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The Skipped Collection Card Ratings (Page 1)
1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. |
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Collection Vol. 1
(SC01-EN100) Photon Current TRAP / Normal Trap When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the ATK of the attacking monster's ATK, until the end of the Damage Step. (Super Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 Helps fill in for other copies of Honest (#1, but only with LIGHT Dragons. |
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(SC01-EN099) Photon Sanctuary SPELL / Normal Spell Special Summon 2 "Photon Tokens" (Thunder-Type/LIGHT/Level 4/ATK 2000/DEF 0) in Defense Position. These Tokens cannot attack or be used as Synchro Material Monsters. You cannot Summon other monsters the turn you activate this card, except for LIGHT monsters. (Secret Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 LIGHT Decks can use it without the restriction, but if you have nothing to play, the Tokens won't last. |
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(SC01-EN098) Void Ogre Dragon DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 3000 (Dragon / Synchro / Effect) 1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it. (Secret Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 Basically an Infernity monster because it has the same requirement they do. |
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(SC01-EN097) Gravity Warrior EARTH / Synchro Monster / Level 6 / ATK 2100 / DEF 1000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able. (Secret Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 You don't get to choose the other monster's attack target, but this can get a temporary boost. |
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(SC01-EN096) Ma'at LIGHT / Effect Monster / Level 10 / ATK ? / DEF ? (Fairy / Effect) Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up LIGHT Dragon-Type monster and 1 face-up LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card's ATK and DEF are equal to the number of cards you added to your hand by this effect x 1000. (Secret Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Hope you like 0 ATK and DEF because that's where this guy will be most of the time, or even entirely. |
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(SC01-EN095) Rosaria, the Stately Fallen Angel EARTH / Effect Monster / Level 8 / ATK 2900 / DEF 2400 (Plant / Effect) Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 2 Level 7 or higher Plant-Type monsters (one from your hand and one from your Graveyard). Once per turn, during your Main Phase: You can negate the effects of all other face-up cards currently on the field, until the End Phase. (Secret Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 Requires quite a bit, but basically can go repeated turns without intervention, and or additional costs. |
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(SC01-EN094) Photon Wyvern LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Dragon / Effect) When this card is Normal or Flip Summoned: Destroy all Set cards your opponent controls. (Secret Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 Kaiser Sea Horse (SDRL #8) can make this 1-Tribute, but it only destroys Set cards. |
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Collection Vol. 1 (SC01-EN093) Kagemusha Knight DARK / Effect Monster / Level 3 / ATK 0 / DEF 0 (Warrior / Effect) When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster. (Secret Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Not really good for anything when you have such restraints and low stats. |
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Collection Vol. 1 (SC01-EN092) Scarred Warrior EARTH / Synchro Monster / Level 5 / ATK 2100 / DEF 1000 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Super Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 A stronger Marauding Captain (SD5 #9), but for more work too. |
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(SC01-EN091) Blaze Fenix, the Burning Bombardment Bird FIRE / Fusion Monster / Level 8 / ATK 2800 / DEF 2300 (Pyro / Fusion / Effect) 1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect. (Super Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 Using its effect costs it any attacks that turn and its materials are pretty strict. |
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(SC01-EN090) Machina Cannon EARTH / Effect Monster / Level 8 / ATK 0 / DEF 2200 (Machine / Effect) Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending one or more Machine-Type monsters from your hand to the Graveyard. This card gains 800 ATK for each card sent to the Graveyard for this Special Summon. (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Looks like a really bad variant of Chimeratech Overdragon. |
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(SC01-EN089) Fallen Angel of Roses EARTH / Effect Monster / Level 7 / ATK 2400 / DEF 1300 (Plant / Effect) You can Special Summon this card (from your hand) by returning 1 face-up Plant-Type monster you control to the hand, except "Fallen Angel of Roses". If you do, banish this card when it leaves the field. (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Seems like you'd be better off Tribute Summoning it, but then it does nothing at all. |
