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The Skipped Collection Card Ratings (Page 7)
1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. 3. List excludes cards that cannot be used in Duels. |
Skipped Collection Vol. 7
(SC07-EN100) Cyberdark Invasion TRAP / Continuous Trap Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn. (Common) (from Structure Deck: Cyber Strike) |
Rating: 1 out of 5 A worse variant of Roll Out! |
Skipped Collection Vol. 7
(SC07-EN099) Cyberdark Realm SPELL / Continuous Spell When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a name different from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn. (Ultra Rare) (from Structure Deck: Cyber Strike) |
Rating: 1 out of 5 Zane's Cyber Dragon (#1) was the best Main Deck monster he ever had. |
Skipped Collection Vol. 7
(SC07-EN098) Cyber Eternal SPELL / Quick-Play Spell Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn. (Common) (from Structure Deck: Cyber Strike) |
Rating: 2 out of 5 Revival and protection in 1 card that can be used during the opponent's turn. |
Skipped Collection Vol. 7
(SC07-EN097) Cyberdark Chimera DARK / Effect Monster / Level 4 / ATK 800 / DEF 2100 (Machine / Effect) You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn. (Ultra Rare) (from Structure Deck: Cyber Strike) |
Rating: 2 out of 5 Probably the only Cyberdark monster (#8) that is useful other than weak effects. |
Skipped Collection Vol. 7
(SC07-EN096) Attachment Cybern LIGHT / Effect Monster / Level 3 / ATK 1600 / DEF 800 (Dragon / Effect) You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn. (Common) (from Structure Deck: Cyber Strike) |
Rating: 2 out of 5 Even Y-Dragon Head (#6) never had a bonus effect that was useful. |
Skipped Collection Vol. 7
(SC07-EN095) Dark World Accession SPELL / Quick-Play Spell During the Main Phase: Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field and/or GY. If Fusion Summoning a "Dark World" monster this way, you can also discard monsters as material. During your Main Phase, if this card is in your GY: You can add this card to your hand, then discard 1 "Dark World" monster. You can only use each effect of "Dark World Accession" once per turn. (Ultra Rare) (from Structure Deck: Dark World) |
Rating: 2 out of 5 At least it's a better alternative than Dark Fusion. (#47) |
Skipped Collection Vol. 7
(SC07-EN094) Grapha, Dragon Overlord of Dark World DARK / Fusion Monster / Level 10 / ATK 3200 / DEF 2300 (Fiend / Fusion / Effect) "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card. (Ultra Rare) (from Structure Deck: Dark World) |
Rating: 1 out of 5 Unfortunately pretty much entirely made for Dark World Decks, which makes it useless elsewhere. |
Skipped Collection Vol. 7
(SC07-EN093) Dark World Punishment TRAP / Counter Trap When a monster(s) would be Normal or Special Summoned: You can negate the Summon, and if you do, destroy that monster(s), then discard 1 Fiend monster. If a "Dark World" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Dark World Punishment" once per turn. (Super Rare) (from Structure Deck: Dark World) |
Rating: 2 out of 5 A practically free Solemn Judgment (#8) as even oridinary Fiend Decks (LED5 #1) can use it. |
Skipped Collection Vol. 7
(SC07-EN092) Dark World Archives SPELL / Continuous Spell During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn. (Ultra Rare) (from Structure Deck: Dark World) |
Rating: 1 out of 5 Lists only their poor attempt at being successful against real opponents. |
Skipped Collection Vol. 7
(SC07-EN091) Dark World Puppetry SPELL / Quick-Play Spell Target up to 3 cards in any GY(s); banish them, then discard 1 Fiend monster. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished Fiend monsters; add it to your hand. You can only activate 1 "Dark World Puppetry" per turn. (Ultra Rare) (from Structure Deck: Dark World) |
Rating: 1 out of 5 Dark World continues to mostly be a disappointment despite the Deck being an upgraded version. |
Skipped Collection Vol. 7
(SC07-EN090) Parl, Hermit of Dark World DARK / Effect Monster / Level 1 / ATK 300 / DEF 100 (Fiend / Effect) If this card is discarded to the GY by card effect: You can target 1 "Dark World" monster in your GY, except "Parl, Hermit of Dark World"; Special Summon it to either field, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon, to either field, 1 of your Fiend monsters that is banished, or in your hand or GY. You can only use this effect of "Parl, Hermit of Dark World" once per turn. (Super Rare) (from Structure Deck: Dark World) |
