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Ignition Assault (IGAS-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ignition_Assault_(TCG-EN-1E) | ||||
Ignition
Assault (IGAS-EN099) Matching Outfits |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Both players reveal the top card of their Deck, and if they are
the same type of card (Monster, Spell, or Trap), both players
add them to their hands. Otherwise, banish them. (Common) |
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Rating: 1 out of 5 You don't need to know a thing about fashion to see why this is bad. |
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Ignition
Assault (IGAS-EN098) Link Party |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Apply this effect depending on the number of different original
Attributes of the Link Monsters on the field. ● 1: All Link Monsters you control gain 500 ATK. ● 2: All Link Monsters your opponent controls lose 1000 ATK. ● 3: Gain 1500 LP. ● 4: Inflict 2000 damage to your opponent. ● 5: Special Summon 1 monster with 2500 or more ATK from your Deck. ● 6: Destroy all monsters your opponent controls with 3000 or less ATK. You can only activate 1 "Link Party" per turn. (Common) |
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Rating: 2 out of 5 You could be lacking Link Monsters as a whole, but this is relient on different Attributes with those monsters. |
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Ignition
Assault (IGAS-EN097) Linguriboh |
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DARK | Cyberse / Link / Effect | Level | ATK: 300 Link-1 |
Pendulum Scale: |
Links: | Bottom-Left | |||
1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 They just made Linkuriboh harder to use. |
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Ignition
Assault (IGAS-EN096) Code Talker Inverted |
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LIGHT | Cyberse / Link / Effect | Level | ATK: 1300 Link-2 |
Pendulum Scale: |
Links: | Left and Right | |||
2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn. (Common) |
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Rating: 1 out of 5 It's certainly a reinvention and a very bad one at that. |
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Ignition
Assault (IGAS-EN095) Bellcat Fighter |
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WIND | Machine / Link / Effect | Level | ATK: 2000 Link-2 |
Pendulum Scale: |
Links: | Top, Left and Right | |||
3 monsters, including a Token When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND |/Level 4/ATK 2000/DEF 2000) in Defense Position. (Common) |
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Rating: 1 out of 5 Scapegoat can give more Tokens for pretty much no effort. |
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Ignition
Assault (IGAS-EN094) Time Thief Perpetua |
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DARK | Psychic / Xyz / Effect | Rank 4 | ATK: 1900 DEF: 2500 |
Pendulum Scale: |
2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn. (Super Rare) & (Starlight Rare) |
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Rating: 2 out of 5 Barely worth your time and effort thanks to a select few good Time Thieves. |
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Ignition
Assault (IGAS-EN093) Marincess Pascalus |
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WATER | Cyberse / Effect | Level 4 | ATK: 1200 DEF: 2000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can Special
Summon 1 "Marincess" monster from your hand in Defense Position,
except "Marincess Pascalus". During your Main Phase, except the
turn this card was sent to the GY: You can banish this card from
your GY, then target 1 "Marincess" Spell/Trap in your GY; add it
you your hand. You can only use each effect of "Marincess
Pascalus" once per turn. (Super Rare) |
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Rating: 2 out of 5 Sea trials will prove somewhat treacherous with only 2000 DEF to back them up. |
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Ignition
Assault (IGAS-EN092) Shiny Black "C" Squadder |
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EARTH | Insect / Normal | Level 4 | ATK: 2000 DEF: 0 |
Pendulum Scale: |
Wherever there are shadows, you'll find the "C" Squad! Their
hidden flying abilities let them confront the giants on equal
terms! (Common) |
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Rating: 3 out of 5 Even Maxx "C" never quite has this level of decency. |
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Ignition
Assault (IGAS-EN091) Plunder Patroll Booty |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can declare 1 Attribute, then target 1 face-up monster your
opponent controls; it becomes that Attribute until the end of
this turn (even if this card leaves the field), then you can
take 1 "Plunder Patroll" monster from your GY, and either
shuffle it into the Deck or Special Summon it. You can only use
this effect of "Plunder Patroll Booty" once per turn. Once per
turn, during the End Phase, if you control no "Plunder Patroll"
monsters: Send this card to the GY. (Rare) |
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Rating: 1 out of 5 Running Blunder Patrolls will only allow your opponent to kick yours. |
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Ignition
Assault (IGAS-EN090) Plunder Patroll Shipyarrrd |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
"Plunder Patroll" monsters you control gain 500 ATK for each
"Plunder Patroll" card in your Spell & Trap Zone. You can only
use each of the following effects of "Plunder Patroll
Shipyarrrd" once per turn. ● You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". ● If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand. (Rare) |
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Rating: 1 out of 5 Filled with all kinds of run-down ships from 200 years ago. |
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Ignition
Assault (IGAS-EN089) Blackbeard, the Plunder Patroll Captain |
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WATER | Fiend / Link / Effect | Level | ATK: 1600 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 monsters including a "Plunder Patroll" monster (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Well no wonder Plunder Patrolls are floundering so much. They have an abyssmal leader. |
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Ignition
Assault (IGAS-EN088) Plunder Patrollship Moerk |
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DARK | Fiend / Xyz / Effect | Rank 4 | ATK: 1000 DEF: 2500 |
Pendulum Scale: |
2 Level 4 monsters You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. (Secret Rare) |
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Rating: 1 out of 5 You'll be able to dive to this wreck on the ocean floor in no time at all. |
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Ignition
Assault (IGAS-EN087) Plunder Patrollship Brann |
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FIRE | Fiend / Synchro / Effect | Level 8 | ATK: 2500 DEF: 1000 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Even novice sailors will be able to take this down. |
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Ignition
Assault (IGAS-EN086) Redbeard, the Plunder Patroll Matey |
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WATER | Fiend / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
During your opponent's turn (Quick Effect): You can Special
Summon 1 "Plunder Patroll" monster from your Extra Deck with the
same Attribute as a monster your opponent controls or is in
their GY, and if you do, equip this card you control to it. If
this card is sent from the hand or Monster Zone to the GY: You
can target 1 "Plunder Patroll" monster you control, except
"Redbeard, the Plunder Patroll Matey"; equip this card to it.
