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Phantom Rage (PHRA-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Phantom_Rage_(TCG-EN-1E)
Phantom Rage (PHRA-EN100)
Hiita the Fire Charmer, Ablaze
FIRE Link Monster Level ATK: 1850
Link-2
Pendulum Scale
NA / NA
Links: Bottom Corners
(Spellcaster / Link / Effect)
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
(Starlight Rare)
Rating: 1 out of 5
A monster undeserving of the 100th slot, but it's here with the rating from before.
Phantom Rage (PHRA-EN099)
Virtual World Hime - Nyannyan
WIND Effect Monster Level 3 ATK: 1500
DEF: 1500
Pendulum Scale
NA / NA
(Psychic / Effect)
If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.
(Common)
Rating: 1 out of 5
No need to Special Summon anything as a Tuner when we already have monsters that are Tuners outright.
Phantom Rage (PHRA-EN098)
Virtual World Dragon - Longlong
EARTH Xyz Monster Rank 3 ATK: 2400
DEF: 2000
Pendulum Scale
NA / NA
(Wyrm / Xyz / Effect)
2+ Level 3 monsters with the same Type and Attribute
Your opponent cannot target this card with card effects while it has Xyz Material. When your opponent activates the effect of a monster with an Attribute that is not on their field, while they control a face-up monster (Quick Effect): You can detach 2 materials from this card; negate the activation. You can only use this effect of "Virtual World Dragon - Longlong" once per turn.
(Super Rare)
Rating: 1 out of 5
Strong stats, but nothing worthwhile to support them.
Phantom Rage (PHRA-EN097)
Virtual World Beast - Jiujiu
WIND Synchro Monster Level 6 ATK: 2400
DEF: 1700
Pendulum Scale
NA / NA
(Psychic / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.
(Super Rare)
Rating: 1 out of 5
These could be so much better if they didn't require conditions to meet effects we already have.
Phantom Rage (PHRA-EN096)
Myutant Expansion
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When you activate this card: You can take 1 Level 4 or lower "Myutant" monster from your Deck, and either add it to your hand or Special Summon it. If a Level 8 or higher "Myutant" monster(s) you control would be destroyed by card effect, you can banish this card you control instead. You can only activate 1 "Myutant Expansion" per turn.
(Common)
Rating: 1 out of 5
A growth of only 5%.
Phantom Rage (PHRA-EN095)
Myutant Clash
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When you activate this card: You can target 1 Effect Monster your opponent controls; banish 1 "Myutant" monster from your GY, and if you do, negate its effect until the end of this turn (even if this card leaves the field). When your Level 8 or higher "Myutant" monster destroys an opponent's monster by battle: You can draw 1 card. You can only use this effect of "Myutant Clash" once per turn. You can only activate 1 "Myutant Clash" per turn.
(Common)
Rating: 1 out of 5
A clash of two feathers and no big impacts.
Phantom Rage (PHRA-EN094)
Myutant Blast
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Equip only to a Level 8 or higher "Myutant" monster you control. At the start of the Damage Step, if the equipped monster attacks an opponent's Special Summoned monster: You can banish that opponent's monster. While this card is equipped to a monster: You can banish this card; send the monster this card was equipped to the GY, and if you do, Special Summon 1 Level 8 "Myutant" monster with a different original Attribute from your hand or Deck. You can only use this effect of "Myutant Blast" once per turn.
(Common)
Rating: 1 out of 5
Myutants being defomed is an understatement. They need wheelchairs for mobility.
Phantom Rage (PHRA-EN093)
Myutant Fusion
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or field. If your opponent has activated a card or effect this turn, you can use up to 1 monster each from your Deck and GY as Fusion Material. You can only activate 1 "Myutant Fusion" per turn.
(Common)
Rating: 0 out of 5
No Fusion Card is worth those reject Fusions.
Phantom Rage (PHRA-EN092)
Myutant Evolution Lab
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.
(Ultra Rare)
Rating: 1 out of 5
They'd be the worst starter Pokemon ever.
Phantom Rage (PHRA-EN091)
Myutant Ultimus
DARK Fusion Monster Level 10 ATK: 3500
DEF: 3000
Pendulum Scale
NA / NA
(Psychic / Fusion / Effect)
3 Level 8 or higher "Myutant" monsters
When a card or effect is activated (Quick Effect): You can banish 1 "Myutant" card from your hand, GY, or face-up field, of the same type (Monster, Spell, or Trap); negate the activation, and if you do, banish that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add up to 3 of your banished "Myutant" cards (up to 1 each of Monster, Spell, and Trap) to your hand. You can only use each effect of "Myutant Ultimus" once per turn.
(Secret Rare)
Rating: 1 out of 5
Arcana Knight Joker does the same thing and is stronger.