Rating: 2 out of 5 Barely passable thanks to the 2nd effect. |
Skipped Collection Vol. 7
(SC07-EN089) Genta, Gateman of Dark World DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1800 (Fiend / Effect) You can only Special Summon "Genta, Gateman of Dark World" once per turn. You can discard this card to the GY; add 1 "The Gates of Dark World" from your Deck to your hand. If this card is banished and you control a "Dark World" card: You can Special Summon this card. (Super Rare) (from Structure Deck: Dark World) |
Rating: 1 out of 5 Why the limitation on Special Summoning it when it can only get the reject (#8) Field Spell? |
Skipped Collection Vol. 7
(SC07-EN088) Reign-Beaux, Overking of Dark World DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1800 (Fiend / Effect) You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field. (Ultra Rare) (from Structure Deck: Dark World) |
Rating: 3 out of 5 It's been quite a long time since the Deck had any real potency. |
Skipped Collection Vol. 7
(SC07-EN087) Rainbow Bridge of the Heart SPELL / Continuous Spell During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand. (Ultra Rare) (from Structure Deck: Legend of the Crystal Beasts) |
Rating: 1 out of 5 Even these guys can make use of more generic cards. (5DS1 #29) |
Skipped Collection Vol. 7
(SC07-EN086) Ultimate Crystal Rainbow Dragon Overdrive LIGHT / Fusion Monster / Level 12 / ATK 4000 / DEF 0 (Dragon / Fusion / Effect) 1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters. (Ultra Rare) (from Structure Deck: Legend of the Crystal Beasts) |
Rating: 2 out of 5 Can win the Duel just by being on the field, which is more than I can say for Rainbow Dragon. (#6) |
Skipped Collection Vol. 7
(SC07-EN085) Crystal Brilliance TRAP / Continuous Trap You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved. (Common) (from Structure Deck: Legend of the Crystal Beasts) |
Rating: 2 out of 5 That makes the two Beatsticks (#4) of the Deck quite strong, but those are the only two worth it. |
Skipped Collection Vol. 7
(SC07-EN084) Crystal Miracle TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn. (Common) (from Structure Deck: Legend of the Crystal Beasts) |
Rating: 2 out of 5 Most of them aren't really worth defending you anyway. |
Skipped Collection Vol. 7
(SC07-EN083) Crystal Boon TRAP / Normal Trap Special Summon up to 2 "Crystal Beast" Monster Cards from your Spell & Trap Zone, and if you do, gain LP equal to their combined original ATK. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; excavate the top card of your Deck, and if it is a "Crystal Beast" monster, either add it to your hand or Special Summon it. Otherwise, send that card to the GY. You can only use this effect of "Crystal Boon" once per turn. (Common) (from Structure Deck: Legend of the Crystal Beasts) |
Rating: 1 out of 5 Could give up to 3000 LP with Sapphire Pegasus (#7) or Topaz Tiger being one of them, but this is still bad. |
Skipped Collection Vol. 7
(SC07-EN082) Crystal Aegis SPELL / Normal Spell Target 1 "Crystal Beast" Monster Card you control; destroy it, then Special Summon 1 "Crystal Beast Token" with the destroyed monster's original Type, Attribute, Level, and ATK/DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; Special Summon 1 "Crystal Beast" Monster Card from your Spell & Trap Zone. You can only use this effect of "Crystal Aegis" once per turn. (Common) (from Structure Deck: Legend of the Crystal Beasts) |
Rating: 1 out of 5 Mostly seems like anti-support. |
Skipped Collection Vol. 7
(SC07-EN081) Awakening of the Crystal Ultimates SPELL / Quick-Play Spell Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn. (Common) (from Structure Deck: Legend of the Crystal Beasts) |
Rating: 2 out of 5 The Deck (#3) isn't entirely bad, but it's bad enough that this isn't very good. |
Skipped Collection Vol. 7
(SC07-EN080) Scarred Dragon Archfiend DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn. (Super Rare) (from Structure Deck: The Crimson King) |
Rating: 2 out of 5 Not great, but better than the reject (#40) that uses RDA as Synchro Material. |
Skipped Collection Vol. 7
(SC07-EN079) Red Zone TRAP / Continuous Trap When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn. (Common) (from Structure Deck: The Crimson King) |
Rating: 1 out of 5 Red flags with how bad this is. |
Skipped Collection Vol. 7
(SC07-EN078) Fiendish Golem TRAP / Normal Trap Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY. (Common) (from Structure Deck: The Crimson King) |