You can only use each effect of "Redbeard, the Plunder Patroll
Matey" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Probably can't even swab the Poop Deck. |
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Ignition
Assault (IGAS-EN085) Whitebeard, the Plunder Patroll Helm |
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WATER | Fiend / Tuner / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
During your opponent's turn (Quick Effect): You can Special
Summon 1 "Plunder Patroll" monster from your Extra Deck with the
same Attribute as a monster your opponent controls or is in
their GY, and if you do, equip this card you control to it. If
this card is sent from the hand or Monster Zone to the GY: You
can activate this effect; Special Summon 1 "Plunder Patroll"
monster from your Deck, except "Whitebeard, the Plunder Patroll
Helm", also you cannot Special Summon monsters for the rest of
this turn, except "Plunder Patroll" monsters. You can only use
each effect of "Whitebeard, the Plunder Patroll Helm" once per
turn. (Ultra Rare) |
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Rating: 2 out of 5 Ye get 2 dubloons for ye rank as a Tuner, but ye be unable to get anything more without better skills. |
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Ignition
Assault (IGAS-EN084) Execution of the Contract |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can reveal 1 Ritual Monster in your hand; the equipped
monster becomes the revealed monster's Level, until the end of
this turn (even if this card leaves the field). If this card is
sent to the GY because the equipped monster is Tributed: You can
target 1 monster your opponent controls; destroy it. You can
only use each effect of "Execution of the Contract" once per
turn. (Common) |
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Rating: 1 out of 5 Back out of this contract because this is no way to aid in a Ritual Summon. |
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Ignition
Assault (IGAS-EN083) Nine-Lives Cat |
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DARK | Zombie / Xyz / Effect | Rank 9 | ATK: 900 DEF: 3300 |
Pendulum Scale: |
2 Level 9 monsters Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn. (Common) |
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Rating: 1 out of 5 Doesn't even have a single life on the field as it lacks protection. |
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Ignition
Assault (IGAS-EN082) Feedran, the Winds of Mischief |
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WIND | Dragon / Effect | Level 3 | ATK: 1700 DEF: 0 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
face-up monster you control; if it attacks a Defense Position
monster this turn, inflict piercing battle damage to your
opponent. During your opponent's turn (Quick Effect): You can
target 1 other face-up monster on the field; change its battle
position, then, return this card to the hand. You can only use
each effect of "Feedran, the Winds of Mischief" once per turn. (Common) |
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Rating: 1 out of 5 Mischief for the owner, not the opponent. |
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Ignition
Assault (IGAS-EN081) Guard Ghost |
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DARK | Zombie / Effect | Level 4 | ATK: 1800 DEF: 100 |
Pendulum Scale: |
If this card is Special Summoned from the GY: You can target 1
monster you control; it cannot be destroyed by battle or card
effects this turn. During the End Phase, if this card is
currently banished, and was banished this turn: You can add this
card to your hand. You can only use each effect of "Guard Ghost"
once per turn. (Common) |
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Rating: 3 out of 5 Not just a Beatstick, but one closer to 4 stars. |
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Ignition
Assault (IGAS-EN080) Head Judging |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a monster on the field activates its effect: You can make
the activating player toss a coin and call it. If they call it
right, send this card to the GY. If they call it wrong, negate
that effect's activation, and if you do, change control of that
monster to their opponent. You can only use this effect of "Head
Judging" once per turn. (Common) |
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Rating: 1 out of 5 Divine Wrath and Effect Veiler avoid the risk and just take the effect down outright. |
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Ignition
Assault (IGAS-EN079) Fiendish Portrait |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster your opponent controls; Special Summon
1 monster with that name from your Deck or Extra Deck, but
shuffle it into the Deck during the End Phase of the next turn,
also you cannot Special Summon monsters from the Deck or Extra
Deck for the rest of this turn after this card resolves. You can
only activate 1 "Fiendish Portrait" per turn. (Rare) |
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Rating: 1 out of 5 Your opponent has the advantage for all the ways they did to bring out their copy of the monster. |
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Ignition
Assault (IGAS-EN078) Mutually Afurred Destruction |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Both players must keep their hands revealed this turn. While
their hands are revealed by this effect, if they both have a
card with the same name in their hands, neither player can
activate cards with that name, or their effects. (Common) |
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Rating: 1 out of 5 Effects like this always rely on the assumption that your opponent has any good cards in their hand to begin with. |
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Ignition
Assault (IGAS-EN077) Armory Call |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 Equip Spell from your Deck to your hand, then you can
equip it to 1 appropriate monster you control. You can only
activate 1 "Armory Call" per turn. (Common) |
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Rating: 2 out of 5 Despite being a Trap Card, it's much improved over Fairy of the Spring and Hidden Armory. |
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Ignition
Assault (IGAS-EN076) Sales Pitch |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If your opponent adds a card(s) from the Deck to their hand,
except by drawing them, by their card effect: Reveal 1 card from
your Deck, and add it to your hand, but you cannot activate
cards, or the effects of cards, with that name for the rest of
this turn. You can only activate 1 "Sales Pitch" per turn. (Secret Rare) |
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Rating: 3 out of 5 Any card you want is well worth whatever card your opponent added since they won't know what you're getting. |
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Ignition
Assault (IGAS-EN075) Time Thief Retrograde |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Spell/Trap Card is activated while
you control a "Time Thief" Xyz Monster: Negate the activation,
and if you do, attach that card to a "Time Thief" Xyz Monster
you control as material. You can only activate 1 "Time Thief
Retrograde" per turn. (Common) |
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Rating: 3 out of 5 Your opponent can't use the card against you later unless they obtain another copy. Quite good despite few members. |
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Ignition
Assault (IGAS-EN074) Resurgam Xyz |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
All Xyz Monsters you control gain 800 ATK. Once per turn: You
can discard 1 Spell, then target 1 Xyz Monster you control;
Special Summon from your Extra Deck, 1 "Number C" monster or 1
"CXyz" monster, with the same Type as that monster you control
but 1 Rank higher, by using it as material. (This is treated as
an Xyz Summon. Transfer its materials to the Summoned monster.)
If you discarded a card other than a "Rank-Up-Magic" Spell to
activate this effect, return that Special Summoned monster to
the Extra Deck during the End Phase (even if this card leaves
the field). (Common) |
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Rating: 1 out of 5 The Rank-Up-Magic card is probably going to be better than this, unless it's as bad as The Seventh One. |
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Ignition
Assault (IGAS-EN073) Karakuri Cash Inn |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Karakuri" monster you control and 1 Effect Monster
your opponent controls; change the battle position of your
monster, and if you do, negate the effects of that opponent's
monster until the end of this turn. If you control a "Karakuri"
monster(s): You can banish this card from your GY, then target 1
face-up monster on the field; change that monster's battle
position. You can only activate 1 "Karakuri Cash Inn" per turn. (Common) |
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Rating: 2 out of 5 Somewhat better than just negating the effect or changing a monster's battle position. |
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Ignition
Assault (IGAS-EN072) Megalith Emergence |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can target 1 "Megalith" monster in your GY; Special Summon
it in Defense Position, but place it on the bottom of the Deck
when it leaves the field (even if this card leaves the field).
