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Power of the Duelist (POTD-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Power_of_the_Duelist_(TCG-EN-1E) | ||||
Power
of the Duelist (POTD-EN060) Brainwashing Beam |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster with at least 1 A-Counter on your opponent's
side of the field, and take control of that monster. During each
of your End Phases, remove 1 A-Counter from that controlled
monster. If all A-Counters are removed from that monster, or
that monster is destroyed, destroy this card. (Common) |
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Rating: 1 out of 5 Use Creature Swap for more permanent and quicker control. |
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Power
of the Duelist (POTD-EN059) Synthetic Seraphim |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Each time a Counter Trap Card is activated, Special Summon 1
"Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF
300). (Common) |
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Rating: 1 out of 5 Not many to wait for so that's also very few Tokens to get. |
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Power
of the Duelist (POTD-EN058) Fossil Excavation |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card from your hand. Select 1 Dinosaur-Type monster in
your Graveyard and Special Summon it. An Effect Monster Special
Summoned this way has its effect negated. When this card is
removed from the field, destroy that monster. When the monster
is destroyed, destroy this card. (Common) |
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Rating: 2 out of 5 A weaker Call of the Haunted, but can revive Ultimate Tyranno to avoid its side-effect. |
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Power
of the Duelist (POTD-EN057) Cyber Summon Blaster |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Each time a Machine-Type monster(s) is Special Summoned, inflict
300 damage to your opponent. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 It'll take more than 20 times to make this deal enough to win and 10 times just to deal meaningful damage. |
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Power
of the Duelist (POTD-EN056) Supercharge |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when your opponent declares an attack while the
only monsters on your side of the field are Machine-Type "roid"
monsters. Draw 2 cards. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Reckless Greed is much more generic than this. |
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Power
of the Duelist (POTD-EN055) Wonder Garage |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When this face-down card is sent to the Graveyard, you can
Special Summon 1 Level 4 or lower Machine-Type "roid" monster
from your hand. (Common) |
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Rating: 1 out of 5 Syrus may have Power Bond, but his monsters are mostly bad. |
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Power
of the Duelist (POTD-EN054) Royal Writ of Taxation |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only during your opponent's Standby Phase. Select 1
random card from your opponent's hand and look at it. Unless the
selected card or a card with the same name is Normal Summoned or
activated by the end of your next turn, inflict 1000 damage to
your opponent. If the selected card or a card with the same name
is Normal Summoned or activated by the end of your next turn,
you take 1000 damage. (Common) |
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Rating: 1 out of 5 Talk about risk. |
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Power
of the Duelist (POTD-EN053) Orbital Bombardment |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Alien" monster from your side of the field to the
Graveyard to activate this card. Destroy 1 Spell or Trap Card on
the field. (Common) |
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Rating: 1 out of 5 They're bad enough on the field. Taking them off means more work and there's hardly any reward. |
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Power
of the Duelist (POTD-EN052) The Paths of Destiny |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Both players toss a coin once. If a player's result is Heads,
they gain 2000 Life Points, and if their result is Tails, they
take 2000 damage. (Common) |
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Rating: 1 out of 5 All this does is set you up for disappointment. |
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Power
of the Duelist (POTD-EN051) Crop Circles |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Send any number of monsters from your side of the field to the
Graveyard to activate this card. Select from your Deck 1 "Alien"
monster whose Level is equal to the total Levels of the sent
monsters, and Special Summon it. If you fail to find a monster
to Special Summon, you take 2000 damage. (Common) |
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Rating: 1 out of 5 Very costly just for an Alien monster. |
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Power
of the Duelist (POTD-EN050) D - Chain |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
After activation, this card is treated as an Equip Card, and
equip it to a "Destiny Hero" monster on your side of the field.