Rating: 1 out of 5 Why have it come back when you can banish it for good and more quickly with other effects? |
Skipped Collection Vol. 7
(SC07-EN077) Burning Soul SPELL / Quick-Play Spell If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn. (Common) (from Structure Deck: The Crimson King) |
Rating: 1 out of 5 Was looking good until it says you have to use the Level 8+ Synchro for a Synchro Summon. |
Skipped Collection Vol. 7
(SC07-EN076) Crimson Gaia SPELL / Continuous Spell During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn. (Common) (from Structure Deck: The Crimson King) |
Rating: 2 out of 5 RDA is in the Extra Deck so you'll be mostly getting the support. |
Skipped Collection Vol. 7
(SC07-EN075) Absolute Powerforce SPELL / Quick-Play Spell Target 1 "Red Dragon Archfiend" you control; if that monster you control battles an opponent's monster this turn, apply these effects until the end of the Damage Step. ● It gains 1000 ATK. ● Your opponent cannot activate cards or effects. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Any battle damage your opponent takes from that battle is doubled. (Common) (from Structure Deck: The Crimson King) |
Rating: 3 out of 5 Though this doesn't change RDA support (#46) overall, it's much better than any of them. |
Skipped Collection Vol. 7
(SC07-EN074) Bone Archfiend DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Fiend / Effect) If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn. (Common) (from Structure Deck: The Crimson King) |
Rating: 2 out of 5 Slightly more helpful than the original. (#3) |
Skipped Collection Vol. 7
(SC07-EN073) Vision Resonator DARK / Effect Monster / Level 2 / ATK 400 / DEF 400 (Fiend / Tuner / Effect) If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn. (Ultra Rare) (from Structure Deck: The Crimson King) |
Rating: 1 out of 5 The support for Jack's signature Synchro is hardly good. |
Skipped Collection Vol. 7
(SC07-EN072) Soul Resonator FIRE / Effect Monster / Level 3 / ATK 500 / DEF 200 (Fiend / Tuner / Effect) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn. (Ultra Rare) (from Structure Deck: The Crimson King) |
Rating: 2 out of 5 Naturally meant to benefit with Jack's Fiend monsters, but has uses outside of that. |
Skipped Collection Vol. 7
(SC07-EN071) Traptrix Holeutea TRAP / Normal Trap You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn. (Super Rare) (from Structure Deck: Beware of Traptrix) |
Rating: 2 out of 5 At least it has high DEF. |
Skipped Collection Vol. 7
(SC07-EN070) Traptrix Atypus EARTH / Link Monster / ATK 1800 / Link-3 Links: Left, Right and Bottom (Insect / Link / Effect) 2+ monsters, including a Plant or Insect monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards. (Ultra Rare) (from Structure Deck: Beware of Traptrix) |
Rating: 1 out of 5 Even having a full field of Insect or Plant monsters doesn't really benefit you here. |
Skipped Collection Vol. 7
(SC07-EN069) Traptrix Pinguicula EARTH / Xyz Monster / Rank 4 / ATK 2500 / DEF 300 (Plant / Xyz / Effect) 2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material. (Ultra Rare) (from Structure Deck: Beware of Traptrix) |
Rating: 2 out of 5 Always felt "while this card has material" was grounds for not being good and this backs it up entirely. |
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(SC07-EN068) Traptantalizing Tune SPELL / Normal Spell Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn. (Ultra Rare) (from Structure Deck: Beware of Traptrix) |
Rating: 2 out of 5 Little more than what most draw card effects offer these days. |
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(SC07-EN067) Traptrip Garden SPELL / Field Spell During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn. (Ultra Rare) (from Structure Deck: Beware of Traptrix) |
Rating: 2 out of 5 The Deck (#32) already proved ages ago that there was little need to beware of them. |
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(SC07-EN066) Traptrix Arachnocampa EARTH / Effect Monster / Level 4 / ATK 1300 / DEF 1500 (Insect / Effect) Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn. (Super Rare) (from Structure Deck: Beware of Traptrix) |
Rating: 2 out of 5 It'll be likely lost in battle, but can briefly protect your Set Spell or Trap Cards. |
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(SC07-EN065) Traptrix Pudica EARTH / Effect Monster / Level 4 / ATK 900 / DEF 1900 (Plant / Effect) Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters. (Ultra Rare) (from Structure Deck: Beware of Traptrix) |
