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Ignition Assault (IGAS-EN) Card Ratings

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Ignition_Assault_(TCG-EN-1E)
Ignition Assault (IGAS-EN099)
Matching Outfits
TRAP / Normal Trap
Both players reveal the top card of their Deck, and if they are the same type of card (Monster, Spell, or Trap), both players add them to their hands. Otherwise, banish them.
(Common)
Rating: 1 out of 5
You don't need to be a fashion expert to see why this is bad.
Ignition Assault (IGAS-EN098)
Link Party
SPELL / Normal Spell
Apply this effect depending on the number of different original Attributes of the Link Monsters on the field.
● 1: All Link Monsters you control gain 500 ATK.
● 2: All Link Monsters your opponent controls lose 1000 ATK.
● 3: Gain 1500 LP.
● 4: Inflict 2000 damage to your opponent.
● 5: Special Summon 1 monster with 2500 or more ATK from your Deck.
● 6: Destroy all monsters your opponent controls with 3000 or less ATK.
You can only activate 1 "Link Party" per turn.
(Common)
Rating: 2 out of 5
You could be lacking Link Monsters as a whole, but this is relient on different Attributes with those monsters.
Ignition Assault (IGAS-EN097)
Linguriboh
DARK / Link Monster / ATK 300 / Link-1
Links: Bottom-Left
(Cyberse / Link / Effect)

1 Level 4 or lower Cyberse monster
When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
(Ultra Rare)
Rating: 1 out of 5
They just made Linkuriboh harder to use.
Ignition Assault (IGAS-EN096)
Code Talker Inverted
LIGHT / Link Monster / ATK 1300 / Link-2
Links: Left and Right
(Cyberse / Link / Effect)

2 Cyberse monsters
If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
(Common)
Rating: 1 out of 5
Inverting has only made things worse than the original.
Ignition Assault (IGAS-EN095)
Bellcat Fighter
WIND / Link Monster / ATK 2000 / Link-3
Links: Top, Left and Right
(Machine / Link / Effect)

3 monsters, including a Token
When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND |/Level 4/ATK 2000/DEF 2000) in Defense Position.
(Common)
Rating: 1 out of 5
Scapegoat can give more Tokens for pretty much no effort.
Ignition Assault (IGAS-EN094)
Time Thief Perpetua
DARK / Xyz Monster / Rank 4 / ATK 1900 / DEF 2500
(Psychic / Xyz / Effect)

2 Level 4 monsters
During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.
(Super Rare) & (Starlight Rare)
Rating: 2 out of 5
Barely worth your time and effort thanks to a select few good Time Thieves.
Ignition Assault (IGAS-EN093)
Marincess Pascalus
WATER / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Cyberse / Effect)

If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it you your hand. You can only use each effect of "Marincess Pascalus" once per turn.
(Super Rare)
Rating: 2 out of 5
Sea trials will prove somewhat treacherous with only 2000 DEF to back them up.
Ignition Assault (IGAS-EN092)
Shiny Black "C" Squadder
EARTH / Normal Monster / Level 4 / ATK 2000 / DEF 0
(Insect / Normal)

Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!
(Common)
Rating: 3 out of 5
Even Maxx "C" never quite has this level of decency.
Ignition Assault (IGAS-EN091)
Plunder Patroll Booty
TRAP / Continuous Trap
You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY.
(Rare)
Rating: 1 out of 5
They'll get their's kicked in every battle.
Ignition Assault (IGAS-EN090)
Plunder Patroll Shipyarrrd
SPELL / Field Spell
"Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn.
● You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd".
● If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.
(Rare)
Rating: 1 out of 5
Filled with all kinds of run-down ships from 200 years ago.
Ignition Assault (IGAS-EN089)
Blackbeard, the Plunder Patroll Captain
WATER / Link Monster / ATK 1600 / Link-2
Links: Bottom Corners
(Fiend / Link / Effect)

2 monsters including a "Plunder Patroll" monster
(Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Well no wonder Plunder Patrolls are floundering so much. They have an abyssmal leader.
Ignition Assault (IGAS-EN088)
Plunder Patrollship Moerk
DARK / Xyz Monster / Rank 4 / ATK 1000 / DEF 2500
(Fiend / Xyz / Effect)