The equipped monster gains 500 ATK. When the equipped monster
destroys a monster your opponent controls by battle and sends it
to the Graveyard, inflict 500 damage to your opponent. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Worse than many other Equip Cards before it. |
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Power
of the Duelist (POTD-EN049) Destiny Mirage |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when a "Destiny Hero" monster on your side of the
field is destroyed and sent to your Graveyard by your opponent's
card effect. Special Summon to your side of the field all
"Destiny Hero" monsters that were destroyed and sent to the
Graveyard this turn. (Common) |
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Rating: 1 out of 5 They're much too weak as a whole to destroy with effects. |
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Power
of the Duelist (POTD-EN048) Dark City |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a "Destiny Hero" monster attacks, if its ATK is lower than
the ATK of the attack target, the attacking monster gains 1000
ATK during damage calculation only. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Several Elemental Hero monsters are stronger than them so there's very little point in getting the boost. |
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Power
of the Duelist (POTD-EN047) Mausoleum of the Emperor |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Both players can Normal Summon or Set monsters without
Tribute(s) by paying 1000 Life Points x the number of monsters
needed to Tribute Summon them. (Common) |
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Rating: 2 out of 5 Can be helpful, but both players get to use the effect. |
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Power
of the Duelist (POTD-EN046) Neo Space |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
"Elemental Hero Neos" and all Fusion Monsters that list
"Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK.
Fusion Monsters that list "Elemental Hero Neos" as a Fusion
Material Monster do not have to have their effects activated
that return them to the Fusion Deck during the End Phase. (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 More like Empty Space, completely void of any uses. |
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Power
of the Duelist (POTD-EN045) Common Soul |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 face-up monster on the field. Special Summon 1
"Neo-Spacian" monster from your hand to the same side of the
field as the selected monster. The selected monster gains ATK
equal to the ATK of the monster that was Special Summoned by
this effect. When this card is removed from the field, return
the Special Summoned monster to its owner's hand. (Common) |
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Rating: 1 out of 5 It would be common sense not to use this because of how weak Neo-Spacians are. |
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Power
of the Duelist (POTD-EN044) Future Fusion |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send, from your Deck to the Graveyard, Fusion Material Monsters
that are listed on a Fusion Monster Card, and select that 1
Fusion Monster from your Fusion Deck. Special Summon the
selected Fusion Monster during your 2nd Standby Phase after this
card's activation. (This Special Summon is treated as a Fusion
Summon.) When this card is removed from the field, destroy that
monster. When the monster is destroyed, destroy this card. (Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 They don't need to stay in the Graveyard during the time this is resolving so you can still be effective while waiting. |
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Power
of the Duelist (POTD-EN043) Cyclone Blade |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a "Destiny Hero" monster. If the equipped monster
attacks, destroy 1 Spell or Trap Card on the field at the end of
the Damage Step. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Justice cannot be served with this as they're much too weak to survive a battle. |
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Power
of the Duelist (POTD-EN042) Overload Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Remove from play, from your side of the field or your Graveyard,
Fusion Material Monsters that are listed on a DARK Machine-Type
Fusion Monster Card, and Special Summon that 1 Fusion Monster
from your Fusion Deck. (This Special Summon is treated as a
Fusion Summon.) (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 DARK Machine Fusion Monsters are very few and far between, but Chimeratech is a good one at least. |
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Power
of the Duelist (POTD-EN041) D - Spirit |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If there are no "Destiny Hero" monsters on your side of the
field, you can Special Summon 1 Level 4 or lower "Destiny Hero"
monster from your hand. (Common) |
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Rating: 2 out of 5 Running just Defender would be okay since you don't need other members on the field. |
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Power
of the Duelist (POTD-EN040) Vehicroid Connection Zone |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send to the Graveyard, from your side of the field or your hand, Fusion
Material Monsters that are listed on a "Vehicroid" Fusion Monster Card,
and Special Summon that Fusion Monster from your Fusion Deck. (This
Special Summon is treated as a Fusion Summon.) The Fusion Monster
Special Summoned by this card cannot be destroyed by the effects of
