 monster your opponent controls.
(Ultra Rare)
Rating: 1 out of 5
Gem-Knight Pearl is better than this, even without effects.
The 2nd Haunting (GFP2-EN024)
Code Exporter
WIND / Effect Monster / Level 5 / ATK 500 / DEF 2300
(Cyberse / Effect)

If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon that monster instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Too many bad parameters will crash any computer that tries to run it.
The 2nd Haunting (GFP2-EN023)
Void Cauldron
TRAP / Continuous Trap
This card is sent to the GY if you have any cards in your hand. If an "Infernity"
monster(s) and/or a Level 8 DARK Dragon Synchro Monster(s) you control would be destroyed by your opponent's card effect, you can banish 1 "Infernity" card from your GY instead.
(Ultra Rare)
Rating: 1 out of 5
Infernities get their own Safe Zone, but it's only 1/8 the original. (#78)
The 2nd Haunting (GFP2-EN022)
Contract with the Void
SPELL / Normal Spell
If you have 3 or more other cards in your hand: Discard your entire hand, then you can Special Summon 1 "Infernity" monster or 1 Level 8 DARK Dragon Synchro Monster from your GY.
(Ultra Rare)
Rating: 1 out of 5
A-Void this card at all costs. There's no decent strategy worth ditching your entire hand for.
The 2nd Haunting (GFP2-EN021)
Fossil Machine Skull Buggy
EARTH / Fusion Monster / Level 4 / ATK 1400 / DEF 1200
(Rock / Fusion / Effect)

1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with "Fossil Fusion". When this card destroys an opponent's monster by battle: You can inflict 600 damage to your opponent. You can banish this card from your GY; add 1 monster from your Deck to your hand that mentions "Fossil Fusion". You can only use this effect of "Fossil Machine Skull Buggy" once per turn.
(Ultra Rare)
Rating: 1 out of 5
The weakest of the Fossil Fusions thus far. A mere 600 damage for those stats is terrible.
The 2nd Haunting (GFP2-EN020)
Fossil Machine Skull Wagon
EARTH / Fusion Monster / Level 6 / ATK 1700 / DEF 1500
(Rock / Fusion / Effect)

1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Wagons aren't really known for being the best in transportation, but they can help in a pinch.
The 2nd Haunting (GFP2-EN019)
Fossil Machine Skull Convoy
EARTH / Fusion Monster / Level 8 / ATK 2100 / DEF 1800
(Rock / Fusion / Effect)

1 Rock monster in your GY + 1 Level 7 or higher monster
Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.
(Ultra Rare)
Rating: 3 out of 5
Nice transportation to victory when it's going to likely drain much from the opponent and their monsters.
The 2nd Haunting (GFP2-EN018)
Infernity Pawn
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Fiend / Effect)

During your Draw Phase, if you have no cards in your hand, instead of conducting your normal draw: You can banish this card from your GY, then activate 1 of these effects;
● Place 1 "Infernity" card from your Deck on top of your Deck.
● Set 1 "Void" Spell/Trap directly from your Deck.
(Ultra Rare)
Rating: 1 out of 5
Taking sides with another (#39) bad Archetype won't help you win.
The 2nd Haunting (GFP2-EN017)
Infernity Sage
DARK / Effect Monster / Level 2 / ATK 400 / DEF 800
(Fiend / Tuner / Effect)

During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Full Salvo with legs and no real benefits. Further proving the strategy is terrible.
The 2nd Haunting (GFP2-EN016)
Shell Knight
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Rock / Effect)

When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Very specific for the effects, but the first one isn't bad to coincide with the DEF.
The 2nd Haunting (GFP2-EN015)
Flint Cragger
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1600
(Rock / Effect)

If this card is Special Summoned: You can discard 1 card, and if you do, send 1 "Fossil" Fusion Monster from your Extra Deck to the GY. You can send this card from the field to the GY; inflict 500 damage to your opponent, then, if "Fossil Fusion" is in your GY, you can return to your GY, 1 of your banished cards that is "Fossil Fusion" or mentions it. You can only use each effect of "Flint Cragger" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Jim's non-Fossil Fusions ended up here, but this isn't exactly a good Rock monster.
The 2nd Haunting (GFP2-EN014)
Fallen Sanctuary
TRAP / Continuous Trap
When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.
(Ultra Rare)
Rating: 1 out of 5
It really has fallen, and quite significantly compared to the Field Spell it "supports".
The 2nd Haunting (GFP2-EN013)
The Sacred Waters in the Sky
SPELL / Normal Spell
Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Terraforming doesn't have the bonuses shown here, but it's also much more generic than this.
The 2nd Haunting (GFP2-EN012)
The Chorus in the Sky
SPELL / Normal Spell
Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.
(Ultra Rare)
Rating:1  out of 5
They're too quiet because no one even knows they're there. Not really ideal support for any Deck.
The 2nd Haunting (GFP2-EN011)
Protector of the Agents - Moon
LIGHT / Link Monster / ATK 1800 / Link-2
Links: Bottom Corners
(Fairy / Link / Effect)