Rating: 2 out of 5 Scrap the effects and uses its DEF. |
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(SC07-EN064) Hidden Soldiers TRAP / Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand. (Ultra Rare) (from the Power of the Duelist Sneak Preview) |
Rating: 2 out of 5 Realistically only ideal in a DARK Deck or it's just luck if you're able to play it. |
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(SC07-EN063) Des Volstgalf EARTH / Effect Monster / Level 6 / ATK 2200 / DEF 1700 (Dragon / Effect) Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.) (Ultra Rare) (from winning the 2005 Shonen Jump Championships) |
Rating: 1 out of 5 Maybe if it kept the boost it'd have been worth it, but the boost only lasts a single turn. |
Skipped Collection Vol. 7
(SC07-EN062) Tyler the Great Warrior EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 1500 (Warrior / Effect) This monster cannot be Special Summoned. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. (Ultra Rare) (from Tyler Gressie via the Make-a-Wish Foundation) |
Rating: 3 out of 5 Turns out the kid got a pretty decent card overall, and it's basically legal, even if only one copy exists. |
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(SC07-EN061) Regretful Rebirth TRAP / Normal Trap Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon that monster in face-up Defense Position. It is destroyed during your End Phase. (Ultra Rare) (from the Tag Force 4 video game) |
Rating: 1 out of 5 You won't have regrets if you don't play it. |
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(SC07-EN060) Warm Worm FIRE / Effect Monster / Level 3 / ATK 600 / DEF 1400 (Insect / Effect) If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard. (Ultra Rare) (included with the Tag Force 4 video game) |
Rating: 2 out of 5 Weak enough that most methods to revive it will reset the effect. |
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(SC07-EN059) Dimensional Prison TRAP / Normal Trap Activate only when your opponent declares an attack. Remove from play the attacking monster. (Super Rare) (included with the World Championship 2008 video game) |
Rating: 2 out of 5 Certainly gets around effects that apply when destroyed. |
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(SC07-EN058) Burden of the Mighty SPELL / Continuous Spell Each face-up monster your opponent controls loses 100 ATK x its own Level. (Super Rare) (included with the World Championship 2008 video game) |
Rating: 2 out of 5 Practically useless unless you can prevent your opponent from Xyz or Link Summoning. |
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(SC07-EN057) Deep Diver WATER / Effect Monster / Level 3 / ATK 1000 / DEF 1100 (Aqua / Effect) If this card is destroyed by battle and sent to the Graveyard, at the end of the Battle Phase select 1 Monster Card from your Deck, and place it on top of your Deck. (Super Rare) (included with the World Championship 2008 video game) |
Rating: 2 out of 5 I guess it's a slightly better version of monsters like Sangan. (#18) |
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(SC07-EN056) Destiny Hero - Disk Commander DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Effect) When this card is Special Summoned from the Graveyard, draw 2 cards. (Super Rare) (included with the World Championship 2007 video game) |
Rating: 2 out of 5 The best currently legal way I can think of to draw 2 cards, though it applies to both players. |
Skipped Collection Vol. 7
(SC07-EN055) Exploder Dragon EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 0 (Dragon / Effect) When this card is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it. While this card is attacking, any Battle Damage either player takes from a battle involving this card becomes 0. (Super Rare) (included with the World Championship 2007 video game) |
Rating: 1 out of 5 Isn't going to be much of a defense as a whole and you lose it just to take down another monster. |
Skipped Collection Vol. 7
(SC07-EN054) Silent Swordsman LV7 LIGHT / Effect Monster / Level 7 / ATK 2800 / DEF 1000 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Silent Swordsman LV5". As long as this card remains face-up on your side of the field, negate the effect of all Spell Cards on the field. (Ultra Rare) (included with the 7 Trials to Glory video game) |
