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Dragons of Legend 2 (DRL2-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Dragons_of_Legend_2_(TCG-EN-1E)
Dragons of Legend 2 (DRL2-EN045)
Aqua Story - Urashima
TRAP / Normal Trap
If you have an "Aquaactress" monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.
(Super Rare)
Rating: 2 out of 5
There's only three, but any of them will give your opponent's monster quite the situation to deal with.
Dragons of Legend 2 (DRL2-EN044)
Aquarium Lighting
SPELL / Continuous Spell
If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting".
(Super Rare)
Rating: 1 out of 5
Arowana has 2000 ATK and DEF, which is the best we have.
Dragons of Legend 2 (DRL2-EN043)
Aquarium Set
SPELL / Continuous Spell
All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
(Super Rare)
Rating: 1 out of 5
An empty tank with dying fish in it.
Dragons of Legend 2 (DRL2-EN042)
Aquarium Stage
SPELL / Continuous Spell
WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
(Super Rare)
Rating: 2 out of 5
First effect is the easiest and best one to make use of here.
Dragons of Legend 2 (DRL2-EN041)
Aquaactress Arowana
WATER / Effect Monster / Level 6 / ATK 2000 / DEF 2000
(Aqua / Effect)

Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
Konami really expects you to make a Deck with these three. I think SD4 (#3) was much better.
Dragons of Legend 2 (DRL2-EN040)
Aquaactress Guppy
WATER / Effect Monster / Level 2 / ATK 600 / DEF 600
(Aqua / Effect)

Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
(Super Rare)
Rating: 1 out of 5
Only 3 options available, which is especially no good for something with those stats.
Dragons of Legend 2 (DRL2-EN039)
Aquaactress Tetra
WATER / Effect Monster / Level 1 / ATK 300 / DEF 300
(Aqua / Effect)

Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
The support isn't terrible, but not really much better.
Dragons of Legend 2 (DRL2-EN038)
Reverse Reuse
TRAP / Normal Trap
Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.
(Super Rare)
Rating: 1 out of 5
A very poor way to reuse Flip monsters. (#33)
Dragons of Legend 2 (DRL2-EN037)
Black Cat-astrophe
TRAP / Normal Trap
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
(Super Rare)
Rating: 1 out of 5
A much slower Threatening Roar.
Dragons of Legend 2 (DRL2-EN036)
Prediction Ritual
SPELL / Ritual Spell
This card is used to Ritual Summon "Prediction Princess Tarotrei‎‎". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.
(Super Rare)
Rating: 1 out of 5
The outcome with this is quite predictable as only 1 Ritual is available.
Dragons of Legend 2 (DRL2-EN035)
Prediction Princess Tarotrei
LIGHT / Ritual Monster / Level 9 / ATK 2700 / DEF 1200
(Fairy / Ritual / Effect)

You can Ritual Summon this card with "Prediction Ritual". During your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
(Secret Rare)
Rating: 1 out of 5
The culmination of the Deck doesn't really pan out. Much too slow compared to Book of Moon and Tayou.
Dragons of Legend 2 (DRL2-EN034)
Prediction Princess Crystaldine
WATER / Effect Monster / Level 5 / ATK 1400 / DEF 2200
(Fairy / Flip / Effect)

FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
(Super Rare)
Rating: 1 out of 5
Here I thought Senju was bad. It's actually better.
Dragons of Legend 2 (DRL2-EN033)
Prediction Princess Arrowsylph
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1400
(Fairy / Flip / Effect)

FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
(Super Rare)
Rating: 1 out of 5
We took Manju and cut it in half to make it relate to Senju.
Dragons of Legend 2 (DRL2-EN032)
Prediction Princess Astromorrigan
DARK / Effect Monster / Level 3 / ATK 1300 / DEF 0
(Fairy / Flip / Effect)

FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
(Super Rare)
Rating: 1 out of 5
Sounds potent at first, but it takes too long to have any impact, unlike Red Dragon Archfiend. (#41)
Dragons of Legend 2 (DRL2-EN031)
Prediction Princess Petalelf
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700
(Fairy / Flip / Effect)

FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.
(Super Rare)
Rating: 3 out of 5
Quick and efficient and certainly better than Book of Eclipse.
Dragons of Legend 2 (DRL2-EN030)
Prediction Princess Coinorma
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1400
(Fairy / Flip / Effect)

FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
(Super Rare)
Rating: 1 out of 5
Locks you out of any meaningful plays outside of Petalelf.
Dragons of Legend 2 (DRL2-EN029)
Toon Briefcase
TRAP / Normal Trap
When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
(Super Rare)
Rating: 1 out of 5
Should've packed something like Compulsory Evac.
Dragons of Legend 2 (DRL2-EN028)
Toon Mask
TRAP / Normal Trap
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
(Secret Rare)
Rating: 1 out of 5
They haven't made Toon World (#24) any better even though the original was just an activation fee.
Dragons of Legend 2 (DRL2-EN027)
Mimicat
SPELL / Normal Spell
If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your side of the field, or if it is a Spell/Trap Card, Set it to your side of the field. You can only activate 1 "Mimicat" per turn.
(Secret Rare)
Rating: 2 out of 5
Ones like Gemini Elf (#12) will be okay.
Dragons of Legend 2 (DRL2-EN026)
Comic Hand
SPELL / Equip Spell
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
(Secret Rare)
Rating: 2 out of 5
Turns any monster into a better Toon than any available but requires Toon World. (#24)
Dragons of Legend 2 (DRL2-EN025)
Shadow Toon
SPELL / Normal Spell
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
(Super Rare)
Rating: 2 out of 5
At least you don't need the original (#24) anymore, and thus can avoid paying Life Points.
Dragons of Legend 2 (DRL2-EN024)
Toon Rollback
SPELL / Normal Spell
Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
(Super Rare)
Rating: 2 out of 5
Not worth it with any of the original Toons. (#23)
Dragons of Legend 2 (DRL2-EN023)
Toon Kingdom
SPELL / Field Spell
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
(Secret Rare)
Rating: 2 out of 5
Less steep to start, but you're going to lose up to 5 additional cards from your Deck each turn.
Dragons of Legend 2 (DRL2-EN022)
Toon Ancient Gear Golem
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 3000
(Machine / Toon / Effect)

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
(Super Rare)
Rating: 3 out of 5
The only Toon I can allow for just about any Deck.
Dragons of Legend 2 (DRL2-EN021)
Red-Eyes Burn
TRAP / Normal Trap
If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
(Super Rare)
Rating: 0 out of 5
I think I'd rather drop Inferno Fire Blast. (#42)
Dragons of Legend 2 (DRL2-EN021)
Red-Eyes Spirit
TRAP / Normal Trap
Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
(Super Rare)
Rating: 3 out of 5
Red-Eyes (#68) monsters have greatly improved since the original (#1), giving this a 3.
Dragons of Legend 2 (DRL2-EN019)
Dark Dragon Ritual
SPELL / Ritual Spell
This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
(Super Rare)
Rating: 2 out of 5
The Ritual Monster outranks this card for once as the effects really don't hold up well.
Dragons of Legend 2 (DRL2-EN018)
Paladin of Dark Dragon
DARK / Ritual Monster / Level 4 / ATK 1900 / DEF 1200
(Dragon / Ritual / Effect)

You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn.
(Secret Rare)
Rating: 3 out of 5
Unlike the original (#24), the new monster free to be used however you want and this has a good effect.
Dragons of Legend 2 (DRL2-EN017)
Red-Eyes Transmigration
SPELL / Ritual Spell
This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.
(Super Rare)
Rating: 1 out of 5
Darkness Metal (DUSA #68) is a more fitting Lord of the Red by far.
Dragons of Legend 2 (DRL2-EN016)
Lord of the Red
FIRE / Ritual Monster / Level 8 / ATK 2400 / DEF 2100
(Dragon / Ritual / Effect)

You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.
(Secret Rare)
Rating: 1 out of 5
I've got a red 1 for them right here.
Dragons of Legend 2 (DRL2-EN015)
Double Magical Arm Bind
TRAP / Normal Trap
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
(Super Rare)
Rating: 2 out of 5
You keep them for about 2 turns if you use this during your opponent's turn, but it's quite risky overall.
Dragons of Legend 2 (DRL2-EN014)
Roulette Spider
SPELL / Quick-Play Spell
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.
(Super Rare)
Rating: 2 out of 5
It's just as Joey described it in the dub, but it's not guaranteed your LP will be halved.
Dragons of Legend 2 (DRL2-EN013)
The Claw of Hermos
SPELL / Normal Spell
(This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or your side of the field to the Graveyard, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
(Secret Rare)
Rating: 1 out of 5
Kaiba at least was given a potent Fusion Monster in the mix.
Dragons of Legend 2 (DRL2-EN012)
Red-Eyes Black Dragon Sword
DARK / Fusion Monster / Level 7 / ATK 2400 / DEF 2000
(Dragon / Fusion / Effect)

