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Battles of Legend Card Ratings (Page 4)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
Set names are shortend as the rest their full name is
essentially listed above. 3. BLTR-EN info: https://yugipedia.com/wiki/Battles_of_Legend:_Terminal_Revenge 4. ABCD-EN info: |
Terminal Revenge
(BLTR-EN118) Dragon Master Magia LIGHT / Fusion Monster / Level 12 / ATK 5000 / DEF 4000 (Dragon / Fusion / Effect) "Blue-Eyes Ultimate Dragon" or 3 "Blue-Eyes" monsters + 1 "Chaos" or "Black Luster Soldier" Ritual Monster Must be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Dragon Master Magia" in response to each card type (Monster, Spell, or Trap) once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Blue-Eyes" monster or 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your Extra Deck or GY. (Quarter Century Secret Rare) |
Rating: 2 out of 5 Blocks more per turn than I might've thought, but only 1 per type and otherwise isn't great. |
Terminal Revenge
(BLTR-EN115) Lubellion the Searing Dragon LIGHT / Fusion Monster / Level 8 / ATK 2500 / DEF 3000 (Dragon / Fusion / Effect) 1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn. (Ultra Rare) |
Rating: 0 out of 5 Had a run-in with Infernal Incinerator clearly. |
Terminal Revenge
(BLTR-EN113) Branded Retribution TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn. (Ultra Rare) |
Rating: 1 out of 5 Strict activation needs and then obligatory Branded retrieval effect at the end. |
Terminal Revenge
(BLTR-EN112) Branded Sword TRAP / Normal Trap Banish any number of "Branded" Spells/Traps from your GY; Special Summon that many "Iceblade Tokens" (Dragon/DARK/Level 8/ATK 2500/DEF 2000). You can banish this card from your GY, then target 1 of your banished monsters that is "Fallen of Albaz" or mentions it; add that monster to your hand. You can only use 1 "Branded Sword" effect per turn, and only once that turn. (Ultra Rare) |
Rating: 1 out of 5 All sharp edges were removed for safety reasons. |
Terminal Revenge
(BLTR-EN111) Branded Fusion SPELL / Normal Spell Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as material. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn. (Secret Rare) |
Rating: 0 out of 5 Konami opens up your options from regular Poly because the Fusion Monster effects are totally harmless. |
Terminal Revenge
(BLTR-EN110) Branded Lost SPELL / Continuous Spell The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Only protects Fusion Summons, but at least it's not tied to a Fallen of Albaz (#11) Fusion. |
Terminal Revenge
(BLTR-EN109) The Golden Swordsoul LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1500 (Spellcaster / Tuner / Effect) When a monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control a Fusion Monster that mentions "Fallen of Albaz" as material, you can destroy the monster that declared that attack. If a monster is banished face-up (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 LIGHT Spellcaster monster from your hand or GY whose ATK equals its own DEF. You can only use this effect of "The Golden Swordsoul" once per turn. (Ultra Rare) |
Rating: 3 out of 5 Much closer to true gold than any other Gold monster in the past. |
Terminal Revenge
(BLTR-EN108) Springans Kitt DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Beast / Effect) If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Exactly 1/2 of a kit-kat bar. |
Terminal Revenge
(BLTR-EN107) Tri-Brigade Mercourier DARK / Effect Monster / Level 4 / ATK 800 / DEF 0 (Winged Beast / Effect) When your opponent activates a monster effect, while you control a Fusion Monster that mentions "Fallen of Albaz" as material (Quick Effect): You can send this card from your hand or face-up field to the GY; negate that effect. If this card is banished: You can add from your Deck to your hand, 1 "Fallen of Albaz", or 1 monster that mentions it, except "Tri-Brigade Mercourier". You can only use each effect of "Tri-Brigade Mercourier" once per turn. (Secret Rare) |
