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Dragons of Legend Partial Card Ratings (Page 1)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Set names were shortened as the rest of the name is listed above. 3. DRL3-EN info: https://yugipedia.com/wiki/Dragons_of_Legend:_Unleashed 3. ABCD-EN info: |
Set Name (ABCD-EN000) Name LIGHT / Effect Monster / Level / ATK / DEF (Type / Effect) |
Rating: out of 5 x |
Set Name (ABCD-EN000) Name LIGHT / Effect Monster / Level / ATK / DEF (Type / Effect) |
Rating: out of 5 x |
Unleashed (DRL3-EN073) Special Schedule SPELL / Normal Spell Target 1 Machine-Type monster in your Graveyard with 3000 or more ATK; Special Summon that target in face-up Defense Position. You can only activate 1 "Special Schedule" per turn. If this Set card is sent from the field to the Graveyard: You can target 1 Level 10 Machine-Type monster in your Graveyard; add that target to your hand. (Ultra Rare) |
Rating: 2 out of 5 Very few monsters can be revived, and it's not just for the restraints. |
Unleashed (DRL3-EN072) Night Express Knight EARTH / Effect Monster / Level 10 / ATK 3000 / DEF 3000 (Machine / Effect) Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0. (Ultra Rare) |
Rating: 2 out of 5 Pretty strong, but this is basically a Level 10 variant of Fusilier Dragon. (#31) |
Unleashed (DRL3-EN071) Snow Plow Hustle Rustle EARTH / Effect Monster / Level 10 / ATK 2500 / DEF 3000 (Machine / Effect) When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine-Type monsters. (Ultra Rare) |
Rating: 1 out of 5 All it really does is hurt you. |
Unleashed (DRL3-EN070) The Seal of Orichalcos SPELL / Field Spell All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from your Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel. (Ultra Rare) |
Rating: 1 out of 5 One sided, but with only weak perks and some pretty bad side-effects. |
Unleashed (DRL3-EN040) Flower Gathering SPELL / Normal Spell Special Summon 4 "Flower Cardian" monsters with 100 ATK and different names from your Deck in Attack Position, but they have their effects negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 "Flower Gathering" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except "Flower Cardian" monsters. (Ultra Rare) |
Rating: 1 out of 5 Yu-Gi-Oh is no place for Flower Cardians. |
Unleashed (DRL3-EN039) Flower Cardian Lightshower DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 3000 (Warrior / Synchro / Effect) 1 Tuner + 3 non-Tuner monsters Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects; ● Skip the Draw Phase of your next turn. ● This card has its other effects negated until your opponent's next Standby Phase. (Secret Rare) |
Rating: 1 out of 5 Those two bullets realistically cut the benefits in half. |
Unleashed (DRL3-EN038) Flower Cardian Paulownia with Phoenix DARK / Effect Monster / Level 12 / ATK 2000 / DEF 2000 (Warrior / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card. (Ultra Rare) |
Rating: 1 out of 5 Going to rely on the 1 Level 12 in this set without a Summon requirement and is just as bad otherwise. |
Unleashed (DRL3-EN037) Flower Cardian Willow with Calligrapher DARK / Effect Monster / Level 11 / ATK 2000 / DEF 2000 (Warrior / Tuner / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters. (Ultra Rare) |
Rating: 1 out of 5 Talk about your delicate flowers. |
Unleashed (DRL3-EN036) Flower Cardian Zebra Grass with Moon DARK / Effect Monster / Level 8 / ATK 2000 / DEF 2000 (Warrior / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. Once per turn, if this card destroys an opponent's monster by battle: You can draw 1 card. (Ultra Rare) |
Rating: 1 out of 5 I don't think I've ever seen such a bad strategy used in the anime. |
Unleashed (DRL3-EN035) Flower Cardian Pine with Crane DARK / Effect Monster / Level 1 / ATK 2000 / DEF 2000 (Warrior / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the Graveyard. At the end of the Battle Phase, if this card battled: Draw 1 card. (Ultra Rare) |
Rating: 1 out of 5 They're light as a feather. No crane required. |
Unleashed (DRL3-EN034) Flower Cardian Paulownia DARK / Effect Monster / Level 12 / ATK 100 / DEF 100 (Warrior / Effect) While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card. (Ultra Rare) |