Rating: 1 out of 5 I didn't think we could have a worse Spell Canceller (#20), but here we are. |
Skipped Collection Vol. 7
(SC07-EN053) Brain Crusher DARK / Effect Monster / Level 7 / ATK 2400 / DEF 1500 (Insect / Effect) Once per turn, if this card destroyed an opponent's monster by battle and sent it to the Graveyard, you can Special Summon 1 of those destroyed monsters from the Graveyard during the End Phase. (Super Rare) (included with the GX Spirit Caller video game) |
Rating: 2 out of 5 Back before we got Goyo Guardian. (#42) |
Skipped Collection Vol. 7
(SC07-EN052) Chaos Burst TRAP / Normal Trap Activate only by Tributing 1 monster when your opponent's monster declares an attack. Destroy the attacking monster. Then inflict 1000 damage to your opponent. (Super Rare) (included with the GX Tag Force 2 video game) |
Rating: 1 out of 5 No wonder cards this bad are basically just given away with a video game. |
Skipped Collection Vol. 7
(SC07-EN051) Phantom Beast Thunder-Pegasus LIGHT / Effect Monster / Level 4 / ATK 700 / DEF 2000 (Beast-Warrior / Effect) Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle. (Super Rare) (included with the first GX Tag Force video game) |
Rating: 2 out of 5 Removing it from play takes away a remotely useful monster to defend with. |
Skipped Collection Vol. 7
(SC07-EN050) Phantom Beast Wild-Horn EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Beast-Warrior / Effect) During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Super Rare) (included with the first GX Tag Force video game) |
Rating: 2 out of 5 It's generally either this or Spear Dragon (#6) that switches itself to Defense Mode. |
Skipped Collection Vol. 7
(SC07-EN049) Phantom Beast Cross-Wing LIGHT / Effect Monster / Level 4 / ATK 1300 / DEF 1300 (Beast-Warrior / Effect) While this card is in the Graveyard, "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK. (Super Rare) (included with the first GX Tag Force video game) |
Rating: 1 out of 5 The only monster that the effect matters with is Wild-Horn. |
Skipped Collection Vol. 7
(SC07-EN048) Hero Ring TRAP / Normal Trap After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster. (Super Rare) (included with the GX Duel Academy video game) |
Rating: 2 out of 5 Made more generic, but still requires a monster with 1500 or less ATK. |
Skipped Collection Vol. 7
(SC07-EN047) Harpie's Pet Dragon WIND / Effect Monster / Level 7 / ATK 2000 / DEF 2500 (Dragon / Effect) Increase the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field. (Prismatic Secret Rare) (included with the Forbidden Memories video game) |
Rating: 1 out of 5 Back then, there was only Harpie Lady, which was awful as well. Now, it hasn't really improved much. |
Skipped Collection Vol. 7
(SC07-EN046) Skull Dice TRAP / Normal Trap Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all monsters in your opponent's control until the end of your turn. Monsters summoned after this card's activation are excluded. (Prismatic Secret Rare) (included with the Eternal Duelist Soul video game) |
Rating: 1 out of 5 So useless it can even crash the Stairway to Destined Duel video game. |
Skipped Collection Vol. 7
(SC07-EN045) Graceful Dice SPELL / Quick-Play Spell Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded. (Prismatic Secret Rare) (included with the Eternal Duelist Soul video game) |
Rating: 1 out of 5 The boost needed to be at least 500 for the gamble to have any likelihood of being useful. |
Skipped Collection Vol. 7
(SC07-EN044) Salamandra SPELL / Equip Spell A FIRE monster equipped with this card increases its ATK by 700 points. (Prismatic Secret Rare) (included with the Dark Duel Stories video game) |
Rating: 2 out of 5 Wasn't going to make most monsters all that strong, but a select few would be better still. |
Skipped Collection Vol. 7
(SC07-EN043) Quantum Cat TRAP / Continuous Trap Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.) (Common) (from Battle Pack 3: Monster League) |
Rating: 2 out of 5 Not difficult to activate either, but serves little purpose once activated. |
Skipped Collection Vol. 7
(SC07-EN042) Swamp Mirrorer TRAP / Continuous Trap Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.) (Common) (from Battle Pack 3: Monster League) |
Rating: 2 out of 5 The better of the two Trap Monsters, but a regular Beatstick (#1) is better still. |
Skipped Collection Vol. 7
(SC07-EN041) Typhoon TRAP / Normal Trap Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards and you control no Spell/Trap Cards, you can activate this card from your hand. (Common) (from Battle Pack 3: Monster League) |