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(SC01-EN088) Junk Forward EARTH / Effect Monster / Level 3 / ATK 900 / DEF 1500 (Warrior / Effect) If you control no monsters, you can Special Summon this card (from your hand). (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Cyber Dragon requires a bit more, but you get a much stronger monster out of the deal. |
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(SC01-EN087) Great Poseidon Beetle EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 2300 (Insect / Effect) If this card targets an opponent's face-up Attack Position monster for an attack, and that monster is not destroyed by the battle, this card can attack the same monster again in a row. This effect can only be used twice per turn. (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Stats aren't high enough for such an effect to be useful. |
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(SC01-EN086) Armored Bee WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Insect / Effect) Once per turn: You can target 1 face-up monster your opponent controls; halve that target's ATK until the End Phase. (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Gale (#8) can do this permanently, and has multiple other perks. |
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(SC01-EN085) Quick-Span Knight EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 800 (Machine / Tuner / Effect) If this card is sent to the Graveyard for a Synchro Summon: Target 1 face-up monster your opponent controls; that target loses 500 ATK. (Super Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 The effect is a total bust, but it can be used as a Tuner. |
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(SC01-EN084) Firewing Pegasus FIRE / Normal Monster / Level 6 / ATK 2250 / DEF 1800 (Beast / Normal) A heavenly stallion soaring through the skies on crimson wings. (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Ponyta/Rapidash got a serious downgrade from the TV show. |
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(SC01-EN083) Meteor B. Dragon FIRE / Fusion Monster / Level 8 / ATK 3500 / DEF 2000 (Dragon / Fusion) "Red-Eyes B. Dragon" + "Meteor Dragon" (Super Rare) (from the Premium Collection Tin) |
Rating: 2 out of 5 Certainly stronger than most Fusions used to be (#102), but by no means good. |
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(SC01-EN082) Fiend's Mirror DARK / Ritual Monster / Level 6 / ATK 2100 / DEF 1800 (Fiend / Ritual) You can Ritual Summon this card with "Beastly Mirror Ritual". (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Certainly can, but you really shouldn't. |
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(SC01-EN081) Beastly Mirror Ritual SPELL / Ritual Spell This card is used to Ritual Summon "Fiend's Mirror". You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more. (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Reflects very poorly on Rituals as a whole. |
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(SC01-EN080) Meteor Dragon EARTH / Normal Monster / Level 6 / ATK 1800 / DEF 2000 (Dragon / Normal) This dragon appeared from the sky and crashed to the earth. (Super Rare) (from the Premium Collection Tin) |
Rating: 1 out of 5 Tried to use seismic toss and only ended up hurting itself. |
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(SC01-EN079) Number 30: Acid Golem of Destruction WATER / Xyz Monster / Rank 3 / ATK 3000 / DEF 3000 (Rock / Xyz / Effect) 2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 2 out of 5 Partially useful in a WATER Deck (SD4 #3) until it runs out of materials. |
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(SC01-EN078) X-Saber Souza EARTH / Synchro Monster / Level 7 / ATK 2500 / DEF 1600 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner "X-Saber" monsters During your Main Phase: You can Tribute 1 "X-Saber" monster to choose 1 of these effects; this card gains that effect until the End Phase. ● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that monster (without damage calculation). ● This card cannot be destroyed by the effects of Trap Cards. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 2 out of 5 The effect has some somewhat useful perks, but will cost you a monster either way. |
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(SC01-EN077) Barbaroid, the Ultimate Battle Machine EARTH / Fusion Monster / Level 12 / ATK 4000 / DEF 4000 (Machine / Fusion / Effect) 5 Machine-Type "roid" monsters This card can attack twice during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effect(s) of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. (Ultra Rare) (from GX Manga volume 8) |
Rating: 2 out of 5 Pretty potent effects, but requires the worst Archetype of Machines to date as materials. |
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(SC01-EN076) The Supremacy Sun DARK / Effect Monster / Level 10 / ATK 3000 / DEF 3000 (Fiend / Effect) Cannot be Special Summoned, except by its own effect. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 2 out of 5 No Summon requirements, but Special Summoning it is going to cost you in general, and for nothing else. |
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(SC01-EN075) Shooting Quasar Dragon LIGHT / Synchro Monster / Level 12 / ATK 4000 / DEF 4000 (Dragon / Synchro / Effect) 1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck. (Ultra Rare) (from Shonen Jump Magazine via subscription) |
Rating: 2 out of 5 Just getting this out is difficult, and then there isn't much to make up for it. |