Spells, Traps, and Effect Monsters, and its effects cannot be negated. (Common) |
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Rating: 2 out of 5 Jumbo Drill is the only one you can bring out, but this does make it harder to stop. |
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Power
of the Duelist (POTD-EN039) Spell Calling |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this face-down card is destroyed and sent to the Graveyard
by the effect of a Spell or Trap Card controlled by your
opponent, select 1 Quick-Play Spell Card from your Deck and Set
it after showing it to your opponent. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Your bluff is taken out and then you're left with a totally obvious bluff. |
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Power
of the Duelist (POTD-EN038) Fake Hero |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Elemental Hero" monster from your hand. This
turn, that monster cannot attack, and returns to its owner's
hand during the End Phase. (Common) |
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Rating: 1 out of 5 Not going to be useful if it can't even attack. Most of the Fusions are bad anyway. |
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Power
of the Duelist (POTD-EN037) Contact |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send all "Chrysalis" monsters from your side of the field to the
Graveyard, and Special Summon 1 monster from your hand or Deck
that is written in the card text of those cards. (Common) |
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Rating: 1 out of 5 Making them hatch isn't going to help. They're barely stronger than the hatchlings. |
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Power
of the Duelist (POTD-EN036) Super Vehicroid Jumbo Drill |
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EARTH | Machine / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2000 |
Pendulum Scale: |
"Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Super Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Can be quite lethal with Power Bond to deal up to 6000 damage with piercing and uses the better roids. |
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Power
of the Duelist (POTD-EN035) Ambulance Rescueroid |
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FIRE | Machine / Fusion / Effect | Level 6 | ATK: 2300 DEF: 1800 |
Pendulum Scale: |
"Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position. (Common) |
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Rating: 2 out of 5 A bit weak for stats, but at least can revive any monster destroyed by battle and sent to your Graveyard. |
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Power
of the Duelist (POTD-EN034) Chimeratech Overdragon |
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DARK | Machine / Fusion / Effect | Level 9 | ATK: ? DEF: ? |
Pendulum Scale: |
"Cyber Dragon" + 1 or more Machine-Type monsters This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion-Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion-Material Monsters you used for the Fusion Summon of this card. (Ultra Rare) & (Ultimate Rare) |
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Rating: 4 out of 5 Has to be the most feared monster of the set and rightfully so. |
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Power
of the Duelist (POTD-EN033) Elemental Hero Dark Neos |
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DARK | Warrior / Fusion / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster on the field if 1 is not already selected by this card. While this card is face-up on your side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Negating an effect doesn't matter if the monster doing it doesn't stay on the field. |
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Power
of the Duelist (POTD-EN032) Elemental Hero Flare Neos |
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FIRE | Warrior / Fusion / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
"Elemental Hero Neos" + "Neo-Spacian Flare Scarab" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 If they're going to be Ultra Rare, why have them with such bad side-effects? |
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Power
of the Duelist (POTD-EN031) Elemental Hero Aqua Neos |
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WATER | Warrior / Fusion / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin" This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase. (Ultra Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 More work for pretty much the same effect as Aqua Dolphin. |
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Power
of the Duelist (POTD-EN030) Flying Saucer Muusik'i |
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LIGHT | Machine / Effect | Level 5 | ATK: 1000 DEF: 2000 |
Pendulum Scale: |
While this card is face-up on the field, you can select and add
1 "Alien" card from your Deck to your hand instead of conducting
your normal draw during your Draw Phase. (Common) |
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Rating: 1 out of 5 Flying saucers exist, but as one might expect, they're not what they're made out to be. |
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Power
of the Duelist (POTD-EN029) Cosmic Horror Gangi'el |
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LIGHT | Reptile / Effect | Level 7 | ATK: 2600 DEF: 2000 |
Pendulum Scale: |
If you're Tributing a monster on your side of the field that is
owned by your opponent, this card can be Normal Summoned with 1
Tribute. Once per turn, you can place 1 A-Counter on a monster