Phantom Rage (PHRA-EN090)
Myutant Synthesis
WATER Fusion Monster Level 9 ATK: 2500
DEF: 2000
Pendulum Scale
NA / NA
(Psychic / Fusion / Effect)
2 "Myutant" monsters with different Attributes
If this card is Fusion Summoned: You can target 1 card on the field; destroy it. When your opponent activates a card or effect (Quick Effect): You can activate this effect; for the rest of this turn, this face-up card is unaffected by the effects of an opponent's cards of the same type (Monster, Spell, or Trap) as that card. If this Fusion Summoned card you control is destroyed by an opponent's card: You can add 1 of your banished "Myutant" cards to your hand. You can only use each effect of "Myutant Synthesis" once per turn.
(Super Rare)
Rating: 1 out of 5
If they tried photosynthesis, all the plants would die.
Phantom Rage (PHRA-EN089)
Myutant Arsenal
FIRE Effect Monster Level 8 ATK: 3000
DEF: 1000
Pendulum Scale
NA / NA
(Machine / Effect)
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Trap effects. You can only use each of the following effects of "Myutant Arsenal" once per turn. When your opponent activates a monster effect (Quick Effect): You can banish 1 card from your hand or field, then target 1 monster on the field; banish it. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Spells; add it to your hand.
(Super Rare)
Rating: 2 out of 5
Not entirely useless, but darn close to it.
Phantom Rage (PHRA-EN088)
Myutant Mist
WIND Effect Monster Level 8 ATK: 2700
DEF: 2900
Pendulum Scale
NA / NA
(Spellcaster / Effect)
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with Spell effects. You can only use each of the following effects of "Myutant Mist" once per turn. When your opponent activates a Trap Card or effect (Quick Effect): You can banish 1 card from your hand or field; draw 2 cards. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" monsters; add it to your hand.
(Super Rare)
Rating: 1 out of 5
The stats are steadily creeping upwards, but the effects are stuck in the mud.
Phantom Rage (PHRA-EN087)
Myutant Beast
EARTH Effect Monster Level 8 ATK: 2400
DEF: 2400
Pendulum Scale
NA / NA
(Beast / Effect)
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.
(Super Rare)
Rating: 1 out of 5
Ah yes. These are the rejected gang of Ninja Turtles.
Phantom Rage (PHRA-EN086)
Myutant GB-88
WATER Effect Monster Level 4 ATK: 500
DEF: 500
Pendulum Scale
NA / NA
(Psychic / Effect)
During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn.
(Common)
Rating: 1 out of 5
If they ever escape from their laboratory, just step on them. They can't cause harm.
Phantom Rage (PHRA-EN085)
Myutant ST-46
WATER Effect Monster Level 3 ATK: 500
DEF: 0
Pendulum Scale
NA / NA
(Psychic / Effect)
If this card is Normal or Special Summoned: You can add 1 "Myutant" Spell/Trap from your Deck to your hand. You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
● Monster: "Myutant Beast"
● Spell: "Myutant Mist"
● Trap: "Myutant Arsenal"
You can only use each effect of "Myutant ST-46" once per turn.
(Ultra Rare)
Rating: 1 out of 5
So M-05 has a nearly identical twin. The ratings will definitely match.
Phantom Rage (PHRA-EN084)
Myutant M-05
WATER Effect Monster Level 2 ATK: 0
DEF: 500
Pendulum Scale
NA / NA
(Psychic / Effect)
If this card is Normal or Special Summoned: You can add 1 "Myutant" monster from your Deck to your hand, except "Myutant M-05". You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 monster from your hand or Deck, based on the banished card.
● Monster: "Myutant Beast"
● Spell: "Myutant Mist"
● Trap: "Myutant Arsenal"
You can only use each effect of "Myutant M-05" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Mephesto from South Park probably made these guys.
Phantom Rage (PHRA-EN083)
Periallis, Empress of Blossoms
LIGHT Synchro Monster Level 7 ATK: 1600
DEF: 2400
Pendulum Scale
NA / NA
(Plant / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn.
(Common)
Rating: 2 out of 5
Plants can't attack while in Defense Mode, and most don't have much DEF to begin with, but it's not too specific.
Phantom Rage (PHRA-EN082)
Jabbing Panda
WATER Effect Monster Level 3 ATK: 1500
DEF: 1000
Pendulum Scale
NA / NA
(Beast-Warrior / Effect)
If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn.
(Common)
Rating: 1 out of 5
It can hold back punches or not, but the result will be the same.
Phantom Rage (PHRA-EN081)
Mahaama the Fairy Dragon
LIGHT Effect Monster Level 5 ATK: 0
DEF: 2500
Pendulum Scale
NA / NA
(Dragon / Tuner / Effect)
During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects.