Rating: 1 out of 5 Decades late as MST already outranks it by miles. |
Skipped Collection Vol. 7
(SC07-EN040) Unbreakable Spirit TRAP / Normal Trap If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied). (Common) (from Battle Pack 3: Monster League) |
Rating: 1 out of 5 Pretty hard to be unbreakable during a Duel if you can only control 1 monster to even use the power. |
Skipped Collection Vol. 7
(SC07-EN039) Ghosts From the Past TRAP / Normal Trap Banish 2 monsters from your Graveyard, then target 1 face-up Attack Position monster on the field; its ATK becomes 0 until the end of this turn. (Common) (from Battle Pack 3: Monster League) |
Rating: 1 out of 5 So many better ways to weaken monsters exist. |
Skipped Collection Vol. 7
(SC07-EN038) Inspiration TRAP / Normal Trap Target 1 face-up monster you control; it gains 700 ATK until the end of this turn. (Common) (from Battle Pack 3: Monster League) |
Rating: 1 out of 5 Inspired by equally bad cards of the past. (#33) |
Skipped Collection Vol. 7
(SC07-EN037) Bashing Shield SPELL / Equip Spell Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it. (Common) (from Battle Pack 3: Monster League) |
Rating: 2 out of 5 Only slightly weaker than Axe of Despair (#35), though nothing Special Summoned can have it. |
Skipped Collection Vol. 7
(SC07-EN036) Card Advance SPELL / Normal Spell Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/ Set this turn. (You can only gain this effect once per turn.) (Common) (from Battle Pack 3: Monster League) |
Rating: 3 out of 5 Scrap Pot of Duality (#62) for this much better version. |
Skipped Collection Vol. 7
(SC07-EN035) Master Craftsman Gamil FIRE / Effect Monster / Level 2 / ATK 200 / DEF 200 (Pyro / Effect) During either player's Damage Step, when a face-up monster you control is attacking or being attacked: You can send this card from your hand to the Graveyard; that monster gains 300 ATK until the end of this turn. (Common) (from Battle Pack 3: Monster League) |
Rating: 1 out of 5 They're clearly responsible for the Equip Cards from LOB (#98) days and such. |
Skipped Collection Vol. 7
(SC07-EN034) Stegocyber DARK / Effect Monster / Level 6 / ATK 1200 / DEF 2400 (Dinosaur / Effect) During your opponent's turn, at damage calculation, if this card is in your Graveyard: You can pay 1000 LP; Special Summon it, and if you do, you take no battle damage from that battle, and banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn. (Common) (from Battle Pack 3: Monster League) |
Rating: 1 out of 5 Green Baboon (#104) from 65 million years ago with even fewer skills. |
Skipped Collection Vol. 7
(SC07-EN033) Goblin Fan TRAP / Continuous Trap When a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 You're expecting WAY too much with this. |
Skipped Collection Vol. 7
(SC07-EN032) Breath of Light SPELL / Normal Spell Destroy all face-up Rock-Type monsters on the field. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 Tea` schooled Joey with this back when he was just starting out, but it's as bad as all the others. |
Skipped Collection Vol. 7
(SC07-EN031) Mooyan Curry SPELL / Normal Spell Choose 1 player; that player gains 200 Life Points. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 Why did we need a bad remake of Red Medicine? (YSD #24) |
Skipped Collection Vol. 7
(SC07-EN030) Alligator's Sword Dragon WIND / Fusion Monster / Level 5 / ATK 1700 / DEF 1500 (Dragon / Fusion / Effect) "Baby Dragon" + "Alligator's Sword" This card can attack directly if the only face-up monsters your opponent controls are EARTH, WATER, or FIRE. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 2 out of 5 Odds are 50-50 they'll meet the requirements, but it's not something it's going to do for long. |
Skipped Collection Vol. 7
(SC07-EN029) Metalzoa DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2300 (Machine / Effect) Cannot be Normal Summoned or Set. Must first be Special Summoned (from your Deck) by Tributing "Zoa" equipped with "Metalmorph". (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 Up only 400 ATK and DEF from the original and is useless in the hand. |
Skipped Collection Vol. 7
(SC07-EN028) Monster Eye DARK / Effect Monster / Level 1 / ATK 250 / DEF 350 (Fiend / Effect) You can pay 1000 Life Points; add 1 "Polymerization" from your Graveyard to your hand. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 This is why we have Fusion Recovery. (#38) |
Skipped Collection Vol. 7