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(SC01-EN074) Endless Decay DARK / Effect Monster / Level 5 / ATK ? / DEF 0 (Zombie / Effect) If you have 2000 Life Points or less, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: This card's ATK becomes half the opponent's Life Points. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 4 out of 5 Pretty unlimited potential with this for just two effects. |
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(SC01-EN073) Dragonic Tactics SPELL / Normal Spell Tribute 2 Dragon-Type monsters; Special Summon 1 Level 8 Dragon-Type monster from your Deck. (Ultra Rare) (from Legendary Collection 2) |
Rating: 2 out of 5 As costly as a Tribute Summon normally is, but I guess it could be worse. |
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(SC01-EN072) Parallel World Fusion SPELL / Normal Spell Choose an "Elemental HERO" Fusion Monster in your Extra Deck whose listed Fusion Material Monsters are banished, shuffle the banished Fusion Material Monsters into the Deck, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Special Summon another monster(s) during the turn you activate this card. (Ultra Rare) (from Legendary Collection 2) |
Rating: 2 out of 5 Pretty much the exact opposite of Miracle Fusion (#39), but its uses are about the same. |
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(SC01-EN071) Elemental HERO Great Tornado WIND / Fusion Monster / Level 8 / ATK 2800 / DEF 2200 (Warrior / Fusion / Effect) 1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent controls. (Ultra Rare) (from Legendary Collection 2) |
Rating: 1 out of 5 Shrink (SDZW #27) has shrunk down to a one-time offer with more work. |
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(SC01-EN070) Spawn Alligator WATER / Effect Monster / Level 5 / ATK 2200 / DEF 1000 (Reptile / Effect) During the End Phase of the turn this card was Tribute Summoned by Tributing a Reptile-Type monster: Target 1 monster that was used for the Tribute Summon of this card; Special Summon it from the Graveyard. (Ultra Rare) (from Legendary Collection 2) |
Rating: 2 out of 5 Not very strong for its Level, but makes up for the Tribute Summon somewhat. |
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(SC01-EN069) Lion Alligator WATER / Effect Monster / Level 4 / ATK 1900 / DEF 200 (Reptile / Effect) While you control another Reptile-Type monster, if a Reptile-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. (Ultra Rare) (from Legendary Collection 2) |
Rating: 3 out of 5 Reptile Decks really haven't had much, but this certainly adds another member for what's good. |
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(SC01-EN068) Queen Nereia the Silvercrown LIGHT / Xyz Monster / Rank 6 / ATK 2500 / DEF 2400 (Plant / Xyz / Effect) 3 Level 6 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Plant-Type, you win the Match. (Ultra Rare) (from reaching 2nd, 3rd or 4th in the 2011 World Championship) |
Rating: 0 out of 5 Lives in the dungeon of their own palace. |
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(SC01-EN067) King Landia the Goldfang LIGHT / Xyz Monster / Rank 8 / ATK 3000 / DEF 2500 (Beast-Warrior / Xyz / Effect) 3 Level 8 monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Beast-Warrior-Type, you win the Match. (Ultra Rare) (from winning the 2011 World Championship) |
Rating: 0 out of 5 Unlike Blood Mefist, these should be given out for free because you can't even use them. Totally worthless. |
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(SC01-EN066) Blood Mefist DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 1300 (Fiend / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent. (Ultra Rare) (from the 2011 Championship Series) |
Rating: 2 out of 5 Going to take a while for either effect to matter. |
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(SC01-EN065) Blizzard Princess WATER / Effect Monster / Level 8 / ATK 2800 / DEF 2100 (Spellcaster / Effect) You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. During the turn this card is Normal Summoned, your opponent cannot activate Spell or Trap Cards. (Ultra Rare) (from GX Manga Volume 7) |
Rating: 2 out of 5 Only costs 1 Tribute if using a Spellcaster (SDSC #4), but so few are good, and this isn't one of them. |
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(SC01-EN064) Dark Highlander DARK / Synchro Monster / Level 7 / ATK 2800 / DEF 2300 (Fiend / Synchro / Effect) 1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters Neither player can Synchro Summon. Once per turn, you can select 1 monster your opponent controls that is equipped with an Equip Card. Destroy all Equip Cards equipped to that monster and inflict 400 damage to your opponent for each card destroyed. (Ultra Rare) (from 5Ds Manga Volume 1) |
Rating: 1 out of 5 You did all the work, but still suffer the same consequences as the opponent. |
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(SC01-EN063) T.G. Hyper Librarian DARK / Synchro Monster / Level 5 / ATK 2400 / DEF 1800 (Spellcaster / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters While this card is face-up on the field, each time a Synchro Monster(s) is Synchro Summoned, draw 1 card for each. (Ultra Rare) (from Shonen Jump Magazine via subscription) |
Rating: 3 out of 5 Doesn't ask for much and it'll help somewhat replenish your hand after a Synchro Summon. |
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(SC01-EN062) Frozen Fitzgerald WATER / Synchro Monster / Level 5 / ATK 2500 / DEF 2500 (Fiend / Synchro / Effect) 1 DARK Tuner + 1 non-Tuner Beast-Type monster If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is destroyed by battle and sent to the Graveyard, while you control no monsters, you can discard 1 card to Special Summon this card from the Graveyard in face-up Defense Position. (Secret Rare) (from the 2011 Duelist Pack Collection Tin) |
