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Shining Victories (SHVI-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Shining_Victories_(TCG-EN-1E)
Shining Victories (SHVI-EN099)
Blue-Eyes Twin Burst Dragon
LIGHT / Fusion Monster / Level 10 / ATK 3000 / DEF 2500
(Dragon / Fusion / Effect)

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
(Secret Rare)
Rating: 3 out of 5
Actually pretty good for 2 Blue-Eyes White Dragons, moreso than other Fusions of recent years. (#39)
Shining Victories (SHVI-EN098)
Priestess with Eyes of Blue
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Tuner / Effect)

During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
(Super Rare)
Rating: 2 out of 5
Aside from the original, there's nothing really to get as most of the others aren't Blue-Eyes monsters.
Shining Victories (SHVI-EN097)
Hot Red Dragon Archfiend King Calamity
DARK / Synchro Monster / Level 12 / ATK 4000 / DEF 3500
(Dragon / Synchro / Effect)

2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro Monster in your Graveyard; Special Summon it.
(Ultra Rare)
Rating: 4 out of 5
Majestic Red Dragon's proper upgrade (#40), and it's qute the powerhouse.
Shining Victories (SHVI-EN096)
Stardust Sifr Divine Dragon
DARK / Synchro Monster / Level 12 / ATK 4000 / DEF 4000
(Dragon / Synchro / Effect)

1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.
(Ultra Rare)
Rating: 1 out of 5
If I can't use non-Synchros for Synchro Materials then this needs to have better effects.
Shining Victories (SHVI-EN095)
Geargia Change
SPELL / Quick-Play Spell
Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn.
(Common)
Rating: 1 out of 5
Since they have to have different names, this really has no uses at all since the members have different Levels.
Shining Victories (SHVI-EN094)
Geargianchor
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Machine / Effect)

Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.
(Common)
Rating: 3 out of 5
Your strategy will certainly set sail if you use the ATK over the effect.
Shining Victories (SHVI-EN093)
Dwarf Star Dragon Planeter
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1200
(Dragon / Effect)

Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
(Common)
Rating: 1 out of 5
Can get Dark Simorgh (#92), but only after pretty much an entire turn, and it's not Summoned.
Shining Victories (SHVI-EN092)
Fire King Island
SPELL / Field Spell
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.
(Common)
Rating: 1 out of 5
Safe to say this island is uninhabitable.
Shining Victories (SHVI-EN091)
World Carrotweight Champion
DARK / Effect Monster / Level 4 / ATK 1900 / DEF 0
(Plant / Effect)

If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.
(Common)
Rating: 2 out of 5
Pretty light compared to other champions like Blue-Eyes and Blue-Eyes Ultimate. (#1)
Shining Victories (SHVI-EN090)
Cuben
LIGHT / Effect Monster / Level 4 / ATK 600 / DEF 1900
(Thunder / Effect)

Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result.
(Common)
Rating: 2 out of 5
Slightly more useful than other die-based cards, mostly for the DEF.
Shining Victories (SHVI-EN089)
The Kaiju Files
SPELL / Continuous Spell
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 "Kaiju" Spell/Trap Card from your Deck to your hand, except "The Kaiju Files".
(Common)
Rating: 1 out of 5
The investigation reveals they have a history of giving the opponent free monsters.
Shining Victories (SHVI-EN088)
Super Anti-Kaiju War Machine Mecha-Dofgoran
LIGHT / Effect Monster / Level 8 / ATK ? / DEF 2000
(Machine / Effect)

Cannot be Normal Summoned/Set. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand). You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the "Kaiju" monsters equipped to it by this effect.
(Rare)
Rating: 1 out of 5
All that for a considerably worse version of Relinquished.
Shining Victories (SHVI-EN087)
Thunder King, the Lightningstrike Kaiju
LIGHT / Effect Monster / Level 9 / ATK 3300 / DEF 2100
(Thunder / Effect)