on your opponent's side of the field. (If a monster with an
A-Counter battles an "Alien" monster, it loses 300 ATK and DEF
for each A-Counter during damage calculation only.) (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 It sounds good, but you have to remember there's virtually no way obtain a monster your opponent owns. |
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Power
of the Duelist (POTD-EN028) Alien Mother |
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DARK | Reptile / Effect | Level 6 | ATK: 2300 DEF: 1500 |
Pendulum Scale: |
If this card destroys a monster with an A-Counter by battle and
sends it to the Graveyard, Special Summon the destroyed monster
to your side of the field at the end of the Battle Phase. When
this card is removed from the field, all monsters that were
Special Summoned by this card's effect are destroyed. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 The invasion won't last long with those stats. |
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Power
of the Duelist (POTD-EN027) Alien Warrior |
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EARTH | Reptile / Effect | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
place 2 A-Counters on the monster that destroyed it. (If a
monster with an A-Counter battles an "Alien" monster, it loses
300 ATK and DEF for each A-Counter during damage calculation
only.) (Rare) & (Ultimate Rare) |
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Rating: 3 out of 5 Alien Counters aren't that meaningful, but thankfully it has a meaningful ATK and Level. |
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Power
of the Duelist (POTD-EN026) Alien Hunter |
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WATER | Reptile / Effect | Level 4 | ATK: 1600 DEF: 800 |
Pendulum Scale: |
If this card destroys a monster with an A-Counter by battle, it
can attack once again in a row. (Common) |
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Rating: 1 out of 5 There's not really an "if" for a monster with only 1600 ATK. It generally won't. |
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Power
of the Duelist (POTD-EN025) Alien Skull |
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WIND | Reptile / Effect | Level 4 | ATK: 1600 DEF: 1800 |
Pendulum Scale: |
You can Tribute 1 face-up Level 3 or lower monster on your
opponent's side of the field to Special Summon this card to your
opponent's side of the field. If you Special Summon the monster
this way, place 1 A-Counter on this card, and you cannot Normal
Summon or Set the same turn. (If a monster with an A-Counter
battles an "Alien" monster, it loses 300 ATK and DEF for each
A-Counter during damage calculation only.) (Common) |
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Rating: 2 out of 5 Thick-headed perhaps, but has enough DEF to be somewhat useful. |
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Power
of the Duelist (POTD-EN024) Alien Grey |
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LIGHT | Reptile / Effect | Level 2 | ATK: 300 DEF: 800 |
Pendulum Scale: |
FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's
side of the field. (If a monster with an A-Counter battles an
"Alien" monster, it loses 300 ATK and DEF for each A-Counter
during damage calculation only.) After this card has been
flipped face-up, when it is destroyed by battle and sent to the
Graveyard, draw 1 card. (Common) |
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Rating: 1 out of 5 This is probably how most imagine aliens. They haven't even been proven in the real world. |
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Power
of the Duelist (POTD-EN023) Bitelon |
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WATER | Reptile / Effect | Level 6 | ATK: 2400 DEF: 1800 |
Pendulum Scale: |
During battle between this attacking card and a Defense Position
monster whose DEF is lower than the ATK of this card, inflict
the difference as Battle Damage to your opponent. (Common) |
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Rating: 4 out of 5 An effect like this makes the difference between 3/5 and 4/5 if it has high stats. |
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Power
of the Duelist (POTD-EN022) Babycerasaurus |
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EARTH | Dinosaur / Effect | Level 2 | ATK: 500 DEF: 500 |
Pendulum Scale: |
If this card is destroyed by an effect and sent to the
Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from
your Deck and Special Summon it. (Common) |
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Rating: 1 out of 5 Level 4 or higher would've made it useful, but that's not how it is. |
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Power
of the Duelist (POTD-EN021) Miracle Jurassic Egg |
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EARTH | Dinosaur / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
While this card is face-up on your side of the field, this card
cannot be removed from play. Place 2 counters on this card each
time a Dinosaur-Type Monster Card is sent to your Graveyard. By
Tributing this card, select and Special Summon 1 Dinosaur-Type
monster from your Deck whose Level is equal to or lower than the
number of counters on this card when it was Tributed. (Common) |
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Rating: 2 out of 5 2000 DEF is pretty much a requirement to make a difference with an effect that isn't powerful. |
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Power
of the Duelist (POTD-EN020) Ultimate Tyranno |
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EARTH | Dinosaur / Effect | Level 8 | ATK: 3000 DEF: 2200 |
Pendulum Scale: |