2 Level 4 monsters
You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
(Secret Rare)
Rating: 1 out of 5
You'll be able to dive to this wreck on the ocean floor in no time at all.
Ignition Assault (IGAS-EN087)
Plunder Patrollship Brann
FIRE / Synchro Monster / Level 8 / ATK 2500 / DEF 1000
(Fiend / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.
(Secret Rare)
Rating: 1 out of 5
Even novice sailors will be able to take this down.
Ignition Assault (IGAS-EN086)
Redbeard, the Plunder Patroll Matey
WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Fiend / Effect)

During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Probably can't even swab the Poop Deck.
Ignition Assault (IGAS-EN085)
Whitebeard, the Plunder Patroll Helm
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Fiend / Tuner / Effect)

During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Ye get 2 dubloons for ye rank as a Tuner, but ye be unable to get anything more without better skills.
Ignition Assault (IGAS-EN084)
Execution of the Contract
SPELL / Equip Spell
You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn.
(Common)
Rating: 1 out of 5
Back out of this contract because this is no way to aid in a Ritual Summon.
Ignition Assault (IGAS-EN083)
Nine-Lives Cat
DARK / Xyz Monster / Rank 9 / ATK 900 / DEF 3300
(Zombie / Xyz / Effect)

2 Level 9 monsters
Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.
(Common)
Rating: 1 out of 5
Doesn't even have a single life on the field as it lacks protection.
Ignition Assault (IGAS-EN082)
Feedran, the Winds of Mischief
WIND / Effect Monster / Level 3 / ATK 1700 / DEF 0
(Dragon / Effect)

If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn.
(Common)
Rating: 1 out of 5
Mischief for the owner, not the opponent.
Ignition Assault (IGAS-EN081)
Guard Ghost
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 100
(Zombie / Effect)