Rating: 1 out of 5 I see Vayu (#5) has been demoted further and isn't even a Tuner anymore. |
Terminal Revenge
(BLTR-EN103) Freezing Chains of the Ice Barrier SPELL / Continuous Spell When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn. (Ultra Rare) |
Rating: 1 out of 5 Ice Barriers are mostly feeble beings needing all the protection they can get, and this offers little. |
Terminal Revenge
(BLTR-EN083) Skelgon DARK / Fusion Monster / Level 6 / ATK 1700 / DEF 1900 (Zombie / Fusion) "The Snake Hair" + "Blackland Fire Dragon" (Ultra Rare) |
Rating: 1 out of 5 Could be scary at a kids haunted house. |
Terminal Revenge
(BLTR-EN082) Barox DARK / Fusion Monster / Level 5 / ATK 1380 / DEF 1530 (Fiend / Fusion) "Frenzied Panda" + "Ryu-Kishin" (Ultra Rare) |
Rating: 1 out of 5 Far too old to have any merit now. |
Terminal Revenge
(BLTR-EN074) Hexa Spirit of the Ice Barrier WATER / Effect Monster / Level 1 / ATK 400 / DEF 200 (Sea Serpent / Tuner / Effect) While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn. (Ultra Rare) |
Rating: 1 out of 5 While the stat loss could be potent in 2s or 3s, there's no protection from attacks or effects. |
Terminal Revenge
(BLTR-EN073) General Wayne of the Ice Barrier WATER / Effect Monster / Level 5 / ATK 2100 / DEF 400 (Warrior / Effect) Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand. (Ultra Rare) |
Rating: 2 out of 5 Generally only slightly better than Banisher of the Radiance. (#22) |
Terminal Revenge
(BLTR-EN051) The Legendary Exodia Incarnate DARK / Effect Monster / Level 10 / ATK ? / DEF 0 (Spellcaster / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster. Gains 1000 ATK for each "Forbidden One" monster in your GY. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your GY to your hand. When this card is destroyed by battle and sent to the GY: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each. (Secret Rare) |
Rating: 2 out of 5 The pieces (#19) are quite useless until all 5 are in your hand, but this isn't much better. |
Terminal Revenge
(BLTR-EN048) Ancient Gear Dragon EARTH / Effect Monster / Level 5 / ATK 500 / DEF 2500 (Machine / Effect) Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn. (Secret Rare) |
Rating: 1 out of 5 Quick effect or not, it's once per turn and it has pretty poor stats for its Level. |
Terminal Revenge
(BLTR-EN047) Phantom of Yubel DARK / Fusion Monster / Level 9 / ATK 0 / DEF 0 (Fiend / Fusion / Effect) 1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn. (Secret Rare) |
Rating: 2 out of 5 Not that great for Fusion Material anyway. |
Terminal Revenge
(BLTR-EN046) Archfiend's Advent DARK / Effect Monster / Level 6 / ATK 2500 / DEF 1200 (Fiend / Effect) While you control "Shining Sarcophagus", you can Normal Summon this card without Tributing. Other monsters you control gain 500 ATK, during your turn only. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; take control of it until the End Phase, but that monster cannot attack unless you controlled "Shining Sarcophagus" when this effect was activated. You can only use this effect of "Archfiend's Advent" once per turn. (Secret Rare) |
Rating: 4 out of 5 Summoned Skull can now steal monsters with very minimal reprocussions. |
Terminal Revenge
(BLTR-EN045) Blaze, Supreme Ruler of all Dragons FIRE / Xyz Monster / Rank 7 / ATK 2800 / DEF 1800 (Dragon / Xyz / Effect) 2 Level 7 monsters Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn. (Secret Rare) |
Rating: 1 out of 5 Dragon Rulers (#39) must've had a hand in making this variant of Scrap Dragon. (#43) |
Terminal Revenge
(BLTR-EN044) Sky Striker Ace - Azalea Temperance DARK / Link Monster / ATK 2500 / Link-3 Links: Left, Right and Bottom (Machine / Link / Effect) 2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY. (Secret Rare) |
Rating: 1 out of 5 You can get more for less with Vylon Disigma (#52) and Relinquished. (#1) |
Terminal Revenge
