*Card comments and ratings progress through the times of the cards being commented.*
*Cards shown are approximately in order of release after Magician's Force.*
← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to Promo Cards Page 4 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Promo Card Ratings (Page 3)

*For info on how these ratings are determined, click here.
**YCSW-EN010 is also a Super Rare card
***Card is only available by magazine subscription
2019 Gold Sarcophagus Tin
                                                               TN19-EN003
Effect Monster
Exodia, the Legendary Defender
DARK / Spellcaster / Level 10 / ATK ? / DEF ?
Cannot be Special Summoned. You can Tribute 5 monsters to Tribute Summon (but not Set) this card. This card's ATK/DEF become the combined original ATK/DEF of the Tributed monsters. If this card Summoned this way destroys a DARK Fiend monster owned by your opponent, you win the Duel at the end of the Damage Step.
PRISMATIC SECRET RARE

                                              Rating: 2
A pretty costly monster to bring out, more so than its other counterparts but it can become a powerhouse and if the right monster is beaten in battle, you win.
 
                                                               TN19-EN002
Ritual Monster
Magician of Black Chaos MAX
DARK / Spellcaster-Type Ritual / Level 8 / ATK 2800 / DEF 2600
You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.
PRISMATIC SECRET RARE
                                               Rating: 2
It's pointless to Tribute a monster to block only 1/3 of card effects for 1 turn but the other effect gets you a Spell Card back each time it's successful in battle.
 
                                                               TN19-EN001
Fusion Monster
Blue-Eyes Alternative Ultimate Dragon
LIGHT / Dragon-Type Fusion / Level 12 / ATK 4500 / DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.
PRISMATIC SECRET RARE
                                               Rating: 4
Much improved over that reject version from the movie as it's already protected from your opponent's effects. The other effect isn't that great but with 4500 ATK, you have little to worry about.
Legacy of the Duelist: Link Evolution Video Game Pack
                                                               LOD2-EN003
Spell Card
Cynet Codec
Continuous Spell
If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.
SUPER RARE
                                               Rating: 1
There are no good Code Talkers that this can make use of and this is entirely restrained to Cyberse monsters, which also have few members that are good.
 
                                                               LOD2-EN002
Effect Monster
Micro Coder
DARK / Cyberse / Level 1 / ATK 300 / DEF 0
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
ULTRA RARE
                                               Rating: 2
While it's too feeble to be on the field apart from a Summon, it has more versatility than monsters like it.
 
                                                               LOD2-EN001
Link Monster
Progleo
LIGHT / Cyberse-Type Link / ATK 1000 / Link-2
Active Link Arrow(s): Left and Right
2 monsters, except Tokens
During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.
SUPER RARE
                                               Rating: 1
Why not use Monster Reborn to revive any Link Monster or just any monster instead?
Shonen Jump
                                                               JUMP-EN087***
Link Monster
Darkness Metal, the Dragon of Dark Steel
DARK / Dragon-Type Link / ATK 2800 / Link-4
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ Effect Monsters with the same Type and Attribute
You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Special Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.
ULTRA RARE
                                               Rating: 1
This is meant to be some kind of evolved counterpart to the original Darkness Metal but it's a disgrace given it's a difficult monster to bring out with nothing to make that effort worthwhile that the original can't do better.
 
                                                              JUMP-EN086***
Effect Monster
Chaos Emperor Dragon - Envoy of the End
DARK / Dragon / Level 8 / ATK 3000 / DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can pay 1000 Life Points; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
ULTRA RARE
                                               Rating: 1
Now it's not even worth using because your entire turn is basically over if the effect is used and you're still paying the LP cost and banishing the LIGHT and DARK monsters just for that result.
ARC-V Manga Volume 5
                                                               YA05-EN001
Pendulum Monster
Odd-Eyes Phantasma Dragon
DARK / Dragon-Type Pendulum / Level 8 / ATK 3000 / DEF 2500 / Scale 0
You can discard 1 card; add 1 face-up Dragon Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "Odd-Eyes Phantasma Dragon" once per turn.

If you have 2 cards in your Pendulum Zones and a face-up "Odd-eyes" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make that opponent's monster lose 1000 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Odd-Eyes Phantasma Dragon" once per turn.
ULTRA RARE

                                               Rating: 3
Now THIS is a monster that could rival Blue-Eyes White Dragon given its ATK, DEF and Level are identical to BEWD's and it can also double as 1/2 of a Pendulum Scale. Plus, it has no drawbacks either, apart from the effects, which aren't bad enough to hurt using it on its own.
Championship Series 2018
                                                               YCSW-EN011
Pendulum Monster
Chaos Emperor, the Dragon of Armageddon
DARK / Dragon-Type Pendulum / Level 8 / ATK 3000 / DEF 2500 / Scale 1
You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this Effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each of their cards sent to the GY by this effect. If this face-up Special Summoned card leaves the field, return it on the bottom of the Deck.
ULTRA RARE

                                               Rating: 2
It's at least tournament legal unlike most prize cards these days but that's not saying much when it's pretty much an even worse version of Chaos Emperor Dragon after its erratum. The only redeeming properties is has are being a Pendulum Monster with a low Scale.
ARC-V Manga Volume 4
                                                               YA04-EN001
Synchro Monster
White Aura Bihamut
WATER / Fish-Type Synchro / Level 10 / ATK 3300 / DEF 3000
1 Tuner Synchro Monster + 1+ non-Tuner monsters
During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY while you control a "Divine Dragon Token": You can Special Summon this card in Defense position.
ULTRA RARE
                                               Rating: 1
Having to use a Synchro Monster that is also a Tuner to bring this guy out already hurts this card and what do you get for this? 1 free Token with the same ATK and DEF as this card and a 2nd effect that revives itself when you control one of those Tokens. Star Eater doesn't have it anywhere near as bad thanks to its generic Synchro Materials and better effects.
Shonen Jump
                                                               JUMP-EN085
Synchro Monster

Shooting Riser Dragon
LIGHT / Dragon-Type Synchro-Type Tuner / Level 7 / ATK 2100 / DEF 1700
1 Tuner + 1+ non-Tuner monster
If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
ULTRA RARE
                                               Rating: 2
Honestly, the only good thing about it, apart from being a Tuner is the somewhat restricted Foolish Burial effect and that's not much considering it's a one-time deal and this card doesn't get any benefit other than a lower Level. It's also pretty weak for a Level 7 monster and of course has the lame stall tactic by allowing you to Synchro Summon during the opponent's turn.
2018 Mega Tins
                                                               CT15-EN010
Link Monster
Junk Connector
DARK / Warrior-Type Link / ATK 1700 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Effect Monsters (Warrior and/or Machine), including a Tuner
Once per turn, during the Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only monsters this card points to. If this Link Summoned card is destroyed by battle or opponent's card effect and sent to the GY: You can Special Summon 1 “Junk” Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)
ULTRA RARE
                                               Rating: 2
It's quite weak but that will allow you get out a good Junk Synchro Monster to take its place when it inevitably gets destroyed.
 