● Gain LP equal to that battle damage.
● Inflict damage to your opponent equal to that battle damage.
(Common)
Rating: 3 out of 5
Won't be long before it hits the field by its effect, though it doesn't do anything afterwards.
Phantom Rage (PHRA-EN080)
One or Eight
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects.
● The player who activated this card has their LP become 1000.
● The opponent of the player who activated this card gains LP so it becomes 8000.
You can only activate 1 "One or Eight" per turn.
(Common)
Rating: 1 out of 5
Choose None instead.
Phantom Rage (PHRA-EN079)
Banquet of Millions
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.
(Common)
Rating: 1 out of 5
There's a million reasons not to use this.
Phantom Rage (PHRA-EN078)
Warning Point
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
(Secret Rare)
Rating: 2 out of 5
A mixed bag of various anti-monster cards, but it only lasts 1 turn.
Phantom Rage (PHRA-EN077)
Free-Range Monsters
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster.
(Common)
Rating: 1 out of 5
The Monarchs Stormforth will always be better than others like it.
Phantom Rage (PHRA-EN076)
U.A. Man of the Match
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
(This card is always treated as a "F.A." card.)
After damage calculation, if your "U.A." or "F.A." monster destroyed an opponent's monster by battle, OR when your "U.A." or "F.A." monster inflicts battle damage to your opponent: Special Summon any number of "U.A." and/or "F.A." monsters with different names from your hand and/or GY in Defense Position. You can only activate 1 "U.A. Man of the Match" per turn.
(Common)
Rating: 1 out of 5
U.A. actually means "Untrained Athlete" and they might as well quit before they everyone finds out.
Phantom Rage (PHRA-EN075)
Infernity Suppression
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
If you have no cards in your hand, you can activate this card the turn it was Set. When your opponent activates a monster effect while you control an "Infernity" monster: Negate the effect, then, you can inflict damage to your opponent equal to the activating monster's Level x 100. You can only activate 1 "Infernity Suppression" per turn.
(Common)
Rating: 1 out of 5
They're only suppressing plays by forcing everything they do to involve a cardless hand.
Phantom Rage (PHRA-EN074)
Dual Avatar Compact
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.
(Common)
Rating: 1 out of 5
Dual Avatar is a misnomer because they don't really have a single viable purpose.
Phantom Rage (PHRA-EN073)
Dual Avatar Return
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.
(Common)
Rating: 1 out of 5
Better make sure you have the receipt.
Phantom Rage (PHRA-EN072)
Virtual World Gate - Chuche
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.
(Super Rare)
Rating: 1 out of 5
The entrance to a knockoff of Kaiba's Virtual World.
Phantom Rage (PHRA-EN071)
Tri-Brigade Oath
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn.
(Common)
Rating: 1 out of 5
Works with any Link Monster, but not any monster beyond that.
Phantom Rage (PHRA-EN070)
Tri-Brigade Revolt
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.
(Common)
Rating: 1 out of 5
Soul Charge at least works with any monsters in your Graveyard.
Phantom Rage (PHRA-EN069)
Raidraptor's Phantom Knights Claw
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn.
(Super Rare)
Rating: 1 out of 5
Raidraptors and Phantom Knights can join forces, but it won't make a difference.
Phantom Rage (PHRA-EN068)
Raider's Unbreakable Mind
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn.
(Common)
Rating: 1 out of 5
Quite breakable actually. It's barely even a threat.
Phantom Rage (PHRA-EN067)
Jack-In-The-Hand
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.
(Common)
Rating: 1 out of 5
There aren't enough decent Level 1 monsters to make this even remotely useful.
Phantom Rage (PHRA-EN066)
Xyz Import
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.
(Common)
Rating: 3 out of 5
Free Xyz Materials aren't a bad thing, and this can snatch just about anything.
Phantom Rage (PHRA-EN065)
Rookie Fur Hire
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.
(Common)
Rating: 1 out of 5
Never hire a rookie to do an expert's job.
Phantom Rage (PHRA-EN064)
Arcana Reading
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.
● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading".
● Tails: Your opponent adds 1 card from their Deck to their hand.
You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster.
You can only use each effect of "Arcana Reading" once per turn.
(Common)
Rating: 1 out of 5
Released too long after Light of Destruction for people to even remember the Deck existed.
Phantom Rage (PHRA-EN063)
Charge Into a Dark World
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn.
(Common)
Rating: 1 out of 5
Dark World Decks may get 2 monsters out of it, but there's almost no good members.
Phantom Rage (PHRA-EN062)
U.A. Locker Room
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
(This card is always treated as a "F.A." card.)
Target 1 "U.A." or "F.A." monster you control or in your GY; add it to the hand, and if you do, you gain 500 LP, then you can apply this effect.