You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.
(Rare)
Rating: 1 out of 5
This storm rained itself out in seconds, leaving only a small puddle on the ground.
Shining Victories (SHVI-EN086)
Kozmourning
TRAP / Continuous Trap
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.
(Common)
Rating: 1 out of 5
This wouldn't have been necessary if more members had been a threat.
Shining Victories (SHVI-EN085)
Kozmo Dark Planet
DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000
(Machine / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.
(Secret Rare)
Rating: 2 out of 5
You can use another copy to Summon this one, but it has little to offer.
Shining Victories (SHVI-EN084)
Kozmo Landwalker
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Machine / Effect)

If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
(Super Rare)
Rating: 3 out of 5
Should be able to walk over quite a few monsters in the game.
Shining Victories (SHVI-EN083)
Kozmoll Dark Lady
DARK / Effect Monster / Level 5 / ATK 2200 / DEF 1800
(Psychic / Effect)

During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.
(Secret Rare)
Rating: 1 out of 5
Quite bad stats just to bring out a stronger monster for 1 less Tribute at best.
Shining Victories (SHVI-EN082)
Kozmo Scaredy Lion
LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 500
(Psychic / Effect)

During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.
(Super Rare)
Rating: 2 out of 5
The ones with 3000 ATK will require 1 less Tribute, but that's only worth a 2.
Shining Victories (SHVI-EN081)
Cattle Call
SPELL / Quick-Play Spell
Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.
(Super Rare)
Rating: 1 out of 5
This won't even call Ash Ketchum's 30 Tauros.
Shining Victories (SHVI-EN080)
Graceful Tear
TRAP / Normal Trap
Add 1 card from your hand to your opponent's hand, then gain 2000 LP.
(Common)
Rating: 1 out of 5
You can just use Air Hummingbird to also gain more Life Points.
Shining Victories (SHVI-EN079)
Unwavering Bond
TRAP / Counter Trap
When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card.
(Ultra Rare)
Rating: 2 out of 5
At least it's free, but it's basically just a free Divine Wrath against Pendulums. (#50)
Shining Victories (SHVI-EN078)
Bad Aim
TRAP / Normal Trap
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.
(Common)
Rating: 1 out of 5
Bad judgment to even use this.
Shining Victories (SHVI-EN077)
Rise to Full Height
TRAP / Normal Trap
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your Graveyard, then target 1 monster you control; monsters your opponent controls cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
(Common)
Rating: 1 out of 5
Nothing wrong with D2 Shield. (#63)
Shining Victories (SHVI-EN076)
Wonder Xyz
TRAP / Normal Trap
Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.
(Common)
Rating: 0 out of 5
Yet another card completely ignores the point of the rulebook.
Shining Victories (SHVI-EN075)
Drowning Mirror Force
TRAP / Normal Trap
When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.
(Secret Rare)
Rating: 2 out of 5
Direct attacks are much more common when the opponent lacks monsters entirely. Quite risky to use.
Shining Victories (SHVI-EN074)
Bug Emergency
TRAP / Normal Trap
Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn.
(Common)
Rating: 1 out of 5
Insect Decks are among the lowest supported Decks.
Shining Victories (SHVI-EN073)
Dinomist Eruption
TRAP / Normal Trap
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
(Common)
Rating: 1 out of 5
There's an untold number of 1-for-1 cards like this.
Shining Victories (SHVI-EN072)
Amorphage Lysis
TRAP / Continuous Trap