                                                               CT15-EN009
Synchro Monster

Martial Metal Marcher
WIND / Machine-Type Synchro-Type Tuner / Level 3 / ATK 500 / DEF 2200
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of “Martial Metal Marcher” once per turn. A Synchro Monster that used this card as Synchro Material is treated as a Tuner while face-up on the field.
ULTRA RARE
                                               Rating: 1
All that metal is a hunk of scrap because this guy doesn't offer anything that isn't better done with previously released cards.
 
                                                               CT15-EN008
Synchro Monster

Stardust Assault Warrior
WIND / Warrior-Type Synchro / Level 6 / ATK 2100 / DEF 1200
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned while you control no other monsters: You can target 1 “Junk” monster in your GY; Special Summon it. You can only use this effect of “Stardust Assault Warrior” once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ULTRA RARE
                                               Rating: 2
Only the piercing battle damage effect is any good because you probably won't be monsterless when you bring this card out, nor is that ideal.
 
                                                               CT15-EN007
Effect Monster
Junk Collector
EARTH / Warrior / Level 5 / ATK 1000 / DEF 2200
(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap’s effects. (The Trap’s activation requirements must still be correct, but costs are not paid.)
ULTRA RARE
                                               Rating: 1
Pretty bad to not only have this guy be a Level 5 with poor stats for its Level but also requiring itself to be taken off the field and get rid of a Trap Card in your Graveyard just to apply that Trap Card's effect. The only upside is you don't pay the Trap Card's activation cost.
 
                                                               CT15-EN006
Link Monster

Arcana Extra Joker
LIGHT / Warrior-Type Link / ATK 2800 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
3 Warrior monsters with different names
Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field and/or a monster(s) it points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
ULTRA RARE
                                               Rating: 3
While a straight-up Warrior-Type monster Deck is best with this, it's still pretty easy to Summon and will go further than its Fusion Monster counterpart since it lacks a Level to be affected with Gravity Bind/Level Limit - Area B.
 
                                                               CT15-EN005
Fusion Monster

Mudragon of the Swamp
WATER / Wyrm-Type Fusion / Level 4 / ATK 1900 / DEF 1600
2 monsters with the same Attribute but different Types
Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
ULTRA RARE
                                               Rating: 1
Doesn't matter how you bring this guy out or what Attribute you give it as nothing you do makes it worthwhile to play this card.
 
                                                               CT15-EN004
Effect Monster
Keeper of Dragon Magic
DARK / Dragon / Level 4 / ATK 1800 / DEF 1300
If this card is Normal or Special Summoned: You can discard 1 card; add 1 “Polymerization” Normal Spell or “Fusion” Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that card from your GY in face-down Defense Position. You can only use each effect of “Keeper of Dragonic Magic” once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
ULTRA RARE
                                               Rating: 3
While the 1st effect is better done with Elemental HERO Woodsman, this guy has decent ATK and other effects that can help you, evne if their drawbacks make them less ideal to use.
 
                                                               CT15-EN003
Effect Monster
Elemental HERO Solid Soldier
EARTH / Warrior / Level 4 / ATK 1300 / DEF 1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solidman”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.
ULTRA RARE
                                               Rating: 2
With only 1300 ATK and 1100 DEF, it's not all that ideal to Normal Summon it, unless you have something to Special Summon or plan to Xyz/Synchro/Link Summon with it. The other effect isn't bad but won't go off unless it's sent to the Grave by a Spell Card's effect.
 
                                                               CT15-EN002
Synchro Monster

Junk Speeder
WIND / Warrior-Type Synchro / Level 5 / ATK 1800 / DEF 1000
1 “Synchron” Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many “Synchron” Tuners as possible with different Levels from your Deck in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card’s ATK become double its original ATK until the end of this turn. You can only use each effect of “Junk Speeder” once per turn.
SECRET RARE
                                               Rating: 2
Not all that strong but can give you extra Tributes/defenses when it's Synchro Summoned. Unfortunately, that prevents you from doing any Special Summons outside of a Synchro Summon that turn. Still, if you haven't Normal Summoned yet, you can probably make use of the monsters you brought out with its effect that way.
 
                                                               CT15-EN001
Fusion Monster

Elemental HERO Nebula Neos
EARTH / Warrior-Type Fusion / Level 9 / ATK 3000 / DEF 2500
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.
SECRET RARE
                                              Rating: 3
It's pretty powerful as you'll probably draw plenty of extra cards once it hits the field and even if its attack isn't succesful, you'll wipe the board clean once he leaves, which has its perks.
Legendary Collection Kaiba
                                                               LC06-EN005
Fusion Monster

Destruction Dragon
FIRE / Dragon-Type Fusion / Level 8 / ATK 2000 / DEF 3000
Must be Special Summoned with "The Fang of Critias", using "Ring of Destruction". Once per turn: You can target 1 card your opponent controls; destroy it. Then, if it was a Monster Card, inflict damage to your opponent equal to its original ATK.
ULTRA RARE
                                               Rating: 3
This card wouldn't be playable if Ring of Destruction was still banned (it's at 1 all around as of this writing), even with its good effect but since Ring is allowed in tournaments again, this card will be usable until Ring is either errata'd again to become useless or is banned again.
 
                                                               LC06-EN004
Spell Card

Dragon Revival Rhapsody
Normal Spell
If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 “Dragon Revival Rhapsody” per turn.
ULTRA RARE
                                               Rating: 1
Being required to control a Spellcaster-Type monster is a real downer because that means you basically need your Deck to be a mixture of Spellcasters and Dragons to have the best chance at using this. Even when you do, you can't use it unless you have a Dragon-Type Normal Monster to revive and your opponent is safe from damage that turn.
 
                                                               LC06-EN003
Trap Card
Loop of Destruction
Continuous Trap
This card's name becomes "Ring of Destruction" while on the field. Once per turn, if a monster(s) on the field is destroyed by a card effect (except during the Damage Step): You can target 1 monster on the field; destroy it, and if you do, each player takes 500 damage.
ULTRA RARE
                                               Rating: 1
Even with its erratum, Ring of Destruction is still leagues above this card given that there's much less risk of it being destroyed and it deals way more damage, even if you take that amount first.
 
