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All Foil Partial Card Ratings (Page 8)

1. Only new cards and those with updated text that changes how they work are included below. 2. THSF-EN info: https://yugioh.fandom.com/wiki/The_Secret_Forces         
3. GFTP-EN info: https://yugipedia.com/wiki/Ghosts_From_the_Past_(set)
Ghosts From the Past (GFTP-EN127)
Terror of Trishula
TRAP / Normal Trap
Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
● 1+: Banish 1 card your opponent controls.
● 2+: Banish 1 card from your opponent's GY.
● 3+: Banish 1 random card from your opponent's hand.
When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
You can only use each effect of "Terror of Trishula" once per turn.
(Ultra Rare)
Rating: 1 out of 5
This is only included to make regular Trashula look good.
Ghosts From the Past (GFTP-EN113)
Mask Change II
SPELL / Quick-Play Spell
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
(Ultra Rare)
Rating: 2 out of 5
Might be the better version of Mask Change given you mostly don't even need a HERO monster.
Ghosts From the Past (GFTP-EN092)
Salamangreat Fowl
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Cyberse / Effect)

If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
(Ultra Rare)
Rating: 3 out of 5
Konami certainly could've fowl'd up this bird but thankfully made it a decent beatstick.
Ghosts From the Past (GFTP-EN072)
Arkbrave Dragon
LIGHT / Effect Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Effect)

If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it.
(Ultra Rare)
Rating: 2 out of 5
Has to be revived from the Grave to get the boost, but the other effect isn't too bad either.
Ghosts From the Past (GFTP-EN059)
Galaxy-Eyes Cipher Blade Dragon
LIGHT / Xyz Monster / Rank 9 / ATK 3200 / DEF 2800
(Dragon / Xyz / Effect)

3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
(Ultra Rare)
Rating: 1 out of 5
Xyz Monsters from years ago (#86) didn't have the problems this has.
Ghosts From the Past (GFTP-EN045)
Red Supernova Dragon
DARK / Synchro Monster / Level 12 / ATK 4000 / DEF 3000
(Dragon / Synchro / Effect)

3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
(Ultra Rare)
Rating: 3 out of 5
Majestic Red Dragon (#40) and Majestic Star Dragon (#40) combined couldn't beat this.
Ghosts From the Past (GFTP-EN045)
Shooting Star Dragon T.G. EX
WIND / Synchro Monster / Level 10 / ATK 3300 / DEF 2500
(Dragon / Synchro / Effect)

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn.
● When an opponent's monster declares an attack: You can negate the attack.
● During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.
(Ultra Rare)
Rating: 2 out of 5
Is Konami afraid to make these worthwhile? It's already a lot of work. These should be overpowered.
Ghosts From the Past (GFTP-EN043)
Dragunity Knight - Areadbhair
WIND / Synchro Monster / Level 10 / ATK 3300 / DEF 3200
(Dragon / Synchro / Effect)

1 "Dragunity" Tuner + 1+ non-Tuner monsters
When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Basically the better Dark Magician of Chaos (#65), but mostly because the original got nerfed. (#54)
Ghosts From the Past (GFTP-EN042)
Dragunity Oubliette
TRAP / Counter Trap
When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.
(Ultra Rare)
Rating: 1 out of 5
The name sounds like it was randomly chosen out of a hat. The Deck might as well be done that way too.
Ghosts From the Past (GFTP-EN041)
Dragunity Glow
SPELL / Normal Spell
Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Could've been a better ROTA, but Dragunities aren't good at any Level, so this doesn't really matter.
Ghosts From the Past (GFTP-EN040)
Dragunity Whirlwind
SPELL / Quick-Play Spell
If only your opponent controls a monster: You can Special Summon 1 "Dragunity" Tuner and 1 Winged Beast "Dragunity" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only "Dragunity" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 "Dragunity Whirlwind" per turn.
(Ultra Rare)
Rating: 1 out of 5
Dragunities are trying to be Pokemon now, but their attacks are weaker than a Level 1 Pokemon's attacks.
Ghosts From the Past (GFTP-EN039)
Dragunity Draft
SPELL / Continuous Spell
When this card is activated: You can target 1 Level 4 or lower "Dragunity" monster in your GY; add it to your hand. If your "Dragunity" monster whose original Level is 5 or higher attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. You can only activate 1 "Dragunity Draft" per turn.
(Ultra Rare)
Rating: 1 out of 5
A lot of weakinglings must be getting through by default.
Ghosts From the Past (GFTP-EN038)
Dragunity Remus
WIND / Effect Monster / Level 2 / ATK 800 / DEF 800
(Dragon / Tuner / Effect)

Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of "Dragunity Remus" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Thanks for making my rating even easier, Remus.
Ghosts From the Past (GFTP-EN037)
Dragunity Legatus
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Winged Beast / Effect)

If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn.
(Ultra Rare)
Rating: 3 out of 5
A gem in a sea of filth. Decent for quite a few Decks, though Dragunities need more like this to be good.
Ghosts From the Past (GFTP-EN036)
Dragunity Arma Gram
WIND / Effect Monster / Level 10 / ATK 2900 / DEF 2200
(Dragon / Effect)

You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Regular Equip Cards (#52) can help it prove potent. Works a bit like Relinquished (#1) too.
Ghosts From the Past (GFTP-EN035)
Starry Knight Blast
TRAP / Normal Trap
When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Slower than A Wingbeat of Giant Dragon (#159), which is also less specific.
Ghosts From the Past (GFTP-EN034)
Starry Knight Arrival
TRAP / Continuous Trap
During the Main Phase: You can activate 1 of these effects;
● Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
● Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
You can only use this effect of "Starry Knight Arrival" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Could've been Blue-Eyes support too, but it's down to roughly Starry Dragon or Hyozanryu. (#11)
Ghosts From the Past (GFTP-EN033)
Starry Knight Ceremony
SPELL / Continuous Spell
During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 1 out of 5
Vulnerable and very limited as a whole.
Ghosts From the Past (GFTP-EN032)
Starry Knight Sky
SPELL / Field Spell
During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Can help even outside the Deck, but it's mostly limited to specific Dragons.
Ghosts From the Past (GFTP-EN031)
Starry Knight Balefire
SPELL / Normal Spell
Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.
(Ultra Rare)
Rating: 2 out of 5
Only two members are even remotely good.
Ghosts From the Past (GFTP-EN030)
Starry Knight Flamel
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Fairy / Effect)

When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 1 out of 5
Those stats make it useless on the field and using the effect in the hand or Grave isn't any better.
Ghosts From the Past (GFTP-EN029)
Starry Knight Astel
LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 2000
(Fairy / Effect)

(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.
(Ultra Rare)
Rating: 2 out of 5
The DEF should keep it out a bit, but you lose a monster just to bring out a specific Dragon.
Ghosts From the Past (GFTP-EN028)
Starry Knight Rayel
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 700
(Fairy / Effect)

When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.
(Ultra Rare)
Rating: 3 out of 5
I'm seeing 3 stars for a Beatstick of this caliber.
Ghosts From the Past (GFTP-EN027)
Starry Knight, Starry Dragon
LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2300
(Dragon / Effect)

If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.
(Ultra Rare)
Rating: 2 out of 5
Darkness Metal Dragon can get this out from the hand, but the effects and stats are quite weak.
Ghosts From the Past (GFTP-EN026)
Sunavalon Bloom
TRAP / Continuous Trap
When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn.
(Ultra Rare)
Rating: 2 out of 5
Plant Link Monsters can benefit from the 2nd effect, which is the only remotely viable effect.
Ghosts From the Past (GFTP-EN025)
Sunvine Shrine
SPELL / Continuous Spell
Activate this card by sending 1 card from your hand to the GY while you control a "Sunavalon" Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY. Once per turn, during your opponent's End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone.
(Ultra Rare)
Rating: 1 out of 5
Don't pay respects to terrible monsters.
Ghosts From the Past (GFTP-EN024)
Sunvine Thrasher
EARTH / Link Monster / ATK 800 / Link-1
Links: Bottom
(Plant / Link / Effect)

1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; this card gains ATK equal to that monster's Link Rating x 800. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but negate its effects.
(Ultra Rare)
Rating: 1 out of 5
I don't think this'd even qualify as a weed wacker.
Ghosts From the Past (GFTP-EN023)
Sunvine Healer
EARTH / Link Monster / ATK 600 / Link-1
Links: Top
(Plant / Link / Effect)