If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.
(Common)
Rating: 3 out of 5
Not just a Beatstick, but one closer to 4 stars.
Ignition Assault (IGAS-EN080)
Head Judging
TRAP / Continuous Trap
When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.
(Common)
Rating: 1 out of 5
Divine Wrath and Effect Veiler avoid the risk and just take the effect down outright.
Ignition Assault (IGAS-EN079)
Fiendish Portrait
TRAP / Normal Trap
Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.
(Rare)
Rating: 1 out of 5
Your opponent has the advantage for all the ways they did to bring out their copy of the monster.
Ignition Assault (IGAS-EN078)
Mutually Afurred Destruction
TRAP / Normal Trap
Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
(Common)
Rating: 1 out of 5
Effects like this always rely on the assumption that your opponent has any good cards in their hand at all.
Ignition Assault (IGAS-EN077)
Armory Call
TRAP / Normal Trap
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
(Common)
Rating: 2 out of 5
Despite being a Trap Card, it's much improved over Fairy of the Spring and Hidden Armory.
Ignition Assault (IGAS-EN076)
Sales Pitch
TRAP / Normal Trap
If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn.
(Secret Rare)
Rating: 3 out of 5
Any card you want is well worth your opponent's choice since they won't know what you're getting.
Ignition Assault (IGAS-EN075)
Time Thief Retrograde
TRAP / Counter Trap
When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.
(Common)
Rating: 3 out of 5
Your opponent can't use the card against you later without another copy. Not bad for a support card.
Ignition Assault (IGAS-EN074)
Resurgam Xyz
TRAP / Continuous Trap
All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
(Common)
Rating: 1 out of 5
The Rank-Up-Magic card is probably going to be better than this, unless it's as bad as The Seventh One.
Ignition Assault (IGAS-EN073)
Karakuri Cash Inn
TRAP / Normal Trap
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.
(Common)
Rating: 2 out of 5
Somewhat better than just negating the effect or changing a monster's battle position.
Ignition Assault (IGAS-EN072)
Megalith Emergence
TRAP / Continuous Trap
You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.
(Common)
Rating: 1 out of 5
It's Soul Resurrection made worse.
Ignition Assault (IGAS-EN071)
Megalith Promotion
TRAP / Continuous Trap
You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn.
(Rare)
Rating: 3 out of 5
Very nice for making Xyz Summons of higher Ranks easier. Asks for nothing specific in return too.
Ignition Assault (IGAS-EN070)
Ancient Warriors Saga - Defense of Changban
TRAP / Continuous Trap
If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn.
● At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn.
● When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.
(Rare)
Rating: 2 out of 5
If only Ancient Warriors were better, then this'd have much more playability.
Ignition Assault (IGAS-EN069)
A.I. Shadow
TRAP / Continuous Trap
Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.
(Common)
Rating: 1 out of 5
The boost is less than Axe of Despair and only works on those godawful @Ignisters.
Ignition Assault (IGAS-EN068)
Double-Edged Sword
SPELL / Equip Spell
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
(Common)
Rating: 1 out of 5
This is a single-edged sword with only you being brought down because of it.
Ignition Assault (IGAS-EN067)
Lightning Storm
SPELL / Normal Spell
If you control no face-up cards: Activate 1 of these effects;
● Destroy all Attack Position monsters your opponent controls.
● Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
(Secret Rare) & (Starlight Rare)
Rating: 2 out of 5
Powerful effects, but it's nearly impossible to use this in a given Duel.
Ignition Assault (IGAS-EN066)
Kuji-Kiri Curse
SPELL / Normal Spell
Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn.
(Super Rare)
Rating: 1 out of 5
Discard any Machine monster to get Deep Space Cruiser IX (#10) instead.
Ignition Assault (IGAS-EN065)
Disposable Learner Device
SPELL / Equip Spell
The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
(Common)
Rating: 1 out of 5
Being a weaker Chaos Necromancer is a lesson you don't need to learn the hard way.
Ignition Assault (IGAS-EN064)
Dragonmaid Send-Off
SPELL / Quick-Play Spell
Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.
(Common)
Rating: 1 out of 5
They're getting Laid Off because they were unable to clean up basic spills.
Ignition Assault (IGAS-EN063)
Ghost Meets Girl - A Mayakashi's Manuscript
SPELL / Quick-Play Spell
During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn.
(Common)
Rating: 1 out of 5
This story needs to end before it costs you the Duel.
Ignition Assault (IGAS-EN062)
Sky Striker Maneuver - Scissors Cross
SPELL / Normal Spell
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.
(Rare)
Rating: 1 out of 5
Welcome to the Sneak Preview event as a booster set card. Just as bad as you can see.
Ignition Assault (IGAS-EN061)
Time Thief Startup
SPELL / Quick-Play Spell
Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn.
(Common)
Rating: 2 out of 5
Time Thieves are certainly better than others like Heraldic Beasts and Hieratics, but not by much.
Ignition Assault (IGAS-EN060)
Charged-Up Heraldry
SPELL / Normal Spell
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.
(Common)
Rating: 1 out of 5
They probably used a Batteryman Charger (#30) because it's stuck at 5%.
Ignition Assault (IGAS-EN059)
Condolence Puppet
SPELL / Normal Spell
Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.
(Common)
Rating: 1 out of 5
The gimmicks keep on giving, and they'll be receiving 1s for the most part.
Ignition Assault (IGAS-EN058)
Karakuri Gama Oil
SPELL / Equip Spell
Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.
(Common)
Rating: 2 out of 5
They'll keep gaining as long as they're attacked, but it doesn't prevent destruction in battle.
Ignition Assault (IGAS-EN057)
Megalith Portal
SPELL / Field Spell
The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.
(Common)
Rating: 2 out of 5
Just requires standard Rituals, but it really doesn't offer much.
Ignition Assault (IGAS-EN056)
Ancient Warriors Saga - Sun Liu Alliance
SPELL / Continuous Spell
If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn.
(Rare)
Rating: 1 out of 5
A true alliance is formed with United We Stand.
Ignition Assault (IGAS-EN055)
Ancient Warriors Saga - Three Visits
SPELL / Continuous Spell
During your Main Phase, if you Normal or Special Summon an "Ancient Warriors"
monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.
(Ultra Rare)
Rating: 1 out of 5
That's three visits too many.
Ignition Assault (IGAS-EN054)
A.I.'s Ritual
SPELL / Ritual Spell
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.
(Common)
Rating: 1 out of 5
They make it sound like there's an abundance when there's only 1 bad one available.
Ignition Assault (IGAS-EN053)
A.I. Love Fusion
SPELL / Normal Spell
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
(Rare)
Rating: 0 out of 5
Then use Polymerization instead.
Ignition Assault (IGAS-EN052)
A.I.dle Reborn
SPELL / Quick-Play Spell
Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
(Rare)
Rating: 1 out of 5
They are on idle because of inferior technology.
Ignition Assault (IGAS-EN051)
TA.I. Strike
SPELL / Quick-Play Spell
During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.
(Common)
Rating: 1 out of 5
Mirror Mail (#67) does this without the needless damage and doesn't care what the monsters are.
Ignition Assault (IGAS-EN050)
Ignisater A.I.Land
SPELL / Field Spell
If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.
(Secret Rare)
Rating: 1 out of 5
Isolated from society, where they probably can't cause any real harm.
Ignition Assault (IGAS-EN049)
Gravity Controller
DARK / Link Monster / ATK 1000 / Link-1
Links: Bottom-Left
(Psychic / Link / Effect)