(BLTR-EN043) Pillar of the Future - Cyanos LIGHT / Effect Monster / Level 1 / ATK 500 / DEF 1500 (Machine / Effect) This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Sky Striker Ace - Roze" from your Deck or GY, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. You can banish this card from your GY; take 1 of your "Sky Striker Ace - Roze" that is banished or in your GY, and either add it to your hand or Special Summon it. You can only use each effect of "Pillar of the Future - Cyanos" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Their (DASA #27) future is never going to improve with cards like this. |
Terminal Revenge
(BLTR-EN042) Bunch of Beast Bodies TRAP / Normal Trap Change all monsters that were not Normal or Special Summoned this turn to Defense Position. For the rest of this turn, a player who controls a Defense Position monster cannot declare attacks with monsters that were Normal or Special Summoned this turn. (Ultra Rare) |
Rating: 2 out of 5 First effect hits pretty much nothing, but the 2nd may help. |
Terminal Revenge
(BLTR-EN041) Life Hack SPELL / Quick-Play Spell Target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your opponent's current LP until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; any damage your opponent takes this turn is halved, also that monster's ATK becomes equal to your current LP until the end of this turn. You can only use each effect of "Life Hack" once per turn. (Ultra Rare) |
Rating: 2 out of 5 At least they also don't lock any of your other monsters' attacks, but the damage is halved either way. |
Terminal Revenge
(BLTR-EN040) Wonky Quartet EARTH / Xyz Monster / Rank 4 / ATK 0 / DEF 2600 (Beast / Xyz / Effect) 2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control. (Ultra Rare) |
Rating: 1 out of 5 Lava Golem was given all kinds of drugs to neutralize the benefits it had to offer you. |
Terminal Revenge
(BLTR-EN039) Ace★Spades Speculation LIGHT / Fusion Monster / Level 7 / ATK 2500 / DEF 2500 (Warrior / Fusion / Effect) 1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEF You can only Special Summon "Ace★Spades Speculation(s)" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position. ● Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). ● Defense Position: Cannot be destroyed by battle or card effects. (Secret Rare) |
Rating: 2 out of 5 Will likely be pretty strong, but there's some pretty hard restraints on it. |
Terminal Revenge
(BLTR-EN038) Mira Match FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0 (Spellcaster / Effect) If this card is in your hand: You can reveal 3 cards with different names from your hand and/or Deck that match the names of 3 different cards in your opponent's GY, and if you do, Special Summon this card. When your opponent activates a card or effect (Quick Effect): You can send this card Summoned by its previous effect to the GY; send 1 card with the same name as that opponent's card from your Deck or Extra Deck to the GY, and if you do, negate the activation. You can only use each effect of "Mira Match" once per turn. (Ultra Rare) |
Rating: 1 out of 5 About as risky as Gold Sarcophagus was in the anime. |
Terminal Revenge
(BLTR-EN037) Synchro Panic TRAP / Continuous Trap Activate only if a face-up Synchro Monster(s) you control is destroyed by battle or an opponent's card effect, by targeting 1 of them; Special Summon 1 Tuner and 1 or more non-Tuners from your GY, whose total Levels equal the targeted monster's, and if you do, they cannot be destroyed by battle or card effects this turn. Neither player can Synchro Summon. Destroy this card during your 3rd Standby Phase after activation. (Ultra Rare) |
Rating: 1 out of 5 Not a lot of good the materials do on your field if you can't use them as Synchro Material for 3 turns. |
Terminal Revenge
(BLTR-EN036) Arbitration of White TRAP / Continuous Trap You can target 1 Fish monster you control; it is treated as a Tuner this turn. When an opponent's monster declares an attack: You can discard 1 Fish monster; change all monsters your opponent controls to Defense Position. If your Fish monster is destroyed by battle or sent to your GY: You can send this face-up card from your Spell & Trap Zone to the GY; Special Summon 1 Fish monster from your GY. You can only use each effect of "Arbitration of White" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Fish monsters are generally only good for discarding. |
