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Yu-Gi-Oh Anime Card Ratings
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1.
Cards below were either exclusive to the anime or are anime
versions of TCG cards. 2. Card info below is from how they were used. 3. Suijin and Kazejin were skipped as their effects were identical. 4. List excludes Normal Monsters as they generally do not have decent properties. |
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# (from Yu-Gi-Oh Episode ) LIGHT / Effect Monster / Level / ATK / DEF (Type / Effect) |
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Rating: out of 5 x |
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# (from Yu-Gi-Oh Episode ) LIGHT / Effect Monster / Level / ATK / DEF (Type / Effect) |
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Rating: out of 5 x |
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#82 (from Yu-Gi-Oh Episode 58) Jinzo DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1500 (Machine / Effect) While this card is face-up on the field, negate and destroy all Trap Cards your oppponent controls, including Set Trap Cards. This card cannot age for 10,000 years. https://yugipedia.com/wiki/Jinzo_(anime) |
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Rating: 4 out of 5 Certainly needed a restraint of some sort, but the TCG card is still good. |
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#81 (from Yu-Gi-Oh Episode 58) Mind Control TRAP / Normal Trap Select 1 monster on the field. Take control of it until the 2nd turn after activation. https://yugipedia.com/wiki/Mind_Control_(anime) |
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Rating: 2 out of 5 Lasts twice as long as Change of Heart (#32) and the like, but is a Trap Card. |
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#80 (from Yu-Gi-Oh Episode 58) Skull Dice SPELL / Quick-Play Spell Select 1 monster on the field and roll a six-sided die. The selected monster's ATK becomes multiplied by 1/x. https://yugipedia.com/wiki/Skull_Dice_(anime) |
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Rating: 2 out of 5 Certainly confusing, but not as much as Time Magic Hammer (#9) and it's still the better version of the card. |
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#79 (from Yu-Gi-Oh Episode 58) Graceful Dice SPELL / Quick-Play Spell Select 1 monster on the field with 500 or less ATK. Roll a six-sided die, then multiply that monster's ATK by the die result. https://yugipedia.com/wiki/Graceful_Dice_(anime) |
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Rating: 2 out of 5 Still a risky card, but it's much better than the one in the TCG. (#45) |
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#78 (from Yu-Gi-Oh Episode 55) Scapegoat SPELL / Normal Spell Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) to your field in Defense Position. They cannot be Tributed for a Tribute Summon. https://yugipedia.com/wiki/Scapegoat_(anime) |
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Rating: 3 out of 5 Back then, there wasn't anything else you could use them, but today's standards are quite different. |
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#77 (from Yu-Gi-Oh Episode 54) Obelisk the Tormentor DIVINE / God Card / Level 10 / ATK 4000 / DEF 4000 (Divine-Beast) This card cannot be Normal Summoned or Set, except by Tributing 3 monsters. When this card is Summoned, cards and effects cannot be activated. You can Tribute 2 monsters you control to have this card gain ATK equal to the Tributed monsters' ATK, then destroy all monsters your opponent controls and inflict 4000 damage to your opponent. Unaffected by most Spell or Trap Cards. If this card is Special Summoned from the Graveyard, send it to the Graveyard at the End Phase of your turn. https://yugipedia.com/wiki/Obelisk_the_Tormentor_(anime) |
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Rating: 4 out of 5 This is also fortunately what we got (KICO #64) as an Effect Monster in the TCG. |
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#76 (from Yu-Gi-Oh Episode 54) Dragon Seeker DARK / Effect Monster / Level 6* / ATK 2000 / DEF 2100 (Fiend / Effect) If this card is changed to Attack Positon, you can destroy 1 Dragon-Type monster on the field. https://yugipedia.com/wiki/Dragon_Seeker_(anime) *Anime card is Level 4. |
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Rating: 1 out of 5 It's quicker in the TCG (#2) actually. |
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#75 (from Yu-Gi-Oh Episode 51) Magic Jammer TRAP / Normal Trap Discard 1 card. Negate the effects of a Spell Card in play and destroy it. https://yugipedia.com/wiki/Magic_Jammer_(anime) |
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Rating: 3 out of 5 Being able to activate it any time and negate a Spell Card already in play would make it even better. |
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#74 (from Yu-Gi-Oh Episode 50) Machine Conversion Factory SPELL / Continuous Spell All Machine-Type monsters you control gain 300 ATK. https://yugipedia.com/wiki/Machine_Conversion_Factory_(anime) |