Must be Special Summoned with "The Claw of Hermos", using a Dragon-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK and DEF for each Dragon-Type monster on the field and in the Graveyards.
(Secret Rare)
Rating: 2 out of 5
Might be the "best" of Joey's Fusions here.
Dragons of Legend 2 (DRL2-EN011)
Goddess Bow
LIGHT / Fusion Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Fusion / Effect)

Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
(Secret Rare)
Rating: 2 out of 5
These are not proving to be better Monster Cards than the Equip Cards they were in the anime.
Dragons of Legend 2 (DRL2-EN010)
Rocket Hermos Cannon
LIGHT / Fusion Monster / Level 4 / ATK 1500 / DEF 1300
(Warrior / Fusion / Effect)

Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Secret Rare)
Rating: 2 out of 5
The effects aren't too bad while equipped and it's not like it'd be better in your Monster Card Zone.
Dragons of Legend 2 (DRL2-EN009)
Time Magic Hammer
LIGHT / Fusion Monster / Level 2 / ATK 500 / DEF 400
(Spellcaster / Fusion / Effect)

Must be Special Summoned with "The Claw of Hermos", using a Spellcaster-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
(Secret Rare)
Rating: 1 out of 5
Time to learn Algebra in Yu-Gi-Oh, but it only adds up to a 1-time use.
Dragons of Legend 2 (DRL2-EN008)
Legendary Knight Hermos
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800
(Warrior / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until the End Phase of your next turn, this card's name becomes that target's, and replace this effect with that target's original effects.
(Secret Rare)
Rating: 1 out of 5
At least Hundred Eyes Dragon doesn't cost you any Life Points.
Dragons of Legend 2 (DRL2-EN007)
Tyrant Wing
TRAP / Normal Trap
Target 1 Dragon-Type monster on the field; equip this card to it. It gains 400 ATK and DEF, also it can make up to 2 attacks on monsters during each Battle Phase. During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster: Destroy this card.
(Super Rare)
Rating: 1 out of 5
Gives a boost weaker than Black Pendant (#25), then self-destructs after just one use.
Dragons of Legend 2 (DRL2-EN006)
The Fang of Critias
SPELL / Normal Spell
(This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap Card from your hand or your side of the field to the Graveyard, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
(Secret Rare)
Rating: 2 out of 5
At least the previous card is an actual threat.
Dragons of Legend 2 (DRL2-EN005)
Mirror Force Dragon
LIGHT / Fusion Monster / Level 8 / ATK 2800 / DEF 1200
(Dragon / Fusion / Effect)

Must be Special Summoned with "The Fang of Critias", using "Mirror Force", and cannot be Special Summoned by other ways. When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
(Secret Rare)
Rating: 4 out of 5
Mirror Force (#39) can be too risky or blocked from use, and this is a very worthy replacement.
Dragons of Legend 2 (DRL2-EN004)
Tyrant Burst Dragon
LIGHT / Fusion Monster / Level 8 / ATK 2900 / DEF 2500
(Dragon / Fusion / Effect)

Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing", and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK and DEF, also it can make 3 attacks during each Battle Phase.
(Secret Rare)
Rating: 2 out of 5
Not terrible and the Trap Card is also not a loss when used for this.
Dragons of Legend 2 (DRL2-EN003)
Doom Virus Dragon
DARK / Fusion Monster / Level 4 / ATK 1900 / DEF 1500
(Dragon / Fusion / Effect)

Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
(Secret Rare)
Rating: 1 out of 5
Pretty much a Fusion Monster version of the Trap Card (#38). What a waste.
Dragons of Legend 2 (DRL2-EN002)
Legendary Knight Critias
LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 1800
(Warrior / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set that target. That Set card can be activated during this turn.
(Secret Rare)
Rating: 2 out of 5
Can recycle the better Trap Cards at least.
Dragons of Legend 2 (DRL2-EN001)
Timaeus the Knight of Destiny
LIGHT / Fusion Monster / Level 10 / ATK ? / DEF ?
(Warrior / Fusion / Effect)

"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other cards' effects. Once per battle, if this card attacks or is attacked, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.
(Secret Rare)
Rating: 1 out of 5
That's 2000 LP and 3 monsters to bring it out and it's probably going to lose its first and only battle anyway.