All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn.
(Rare)
Rating: 1 out of 5
All their members are generally under 1000 ATK, making the boost ineffective.
Shining Victories (SHVI-EN071)
Lunalight Reincarnation Dance
TRAP / Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn.
(Common)
Rating: 1 out of 5
2 is about all they have so you're pretty much forced to make your hand worse.
Shining Victories (SHVI-EN070)
Re-dyce-cle
TRAP / Normal Trap
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
(Common)
Rating: 1 out of 5
Your choice is at the mercy of the die result, and you may not be able to Synchro Summon.
Shining Victories (SHVI-EN069)
Finite Cards
SPELL / Continuous Spell
The hand size limit of each player becomes 3.
(Common)
Rating: 1 out of 5
Outside of Exodia, nothing is hurt by this.
Shining Victories (SHVI-EN068)
Deskbot Base
SPELL / Field Spell
All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck.
(Common)
Rating: 1 out of 5
They'd better stay there because they won't last long on the field.
Shining Victories (SHVI-EN067)
Tuner's High
SPELL / Normal Spell
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.
(Super Rare)
Rating: 2 out of 5
Basically limited to Decks with 1 Type and Attribute. Tuning is still better. (#45)
Shining Victories (SHVI-EN066)
Fusion Tag
SPELL / Normal Spell
Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.
(Rare)
Rating: 2 out of 5
Cards like Naturia Exterio get a boost, but not by much.
Shining Victories (SHVI-EN065)
Pre-Preparation of Rites
SPELL / Normal Spell
Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn.
(Super Rare)
Rating: 2 out of 5
Helps with Ritual Summons, but Manju lets you pick what you need.
Shining Victories (SHVI-EN064)
Bug Matrix
SPELL / Field Spell
All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn.
(Common)
Rating: 1 out of 5
The only Insect Xyz Monsters (#46) we have are just as bad as most Main Deck members.
Shining Victories (SHVI-EN063)
Amorphage Infection
SPELL / Continuous Spell
All "Amorphage" monsters on the field gain 100 ATK and DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn.
(Super Rare)
Rating: 1 out of 5
They are a disease that needs to be cured before players become dumb enough to use them.
Shining Victories (SHVI-EN062)
Amorphage Persona
SPELL / Field Spell
All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
(Ultra Rare)
Rating: 1 out of 5
Their persona has led to 1 out of 5 for a rating each.
Shining Victories (SHVI-EN061)
Forge of the True Dracos
SPELL / Normal Spell
If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions.
(Common)
Rating: 1 out of 5
Forge for better monsters entirely so you don't need bad support like this.
Shining Victories (SHVI-EN060)
Beacon of White
SPELL / Equip Spell
If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase.
(Common)
Rating: 1 out of 5
Ships lost at sea will still remain lost at sea.
Shining Victories (SHVI-EN059)
Mausoleum of White
SPELL / Field Spell
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gains ATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.
(Rare)
Rating: 2 out of 5
Just about only support for Blue-Eyes Decks.
Shining Victories (SHVI-EN058)
Rank-Up-Magic Skip Force
SPELL / Normal Spell
Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.
(Rare)
Rating: 1 out of 5
Like the 90s commercial goes: "Skip it, skip it."
Shining Victories (SHVI-EN057)
Fortissimo
SPELL / Continuous Spell
Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
(Common)
Rating: 1 out of 5
2 effects, but no playability.
Shining Victories (SHVI-EN056)
Digital Bug Rhinosebusan
LIGHT / Xyz Monster / Rank 7 / ATK 2600 / DEF 2200
(Insect / Xyz / Effect)

