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World Superstars (WSUP-EN) Card Ratings

1. For info on how these ratings are determined, click here.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:World_Superstars_(TCG-EN-1E)
                                                       WSUP-EN052
Xyz Monster

Legendary Magician of Dark
DARK | Spellcaster-Type Xyz |
Rank 7 | ATK 2500 | DEF 2100
3 Level 7 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their LP to 0, while it has an Xyz Material attached that was originally Spellcaster-Type, you win the Match.
(Prismatic Secret Rare)

                                                       Rating: 1
I know this and Legendary Dragon of White were rated previously but they'd have been rated here either way as the majority of cards in this set are new. Besides, those versions were of poor quality anyway. Regardless, doesn't change my rating on this card.
 
                                                       WSUP-EN051
Xyz Monster

Legendary Dragon of White
LIGHT | Dragon-Type Xyz | Rank 8 | ATK 3000 | DEF 2500
3 Level 8 monsters
Must be Xyz Summoned and cannot be Special Summoned by other ways. If this card attacks your opponent directly and reduces their Life Points to 0, while it has an Xyz Material attached that was originally Dragon-Type, you win the Match.
(Prismatic Secret Rare)

                                                       Rating: 1
About time this and Legendary Magician of Dark got reprinted because even tournament legal status wouldn't help their playability because you're drastically limited on your options if you hope to win the match by its effect.
 
                                                       WSUP-EN050
Spell Card

Pendulum Impenetrable
Quick-Play Spell
This turn, cards in Pendulum Zones cannot be destroyed by your opponent's card effects, also negate any effect activated by your opponent that targeted a card(s) in the Pendulum Zones.
(Prismatic Secret Rare)

                                                       Rating: 2
It prevents destruction to Pendulum Monsters in the Pendulum Zones, which can be beneficial but it applies to both players and doesn't do anything if they aren't in the Pendulum Zone.
 
                                                       WSUP-EN049
Effect Monster

Kabuki Dragon
LIGHT | Dragon |
Level 6 | ATK 2300 | DEF 2100
Once per turn, before damage calculation, if your monster attacked an opponent's monster: You can change the battle position of that monster your opponent controls. Once per turn, before damage calculation, if an opponent's monster attacked your monster: You can change the battle position of that monster you control.
(Super Rare)

                                                       Rating: 2
A fairly weak Level 6 monster that can force the opposition or your own monsters to work in your favor but it's not guaranteed and only works once per turn.
 
                                                       WSUP-EN048
Effect Monster

BOXer
EARTH | Warrior | Level 4 | ATK 1800 | DEF 1000
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can place 1 counter on this card. You can send this card with 2 or more counters to the Graveyard; Special Summon 1 EARTH monster from your Deck. If this card would be destroyed by battle or card effect, you can remove 1 counter from this card instead.
(Super Rare)

                                                       Rating: 3
Much like Heavy Knight of the Flame, this card will be a nice addition to your Deck!
 
                                                       WSUP-EN047
Effect Monster

Heavy Knight of the Flame
FIRE | Zombie-Type Gemini | Level 4 | ATK 1800 | DEF 200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.
(Super Rare)

                                                       Rating: 3
A perfect standalone Beatstick for Zombie, Beatdown, FIRE, Gemini or any combination of those!
 
                                                       WSUP-EN046
Effect Monster

Xyz-Raypierce
FIRE | Dragon | Level 4 | ATK 1700 | DEF 200
You can banish 1 Dragon-Type monster and 1 Wyrm-Type monster from your Graveyard; Special Summon 1 "Xyz-Raypierce" from your hand or Deck. If this card is sent from the field to the Graveyard: You can inflict 500 damage to your opponent. You can only use each effect of "Xyz-Raypierce" once per turn.
(Super Rare)

                                                       Rating: 1
The effect is horrible to begin with and there are better cards to use for Xyz Summoning and detaching it from an Xyz Monster won't activate the effect either.
 
                                                       WSUP-EN045
Effect Monster

Spiritual Whisper
WIND | Winged Beast | Level 4 | ATK 200 | DEF 2000
Once per turn, this card cannot be destroyed by battle. When this card is Pendulum Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
(Super Rare)

                                                       Rating: 2
Its 2000 DEF is the only good thing I see with this card because the effect is already beaten with Manju of the Ten Thousand Hands.
 