You can only use this effect of "Megalith Emergence" once per
turn. (Common) |
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Rating: 1 out of 5 It's Soul Resurrection made worse. |
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Ignition
Assault (IGAS-EN071) Megalith Promotion |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can target 1 Level 4 or lower monster you control; its Level
becomes double its original Level until the end of this turn
(even if this card leaves the field). You can only use this
effect of "Megalith Promotion" once per turn. (Rare) |
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Rating: 3 out of 5 Very nice for making Xyz Summons of higher Ranks easier. Doesn't even cost you anything or require specific cards. |
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Ignition
Assault (IGAS-EN070) Ancient Warriors Saga - Defense of Changban |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If your "Ancient Warriors" monster battles, your opponent cannot
activate any Spell/Trap Cards until the end of the Damage Step.
You can only use 1 of the following effects of "Ancient Warriors
Saga - Defense of Changban" per turn, and only once that turn. ● At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. ● When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck. (Rare) |
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Rating: 2 out of 5 If only Ancient Warriors were better, then this'd have much more playability. |
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Ignition
Assault (IGAS-EN069) A.I. Shadow |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by targeting 1 "@Ignister" monster you
control. That monster gains 800 ATK, also all monsters your
opponent controls must attack that monster you control, if able.
If this face-up card in its owner's Spell & Trap Zone has left
the field because of an opponent's effect, and is now in the GY
or banished: Draw 1 card. You can only use this effect of "A.I.
Shadow" once per turn. (Common) |
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Rating: 1 out of 5 The boost is less than Axe of Despair and only works on those godawful @Ignisters. |
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Ignition
Assault (IGAS-EN068) Double-Edged Sword |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can only control 1 "Double-Edged Sword". The equipped
monster gains 2000 ATK, also both players take any battle damage
from attacks involving the equipped monster. If you take 2000 or
more battle damage: Send this card to the GY. (Common) |
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Rating: 1 out of 5 The goal is to defeat your opponent. There's no way you can do that with this without taking yourself down with it. |
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Ignition
Assault (IGAS-EN067) Lightning Storm |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn. (Secret Rare) & (Starlight Rare) |
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Rating: 2 out of 5 Powerful effects, but it's nearly impossible to use this in a given Duel. |
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Ignition
Assault (IGAS-EN066) Kuji-Kiri Curse |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 Level 9 monster from your hand or face-up field to the
GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per
turn. (Super Rare) |
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Rating: 1 out of 5 So what're you going to use for even a single copy, Deep Space Cruiser IX? |
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Ignition
Assault (IGAS-EN065) Disposable Learner Device |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The equipped monster gains 200 ATK for each monster in your GY.
During the End Phase, if this card is in the GY because it was
sent there from the field this turn: You can Set this card, but
banish it when it leaves the field. You can only use this effect
of "Disposable Learner Device" once per turn. (Common) |
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Rating: 1 out of 5 Might as well be disposed of them because the boost is less than Chaos Necromancer. |
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Ignition
Assault (IGAS-EN064) Dragonmaid Send-Off |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Dragonmaid" monster you control; Special Summon 1
"Dragonmaid" monster with a different name from your hand, in
Defense Position, and if you do, return that targeted monster to
the hand. The Special Summoned monster cannot be destroyed by
battle or card effects until the end of the next turn. You can
only activate 1 "Dragonmaid Send-Off" per turn. (Common) |
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Rating: 1 out of 5 They really need to be laid off because their "skills" are highly undesirable. |
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Ignition
Assault (IGAS-EN063) Ghost Meets Girl - A Mayakashi's Manuscript |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
During the Main Phase: Target 1 Zombie Synchro Monster you
control; Special Summon 1 of your Zombie monsters with the same
Attribute, that is banished or in your GY, but banish it during
the End Phase, also you cannot Special Summon monsters for the
rest of this turn after this card resolves, except Zombie
monsters. You can only activate 1 "Ghost Meets Girl - A
Mayakashi's Manuscript" per turn. (Common) |
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Rating: 1 out of 5 The encounters are not helping either one of them. |
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Ignition
Assault (IGAS-EN062) Sky Striker Maneuver - Sciessors Cross |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters in your Main Monster Zone: Target 1
Level 4 "Sky Striker Ace" monster in your GY; add it to your
hand, or if you have 3 or more Spells in your GY, you can
Special Summon it instead. (Rare) |
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Rating: 1 out of 5 Here's the same card from the Sneak Preview event as a booster set card. Just as bad as you can see. |
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Ignition
Assault (IGAS-EN061) Time Thief Startup |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Time Thief" monster from your hand. During
your Main Phase: You can banish this card from your GY, then
target 1 "Time Thief" Xyz Monster you control; attach 3 "Time
Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap)
from your GY to that monster as material. You can only use 1
"Time Thief Startup" effect per turn, and only once that turn.
(Common) |
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Rating: 2 out of 5 Time Thieves are certainly better than others like Heraldic Beasts and Hieratics, but not by much. |
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Ignition
Assault (IGAS-EN060) Charged-Up Heraldry |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters
from your Deck in Defense Position, also you cannot Special
Summon monsters from the Extra Deck for the rest of this turn
after this card resolves, except Psychic or Machine monsters.