(SC07-EN027) Alligator's Sword EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1200 (Beast / Normal) 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 The card that started a trend of Joey's monsters getting his voice in the flavor text, but it doesn't help. |
Skipped Collection Vol. 7
(SC07-EN026) Zoa DARK / Normal Monster / Level 7 / ATK 2600 / DEF 1900 (Fiend / Normal) A monster whose full potential can be achieved when outfitted with "Metalmorph". (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 It really doesn't have any more potential with Metalmorph. |
Skipped Collection Vol. 7
(SC07-EN025) Great Bill EARTH / Normal Monster / Level 4 / ATK 1250 / DEF 1300 (Beast / Normal) Nothing escapes from this beast's massive mouth. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 I'd say a lot will escape its mouth. |
Skipped Collection Vol. 7
(SC07-EN024) Key Mace #2 DARK / Normal Monster / Level 4 / ATK 1050 / DEF 1200 (Fiend / Normal) This fiend brings out the worst in everyone. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 Probably when they pull it from the pack. |
Skipped Collection Vol. 7
(SC07-EN023) Wilmee EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200 (Beast / Normal) A rabid rabbit that shears through opposition with its sharp skewers. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 Basically, this pack is an extension of LOB. |
Skipped Collection Vol. 7
(SC07-EN022) Obese Marmot of Nefariousness EARTH / Normal Monster / Level 3 / ATK 750 / DEF 800 (Beast / Normal) An ill-mannered field varmint that will sink its teeth into anything. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 Should be packing some serious DEF, but I guess it's just bloated. |
Skipped Collection Vol. 7
(SC07-EN021) Key Mace LIGHT / Normal Monster / Level 1 / ATK 400 / DEF 300 (Fairy / Normal) Enemies' hearts will melt at the sight of this small fairy's cuteness. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 The one known as Eru in the Legendary Heroes saga and was actually useful, unlike its card counterpart. |
Skipped Collection Vol. 7
(SC07-EN020) Droll Bird WIND / Normal Monster / Level 2 / ATK 600 / DEF 500 (Winged Beast / Normal) This monster stuns its enemies with a massive beak and ear-piercing wails. (Super Rare) (from the World Championship 2010 Card Pack) |
Rating: 1 out of 5 Here come the outdated stragglers that were really better off decades ago. |
Skipped Collection Vol. 7
(SC07-EN019) Sinister Serpent WATER / Effect Monster / Level 1 / ATK 300 / DEF 250 (Reptile / Effect) During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand. (Prismatic Secret Rare) (included with the Stairway to the Destined Duel video game) |
Rating: 1 out of 5 I really don't get why this got banned or errata'd. It's not like it returns to your hand at every Standby Phase. |
Skipped Collection Vol. 7
(SC07-EN018) Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) This card can only be Special Summoned by offering "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or the field as a Tribute. If "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" exist in the Graveyard, you can offer this card as a Tribute to Special Summon these 3 cards to the field. (Prismatic Secret Rare) (included with the Stairway to the Destined Duel video game) |
Rating: 2 out of 5 I guess it's easy to Summon, but doesn't really do anything useful once on the field. |
Skipped Collection Vol. 7
(SC07-EN017) Gamma the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1500 / DEF 1800 (Rock / Normal) Alpha, Beta and Gamma meld as one to form a powerful monster. (Prismatic Secret Rare) (included with the Duelists of the Roses video game) |
Rating: 2 out of 5 The only one that can be Set and actually put up a fight. |
Skipped Collection Vol. 7
(SC07-EN016) Alpha the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1400 / DEF 1700 (Rock / Normal) Alpha, Beta and Gamma meld as one to form a powerful monster. (Prismatic Secret Rare) (included with the Duelists of the Roses video game) |
Rating: 1 out of 5 Ranks up there with most monsters of its day. |
Skipped Collection Vol. 7
(SC07-EN015) Beta the Magnet Warrior EARTH / Normal Monster / Level 4 / ATK 1700 / DEF 1600 (Rock / Normal) Alpha, Beta and Gamma meld as one to form a powerful monster. (Prismatic Secret Rare) (included with the Duelists of the Roses video game) |
Rating: 1 out of 5 Even with Valkyrion, it's not really that good. Has the lowest DEF of all 3. |