Rating: 2 out of 5 Tricky to bring out, but the effects aren't too bad. |
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(SC01-EN061) Elemental HERO The Shining LIGHT / Fusion Monster / Level 8 / ATK 2600 / DEF 2100 (Warrior / Fusion / Effect) 1 "Elemental Hero" monster + 1 LIGHT monster This card cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each of your removed from play "Elemental Hero" monsters. When this card is sent from the field to the Graveyard, you can select up to 2 of your removed from play "Elemental Hero" monsters, and add them to your hand. (Ultra Rare) (from GX Manga Volume 6) |
Rating: 2 out of 5 Benefits from Miracle Fusion (#39) being used, but that's about it. |
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(SC01-EN060) Troposphere WIND / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Winged Beast / Effect) If you Tribute Summon this card, the Tribute must be Winged Beast-Type. This card is unaffected by the effects of Trap Cards. (Ultra Rare) (from Shonen Jump Scholastic Edition) |
Rating: 2 out of 5 Cyber Harpie Lady will do nicely and then you can attack with it without much fear. |
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(SC01-EN059) Malefic Truth Dragon DARK / Effect Monster / Level 12 / ATK 5000 / DEF 5000 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If a face-up "Malefic" monster, except "Malefic Truth Dragon", is destroyed by battle or a card effect, you can pay half your Life Points to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Malefic" monster on the field. If there is no face-up Field Spell Card on the field, destroy this card. If this card destroys an opponent's monster by battle, destroy all face-up monsters your opponent controls. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 1 out of 5 The last effect is so potent, but it doesn't matter because this has all the bad effects of the others. |
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(SC01-EN058) Roaring Earth TRAP / Continuous Trap During battle between an attacking Beast-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. When your opponent takes Battle Damage from this effect, select 1 face-up monster they control. It loses 500 ATK and DEF. (Ultra Rare) (included with the Duel Transer video game) |
Rating: 2 out of 5 Beast-Warriors already have this (#70) in monster form, but this can be okay for the stronger Beasts. |
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(SC01-EN057) Closed Forest SPELL / Field Spell All face-up Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated while this card is face-up on the field. Field Spell Cards cannot be activated the turn this card is destroyed. (Ultra Rare) (included with the Duel Transer video game) |
Rating: 1 out of 5 Shadow Ghoul was like this years ago, and it's not playable either. |
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(SC01-EN056) Ape Fighter DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1200 (Beast / Effect) Each time this card destroys an opponent's monster by battle, this card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn. (Ultra Rare) (included with the Duel Transer video game) |
Rating: 3 out of 5 Works like Satellite Cannon, but with actual ATK and DEF and is Level 4. |
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(SC01-EN055) Seven Swords Warrior EARTH / Synchro Monster / Level 7 / ATK 2300 / DEF 1800 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters Once per turn, when an Equip Card is equipped to this card, inflict 800 damage to your opponent. Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard. When an Equip Card equipped to this card is sent to the Graveyard, you can select 1 face-up monster your opponent controls, and destroy it. (Ultra Rare) (from Shonen Jump Magazine via subscription) |
Rating: 2 out of 5 Generic materials, but doesn't do a whole lot for being restrained to Equip Cards. |
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(SC01-EN054) Lightning Warrior LIGHT / Synchro Monster / Level 7 / ATK 2400 / DEF 1200 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 300 damage to your opponent for each card in your opponent's hand. (Ultra Rare) (from Shonen Jump Magazine via subscription) |
Rating: 2 out of 5 Unlikely to deal more than 1000 damage on a given turn. |
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(SC01-EN053) Dark End Dragon DARK / Synchro Monster / Level 8 / ATK 2600 / DEF 2100 (Dragon / Synchro / Effect) 1 Tuner + 1 or more non-Tuner DARK monsters Once per turn, you can have this card lose 500 ATK and DEF, and send 1 monster your opponent controls to the Graveyard. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 2 out of 5 It won't be long before it's too weak to even survive on the field. |
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(SC01-EN052) Malefic Stardust Dragon DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2000 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play "Stardust Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Field Spell Cards cannot be destroyed by effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 1 out of 5 Making it a Malefic monster is about as bad as making it a Spirit (#178) monster. |