You can only activate 1 "Charged-Up Heraldry" per turn. (Common) |
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Rating: 1 out of 5 Keep waiting because the charge is at 5%. |
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Ignition
Assault (IGAS-EN059) Condolence Puppet |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send "Gimmick Puppet" monsters with different names from your
Deck to the GY, up to the number of monsters your opponent
controls that were Special Summoned from the Extra Deck +1. You
can banish this card from your GY, then target 1 Machine Xyz
Monster you control; it cannot be destroyed by your opponent's
card effects while face-up on the field. You can only use each
effect of "Condolence Puppet" once per turn. (Common) |
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Rating: 1 out of 5 The gimmicks keep on giving, and they'll be receiving 1s for the most part. |
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Ignition
Assault (IGAS-EN058) Karakuri Gama Oil |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by targeting 1 "Karakuri" monster in your GY;
Special Summon it and equip it with this card. Once per turn, if
the battle position of a face-up "Karakuri" monster(s) you
control is changed: The equipped monster gains 500 ATK/DEF (even
if this card is no longer equipped). You can only activate 1
"Karakuri Gama Oil" per turn. (Common) |
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Rating: 1 out of 5 If you think I'm biased towards Decks like Karakuri and Blackwing, you haven't been reading this site enough. |
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Ignition
Assault (IGAS-EN057) Megalith Portal |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
The first time each Ritual Summoned monster would be destroyed
by battle each turn, it is not destroyed. If a "Megalith"
monster is Special Summoned (except during the Damage Step): You
can target 1 Ritual Monster in your GY; add it to your hand. You
can only use this effect of "Megalith Portal" once per turn. (Common) |
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Rating: 2 out of 5 Megaliths are not the requirement, just standard Rituals, but it really doesn't offer much. |
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Ignition
Assault (IGAS-EN056) Ancient Warriors Saga - Sun Liu Alliance |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control "Ancient Warriors" monsters with 2 or more
different Attributes: You can declare 1 Attribute; your opponent
cannot activate the effects of monsters they currently control
with that Attribute, until the end of this turn (even if this
card leaves the field). If your opponent Special Summons a
monster(s), or you activate an "Ancient Warriors" monster's
effect (except during the Damage Step): You can make all
"Ancient Warriors" monsters you control gain 300 ATK for each
"Ancient Warriors" monster you control until the end of this
turn (even if this card leaves the field). You can only use each
effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per
turn. (Rare) |
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Rating: 1 out of 5 A very weak alliance, weaker than Chthonian Alliance. |
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Ignition
Assault (IGAS-EN055) Ancient Warriors Saga - Three Visits |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Main Phase, if you Normal or Special Summon an
"Ancient Warriors" monster(s): You can target 1 of those
monsters; add 1 "Ancient Warriors" monster with a different name
from your Deck to your hand. If this card is sent from the Spell
& Trap Zone to the GY: You can Special Summon 1 "Ancient
Warriors" monster from your hand. You can only use each effect
of "Ancient Warriors Saga - Three Visits" once per turn. Send
this card to the GY during your 2nd Standby Phase after
activation. (Ultra Rare) |
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Rating: 1 out of 5 That's three visits too many. |
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Ignition
Assault (IGAS-EN054) A.I.'s Ritual |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can be used to Ritual Summon any Cyberse Ritual
Monster. You must also Tribute "@Ignister" monsters from your
hand or field whose total Levels equal or exceed the Level of
the Ritual Monster you Ritual Summon. If you control an
"@Ignister" monster when this effect is activated, you can also
use "@Ignister" monster(s) in your GY, by banishing them. (Common) |
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Rating: 1 out of 5 Any Cyberse Ritual you say, so like the two that are available? |
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Ignition
Assault (IGAS-EN053) A.I. Love Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material. If
you use your "@Ignister" monster as Fusion Material, you can
also use 1 Link Monster your opponent controls as material. You
can only activate 1 "A.I. Love Fusion" per turn. (Rare) |
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Rating: 0 out of 5 People that also love Fusion Summons don't need this. |
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Ignition
Assault (IGAS-EN052) A.I.dle Reborn |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "@Ignister" monster in your GY; Special Summon it, also
you cannot Special Summon monsters for the rest of this turn
after this card resolves, except Cyberse monsters. When an
attack is declared involving 2 monsters: You can banish this
card from your GY and 1 card from your hand, then target 1 of
your "A.I." Spells/Traps that is banished or in your GY, except
"A.I.dle Reborn"; add that card to your hand. You can only use
each effect of "A.I.dle Reborn" once per turn. (Rare) |
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Rating: 1 out of 5 They are on "idle", and should be because of inferior technology. |
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Ignition
Assault (IGAS-EN051) TA.I. Strike |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
During damage calculation, if your monster battles an opponent's
monster: Your battling monster's ATK becomes that opponent's
monster's ATK, during that damage calculation only, also, the
controller of any monster destroyed by that battle takes damage
equal to its original ATK, at the end of the Damage Step. If
your "@Ignister" monster would be destroyed by battle, you can
banish this card from your GY instead. You can only activate 1
"TA.I. Strike" per turn. (Common) |
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Rating: 1 out of 5 Mirror Mail does this without the needless damage and doesn't care what the monsters are. |
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Ignition
Assault (IGAS-EN050) Ignister A.I.Land |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters in your Main Monster Zone: You can
Special Summon 1 Level 4 or lower "@Ignister" monster from your
hand, but for the rest of this turn, you cannot Special Summon
monsters with the same original Attribute by the effect of
"Ignister A.I.Land", also you cannot Special Summon monsters,
except Cyberse monsters (even if this card leaves the field). If
this card is in your GY: You can banish 1 "@Ignister" monster
from your GY; Set this card. You can only use this effect of
"Ignister A.I.Land" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Isolated from society, where they probably can't cause any real harm. |
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Ignition
Assault (IGAS-EN049) Gravity Controller |
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DARK | Psychic / Link / Effect | Level | ATK: 1000 Link-1 |
Pendulum Scale: |
Points to: Bottom-Left | ||||
1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck. (Common) |
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Rating: 1 out of 5 With an ATK of only 1000, it's pretty much weightless. |
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Ignition
Assault (IGAS-EN048) Aussa the Earth Charmer, Immovable |
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EARTH | Spellcaster / Link / Effect | Level | ATK: 1850 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn. (Rare) & (Starlight Rare) |
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Rating: 1 out of 5 Giant Rat costs you no other monsters and can get the same monsters this can. |
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Ignition
Assault (IGAS-EN047) Cross-Sheep |
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EARTH | Beast / Link / Effect | Level | ATK: 700 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn. (Rare) |
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Rating: 1 out of 5 Little Bo Peep probably didn't care to lose this sheep as it wasn't even able to find its own shadow. |
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Ignition
Assault (IGAS-EN046) Fire Phoenix @Ignister |
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FIRE | Cyberse / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | Left, Right and Bottom | |||
2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn. (Rare) |
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Rating: 2 out of 5 Almost gave it a 3/5, but it's a bit too restrained in places. |
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Ignition
Assault (IGAS-EN045) Dark Templar @Ignister |
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DARK | Cyberse / Link / Effect | Level | ATK: 2300 Link-3 |
Pendulum Scale: |
Links: | All 3 Bottom Arrows | |||
3 monsters with different names If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Seems no matter what @Ignisters try to mimic, they come up short. |
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Ignition
Assault (IGAS-EN044) Light Dragon @Ignister |
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LIGHT | Cyberse / Xyz / Effect | Rank 4 | ATK: 2300 DEF: 1500 |
Pendulum Scale: |
2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY. (Super Rare) |
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Rating: 1 out of 5 More work than the Main Deck members without really anything good to offer. |
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Ignition
Assault (IGAS-EN043) Karakuri Super Shogun mdl 00N "Bureibu" |
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EARTH | Machine / Synchro / Effect | Level 9 | ATK: 3000 DEF: 1500 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it. (Super Rare) |
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Rating: 3 out of 5 It's only limited to Machine non-Tuners and protects just about anything thereafter. |
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Ignition
Assault (IGAS-EN042) Wind Pegasus @Ignister |
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WIND | Cyberse / Synchro / Effect | Level 7 | ATK: 2300 DEF: 1500 |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn. (Super Rare) |
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Rating: 2 out of 5 At least it has a Mystical Space Typhoon effect each turn. |
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Ignition
Assault (IGAS-EN041) Earth Golem @Ignister |
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EARTH | Cyberse / Fusion / Effect | Level 7 | ATK: 2300 DEF: 2000 |
Pendulum Scale: |
1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn. (Rare) |
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Rating: 2 out of 5 Could've totally made up for the Fusion Materials, but it just didn't quite get there. |
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Ignition
Assault (IGAS-EN040) Megalith Aratron |
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EARTH | Rock / Ritual / Effect | Level 8 | ATK: 2000 DEF: 3000 |
Pendulum Scale: |
You can Ritual Summon this card with a "Megalith" card. During
the Main Phase (Quick Effect): You can discard this card; Ritual
Summon 1 "Megalith" Ritual Monster from your hand, by Tributing
monsters from your hand or field whose total Levels equal or
exceed its Level. When your opponent activates a card or effect
that targets a card you control (Quick Effect): You can place 1
Ritual Monster from your GY on the bottom of the Deck, and if
you do, negate that activation, and if you do that, destroy it.