Skipped Collection Vol. 7
(SC07-EN014) Brutal Potion TRAP / Normal Trap This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase. (Super Rare) (included with the GX Tag Force Evolution video game) |
Rating: 1 out of 5 Ms. Fontane used this with Nurse Reficule, but the boost doesn't last. |
Skipped Collection Vol. 7
(SC07-EN013) Dark Cure TRAP / Continuous Trap When your opponent Summons a monster(s), they gain Life Points equal to half the ATK of 1 of the Summoned monsters of your choice. (Super Rare) (included with the GX Tag Force Evolution video game) |
Rating: 1 out of 5 Yes I know about Nurse Reficule's effect, but that's not going to matter 99% of the time. |
Skipped Collection Vol. 7
(SC07-EN012) Griffore EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1500 (Beast / Normal) This monster's tough hide deflects almost any attack. (Common) (from the Duelist Kingdom Deck in Yugi's Legendary Decks) |
Rating: 1 out of 5 The "tough hide" only resulted in 1500 DEF. |
Skipped Collection Vol. 7
(SC07-EN011) Shiba-Warrior Taro EARTH / Effect Monster / Level 2 / ATK 800 / DEF 600 (Beast-Warrior / Tuner / Effect) This card cannot be destroyed by battle. When a card on the field is destroyed by battle or by a card effect, return this face-up card to its owner's hand. (Ultra Rare) (from the Anniversary Pack) |
Rating: 2 out of 5 Not a very loyal dog by any means. |
Skipped Collection Vol. 7
(SC07-EN010) Snakeyashi EARTH / Normal Monster / Level 4 / ATK 1000 / DEF 1200 (Plant / Normal) This monster is formed by several serpents that break off to individually attack nearby enemies. (Short Print Common) (from OTS Tournament Pack 5) |
Rating: 1 out of 5 Just goes to show there isn't always strength in numbers. |
Skipped Collection Vol. 7
(SC07-EN009) Marine Beast WATER / Fusion Monster / Level 5 / ATK 1700 / DEF 1600 (Fish / Fusion) "Water Magician" + "Behegon" (Short Print Common) (from OTS Tournament Pack 4) |
Rating: 1 out of 5 You won't be able to win with cards this bad. Tournament Packs should be better than this. |
Skipped Collection Vol. 7
(SC07-EN008) Skullbird WIND / Fusion Monster / Level 6 / ATK 1900 / DEF 1700 (Winged Beast / Fusion) "Takuhee" + "Temple of Skulls" (Common) (from OTS Tournament Pack 2) |
Rating: 1 out of 5 Unfortunate that these were the only new cards we got in the packs. |
Skipped Collection Vol. 7
(SC07-EN007) Galaxy Dragon LIGHT / Effect Monster / Level 4 / ATK 2000 / DEF 1200 (Dragon / Effect) This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field. (Common) (from OTS Tournament Pack 2) |
Rating: 1 out of 5 Had so much potential, but now is in the category of Goblin Attack Force. (#6) |
Skipped Collection Vol. 7
(SC07-EN006) Zombie Warrior DARK / Fusion Monster / Level 3 / ATK 1200 / DEF 900 (Zombie / Fusion) "Skull Servant" + "Battle Warrior" (Common) (from OTS Tournament Pack 1) |
Rating: 1 out of 5 A Normal Monster in the anime, which was much better by comparison even though it's still bad. |
Skipped Collection Vol. 7
(SC07-EN005) Vermillion Sparrow FIRE / Fusion Monster / Level 5 / ATK 1900 / DEF 1500 (Pyro / Fusion) "Rhaimundos of the Red Sword" + "Fireyarou" (Short Print Common) (from Astral Pack Eight) |
Rating: 1 out of 5 About as threatening as a Level 1 Pidgey. |
Skipped Collection Vol. 7
(SC07-EN004) Rhaimundos of the Red Sword EARTH / Normal Monster / Level 4 / ATK 1200 / DEF 1300 (Warrior / Normal) Armed with the Sword of Crimson Flames, this warrior can bind a monster with fiery restraints. (Common) (from Astral Pack Eight) |
Rating: 1 out of 5 That sword must be burning at a lower temperature than a dying candle. |
Skipped Collection Vol. 7
(SC07-EN003) Soul Hunter DARK / Fusion Monster / Level 6 / ATK 2200 / DEF 1800 (Fiend / Fusion) "Lord of the Lamp" + "Invader from Another Dimension" (Short Print Common) (from Astral Pack Seven) |
Rating: 1 out of 5 The name makes it sound more dangerous than it actually is. |
Skipped Collection Vol. 7
(SC07-EN002) Invader from a Different Dimension DARK / Normal Monster / Level 4 / ATK 950 / DEF 1400 (Fiend / Normal) An extraterrestrial monster that came from a distant galaxy. (Common) (from Astral Pack Seven) |
Rating: 1 out of 5 Dib certainly won't have to fear this invader. |
Skipped Collection Vol. 7
(SC07-EN001) Man-eating Black Shark WATER / Fusion Monster / Level 5 / ATK 2100 / DEF 1300 (Fish / Fusion) "Sea Kamen" + "Gruesome Goo" + "Amazon of the Seas" (Short Print Common) (from Astral Pack Six) |
Rating: 1 out of 5 This shark would scare no one. |