                                                               LC06-EN002
Effect Monster
The King of D.
DARK / Spellcaster / Level 4 / ATK 1200 / DEF 1100
This card’s name becomes “Lord of D.” while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 “The Flute of Summoning Dragon”, “The Melody of Awakening Dragon”, or “Dragon Revival Rhapsody” from your Deck to your hand.
ULTRA RARE
                                               Rating: 2
Of the options to grab, The Melody of Awakening Dragon is best but that still costs you a Spell/Trap from your hand and you can only get anything if it's Normal Summoned. Other than that, it doesn't do you any good.
 
                                                               LC06-EN001
Effect Monster
Goddess of Sweet Revenge
LIGHT / Fairy / Level 6 / ATK 1800 / DEF 2000
While you control no cards and this is the only card in your hand, when an opponent’s monster declares an attack: You can discard this card; destroy as many cards as possible your opponent controls, then you can Special Summon 1 monster from your Deck.
ULTRA RARE
                                               Rating: 2
It'd live up to its name but its effect is quite risky because it waits until your field is empty, your hand is nearly empty and your LP is being threatened. Still, you get to Special Summon any monster from your Deck and clear your opponent's field too. Either way, it's still an improvement over Gyakatenno Megami.
Shonen Jump
                                                               JUMP-EN084***
Link Monster

Summon Sorceress
DARK / Spellcaster-Type Link / ATK 2400 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
2+ monsters with the same Type, except Tokens
If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.
ULTRA RARE
                                               Rating: 2
It's at least relatively easy to Summon but using the 1st effect is highly not recommended because you're giving your opponent a free monster that they can do what they want with next turn and this also adds to their defenses against you. The other effect is atleast somewhat worthwhile but is best in Decks around one Monster Card Type.
ARC-V Manga Volume 3
                                                               YA03-EN001
Pendulum Monster
D/D/D Destiny King Zero Laplace
DARK / Fiend-Type Pendulum / Level 10 / ATK ? / DEF 0 / Scale 1
During your Main Phase: You can add 1 face-up "D/D/D" Pendulum Monster from your Extra Deck to your hand, except "D/D/D Destiny King Zero Laplace". You can only use this effect of "D/D/D Destiny King Zero Laplace" once per turn.

You can Special Summon this card (from your hand) by Tributing 1 "D/D/D" monster. Before damage calculation, if this card battles an opponent's monster: You can activate this effect; this card's ATK becomes double that opponent's monster's original ATK until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. The first time this card would be destroyed by battle each turn, it is not destroyed, also you take no battle damage from that battle.
ULTRA RARE

                                               Rating: 2
No side-effects for a Scale 1 Pendulum Monster but that undefined ATK and 0 DEF will be crucial in its demise because while it can be strong, it only stays that way if it battles a monster, making it useless for direct attacks. Plus that 0 DEF can be taken advantage of by forcing the monster to Defense Mode and rendering its effects pretty much moot.
Shonen Jump
                                                               JUMP-EN083***
Link Monster

Trickstar Crimson Heart
LIGHT / Fairy-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Right and Bottom-Left
2 "Trickstar" monsters
Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, gain 200 LP. You can discard 1 "Trickstar" card; both players draw 1 card, but if your LP was at least 2000 higher than your opponent's when this effect was activated, you draw 2 cards instead. You can only use this effect of "Trickstar Crimson Heart" once per turn.
ULTRA RARE
                                               Rating: 2
In a LP Gain Deck, you're bound to meet this card's requirements and thus draw double the cards your opponent does. However, it costs you a Trickstar card from your hand so you're really not drawing any more cards than your opponent. Her ATK and required Link Materials aren't all that bad but not great either.
 
                                                               JUMP-EN082***
Link Monster

Linkuriboh
DARK / Cyberse-Type Link / ATK 300 / Link-1
Active Link Arrow(s): Bottom
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
ULTRA RARE
                                               Rating: 1
The only good thing about it is that it needs only 1 monster but it has to be a Level 1 monster. Plus, the effects and its ATK aren't all that great either.
ARC-V Manga Volume 2
                                                               YA02-EN001
Pendulum Monster
Clear Wing Fast Dragon
WIND / Dragon-Type Synchro-Type Pendulum / Level 7 / ATK 2500 / DEF 2000 / Scale 4
You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the Graveyard, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn.

1 Tuner + 1 or more non-Tuner WIND monsters
During either player's turn: You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also that face-up monster has its effects negated. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
ULTRA RARE

                                               Rating: 2
The Monster Text effect is perhaps the best of the two possible effects as most monsters that are Special Summoned these days come from the Extra Deck and I'm sure you won't be intending on letting the affected monster stay long enough to regain its ATK. The other effect wastes resources for the same thing you can do with Pendulum Switch. Its stats and Scale aren't much better.
Championship Series 2017
                                                               YCSW-EN010
Xyz Monster
Number 89: Diablosis the Mind Hacker
DARK / Psychic-Type Xyz / Rank 7 / ATK 2800 / DEF 1200
2 Level 7 monsters
Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.
ULTRA RARE
                                               Rating: 2
Only the first effect requires you to detach an Xyz Material and with only 2 to start, that's a good thing. Plus it doesn't cost you anything else to use any of the effects. Still, the three effects aren't very game-breaking.   
2017 Mega Tins
                                                               CT14-EN009
Fusion Monster

Elder Entity N'tss
LIGHT / Fairy-Type Fusion / Level 4 / ATK 2500 / DEF 1200
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
SUPER RARE  
                                               Rating: 1
Can't even Instant Fusion it thanks to its first line of effect text and even if you factor in the effects, there are better cards that don't require as much effort.   
 
                                                               CT14-EN008
Xyz Monster

Number 68: Sanaphond the Sky Prison
DARK / Rock-Type Xyz / Rank 8 / ATK 2100 / DEF 2700
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
SUPER RARE  
                                               Rating: 2
A card surprisingly not released in Battles of Legend: Light's Revenge but it doesn't do much good wherever it's released because only the 2nd effect is worthwhile.   
 
                                                               CT14-EN006
Spell Card

Dreamland
Field Spell
This card can activate these effects depending on the monster card types on the field.
● Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card.
● Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1.
● Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level.
You can only activate 1 "Dreamland" per turn.
SUPER RARE  
                                               Rating: 2
You don't necessarily have to be the one to control the monsters in the bulleted effects but they aren't so easily triggered, even in today's metagame.
 