You can only use each effect of "Megalith Aratron" once per
turn. (Super Rare) |
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Rating: 2 out of 5 Only one effect is good, which leaves this guy with a 2. |
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Ignition
Assault (IGAS-EN039) Megalith Bethor |
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EARTH | Rock / Ritual / Effect | Level 8 | ATK: 1500 DEF: 2600 |
Pendulum Scale: |
You can Ritual Summon this card with a "Megalith" card. You can
discard this card; Ritual Summon 1 "Megalith" Ritual Monster
from your hand, by Tributing monsters from your hand or field
whose total Levels equal or exceed its Level. If this card is
Ritual Summoned: You can target cards your opponent controls, up
to the number of Ritual Monsters with different names in your
GY; destroy them. You can only use each effect of "Megalith
Bethor" once per turn. (Common) |
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Rating: 1 out of 5 The effects make these about as bad as Crab Turtle from Magic Ruler/Spell Ruler. |
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Ignition
Assault (IGAS-EN038) Megalith Phaleg |
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EARTH | Rock / Ritual / Effect | Level 8 | ATK: 2500 DEF: 1200 |
Pendulum Scale: |
You can Ritual Summon this card with a "Megalith" card. You can
discard this card; Ritual Summon 1 "Megalith" Ritual Monster
from your hand, by Tributing monsters from your hand or field
whose total Levels equal or exceed its Level. You can only use
this effect of "Megalith Phaleg" once per turn. Monsters you
control gain 300 ATK/DEF for each Ritual Monster in your GY. (Common) |
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Rating: 1 out of 5 I'm sure Summoned Skull could've made a better RItual Monster than this. |
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Ignition
Assault (IGAS-EN037) Megalith Och |
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EARTH | Rock / Ritual / Effect | Level 4 | ATK: 1000 DEF: 2700 |
Pendulum Scale: |
You can Ritual Summon this card with a "Megalith" card. If this
card is Ritual Summoned: You can draw 1 card, then discard 1
card. During the Main Phase (Quick Effect): You can activate
this effect; Ritual Summon 1 Ritual Monster from your hand, by
Tributing monsters from your hand or field, including this card
on your field, whose total Levels equal or exceed the Level of
the Ritual Monster. You can only use this effect of "Megalith
Och" once per turn. (Common) |
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Rating: 1 out of 5 I'd add a "u" to the 2nd half of its name because with no effects to negate or minimize damage, you're going to get hurt. |
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Ignition
Assault (IGAS-EN036) Megalith Hagith |
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EARTH | Rock / Ritual / Effect | Level 4 | ATK: 1300 DEF: 2600 |
Pendulum Scale: |
You can Ritual Summon this card with a "Megalith" card. If this
card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap
from your Deck to your hand. During your Main Phase: You can
activate this effect; Ritual Summon 1 Ritual Monster from your
hand, by Tributing monsters from your hand or field, including
this card on your field, whose total Levels equal or exceed the
Level of the Ritual Monster. You can only use this effect of
"Megalith Hagith" once per turn. (Common) |
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Rating: 1 out of 5 With all the resources used to bring this out, you could've brought out something much better like Relinquished. |
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Ignition
Assault (IGAS-EN035) Megalith Ophiel |
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EARTH | Rock / Ritual / Effect | Level 4 | ATK: 1600 DEF: 2500 |
Pendulum Scale: |
You can Ritual Summon this card with a "Megalith" card. If this
card is Ritual Summoned: You can add 1 "Megalith" monster from
your Deck to your hand, except "Megalith Ophiel". During your
Main Phase: You can activate this effect; Ritual Summon 1 Ritual
Monster from your hand, by Tributing monsters from your hand or
field, including this card on your field, whose total Levels
equal or exceed the Level of the Ritual Monster. You can only
use this effect of "Megalith Ophiel" once per turn. (Super Rare) |
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Rating: 1 out of 5 Just how much work do these guys want you to do when you've already invested in themselves? |
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Ignition
Assault (IGAS-EN034) Water Leviathan @Ignister |
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WATER | Cyberse / Ritual / Effect | Level 7 | ATK: 2300 DEF: 2000 |
Pendulum Scale: |
You can Ritual Summon this card with "A.I.'s Ritual". If this
card is Ritual Summoned: You can return all monsters your
opponent control with 2300 or less ATK to the hand. You can
target 1 face-up monster your opponent controls; return all Link
Monsters from your GY to the Extra Deck, and if you do, change
that targeted monster's ATK to 0. You can only use this effect
of "Water Leviathan @Ignister" once per turn. Once per battle,
during damage calculation, if this card battles an opponent's
monster (Quick Effect): You can halve the ATK of that opponent's
monster, during that damage calculation only. (Common) |
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Rating: 1 out of 5 Even Number 17 could escape this card's effect just by using its effect once. |
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Ignition
Assault (IGAS-EN033) Cupid Serve |
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LIGHT | Fairy / Effect | Level 2 | ATK: 1000 DEF: 600 |
Pendulum Scale: |
Unaffected by the activated effects of monsters, except monsters
whose Level is equal or lower than this card. You can banish up
to 3 cards from your GY; increase this card's Level by that
number, until the end of this turn. You can only use this effect
of "Cupid Serve" once per turn. (Common) |
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Rating: 1 out of 5 You won't get the effect more than once, and even when you do, it hardly does anything. |
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Ignition
Assault (IGAS-EN032) Battle Survivor |
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EARTH | Warrior / Effect | Level 4 | ATK: 1600 DEF: 800 |
Pendulum Scale: |
At the end of the Battle Phase: You can add 1 card from your GY
to your hand, except "Battle Survivor", that was sent there
during this Battle Phase while you controlled this face-up card.
