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Power of the Duelist (POTD-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Power_of_the_Duelist_(TCG-EN-1E)
Power of the Duelist (POTD-EN060)
Brainwashing Beam
TRAP / Continuous Trap
Select 1 monster with at least 1 A-Counter on your opponent's side of the field, and take control of that monster. During each of your End Phases, remove 1 A-Counter from that controlled monster. If all A-Counters are removed from that monster, or that monster is destroyed, destroy this card.
(Common)
Rating: 1 out of 5
Use Creature Swap for a permanent and quicker control.
Power of the Duelist (POTD-EN059)
Synthetic Seraphim
TRAP / Continuous Trap
Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).
(Common)
Rating: 1 out of 5
Not many to wait for so that's also very few Tokens to get.
Power of the Duelist (POTD-EN058)
Fossil Excavation
TRAP / Continuous Trap
Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
(Common)
Rating: 2 out of 5
A weaker Call of the Haunted, but can revive Ultimate Tyranno to avoid its side-effect.
Power of the Duelist (POTD-EN057)
Cyber Summon Blaster
TRAP / Continuous Trap
Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
The opponent won't even feel the damage and Special Summons are rare.
Power of the Duelist (POTD-EN056)
Supercharge
TRAP / Normal Trap
Activate only when your opponent declares an attack while the only monsters on your side of the field are Machine-Type "roid" monsters. Draw 2 cards.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Reckless Greed is much more generic than this.
Power of the Duelist (POTD-EN055)
Wonder Garage
TRAP / Normal Trap
When this face-down card is sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.
(Common)
Rating: 1 out of 5
Syrus may have Power Bond, but his monsters are mostly bad.
Power of the Duelist (POTD-EN054)
Royal Writ of Taxation
TRAP / Normal Trap
Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, you take 1000 damage.
(Common)
Rating: 1 out of 5
More of a Write Off.
Power of the Duelist (POTD-EN053)
Orbital Bombardment
TRAP / Normal Trap
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 1 out of 5
They're bad enough on the field. Taking them off means more work and there's hardly any reward.
Power of the Duelist (POTD-EN052)
The Paths of Destiny
TRAP / Normal Trap
Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.
(Common)
Rating: 1 out of 5
Only 1/4 chance that you'll have the outcome you want.
Power of the Duelist (POTD-EN051)
Crop Circles
TRAP / Normal Trap
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.
(Common)
Rating: 1 out of 5
Very costly just for an Alien monster.
Power of the Duelist (POTD-EN050)
D - Chain
TRAP / Normal Trap
After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of the field. The equipped monster gains 500 ATK. When the equipped monster destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Worse than many other Equip Cards (#53) before it.
Power of the Duelist (POTD-EN049)
Destiny Mirage
TRAP / Normal Trap
Activate only when a "Destiny Hero" monster on your side of the field is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monsters that were destroyed and sent to the Graveyard this turn.
(Common)
Rating: 1 out of 5
They're much too weak as a whole to destroy with effects.
Power of the Duelist (POTD-EN048)
Dark City
SPELL / Field Spell
When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
The only plus is that it's a lower rarity than the Elemental Hero version. (#48)
Power of the Duelist (POTD-EN047)
Mausoleum of the Emperor
SPELL / Field Spell
Both players can Normal Summon or Set monsters without Tribute(s) by paying 1000 Life Points x the number of monsters needed to Tribute Summon them.
(Common)
Rating: 2 out of 5
Can be helpful, but both players get to use the effect and it's a bit pricy.
Power of the Duelist (POTD-EN046)
Neo Space
SPELL / Field Spell
"Elemental Hero Neos" and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Completely void of any uses.
Power of the Duelist (POTD-EN045)
Common Soul
SPELL / Continuous Spell
Select 1 face-up monster on the field. Special Summon 1 "Neo-Spacian" monster from your hand to the same side of the field as the selected monster. The selected monster gains ATK equal to the ATK of the monster that was Special Summoned by this effect. When this card is removed from the field, return the Special Summoned monster to its owner's hand.
(Common)
Rating: 1 out of 5
It would be common sense not to use this because of how weak Neo-Spacians are.
Power of the Duelist (POTD-EN044)
Future Fusion
SPELL / Continuous Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Okay on its own or you can be ready wtih Overload Fusion to bypass the wait.
Power of the Duelist (POTD-EN043)
Cyclone Blade
SPELL / Equip Spell
Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Justice cannot be served with this as they're much too weak to survive a battle.
Power of the Duelist (POTD-EN042)
Overload Fusion
SPELL / Normal Spell
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Possibly potent in the future, but right now it's basically down to Chimeratech Overdragon.
Power of the Duelist (POTD-EN041)
D - Spirit
SPELL / Normal Spell
If there are no "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
(Common)
Rating: 2 out of 5
Running just Defender would be okay since you don't need other members on the field.
Power of the Duelist (POTD-EN040)
Vehicroid Connection Zone
SPELL / Normal Spell
Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.
(Common)
Rating: 2 out of 5
Jumbo Drill is the only one you can bring out, but this does make it harder to stop.
Power of the Duelist (POTD-EN039)
Spirit Calling
SPELL / Normal Spell
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Poor to begin with and then your new card is no secret at all and you can't play it right away.
Power of the Duelist (POTD-EN038)
Fake Hero
SPELL / Normal Spell
Special Summon 1 "Elemental Hero" monster from your hand. This turn, that monster cannot attack, and returns to its owner's hand during the End Phase.
(Common)
Rating: 1 out of 5
Not going to be useful if it can't even attack. Most of the Fusions are bad anyway.
Power of the Duelist (POTD-EN037)
Contact
SPELL / Normal Spell
Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards.
(Common)
Rating: 1 out of 5
Making them hatch isn't going to help. They're barely stronger than the hatchlings.
Power of the Duelist (POTD-EN036)
Super Vehicroid Jumbo Drill
EARTH / Fusion Monster / Level 8 / ATK 3000 / DEF 2000
(Machine / Fusion / Effect)