Terminal Revenge
(BLTR-EN035) White Circle Reef SPELL / Normal Spell Target 1 Fish monster you control; destroy that Fish monster, and if you do, add 1 monster with the same name it had on the field from your Deck to your hand, or, if you controlled a Fish Synchro Monster when you activated this card, you can Special Summon it instead. You can banish this card from your GY, then target 2 Fish monsters with the same name in your GY; place 1 of the 2 on the bottom of your Deck, and if you do, Special Summon the other. You can only use each effect of "White Circle Reef" once per turn. (Ultra Rare) |
Rating: 1 out of 5 We're back to Amphibian Beast (#211) or Terrorking Salmon (#60) for choices. |
Terminal Revenge
(BLTR-EN034) Sacrifice Level-Up SPELL / Normal Spell Target 1 Xyz Monster you control; banish 2 materials from it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck, whose Rank is 1 higher than that monster, but it cannot attack this turn. You can only activate 1 "Sacrifice Level-Up" per turn. (Ultra Rare) |
Rating: 0 out of 5 Such an unnecessary restraint for also taking away their Xyz Materials. |
Terminal Revenge
(BLTR-EN033) Electrode Beast Anion LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 100 (Thunder / Effect) If this card is Normal Summoned: You can make this card Level 4, then you can add 1 "Spirit Converter" from your Deck or GY to your hand. You can target 1 other card you control; send both it and this card to the GY, and if you do, draw 1 card. You can only use each effect of "Electrode Beast Anion" once per turn. (Ultra Rare) |
Rating: 1 out of 5 The manga didn't have many good cards either, and Konami mostly takes them as is when released. |
Terminal Revenge
(BLTR-EN032) Electrode Beast Cation LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 100 (Thunder / Effect) If this card is Normal Summoned: You can add 1 "Electrode Beast Anion" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 Level 4 or lower Thunder monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT Xyz Monsters. You can target 1 other Thunder monster you control that has a Level; this card's Level becomes that monster's until the end of this turn. You can only use each effect of "Electrode Beast Cation" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Much like Lefty and Righty Driver (DUPO #32), which were also in the manga, these two are exact copies. |
Terminal Revenge
(BLTR-EN031) Earthbound Resonance TRAP / Continuous Trap If a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect (except during the Damage Step): You can target 1 of them; each player takes damage equal to half its ATK. When your DARK Synchro Monster Special Summoned from the Extra Deck is targeted for an attack: You can target 1 card on the field; destroy it. You can only use each effect of "Earthbound Resonance" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Mostly doesn't even resonate with the Earthbound Immortals. (#19) |
Terminal Revenge
(BLTR-EN030) Gathering Light SPELL / Continuous Spell You can banish 1 monster you control, and 1 Synchro Monster in your GY that is a "Power Tool" monster or Level 7 or 8 Dragon monster, then target 1 card your opponent controls; destroy it. Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters. Once per turn, when an opponent's monster declares an attack while you have a banished Synchro Monster: You can negate the attack. (Ultra Rare) |
Rating: 1 out of 5 Just about every attack negation card is better. |
Terminal Revenge
(BLTR-EN029) Synchro Creed SPELL / Normal Spell If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn. (Secret Rare) |
Rating: 2 out of 5 I guess it's better than Upstart Goblin. (#57) |
Terminal Revenge