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Rating: 1 out of 5 Continuous or not, it's no good. |
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#73 (from Yu-Gi-Oh Episode 45) Dragon Master Knight LIGHT / Fusion Monster / Level 12 / ATK 5000 / DEF 4000 (Dragon / Fusion / Effect) This card gains 500 ATK for each Dragon-Type monster on the field and in either player's Graveyard except this card. https://yugipedia.com/wiki/Dragon_Master_Knight_(anime) |
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Rating: 4 out of 5 This would be rightfully feared, instead of the lightweight we actually got. |
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#72 (from Yu-Gi-Oh Episode 45) Mythic Dragon DARK / Ritual Monster / Level 12 / ATK 5000 / DEF 4000 (Dragon / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Dragon Revival Ritual". When this card is Ritual Summoned, destroy all cards your opponent controls. This card cannot attack the turn it is Ritual Summoned. This card cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. https://yugipedia.com/wiki/Mythic_Dragon_(anime) |
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Rating: 3 out of 5 Quite tricky to summon due to the Ritual Spell's requirements, but it makes up for that once it's on the field. |
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#71 (from Yu-Gi-Oh Episode 42) Judgment Blaster SPELL / Normal Spell Discard 5 cards from your hand. Destroy all monsters on the field. https://yugipedia.com/wiki/Judgment_Blaster |
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Rating: 1 out of 5 Dark Hole and Raigeki (#113) were banned, but we also had Final Destiny. (DB1 #20) |
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#70 (from Yu-Gi-Oh Episode 39) Thousand-Eyes Restrict DARK / Fusion Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Fusion / Effect) "Thousand-Eyes Idol" + "Relinquished" Negate the following effects until your next Standby Phase: Other monsters on the field cannot attack or change battle positions. Once per turn, you can select 1 monster your opponent controls and equip it to this card. This card gains ATK and DEF equal to the total ATK and DEF of the monsters equipped this way. If this card would be destroyed destroy 1 monster equipped to it instead. The opponent takes any battle damage you take from a battle involving this card while it is equipped with a monster. https://yugipedia.com/wiki/Thousand-Eyes_Restrict_(anime) |
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Rating: 3 out of 5 Not having the effects right away would be a detriment, but you'd only need 1 turn to unlock them all. |
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#69 (from Yu-Gi-Oh Episode 38) Jigen Bakudan FIRE / Effect Monster / Level 2 / ATK 200 / DEF 1000 (Pyro / Effect) Your opponent cannot attack this card. During your opponent's 2nd End Phase after this card was Summoned, destroy all monsters on the field. Both players then take damage equal to the ATK of all monsters they owned that were destroyed by this effect. https://yugipedia.com/wiki/Jigen_Bakudan_(anime) |
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Rating: 2 out of 5 Still quite slow and affects both players, but at least it has some protection so the effect can be successful. |
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#68 (from Yu-Gi-Oh Episode 38) Relinquished DARK / Ritual Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Ritual / Effect) This card can only be Ritual Summoned with the Ritual Spell Card, "Black Illusion Ritual". You must also Tribute monsters from your hand or field with Levels of 1 or more. Once per turn, you can select 1 monster your opponent controls. Equip that monster to this card. This card's ATK and DEF become the total ATK and DEF of all monsters equipped to it. If this card would be destroyed by battle, destroy the equipped monster, then deal any Battle Damage you would've taken from the battle to the opponent instead. https://yugipedia.com/wiki/Relinquished_(anime) |
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Rating: 4 out of 5 No wonder it was watered down in the TCG. Still outranks a lot of the Rituals we have today though. |
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#67 (from Yu-Gi-Oh Episode 38) Dark-Eyes Illusionist DARK / Effect Monster / Level 2 / ATK 0 / DEF 0 (Spellcaster / Effect) Negate the attack of a monster attacking this card. The attacking monster cannot attack while this card is face-up on the field. https://yugipedia.com/wiki/Dark-Eyes_Illusionist_(anime) |
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Rating: 1 out of 5 Quite risky, even for Duelist Kingdom standards. |
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#66 (from Yu-Gi-Oh Episode 37) Magical Neutralizing Force Field SPELL / Normal Spell Destroy all face-up Spell or Trap Cards your opponent controls. https://yugipedia.com/wiki/Magical_Neutralizing_Force_Field |
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Rating: 3 out of 5 It's no Harpie's Feather Duster (#1), but it's actually pretty close. |