                                                               CT14-EN005
Xyz Monster

Number 71: Rebarian Shark
WATER / Dragon-Type Xyz / Rank 3 / ATK 0 / DEF 2000
2 Level 3 monsters
Once per turn: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.
SUPER RARE  
                                               Rating: 2
It gives up its Xyz Materials so that your new Xyz Monster gets one for its benefit but that doesn't leave itself much to worth with for your efforts.
 
                                                               CT14-EN003
Link Monster

Proxy Dragon
LIGHT / Cyberse-Type Link / ATK 1400 / Link-2
Active Link Arrow(s): Left and Right
2 monsters
If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.
ULTRA RARE
                                               Rating: 2
Not very strong but is pretty easy to bring out and can protect one card with another but only one that it points to, which doesn't leave it much of a protecting ability.   
Shonen Jump
                                                               JUMP-EN081***
Xyz Monster

Galaxy-Eyes Cipher Blade Dragon
LIGHT / Dragon-Type Xyz / Rank 9 / ATK 3200 / DEF 2800
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
ULTRA RARE
                                               Rating: 2
Well it seems the new changes hinted with Starter Deck: Link Strike's proxy images are coming to pass because Cipher Blade Dragon has them too but all the shortened terms in the world cannot fix a card as mediocre as this one, given that this guy cannot be Xyz Material and only revives Cipher Dragon from your Graveyard once destroyed.
 
                                                               JUMP-EN080***
Effect Monster

Apprentice Illusion Magician
DARK / Spellcaster / Level 6 / ATK 2000 / DEF 1700
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation (in either player's turn), if your other DARK Spellcaster-Type monster battles an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard; that monster you control gains 2000 ATK and DEF during that damage calculation only.
ULTRA RARE
                                               Rating: 2
An ancient Egypt version of Dark Magician Girl given its properties but its effects aren't that great as a whole.
ARC-V Manga Volume 1
                                                               YA01-EN001
Pendulum Monster
Odd-Eyes Phantom Dragon
DARK / Dragon-Type Pendulum / Level 7 / ATK 2500 / DEF 2000 / Scale 4
Once per turn, when an attack is declared involving a face-up monster you control and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).

When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.
ULTRA RARE

                                               Rating: 2
It can give a monster a pretty decent boost or deal a fair bit amount of damage but both effects require Odd-Eyes monsters in your Pendulum Zones and this guy isn't any stronger than the original Odd-Eyes Pendulum Dragon, nor does it have a higher/lower scale than that monster.
The Dark Side of Dimensions Movie Pack Gold Edition
                                                               MVP1-ENGV2
Effect Monster
Krystal Dragon
LIGHT / Dragon / Level 6 / ATK 2500 / DEF 1000
Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Level 8 Dragon-Type monster from your Deck to your hand.
GOLD SECRET RARE
                                                Rating: 4
A beatstick strong enough to match Summoned Skull and take down any of the original Monarchs, not to mention allow grab any Level 8 Dragon-Type monster from your Deck.
 
                                                               MVP1-ENGV1
Effect Monster
Duza the Meteor Cubic Vessel
LIGHT / Machine / Level 4 / ATK 1600 / DEF 1600
If this card is Normal or Special Summoned: You can send 1 "Cubic" card from your Deck to the Graveyard. Once per turn, during either player's turn, if a monster was sent to your Graveyard this turn while this card was face-up on the field: You can make this card gain 200 ATK for each monster with a different name in your Graveyard, until the end of this turn.
GOLD SECRET RARE
                                                Rating: 2
Another Cubic monster but this one adds to the puddle of monsters in the archetype that can be Normal Summoned/Set. The first effect isn't too specific as it can send a copy of itself to the Grave, and thus activate the 2nd effect, which is alright but doesn't last long.
Shonen Jump
                                                               JUMP-EN079
Pendulum Monster
Odd-Eyes Persona Dragon
DARK / Dragon-Type Pendulum / Level 5 / ATK 1200 / DEF 2400 / Scale 1
Once per turn, during the End Phase, if your opponent activated a card or effect this turn that targeted exactly 1 "Odd-Eyes" Pendulum Monster you controlled (and no other cards) while this card was in your Pendulum Zone: Special Summon this card, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck in your Pendulum Zone, except "Odd-Eyes Persona Dragon".

Once per turn, during either player's turn: You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; it has its effects negated, until the end of this turn.
ULTRA RARE

                                               Rating: 2
The Pendulum Text restrains the effect to protect Odd-Eyes Pendulum Monsters but there are a few to pick from, though the other effect isn't that great either and neither are its stats.
Legendary Decks II
                                                               LDK2-ENS06
Trap Card

Eternal Soul
Continuous Trap
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
● Special Summon 1 "Dark Magician" from your hand or Graveyard.
● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
SECRET RARE
                                               Rating: 2
The 2nd effect is probably not worthwhile since both cards are pretty situational but the 1st effect will bring back Dark Magician constantly and this card will help protect it but has a steep consequence if it gets destroyed.
 
                                                               LDK2-ENS05
Spell Card

Dark Burning Magic
Quick-Play Spell
If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
SECRET RARE
                                               Rating: 2
This prevents you from altering a card's name to make it more likely that you'll have the necessary monsters out but once you get them out, you won't have to worry about that many hidden surprises if you're successful.
 
                                                               LDK2-ENS04
Spell Card

Dark Burning Attack
Normal Spell
If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.
SECRET RARE
                                               Rating: 2
Though Dark Magician Girl is one of my favorite monsters, she's not very strong for a Level 6 monster and you won't necessarily be able to use Pendulum Summoning to make that any easier.
Shonen Jump
                                                               JUMP-EN078***
Fusion Monster

Masked HERO Blast
WIND / Warrior-Type Fusion / Level 6 / ATK 2200 / DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.
ULTRA RARE
                                               Rating: 2
Only good thing about it is being able to halve the ATK of any monster as everything else is pretty poor.
Zexal Manga Volume 9
                                                               YZ09-EN001
Effect Monster
Gagaga Head
DARK / Spellcaster / Level 6 / ATK 2100 / DEF 2000
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your Graveyard, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Draw 1 card.
ULTRA RARE
                                               Rating: 1
Is this supposed to be the headmaster/headmistress of the Archetype? If so, I have no problem bringing her down with the others because she's pretty much just as bad.
2016 Mega Tins
                                                               CT13-EN011
Pendulum Monster
Aether, the Evil Empowering Dragon
DARK / Dragon-Type Pendulum / Level 6 / ATK 2300 / DEF 1600 / Scale 4
Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it.

When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.
SUPER RARE

                                               Rating: 2
Obviously getting the most out of this card requires it to be with other Empowered Warriors but there aren't a whole lot of them and they haven't really been that good for the most part.
 