Rating: 1 out of 5 Can't attack and barely defends. |
Unleashed (DRL3-EN033) Flower Cardian Willow DARK / Effect Monster / Level 11 / ATK 100 / DEF 100 (Warrior / Effect) While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your Graveyard; shuffle it into your Deck, then draw 1 card. (Ultra Rare) |
Rating: 1 out of 5 Weeping loudly from the looks of it. |
Unleashed (DRL3-EN032) Flower Cardian Zebra Grass DARK / Effect Monster / Level 8 / ATK 100 / DEF 100 (Warrior / Effect) While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards. (Ultra Rare) |
Rating: 1 out of 5 From Level 1 to 8 without any real changes. |
Unleashed (DRL3-EN031) Flower Cardian Pine DARK / Effect Monster / Level 1 / ATK 100 / DEF 100 (Warrior / Effect) If this card is Normal Summoned: Draw 1 card, show it, then send it to the Graveyard unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can draw 1 card. (Secret Rare) |
Rating: 1 out of 5 Skelengel (YSD #11) doesn't even have to be destroyed for the effect and is stronger. |
Unleashed (DRL3-EN030) Galaxy Stealth Dragon DARK / Xyz Monster / Rank 4 / ATK 2000 / DEF 1600 (Dragon / Xyz / Effect) 2 Level 4 Dragon-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects. (Secret Rare) |
Rating: 2 out of 5 Weaker than Darkness Metal (DUSA #68), but more easily accessible too. At least it's Rank 4. |
Unleashed (DRL3-EN029) Galaxy-Eyes Cipher Dragon LIGHT / Xyz Monster / Rank 8 / ATK 3000 / DEF 2500 (Dragon / Xyz / Effect) 2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon". (Secret Rare) |
Rating: 2 out of 5 Most cards that steal opponent's monsters don't make them stronger, but this is also more work. |
Unleashed (DRL3-EN028) Cipher Wing LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1200 (Machine / Effect) If you control a "Cipher" monster or "Kinetic Soldier" in your Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters and "Kinetic Soldier" you currently control by 4 until the end of this turn. (Ultra Rare) |
Rating: 1 out of 5 Only works on monsters of a very small Archetype. (#10) |
Unleashed (DRL3-EN027) Number 98: Antitopian DARK / Xyz Monster / Rank 4 / ATK 2000 / DEF 2500 (Warrior / Xyz / Effect) 2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; change that monster to Defense Position. During either player's turn, while this card is in your Graveyard: You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as an Xyz Material. You can only use this effect of "Number 98: Antitopian" once per turn. (Secret Rare) |
Rating: 2 out of 5 At least it doesn't self-destruct like the original (#59), but its stats are flipped. |
Unleashed (DRL3-EN026) Number 78: Number Archive LIGHT / Xyz Monster / Rank 1 / ATK 0 / DEF 0 (Spellcaster / Xyz / Effect) 2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as the Xyz Material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) (Ultra Rare) |
Rating: 1 out of 5 There won't be many Numbers (#50) higlighted for their qualities here. |
Unleashed (DRL3-EN025) Number 59: Crooked Cook FIRE / Xyz Monster / Rank 4 / ATK 2300 / DEF 200 (Warrior / Xyz / Effect) 2 Level 4 monsters While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the Graveyard. (Ultra Rare) |
Rating: 1 out of 5 I'm sure Doriado would find away to mix this reject into his food strategy. |
Unleashed (DRL3-EN024) Number 51: Finisher the Strong Arm EARTH / Xyz Monster / Rank 3 / ATK 2600 / DEF 0 (Rock / Xyz / Effect) 3 Level 3 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 Xyz Material from this card; place 1 Counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these Counters: You can destroy all cards your opponent controls. (Secret Rare) |
Rating: 2 out of 5 At least it has high ATK for its Rank because it'll be a while before the main effect kicks in. |
Unleashed (DRL3-EN023) Number 45: Crumble Logos the Prophet of Demolition EARTH / Xyz Monster / Rank 2 / ATK 2200 / DEF 0 (Zombie / Xyz / Effect) 2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated. (Secret Rare) |
Rating: 1 out of 5 Stardust Spark Dragon at least can save itself and is stronger. |