● Reveal any number of "U.A." and/or "F.A." monsters in your hand, shuffle them into the Deck, then draw cards equal to the number of shuffled cards.
You can only activate 1 "U.A. Locker Room" per turn.
(Common)
Rating: 1 out of 5
Practice won't matter because we've seen the result on the field.
Phantom Rage (PHRA-EN061)
U.A. Hyper Stadium
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
(This card is always treated as a "F.A." card.)
When this card is activated: You can add 1 "U.A." or "F.A." monster from your Deck to your hand, OR add 1 "U.A. Stadium" from your GY to your hand. You can reveal 1 Field Spell in your hand and pay 1000 LP; you can Normal Summon 1 "U.A." or "F.A." monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "U.A. Hyper Stadium" per turn.
(Super Rare)
Rating: 1 out of 5
Tonight's game has been cancelled as U.A. team members gave up the sport.
Phantom Rage (PHRA-EN060)
Infernity Paranoia
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Tribute 1 DARK monster; Special Summon 1 "Infernity" monster from your Deck or GY with the same Level but a different name, but negate its effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Infernity" monster in your GY; add it to your hand. You can only activate 1 "Infernity Paranoia" per turn.
(Common)
Rating: 1 out of 5
The paranoia for Infernities is drawing a single card.
Phantom Rage (PHRA-EN059)
Dual Avatar Defeating Evil
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects.
● Draw 1 card.
● Banish 1 card from your opponent's GY.
You can only activate 1 "Dual Avatar Defeating Evil" per turn.
(Common)
Rating: 1 out of 5
Evil has already won if Dual Avatars are their opposition.
Phantom Rage (PHRA-EN058)
Perfect Sync - A-Un
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.
(Super Rare)
Rating: 1 out of 5
Scapegoat Tokens are in perfect sync. Dual Avatars can't even get beaten at the same time.
Phantom Rage (PHRA-EN057)
Dual Avatar Invitation
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice.
● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
You can only activate 1 "Dual Avatar Invitation" per turn.
(Secret Rare)
Rating: 1 out of 5
Going to a Dual Avatar party means no goodie bags or cake.
Phantom Rage (PHRA-EN056)
Virtual World Gate - Qinglong
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.
(Common)
Rating: 1 out of 5
What's on the other side? Run-down rides and no one at the ticket booth.
Phantom Rage (PHRA-EN055)
Virtual World City - Kauwloon
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control.
● 2+: All "Virtual World" monsters you control gain 200 ATK this turn.
● 3+: Send the top 3 cards of your Deck to the GY.
● 4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck.
You can only activate 1 "Virtual World City - Kauwloon" per turn.
(Super Rare)
Rating: 1 out of 5
Can't link into the VRAINS here I'll bet.
Phantom Rage (PHRA-EN054)
Dogmatikacism
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn.
(Common)
Rating: 1 out of 5
Megamorph for Dogmatikas is much less worth it.
Phantom Rage (PHRA-EN053)
Tri-Brigade Airborne Assault
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck, in Defense Position, with a different Type and with ATK less than or equal to that monster, but its effects are negated until the end of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters. You can only activate 1 "Tri-Brigade Airborne Assault" per turn.
(Secret Rare)
Rating: 1 out of 5
This is pretty desperate just to Link Summon.
Phantom Rage (PHRA-EN052)
Tri-Brigade Stand-Off
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn.
(Common)
Rating: 1 out of 5
Probably about the best they can do against an opponent.
Phantom Rage (PHRA-EN051)
Phantom Knights' Rank-Up-Magic Force
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale
NA / NA
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.
(Ultra Rare)
Rating: 1 out of 5
2nd place behind The Seventh One as the worst Rank-Up-Magic card released.
Phantom Rage (PHRA-EN050)
Geonator Transverser
EARTH Link Monster Level ATK: 1200
Link-2
Pendulum Scale
NA / NA
Links: Top-Right and Bottom-Left
(Rock / Link / Effect)
2 Effect Monsters
This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.
(Common)
Rating: 1 out of 5
It doesn't even prevent destruction in battle, which is critical for having such low ATK.
Phantom Rage (PHRA-EN049)
Prank-Kids Meow-Meow-Mu
EARTH Link Monster Level ATK: 1000
Link-1
Pendulum Scale
NA / NA
Links: Bottom
(Rock / Link / Effect)
1 Level 4 or lower "Prank-Kids" monster
You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
(Super Rare)
Rating: 1 out of 5
Take them to an animal shelter. It's better than trying to survive on the field.
Phantom Rage (PHRA-EN048)
Tri-Brigade Shuraig the Ominous Omen
DARK Link Monster Level ATK: 3000
Link-4
Pendulum Scale
NA / NA
Links: Left, Right and both Bottom Corners
(Winged Beast / Link / Effect)
2+ Beast, Beast-Warrior, and/or Winged Beast monsters
If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.