1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.
(Ultra Rare)
Rating: 1 out of 5
Gardna gained healing powers weaker than Steam Healer's.
Ghosts From the Past (GFTP-EN022)
Sunvine Gardna
EARTH / Link Monster / ATK 600 / Link-1
Links: Top
(Plant / Link / Effect)

1 Plant Normal Monster
If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a "Sunavalon" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: End the Battle Phase after the Damage Step.
(Ultra Rare)
Rating: 1 out of 5
A gardna with only 600 ATK is not going to last very long. Battle Fader is much less work for better results.
Ghosts From the Past (GFTP-EN021)
Sunavalon Dryatrentiay
EARTH / Link Monster / ATK 0 / Link-4
Links: Top and All 3 Bottom Arrows
(Plant / Link / Effect)

2+ Link Monsters
If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating.
(Ultra Rare)
Rating: 2 out of 5
Relatively easy to Summon and protects itself and you from harm, but the other effect is quite costly.
Ghosts From the Past (GFTP-EN020)
Sunavalon Dryanome
EARTH / Link Monster / ATK 0 / Link-3
Links: All 3 Bottom Arrows
(Plant / Link / Effect)

2+ Plant monsters
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Three times per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck. Once per turn, when a monster this card points to is targeted for an attack: You can negate the attack, and if you do, move that monster you control to another of your Main Monster Zones.
(Ultra Rare)
Rating: 1 out of 5
Now it's the names and effects that aren't original.
Ghosts From the Past (GFTP-EN019)
Sunavalon Drades
EARTH / Link Monster / ATK 0 / Link-2
Links: Bottom Corners
(Plant / Link / Effect)

2 Plant monsters, including a "Sunavalon" Link Monster
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Twice per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.
(Ultra Rare)
Rating: 1 out of 5
0 ATK and 0 improvement from Dryas, unlike Yubel's forms. (#7)
Ghosts From the Past (GFTP-EN018)
Sunavalon Dryas
EARTH / Link Monster / ATK 0 / Link-1
Links: Bottom
(Plant / Link / Effect)

1 Level 4 or lower Plant monster
If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.
(Ultra Rare)
Rating: 1 out of 5
The first Link Monster proves only to be worth a rating equal to its Link Rating.
Ghosts From the Past (GFTP-EN017)
Sunseed Twin
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 800
(Plant / Effect)

If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn.
(Ultra Rare)
Rating: 1 out of 5
So far, Specter proves he's a pretty terrible gardener.
Ghosts From the Past (GFTP-EN016)
Sunseed Shadow
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 400
(Plant / Effect)

If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Angel Trumpeter (#1) is the strongest Plant Normal to date, but that card works very well on its own.
Ghosts From the Past (GFTP-EN015)
Sunvine Shadow
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Plant / Effect)

When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Sunvine Maiden" once per turn. Your opponent cannot target "Sunavalon" or "Sunvine" Spells/Traps you control with card effects.
(Ultra Rare)
Rating: 2 out of 5
Half the effects only save the support cards, but the other half is more generic.
Ghosts From the Past (GFTP-EN014)
Sunseed Genius Loci
EARTH / Normal Monster / Level 1 / ATK 0 / DEF 600
(Plant / Normal)

This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.
(Ultra Rare)
Rating: 1 out of 5
Has even less uses than the Hieratic Seal. (#2)
Ghosts From the Past (GFTP-EN013)
Time Thief Double Barrel
DARK / Xyz Monster / Rank 4 / ATK 2200 / DEF 2200
(Psychic / Xyz / Effect)

2 Level 4 monsters
When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence.
● Monster: This card gains 400 ATK.
● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn.
● Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn.
You can only use this effect of "Time Thief Double Barrel" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Redoer (#85) remains on top as the best Time Thief of all, but this may be a close second.
Ghosts From the Past (GFTP-EN012)
Time Thief Adjuster
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Psychic / Effect)

If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 2 out of 5
High enough DEF for a 2, but pretty mediocre.
Ghosts From the Past (GFTP-EN011)
Galaxy-Eyes Cipher X Dragon
LIGHT / Xyz Monster / Rank 10 / ATK 4000 / DEF 3000
(Dragon / Xyz / Effect)