2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).
(Super Rare)
Rating: 1 out of 5
Check their circuit boards. Probably fried to a crisp.
Shining Victories (SHVI-EN055)
Digital Bug Corebage
LIGHT / Xyz Monster / Rank 5 / ATK 2200 / DEF 1800
(Insect / Xyz / Effect)

2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.
(Common)
Rating: 1 out of 5
These guys are clearly from the days when computers were brand new.
Shining Victories (SHVI-EN054)
Digital Bug Scaradiator
LIGHT / Xyz Monster / Rank 3 / ATK 1800 / DEF 1400
(Insect / Xyz / Effect)

2 or more Level 3 LIGHT Insect-Type monsters
Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material.
(Common)
Rating: 1 out of 5
Maybe after a week of use the house will be 1 degree warmer?
Shining Victories (SHVI-EN053)
Raidraptor - Ultimate Falcon
DARK / Xyz Monster / Rank 10 / ATK 3500 / DEF 2000
(Winged Beast / Xyz / Effect)

3 Level 10 Winged Beast-Type monsters
Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect.
● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
(Super Rare)
Rating: 1 out of 5
Ultimately a waste of materials.
Shining Victories (SHVI-EN052)
Blue-Eyes Spirit Dragon
LIGHT / Synchro Monster / Level 9 / ATK 2500 / DEF 3000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
(Secret Rare)
Rating: 2 out of 5
Pretty much the only good thing it does is block Pendulum Summons.
Shining Victories (SHVI-EN051)
Assault Blackwing - Chidori the Rain Sprinkling
DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2000
(Winged Beast / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it.
(Super Rare)
Rating: 3 out of 5
Quite likely to have at least 3200 ATK, and can revive other Blackwings (#41) to replace itself.
Shining Victories (SHVI-EN050)
Hi-Speedroid Puzzle
WIND / Synchro Monster / Level 4 / ATK 1300 / DEF 1600
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.
(Rare)
Rating: 2 out of 5
This gives it 2600 ATK, but only when battling Special Summoned monsters, unlike Catastor. (#26)
Shining Victories (SHVI-EN049
Crystal Wing Synchro Dragon
WIND / Synchro Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner Synchro Monsters
Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
(Secret Rare)
Rating: 2 out of 5
The popularity of Xyz Monsters makes it quite unlikely to see the required monsters on the field these days.
Shining Victories (SHVI-EN048)
Lunalight Leo Dancer
DARK / Fusion Monster / Level 10 / ATK 3500 / DEF 3000
(Beast-Warrior / Fusion / Effect)

"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
(Super Rare)
Rating: 2 out of 5
It may have good effects, but the materials are quite poor.
Shining Victories (SHVI-EN047)
Lunalight Panther Dancer
DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2500
(Beast-Warrior / Fusion / Effect)

"Lunalight Cat Dancer" + 1 "Lunalight" monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.
(Ultra Rare)
Rating: 1 out of 5
The 2nd effect completely negates using the third.
Shining Victories (SHVI-EN046)
Lunalight Cat Dancer
DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Beast-Warrior / Fusion / Effect)

2 "Lunalight" monsters
Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.
(Rare)
Rating: 1 out of 5
Take them to see the vet because they are feeling the results of some bad side-effects.
Shining Victories (SHVI-EN045)
Bloom Prima the Melodious Choir
LIGHT / Fusion Monster / Level 7 / ATK 1900 / DEF 2000
(Fairy / Fusion / Effect)

1 "Melodious Maestra" monster + 1 or more "Melodious" monsters
This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand.
(Rare)
Rating: 2 out of 5
Unlikely to be a smash hit, but it's better than some of the other monsters in this set.
Shining Victories (SHVI-EN044)
Amorphactor Pain, the Imagination Dracoverlord
EARTH / Ritual Monster / Level 8 / ATK 2950 / DEF 2500
(Dragon / Ritual / Effect)

You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
(Super Rare)
Rating: 2 out of 5
Some sort of hybrid Ritual Monster that really doesn't bring much better skills than others.
Shining Victories (SHVI-EN043)
Diceclops
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Machine / Effect)

Once per turn: You can roll a six-sided die, then apply the result.
● 1: Look at your opponent's hand, also discard 1 card from their hand.
● 2, 3, 4, 5: Discard 1 card.
● 6: Discard your entire hand.
(Common)
Rating: 3 out of 5
Joey Wheeler and I would approve using this card, albeit for different reasons possibly.
Shining Victories (SHVI-EN042)
Deskbot 009
EARTH / Effect Monster / Level 9 / ATK 500 / DEF 500
(Machine / Effect)

Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.
(Common)
Rating: 1 out of 5
Nine out of nine Deskbots are defective.
Shining Victories (SHVI-EN041)
Gendo the Ascetic Monk
WATER / Effect Monster / Level 4 / ATK 300 / DEF 1800
(Spellcaster / Effect)

Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects.
(Common)
Rating: 2 out of 5
Now you have two reasons to play this in Defense Mode.
Shining Victories (SHVI-EN040)
Ghost Reaper & Winter Cherries
DARK / Effect Monster / Level 3 / ATK 0 / DEF 1800
(Zombie / Tuner / Effect)

During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
(Secret Rare)
Rating: 2 out of 5
Lost scythe of what it means to be good unfortunately.
Shining Victories (SHVI-EN039)
Spirit of the Fall Wind
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 900
(Fairy / Effect)

If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.
(Rare)
Rating: 3 out of 5
Decent on its own and with other Flip monsters.
Shining Victories (SHVI-EN038)
Tenmataitei
DARK / Effect Monster / Level 5 / ATK 2400 / DEF 1000
(Warrior / Effect)

Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.
(Rare)
Rating: 4 out of 5
Only one Tribute for quite the effect and high ATK.
Shining Victories (SHVI-EN037)
Ryo Okami
LIGHT / Effect Monster / Level 8 / ATK 2900 / DEF 1200
(Wyrm / Effect)

If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard.
(Common)
Rating: 1 out of 5
After the debacle of Joey's prized monster, this is only slightly less bad.
Shining Victories (SHVI-EN036)
Red-Eyes Toon Dragon
DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Toon / Effect)

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.
(Super Rare)
Rating: 1 out of 5
As if Joey needed even more reasons to hate Pegasus. It's not even that good either.
Shining Victories (SHVI-EN035)
Digital Bug Websolder
LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Insect / Effect)

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position.
(Common)
Rating: 1 out of 5
Since it already has weak stats, let's take away other features and make it useless.
Shining Victories (SHVI-EN034)
Digital Bug Centibit
LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 500
(Insect / Effect)

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Type monster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● This card can attack all Defense Position monsters your opponent controls once each.
(Common)
Rating: 1 out of 5
Cocoondenser is the best they have, and that's for its DEF.
Shining Victories (SHVI-EN033)
Digital Bug Cocoondenser
LIGHT / Effect Monster / Level 3 / ATK 0 / DEF 2000
(Insect / Effect)

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step.
(Common)
Rating: 2 out of 5
It was unlikely to have anything else useful anyway.
Shining Victories (SHVI-EN032)
Dinomist Spinos
WATER / Pendulum Monster / Level 5 / ATK 2500 / DEF 1800 / Scale 3 and Scale 3
Pendulum Text
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
(Machine / Pendulum / Effect)
You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
● This card can attack your opponent directly this turn.
● This card can make a second attack during each Battle Phase this turn.
(Common)
Rating: 3 out of 5
Finally something that isn't a member of the Downside Society, and it's actually good.
Shining Victories (SHVI-EN031)
Amorphage Goliath
EARTH / Pendulum Monster / Level 8 / ATK 2750 / DEF 0 / Scale 5 and Scale 5
Pendulum Text
While you control an "Amorphage" monster, any card sent to the Graveyard is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
(Dragon / Pendulum / Effect)
Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
(Super Rare)
Rating: 1 out of 5
David won't have a fight this time around because this Goliath is too ill to come out and play.
Shining Victories (SHVI-EN030)
Amorphage Sloth
EARTH / Pendulum Monster / Level 6 / ATK 2250 / DEF 0 / Scale 3 and Scale 3
Pendulum Text
While you control an "Amorphage" monster, neither player can add cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
(Dragon / Pendulum / Effect)
Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
(Secret Rare)
Rating: 1 out of 5
These guys must be related to Koa'ki Meirus (#81), right down to the required maintenance.
Shining Victories (SHVI-EN029)
Amorphage Pride
EARTH / Pendulum Monster / Level 4 / ATK 1750 / DEF 0 / Scale 3 and Scale 3
Pendulum Text
While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
(Dragon / Pendulum / Effect)
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
(Common)
Rating: 1 out of 5
No pride to be had here as they're all terrible.
Shining Victories (SHVI-EN028)
Amorphage Wrath
EARTH / Pendulum Monster / Level 4 / ATK 1650 / DEF 0 / Scale 3 and Scale 3
Pendulum Text
While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
(Dragon / Pendulum / Effect)
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
(Common)
Rating: 1 out of 5
Wrath is supposed to be for the opponent, but it's on the card player instead.
Shining Victories (SHVI-EN027)
Amorphage Envy
EARTH / Pendulum Monster / Level 4 / ATK 0 / DEF 2050 / Scale 5 and Scale 5
Pendulum Text
While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
(Dragon / Pendulum / Effect)
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
(Rare)
Rating: 1 out of 5
Even the high DEF is wasted.
Shining Victories (SHVI-EN026)
Amorphage Greed
EARTH / Pendulum Monster / Level 4 / ATK 0 / DEF 1950 / Scale 3 and Scale 3
Pendulum Text
While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
(Dragon / Pendulum / Effect)
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
(Rare)
Rating: 1 out of 5
Greed is generally bad, but this makes Jar of Greed seem OP.
Shining Victories (SHVI-EN025)
Amorphage Lechery
EARTH / Pendulum Monster / Level 2 / ATK 1350 / DEF 0 / Scale 5 and Scale 5
Pendulum Text
While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
(Dragon / Pendulum / Effect)
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
(Ultra Rare)
Rating: 1 out of 5
Now that you've had your fill of gluttony, try something even worse.
Shining Victories (SHVI-EN024)
Amorphage Gluttony
EARTH / Pendulum Monster / Level 2 / ATK 0 / DEF 1850 / Scale 5 and Scale 5
Pendulum Text
While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
(Dragon / Pendulum / Effect)
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
(Rare)
Rating: 1 out of 5
Talk about a glutton for punishment for the card player.
Shining Victories (SHVI-EN023)
Lector Pendulum, the Dracoverlord
DARK / Pendulum Monster / Level 4 / ATK 1950 / DEF 0 / Scale 5 and Scale 5
Pendulum Text
Negate the effects of face-up Pendulum Monsters while your opponent controls them.
(Dragon / Pendulum / Effect)
At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.
(Ultra Rare)
Rating: 2 out of 5
Having such high ATK is quite mitigated by everything poor about it.
Shining Victories (SHVI-EN022)
The White Stone of Ancients
LIGHT / Effect Monster / Level 1 / ATK 600 / DEF 500
(Dragon / Tuner / Effect)

Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Similar to The White Stone of Legend (#35), but gets Blue-Eyes from the Deck.
Shining Victories (SHVI-EN021)
Master with Eyes of Blue
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 1200
(Spellcaster / Tuner / Effect)

When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.
(Common)
Rating: 2 out of 5
The effect is nearly identical to Sage's effect and it's a Tuner as well.
Shining Victories (SHVI-EN020)
Sage with Eyes of Blue
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 1500
(Spellcaster / Tuner / Effect)

When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Doesn't really add more than The White Stone of Legend. (#35)
Shining Victories (SHVI-EN019)
Protector with Eyes of Blue
LIGHT / Effect Monster / Level 1 / ATK 800 / DEF 1300
(Spellcaster / Tuner / Effect)

When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
(Common)
Rating: 2 out of 5
Best as a lone Tuner because you won't often need two Tuners.
Shining Victories (SHVI-EN018)
Dragon Spirit of White
LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 2000
(Dragon / Effect)

(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
(Ultra Rare)
Rating: 1 out of 5
Several rarities higher than Simorgh, Bird of Ancestry (#39), minus anything really useful at all.
Shining Victories (SHVI-EN017)
Blackwing - Decay the Ill Wind
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Winged Beast / Tuner / Effect)

Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.
You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.
(Common)
Rating: 1 out of 5
I guess Samsara Lotus is a bird now. (#4)
Shining Victories (SHVI-EN016)
Raidraptor - Booster Trix
DARK / Effect Monster / Level 4 / ATK 100 / DEF 1700
(Winged Beast / Effect)

When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster.
(Common)
Rating: 1 out of 5
These additions to the flock (#50) have been a sight for sore eyes.
Shining Victories (SHVI-EN015)
Raidraptor - Pain Lanius
DARK / Effect Monster / Level 1 / ATK 100 / DEF 100
(Winged Beast / Effect)

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
(Common)
Rating: 1 out of 5
Painful on your Life Points.
Shining Victories (SHVI-EN014)
Raidraptor - Avenge Vulture
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 100
(Winged Beast / Effect)

If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters.
(Common)
Rating: 1 out of 5
Avenge what? It can't even take down monsters with 1750 ATK.
Shining Victories (SHVI-EN013)
Lunalight Tiger
LIGHT / Pendulum Monster / Level 3 / ATK 1200 / DEF 800 / Scale 5 and Scale 5
Pendulum Text
Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.
(Beast-Warrior / Pendulum / Effect)
If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.
(Common)
Rating: 1 out of 5
They're proving to be very dim bulbs.
Shining Victories (SHVI-EN012)
Lunalight Wolf
LIGHT / Pendulum Monster / Level 6 / ATK 2000 / DEF 1800 / Scale 1 and Scale 1
Pendulum Text
You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard.
(Beast-Warrior / Pendulum / Effect)
If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)
Rating: 1 out of 5
The big bad wolf has no bite whatsoever.
Shining Victories (SHVI-EN011)
Lunalight Black Sheep
DARK / Effect Monster / Level 2 / ATK 100 / DEF 600
(Beast-Warrior / Effect)