(Secret Rare)
Rating: 1 out of 5
Doesn't do any good to be a Link-4 monster and be this restrained.
Phantom Rage (PHRA-EN047)
Tri-Brigade Rugal the Silver Sheller
EARTH Link Monster Level ATK: 2300
Link-3
Pendulum Scale
NA / NA
Links: Right, Bottom and Bottom-Right
(Beast / Link / Effect)
2+ Beast, Beast-Warrior, and/or Winged Beast monsters
During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.
(Common)
Rating: 1 out of 5
A shell as thin as aluminum foil.
Phantom Rage (PHRA-EN046)
Tri-Brigade Ferrijit the Barren Blossom
EARTH Link Monster Level ATK: 1600
Link-2
Pendulum Scale
NA / NA
Links: Left and Bottom-Left
(Beast / Link / Effect)
2 Beast, Beast-Warrior, and/or Winged Beast monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.
(Ultra Rare) & (Starlight Rare)
Rating: 1 out of 5
Barren of all playability requirements.
Phantom Rage (PHRA-EN045)
Divine Arsenal AA-ZEUS - Sky Thunder
LIGHT Xyz Monster Rank 12 ATK: 3000
DEF: 3000
Pendulum Scale
NA / NA
(Machine / Xyz / Effect)
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
(Secret Rare) & (Starlight Rare)
Rating: 2 out of 5
The hype only has merit if it costs only 1 material for the effect, but it's twice as many.
Phantom Rage (PHRA-EN044)
Joyous Melffys
EARTH Xyz Monster Rank 2 ATK: 2000
DEF: 500
Pendulum Scale
NA / NA
(Beast / Xyz / Effect)
2+ Level 2 Beast monsters
You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.
(Super Rare)
Rating: 2 out of 5
1 effect is okay for a 2/5.
Phantom Rage (PHRA-EN043)
Virtual World Phoenix - Fanfan
EARTH Xyz Monster Rank 6 ATK: 2600
DEF: 2000
Pendulum Scale
NA / NA
(Wyrm / Xyz / Effect)
2+ Level 6 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn.
(Ultra Rare)
Rating: 1 out of 5
No way to cool down with a fan this bad.
Phantom Rage (PHRA-EN042)
Virtual World Shell - Jaja
EARTH Xyz Monster Rank 3 ATK: 1000
DEF: 2400
Pendulum Scale
NA / NA
(Wyrm / Xyz / Effect)
2+ Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster.
(Common)
Rating: 2 out of 5
Jaja Blinks from the movie Scar Warts. At least the first effect includes itself and it has 2400 DEF.
Phantom Rage (PHRA-EN041)
Arc Rebellion Xyz Dragon
DARK Xyz Monster Rank 5 ATK: 3000
DEF: 2500
Pendulum Scale
NA / NA
(Dragon / Xyz / Effect)
3 Level 5 monsters
This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
(Secret Rare)
Rating: 1 out of 5
It'll end up sitting there piled high with extra ATK it can't even use right away.
Phantom Rage (PHRA-EN040)
Raider's Knight
DARK Xyz Monster Rank 4 ATK: 2000
DEF: 0
Pendulum Scale
NA / NA
(Warrior / Xyz / Effect)
2 Level 4 DARK monsters
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
(Ultra Rare)
Rating: 1 out of 5
If anything, they were raided by someone with better tactics.
Phantom Rage (PHRA-EN039)
Penguin Brave
WATER Synchro Monster Level 6 ATK: 2400
DEF: 1200
Pendulum Scale
NA / NA
(Aqua / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.
(Common)
Rating: 1 out of 5
No, Penguin Dumb.
Phantom Rage (PHRA-EN038)
Infernoble Knight Captain Oliver
FIRE Synchro Monster Level 5 ATK: 2000
DEF: 500
Pendulum Scale
NA / NA
(Warrior / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn.
(Super Rare)
Rating: 1 out of 5
From the artwork, I guess this is a $5 cosplay of Iron Man.
Phantom Rage (PHRA-EN037)
Infernity Doom Archfiend
DARK Synchro Monster Level 6 ATK: 2200
DEF: 1600
Pendulum Scale
NA / NA
(Fiend / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.
(Super Rare)
Rating: 1 out of 5
Konami killed Infernities, but still expect them to come back. Not when they're like this.
Phantom Rage (PHRA-EN036)
Virtual World Kyubi - Shenshen
WIND Synchro Monster Level 9 ATK: 2800
DEF: 2400
Pendulum Scale
NA / NA
(Psychic / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.