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(SC01-EN051) Grizzly, the Red Star Beast EARTH / Synchro Monster / Level 8 / ATK 2700 / DEF 2300 (Beast / Synchro / Effect) 1 EARTH Tuner + 2 or more non-Tuner Beast-Type monsters This card cannot be Special Summoned except by Synchro Summon. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. (Ultra Rare) (from winning World Championship 2010) |
Rating: 0 out of 5 Bearly going to make a scratch in the opponent's Life Points. |
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(SC01-EN050) Stardust Divinity LIGHT / Synchro Monster / Level 10 / ATK 3000 / DEF 3000 (Fairy / Synchro / Effect) 1 EARTH Tuner + 2 or more non-Tuner Beast-Type monsters This card cannot be Special Summoned except by Synchro Summon. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match. (Ultra Rare) (from winning World Championship 2010) |
Rating: 0 out of 5 So despite them causing headaches, they're still being printed and now they aren't even legal? |
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(SC01-EN049) Alector, Sovereign of Birds WIND / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Winged Beast / Effect) If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card from your hand. Once per turn, you can select 1 face-up card on the field. Its effect(s) is negated during that turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field. (Ultra Rare) (from Yu-Gi-Oh R volume 5) |
Rating: 2 out of 5 I guess Roc (#15) will have to be top of the coup going forward. |
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(SC01-EN048) Transforming Sphere WIND / Effect Monster / Level 3 / ATK 100 / DEF 100 (Winged Beast / Effect) Once per turn, you can select 1 face-up Defense Position monster your opponent controls. Discard 1 card and equip the opponent's selected monster to this card (you can only equip 1 monster at a time to this card with this effect). This card gains the ATK of the equipped monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. During the End Phase, the monster equipped with this card by this card's effect is Special Summoned to your opponent's side of the field in face-up Defense Position. (Ultra Rare) (from Shonen Jump Magazine via subscription) |
Rating: 1 out of 5 This is like how Ra (KICO #65) appears in the anime when you don't know the ancient chant. |
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(SC01-EN047) The Tyrant Neptune WATER / Effect Monster / Level 10 / ATK 0 / DEF 0 (Reptile / Effect) This card cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monsters Tributed for its Tribute Summon. When this card is Tribute Summoned, select 1 of the Tributed Effect Monsters in the Graveyard. Treat this card's name as that monster's name, and this card gains the same effects as that monster. (Ultra Rare) (from Shonen Jump Magazine via subscription) |
Rating: 2 out of 5 Hardened Armed Dragon (#83) can help keep it on the field, but it can't be Special Summoned. |
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(SC01-EN046) Golem Dragon EARTH / Effect Monster / Level 4 / ATK 200 / DEF 2000 (Dragon / Effect) Your opponent cannot select another Dragon-Type monster you control as an attack target. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 2 out of 5 High DEF, but not much in the effect department. |
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(SC01-EN045) Stygian Sergeants DARK / Synchro Monster / Level 5 / ATK 2200 / DEF 1800 (Fiend / Synchro / Effect) 1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard, it can gain 800 ATK (until the end of the Battle Phase) and attack once again in a row. (Ultra Rare) (included with the Reverse of Arcadia video game) |
Rating: 2 out of 5 I'm not sure if the effect can be applied more than once, but for now, it's okay for use. |
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(SC01-EN044) Stygian Security DARK / Effect Monster / Level 1 / ATK 100 / DEF 600 (Fiend / Tuner / Effect) When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 1 Fiend-Type monster from your Deck. (Ultra Rare) (included with the Reverse of Arcadia video game) |
Rating: 2 out of 5 Getting the effect off is easy, but its strong point is being a Tuner. |
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(SC01-EN043) Samurai Sword Baron EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) Once per turn, you can select 1 Defense Position monster your opponent controls. Change it to face-up Attack Position. (Ultra Rare) (included with the Reverse of Arcadia video game) |
Rating: 2 out of 5 Book of Taiyou in Monster Card form, but it's too weak to really take advantage. |
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(SC01-EN042) Darkness Neosphere DARK / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fiend / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 2 out of 5 Pretty easy to bring out, but needs 2 Fiends before it can hit the field and doesn't offer much. |
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(SC01-EN041) Orichalcos Shunoros DARK / Effect Monster / Level 10 / ATK ? / DEF 0 (Machine / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal monsters on the field cannot be destroyed by card effects. (Ultra Rare) (from Shonen Jump Magazine via subscription) |
Rating: 2 out of 5 Greatly simplified from the anime, but less playable too. |
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(SC01-EN040) Genesis Dragon LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 1800 (Dragon / Effect) Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck. (Ultra Rare) (from Shonen Jump Magazine via subscription) |
Rating: 2 out of 5 Pretty poor as far as subscription promos go. |