(BLTR-EN028) Red Lotus King, Flame Crime FIRE / Effect Monster / Level 3 / ATK 1700 / DEF 300 (Fiend / Effect) During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn. (Secret Rare) |
Rating: 1 out of 5 Barely searchable, no protection and deals less damage than Solar Flare Dragon (#32). |
Terminal Revenge
(BLTR-EN027) Ebon Sun SPELL / Continuous Spell If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK. If a Spell/Trap(s) is discarded from your hand to your GY (except during the Damage Step): You can target 1 of them; add it to your hand. You can only use each effect of "Ebon Sun" once per turn. (Secret Rare) |
Rating: 2 out of 5 Helps in multiple ways, but each effect is once per turn and I doubt you'll gain much with the first effect. |
Terminal Revenge
(BLTR-EN026) Oil SPELL / Normal Spell Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate 1 "Oil" per turn. (Secret Rare) |
Rating: 2 out of 5 A double Warrior Returning Alive for FIRE Decks, but you can't pick 2 of the same monster. |
Terminal Revenge
(BLTR-EN025) Division FIRE / Effect Monster / Level 4 / ATK 200 / DEF 200 (Machine / Effect) You can Tribute all face-up "Division(s)" you control: Special Summon up to twice that many "Machine Tokens" (Machine/FIRE/Level 1/ATK 200/DEF 200), and each time 1 is destroyed, your opponent takes 500 damage. If this card is banished: You can target any number of Tokens you control; destroy them. You can only use each effect of "Division" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Your field only goes up by 1, but the Tokens are available for pretty much any use. |
Terminal Revenge
(BLTR-EN024) Electro Blaster FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1400 (Machine / Effect) If you Normal or Special Summon a FIRE monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can send 1 Level 8 Pyro monster from your Deck to the GY. You can only use this effect of "Electro Blaster" once per turn. Once per turn, if a Spell Card is activated (except during the Damage Step): You can make all FIRE monsters you currently control gain 300 ATK. (Ultra Rare) |
Rating: 3 out of 5 Even if we had Alister's Gorlag in the TCG, it wouldn't be anywhere near as good as this. |
Terminal Revenge
(BLTR-EN023) Toy Box SPELL / Continuous Spell Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone. (Ultra Rare) |
Rating: 1 out of 5 Mostly just a worse Scrubbed Raid, which can end the Battle Phase entirely for the same price. |
Terminal Revenge
(BLTR-EN022) Toy Tank LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 2100 (Machine / Effect) You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank". (Ultra Rare) |
Rating: 2 out of 5 A bit better than Toy Soldier, though it won't matter much to Special Summon Level 4 or lower monsters. |
Terminal Revenge
(BLTR-EN021) Toy Soldier LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1000 (Warrior / Effect) You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead. (Ultra Rare) |
Rating: 1 out of 5 We're back to this again from TDGS. There needs to be more incentive to use these than what's here. |
Terminal Revenge
(BLTR-EN020) Ritual Beast Inheritance SPELL / Continuous Spell Monsters your opponent controls lose 200 ATK for each different Type among the "Ritual Beast" monsters you control. You can only use each of the following effects of "Ritual Beast Inheritance" once per turn. You can reveal 1 "Ritual Beast" monster in your hand; add 1 "Ritual Beast" monster with a different Type from your Deck to your hand, then discard 1 card. If 2 or more monsters are Special Summoned to your field at the same time (except during the Damage Step): You can target 1 monster on the field; change its battle position. (Secret Rare) |
Rating: 1 out of 5 Only inherited effects from bad cards. |
Terminal Revenge
(BLTR-EN019) Ritual Beast Ulti-Reirautari WIND / Link Monster / ATK 2600 / Link-4 Links: Top and All 3 Bottom Arrows (Psychic / Link / Effect) 3+ Effect Monsters Neither player can Tribute cards to activate a card or effect. You can only use each of the following effects of "Ritual Beast Ulti-Reirautari" once per turn. You can target 1 of your banished "Ritual Beast" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 "Ritual Beast" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 "Ritual Beast" card you control and 1 card your opponent controls; banish them. (Secret Rare) |