1 non-Link Monster in an Extra Monster Zone
Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
(Common)
Rating: 1 out of 5
With an ATK of only 1000, it's pretty much weightless.
Ignition Assault (IGAS-EN048)
Aussa the Earth Charmer, Immovable
EARTH / Link Monster / ATK 1850 / Link-2
Links: Bottom Corners
(Spellcaster / Link / Effect)

2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
(Rare) & (Starlight Rare)
Rating: 1 out of 5
A bulkier Giant Rat will just weigh down your strategy.
Ignition Assault (IGAS-EN047)
Cross-Sheep
EARTH / Link Monster / ATK 700 / Link-2
Links: Bottom Corners
(Beast / Link / Effect)

2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
● Ritual: Draw 2 cards, then discard 2 cards.
● Fusion: Special Summon 1 Level 4 or lower monster from your GY.
● Synchro: All monsters you control gain 700 ATK.
● Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
(Rare)
Rating: 1 out of 5
Little Bo Peep tossed this sheep and doesn't care where it went.
Ignition Assault (IGAS-EN046)
Fire Phoenix @Ignister
FIRE / Link Monster / ATK 2300 / Link-3
Links: Left, Right and Bottom
(Cyberse / Link / Effect)

2+ Cyberse monsters
During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
(Rare)
Rating: 2 out of 5
Seems like a slightly better Code Talker monster.
Ignition Assault (IGAS-EN045)
Dark Templar @Ignister
DARK / Link Monster / ATK 2300 / Link-3
Links: All 3 Bottom Arrows
(Cyberse / Link / Effect)

3 monsters with different names
If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Seems no matter what @Ignisters try to mimic, they come up short.
Ignition Assault (IGAS-EN044)
Light Dragon @Ignister
LIGHT / Xyz Monster / Rank 4 / ATK 2300 / DEF 1500
(Cyberse / Xyz / Effect)

2 Level 4 monsters
If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
(Super Rare)
Rating: 1 out of 5
More work than the Main Deck members without really anything good to offer.
Ignition Assault (IGAS-EN043)
Karakuri Super Shogun mdl 00N "Bureibu"
EARTH / Synchro Monster / Level 9 / ATK 3000 / DEF 1500
(Machine / Synchro / Effect)

1 Tuner + 1+ non-Tuner Machine monsters
If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
(Super Rare)
Rating: 3 out of 5
It's only limited to Machine non-Tuners and protects just about anything thereafter.
Ignition Assault (IGAS-EN042)
Wind Pegasus @Ignister
WIND / Synchro Monster / Level 7 / ATK 2300 / DEF 1500
(Cyberse / Synchro / Effect)

1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
(Super Rare)
Rating: 2 out of 5
At least it has a Mystical Space Typhoon effect each turn, but it seems the ATK is stuck at 2300.
Ignition Assault (IGAS-EN041)
Earth Golem @Ignister
EARTH / Fusion Monster / Level 7 / ATK 2300 / DEF 2000
(Cyberse / Fusion / Effect)