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(SC01-EN039) Tragoedia DARK / Effect Monster / Level 10 / ATK ? / DEF ? (Fiend / Effect) You can Special Summon this card from your hand when you take Battle Damage. This card gains 600 ATK and DEF for each card in your hand. Once per turn, you can send 1 monster from your hand to the Graveyard to take control of 1 face-up monster your opponent controls with the same Level as the sent monster. Once per turn, you can select 1 monster in your Graveyard; this card's Level becomes the same as that monster's, until the End Phase. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 2 out of 5 Has quite a few possibilities, though the ATK and DEF make it similar to Slifer the Sky Dragon. |
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(SC01-EN038) Burning Skull Head FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 800 (Zombie / Effect) When this card is Special Summoned from your hand, inflict 1000 damage to your opponent. You can remove from play this face-up card you control to return 1 removed from play "Skull Flame" to its owner's Graveyard. (Ultra Rare) (included with the Wheelie Breakers video game) |
Rating: 2 out of 5 Hunter Pace would have trouble making this useful considering we have double the starting Life Points. |
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(SC01-EN037) Skull Flame FIRE / Effect Monster / Level 8 / ATK 2600 / DEF 2000 (Zombie / Effect) Once per turn, you can Special Summon 1 "Burning Skull Head" from your hand. You cannot conduct your Battle Phase the turn you activate this effect. You can add 1 "Burning Skull Head" from your Graveyard to your hand instead of conducting a normal draw in your Draw Phase. (Ultra Rare) (included with the Wheelie Breakers video game) |
Rating: 2 out of 5 You can bring it out with Call of the Mummy (SDZW #24), but it's quite mediocre. |
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(SC01-EN036) Supersonic Skull Flame WIND / Effect Monster / Level 10 / ATK 2600 / DEF 2000 (Zombie / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Skull Flame" in your Graveyard from play. Once per turn, you can inflict 400 damage to your opponent for each "Burning Skull Head" in your Graveyard. When this card is sent from the field to the Graveyard, you can Special Summon 1 "Skull Flame" from your Graveyard. (Ultra Rare) (included with the Wheelie Breakers video game) |
Rating: 2 out of 5 Potential for this was mostly thrown out the window, leaving this barely with a 2. |
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(SC01-EN035) Infernity Guardian DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1700 (Fiend / Effect) While you have no cards in your hand, this face-up card cannot be destroyed by battle or by card effects. (Ultra Rare) (included with the Stardust Accelerator video game) |
Rating: 2 out of 5 The Infernity party trick comes with just enough for a 2. |
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(SC01-EN034) Infernity Dwarf DARK / Effect Monster / Level 2 / ATK 800 / DEF 500 (Warrior / Effect) While you have no cards in your hand, during battle between an attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. (Ultra Rare) (included with the Stardust Accelerator video game) |
Rating: 1 out of 5 Dwarfed by Archfiend and just about every better monster before them. |
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(SC01-EN033) Infernity Archfiend DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Fiend / Effect) When you have no cards in your hand and draw this card, you can reveal it to Special Summon it. When this card is Special Summoned, if you have no cards in your hand, you can add 1 "Infernity" card from your Deck to your hand. (Ultra Rare) (included with the Stardust Accelerator video game) |
Rating: 3 out of 5 Well deserving of a 3 because neither effect needs any other Infernity (#42) monster. |
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(SC01-EN032) Beast King Barbaros EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 1200 (Beast-Warrior / Effect) You can Normal Summon or Set this card without Tributing. If you do, its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. When you do, destroy all cards your opponent controls. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 3 out of 5 Two modes didn't help Fusilier Dragon (#31), but they do wonders here. |
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(SC01-EN031) Stardust Dragon/Assault Mode WIND / Effect Monster / Level 10 / ATK 3000 / DEF 2500 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard. (Secret Rare) (from the 2009 Duelist Pack Collection Tin) |
Rating: 4 out of 5 The others (#0) were a complete disaster, but this one managed to shatter all my expectations. |
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(SC01-EN030) Arcana Force Ex - the Light Ruler LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 4000 (Fairy / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin: ● Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 card from your Graveyard to your hand. ● Tails: When an effect of a Spell, Trap or Effect Monster's effect that targets this card is activated, negate its activation and destroy it, and this card loses 1000 ATK. (Ultra Rare) (from Shonen Jump Magazine) |
Rating: 3 out of 5 Most of the others are quite bad, but this is easily obtainable and quite good. |