                                                               CT13-EN010
Synchro Monster

D/D/D Gust King Alexander
WIND / Fiend-Type Synchro / Level 7 / ATK 2500 / DEF 2000
1 "D/D" Tuner + 1 or more non-Tuner monsters
If another "D/D" monster(s) is Normal or Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 Level 4 or lower "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Gust King Alexander" once per turn.
SUPER RARE
                                               Rating: 2
You'll have to use this with other D/D or D/D/D monsters because it requires one as Synchro Material and all of its effects.
 
                                                               CT13-EN006
Pendulum Monster
Dragonox, the Empowered Warrior
DARK / Warrior-Type Pendulum / Level 4 / ATK 1500 / DEF 1500 / Scale 7
When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase.

Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.
SUPER RARE

                                               Rating: 2
The Pendulum Effect isn't all that bad since this guy will then be prime for Pendulum Summoning later, though that's only once you get a new Pendulum Monster to replace it as it self-destructs to achieve this benefit. The other effect isn't bad either and this guy is searchable.
 
                                                               CT13-EN005
Fusion Monster

D/D/D Flame King Genghis
FIRE / Fiend-Type Fusion / Level 6 / ATK 2000 / DEF 1500
2 "D/D" monsters
If another "D/D" monster(s) is Special Summoned to your field, while you control this face-up card (except during the Damage Step): You can target 1 "D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Flame King Genghis" once per turn. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 "Dark Contract" card in your Graveyard; add it to your hand.
SUPER RARE
                                               Rating: 2
Not all D/D or D/D/D monsters are all that bad but getting a Dark Contract card in your Graveyard certainly is and this guy isn't that strong.
Championship Series 2016
                                                               YCSW-EN009
Xyz Monster

Number 93: Utopia Kaiser
LIGHT / Warrior-Type Xyz / Rank 12 / ATK 2500 / DEF 2000
2 or more "Number" Xyz Monsters, with the same Rank, that have Xyz Material
Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of Xyz Materials with different names attached to this card, but their effects are negated, then detach 1 Xyz Material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects.
ULTRA RARE
                                                Rating: 2
It's the highest Rank we've had so far but its stats don't surpass monsters of the past like regular Utopia and you'll have much work to do to get it out, even with a Rank-Up-Magic card. Plus, even after you get it on the field, those new monsters don't get to do a whole lot and this guy will lose one of its Xyz Materials. To top it all off, you won't be Special Summoning anymore that turn and your opponent takes only half the Battle Damage. The only good thing about this guy is preventtion from destruction in battle or card effects but that's only enough to raise its rating to 2.
Shonen Jump
                                                               JUMP-EN077***
Xyz Monster

Number S0: Utopic ZEXAL
LIGHT / Warrior-Type Xyz / No Rank / ATK ? / DEF ?
3 "Number" Xyz Monsters with the same Rank
(This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. This card gains 1000 ATK and DEF for each Xyz Material attached to it. Once per turn, during your opponent's turn: You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn (this is a Quick Effect).
ULTRA RARE
                                               Rating: 2
It could become a powerhouse but that means little when each Xyz Material you detach from it weakens it further, leaving it vulnerable to battle. The only plus sides are that it can basically escape your opponent's effects for that turn, it has an alternate summoning method, though that means less Xyz Materials and thus less ATK and DEF, and its Xyz Summon can't be negated.
 
                                                               JUMP-EN076***
Effect Monster

Relinkuriboh
DARK / Fiend / Level 1 / ATK 300 / DEF 200
If this card is Tributed: Draw 1 card. If a monster you control would be destroyed by battle, you can banish this card from your Graveyard instead.
ULTRA RARE
                                               Rating: 2
Whether you use it for a Ritual Summon or Tribute it for a cost, you'll get a free card out of it and can use the effect multiple times per turn but the other effect isn't very good.
5Ds Manga Volume 9
                                                               YF09-EN001
Synchro Monster

Stardust Chronicle Spark Dragon
LIGHT / Dragon-Type Synchro / Level 10 / ATK 3000 / DEF 2500
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can banish 1 Synchro Monster from your Graveyard; this card is unaffected by other cards' effects for the rest of this turn. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 of your banished Dragon-Type Synchro Monsters; Special Summon it.
ULTRA RARE
                                               Rating: 2
You won't be able to bring it out using generic Synchro Materials or revive it from the Graveyard/banished zone but you can give it temporary immunity to other effects and revive a banished Dragon-Type Synchro when destroyed.
Zexal Manga Volume 8
                                                               YZ08-EN001
Xyz Monster

Number S39: Utopia the Lightning
LIGHT / Warrior-Type Xyz / Rank 5 / ATK 2500 / DEF 2000
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation in either player's turn, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as Xyz Material: You can detach 2 Xyz Materials from this card; this card's ATK becomes 5000 during that damage calculation only.
ULTRA RARE
                                               Rating: 2
It's hard to give a high rating to a card that is so fickle in that it has a drawback to every good thing it provides because while you can Rank Up to this guy by its effect, it cannot be Ranked-Up and making its ATK 5000 requires you to have a Utopia monster as its Xyz Material, and you detach 2 of its Xyz Materials. Not all that great for somewhat specific Xyz Materials as a whole.
Shonen Jump
                                                               JUMP-EN075***
Effect Monster

Dystopia the Despondent
DARK / Fiend / Level 12 / ATK 5000 / DEF 5000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by sending 4 Level 1 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. Other monsters you control cannot attack. During either player's Battle Step, once per battle involving this card: You can banish 1 Level 1 monster from your Graveyard; until the end of the Damage Step, this card is unaffected by other cards' effects, also it cannot be destroyed by battle.
ULTRA RARE
                                               Rating: 1
It may have 5000 ATK and DEF but it requires you to send 4 of your Level 1 monsters on the field to the Graveyard and only obtains its bonus effects by banishing a Level 1 monster from your Graveyard, and that's just until the end of the Damage Step.
Yugi's Legendary Decks
                                                               YGLD-ENC00
Trap Card

Black Illusion
Normal Trap
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
SECRET RARE
                                                Rating: 2
Side effects won't matter much if used on a monster like Dark Magician but anything weaker than 2000 ATK like Gemini Elf cannot get this card's benefits, which only last until the end of the turn.
 