2 Level 10 monsters
Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)
(Ultra Rare)
Rating: 1 out of 5
Rank 10s shouldn't be running in circles.
Ghosts From the Past (GFTP-EN010)
Fairy Tail Tales
SPELL / Continuous Spell
You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.
(Ultra Rare)
Rating: 2 out of 5
I'm not sure if this would mean you can Normal Summon twice that turn, but the last effect is okay.
Ghosts From the Past (GFTP-EN009)
Fairy Tail - Rochka
LIGHT / Effect Monster / Level 4 / ATK 1850 / DEF 1000
(Spellcaster / Effect)

When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY.
(Ultra Rare)
Rating: 3 out of 5
Fairy Tails (#42) remain at least decent, but those effects better not become manditory down the road.
Ghosts From the Past (GFTP-EN008)
Nekroz of Areadbhair
WATER / Ritual Monster / Level 10 / ATK 3300 / DEF 3200
(Warrior / Ritual / Effect)

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn.
● You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY.
● When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.
(Ultra Rare)
Rating: 1 out of 5
Basically proves useless for Ritual Summons or otherwise.
Ghosts From the Past (GFTP-EN007)
Helshaddoll Hollow
FIRE / Effect Monster / Level 9 / ATK 2900 / DEF 2900
(Fiend / Flip / Effect)

FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 1 out of 5
Hollow like a dead tree waiting to come down in the slightest breeze.
Ghosts From the Past (GFTP-EN006)
Nehshaddoll Genius
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Machine / Flip / Effect)

FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.
If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 3 out of 5
A better genius than the Qliphort one (#95), though the effects aren't really any good.
Ghosts From the Past (GFTP-EN005)
Hieratic Seal of Creation
SPELL / Normal Spell
Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Hieratic" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Hieratic" monster in your GY; Special Summon it in Defense Position. You can only use 1 "Hieratic Seal of Creation" effect per turn, and only once that turn.
(Ultra Rare)
Rating: 1 out of 5
Hieratics can now ruin strategies that normally don't involve them.
Ghosts From the Past (GFTP-EN004)
Hieratic Sky Dragon Overlord of Heliopolis
LIGHT / Xyz Monster / Rank 8 / ATK 3000 / DEF 2400
(Dragon / Xyz / Effect)

2 Level 8 monsters
Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.
(Ultra Rare)
Rating: 2 out of 5
Blocks anything from targeting your cards, but it's a pretty weak effect for its Rank.
Ghosts From the Past (GFTP-EN003)
Lavalval Salamander
FIRE / Synchro Monster / Level 7 / ATK 2600 / DEF 200
(Dragon / Synchro / Effect)

1 Tuner + 1+ non-Tuner FIRE monsters
If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position.
(Ultra Rare)
Rating: 1 out of 5
FIRE Decks get an awful Allure of Darkness (#84) that is also more work.
Ghosts From the Past (GFTP-EN002)
Laval Archer
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 200
(Pyro / Effect)

If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Did they miss the Hidden Arsenal bus? It left ages ago.
Ghosts From the Past (GFTP-EN001)
Vampire Voivode
DARK / Effect Monster / Level 8 / ATK 2800 / DEF 2100
(Zombie / Effect)

If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Has to be Normal Summoned, but that means you get two free monsters that could be used for other means.
 
The Secret Forces (THSF-EN032)
Ritual Beast Steeds
TRAP / Normal Trap
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
(Super Rare)
Rating: 1 out of 5
None of the Ritual Beasts proved worthwhile so neither is this.
The Secret Forces (THSF-EN031)
Ritual Beast's Bond
SPELL / Quick-Play Spell
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
(Super Rare)
Rating: 0 out of 5
A waste of 2 monsters just for a Fusion Monster that isn't Summoned properly and is bad.
The Secret Forces (THSF-EN030)
Ritual Beast Ulti-Cannahawk
WIND / Fusion Monster / Level 6 / ATK 1400 / DEF 1600
(Thunder / Fusion / Effect)

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)
Rating: 1 out of 5
The newest and weakest version of Multiple Piece Golem. (#38)
The Secret Forces (THSF-EN029)
Ritual Beast Ulti-Pettlephin
WIND / Fusion Monster / Level 6 / ATK 200 / DEF 2800
(Aqua / Fusion / Effect)

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)
Rating: 1 out of 5
They're basically Gladiator Beasts (#43) only worse.
The Secret Forces (THSF-EN028)
Ritual Beast Ulti-Apelio
WIND / Fusion Monster / Level 6 / ATK 2600 / DEF 400
(Pyro / Fusion / Effect)