(Secret Rare)
Rating: 1 out of 5
Just more work for a worse Banisher of the Light.
Phantom Rage (PHRA-EN035)
Armityle the Chaos Phantasm - Phantom of Fury
DARK Fusion Monster Level 12 ATK: 0
DEF: 0
Pendulum Scale
NA / NA
(Fiend / Fusion / Effect)
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" +
"Raviel, Lord of Phantasms"
This card's name becomes "Armityle the Chaos Phantasm" while on the field. Once per turn, during your Main Phase: You can give control of this card to your opponent. Once per turn, during the End Phase, if this card's control was changed this turn: Banish all cards you control, then the owner of this card can Special Summon 1 "Armityle the Chaos Phantasm" from their Extra Deck, ignoring its Summoning conditions.
(Ultra Rare)
Rating: 1 out of 5
The original wouldn't have been good with these effects either given how bad the Fusion Materials are.
Phantom Rage (PHRA-EN034)
Dual Avatar - Empowered Kon-Gyo
LIGHT Fusion Monster Level 8 ATK: 3000
DEF: 1700
Pendulum Scale
NA / NA
(Warrior / Fusion / Effect)
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters
If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.
(Ultra Rare)
Rating: 1 out of 5
For much less, you could bring out Star Eater and get more benefits.
Phantom Rage (PHRA-EN033)
Dual Avatar Feet - Armored Un-Gyo
LIGHT Fusion Monster Level 5 ATK: 1700
DEF: 2100
Pendulum Scale
NA / NA
(Warrior / Fusion / Effect)
2 "Dual Avatar" monsters
If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.
(Super Rare)
Rating: 1 out of 5
I guess Dual Avatars are the Fusion version of Six Sams, but it didn't make for anything better.
Phantom Rage (PHRA-EN032)
Dual Avatar Fists - Armored Ah-Gyo
LIGHT Fusion Monster Level 6 ATK: 2100
DEF: 1500
Pendulum Scale
NA / NA
(Warrior / Fusion / Effect)
2 "Dual Avatar" monsters
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
(Super Rare)
Rating: 1 out of 5
We're at that point in the set where the Extra Deck members arrive, but as usually they come up quite short.
Phantom Rage (PHRA-EN031)
Brigrand the Glory Dragon
DARK Fusion Monster Level 8 ATK: 2500
DEF: 2000
Pendulum Scale
NA / NA
(Beast / Fusion / Effect)
"Fallen of Albaz" + 1 Level 8 or higher monster
Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Safe Zone with legs isn't better, especially when it only blocks 1/3 of effects, and not for itself.
Phantom Rage (PHRA-EN030)
Conductor of Nephthys
WIND Ritual Monster Level 2 ATK: 2000
DEF: 0
Pendulum Scale
NA / NA
(Spellcaster / Ritual / Effect)
You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn.
(Super Rare)
Rating: 1 out of 5
All aboard the Derailed Express.
Phantom Rage (PHRA-EN029)
Hinezumi Hanabi
FIRE Effect Monster Level 4 ATK: 2000
DEF: 200
Pendulum Scale
NA / NA
(Beast / Effect)
Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.
(Common)
Rating: 1 out of 5
Gaia Soul can at least be used as material for an Extra Deck monster.
Phantom Rage (PHRA-EN028)
Cupid Fore
LIGHT Effect Monster Level 6 ATK: 2200
DEF: 600
Pendulum Scale
NA / NA
(Fairy / Effect)
If all monsters you control are monsters with 600 DEF (min. 1): You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster on the field; the Level of your monster becomes the other monster's Level, until the end of this turn. You can only use each effect of "Cupid Fore" once per turn
(Common)
Rating: 1 out of 5
Helps with Xyz Summons, but its stats are quite bad and 1 monster must be LIGHT Fairy.
Phantom Rage (PHRA-EN027)
Gluttonous Reptolphin Greethys
WATER Effect Monster Level 3 ATK: 1000
DEF: 1000
Pendulum Scale
NA / NA
(Fish / Tuner / Effect)
You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.
(Common)
Rating: 1 out of 5
In most cases, this is 6 or less, but only Amphibian Beast and Terrorking Salmon are any good.
Phantom Rage (PHRA-EN026)
Magical Broker
DARK Effect Monster Level 3 ATK: 1500
DEF: 200
Pendulum Scale
NA / NA
(Spellcaster / Effect)
While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.
(Common)
Rating: 2 out of 5
Battling is quite the weakness for this, but Solidarity can help.
Phantom Rage (PHRA-EN025)
Rock Band Xenoguitar
EARTH Effect Monster Level 4 ATK: 1000
DEF: 2000
Pendulum Scale
NA / NA
(Rock / Effect)
If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn.
(Super Rare)
Rating: 2 out of 5
Not exactly a highly caliber band, but 2000 DEF is better than most monsters.