1 Cyberse monster + 1 Link Monster
After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
(Rare)
Rating: 2 out of 5
Could've totally made up for the Fusion Materials, but it just didn't quite get there.
Ignition Assault (IGAS-EN040)
Megalith Aratron
EARTH / Ritual Monster / Level 8 / ATK 2000 / DEF 3000
(Rock / Ritual / Effect)

You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn.
(Super Rare)
Rating: 2 out of 5
Only one effect is good, which leaves this guy with a 2.
Ignition Assault (IGAS-EN039)
Megalith Bethor
EARTH / Ritual Monster / Level 8 / ATK 1500 / DEF 2600
(Rock / Ritual / Effect)

You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.
(Common)
Rating: 1 out of 5
The effects make these about as bad as Crab Turtle (#69).
Ignition Assault (IGAS-EN038)
Megalith Phaleg
EARTH / Ritual Monster / Level 8 / ATK 2500 / DEF 1200
(Rock / Ritual / Effect)

You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.
(Common)
Rating: 1 out of 5
Summoned Skull looked at Medusa and got turned to stone.
Ignition Assault (IGAS-EN037)
Megalith Och
EARTH / Ritual Monster / Level 4 / ATK 1000 / DEF 2700
(Rock / Ritual / Effect)

You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.
(Common)
Rating: 1 out of 5
Like the old joke goes, "och who?"
Ignition Assault (IGAS-EN036)
Megalith Hagith
EARTH / Ritual Monster / Level 4 / ATK 1300 / DEF 2600
(Rock / Ritual / Effect)

You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.
(Common)
Rating: 1 out of 5
All the resources used for this you could've brought out something much better like Relinquished.
Ignition Assault (IGAS-EN035)
Megalith Ophiel
EARTH / Ritual Monster / Level 4 / ATK 1600 / DEF 2500
(Rock / Ritual / Effect)

You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.
(Super Rare)
Rating: 1 out of 5
Just how much work do these guys want you to do when you've already invested in themselves?
Ignition Assault (IGAS-EN034)
Water Leviathan @Ignister
WATER / Ritual Monster / Level 7 / ATK 2300 / DEF 2000
(Cyberse / Ritual / Effect)

You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.
(Common)
Rating: 1 out of 5
Useless unless you have a single Link Monster in your Grave.
Ignition Assault (IGAS-EN033)
Cupid Serve
LIGHT / Effect Monster / Level 2 / ATK 1000 / DEF 600
(Fairy / Effect)

Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn.
(Common)
Rating: 1 out of 5
So at most it's a Level 5 monster. Not exactly hard to top.
Ignition Assault (IGAS-EN032)
Battle Survivor
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Warrior / Effect)

At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
(Common)
Rating: 1 out of 5
Hard to survive with those stats.
Ignition Assault (IGAS-EN031)
Squeaknight
EARTH / Effect Monster / Level 1 / ATK 500 / DEF 500
(Warrior / Union / Effect)

If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead..
(Common)
Rating: 1 out of 5
A puny little shield and lance aren't going to do anything to stronger opposition.
Ignition Assault (IGAS-EN030)
Transcicada
EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1000
(Insect / Tuner / Effect)

If this card is Special Summoned: You can Special Summon 1 "Moult Token"(Insect/
EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn.
(Common)
Rating: 2 out of 5
Tribute Summons are still viable at least.
Ignition Assault (IGAS-EN029)
Daruma Dropper
EARTH / Effect Monster / Level 4 / ATK 700 / DEF 1800
(Warrior / Effect)

(Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.
(Common)
Rating: 2 out of 5
A weaker Reptilianne Medusa (#21) whose only perk is its DEF.
Ignition Assault (IGAS-EN028)
Obsessive Uvaloop
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Fiend / Tuner / Effect)

If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.
(Common)
Rating: 2 out of 5
Both effects are going to cost you quite a bit, but it's not without some perks at least.
Ignition Assault (IGAS-EN027)
Ibicella Lutea
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 100
(Plant / Effect)

Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects.
(Rare)
Rating: 4 out of 5
You won't need to get rid of your own Spells and Traps anyway, and it also has high ATK and a bonus effect.
Ignition Assault (IGAS-EN026)
Jack-o-Bolan
FIRE / Effect Monster / Level 7 / ATK 1500 / DEF 2200
(Zombie / Effect)

You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.
(Super Rare)
Rating: 1 out of 5
All it does is prime itself and your revived Zombies to be taken off the field more easily. A bad Level 7 monster.
Ignition Assault (IGAS-EN025)
Cataclysmic Crusted Calcifida
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 200
(Fairy / Effect)

If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn.
(Common)
Rating: 2 out of 5
Easy to bring out, but once it's on the field, it's pretty much a Normal Monster.
Ignition Assault (IGAS-EN024)
Gizmek Kaku, the Supreme Shining Sky Stag
FIRE / Effect Monster / Level 9 / ATK 2750 / DEF 2750
(Machine / Effect)

If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.
(Secret Rare)
Rating: 3 out of 5
Only 250 points shy of 3000 ATK, but still well worth it given all the good effects.
Ignition Assault (IGAS-EN023)
Ghostrick Fairy
DARK / Effect Monster / Level 2 / ATK 900 / DEF 1000
(Spellcaster / Effect)

Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.
(Common)
Rating: 1 out of 5
They're basically all under 1000 ATK or DEF and have awful effects for Duels.
Ignition Assault (IGAS-EN022)
Utgarda, Generaider Boss of Delusion
LIGHT / Effect Monster / Level 9 / ATK 2200 / DEF 2700
(Rock / Effect)

You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn.
(Super Rare)
Rating: 1 out of 5
Tricks everyone into believing the Deck is good when it isn't.
Ignition Assault (IGAS-EN021)
Witchcrafter Genni
WIND / Effect Monster / Level 1 / ATK 300 / DEF 500
(Spellcaster / Effect)

During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.
(Super Rare)
Rating: 1 out of 5
Even basic spells are bound to be trouble for this apprentice to conjure up.
Ignition Assault (IGAS-EN020)
Sky Striker Ace - Roze
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Warrior / Effect)

If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
(Ultra Rare) & (Starlight Rare)
Rating: 1 out of 5
Rozes are red, violets are blue. Sky Strikers suck and there are plenty of clues.
Ignition Assault (IGAS-EN019)
Abominable Unchained Soul
DARK / Effect Monster / Level 8 / ATK 3000 / DEF 1500
(Fiend / Effect)

You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
(Super Rare)
Rating: 2 out of 5
Gear Golem at least also has 3000 DEF and a 2nd effect to offset not being Special Summoned at all.
Ignition Assault (IGAS-EN018)
Time Thief Chronocorder
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Effect)

During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
(Common)
Rating: 1 out of 5
You're already down a monster so the upsides to this basically don't exist.
Ignition Assault (IGAS-EN017)
Arcjet Lightcraft
LIGHT / Effect Monster / Level 9 / ATK 0 / DEF 2100
(Machine / Effect)

If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
(Rare)
Rating: 2 out of 5
Reminds me of Deep Space Cruiser IX, (#10) but it's not really an improvement.
Ignition Assault (IGAS-EN016)
Chronomaly Tuspa Rocket
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Rock / Effect)

If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card can make up to 2 attacks on monsters during each Battle Phase.
You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.
(Common)
Rating: 1 out of 5
Trey will be happy, but it'll likely just be forgotten by everyone else.
Ignition Assault (IGAS-EN015)
Karakuri Gama mdl 4624 "Shirokunishi"
EARTH / Effect Monster / Level 1 / ATK 200 / DEF 1000
(Machine / Tuner / Effect)

This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.
(Common)
Rating: 2 out of 5
Everyone is lacking good members nowadays.
Ignition Assault (IGAS-EN014)
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH / Effect Monster / Level 5 / ATK 2000 / DEF 1500
(Machine / Effect)

This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.
(Common)
Rating: 3 out of 5
Surprisingly good despite its low stats. Doubles as a Beatick and a Tuner.
Ignition Assault (IGAS-EN013)
Ancient Warriors - Valiant Zhang De
WIND / Effect Monster / Level 7 / ATK 2700 / DEF 900
(Beast-Warrior / Effect)

Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn.
● If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand.
● If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
(Rare)
Rating: 1 out of 5
In typical Ancient Warriors fashion, it remains pretty much unplayable.
Ignition Assault (IGAS-EN012)
Ancient Warriors - Loyal Guan Yun
WIND / Effect Monster / Level 7 / ATK 2500 / DEF 1800
(Beast-Warrior / Effect)

If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.
(Super Rare)
Rating: 1 out of 5
Apart from Sun Mou, there's been no good members at all.
Ignition Assault (IGAS-EN011)
Ancient Warriors - Virtuous Liu Xuan
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Beast-Warrior / Effect)

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan".
● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.
(Ultra Rare)
Rating: 1 out of 5
Making them weaker isn't going to make them better without better effects.
Ignition Assault (IGAS-EN010)
Ancient Warriors - Eccentric Lu Jing
WATER / Effect Monster / Level 4 / ATK 700 / DEF 2000
(Beast-Warrior / Effect)

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.
(Rare)
Rating: 2 out of 5
2000 DEF is on the low end of the rating, if that's all they have.
Ignition Assault (IGAS-EN009)
Ancient Warriors - Graceful Zhou Gong
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Beast-Warrior / Effect)

You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.
(Rare)
Rating: 1 out of 5
After @Ignisters proved disappointing, it was nice to have one good card, but it didn't last long.
Ignition Assault (IGAS-EN008)
Ancient Warriors - Masterful Sun Mou
WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Beast-Warrior / Effect)

While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.  
(Ultra Rare)
Rating: 3 out of 5
Could certainly whip the other members into shape.
Ignition Assault (IGAS-EN007)
Donyoribo @Ignister
DARK / Effect Monster / Level 1 / ATK 300 / DEF 0
(Cyberse / Effect)

During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.
(Common)
Rating: 1 out of 5
These are supposed to take over the world or something? They couldn't take over a patch of grass.
Ignition Assault (IGAS-EN006)
Doshin @Ignister
EARTH / Effect Monster / Level 1 / ATK 100 / DEF 800
(Cyberse / Effect)

If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
(Common)
Rating: 1 out of 5
I guess the goal is less than 1000 ATK and DEF for each member and require others to do anything.
Ignition Assault (IGAS-EN005)
Hiyari @Ignister
WATER / Effect Monster / Level 1 / ATK 300 / DEF 400
(Cyberse / Effect)

If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.
(Common)
Rating: 1 out of 5
Half the members up to this point have been foil so at least 1 member is the correct rarity.
Ignition Assault (IGAS-EN004)
Achichi @Ignister
FIRE / Effect Monster / Level 2 / ATK 800 / DEF 800
(Cyberse / Effect)

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
(Secret Rare)
Rating: 1 out of 5
Achaha Archer is now much worse as an @Ignister monster.
Ignition Assault (IGAS-EN003)
Doyan @Ignister
DARK / Effect Monster / Level 4 / ATK 400 / DEF 1600
(Cyberse / Effect)

If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
(Ultra Rare)
Rating: 1 out of 5
A sudden rarity hike to nearly the top of the chain, but where's the justification?
Ignition Assault (IGAS-EN002)
Bururu @Ignister
WIND / Effect Monster / Level 3 / ATK 600 / DEF 1000
(Cyberse / Tuner / Effect)

If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
(Rare)
Rating: 2 out of 5
A Tuner with few uses.
Ignition Assault (IGAS-EN001)
Pikari @Ignister
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 600
(Cyberse / Effect)

If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
(Secret Rare)
Rating: 1 out of 5
We certainly have ignition, but it will not clear the tower at Kennedy Space Center.
Ignition Assault (IGAS-EN000)
Annihilator Archfiend
DARK / Effect Monster / Level 9 / ATK 2000 / DEF 3000
(Fiend / Effect)

You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
(Rare)
Rating: 1 out of 5
Scrap Dragon boasts more ATK, is easier to Summon and doesn't care what cards you destroy.