"Steamroid" + "Drillroid" + "Submarineroid"
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare) & (Ultimate Rare)
Rating: 3 out of 5
Power Bond can help it deal up to 6000 damage with piercing and has better materials.
Power of the Duelist (POTD-EN035)
Ambulance Rescueroid
FIRE / Fusion Monster / Level 6 / ATK 2300 / DEF 1800
(Machine / Fusion / Effect)

"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.
(Common)
Rating: 2 out of 5
A bit weak for stats, but at least can revive any monster destroyed by battle and sent to your Graveyard.
Power of the Duelist (POTD-EN034)
Chimeratech Overdragon
DARK / Fusion Monster / Level 9 / ATK ? / DEF ?
(Machine / Fusion / Effect)

"Cyber Dragon" + 1 or more Machine-Type monsters
This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion-Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's monsters each turn as the number of Fusion-Material Monsters you used for the Fusion Summon of this card.
(Ultra Rare) & (Ultimate Rare)
Rating: 4 out of 5
Has to be the most feared monster of the set and rightfully so.
Power of the Duelist (POTD-EN033)
Elemental Hero Dark Neos
DARK / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Dark Panther"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) You can select 1 face-up Effect Monster on the field if 1 is not already selected by this card. While this card is face-up on your side of the field, the selected monster's effect is negated until it is removed from the field. (You can select up to 1 monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
Negating an effect doesn't matter if the monster doing it doesn't stay on the field.
Power of the Duelist (POTD-EN032)
Elemental Hero Flare Neos
FIRE / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Flare Scarab"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
If they're going to be Ultra Rare, why give them such bad side-effects?
Power of the Duelist (POTD-EN031)
Elemental Hero Aqua Neos
WATER / Fusion Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Fusion / Effect)

"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards from your side of the field to the Deck. (You do not use "Polymerization".) Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.
(Ultra Rare) & (Ultimate Rare)
Rating: 1 out of 5
If Aqua Dolphin was a Fusion Monster that stayed on the field only 1 turn.
Power of the Duelist (POTD-EN030)
Flying Saurcer Muusik'i
LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Machine / Effect)