                                                               YGLD-ENB00
Trap Card

Dark Renewal
Normal Trap
When your opponent Normal or Special Summons a monster(s): Target 1 of those monsters and 1 Spellcaster-Type monster you control; send both monsters to the Graveyard, then you can Special Summon 1 DARK Spellcaster-Type monster from your Deck or Graveyard.
SECRET RARE
                                                Rating: 2
You're basically only making one Tribute to Summon or revive your high-level DARK Spellcaster but you're relying on your opponent to even do so and even then your efforts may be thwarted, not to mention you cannot summon just any Spellcaster-Type monster.
 
                                                               YGLD-ENA00
Effect Monster

Eletromagnetic Turtle
LIGHT / Machine / Level 4 / ATK 0 / DEF 1800
During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.
SECRET RARE
                                                Rating: 2
Clearly running three copies is out of the question because the whole point is to use the effect, which is limited to once per Duel for both players and it stats are nothing to really help you out much either.
Shonen Jump
                                                               JUMP-EN074***
Fusion Monster

Beast-Eyes Pendulum Dragon
EARTH / Dragon-Type Fusion / Level 8 / ATK 3000 / DEF 2000
1 DARK Dragon-Type monster + 1 Beast-Type monster
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. If this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the Beast-Type Fusion Material used for this card's Summon.
ULTRA RARE
                                               Rating: 2
Either way you're going to have a somewhat difficult time getting this guy out, though regardless, you won't be reviving it later on and its effect is only as strong as the Beast-Type monster you use as Fusion Material.
5Ds Manga Volume 8
                                                               YF08-EN001
Synchro Monster

Beelzeus of the Diabolic Dragons
DARK / Dragon-Type Synchro / Level 10 / ATK 4000 / DEF 4000
1 DARK Tuner + 2 or more non-Tuner monsters
Cannot be destroyed by battle or card effects. Other monsters you control cannot attack. Once per turn: You can target 1 monster your opponent controls; any battle damage your opponent takes from attacks involving this card this turn is halved, also, change that monster's ATK to 0, and if you do, gain LP equal to its original ATK.
ULTRA RARE
                                               Rating: 3
The upgraded form of Beelzee of the Diabolic Dragons that also cannot be destroyed by battle or card effects and can give your LPs a nice boost while leaving the opponent's monster weak enough for virtually any monster to destroy. It does need multiple non-Tuners and a DARK Tuner though and prevents your other monsters from attacking.
2015 Mega Tins
                                                               CT12-EN004
Synchro Monster

Old Entity Hastorr
WIND / Reptile-Type Synchro / Level 4 / ATK 2300 / DEF 1000
1 Tuner + 1 or more non-Tuner monsters
If this card is sent from the Monster Zone to the Graveyard: You can target 1 face-up monster your opponent controls; equip this card from your Graveyard to that monster. That monster cannot attack, also its effects are negated. If this card leaves the field while equipped to an opponent's monster by this effect: Take control of the monster this card was equipped to.
SUPER RARE
                                               Rating: 2
It doesn't matter how this guy is sent from the Monster Card Zone to the Graveyard, so long as it happens and you may eventually get to take the monster from your opponent if it leaves the field while equipped by its effect but this is not a guarantee since a simple Tribute Summon, Synchro Summon or Xyz Summon means you get nothing in return.
 
                                                               CT12-EN003
Fusion Monster

Elder Entity Norden
WATER / Fairy-Type Fusion / Level 4 / ATK 2000 / DEF 2200
1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
SUPER RARE
                                               Rating: 2
Japan has apparently already made this card Forbidden but I haven't the slightest clue why, considering it's a fairly weak Fusion that simply Special Summons a Level 4 or lower monster from the Graveyard when Special Summoned. Plus, even using Instant Fusion doesn't convince me enough that this card is worthy of anything more than I've given it, especially since its Fusion Materials are much more strict than the average Fusion Monster.
Zexal Manga Volume 7
                                                               YZ07-EN001
Xyz Monster

Number 23: Lancelot, Dark Knight of the Underworld
DARK / Zombie-Type Xyz / Rank 8 / ATK 2000 / DEF 1500
2 Level 8 monsters
This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.
ULTRA RARE
                                               Rating: 2
A pretty weak Rank 8 Xyz Monnster but at least it can stop 2 cards from harming it or giving your opponent any sort of benefit. The ability to attack directly isn't that great either.
Championship Series 2015
                                                               YCSW-EN008
Xyz Monster

Minerva, the Exalted Lightsworn
LIGHT / Fairy-Type Xyz / Rank 4 / ATK 2000 / DEF 800
2 Level 4 monsters
You can detach 1 Xyz Material from this card; send the top 3 cards of your Deck to the Graveyard, then draw cards equal to the number of "Lightsworn" cards sent to the Graveyard by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent’s card effect: You can send the top 3 cards of your Deck to the Graveyard, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the Graveyard by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.
ULTRA RARE
                                                Rating: 1
An insult to Yu-Gi-Oh players everywhere, especially Lightsworn players because they're the ones that will most want this card and nothing it offers is by any means worthy of this card being a prize card.
Championship Series 2014
                                                               YCSW-EN007
Synchro Monster

Ascension Sky Dragon
LIGHT / Dragon-Type Synchro / Level 10 / ATK ? / DEF 3000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned: It gains 800 ATK for each card currently in your hand. When this card you control is destroyed by your opponent's card (by battle or by card effect) and sent to your Graveyard, if all the monsters that were used for the Synchro Summon of this card are in your Graveyard: You can Special Summon all of them, but their effects are negated. You can only use this effect of "Ascension Sky Dragon" once per turn.
ULTRA RARE
                                                Rating: 2
It could be a powerhouse but that depends on your hand's size and that won't be a constant number even after it's Synchro Summoned but you can get its Synchro Materials back when this guy is destroyed if they're all in your Graveyard.
 
                                                               YCSW-EN006
Xyz Monster

Number 106: Giant Hand
EARTH / Rock-Type Xyz / Rank 4 / ATK 2000 / DEF 2000
2 Level 4 monsters
During either player's turn, when a monster effect is activated on your opponent's side of the field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
ULTRA RARE
                                               Rating: 1
Its effect in the anime was quite powerful but as usual, Konami overdoes the nerfing and makes this card virtually unplayble and unworthy of being a prize card.
Shonen Jump
                                                               JUMP-EN073***
Fusion Monster

Frightfur Tiger
DARK / Fiend-Type Fusion / Level 6 / ATK 1900 / DEF 1200
"Edge Imp Sabres" + 1 or more "Fluffal" monsters
When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".
ULTRA RARE
                                                Rating: 2
The more Fusion Materials you use, the more cards you can destroy but your Frightfurs probably won't gain much while on the field since there won't likely be many on the field and you can only control one copy of this card at a time.
 