                                                       WSUP-EN044
Pendulum Monster

P.M. Captor
DARK | Zombie-Type Pendulum | Level 4 | ATK 1800 | DEF 0 | Scale 5
When you Pendulum Summon a Zombie-Type monster(s): You can activate this effect; it cannot be destroyed by battle or card effects this turn.
If this card destroys a monster by battle: You can target 1 Pendulum Monster in your Graveyard; add it to your hand.
(Super Rare)

                                                       Rating: 3
It's scale is kind of high when you consider that most Zombies Levels are either above or below it but some have Levels high enough to be Pendulum Summoned and this does protect that monster from destruction that turn but the 0 DEF is kind of a downer.
 
                                                       WSUP-EN043
Trap Card

Ghostrick Break
Normal Trap
When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 2 "Ghostrick" monsters in your Graveyard with different names from the destroyed monster; Special Summon them in face-down Defense Position.
(Super Rare)

                                                       Rating: 2
You replace your destroyed Ghostrick with two revived ones but your opponent will know what they are.
 
                                                       WSUP-EN042
Spell Card

Earthshattering Event
Continuous Spell
If a card(s) is sent from the Deck to the Graveyard: Target 1 card in either player's Graveyard; shuffle it into the Deck, also neither player can send cards from the Deck to the Graveyard for the rest of this turn.
(Prismatic Secret Rare)

                                                       Rating: 2
It's basically an anti-Lightworn card but it can help you out too by either triggering the first effect yourself and using the 2nd for yourself or wait for your opponent to activate it and use the 2nd effect for yourself.
 
                                                       WSUP-EN041
Effect Monster

Wattsychic Fighter
LIGHT | Psychic | Level 3 | ATK 1500 | DEF 300
When this card is Normal or Special Summoned: You can target 1 card in your opponent's Graveyard; place it on either the top or bottom of their Deck. You can only use this effect of "Wattsychic Fighter" once per turn.
(Super Rare)

                                                       Rating: 1
Not only is it weak but the only thing you get out of it is placing a card in your opponent's Graveyard on top or bottom, which is really a benefit either way.
 
                                                       WSUP-EN040
Effect Monster

Guerilla Kite
FIRE | Fiend-Type Tuner | Level 4 | ATK 1600 | DEF 200
If this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. You can only use this effect of "Guerilla Kite" once per turn.
(Super Rare)

                                                       Rating: 2
A Level 4 FIRE Tuner monster the likes of Rose, Warrior of Revenge because it offers little else but minimal burn damage.
 
                                                       WSUP-EN039
Trap Card

Planckton
Normal Trap
Apply these effects until the end of this turn.
● Rank 3 or lower Xyz Monsters gain 500 ATK and DEF.
● Rank 4 or higher Xyz Monsters cannot attack.
(Super Rare)

                                                       Rating: 2
You can use it offensively or defensively but it offers little for both of those uses.
 
                                                       WSUP-EN038
Spell Card

Dragoroar
Quick-Play Spell
Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.
(Super Rare)

                                                       Rating: 1
Fuh-Rin-Ka-Zhan actually has more playability than this as you have much better rewards for gathering the required Attributes on your field and that card is a Trap Card!
 
                                                       WSUP-EN037
Effect Monster

Humpty Grumpty
DARK | Zombie | Level 3 | ATK 1400 | DEF 0
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: It gains 800 ATK until the end of this turn.
(Super Rare)

                                                       Rating: 1
Humpty Grumpty sat on a wall. Humpty Grumpty had a great fall but but because of his unplayability, no one came to his aid at all.
 
                                                       WSUP-EN036
Effect Monster

Flowerbot
EARTH | Plant | Level 3 | ATK 1500 | DEF 800
If this card is sent to the Graveyard: Draw 1 card, then place 1 card from your hand on the top of the Deck.
(Super Rare)

                                                       Rating: 2
Doesn't matter how it's sent to the Graveyard but you're not increasing your hand size as you lose a card as quickly as you gain one.
 
                                                       WSUP-EN035
Xyz Monster

Ghostrick Angel of Mischief
DARK | Fairy-Type Xyz | Rank 4 | ATK 2000 | DEF 2500
2 Level 4 monsters
You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.
(Super Rare)

                                                       Rating: 2
You'd basically need to Rank up twice with her being the very top to have the best shot at winning the duel by her effect but since most of the Rank-Up-Magic cards are pretty bad, you won't really have that option and although she's a Rank 4 Xyz Monster, using her other effect will put you further from that goal.
 