Rating: 1 out of 5 Isn't this why Mask of Restrict exists? (#221) |
Terminal Revenge
(BLTR-EN018) Ritual Beast Ulti-Nochiudrago LIGHT / Fusion Monster / Level 7 / ATK 2400 / DEF 1900 (Wyrm / Fusion / Effect) 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly. (Secret Rare) |
Rating: 1 out of 5 Are we back to Multiple Piece Golem? (#38) |
Terminal Revenge
(BLTR-EN017) Spiritual Beast Tamer Lara LIGHT / Effect Monster / Level 1 / ATK 100 / DEF 2000 (Psychic / Effect) You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn. (Secret Rare) |
Rating: 1 out of 5 This has far less uses than Flamvell Guard. (#9) |
Terminal Revenge
(BLTR-EN016) Void Breach SPELL / Continuous Spell "Infernoid" monsters you control gain 100 ATK for each of your banished "Infernoid" monsters. If you control no monsters, or all monsters you control are Fiend monsters: You can activate 1 of these effects; ● Add 1 of your banished "Infernoid" monsters to your hand. ● Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Void Breach" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Even Infernoids long for the early days of the game. |
Terminal Revenge
(BLTR-EN015) Void Reignition SPELL / Normal Spell Reveal 1 "Infernoid" monster or 1 "Void" Spell/Trap in your hand; discard your entire hand, then draw the same number of cards you discarded. If you control no monsters, or all monsters you control are Fiend monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target up to 11 of your banished "Infernoid" monsters with different names; return them to the GY. You can only use this effect of "Void Reignition" once per Duel. (Ultra Rare) |
Rating: 1 out of 5 Reload (#45) has been reborn in Infernoids. |
Terminal Revenge
(BLTR-EN014) Infernoid Flood FIRE / Link Monster / ATK 3000 / Link-4 Links: Top and All 3 Bottom Arrows (Fiend / Link / Effect) 2+ monsters, including an "Infernoid" monster When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY (except during the Damage Step): You can banish 1 card on the field. If this Link Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Infernoid" monster from your Deck, ignoring its Summoning conditions. You can only use each effect of "Infernoid Flood" once per turn. (Secret Rare) |
Rating: 1 out of 5 It'd be a potent monster if it didn't require the Inferiornoids. (#19) |
Terminal Revenge
(BLTR-EN013) Infernoid Evil FIRE / Fusion Monster / Level 1 / ATK 1100 / DEF 1100 (Fiend / Fusion / Effect) 2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn. (Secret Rare) |
Rating: 1 out of 5 Barely tops Fusionist (#22) from the early days and doesn't back it up with anything. |
Terminal Revenge
(BLTR-EN012) R-Genex Turing DARK / Effect Monster / Level 2 / ATK 600 / DEF 600 (Spellcaster / Tuner / Effect) During your opponent's Main Phase, if you control a "Genex" monster (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 "Genex" Synchro Monster. You can only use this effect of "R-Genex Turing" once per turn. This card on the field can be treated as a Level 1 or 3 monster when used for a Synchro Summon of a "Genex" Synchro Monster. (Ultra Rare) |
Rating: 1 out of 5 The Deck went untouched back in Hidden Arsenal days, and now they're copying Accel Synchros too. (#40) |
Terminal Revenge
(BLTR-EN011) R-Genex Undine WATER / Effect Monster / Level 4 / ATK 1700 / DEF 1100 (Aqua / Effect) Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead. (Ultra Rare) |
Rating: 1 out of 5 Mostly undoes your attempts to Synchro Summon. |
Terminal Revenge