You can only use this effect of "Battle Survivor" once per turn. (Common) |
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Rating: 1 out of 5 Hard to survive with those stats. |
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Ignition
Assault (IGAS-EN031) Squeaknight |
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EARTH | Warrior / Union / Effect | Level 1 | ATK: 500 DEF: 500 |
Pendulum Scale: |
If this card is Special
Summoned: You can activate this effect; treat this card as a
Tuner this turn, also you can only Special Summon once from the
Extra Deck for the rest of this turn. Once per turn, you can
either: Target 1 face-up monster you control; equip this card to
that target, OR: Unequip this card and Special Summon it. If the
equipped monster would be destroyed by battle or card effect,
destroy this card instead.. (Common) |
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Rating: 1 out of 5 A puny little shield and lance aren't going to do anything to stronger opposition. |
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Ignition
Assault (IGAS-EN030) Transcicada |
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EARTH | Insect / Tuner / Effect | Level 3 | ATK: 800 DEF: 1000 |
Pendulum Scale: |
If this card is Special Summoned: You can Special Summon 1
"Moult Token" (Insect/EARTH/ Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn. (Common) |
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Rating: 2 out of 5 A puny little shield and lance aren't going to do anything to stronger opposition. |
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Ignition
Assault (IGAS-EN029) Daruma Dropper |
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EARTH | Warrior / Effect | Level 4 | ATK: 700 DEF: 1800 |
Pendulum Scale: |
(Quick Effect): You can detach 1 material from an Xyz Monster
you control, then target 1 face-up monster your opponent
controls; change its ATK to 0 until the end of this turn. If an
Xyz Monster you control would activate an effect by detaching
material(s), except the turn this card was sent to the GY, you
can banish this card from your GY instead of 1 of those
materials. You can only use each effect of "Daruma Dropper" once
per turn. (Common) |
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Rating: 2 out of 5 A weaker Reptilianne Medusa whose only perk is its DEF. |
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Ignition
Assault (IGAS-EN028) Obsessive Uvaloop |
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EARTH | Fiend / Tuner / Effect | Level 4 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
If this card is in your hand: You can target 1 Synchro Monster
you control or in your GY; banish it, and if you do, Special
Summon this card. If this card is in your GY: You can target 1
Synchro Monster you control or in your GY; banish it, and if you
do, add this card to your hand. You can only use each effect of
"Obsessive Uvualoop" once per turn. (Common) |
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Rating: 2 out of 5 Both effects are going to cost you quite a bit, but it's not without some perks at least. |
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Ignition
Assault (IGAS-EN027) Ibicella Lutea |
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EARTH | Plant / Effect | Level 4 | ATK: 1800 DEF: 100 |
Pendulum Scale: |
Cannot be destroyed by battle while you control another monster.
Neither player can target face-up Spells/Traps you control with
card effects. (Rare) |
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Rating: 4 out of 5 You won't need to get rid of your own Spells and Traps anyway, but it also has high ATK and a bonus effect. |
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Ignition
Assault (IGAS-EN026) Jack-o-Bolan |
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FIRE | Zombie / Effect | Level 7 | ATK: 1500 DEF: 2200 |
Pendulum Scale: |
You can discard 1 Zombie monster; Special Summon this card from
your hand. During your opponent's Main Phase (Quick Effect): You
can target 1 Zombie monster in either GY; Special Summon that
monster (but banish it when it leaves the field), then banish
this face-up card until the End Phase. You can only use each
effect of "Jack-o-Bolan" once per turn. (Super Rare) |
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Rating: 1 out of 5 All it does is prime itself and your revived Zombies to be taken off the field more easily. A bad Level 7 monster. |
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Ignition
Assault (IGAS-EN025) Cataclysmic Crusted Calcifida |
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EARTH | Fairy / Effect | Level 8 | ATK: 2600 DEF: 200 |
Pendulum Scale: |
If a face-up EARTH monster(s) you control is destroyed by battle
or an opponent's card effect: You can Special Summon this card
from your hand, then, you can send 1 monster from your Deck to
the GY. You can only use this effect of "Cataclysmic Crusted
Calcifida" once per turn. (Common) |
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Rating: 2 out of 5 Easy to bring out, but once it's on the field, it's pretty much a Normal Monster. |
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Ignition
Assault (IGAS-EN024) Gizmek Kaku, the Supreme Shining Sky Stag |
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FIRE | Machine / Effect | Level 9 | ATK: 2750 DEF: 2750 |
Pendulum Scale: |
If a monster is in the Extra Monster Zone: You can Special
Summon this card from your hand. You can target 1 face-up
monster in the Extra Monster Zone; equip that face-up monster to
this card (max. 1). When this card destroys an opponent's
monster by battle: You can Special Summon 1 of your Monster
Cards equipped to this card. You can only use each effect of
"Gizmek Kaku, the Supreme Shining Sky Stag" once per turn. (Secret Rare) |
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Rating: 4 out of 5 Only 250 points shy of 3000 ATK, but it's still well worth it given all the good effects. |
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Ignition
Assault (IGAS-EN023) Ghostrick Fairy |
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DARK | Spellcaster / Effect | Level 2 | ATK: 900 DEF: 1000 |
Pendulum Scale: |
Cannot be Normal Summoned, unless you control a "Ghostrick"
monster. Once per turn: You can change this card to face-down
Defense Position. When this card is flipped face-up: You can
target 1 "Ghostrick" card in your GY; Set that card (but banish
it when it leaves the field), then, you can change face-up
monsters your opponent controls to face-down Defense Position,
up to the number of Set cards you control. (Common) |
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Rating: 1 out of 5 With effects this bad, I wouldn't be surprised to get a monster with 3000 ATK for the Archetype. It'd still be bad. |
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Ignition
Assault (IGAS-EN022) Utgarda, Generaider Boss of Delusion |
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LIGHT | Rock / Effect | Level 9 | ATK: 2200 DEF: 2700 |
Pendulum Scale: |
You can only control 1 "Utgarda, Generaider Boss of Delusion".
(Quick Effect): You can Tribute 2 "Generaider" monsters and/or
Rock monsters, then target 1 card on the field; banish it. You
can only use this effect of "Utgarda, Generaider Boss of
Delusion" once per turn. (Super Rare) |
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Rating: 1 out of 5 Anyone thinking this is good truly has fallen under its spell. |
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Ignition
Assault (IGAS-EN021) Witchcrafter Genni |
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WIND | Spellcaster / Effect | Level 1 | ATK: 300 DEF: 500 |
Pendulum Scale: |
During the Main Phase (Quick Effect): You can Tribute this card
and discard 1 Spell; Special Summon 1 "Witchcrafter" monster
from your Deck, except "Witchcrafter Genni". You can banish this
card and 1 "Witchcrafter" Spell from your GY; this effect
becomes that Spell's effect when that card is activated. You can
only use each effect of "Witchcrafter Genni" once per turn.