While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.
(Common)
Rating: 1 out of 5
The invasion is proving to not be a threat at all.
Power of the Duelist (POTD-EN029)
Cosmic Horror Gangi'el
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2000
(Reptile / Effect)

If you're Tributing a monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
Well those stats, Level and effects are pretty awful.
Power of the Duelist (POTD-EN028)
Alien Mother
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1500
(Reptile / Effect)

If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed.
(Rare) & (Ultimate Rare)
Rating: 1 out of 5
So this is who raised all these weaklings.
Power of the Duelist (POTD-EN027)
Alien Warrior
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Reptile / Effect)

When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Rare) & (Ultimate Rare)
Rating: 3 out of 5
They could be the leader, but they're better off in another Deck.
Power of the Duelist (POTD-EN026)
Alien Hunter
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Reptile / Effect)

If this card destroys a monster with an A-Counter by battle, it can attack once again in a row.
(Common)
Rating: 1 out of 5
Never mind the A-Counters. It's not winning battles against monsters without them either.
Power of the Duelist (POTD-EN025)
Alien Skull
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1800
(Reptile / Effect)

You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon the monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
(Common)
Rating: 2 out of 5
Thick-headed perhaps, but has enough DEF to be somewhat useful.
Power of the Duelist (POTD-EN024)
Alien Grey
LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 800
(Reptile / Flip / Effect)

FLIP: Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
(Common)
Rating: 1 out of 5
This is probably how most imagine aliens. They haven't even been proven in the real world.
Power of the Duelist (POTD-EN023)
Bitelon
WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1800
(Reptile / Effect)

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 4 out of 5
Pretty much a WATER Reptile version of Dark Driceratops, (SD09 #6) making it equally great.
Power of the Duelist (POTD-EN022)
Babycerasaurus
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500
(Dinosaur / Effect)

If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it.
(Common)
Rating: 2 out of 5
Not the biggest pile available, but there's at least two viable ones in this set.
Power of the Duelist (POTD-EN021)
Miracle Jurassic Egg
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Dinosaur / Effect)

While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.
(Common)
Rating: 2 out of 5
2000 DEF is pretty much a requirement to make a difference with an effect that isn't good.
Power of the Duelist (POTD-EN020)
Ultimate Tyranno
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200
(Dinosaur / Effect)

If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Strong, but that effect is likely going to force you right into your opponent's hands.
Power of the Duelist (POTD-EN019)
Black Stego
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Dinosaur / Effect)

When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position.
(Common)
Rating: 2 out of 5
Should be able to spare you some damage and may even dish some out to your opponent.
Power of the Duelist (POTD-EN018)
Black Ptera
WIND / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Dinosaur / Effect)

When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
(Common)
Rating: 1 out of 5
Is this Outstanding Dog Marron (#62) from 65 million years ago?
Power of the Duelist (POTD-EN017)
Destiny Hero - Dasher
DARK / Effect Monster / Level 6 / ATK 2100 / DEF 1000
(Warrior / Effect)

Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Toss it in the Graveyard so it can be a slightly better Necroshade. (YSDJ #0)
Power of the Duelist (POTD-EN016)
Destiny Hero - Fear Monger
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
(Common)
Rating: 1 out of 5
Hard to instill fear in opponents wth weak stats and a slow effect.
Power of the Duelist (POTD-EN015)
Destiny Hero - Blade Master
DARK / Effect Monster / Level 3 / ATK 300 / DEF 600
(Warrior / Effect)

During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" monsters on your side of the field gain 800 ATK until the end of this turn.
(Common)
Rating: 1 out of 5
With the majority of them having under 1000 ATK, this isn't going to do much of anything.
Power of the Duelist (POTD-EN014)
Destiny Hero - Dogma
DARK / Effect Monster / Level 8 / ATK 3400 / DEF 2400
(Warrior / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.
(Super Rare) & (Ultimate Rare)
Rating: 2 out of 5
Most of them can't survive a single attack, and this guy's effect only happens once.
Power of the Duelist (POTD-EN013)
Destiny Hero - Defender
DARK / Effect Monster / Level 4 / ATK 100 / DEF 2700
(Warrior / Effect)