(BLTR-EN010) Repair Genex Controller DARK / Link Monster / ATK 1200 / Link-1 Links: Left (Machine / Link / Effect) 1 Level 4 or lower "Genex" monster You can only Special Summon "Repair Genex Controller(s)" once per turn. If this card is Link Summoned: You can add 1 "Genex" monster from your GY to your hand. Once per Chain, if a "Genex" monster(s) is added to your hand, except by drawing it, you can (except during the Damage Step): Immediately after this effect resolves, Normal Summon 1 "Genex" monster, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Summon using a "Genex" Tuner as material. (Secret Rare) |
Rating: 1 out of 5 Repairs need to be done right, and this is going to make things worse. |
Terminal Revenge
(BLTR-EN009) Arms of Genex Return Zero DARK / Synchro Monster / Level 10 / ATK 3100 / DEF 2950 (Machine / Synchro / Effect) 1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones. (Secret Rare) |
Rating: 1 out of 5 The limitation on Attributes is a real detriment to what few uses this could've had. |
Terminal Revenge
(BLTR-EN008) Frozen Domain of the Ice Barrier TRAP / Continuous Trap Your opponent cannot activate cards or effects in response to the activation of your "Ice Barrier" monster effects. If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can return to the hand or shuffle into the Deck, 1 "Ice Barrier" monster you control, then you can place 1 card from the field or either GY on the bottom of the Deck. You can only use this effect of "Frozen Domain of the Ice Barrier" once per turn. Once per turn, during your End Phase: Reveal 3 "Ice Barrier" monsters with different names in your Extra Deck or destroy this card. (Ultra Rare) |
Rating: 1 out of 5 Most of them don't have the potency to make it worth negating their effects. |
Terminal Revenge
(BLTR-EN007) Mirror Mage of the Ice Barrier WATER / Effect Monster / Level 2 / ATK 1000 / DEF 400 (Aqua / Tuner / Effect) You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn. (Secret Rare) |
Rating: 2 out of 5 You're only really getting 2 extra monsters, but you can do mostly what you will with them or this. |
Terminal Revenge
(BLTR-EN006) Georgius, Swordsman of the Ice Barrier WATER / Effect Monster / Level 6 / ATK 2000 / DEF 1200 (Winged Beast / Tuner / Effect) While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY. (Secret Rare) |
Rating: 2 out of 5 Two copies can achieve the first effect, but it's only adding to the mediocre pile of members. (#11) |
Terminal Revenge
(BLTR-EN005) Lancea, Ancestral Dragon of the Ice Mountan WATER / Synchro Monster / Level 10 / ATK 3300 / DEF 2700 (Dragon / Synchro / Effect) 1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) (Secret Rare) |
Rating: 2 out of 5 Ice Barriers (#1) hold themselves back for the most part so despite the potency, it's not enough. |
Terminal Revenge
(BLTR-EN004) Brionac, the Magical Ice Dragon WATER / Synchro Monster / Level 6 / ATK 2300 / DEF 1400 (Sea Serpent / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card, then target 1 card on the field; return it to the hand. If this card is Special Summoned from the GY: You can discard 1 card, then target 1 card on the field; return it to the hand. You can only use each effect of "Brionac, the Magical Ice Dragon" once per turn. (Secret Rare) |
Rating: 1 out of 5 The original wasn't even nerf'd enough to make this the better card. |
Terminal Revenge
(BLTR-EN003) Full Armored Utopic Ray Lancer WATER / Xyz Monster / Rank 4 / ATK 2500 / DEF 600 (Beast-Warrior / Xyz / Effect) 3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row. (Secret Rare) |
Rating: 2 out of 5 I guess it can get multiple attacks per turn, but most of that is going to amount to very little here. |
Terminal Revenge
(BLTR-EN002) Shining Star Dragon LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 0 (Dragon / Tuner / Effect) During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle. (Secret Rare) |
Rating: 1 out of 5 Barely a step above both (DAMA #1) Majestic Dragon (SOVR #1) Tuners. |
Terminal Revenge
(BLTR-EN001) Winged Kuriboh LV6 LIGHT / Effect Monster / Level 6 / ATK 300 / DEF 200 (Fairy / Effect) (This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK. (Secret Rare) |
Rating: 2 out of 5 First LV9 and now this, but remains just as mediocre as all other Kuribohs. |