1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
(Secret Rare)
Rating: 2 out of 5
Now I'm starting to see why this was kept a secret until now.
The Secret Forces (THSF-EN027)
Spiritual Beast Cannahawk
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 600
(Thunder / Effect)

Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
(Super Rare)
Rating: 1 out of 5
As slow as Gold Sarcophagus, but also more vulnerable and reveals your chosen card.
The Secret Forces (THSF-EN026)
Spiritual Beast Pettlephin
WIND / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Aqua / Effect)

Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
(Super Rare)
Rating: 2 out of 5
The effect is a good way to lose a monster so make use of its DEF.
The Secret Forces (THSF-EN025)
Spiritual Beast Apelio
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Pyro / Effect)

Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
(Super Rare)
Rating: 3 out of 5
Now here's a useful member. You can toss out pretty much all others.
The Secret Forces (THSF-EN024)
Ritual Beast Tamer Wen
WIND / Effect Monster / Level 3 / ATK 1500 / DEF 1000
(Psychic / Effect)

If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
(Secret Rare)
Rating: 2 out of 5
At least some have high DEF or ATK and are low-Level.
The Secret Forces (THSF-EN023)
Ritual Beast Tamer Elder
WIND / Effect Monster / Level 2 / ATK 200 / DEF 1000
(Psychic / Effect)

After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer
Elder(s)" once per turn.
(Secret Rare)
Rating: 1 out of 5
A very tame Double Summon. (5DS1 #29)
The Secret Forces (THSF-EN022)
Ritual Beast Tamer Lara
WIND / Effect Monster / Level 1 / ATK 100 / DEF 2000
(Psychic / Effect)

If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer
Lara(s)" once per turn.
(Secret Rare)
Rating: 2 out of 5
They'd be a poor lion tamer for a circus, but it may keep opponent's monsters at bay for a bit.
The Secret Forces (THSF-EN021)
Nekroz Kaleidoscope
SPELL / Ritual Spell
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the Graveyard, also, after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
(Secret Rare)
Rating: 1 out of 5
The gates may be open, but that's because the Rituals are poor.
The Secret Forces (THSF-EN020)
Nekroz Mirror
SPELL / Ritual Spell
This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your Graveyard, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.
(Secret Rare)
Rating: 1 out of 5
They should look into it to reflect on their poor strategy.
The Secret Forces (THSF-EN019)
Nekroz of Decisive Armor
WATER / Ritual Monster / Level 10 / ATK 3300 / DEF 2300
(Dragon / Ritual / Effect)

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
● During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
● You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
(Secret Rare)
Rating: 1 out of 5
Decisively bad because it's virtually a Normal Monster with strict requirements.
The Secret Forces (THSF-EN018)
Nekroz of Catastor
WATER / Ritual Monster / Level 5 / ATK 2200 / DEF 1200
(Dragon / Ritual / Effect)

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.
(Secret Rare)
Rating: 1 out of 5
The original (#26) doesn't care what the other monster is, and has no strict requirements for bringing it out.
The Secret Forces (THSF-EN017)
Nekroz of Valkyrus
WATER / Ritual Monster / Level 8 / ATK 2900 / DEF 1700
(Spellcaster / Ritual / Effect)

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 8 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your Graveyard and discard this card; negate the attack, then end the Battle Phase.
● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or your side of the field, and if you do, draw the same number of cards you Tributed.
(Secret Rare)
Rating: 1 out of 5
Negating attacks is done much more easily with the aptly named Negate Attack.
The Secret Forces (THSF-EN016)
Nekroz of Unicore
WATER / Ritual Monster / Level 4 / ATK 2300 / DEF 1000
(Spellcaster / Ritual / Effect)

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
(Secret Rare)
Rating: 1 out of 5
Abyssmal right to the core.
The Secret Forces (THSF-EN015)
Nekroz of Trishula
WATER / Ritual Monster / Level 9 / ATK 2700 / DEF 2000
(Warrior / Ritual / Effect)