If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
(Common)
Rating: 2 out of 5
The better Big Shield Gardna, but the side-effect is probably going to cost you at some point.
Power of the Duelist (POTD-EN012)
Destiny Hero - Double Dude
DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1000
(Warrior / Effect)

This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens"
(Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Mataza the Zapper (SD5 #12) has half this card's Level cannot be stolen and can still attack twice.
Power of the Duelist (POTD-EN011)
Rescueroid
FIRE / Effect Monster / Level 6 / ATK 1600 / DEF 1800
(Machine / Effect)

While this card is face-up on your side of the field, when a "roid" monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that monster to the hand.
(Common)
Rating: 1 out of 5
Going to need medical attention after just 1 battle.
Power of the Duelist (POTD-EN010)
Decoyroid
WIND / Effect Monster / Level 2 / ATK 300 / DEF 500
(Machine / Effect)

While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
(Common)
Rating: 1 out of 5
Not much of a decoy with those stats. It's going down like all the others.
Power of the Duelist (POTD-EN009)
Ambulanceroid
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1200
(Machine / Effect)

When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
(Common)
Rating: 1 out of 5
The lineup of roids isn't very good and neither are this card's stats.
Power of the Duelist (POTD-EN008)
Submarineroid
WATER / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Machine / Effect)

This card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
(Rare) & (Ultimate Rare)
Rating: 2 out of 5
Can't power it up while it attacks directly, but you can at least put its 1800 DEF to good use afterwards.
Power of the Duelist (POTD-EN007)
Rallis the Star Bird
WIND / Effect Monster / Level 3 / ATK 800 / DEF 800
(Winged Beast / Effect)

This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
(Common)
Rating: 1 out of 5
A Level 6 monster gives it only 1200 ATK, then it's removed from play. What a waste.
Power of the Duelist (POTD-EN006)
Chrysalis Dolphin
WATER / Effect Monster / Level 2 / ATK 400 / DEF 600
(Fish / Effect)

By Tributing this card while "Neo Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.
(Common)
Rating: 1 out of 5
Better off at Sea World.
Power of the Duelist (POTD-EN005)
Neo-Spacian Dark Panther
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500
(Beast / Effect)

Once per turn, you can select 1 face-up monster on your opponent's side of the field. While this card is face-up on your side of the field, until the end of this turn this card's name is treated as the selected monster's name, and it gets the selected monster's effect(s).
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
It'll be gone before the effect has time to expire.
Power of the Duelist (POTD-EN004)
Neo-Spacian Flare Scarab
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 500
(Insect / Effect)

This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Starts off weak and likely isn't going to exceed 3 times its ATK.
Power of the Duelist (POTD-EN003)
Neo-Spacian Aqua Dolphin
WATER / Effect Monster / Level 3 / ATK 600 / DEF 800
(Warrior / Effect)

Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, destroy the selected Monster Card and inflict 500 damage to your opponent. If there is no monster on your side of the field with ATK greater than or equal to the ATK of the selected monster, take 500 damage.
(Super Rare) & (Ultimate Rare)
Rating: 1 out of 5
Maybe you'll get one use out of it, but it shouldn't be foil.
Power of the Duelist (POTD-EN002)
Sabersaurus
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 500
(Dinosaur / Normal)

This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
(Common)
Rating: 3 out of 5
Much better than the kid from Neo Space.
Power of the Duelist (POTD-EN001)
Elemental Hero Neos (original artwork)
LIGHT / Normal Monster / Level 7 / ATK 2500 / DEF 2000
(Warrior / Normal)

A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
(Common)
Rating: 1 out of 5
Neo Space seems better than the Hero monsters we've gotten from it.