(Super Rare) |
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Rating: 1 out of 5 Even basic spells are bound to be trouble for this apprentice to conjure up. |
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Ignition
Assault (IGAS-EN020) Sky Striker Ace - Roze |
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LIGHT | Warrior / Effect | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum Scale: |
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned,
except "Sky Striker Ace - Roze" (except during the Damage Step):
You can Special Summon this card from your hand. If an
opponent's monster in the Extra Monster Zone is destroyed by
battle, or leaves the field because of your card effect, while
this card is in your GY: You can Special Summon this card, then
you can negate the effects of 1 face-up monster your opponent
controls, until the end of this turn. You can only use each
effect of "Sky Striker Ace - Roze" once per turn. (Ultra Rare) & (Starlight Rare) |
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Rating: 1 out of 5 Roze are red, violets are blue. Sky Strikers suck and there are plenty of clues. |
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Ignition
Assault (IGAS-EN019) Abominable Unchained Soul |
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DARK | Fiend / Effect | Level 8 | ATK: 3000 DEF: 1500 |
Pendulum Scale: |
You can only Special Summon "Abominable Unchained Soul(s)" once
per turn. If a card(s) you control is destroyed by battle or
card effect: You can Special Summon this card from your hand. If
this card is Special Summoned: You can discard 1 card; destroy 1
card on the field. Once per turn, during the End Phase, if this
card is in the GY because it was destroyed on the field and sent
there this turn: You can Special Summon this card, but place it
on the bottom of the Deck when it leaves the field. (Super Rare) |
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Rating: 2 out of 5 Gear Golem at least has 3000 ATK and DEF and a 2nd effect to offset not being Special Summoned at all. |
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Ignition
Assault (IGAS-EN018) Time Thief Chronocorder |
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DARK | Machine / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
During your opponent's Battle Phase (Quick Effect): You can
Tribute this card; the next battle damage you take from an
opponent's monster's attack this turn is inflicted to your
opponent instead. If a face-up Xyz Monster you control leaves
the field by card effect, while this card is in your GY (except
during the Damage Step): You can Special Summon this card, but
banish it when it leaves the field. You can only use each effect
of "Time Thief Chronocorder" once per turn. (Common) |
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Rating: 1 out of 5 You're already down a monster so the upsides to this basically don't exist. |
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Ignition
Assault (IGAS-EN017) Arcjet Lightcraft |
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LIGHT | Machine / Effect | Level 9 | ATK: 0 DEF: 2100 |
Pendulum Scale: |
If you control no monsters, you can Normal Summon this card
without Tributing. If this card is Normal or Special Summoned:
You can target 1 Level 8 or lower Machine monster in your GY;
Special Summon it in Defense Position, and if you do, its Level
becomes 9, also negate its effects. You can only use this effect
of "Arcjet Lightcraft" once per turn. You cannot Special Summon
monsters from the Extra Deck, except Machine Xyz Monsters. (Rare) |
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Rating: 2 out of 5 Reminds me of Deep Space Cruiser IX, but it's not really an improvement. |
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Ignition
Assault (IGAS-EN016) Chronomaly Tuspa Rocket |
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EARTH | Rock / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can send 1
"Chronomaly" monster from your Deck or Extra Deck to the GY,
then target 1 face-up monster on the field; it loses ATK equal
to the Level/Rank of the monster sent to the GY x 200. A
"Number" Xyz Monster that was Summoned using this card on the
field as material gains this effect. ● This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each effect of "Chronomaly Tuspa Rocket" once per turn. (Common) |
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Rating: 1 out of 5 Trey will be happy, but it'll likely just be forgotten by everyone else. |
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Ignition
Assault (IGAS-EN015) Karakuri Gama mdl 4624 "Shirokunishi" |
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EARTH | Machine / Tuner / Effect | Level 1 | ATK: 200 DEF: 1000 |
Pendulum Scale: |
This card must attack, if able. If this card is targeted for an
attack: Change the battle position of this card. (Quick Effect):
You can banish this card from your GY, then target 1 "Karakuri"
monster you control; change its battle position. You can only
use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once
per turn. (Common) |
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Rating: 2 out of 5 Everyone is lacking good members nowadays. |
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Ignition
Assault (IGAS-EN014) Karakuri Bonze mdl 9763 "Kunamzan" |
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EARTH | Machine / Effect | Level 5 | ATK: 2000 DEF: 1500 |
Pendulum Scale: |
This card must attack, if able. If this card is targeted for an
attack: Change the battle position of this card. If this card is
in your hand: You can target 1 "Karakuri" monster you control;
change its battle position, and if you do, Special Summon this
card as a Tuner, also you cannot Special Summon monsters from
the Extra Deck for the rest of this turn, except EARTH Machine
monsters. You can only use this effect of "Karakuri Bonze mdl
9763 "Kunamzan"" once per turn. (Common) |
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Rating: 3 out of 5 Surprisingly good despite its low stats. Doubles as a Beatick and a Tuner. |
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Ignition
Assault (IGAS-EN013) Ancient Warriors - Valiant Zhang De |
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WIND | Beast-Warrior / Effect | Level 7 | ATK: 2700 DEF: 900 |
Pendulum Scale: |
Gains 300 ATK for each monster your opponent controls, during
your turn only. You can only use each of the following effects
of "Ancient Warriors - Valiant Zhang De" once per turn. ● If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand. ● If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn. (Rare) |
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Rating: 1 out of 5 In typical Ancient Warriors fashion, it remains pretty much unplayable. |
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Ignition
Assault (IGAS-EN012) Ancient Warriors - Loyal Guan Yun |
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WIND | Beast-Warrior / Effect | Level 7 | ATK: 2500 DEF: 1800 |
Pendulum Scale: |
If only your opponent controls a monster: You can Special Summon
this card from your hand. Your opponent cannot target other
"Ancient Warriors" monsters you control with card effects. If
your opponent controls more monsters than you do: You can target
1 monster your opponent controls; destroy it. You can only use
this effect of "Ancient Warriors - Loyal Guan Yun" once per
turn. (Super Rare) |
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Rating: 1 out of 5 Apart from Sun Mou, there's been no good members at all. |
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Ignition
Assault (IGAS-EN011) Ancient Warriors - Virtuous Liu Xuan |
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WIND | Beast-Warrior / Effect | Level 4 | ATK: 1400 DEF: 1200 |
Pendulum Scale: |
While you control another "Ancient Warriors" monster, your
opponent's monsters cannot target this card for attacks. You can
only use each of the following effects of "Ancient Warriors -
Virtuous Liu Xuan" once per turn. ● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card. (Ultra Rare) |
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Rating: 1 out of 5 Making them weaker isn't going to make them better without better effects. |
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Ignition
Assault (IGAS-EN010) Ancient Warriors - Eccentric Lu Jing |
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WATER | Beast-Warrior / Effect | Level 4 | ATK: 700 DEF: 2000 |
Pendulum Scale: |
You can target 1 Continuous Spell/Trap you control; send it to
the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with
a different name from your GY to your hand. If your other
"Ancient Warriors" monster's effect is activated (except during
the Damage Step): You can target 1 Spell/Trap your opponent
controls; destroy it. You can only use each effect of "Ancient
Warriors - Eccentric Lu Jing" once per turn. (Rare) |
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Rating: 2 out of 5 2000 DEF is on the low end of the rating, if that's all they have. |
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Ignition
Assault (IGAS-EN009) Ancient Warriors - Graceful Zhou Gong |
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WATER | Beast-Warrior / Effect | Level 4 | ATK: 1600 DEF: 1600 |
Pendulum Scale: |
You can target 1 Continuous Spell/Trap you control; send it to
the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from
your Deck to your hand. If your other "Ancient Warriors"
monster's effect is activated (except during the Damage Step):
You can target 1 Effect Monster your opponent controls; negate
its effects until the end of this turn. You can only use each
effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.