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(SC01-EN029) Thunder King Rai-Oh LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 800 (Thunder / Effect) Neither player can add cards from their Deck to their hand except by drawing them. You can send this face-up card to the Graveyard to negate the Special Summon of 1 of your opponent monsters, and destroy it. (Secret Rare) (from GX Manga Volume 2) |
Rating: 4 out of 5 Strong, can block Special Summons and indefinitely blocks adding from the Deck to the hand. |
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(SC01-EN028) Obelisk the Tormentor (Illegal) DIVINE / God Card / Level 10 / ATK 4000 / DEF 4000 (Divine-Beast) The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber. (Prismatic Secret Rare) (from Shonen Jump Magazine via subscription) |
Rating: 1 out of 5 Matches how it appeared in the anime, but lacks the effects, and it's not tournament legal anyway. |
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(SC01-EN027) Slifer the Sky Dragon (Illegal) DIVINE / God Card / Level 10 / ATK X000 / DEF X000 (Divine-Beast) The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power. (Prismatic Secret Rare) (from the Yu-Gi-Oh the Movie Anti-Manga) |
Rating: 1 out of 5 Red is also the color of its rating because it cannot be used in tournaments. |
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(SC01-EN026) Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 "Silent Magician LV8" from your hand or Deck. (Super Rare) (included with the Nightmare Troubadour video game) |
Rating: 1 out of 5 Even Decks based around Spell Counters cannot make this good. It's much too weak. |
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(SC01-EN025) Hero Ring TRAP / Normal Trap After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster. (Super Rare) (included with the GX Duel Academy video game) |
Rating: 2 out of 5 Works with most of the Main Deck ones, but it shows how weak they are. |
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(SC01-EN024) Silent Swordman LV7 LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5". As long as this card remains face-up on your side of the field, negate the effect of all Spell Cards on the field. (Ultra Rare) (included with the 7 Trials to Glory video game) |
Rating: 2 out of 5 LV5 isn't very strong and has to attack directly, then stay out until your next turn. |
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(SC01-EN023) Rocket Warrior LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) This effect is only active during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn. (Secret Rare) (from the 2005 Collector's Tins) |
Rating: 1 out of 5 500 ATK isn't going to matter in 99% of cases, and this doesn't have the stats to even take advantage. |
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(SC01-EN022) Exarion Universe DARK / Effect Monster / Level 4 / ATK 1800 / DEF 1900 (Beast-Warrior / Effect) You can only activate this during a Battle Step of your turn. Decrease the ATK of this card by 400 points, then during battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this card is activated. (Secret Rare) (from the 2005 Collector's Tins) |
Rating: 3 out of 5 No major side-effects here unless you want to deal piercing damage (#40), which is optional. |
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(SC01-EN021) Rope of Life TRAP / Normal Trap When 1 of your monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the monster to the field, increasing the ATK of the monster by 800 points. (Secret Rare) (from the Structure Deck: Deluxe Edition) |
Rating: 1 out of 5 Sacrificing your entire hand isn't worth reviving a monster you don't get to choose. |
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(SC01-EN020) Inferno Tempest SPELL / Quick-Play Spell When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play. (Common) (from the Exclusive Pack) |
Rating: 1 out of 5 The damage alone may cost you the Duel, but if not, the main effect will. |
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(SC01-EN019) Familiar Knight DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1400 (Warrior / Effect) When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 Level 4 monster from their hand. (Common) (from the Exclusive Pack) |
Rating: 1 out of 5 Kaiba got lucky in the movie, but his choice can't be played by other means. |
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(SC01-EN018) Peten the Dark Clown DARK / Effect Monster / Level 3 / ATK 500 / DEF 1200 (Spellcaster / Effect) When this card is sent to your Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck. (Common) (from the Exclusive Pack) |
Rating: 1 out of 5 This barely provides a defense, and Kaiba still ended up lacking monsters later. |
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(SC01-EN017) Sphinx Teleia LIGHT / Effect Monster / Level 10 / ATK 2500 / DEF 3000 (Beast / Effect) You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed monster. (Ultra Rare) (from the Exclusive Pack) |
Rating: 1 out of 5 Practically an early (#20) Toon monster. |
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(SC01-EN016) Andro Sphinx LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 2500 (Beast / Effect) You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed monster. (Ultra Rare) (from the Exclusive Pack) |
Rating: 2 out of 5 Such restraints for a Level 10 monster, with almost nothing useful to boot. |
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(SC01-EN015) Theinen the Great Sphinx LIGHT / Effect Monster / Level 10 / ATK 3500 / DEF 3000 (Beast / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 points until the end of the End Phase. (Ultra Rare) (from the Exclusive Pack) |