You can discard this card, then activate 1 of these effects;
● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep".
● Add 1 "Polymerization" from your Deck to your hand.
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".
(Common)
Rating: 2 out of 5
An alternative to Fusion Sage, but it's not really good for defense.
Shining Victories (SHVI-EN010)
Lunalight White Rabbit
DARK / Effect Monster / Level 2 / ATK 800 / DEF 800
(Beast-Warrior / Effect)

When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.
(Common)
Rating: 1 out of 5
Even Elmer Fudd couldn't mess up capturing this rabbit.
Shining Victories (SHVI-EN009)
Lunalight Purple Butterfly
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Beast-Warrior / Effect)

You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn.
(Common)
Rating: 1 out of 5
The Heroic Challengers (#8) of the ARC-V era, and there's even fewer members.
Shining Victories (SHVI-EN008)
Lunalight Blue Cat
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Beast-Warrior / Effect)

If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.
(Rare)
Rating: 1 out of 5
A molecule better than cards like Karate Man that self-destruct after using the effect.
Shining Victories (SHVI-EN007)
Speedroid Pachingo-Kart
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Machine / Effect)

Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
(Rare)
Rating: 3 out of 5
Good on its own or in Decks like Karakuri (#88) and Machina.
Shining Victories (SHVI-EN006)
Speedroid Den-Den Daiko Duke
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Machine / Tuner / Effect)

You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
(Rare)
Rating: 2 out of 5
They're all about the same honestly.
Shining Victories (SHVI-EN005)
Performapal Fireflux
LIGHT / Pendulum Monster / Level 4 / ATK 1200 / DEF 1600 / Scale 5 and Scale 5
Pendulum Text
Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase.
(Insect / Pendulum / Effect)
If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
(Common)
Rating: 2 out of 5
Regular Odd-Eyes (#4) could be useful if this is in a Pendulum Zone.
Shining Victories (SHVI-EN004)
Performapal Odd-Eyes Unicorn
LIGHT / Pendulum Monster / Level 1 / ATK 100 / DEF 600 / Scale 8 and Scale 8
Pendulum Text
Once, while this card is in your Pendulum Zone, when an "Odd-Eyes" monster you control declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field).
(Beast / Pendulum / Effect)
When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your Graveyard; gain LP equal to its ATK.
(Rare)
Rating: 2 out of 5
The Scale and Pendulum Text make this a bit useful.
Shining Victories (SHVI-EN003)
Performapal Odd-Eyes Light Phoenix
LIGHT / Pendulum Monster / Level 5 / ATK 2000 / DEF 1000 / Scale 3 and Scale 3
Pendulum Text
When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.
(Winged Beast / Pendulum / Effect)
During either player's turn: You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn.
(Rare)
Rating: 2 out of 5
As per usual, Performapals (#10) continue to underwhelm.
Shining Victories (SHVI-EN002)
Performapal Seashell Crab
WATER / Pendulum Monster / Level 5 / ATK 500 / DEF 2500 / Scale 2 and Scale 2
Pendulum Text
Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in your Pendulum Zone; Special Summon it.
(Aqua / Pendulum / Effect)
Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn.
(Common)
Rating: 2 out of 5
Has about as many uses as Giant Soldier of Stone had for land after Kairyu-shin attacked.
Shining Victories (SHVI-EN001)
Angel Trumpeter
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 1600
(Plant / Tuner / Normal)

This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.
(Common)
Rating: 3 out of 5
Not quite worth a 4, but pretty close to it.
Shining Victories (SHVI-EN000)
Magical Cavalry of Cxulub
EARTH / Pendulum Monster / Level 4 / ATK 1500 / DEF 1800 / Scale 3 and Scale 3
Pendulum Text
None
(Dinosaur / Pendulum / Effect)
This card is unaffected by monsters' activated effects, except Pendulum Monsters'.
(Rare)
Rating: 2 out of 5
Packs more uses than those dumb prize cards in recent years. (BLLR #44)