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#65 (from Yu-Gi-Oh Episode 36) Gorgon's Eye TRAP / Continuous Trap Flip all Set monsters your opponent controls face-up. If a Defense Position monster your opponent controls is destroyed, inflict damage to your opponent equal to half that monster's DEF. https://yugipedia.com/wiki/Gorgon%27s_Eye_(anime) |
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Rating: 2 out of 5 Actually not all that bad. Certainly better than Sphinx Teleia. (#17) |
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#64 (from Yu-Gi-Oh Episode 36) Trap Displacement TRAP / Normal Trap Activate only when a monster is being affected by a Trap Card. Move that Trap Card to another appropriate target. https://yugipedia.com/wiki/Trap_Displacement |
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Rating: 2 out of 5 Not much of a threat, especially against Trap Cards that don't target. |
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#63 (from Yu-Gi-Oh Episode 35) Tears of a Mermaid TRAP / Normal Trap Activate only when the opponent equips an Equip Card to a monster they control. Negate the activation of that card and destroy it. https://yugipedia.com/wiki/Tears_of_a_Mermaid |
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Rating: 2 out of 5 At least it actually negates the Equip Card, unlike Armored Glass. (#19) |
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#62 (from Yu-Gi-Oh Episode 32) Graverobber TRAP / Normal Trap Select 1 card in your opponent's Graveyard. If it's a Spell or Trap Card, activate it. Otherwise, Special Summon it to your field. https://yugipedia.com/wiki/Graverobber_(anime) |
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Rating: 4 out of 5 I could've accepted the steep damage amount with the TCG version if it worked more like this. |
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#61 (from Yu-Gi-Oh Episode 32) Pillager SPELL / Normal Spell Look at your opponent's hand. Select 1 card in it and add it to your hand. https://yugipedia.com/wiki/Pillager |
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Rating: 2 out of 5 Is just as likely to be successful as Delinquent Duo (#24) and the like, but it's free. |
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#60 (from Yu-Gi-Oh Episode 32) Blast Sphere DARK / Effect Monster / Level 4 / ATK 2900 / DEF 1400 (Machine / Effect) If this card is Summoned, you can select 1 monster on the field and equip this card to it. Destroy the equipped monster at the End Phase of your turn and inflict damage to your opponent equal to the difference in its ATK and this card's ATK if this card's ATK is higher. Otherwise, you take the difference in ATKs to your Life Points. https://yugipedia.com/wiki/Blast_Sphere_(anime) |
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Rating: 3 out of 5 The original has half the ATK and is quite a bit slower than this. |
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#59 (from Yu-Gi-Oh Episode 32) Time Machine TRAP / Normal Trap Return 1 monster destroyed by battle and sent to the Graveyard back to the field the way it was the previous turn in the same battle position and make the battle damage from the attack 0. (This is not a Summon.) https://yugipedia.com/wiki/Time_Machine_(anime) |
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Rating: 2 out of 5 Literally all about timing with this. Activate it at the wrong time and you aren't benefited at all. |
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#58 (from Yu-Gi-Oh Episode 32) Barrel Dragon DARK / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Machine / Effect) If this card attacks, spin a roulette 3 times with 1/2 chance of success. This card can attack a number of monsters equal to the number of successful spins. https://yugipedia.com/wiki/Barrel_Dragon_(anime) |
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Rating: 2 out of 5 At least the coin toss would provide more merit for being an Ultra Rare back in MRD. |
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#57 (from Yu-Gi-Oh Episode 31) Chasm of Spikes TRAP / Normal Trap Activate only when an opponent's monster attacks. Destroy the attacking monster and inflict 1/4 of its ATK to your opponent's Life Points. https://yugipedia.com/wiki/Chasm_of_Spikes |
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Rating: 2 out of 5 A tad better than Sakuretsu Armor. (YSD #37) |
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#56 (from Yu-Gi-Oh Episode 31) Magic Metal Force TRAP / Normal Trap Activate only when an opponent's monster attacks. Metalize 1 monster on the field and equip this card to it. The equipped monster gains 400 ATK and DEF. If the attacking monster produced magic, it is reflected back on another monster its owner controls. https://yugipedia.com/wiki/Magic_Metal_Force |
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Rating: 2 out of 5 Metalmorph provides a much better boost when the equipped monster attacks, but this isn't terrible. |