Rating: 2 out of 5 Little more than a cuddly kitten compared to how it was in the movie. |
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(SC01-EN014) Pyramid of Light TRAP / Continuous Trap If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play. (Common) (from the Yu-Gi-Oh the Movie Entry Pack) |
Rating: 1 out of 5 Sheds light on itself for how bad it is. |
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(SC01-EN013) Watapon LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300 (Fairy / Effect) If this card is added to your hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field. (Common) (from the Yu-Gi-Oh the Movie Entry Pack) |
Rating: 1 out of 5 The likes of Sangan (#19) can get this into your hand, but it's pretty bad for just about anything. |
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(SC01-EN012) Sorcerer of Dark Magic DARK / Effect Monster / Level 9 / ATK 3200 / DEF 2800 (Spellcaster / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 level 6 or higher Spellcaster-Type monster on your side of the field as Tributes. As long this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them. (Common) (from the Yu-Gi-Oh the Movie Entry Pack) |
Rating: 3 out of 5 2 Chaos Command Magicians will work, but it cannot negate effects of Trap Cards already active. |
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(SC01-EN011) Blue-Eyes Shining Dragon LIGHT / Effect Monster / Level 10 / ATK 3000 / DEF 2500 (Dragon / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap and monster Cards that designate this card. (Super Rare) (from the Yu-Gi-Oh the Movie Entry Pack) |
Rating: 1 out of 5 We should've gotten Blue-Eyes Ultimate (#1) first, but instead, this is useless. |
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(SC01-EN010) Teva LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1500 (Warrior / Effect) When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn. (Super Rare) (included with the Capsule Monster Colosseum video game) |
Rating: 1 out of 5 That's barely going to make a difference when this has weak stats and does nothing else. |
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(SC01-EN009) Inferno Hammer DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0 (Fiend / Effect) When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field, and flip it into face-down Defense Position. (Super Rare) (included with the Destiny Board Traveler video game) |
Rating: 2 out of 5 At least it's only Level 6, but lacks DEF and your success doesn't mean very much. |
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(SC01-EN008) Twinheaded Beast FIRE / Effect Monster / Level 6 / ATK 1700 / DEF 1900 (Beast / Effect) This card can attack twice during the same Battle Phase. (Super Rare) (included with Destiny Board Traveler) |
Rating: 1 out of 5 Two attacks isn't going to benefit a monster this weak. |
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(SC01-EN007) Emes the Infinity LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Machine / Effect) Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points. (Super Rare) (included with the Destiny Board Traveler video game) |
Rating: 2 out of 5 Once successful the first time, it should get easier with future attacks, but those stats are quite poor. |
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(SC01-EN006) The Winged Dragon of Ra (Illegal) DIVINE / God Card / Level 10 / ATK ???? / DEF ???? (Divine-Beast) Spirits sing of a powerful creature that rules over all that is mystic. (Prismatic Secret Rare) (included with The Dawn of Destiny video game) |
Rating: 1 out of 5 Its stats are undefined, and its uses are down to being for casual Duels only at best. |
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(SC01-EN005) Sage's Stone SPELL / Normal Spell You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck. (Prismatic Secret Rare) (included with the Reshef of Destruction video game) |
Rating: 1 out of 5 Throw the stone in the pond. There's nothing beneficial to have either Spellcaster over better ones. |
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(SC01-EN004) Knight's Title SPELL / Normal Spell Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard. (Prismatic Secret Rare) (included with the Reshef of Destruction video game) |
Rating: 1 out of 5 The title is basically to cosplay as Dark Magician. |
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(SC01-EN003) Dark Magician Knight DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2100 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". If this card is Special Summoned successfully, select 1 card on the field and destroy it. (Prismatic Secret Rare) (included with the Reshef of Destruction video game) |
Rating: 1 out of 5 Is Dark Magician ever going to have any worthwhile evolutions? |
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(SC01-EN002) Sword of Dragon's Soul SPELL / Equip Spell This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage calculation is applied normally.) (Prismatic Secret Rare) (included with the Power of Chaos: Joey the Passion PC game) |
Rating: 2 out of 5 A more strict variant of Malevolent Nuzzler, and it doesn't recycle itself. |
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(SC01-EN001) Seal of the Ancients SPELL / Normal Spell Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.) (Prismatic Secret Rare) (included with the Power of Chaos: Kaiba the Revenge PC game) |
Rating: 1 out of 5 So how does knowing your opponent has a Set Mirror Force (#39) aid in you winning the Duel? |