                                                       WSUP-EN034
Synchro Monster

Mecha Phantom Beast Jaculuslan
WIND | Machine-Type Synchro | Level 9 | ATK 2700 | DEF 2000
1 "Mecha Phantom Beast" Tuner + 1 or more non-Tuner "Mecha Phantom Beast" monsters
When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent (by battle or card effect): You can Set 1 Quick-Play Spell Card directly from your Deck.
(Super Rare)

                                                       Rating: 2
It needs all Mecha Phantom Beasts for Synchro Materials and the main effect only works when it's Synchro Summoned but you can deplete your opponent's hand or at least reduce it by giving up your own monsters but it doesn't protect itself from destruction and getting a Quick-Play Spell is sub-par because only a few of them are any good.
 
                                                       WSUP-EN033
Fusion Monster

Naturia Gaiastrio
EARTH | Rock-Type Fusion | Level 10 | ATK 3200 | DEF 2100
2 EARTH Synchro Monsters
During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card.
(Super Rare)

                                                       Rating: 2
It's fairly strong and can negate virtually anything you want but it takes a lot of effort to get it on the field and even then, what it can't stop takes less effort to activate.
 
                                                       WSUP-EN032
Effect Monster

Elemental HERO Blazeman
FIRE | Warrior | Level 4 | ATK 1200 | DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.
(Prismatic Secret Rare)

                                                       Rating: 2
It's weak to start but can fetch Polymerization and get set-up for a Miracle Fusion Fusion Summon, not to mention make itself stronger/weaker depending on the Elemental HERO you send to the Graveyard but if all else fails, it has 1800 DEF to last a little while and is supported by Reinforcement of the Army, E - Emergency Call and FIRE cards.
 
                                                       WSUP-EN031
Trap Card

The Door of Destiny
Continuous Trap
When an opponent's monster declares a direct attack: Negate the attack, then Special Summon this card as an Effect Monster (Fiend-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is also still a Trap Card.) During your Standby Phase, while this card is treated as a monster: You can banish any number of "Utopia" monsters with different names from your Graveyard; inflict 500 damage to your opponent for each of those banished monsters, and if you do, this card gains ATK equal to the damage they took.
(Prismatic Secret Rare)

                                                       Rating: 2
Straight out of the Yu-Gi-Oh Zexal TV show, this card is the latest Trap Monster to be released and while Trap Monsters have gotten support over the years, this card doesn't bring much, especially since it requires the user to banish Utopia monsters and must survive an opponent's turn on the field. Until we get non-Synchro or Xyz Monster Utopia monsters, this card really isn't going to do much for you.
 
                                                       WSUP-EN030
Trap Card

Hi-Five the Sky
Normal Trap
During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step.
(Prismatic Secret Rare)

                                                       Rating: 2
The affected Xyz Monster gets to make an interference-free attack to go with the one it just performed and that can be enough to win but this card is useless if you don't have an Xyz Monster out first.
 
                                                       WSUP-EN029
Trap Card

Guard Go!
Normal Trap
If a "Gagaga", "Gogogo", and/or "Dododo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position.
(Super Rare)

                                                       Rating: 2
You can Special Summon up to 3 monsters with one card but unless you Special Summon the first, you're not getting the others and you have to have already lost a Gagaga, Gogogo, or Dododo monster(s) to even activate this card and the good ones are few and far between.
 
                                                       WSUP-EN028
Effect Monster

Gagaga Mancer
DARK | Spellcaster | Level 4 | ATK 100 | DEF 100
Once per turn: You can target 1 "Gagaga" monster in your Graveyard, except "Gagaga Mancer"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Gagaga" monsters. If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can target 1 face-up Xyz Monster you control; it gains 500 ATK until the end of this turn.
(Super Rare)

                                                       Rating: 2
Really the only benefit is having Gagaga Magician be the monster it revives and being Level 4 for Xyz Summoning because outside of that, its stats are way too low to be of use and the boost it gives is equally low and equally short.
 
                                                       WSUP-EN027
Xyz Monster

Gagaga Samurai
EARTH | Warrior-Type Xyz | Rank 4 | ATK 1900 | DEF 1600
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
(Super Rare)

                                                       Rating: 2
It can be the one that attacks twice and can make itself the attack target but with 1600 DEF and changing to Defense Mode when it does make itself the attack target, it's much easier to take down.
 