Unleashed (DRL3-EN022) Number 24: Dragulas the Vampiric Dragon DARK / Xyz Monster / Rank 6 / ATK 2400 / DEF 2800 (Wyrm / Xyz / Effect) 2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your Graveyard or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the Graveyard. (Secret Rare) |
Rating: 2 out of 5 Can revive itself, even without materials, but the effects are quite poor for a Rank 6. |
Unleashed (DRL3-EN021) Number 100: Numeron Dragon LIGHT / Xyz Monster / Rank 1 / ATK 0 / DEF 0 (Dragon / Xyz / Effect) 2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card. (Secret Rare) |
Rating: 1 out of 5 We've been leading up to this for decades with literally nothing to show for it. |
Unleashed (DRL3-EN020) Scrum Force TRAP / Continuous Trap While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, also those monsters cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead. (Ultra Rare) |
Rating: 2 out of 5 Scrubbed Raid I'd honestly say is better than this, but some monsters can't be destroyed in battle. |
Unleashed (DRL3-EN019) Hand-Holding Genie DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1600 (Fiend / Effect) Monsters your opponent controls cannot target monsters for attacks, except this one. This card gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control. (Ultra Rare) |
Rating: 2 out of 5 Even two copies can give both 3200 DEF, but having just itself is useless. |
Unleashed (DRL3-EN018) Zushin the Sleeping Giant EARTH / Effect Monster / Level 10 / ATK 0 / DEF 0 (Warrior / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters, and cannot be Special Summoned by other ways. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK and DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only. (Ultra Rare) |
Rating: 1 out of 5 Going to be sleeping a long time and was better off not being acknowledged at all. |
Unleashed (DRL3-EN017) Red Nova FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Tuner / Effect) If a Level 8 or higher Dragon-Type Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the Graveyard for a Synchro Summon that uses 2 or more Tuner monsters as Materials: You can Special Summon 1 FIRE Fiend-Type monster from your Deck in Defense Position. (Secret Rare) |
Rating: 2 out of 5 The name hints to a particular Synchro (#42) its effect aids, but it's hardly a decent Tuner. |
Unleashed (DRL3-EN016) Ritual Sanctuary SPELL / Field Spell You can discard 1 Spell Card; add 1 LIGHT Ritual Monster or 1 Ritual Spell Card from your Deck to your hand. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn. (Secret Rare) |
Rating: 1 out of 5 Manju remains the best way to get Ritual goods from the Deck without spending anything. |
Unleashed (DRL3-EN015) Machine Angel Ritual SPELL / Ritual Spell This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead. (Ultra Rare) |
Rating: 2 out of 5 The three that we have really aren't the best for any Ritual Spell, let alone this one. |
Unleashed (DRL3-EN014) Cyber Angel Dakini LIGHT / Ritual Monster / Level 8 / ATK 2700 / DEF 2400 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the Graveyard (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your Graveyard; add it to your hand. (Secret Rare) |
Rating: 2 out of 5 The strongest of the trio, but it's mostly getting the rating for the 2nd and 3rd effects. |
Unleashed (DRL3-EN013) Cyber Angel Idaten LIGHT / Ritual Monster / Level 6 / ATK 1600 / DEF 2000 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK and DEF. (Secret Rare) |
Rating: 1 out of 5 It's even slower and more work than Senju. |
Unleashed (DRL3-EN012) Cyber Angel Benten LIGHT / Ritual Monster / Level 6 / ATK 1800 / DEF 1500 (Fairy / Ritual / Effect) You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original DEF in the Graveyard. If this card is Tributed: You can add 1 LIGHT Fairy-Type monster from your Deck to your hand. (Secret Rare) |
Rating: 2 out of 5 Deals twice the damage as Sphinx Teleia and has okay Ritual support (#48), but for less ATK too. |
Unleashed (DRL3-EN011) Cyber Petit Angel LIGHT / Effect Monster / Level 2 / ATK 300 / DEF 200 (Fairy / Effect) If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Manju already does this much better. |