Phantom Rage (PHRA-EN024)
Prufinesse, the Tactical Trapper
DARK Effect Monster Level 4 ATK: 1800
DEF: 0
Pendulum Scale
NA / NA
(Fiend / Effect)
If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.
(Common)
Rating: 2 out of 5
The ATK is the only good thing about this.
Phantom Rage (PHRA-EN023)
Alpha, the Master of Beasts
EARTH Effect Monster Level 8 ATK: 3000
DEF: 2500
Pendulum Scale
NA / NA
(Beast / Effect)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
Brionac can do so much better.
Phantom Rage (PHRA-EN022)
Gizmek Makami, the Ferocious Fanged Fortress
WIND Effect Monster Level 6 ATK: 2150
DEF: 2150
Pendulum Scale
NA / NA
(Machine / Effect)
While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck.
(Super Rare)
Rating: 2 out of 5
Can actually get quite a few monsters, but it's weak for its Level and it costs you a monster to get 1.
Phantom Rage (PHRA-EN021)
Awakening of the Possessed - Rasenryu
WIND Effect Monster Level 5 ATK: 2000
DEF: 200
Pendulum Scale
NA / NA
(Dragon / Effect)
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn.
● When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
(Common)
Rating: 1 out of 5
The Familiar-Possesed are the only ones that should truly be awakened.
Phantom Rage (PHRA-EN020)
Awakening of the Possessed - Gagigobyte
WATER Effect Monster Level 5 ATK: 2000
DEF: 200
Pendulum Scale
NA / NA
(Reptile / Effect)
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn.
● When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
(Common)
Rating: 1 out of 5
They went from a Structure Deck to booster sets now too.
Phantom Rage (PHRA-EN019)
U.A. Player Manager
EARTH Effect Monster Level 8 ATK: 2000
DEF: 2600
Pendulum Scale
NA / NA
(Warrior / Effect)
If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects.
● Target 1 card on the field; destroy it.
● Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters.
You can only use each effect of "U.A. Player Manager" once per turn.
(Common)
Rating: 1 out of 5
I can safely say U.A. Decks are failing due to poor management.
Phantom Rage (PHRA-EN018)
U.A. Libero Spiker
EARTH Effect Monster Level 4 ATK: 1800
DEF: 1800
Pendulum Scale
NA / NA
(Warrior / Effect)
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Libero Spiker". You can only Special Summon "U.A. Libero Spiker" once per turn this way. During your opponent's Main Phase (Quick Effect): You can shuffle 1 Level 5 or higher "U.A." monster from your hand into the Deck, and if you do, Special Summon 1 "U.A." monster from your Deck with a different name, then return this card to the hand. You can only use this effect of "U.A. Libero Spiker" once per turn.
(Common)
Rating: 3 out of 5
They're good, but unfortunately in the vast minority.
Phantom Rage (PHRA-EN017)
Infernity Wildcat
DARK Effect Monster Level 3 ATK: 1400
DEF: 0
Pendulum Scale
NA / NA
(Fiend / Tuner / Effect)
You can Special Summon this card (from your hand) by sending 1 other "Infernity" monster in your hand to the GY. You can only Special Summon "Infernity Wildcat" once per turn this way. While you have no cards in your hand: You can banish 1 "Infernity" monster from your GY; increase or decrease the Level of this card by 1 until the end of this turn. You can only use this effect of "Infernity Wildcat" once per turn.
(Common)
Rating: 1 out of 5
You lose a monster no matter which effect you choose.
Phantom Rage (PHRA-EN016)
Infernity Conjurer
DARK Effect Monster Level 3 ATK: 1200
DEF: 900
Pendulum Scale
NA / NA
(Fiend / Effect)
While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.
(Common)
Rating: 1 out of 5
This info certainly conjures up a 1/5.
Phantom Rage (PHRA-EN015)
Dual Avatar Feet - Kokoku
LIGHT Effect Monster Level 3 ATK: 800
DEF: 2000
Pendulum Scale
NA / NA
(Warrior / Effect)
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect.
● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck.
You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
(Super Rare)
Rating: 2 out of 5
It may just be the "sole" survivor among the group.
Phantom Rage (PHRA-EN014)
Dual Avatar Fists - Yuhi
LIGHT Effect Monster Level 4 ATK: 1800
DEF: 1000
Pendulum Scale
NA / NA
(Warrior / Effect)
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
(Super Rare)
Rating: 3 out of 5
Everything you need to start any Duel off is right here.
Phantom Rage (PHRA-EN013)
Virtual World Kirin - Lili
EARTH Effect Monster Level 6 ATK: 1800
DEF: 600
Pendulum Scale
NA / NA
(Wyrm / Effect)
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn.