                                                       WSUP-EN026
Xyz Monster

Number F0: Utopic Future
LIGHT | Warrior-Type Xyz |
No Rank | ATK 0 | DEF 0
2 Xyz Monsters with the same Rank, except "Number" monsters
(This card's original Rank is always treated as 1.)
Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from this card instead.
(Prismatic Secret Rare)

                                                       Rating: 2
You have to use two Xyz Monsters that not only aren't Number monsters but have the same Rank. On top of that, while it can't be destroyed in battle and reduces battle damage to either player from attacks involving it to 0, it doesn't have any ATK and DEF and gains control of the the monster that attacked it for a very short time. The only other saving grace is it can save itself destruction by a card effect.
 
                                                       WSUP-EN025
Trap Card

Marshalling Field
Continuous Trap
You cannot Special Summon monsters, except Machine-Type monsters. Once per turn: You can declare a Level from 5 to 9; all Level 5 or higher Machine-Type monsters you control become that Level. If a Machine-Type Xyz Monster(s) you control would be destroyed, you can send this card to the Graveyard instead. If this card is sent from the field to the Graveyard: You can add 1 "Rank-Up-Magic Argent Chaos Force" from your Deck or Graveyard to your hand.
(Prismatic Secret Rare)

                                                       Rating: 2
It prevents you from Special Summoning non-Machine-Type monsters and only affects Level 5+ Machine-Type monsters but in an all Machine-Type Deck, this is sure to help out.
 
                                                       WSUP-EN024
Spell Card

Onomatopia
Field Spell
Each time a "Utopia" monster(s) is Special Summoned to your side of the field, place 1 Hi-Five the Sky Counter on this card. All monsters you control gain 200 ATK and DEF for each Hi-Five the Sky Counter on this card. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck.
(Prismatic Secret Rare)

                                                       Rating: 2
The good options are already limited so this probably won't get all that many counters on it and thus the affected monsters won't gain much ATK but it might help.
 
                                                       WSUP-EN023
Xyz Monster

Humhumming the Key Djinn
WATER | Fiend-Type Xyz | Rank 3 | ATK 1100 | DEF 1800
2 Level 3 monsters
When this card is Special Summoned: You can target 1 "Djinn" Xyz Monster in your Graveyard; Special Summon it, then you can attach up to 2 cards from your hand to it as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; this turn, it can attack your opponent directly.
(Super Rare)

                                                       Rating: 2
It can revive any Djinn Xyz Monster, including another copy of itself and it'll have Xyz Materials to help out but that doesn't make up for its low stats.
 
                                                       WSUP-EN022
Xyz Monster

Number 86: Heroic Champion - Rhongomyniad
DARK | Warrior-Type Xyz | Rank 4 | ATK 1500 | DEF 1500
2 or more (max. 5) Level 4 Warrior-Type monsters
During each of your opponent's End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it. ● 1 or more: Cannot be destroyed by battle.
● 2 or more: Gains 1500 ATK and DEF. ● 3 or more: Unaffected by other card effects. ● 4 or more: Your opponent cannot Normal or Special Summon monsters. ● 5: Once per turn: You can destroy all cards your opponent controls.
(Prismatic Secret Rare)

                                                       Rating: 2
It starts out weak but with at least 2 Xyz Materials, it'll have 3000 ATK and DEF and all the other bonus effects. However, that won't last as you're forced to get rid of an Xyz Material from it at the end of your opponent's turns and will be able to do less and less with it unless you resupply it but you also can't go more than 5 Xyz Materials.
 
                                                       WSUP-EN021
Effect Monster

Numeral Hunter
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400
If this card is Summoned: Return all "Number" Xyz Monsters on the field to the Extra Deck. Neither player can Special Summon "Number" Xyz Monsters. Cannot be destroyed by battle with an Xyz Monster. This card is unaffected by the effects of Xyz Monsters.
(Prismatic Secret Rare)

                                                       Rating: 2
It can withstand any threats from Number Xyz monsters but everything else is fair game and with only 1600 ATK and 1400 DEF, he won't survive long.
 
                                                       WSUP-EN020
Effect Monster

Star Seraph Sovereignty
LIGHT | Fairy | Level 4 | ATK 800 | DEF 2000
Cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.
(Prismatic Secret Rare)

                                                       Rating: 2
Its DEF can help you survive a turn or two if you can't do anything else and it can join the friend you bring out and perhaps draw an extra card but it has to be Xyz Material for an Xyz Monster needing 3 or more Xyz Materials.
 