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#55 (from Yu-Gi-Oh Episode 30) Brain Control SPELL / Normal Spell Select 1 monster your opponent controls. Take control it until the End Phase. https://yugipedia.com/wiki/Brain_Control_(anime) |
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Rating: 4 out of 5 It is basically Change of Heart (#30) so I can't really rate it lower. |
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#54 (from Yu-Gi-Oh Episode 30) Shadow of Eyes SPELL / Normal Spell Change all male monsters your opponent controls to Attack Mode. They must attack, if able. https://yugipedia.com/wiki/Shadow_of_Eyes_(anime) |
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Rating: 2 out of 5 Card artworks make this pretty much useless, but it is easier to play. |
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#53 (from Yu-Gi-Oh Episode 30) Mirror Wall TRAP / Continuous Trap Halve the ATK of your opponent's attacking monsters. https://yugipedia.com/wiki/Mirror_Wall_(anime) |
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Rating: 4 out of 5 Pretty potent and easy to see why a cost was added to keep it on the field, albeit a rather steep one. |
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#52 (from Yu-Gi-Oh Episode 27) Doppelganger SPELL / Normal Spell Select 1 card in the opponent's Graveyard. If you select a Spell or Trap Card, replace this card's effect with that card's. If you select a Monster Card, treat this card as that monster in the Spell & Trap Zone. https://yugipedia.com/wiki/Doppleganger_(anime) |
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Rating: 3 out of 5 It's really only useful if you can use that card's effect or choose a Monster Card, but still good. |
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#51 (from Yu-Gi-Oh Episode 27) Dragon Piper FIRE / Effect Monster / Level 3 / ATK 200 / DEF 1800 (Pyro / Effect) Once per turn, you can Special Summon 1 Dragon-Type monster sealed within "Dragon Capture Jar". https://yugipedia.com/wiki/Dragon_Piper_(anime) |
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Rating: 2 out of 5 Certainly better than the TCG version (#40), which has never seen play. |
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#50 (from Yu-Gi-Oh Episode 27) Dragon Capture Jar TRAP / Continuous Trap After activation, Special Summon this card as an Effect Monster (ATK 100/DEF 200). (This card is also still a Trap Card.) Dragon-Type monsters your opponent controls are sealed inside this card. This card gains DEF equal to the total DEF of all Dragon-Type monsters sealed inside it. https://yugipedia.com/wiki/Dragon_Capture_Jar_(anime) |
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Rating: 2 out of 5 Easily beaten in battle so much of this is moot unless it has captured a Dragon. |
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#49 (from Yu-Gi-Oh Episode 27) Shadow Spell SPELL / Continuous Spell Select 1 monster on the field. It cannot attack or change battle positions and loses 700 ATK. If that monster leaves the field, destroy this card. https://yugipedia.com/wiki/Shadow_Spell_(anime) |
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Rating: 4 out of 5 Understandable why it was made a Continuous Trap (#41) in the TCG, but this is clearly better. |
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#48 (from Yu-Gi-Oh Episode 27) Shine Palace SPELL / Continuous Spell All LIGHT monsters you control gain 500 ATK. https://yugipedia.com/wiki/Shine_Palace_(anime) |
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Rating: 2 out of 5 At least it's not a carbon copy of generic Equip Spells. |
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#47 (from Yu-Gi-Oh Episode 27) Toon World SPELL / Continuous Spell Monsters you control become Toon monsters. If a Toon monster you control is attacked by a non-Toon monster, you can negate the attack. You can hide Toon monsters inside this card to prevent them from being attacked. https://yugipedia.com/wiki/Toon_World_(anime) |
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Rating: 3 out of 5 I'd probably be a fan of the Deck had this been the case for the TCG card. |
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#46 (from Yu-Gi-Oh Episode 26) Negative Energy SPELL / Normal Spell Double the ATK of all DARK monsters on the field. https://yugipedia.com/wiki/Negative_Energy |
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Rating: 3 out of 5 Lasts indefinitely, which is quite useful for most DARK monsters. |
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#45 (from Yu-Gi-Oh Episode 26) Prophecy TRAP / Normal Trap Select 1 random card in your opponent's hand and guess whether its ATK is higher or lower than 2000. If you're right, add that card to your hand. https://yugipedia.com/wiki/Prophecy_(card) |
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Rating: 1 out of 5 That's a pretty major risk when we cannot see the opponent's hand much of the time. |
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#44 (from Yu-Gi-Oh Episode 26) Mesmeric Control SPELL / Normal Spell Negate an attacking monster's attack and reduce its ATK by 800. https://yugipedia.com/wiki/Mesmeric_Control_(anime) |