(Rare) |
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Rating: 1 out of 5 After the string of @Ignisters proved disappointing, it was nice to have one good card, but it didn't last long. |
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Ignition
Assault (IGAS-EN008) Ancient Warriors - Masterful Sun Mou |
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WATER | Beast-Warrior / Effect | Level 4 | ATK: 1800 DEF: 1500 |
Pendulum Scale: |
While you control another "Ancient Warriors" monster, your
opponent's monsters cannot target this card for attacks. You can
only use each of the following effects of "Ancient Warriors -
Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand. (Ultra Rare) |
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Rating: 3 out of 5 9 cards in and there's finally a good card. Might be one of the best if previous booster sets are any indication. |
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Ignition
Assault (IGAS-EN007) Donyoribo @Ignister |
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DARK | Cyberse / Effect | Level 1 | ATK: 300 DEF: 0 |
Pendulum Scale: |
During damage calculation, if your "@Ignister" monster is
attacked (Quick Effect): You can discard this card; you take no
battle damage from that battle. When an "@Ignister" monster
effect, or "A.I." Spell/Trap Card or effect, is activated that
inflicts damage to your opponent, even during the Damage Step
(Quick Effect): You can banish this card from your GY; double
that damage inflicted to your opponent. You can only use each
effect of "Donyoribo @Ignister" once per turn. (Common) |
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Rating: 1 out of 5 These are supposed to take over the world or something? They couldn't take over a patch of grass. |
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Ignition
Assault (IGAS-EN006) Doshin @Ignister |
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EARTH | Cyberse / Effect | Level 1 | ATK: 100 DEF: 800 |
Pendulum Scale: |
If you control an "@Ignister" monster: You can Special Summon
this card from your hand. You can target 1 Cyberse Link Monster
in your GY; return it to the Extra Deck, and if you do, add 1
"A.I. Love Fusion" from your Deck to your hand. You can only use
each effect of "Doshin @Ignister" once per turn. (Common) |
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Rating: 1 out of 5 I guess the goal is to stay less than 1000 ATK and DEF for each member and require others to do anything. |
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Ignition
Assault (IGAS-EN005) Hiyari @Ignister |
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WATER | Cyberse / Effect | Level 1 | ATK: 300 DEF: 400 |
Pendulum Scale: |
If you control an "@Ignister" monster: You can Special Summon
this card from your hand. You can Tribute 1 other Cyberse
monster; add 1 Level 5 or higher "@Ignister" monster from your
Deck to your hand, and if you do, this card becomes Level 4
until the end of this turn. Then, if you Tributed a Link Monster
to activate this effect, you can add 1 "A.I.'s Ritual" from your
Deck to your hand. You can only use each effect of "Hiyari
@Ignister" once per turn. (Common) |
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Rating: 1 out of 5 Half the members up to this point have been foil so at least 1 member is the correct rarity. |
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Ignition
Assault (IGAS-EN004) Achichi @Ignister |
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FIRE | Cyberse / Effect | Level 2 | ATK: 800 DEF: 800 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1 Level
4 or lower "@Ignister" monster from your Deck to your hand,
except "Achichi @Ignister". At the start of the Damage Step,
when your Cyberse monster battles: You can banish this card from
your GY; destroy that monster you control. You can only use each
effect of "Achichi @Ignister" once per turn. (Secret Rare) |
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Rating: 1 out of 5 Ladies and gentlemen, Achaha Archer is now @Ignister and has successfully become worse. |
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Ignition
Assault (IGAS-EN003) Doyan @Ignister |
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DARK | Cyberse / Effect | Level 4 | ATK: 400 DEF: 1600 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can target 1
"@Ignister" monster in your GY; add it to your hand. If this
card is sent to the GY as material for the Link Summon of a
Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY;
add it to your hand. You can only use each effect of "Doyon
@Ignister" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 A sudden rarity hike to nearly the top of the chain, but where's the justification? |
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Ignition
Assault (IGAS-EN002) Bururu @Ignister |
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WIND | Cyberse / Tuner / Effect | Level 3 | ATK: 600 DEF: 1000 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can send 1
"@Ignister" monster from your Deck to the GY. If this card is
sent to the GY as material for the Synchro Summon of a Cyberse
monster: You can target 1 monster in your GY that was used for
that Synchro Summon, except "Bururu @Ignister"; Special Summon
that monster. You can only use each effect of "Bururu @Ignister"
once per turn. (Rare) |
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Rating: 2 out of 5 A Tuner that doesn't have a whole lot of uses, unlike most from the earlier days of Synchro Summoning. |
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Ignition
Assault (IGAS-EN001) Pikari @Ignister |
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LIGHT | Cyberse / Effect | Level 4 | ATK: 1200 DEF: 600 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can add 1 "A.I."
Spell/Trap from your Deck to your hand. You can target 1
"@Ignister" monster you control; its Level becomes 4 until the
end of this turn. You can only use each effect of "Pikari
@Ignister" once per turn. (Secret Rare) |
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Rating: 1 out of 5 All it does is alter Levels. That's not even remotely worth being a Secret Rare. It's not even a Tuner either. |
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Ignition
Assault (IGAS-EN000) Annihilator Archfiend |
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DARK | Fiend / Effect | Level 9 | ATK: 2000 DEF: 3000 |
Pendulum Scale: |
You can target 1 card you control and 1 card your opponent
controls; destroy them, and if you destroyed a face-up Fiend
monster(s) by this effect, this card gains ATK equal to half the
Fiend monster(s)'s original ATK, until the end of this turn. You
can only use this effect of "Annihilator Archfiend" once per
turn. (Rare) |
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Rating: 1 out of 5 Scrap Dragon boasts more ATK, is easier to Summon and doesn't care what cards you destroy. |