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 9 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Trishula" once per turn.
● During either player's turn, when a card or effect is activated that targets a "Nekroz"
monster(s) you control: You can discard this card; negate the activation.
● When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and Graveyard. (The card in the hand is chosen at random.)
(Secret Rare)
Rating: 1 out of 5
Trashula is now covered in so much armor it can't even move.
The Secret Forces (THSF-EN014)
Nekroz of Brionac
WATER / Ritual Monster / Level 6 / ATK 2300 / DEF 1400
(Warrior / Ritual / Effect)

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Brionac", and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Brionac" once per turn.
● You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
● You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
(Secret Rare)
Rating: 1 out of 5
A considerably weaker version of the original (#22). It's also not as convenient.
The Secret Forces (THSF-EN013)
Nekroz of Clausolas
WATER / Ritual Monster / Level 3 / ATK 1200 / DEF 2300
(Warrior / Ritual / Effect)

You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
● You can discard this card; add 1 "Nekroz" Spell/Trap Card from your Deck to your hand.
● During either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
(Secret Rare)
Rating: 1 out of 5
The Main Deck members were poor to start, and now we have awful Rituals too.
The Secret Forces (THSF-EN012)
Exa, Enforcer of the Nekroz
WATER / Effect Monster / Level 5 / ATK 2000 / DEF 1000
(Dragon / Effect)

If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
Enforcer of bad practices for sure.
The Secret Forces (THSF-EN011)
Great Sorcerer of the Nekroz
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Spellcaster / Effect)

If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
The great sorcerer can only get very specific Ritual Monsters when Manju is much better.
The Secret Forces (THSF-EN010)
Shurit, Strategist of the Nekroz
WATER / Effect Monster / Level 4 / ATK 300 / DEF 1800
(Spellcaster / Effect)

If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior-Type "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
(Super Rare)
Rating: 2 out of 5
The Nekroz version of Ritual Raven is usless apart from its 1800 DEF.
The Secret Forces (THSF-EN009)
Yosenjus' Secret Move
TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
(Super Rare)
Rating: 2 out of 5
The ones in the Pendulum Zone qualify, and it negates for free, but the members aren't very good.
The Secret Forces (THSF-EN008)
Yosenju Training Grounds
SPELL / Continuous Spell
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
● 1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
● 3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
(Secret Rare)
Rating: 1 out of 5
Going to take too long to get even 1 Yosenju card, and by then, this'll be destroyed.
The Secret Forces (THSF-EN007)
Yosenju Shinchu R
WIND / Pendulum Monster / Level 4 / ATK 0 / DEF 2100 / Scale 5 and Scale 5
Pendulum Text
Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).
(Rock / Pendulum / Effect)
If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters for attacks, except this one.
(Super Rare)
Rating: 2 out of 5
This R-rated film has hardly any blood or action, just 2100 DEF and otherwise mostly bad effects.
The Secret Forces (THSF-EN006)
Yosenju Shinchu L
WIND / Pendulum Monster / Level 4 / ATK 0 / DEF 2100 / Scale 3 and Scale 3
Pendulum Text
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
(Rock / Pendulum / Effect)
If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
(Super Rare)
Rating: 2 out of 5
Two perks to use, but neither effect is all that good.
The Secret Forces (THSF-EN005)
Yosenju Kama 3
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Beast-Warrior / Effect)

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)
Rating: 1 out of 5
Spirit monsters (#175) are back as a new Archetype.
The Secret Forces (THSF-EN004)
Yosenju Kama 2
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Beast-Warrior / Effect)

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)
Rating: 1 out of 5
Amethyst Cat is now a Spirit monster.
The Secret Forces (THSF-EN003)
Yosenju Kama 1
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 500
(Beast-Warrior / Effect)

If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
(Secret Rare)
Rating: 1 out of 5
A 1 is a very appropriate number for its rating.
The Secret Forces (THSF-EN002)
Yosenju Misak
WIND / Effect Monster / Level 6 / ATK 2300 / DEF 200
(Beast / Effect)

At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
(Secret Rare)
Rating: 1 out of 5
Looking at the group, these are Yosenjunk.
The Secret Forces (THSF-EN001)
Mayosenju Daibak
WIND / Pendulum Monster / Level 10 / ATK 3000 / DEF 300 / Scale 7 and Scale 7
Pendulum Text
When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
(Beast / Pendulum / Effect)
Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
(Secret Rare)
Rating: 1 out of 5
Special Summoned or not, this is quite a bit worse than most other monsters (#6) with 3000 ATK.