Unleashed (DRL3-EN010) The Suppression Pluto DARK / Effect Monster / Level 8 / ATK 2600 / DEF 2000 (Fiend / Effect) Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects. ● Take control of 1 monster your opponent controls. ● Destroy 1 Spell/Trap Card your opponent controls, then you can Set the destroyed Spell/Trap Card on your field. (Secret Rare) |
Rating: 2 out of 5 Not much use unless your opponent reveals a card in their hand first. |
Unleashed (DRL3-EN009) The Despair Uranus LIGHT / Effect Monster / Level 8 / ATK 2900 / DEF 2300 (Rock / Effect) When this card is Tribute Summoned while you control no Spell/Trap Cards: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap Card you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. (Secret Rare) |
Rating: 1 out of 5 The real planet has some unique properties, this is not special or useful. |
Unleashed (DRL3-EN008) The Grand Jupiter DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2000 (Warrior / Effect) Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field. (Secret Rare) |
Rating: 2 out of 5 Relinquished (#1) as a regular Effect Monster for a price, but it can also Special Summon the stolen monsters |
Unleashed (DRL3-EN007) The Blazing Mars FIRE / Effect Monster / Level 8 / ATK 2600 / DEF 2200 (Pyro / Effect) While this card is in your hand or Graveyard: You can banish 3 other monsters from your Graveyard; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the Graveyard; inflict 500 damage to your opponent for each monster sent to the Graveyard. You can only use each effect of "The Blazing Mars" once per turn. (Secret Rare) |
Rating: 1 out of 5 More like a candle on a windy night. |
Unleashed (DRL3-EN006) The Tripper Mercury WATER / Effect Monster / Level 8 / ATK 2000 / DEF 2000 (Aqua / Effect) When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field, all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase. (Secret Rare) |
Rating: 2 out of 5 The extra Tribute means dealing up to 4000 damage per turn, and you'll only need two to win. |
Unleashed (DRL3-EN005) Raidraptor - Blade Burner Falcon DARK / Xyz Monster / Rank 4 / ATK 1000 / DEF 1000 (Winged Beast / Xyz / Effect) 2 Level 4 Winged Beast-Type monsters If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of Xyz Materials from this card; destroy exactly that number of monsters your opponent controls. (Ultra Rare) |
Rating: 1 out of 5 You need to be losing the Duel just to give it 3000 ATK, and the other effect is just as bad as its stats. |
Unleashed (DRL3-EN004) Raidraptor - Napalm Dragonius DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Winged Beast / Effect) Once per turn: You can inflict 600 damage to your opponent, also monsters in your possession cannot activate their effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Raidraptor" monster from your Deck, but it has its effects negated. (Ultra Rare) |
Rating: 1 out of 5 This is the Deck's only new Main Deck (#14) member, and you can bet it's not going to last long. |
Unleashed (DRL3-EN003) Performapal Corn LIGHT / Effect Monster / Level 3 / ATK 600 / DEF 1000 (Beast-Warrior / Effect) Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your Graveyard; gain 500 LP (this is a Quick Effect). (Ultra Rare) |
Rating: 2 out of 5 Pretty bad apart from being able to get Pendulum Dragon (#4) from the Deck. |
Unleashed (DRL3-EN002) Performapal Uni LIGHT / Effect Monster / Level 4 / ATK 800 / DEF 1500 (Beast-Warrior / Effect) Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn: You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your Graveyard; the next time you would take battle damage this turn, you do not (this is a Quick Effect). (Ultra Rare) |
Rating: 1 out of 5 They're still (#5) medocire at best, and the other effect badly copies Waboku. (SD7 #26) |
Unleashed (DRL3-EN001) Odd-Eyes Mirage Dragon DARK / Pendulum Monster / Level 3 / ATK 1200 / DEF 600 / Scale 1 and Scale 1 Pendulum Text Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon". |
(Dragon / Pendulum / Effect) During either player's turn, while an "Odd-Eyes" card is in your Pendulum Zone: You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn. (Secret Rare) |
Rating: 2 out of 5 Aside from the Pendulum Scale, this isn't really worth it. |