                                                               JUMP-EN072***
Synchro Monster

Ultimaya Tzolkin
DARK / Dragon-Type Synchro / No Level / ATK 0 / DEF 0
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.
ULTRA RARE
                                               Rating: 1
The effort is not worth it because not only does it have 0 ATK and DEF but relies completely on having a Power Tool or Level 7 or Level 8 Synchro Monster out just to save its own hide!
 
                                                               JUMP-EN071***
Fusion Monster

Elemental HERO Core
EARTH / Warrior-Type Fusion / Level 9 / ATK 2700 / DEF 2000
3 "Elemental HERO" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn, when this card is targeted for an attack: You can make this card's ATK become double its current ATK until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can target 1 monster on the field; destroy it. When this card is destroyed by battle or card effect: You can target 1 Level 8 or lower "Elemental HERO" Fusion Monster in your Graveyard; Special Summon it, ignoring its Summoning conditions.
ULTRA RARE
                                               Rating: 3
Not only is it easy to Summon, needing just 3 Elemental HERO monsters as Fusion Material but if threatened by a stronger monster, it'll have double its current attack and be more than likely taking the other monster down and dealing some damage. On top of that, it gets rid of another monster whenever it battles and to top it off, it revives another fallen Elemental HERO Fusion monster from your Graveyard regardless of its summoning conditions!
5Ds Manga Volume 7
                                                               YF07-EN001
Synchro Monster

Black Rose Moonlight Dragon
LIGHT / Dragon-Type Synchro / Level 7 / ATK 2400 / DEF 1800
1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
ULTRA RARE
                                               Rating: 1
It's basically Black Rose Dragon's deformed cousin because while it has the stats and Level of BRD, it's nowhere near as powerful because it doesn't get to do much while on the field.
Shonen Jump
                                                               JUMP-EN070***
Xyz Monster

Ebon Illusion Magician
DARK / Spellcaster-Type Xyz / Rank 7 / ATK 2500 / DEF 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.
ULTRA RARE
                                                Rating: 2
It gets a bit easier to Xyz Summon using a Rank 6 Spellcaster Xyz but that would need 2 Level 6 Spellcasters as Xyz Material and right now, Magi Magi Magician Gal isn't going to be released anytime soon due to censorship issues so you're pretty well stuck using Norito the Moral Leader or Level 7 monsters.
Zexal Manga Volume 6
                                                               YZ06-EN001
Xyz Monster

Number 52: Diamond Crab King
EARTH / Rock-Type Xyz / Rank 4 / ATK 0 / DEF 3000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".
ULTRA RARE
                                               Rating: 1
Solid DEF and is easy to summon but using its effect gives your monster a temporary boost and brings it closer to activating its other effect, which makes it and you vulnerable.
Legendary Collection 5Ds
                                                               LC05-EN003
Trap Card

Stardust Flash
Normal Trap
Target 1 "Stardust" monster in your Graveyard; Special Summon it.
ULTRA RARE
                                               Rating: 2
Less restrictive than its anime version but not much better.
 
                                                               LC05-EN002
Effect Monster

Fenrir the Nordic Wolf
DARK / Beast / Level 10 / ATK 4000 / DEF 4000
Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage involving this card.
ULTRA RARE
                                               Rating: 1
This one is even worse because not only does it self-destruct if neither player has an Aesir monster out but it hurts both players with the Battle Damage dealt when it battles!
 
                                                               LC05-EN001
Effect Monster

Jormungardr the Nordic Serpent
DARK / Dragon / Level 8 / ATK 3000 / DEF 3000
Cannot be Normal Summoned/Set. If an "Aesir" monster on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.
ULTRA RARE
                                               Rating: 1
The first of three world premiere cards and not a good one because regardless of how it's Special Summoned, it self-destructs if neither player has an Aesir monster out and even when it is, your opponent has little to fear as the 3000 damage can only happen once in spite of what is needed for that to occur.
Shonen Jump
                                                               JUMP-EN069***
Effect Monster

Black Luster Soldier - Envoy of the Evening Twilight
DARK / Warrior / Level 8 / ATK 3000 / DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your Graveyard, while you have an equal number of each in your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
● LIGHT: Target 1 monster on the field; banish it.
● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
ULTRA RARE
                                               Rating: 1
Clearly they were trying to make a watered down BLS-EOTB but that only decreased this guy's playability. He's not worth the effort and is really a Lackluster Soldier - Error of Production.
5Ds Manga Volume 6
                                                               YF06-EN001
Synchro Monster

Hot Red Dragon Archfiend
DARK / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can destoy all other face-up Attack Position monsters on the field. Other monsters cannot attack during the turn you activate this effect.
ULTRA RARE
                                               Rating: 3
It's a bit less costly than Red Dragon Archfiend as you don't lose any monsters unless you use its effect, which can come in quite handy if your opponent's monsters are all stronger. Of course, any of your monsters that survive its effect can't attack that turn but that's a minor setback.
Zexal Manga Volume 5
                                                               YZ05-EN001
Xyz Monster

Number 72: Shogi Rook
EARTH / Beast-Warrior-Type Xyz / Rank 6 / ATK 2500 / DEF 1200
2 Level 6 monsters
Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap Card your opponent controls; destroy them, but any battle damage your opponent takes is halved for the rest of this turn.
ULTRA RARE
                                               Rating: 1
It's a waste of cards to bring this guy out when he'll most likely be using up all his materials but that's if the conditions can be met and/or resolved successfully.
Shonen Jump
                                                               JUMP-EN067***
Effect Monster

Archfiend Commander
DARK / Fiend / Level 6 / ATK 2500 / DEF 1200
If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
ULTRA RARE
                                               Rating: 2
An archfiend deck can certainly make use of this but most of them have Life Point costs to stay on the field and that's on top of what may be their other bad effects or low stats.
Zexal Manga Volume 4
                                                               YZ04-EN001
Xyz Monster

Number 47: Nightmare Shark
WATER / Sea Serpent-Type Xyz / Rank 3 / ATK 2000 / DEF 2000
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.
ULTRA RARE
                                               Rating: 2
No matter how he hits the field, it'll have at least 1 Xyz Material to work with but it's limited to WATER monsters with its effect and stops other monsters from attacking that turn.
5Ds Manga Volume 5
                                                               YF05-EN001
Synchro Monster

Stardust Spark Dragon
LIGHT / Dragon-Type Synchro / Level 8 / ATK 2500 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn (except during the Damage Step): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
ULTRA RARE
                                               Rating: 3
A card that offers one-turn protection each turn, even on itself and being easy to summon with Stardust Dragon's stats, it's a pretty decent card overall!
Legendary Collection 4: Joey's World
                                                               LC04-EN003
Trap Card

Card of Last Will
Normal Trap
If the ATK of a monster(s) you control becomes 0 by a card effect: Draw until you have 5 cards in your hand.
ULTRA RARE
                                               Rating: 1
Despite not being legal for tournament play, Konami decided to nerf it anyway to make it even less powerful than it was in the anime. In casual play, this card still isn't that bad.
 