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Rating: 1 out of 5 They're lucky they can activate Normal Spells pretty much any time because this is totally worthless. |
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#43 (from Yu-Gi-Oh Episode 25) De-Spell SPELL / Normal Spell Destroy 1 Spell Card on the field. https://yugipedia.com/wiki/De-Spell_(anime) |
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Rating: 1 out of 5 Even the TCG card (#35) can do better. |
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#42 (from Yu-Gi-Oh Episode 25) Rose Whip SPELL / Equip Spell Equip only to "Harpie Lady". It gains 300 ATK. https://yugipedia.com/wiki/Rose_Whip |
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Rating: 1 out of 5 I'm glad this hasn't been in the OCG or TCG yet. It realistically offers nothing better Equip Cards do. |
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#41 (from Yu-Gi-Oh Episode 24) Living Arrow SPELL / Quick-Play Spell Select 1 activated card and redirect it to another card. https://yugipedia.com/wiki/Living_Arrow_(anime) |
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Rating: 2 out of 5 It was used effectively in Yugi's various Duels, but realistically I can't see much benefit. |
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#40 (from Yu-Gi-Oh Episode 24) Multiply SPELL / Continuous Spell* Select 1 monster you control with 500 or less ATK. Create endless copies of that monster You take no battle damage from battles involving them. https://yugipedia.com/wiki/Multiply_(anime) *Anime card is a Normal Spell in early appearances. |
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Rating: 3 out of 5 Now this would've been worth a foil when it debuted (#90) in Crimson Crisis, if only for use on Kuriboh. |
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#39 (from Yu-Gi-Oh Episode 24) Kuriboh DARK / Effect Monster / Level 1 / ATK 300 / DEF 200 (Fiend / Effect) During your opponent's turn, you can discard this card to the Graveyard to make the battle damage you take from 1 attack to 0. If this card is attacked, you can negate the attack, then destroy this card. https://yugipedia.com/wiki/Kuriboh_(anime) |
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Rating: 2 out of 5 Quite risky either way, but the bonus effect can help somewhat. |
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#38 (from Yu-Gi-Oh Episode 23) Gift of the Mystical Elf SPELL / Normal Spell 1 player gains 300 Life Points. https://yugipedia.com/wiki/Gift_of_The_Mystical_Elf_(anime) |
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Rating: 1 out of 5 For once, it was made better in the TCG. (#44) |
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#37 (from Yu-Gi-Oh Episode 23) Crush Card TRAP / Normal Trap Select 1 monster you control with 1000 or less ATK. If that monster is destroyed in battle, destroy all monsters your opponent controls, in their hand and their Deck with at least 1500 ATK. Your opponent cannot use monsters affected by this effect. If the selected monster has more than 1000 ATK, destroy this card. https://yugipedia.com/wiki/Crush_Card |
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Rating: 3 out of 5 Easy to see why this wasn't the TCG or OCG version. |
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#36 (from Yu-Gi-Oh Episode 22) Ancient Lamp TRAP / Continuous Trap Redirect all attacks on 1 "La Jinn the Mystical Genie of the Lamp" you control to another monster the opponent controls. https://yugipedia.com/wiki/Ancient_Lamp_(anime) |
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Rating: 2 out of 5 La Jinn is decent enough that regular Equip Cards will protect it further, but the effects aren't that bad. |
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#35 (from Yu-Gi-Oh Episode 22) Swordstalker DARK / Effect Monster / Level 6 / ATK 2000 / DEF 1600 (Warrior / Effect*) This card gains ATK equal to 25% the ATK of 1 monster in your Graveyard. https://yugipedia.com/wiki/Swordstalker_(anime) *Anime card is a Normal Monster. |
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Rating: 1 out of 5 Only marginally better and probably still belongs as a Starter Deck card. |
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#34 (from Yu-Gi-Oh Episode 22) The Eye of Truth SPELL / Normal Spell Your opponent shows all cards in their hand. https://yugipedia.com/wiki/The_Eye_of_Truth_(anime) |
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Rating: 1 out of 5 At least the real card (#46) is continuous, even if it's otherwise still bad. |
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#33 (from Yu-Gi-Oh Episode 21) Monster Replace SPELL / Normal Spell You can activate this card as a Trap Card. Select the monster on the field with the highest ATK and switch places with 1 other monster on the field. https://yugipedia.com/wiki/Monster_Replace |
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Rating: 1 out of 5 Worked only because Yugi and Joey were using monsters in a maze. |