If this card is in Attack Position at the beginning of your
Battle Phase, first, you can and must attack all monsters on
your opponent's side of the field once each with this card. (Super Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Being forced to attack will be its downfall and yours. Not much better than Berserk Gorilla. |
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Power
of the Duelist (POTD-EN019) Black Stego |
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EARTH | Dinosaur / Effect | Level 4 | ATK: 1200 DEF: 2000 |
Pendulum Scale: |
When this card is selected as an attack target by your
opponent's monster, this card is changed to Defense Position. (Common) |
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Rating: 2 out of 5 Should be able to spare you some damage and may even dish some out to your opponent. |
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Power
of the Duelist (POTD-EN018) Black Ptera |
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WIND | Dinosaur / Effect | Level 3 | ATK: 1000 DEF: 500 |
Pendulum Scale: |
When this card is sent from the field to the Graveyard, except
when destroyed by battle, it is returned to the owner's hand. (Common) |
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Rating: 1 out of 5 Quite pterrable if I'm being honest. |
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Power
of the Duelist (POTD-EN017) Destiny Hero - Dasher |
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DARK | Warrior / Effect | Level 6 | ATK: 2100 DEF: 1000 |
Pendulum Scale: |
Once per turn, by Tributing 1 monster, this card gains 1000 ATK
until the end of this turn. If this card attacks, it is changed
to Defense Position at the end of the Battle Phase. While this
card is in the Graveyard, one time only, when you draw a Monster
Card during your Draw Phase you can show it to your opponent and
Special Summon it. (Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Your loss only becomes a temporary gain, and then it ends up in Defense Mode afterwards. |
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Power
of the Duelist (POTD-EN016) Destiny Hero - Fear Monger |
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DARK | Warrior / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If this card is destroyed by battle and sent to the Graveyard,
Special Summon 1 "Destiny Hero" monster from your Graveyard
(except a "Destiny Hero - Fear Monger") during your next Standby
Phase. (Common) |
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Rating: 1 out of 5 Hard to instill fear in opponents wth weak stats and a slow effect. |
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Power
of the Duelist (POTD-EN015) Destiny Hero - Blade Master |
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DARK | Warrior / Effect | Level 3 | ATK: 300 DEF: 600 |
Pendulum Scale: |
During your opponent's Battle Phase, by discarding this card
from your hand, all face-up "Destiny Hero" monsters on your side
of the field gain 800 ATK until the end of this turn. (Common) |
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Rating: 1 out of 5 With the majority of them having under 1000 ATK, this isn't going to do much of anything. |
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Power
of the Duelist (POTD-EN014) Destiny Hero - Dogma |
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DARK | Warrior / Effect | Level 8 | ATK: 3400 DEF: 2400 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by Tributing 3 monsters, including at
least 1 "Destiny Hero" monster. If this card is Special
Summoned, halve your opponent's Life Points during your
opponent's next Standby Phase. (Super Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Most of them can't survive a single attack, and this guy's effect only happens once. |
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Power
of the Duelist (POTD-EN013) Destiny Hero - Defender |
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DARK | Warrior / Effect | Level 4 | ATK: 100 DEF: 2700 |
Pendulum Scale: |
If this card is in face-up Defense Position during your
opponent's Standby Phase, your opponent draws 1 card. (Common) |
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Rating: 2 out of 5 Does a better job than Big Shield Gardna, but the side-effect is probably going to cost you at some point. |
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Power
of the Duelist (POTD-EN012) Destiny Hero - Double Dude |
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DARK | Warrior / Effect | Level 6 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
This card cannot be Special Summoned. This card can attack twice
during the same Battle Phase. If this card is destroyed, you can
Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase. (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 What good is attacking twice when it's weaker than most Elemental Hero monsters? |
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Power
of the Duelist (POTD-EN011) Rescueroid |
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FIRE | Machine / Effect | Level 6 | ATK: 1600 DEF: 1800 |
Pendulum Scale: |
While this card is face-up on your side of the field, when a
"roid" monster on your side of the field is destroyed by battle
and sent to the Graveyard, you can return that monster to the
hand. (Common) |
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Rating: 1 out of 5 First aid will be required once this monster gets inevitably destroyed. |
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Power
of the Duelist (POTD-EN010) Decoyroid |
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WIND | Machine / Effect | Level 2 | ATK: 300 DEF: 500 |