                                                               LC04-EN002
Spell Card

Harpie Lady Phoenix Formation
Normal Spell
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
ULTRA RARE
                                               Rating: 2
It can dish out some heavy damage and your opponent could be left defenseless but the inevitable nerf means you get no Battle Phase nor can you Special Summon from your Deck or Extra Deck that turn.
 
                                                               LC04-EN001
Effect Monster

Blue Flame Swordsman
FIRE / Warrior / Level 4 / ATK 1800 / DEF 1600
Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
ULTRA RARE
                                               Rating: 3
Slightly improved from its anime counterpart as it can bring back any FIRE Warrior from your Graveyard, including another copy of itself and has kept the anime version's ATK, DEF and Level to make it worth using even on its own!
Shonen Jump
                                                               JUMP-EN066***
Synchro Monster

Vulcan the Divine
FIRE / Beast-Warrior-Type Synchro / Level 6 / ATK 2000 / DEF 1600
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: Target 1 face-up card you control and 1 face-up card your opponent controls; return those targets to the hand. This turn, you cannot activate cards, or the effects of cards, with the same name as those returned to the hand by this effect. You can only use the effect of "Vulcan the Divine" once per turn.
ULTRA RARE
                                               Rating: 1
Not only do the threats it removes still exist but they have to be face-up and you're prevented from activating copies of the return cards and let's not forget this only occurs when this guy is Synchro Summoned!
 
                                                               JUMP-EN065***
Xyz Monster

Zubaba General
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2000 / DEF 1000
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.
ULTRA RARE
                                               Rating: 4
An easy-to-summon Xyz Monster that can attack itself with ANY Warrior from your hand AND gain ATK equal to the ATK of all monsters its equipped with is very nice, especially since it starts off with 2000 ATK!
Zexal Manga Volume 3
                                                               YZ03-EN001
Xyz Monster

Number 22: Zombiestein
DARK / Zombie-Type Xyz / Rank 8 / ATK 4500 / DEF 1000
2 Level 8 DARK monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard to target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, negate that face-up card's effect until the End Phase.
ULTRA RARE
                                               Rating: 1
His ATK is impressive but is greatly hindered in that he can't be Special Summoned other ways and changes to Defense Position after ripping off Effect Veiler's better effect!
Zexal Collection Tin (Continued)
                                                               ZTIN-EN021
Effect Monster

Chachaka Archer
WIND / Warrior / Level 6 / ATK 1200 / DEF 1800
Once per turn: You can target 1 Spell/Trap Card on the field; destroy it.
SUPER RARE
                                               Rating: 1
Certainly searchable but why would you want to with so little he has to offer but his ways of being searched have decreased with Sangan banned.
 
                                                               ZTIN-EN020
Effect Monster

Zubaba Buster
EARTH / Warrior / Level 3 / ATK 1800 / DEF 600
At the end of the Damage Step, if this card inflicts Battle Damage to your opponent: Destroy the face-up monster with the lowest ATK (if it's a tie, you get to choose), and if you do, this card loses 800 ATK.
SUPER RARE
                                               Rating: 1
Although he starts off at a decent 1800 ATK, he gets weaker each time his unrestricted Fissure effect is triggered, which isn't optional.
 
                                                               ZTIN-EN019
Effect Monster

Triple Star Trion
LIGHT / Warrior / Level 1 / ATK 100 / DEF 100
During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from the Graveyard.
SUPER RARE
                                               Rating: 2
He'll come back each time he's used for any Tribute Summon but not until the End Phase, leaving his protection up to your cards on the field.
 
                                                               ZTIN-EN018
Spell Card

Galaxy Zero
Equip Spell
Target 1 "Photon" or "Galaxy" monster in your Graveyard; Special Summon it in face-up Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed during the Battle Phase, you can destroy this card instead. When this card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.
SUPER RARE
                                               Rating: 1
With Monster Reborn and Call of the Haunted still legal, there's no reason this should be used over either of them because their target doesn't lose anything.
 
                                                               ZTIN-EN017
Spell Card

Galaxy Expedition
Normal Spell
If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in face-up Defense Position. You can only activate 1 "Galaxy Expedition" per turn.
ULTRA RARE
                                               Rating: 2
It doesn't much care what Photon or Galaxy monster you have or bring out, making for a quick Xyz Summon but your options are limited to the playable ones.
 
                                                               ZTIN-EN016
Spell Card

Accellight
Normal Spell
If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card.
ULTRA RARE
                                               Rating: 1
The only benefit is that the monster is Special Summoned from your Deck but that's negated by its list of drawbacks. Use Photon Lead instead because it's easier to use and contains no major drawback.
 
                                                               ZTIN-EN015
Spell Card

Message in a Bottle
Normal Spell
Target 3 monsters with different Levels in your Graveyard; Special Summon all 3 of them. Their ATK's become 0, also their effects are negated. If you do not Xyz Summon this turn after Summoning those 3 monsters, you lose 4000 Life Points during the End Phase. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card.
SUPER RARE
                                               Rating: 1
It's like the real thing: It's a huge gamble and likely won't get you anywhere. Perhaps it can join the real thing in the ocean?
 
                                                               ZTIN-EN014
Xyz Monster

Starliege Paladynamo
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 2000 / DEF 1000
2 Level 4 LIGHT monsters
Once per turn: You can detach 2 Xyz Materials from this card to target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Draw 1 card.
ULTRA RARE
                                               Rating: 2
Its Xyz Materials make it possible to run this in any LIGHT deck but using its effect will almost always cost it all its Xyz Materials but at least it has a bonus effect and its first effect is permanent.
 
                                                               ZTIN-EN013
Xyz Monster

Number 56: Gold Rat
LIGHT / Beast-Type Xyz / Rank 1 / ATK 500 / DEF 600
3 Level 1 monsters
Once per turn: You can detach 1 Xyz Material from this card; draw 1 card, then shuffle 1 card from your hand into the Deck.
SUPER RARE
                                               Rating: 2
His stats are VERY weak for needing 3 Level 1s but you might get lucky with his effect, though the odds are stacked against you.