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#32 (from Yu-Gi-Oh Episode 21) Copycat DARK / Effect Monster / Level 5 / ATK 0 / DEF 100 (Spellcaster / Effect) You can play this card as a Spell Card. During your turn, you can select 1 card your opponent played on the field and activate it as your own. https://yugipedia.com/wiki/Copycat_(anime) |
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Rating: 3 out of 5 Being able to play it as a Spell Card is something the original can't do. Wouldn't have even minded a cost to use the effect. |
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#31 (from Yu-Gi-Oh Episode 21) Riryoku SPELL / Normal Spell Halve your opponent's Life Points, then add the amount lost to 1 monster you control. Your selected monster cannot attack this turn. https://yugipedia.com/wiki/Riryoku_(anime) |
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Rating: 3 out of 5 You can't use the powered up monster to attack that turn, but it's still a pretty potent card. |
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#30 (from Yu-Gi-Oh Episode 20) Gate Guardian DARK / Effect Monster / Level 11 / ATK ? / DEF ? (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Suijin", "Kazejin" and "Sanga of the Thunder". If this card is Special Summoned, equip the Tributed monsters to it as Equip Cards. This card's ATK and DEF become the equipped monsters' individual ATK and DEF and its name is treated as "Suijin", "Kazejin" and "Sanga of the Thunder" and gains their effects. https://yugipedia.com/wiki/Gate_Guardian_(anime) |
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Rating: 2 out of 5 It becomes weaker than the real card (#24), but has better effects. |
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#29 (from Yu-Gi-Oh Episode 20) Mystic Box SPELL / Normal Spell Select 1 "Dark Magician" you control and 1 card the opponent controls. Switch places of those two cards, then destroy the opponent's card. https://yugipedia.com/wiki/Mystic_Box_(anime) |
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Rating: 1 out of 5 Definitely worse than the real card. (SD6 #30) |
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#28 (from Yu-Gi-Oh Episode 20) Monster Tamer EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1600 (Warrior / Effect*) Select 1 of your teammate's monsters. Gain control of it until the end of the turn. The selected monster gains 600 ATK while you cotnrol it this way. https://yugipedia.com/wiki/Monster_Tamer_(anime) *Anime card is a Normal Monster. |
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Rating: 1 out of 5 Tag Duels practically don't exist in the TCG. |
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#27 (from Yu-Gi-Oh Episode 20) Dungeon Worm EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 1500 (Insect / Effect*) This card can hide underground, where it cannot be selected as an attack target. https://yugipedia.com/wiki/Dungeon_Worm_(anime) *Anime card is a Normal Monster. |
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Rating: 1 out of 5 With those stats, being able to act like a Diglett isn't going to matter. |
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#26 (from Yu-Gi-Oh Episode 20) Sanga of the Thunder LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200 (Thunder / Effect) During your Main Phase, you can Set this card as a Spell or Trap Card. Once per turn, you can make battle damage you take from a battle involving a monster you control 0. https://yugipedia.com/wiki/Sanga_of_the_Thunder_(anime) |
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Rating: 2 out of 5 The effects are certainly better than what we got. Gate Guardian remains bad though. |
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#25 (from Yu-Gi-Oh Episode 19) Jirai Gumo TRAP / Normal Trap Special Summon this card as an Effect Monster (Insect/EARTH/Level 4/ATK 2100/ DEF 1000). If this face-up card battles, the other monster's ATK becomes its original ATK during the Damage Step. https://yugipedia.com/wiki/Jirai_Gumo_(anime) |
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Rating: 1 out of 5 Not great for a Trap Monster. |
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#24 (from Yu-Gi-Oh Episode 19) Wall Shadow DARK / Fusion Monster / Level 7 / ATK 1600 / DEF 3000 (Warrior / Fusion / Effect) "Labyrinth Wall" + "Shadow Ghoul" This card can hide in the walls and attack monsters anywhere in the Labyrinth. When it is destroyed, "Shadow Ghoul" is destroyed, while "Labyrinth Wall" remains in play. https://yugipedia.com/wiki/Wall_Shadow_(anime) |
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Rating: 2 out of 5 Easier to play than the actual card (#56), but still pretty poor. |
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#23 (from Yu-Gi-Oh Episode 18) Pumpking the King of Ghosts DARK / Effect Monster / Level 6 / ATK 1800 / DEF 2000 (Zombie / Effect) All Zombie monsters you control gain 10% ATK at the start of each of your turns. https://yugipedia.com/wiki/Pumpking_the_King_of_Ghosts_(anime) |