(Common)
Rating: 1 out of 5
I guess all Archetypes these days are copies of other members' effects.
Phantom Rage (PHRA-EN012)
Virtual World Xiezhi - Jiji
EARTH Effect Monster Level 3 ATK: 1000
DEF: 1600
Pendulum Scale
NA / NA
(Wyrm / Effect)
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.
(Common)
Rating: 1 out of 5
More like "GG" because there's no way this is winning any battles.
Phantom Rage (PHRA-EN011)
Virtual World Roshi - Laolao
WIND Effect Monster Level 6 ATK: 0
DEF: 2400
Pendulum Scale
NA / NA
(Psychic / Tuner / Effect)
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.
(Super Rare)
Rating: 1 out of 5
A Tuner that really missed the mark of how to be good.
Phantom Rage (PHRA-EN010)
Virtual World Mai-Hime - Lulu
WIND Effect Monster Level 3 ATK: 1600
DEF: 600
Pendulum Scale
NA / NA
(Psychic / Tuner / Effect)
If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Tuners: Now available in "Totally Useless Edition".
Phantom Rage (PHRA-EN009)
Dogmatika Ashiyan
LIGHT Effect Monster Level 8 ATK: 2000
DEF: 1500
Pendulum Scale
NA / NA
(Spellcaster / Effect)
If a Fusion, Synchro, Xyz, or Link Monster(s) is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Ashiyan"; add it to your hand. When an opponent's monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Ashiyan" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Maybe Konami makes these bad cards such high rarities because "they look pretty"?
Phantom Rage (PHRA-EN008)
Tri-Brigade Fraktall
FIRE Effect Monster Level 4 ATK: 1900
DEF: 1600
Pendulum Scale
NA / NA
(Beast-Warrior / Effect)
You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.
(Ultra Rare)
Rating: 3 out of 5
Strong enough that the effects don't need to see any play.
Phantom Rage (PHRA-EN007)
Tri-Brigade Kerass
EARTH Effect Monster Level 2 ATK: 1200
DEF: 1500
Pendulum Scale
NA / NA
(Beast / Effect)
You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.
(Super Rare)
Rating: 1 out of 5
Apparently Konami finds it easier to make a wall of text for an effect than to actually make cards good.
Phantom Rage (PHRA-EN006)
Tri-Brigade Nervall
WIND Effect Monster Level 1 ATK: 0
DEF: 2000
Pendulum Scale
NA / NA
(Winged Beast / Effect)
You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn.
(Common)
Rating: 2 out of 5
Better than any Spirit monster that's for sure, but only for the DEF.
Phantom Rage (PHRA-EN005)
Raidraptor - Strangle Lanius
DARK Effect Monster Level 4 ATK: 1600
DEF: 1100
Pendulum Scale
NA / NA
(Winged Beast / Effect)
If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn.
(Super Rare)
Rating: 2 out of 5
Could work in DARK Decks, but low stats are bad "noose" for this bird of prey.
Phantom Rage (PHRA-EN004)
Raidraptor - Heel Eagle
DARK Effect Monster Level 3 ATK: 700
DEF: 700
Pendulum Scale
NA / NA
(Winged Beast / Effect)
If all monsters you control are "Raidraptor" monsters (min. 1): You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Raidraptor" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Raidraptor - Heel Eagle" once per turn.
(Common)
Rating: 1 out of 5
Everything is its achilies heel.
Phantom Rage (PHRA-EN003)
The Phantom Knights of Torn Scales
DARK Effect Monster Level 3 ATK: 600
DEF: 1600
Pendulum Scale
NA / NA
(Warrior / Effect)
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
(Secret Rare) & (Starlight Rare)
Rating: 1 out of 5
Should be a Common so then it'd probably get torn in half.
Phantom Rage (PHRA-EN002)
The Phantom Knights of Stained Greaves
DARK Effect Monster Level 3 ATK: 1200
DEF: 600
Pendulum Scale
NA / NA
(Warrior / Effect)
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.
(Common)
Rating: 1 out of 5
They've left stains of unplayability in every set they've been in.
Phantom Rage (PHRA-EN001)
Raptor's Wing
DARK Effect Monster Level 4 ATK: 0
DEF: 2000
Pendulum Scale
NA / NA
(Winged Beast / Effect)
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
● Your opponent cannot target this card with card effects.
(Ultra Rare)
Rating: 2 out of 5
1 bulleted effect and 2000 DEF make this okay for use.
Phantom Rage (PHRA-EN000)
Myutant Cry
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale
NA / NA
During the Main Phase: Fusion Summon 1 "Myutant" Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. You can only activate 1 "Myutant Cry" per turn.
(Common)
Rating: 0 out of 5
There's literally a Spell Card version later in the set.