2 Fairy monsters
If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.
(Ultra Rare)
Rating: 2 out of 5
It was only a matter of time for the Deck to get a Link Monster, but it's hardly noteworthy.
The 2nd Haunting (GFP2-EN010)
Masterflare Hyperion
LIGHT / Synchro Monster / Level 10 / ATK 3200 / DEF 2600
(Fairy / Synchro / Effect)

1 Tuner + 1+ non-Tuner Fairy monsters
You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Practically Hundred-Eyes Dragon for Agent Decks, but it really comes up short in a lot of places.
The 2nd Haunting (GFP2-EN009)
The Executor of the Underworld - Pluto
DARK / Synchro Monster / Level 5 / ATK 2300 / DEF 0
(Fairy / Synchro / Tuner / Effect)

1 Tuner + 1+ non-Tuner monsters
(This card is always treated as a "The Agent" card.)
Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Was looking like an Accel Synchro (#40) until I saw the materials. Might as well be one though.
The 2nd Haunting (GFP2-EN008)
The Agent of Life - Neptune
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 600
(Fairy / Effect)

You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.
(Ultra Rare)
Rating: 2  out of 5
Hardly any life in this monster at all, but it does help with some members of the Deck or support.
The 2nd Haunting (GFP2-EN007)
Majesty Hyperion
DARK / Effect Monster / Level 8 / ATK 2100 / DEF 2700
(Fairy / Effect)

You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.
(Ultra Rare)
Rating: 2 out of 5
Dark Honest (#22) is equal to the original (#1), but this doesn't seem to follow the original much.
The 2nd Haunting (GFP2-EN006)
Borrelend Dragon
DARK / Link Monster / ATK 3500 / Link-5
Links: Top, Left, Right and both Bottom Corners
(Dragon / Link / Effect)

3+ Effect Monsters
Cannot be destroyed by battle or card effects, also neither player can target this card with monster effects. This card can attack all monsters your opponent controls, once each. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Rokket" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Borrelend Dragon" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Pretty potent, but it does come up a bit short for a Link-5. (DUOV #7)
The 2nd Haunting (GFP2-EN005)
Decode Talker Heatsoul
FIRE / Link Monster / ATK 2300 / Link-3
Links: Top and both Bottom Corners
(Cyberse / Link / Effect)

2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
● Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".
You can only use this effect of "Decode Talker Heatsoul" once per turn.
(Ultra Rare)
Rating: 1 out of 5
A reincarnated Decode Talker without really anything useful added.
The 2nd Haunting (GFP2-EN004)
Odd-Eyes Rebellion Dragon Overlord
DARK / Pendulum Monster / Rank 7 / ATK 3000 / DEF 2500 / Scale 4 and Scale 4
Pendulum Text
Once per turn: You can Special Summon this card from your Pendulum Zone, then Special Summon from your Extra Deck, 1 "Rebellion" or "The Phantom Knights" monster, using this card as material (this is treated as an Xyz Summon), then you can attach 1 card from your Pendulum Zone to it as material.
(Dragon / Xyz / Pendulum / Effect)
2 Level 7 monsters
You can also Xyz Summon this card by using a "Rebellion" Xyz Monster you control as material. (Transfer its materials to this card.) If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card from your Extra Deck. This card that was Xyz Summoned using a Rank 7 Xyz Monster as material can make up to 3 attacks during each Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. You can only Special Summon "Odd-Eyes Rebellion Dragon Overlord(s)" once per turn.
(Ultra Rare)
Rating: 2 out of 5
The name sounds like it should be improved, but it seems just as mediocre as the last incarnation.
The 2nd Haunting (GFP2-EN003)
Elemental HERO Neos Kluger
LIGHT / Fusion Monster / Level 9 / ATK 3000 / DEF 2500
(Spellcaster / Fusion / Effect)

"Elemental HERO Neos" + "Yubel"
Must be Fusion Summoned. Before damage calculation, if this card battles an opponent's monster: You can inflict damage to your opponent equal to that opponent's monster's ATK. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Neos Wiseman" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Elemental HERO Neos Kluger" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Neos Alius can fill in for the original, or you can just use Fusion Deployment (#71) for Yubel itself.
The 2nd Haunting (GFP2-EN002)
D/D/D Vice King Requiem
DARK / Pendulum Monster / Level 8 / ATK 2800 / DEF 2000 / Scale 4 and Scale 4
Pendulum Text
You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn.
(Fiend / Pendulum / Effect)
You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect.
● Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP.
You can only use this effect of "D/D/D Vice King Requiem" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Despite what should be extra perks, this has less advantages than Fusilier Dragon.
The 2nd Haunting (GFP2-EN001)
Crystal Beast Rainbow Dragon
LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 0
(Dragon / Effect)

If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.
(Ulttra Rare
Rating: 2 out of 5
High ATK, but lacks any DEF. At least the 2nd effect can use another copy of itself.