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Rating: 1 out of 5 The limitations of the game (and Joey's poor Deck design) are the only reason this had any impact. |
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#22 (from Yu-Gi-Oh Episode 17) Call of the Haunted SPELL / Continuous Spell Special Summon all non-Zombie monsters from your Graveyard to your field as Zombie monsters with 0 DEF. Each time a Zombie monster you control is destroyed by battle and sent to the Grave, Special Summon it to your field with 10% more ATK than before. https://yugipedia.com/wiki/Call_of_the_Haunted_(anime) |
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Rating: 2 out of 5 Sounds OP at first, but it's pretty limited and it'd take awhile for the boost to matter. |
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#21 (from Yu-Gi-Oh Episode 15) Catapult Turtle WATER / Effect Monster / Level 5 / ATK 1000 / DEF 2000 (Aqua / Effect) You can Tribute 1 monster you control and give it 600 ATK to destroy 1 card your opponent controls, then deal the ATK of each player's monster to their Life Points if the destroyed other card was a Monster Card. https://yugipedia.com/wiki/Catapult_Turtle_(anime) |
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Rating: 1 out of 5 Still pretty bad despite being essentially an upgrade. |
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#20 (from Yu-Gi-Oh Episode 15) Chaos Shield SPELL / Continuous Spell All monsters you control are changed to Defense Mode and gain DEF. https://yugipedia.com/wiki/Chaos_Shield_(anime) |
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Rating: 2 out of 5 It's unclear how much the DEF your monsters get, but it's probably better than the TCG version. (#37) |
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#19 (from Yu-Gi-Oh Episode 14) Reaper of the Cards DARK / Effect Monster / Level 5 / ATK 1380 / DEF 1930 (Fiend / Effect) This card can attack and destroy face-down Spell and Trap Cards. https://yugipedia.com/wiki/Reaper_of_the_Cards_(anime) |
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Rating: 1 out of 5 Duelist Kingdom rules allowed it to be played without Tributing, but we don't and the effect is still bad. |
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#18 (from Yu-Gi-Oh Episode 14) Castle of Dark Illusions DARK / Effect Monster / Level 4 / ATK 920 / DEF 1930 (Fiend / Effect) Your monsters become hidden in darkness. https://yugipedia.com/wiki/Castle_of_Dark_Illusions_(anime) |
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Rating: 2 out of 5 An effect like that wouldn't really work in the TCG, but it at least sounds better than what we got. |
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#17 (from Yu-Gi-Oh Episode 13) Horn of Heaven TRAP / Counter Trap Tribute 1 monster to negate the Summon or activated effect from 1 monster the opponent controls. https://yugipedia.com/wiki/Horn_of_Heaven_(anime) |
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Rating: 2 out of 5 A bit pricy to do either of those things, but having both isn't necessarily bad. |
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#16 (from Yu-Gi-Oh Episode 12) Time Wizard LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 400 (Spellcaster / Effect) This card can also be played as a Spell Card. When this card is activated or Summoned, you can activate the following effect: ● Spin a roulette with a 1-in-2 chance of success. If successful, all monsters on the field are aged by 1000 years. If unsuccessful, destroy all monsters you control, including this card, and take damage equal to half of their combined ATK. https://yugipedia.com/wiki/Time_Wizard_(anime) |
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Rating: 2 out of 5 The TCG effect (#15) is much simpler, but this is more potent. I can give it some credit here. |
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#15 (from Yu-Gi-Oh Episode 12) Dragon Nails SPELL / Equip Spell Equip only to a DARK Dragon monster. It gains 600 ATK. https://yugipedia.com/wiki/Dragon_Nails_(anime) |
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Rating: 1 out of 5 This was already outclassed by better Equip Spells. |
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#14 (from Yu-Gi-Oh Episode 10) Spellbinding Circle TRAP / Continuous Trap Select 1 monster your opponent controls. The selected monster cannot attack, use its effects or change its battle position and loses 700 ATK while this card is face-up. When the selected monster is destroyed, this card is also destroyed. https://yugipedia.com/wiki/Spellbinding_Circle_(anime) |
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Rating: 2 out of 5 Certainly more worth being an Ultra Rare back then, but we've gotten Shadow Spell (#41) anyway. |
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#13 (from Yu-Gi-Oh Episode 9) Magical Hats SPELL / Normal Spell Activate these effects if you control a Spellcaster. ● Special Summon 4 Hat Tokens with 0 ATK and DEF. ● You can Set Spell or Trap Cards under these hats. If a hat with a Spell or Trap under it is attacked, you can activate that card's effect. https://yugipedia.com/wiki/Magical_Hats_(anime) |