Pendulum Scale: |
While this card is face-up on your side of the field, your
opponent cannot select a face-up monster as an attack target
except "Decoyroid". (Common) |
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Rating: 1 out of 5 Not much of a decoy with those stats. It's going down like all the others. |
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Power
of the Duelist (POTD-EN009) Ambulanceroid |
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EARTH | Machine / Effect | Level 3 | ATK: 300 DEF: 1200 |
Pendulum Scale: |
When a "roid" monster is added from your Graveyard to your hand,
you can Special Summon that monster. (Common) |
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Rating: 1 out of 5 If the fire department knows what's good for them, they'll have this one side-lined. |
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Power
of the Duelist (POTD-EN008) Submarineroid |
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WATER | Machine / Effect | Level 4 | ATK: 800 DEF: 1800 |
Pendulum Scale: |
This card can attack your opponent's Life Points directly. When
it does, any Battle Damage this card inflicts becomes the
original ATK of this card. You can change this card to Defense
Position at the end of the Damage Step. (Rare) & (Ultimate Rare) |
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Rating: 2 out of 5 Can't power it up while it attacks directly, but you can at least put its 1800 DEF to good use afterwards. |
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Power
of the Duelist (POTD-EN007) Rallis the Star Bird |
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WIND | Winged Beast / Effect | Level 3 | ATK: 800 DEF: 800 |
Pendulum Scale: |
This card gains ATK equal to the Level of the monster that it
battles x 200 during the Damage Step only. If this card attacks,
it is removed from play at the end of the Damage Step and
returned to your side of the field in face-up Attack Position at
the beginning of your next turn's Battle Phase. (Common) |
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Rating: 1 out of 5 Only 3 stars to its Level and I can only give it 1. |
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Power
of the Duelist (POTD-EN006) Chrysalis Dolphin |
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WATER | Fish / Effect | Level 2 | ATK: 400 DEF: 600 |
Pendulum Scale: |
By Tributing this card while "Neo Space" is on the field,
Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or
Deck. (Common) |
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Rating: 1 out of 5 Better off at Sea World. |
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Power
of the Duelist (POTD-EN005) Neo-Spacian Dark Panther |
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DARK | Beast / Effect | Level 3 | ATK: 1000 DEF: 500 |
Pendulum Scale: |
Once per turn, you can select 1 face-up monster on your
opponent's side of the field. While this card is face-up on your
side of the field, until the end of this turn this card's name
is treated as the selected monster's name, and it gets the
selected monster's effect(s). (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 Um, have you seen its stats? There's no way it's staying on the field long enough to be relevant. |
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Power
of the Duelist (POTD-EN004) Neo-Spacian Flare Scarab |
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FIRE | Insect / Effect | Level 3 | ATK: 500 DEF: 500 |
Pendulum Scale: |
This card gains 400 ATK for each Spell and Trap Card on your
opponent's side of the field. (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 You cannot expect it to max out at 2500. It's more likely to max out at 1300. |
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Power
of the Duelist (POTD-EN003) Neo-Spacian Aqua Dolphin |
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WATER | Warrior / Effect | Level 3 | ATK: 600 DEF: 800 |
Pendulum Scale: |
Once per turn, by discarding 1 card from your hand, look at your
opponent's hand and select 1 Monster Card in it. If there is a
monster on your side of the field with ATK greater than or equal
to the ATK of the selected monster, destroy the selected Monster
Card and inflict 500 damage to your opponent. If there is no
monster on your side of the field with ATK greater than or equal
to the ATK of the selected monster, take 500 damage. (Super Rare) & (Ultimate Rare) |
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Rating: 1 out of 5 As weak as Doom Lord with an equally bad set of effects. |
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Power
of the Duelist (POTD-EN002) Sabersaurus |
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EARTH | Dinosaur / Normal | Level 4 | ATK: 1900 DEF: 500 |
Pendulum Scale: |
This normally gentle dinosaur enjoys relaxing in its nest in
the prairies. If it becomes angered, it turns terribly
ferocious. (Common) |
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Rating: 3 out of 5 Much better than that kid from Neo Space. |
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Power
of the Duelist (POTD-EN001) Elemental Hero Neos (original artwork) |
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LIGHT | Warrior / Normal | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
A new Elemental Hero has arrived from Neo-Space! When he
initiates a Contact Fusion with a Neo-Spacian his unknown powers
are unleashed. (Common) |
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Rating: 1 out of 5 They certainly did and brought a whole bunch of vulnerable friends with it, not to mention poor stats. |