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Rating: 2 out of 5 Yugi always did it with Dark Magician, but it's open to others like Chaos Command Magician. (#8) |
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#12 (from Yu-Gi-Oh Episode 9) Defense Paralysis TRAP / Continuous Trap* Activate only when an opponent's monster is Set in Defense Mode. Change all monsters on your opponent's side of the field to Attack Position. https://yugipedia.com/wiki/Defense_Paralysis *Anime card is a Normal Trap. |
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Rating: 2 out of 5 It acted more like a Continuous Trap in the episode, but we got that as Final Attack Orders. (#45) |
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#11 (from Yu-Gi-Oh Episode 7) Full Moon SPELL / Normal Spell Select 1 Beast monster on the field. It gains 300 ATK and DEF. https://yugipedia.com/wiki/Full_Moon |
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Rating: 1 out of 5 Probably grows their teeth about 1 centimeter. |
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#10 (from Yu-Gi-Oh Episode 6) Elegant Egotist SPELL / Normal Spell Select 1 "Harpie Lady" you control. Make 1 copy of that monster. https://yugipedia.com/wiki/Elegant_Egotist_(anime) |
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Rating: 1 out of 5 Harpie Lady sucked, even in the anime. |
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#9 (from Yu-Gi-Oh Episode 5) Mirror Force TRAP / Normal Trap Activate only when an opponent's monster attacks. Reflect the attack on the opponent's other monsters and inflict the difference in ATKs beween the attacking monster's ATK and other monsters they control to their Life Points. https://yugipedia.com/wiki/Mirror_Force_(anime) |
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Rating: 4 out of 5 Honestly would put even the original (#39) to shame. |
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#8 (from Yu-Gi-Oh Episode 5) Makiu the Magical Mist SPELL / Normal Spell Activate 1 or both effects based on which monster(s) are on the field. ● Machine or WATER: Lower their ATK ● Summoned Skull: It gains 1000 ATK. https://yugipedia.com/wiki/Makiu,_the_Magical_Mist_(anime) |
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Rating: 1 out of 5 Alas, we don't have specific attacks with monsters in the OCG or TCG. |
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#7 (from Yu-Gi-Oh Episode 5) Burning Land SPELL / Normal Spell Destroy all Field Power Bonuses and both players' playing fields. https://yugipedia.com/wiki/Burning_Land_(anime) |
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Rating: 1 out of 5 The real card (#177) did this and was much more vulnerable. |
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#6 (from Yu-Gi-Oh Episode 5) Parasite Worm TRAP / Normal Trap You can only activate this card when your opponent's monster declares an attack. Destroy all monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined ATK of the destroyed monsters. https://yugipedia.com/wiki/Parasite_Worm |
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Rating: 4 out of 5 This would top all the best Mirror Force (#81) cards in the game. Likely getting banned as a result. |
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#5 (from Yu-Gi-Oh Episode 4) Lev. 2 Power Boost SPELL / Equip Spell Equip only to an Insect-Type monster. It gains 1200 ATK and 200 DEF. https://yugipedia.com/wiki/Lev._2_Power_Boost |
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Rating: 2 out of 5 The better Insect monsters can benefit the most from this. |
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#4 (from Yu-Gi-Oh Episode 2) Eye of Illusion SPELL / Normal Spell Take control of 1 attacking monster your opponent controls and make it the attack target for their next attack. https://yugipedia.com/wiki/Eye_of_Illusion_(anime) |
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Rating: 1 out of 5 We already have Change of Heart (#30) as the better version of this. |
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#3 (from Yu-Gi-Oh Episode 2) Sun Shower TRAP / Normal Trap Destroys all face-up Zombie-Type monsters on the field. https://yugipedia.com/wiki/Sun_Shower |
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Rating: 1 out of 5 If the Spell Card versions of this didn't cut it, this definitely doesn't. |
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#2 (from Yu-Gi-Oh Episode 2) Vortex TRAP / Normal Trap Negate the attack of 1 monster your opponent controls. https://yugipedia.com/wiki/Vortex |
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Rating: 2 out of 5 Whether the effect was for 1 turn or not is unclear. Can't give it much credit. |
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#1 (from Yu-Gi-Oh Episode 1) Negative Energy Generator SPELL / Normal Spell Triple the ATK of 1 DARK monster. https://yugipedia.com/wiki/Negative_Energy_Generator |
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Rating: 4 out of 5 This'd be pretty OP even back in the day. |