                                                       WSUP-EN019
Effect Monster

Star Seraph Scale
LIGHT | Fairy | Level 4 | ATK 1500 | DEF 900
When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Xyz Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card.
(Super Rare)

                                                       Rating: 2
It's searchable and Star Seraphs love Special Summoning themselves so this'll get some use but you're forced to draw a card if your opponent Special Summons and you've made this guy one of the Xyz Monster's 3 Xyz Materials.
 
                                                       WSUP-EN018
Effect Monster

Star Seraph Scepter
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 400
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
(Prismatic Secret Rare)

                                                       Rating: 3
A fine addition to your LIGHT, Fairy, Beatdown or any of those in combination for your Deck!
 
                                                       WSUP-EN017
Effect Monster

Heroic Challenger - Thousand Blades
EARTH | Warrior | Level 4 | ATK 1300 | DEF 1100
Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.
(Super Rare)

                                                       Rating: 2
It has to be in Attack Position to Special Summon one of its comrades but you can then Xyz Summon with the two monsters and can revive itself when you take damage but only once per turn.
 
                                                       WSUP-EN016
Effect Monster

Heroic Challenger - Assault Halberd
EARTH | Warrior | Level 4 | ATK 1800 | DEF 200
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.
(Super Rare)

                                                       Rating: 3
A Cyber Dragon effect and a piercing battle damage effect aren't bad when coupled with the decent ATK and low Level like this guy!
 
                                                       WSUP-EN015
Trap Card

Jolt Counter
Counter Trap
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card.
(Super Rare)

                                                       Rating: 2
A somewhat better version of Trap Jammer but it needs a Battlin' Boxer monster whereas Trap Jammer doesn't care what you have out.
 
                                                       WSUP-EN014
Xyz Monster

Number 79: Battlin' Boxer Nova Kaiser
FIRE | Warrior-Type-Xyz | Rank 4 | ATK 2300 | DEF 1600
2 Level 4 monsters
Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.
(Super Rare)

                                                       Rating: 2
It'll have 2500 ATK by its effect as it needs 2 Xyz Materials, which can be any 2 Level 4 monsters but to power it up by its effect, it needs Battlin' Boxer monsters and so does its last effect.
 
                                                       WSUP-EN013
Effect Monster

Battlin' Boxer Shadow
FIRE | Warrior | Level 4 | ATK 1800 | DEF 1400
During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.
(Super Rare)

                                                       Rating: 3
The effect is pretty bad but not bad enough to drop this card's rating or playability and it has high enough ATK for a Level 4 monster to make it a worthy choice!
 
                                                       WSUP-EN012
Trap Card

Tachyon Transmigration
Counter Trap
If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
(Prismatic Secret Rare)

                                                       Rating: 2
It's a free version of Vanity's Call but requires you to have a Galaxy-Eyes monster out and even if you can play it from the hand, it just delays the return of the negated cards.
 
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Spell Card

Photon Stream of Destruction
Quick-Play Spell
If you control a "Galaxy-Eyes" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn unless you control "Galaxy-Eyes Photon Dragon".
(Super Rare)

                                                       Rating: 2
It doesn't require a specific Galaxy-Eyes monster but doesn't do a whole lot whether you have Galaxy-Eyes Photon Dragon out or not and being a Quick-Play Spell doesn't help that much either.
 
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Effect Monster

Galaxy Soldier
LIGHT | Machine | Level 5 | ATK 2000 | DEF 0
You can send 1 other LIGHT monster from your hand to the Graveyard; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
(Prismatic Secret Rare)

                                                       Rating: 2
You can get another copy of itself or any of the good Galaxy monsters like Galaxy Knight but that's about it and unless you Xyz Summon with it, it's quite vulnerable if Special Summoned by its effect.
 
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Effect Monster

Galaxy-Eyes Cloudragon
LIGHT | Dragon | Level 1 | ATK 300 | DEF 250
You can Tribute this card; Special Summon 1 "Galaxy-Eyes" monster from your hand or Graveyard, except "Galaxy-Eyes Cloudragon". You can only use this effect of "Galaxy-Eyes Cloudragon" once per turn. If this card is in the Graveyard: You can target 1 "Galaxy-Eyes" Xyz Monster you control; attach this card to it as an Xyz Material. You can only use this effect of "Galaxy-Eyes Cloudragon" once per Duel.
(Super Rare)

                                                       Rating: 2
Its first effect isn't bad but there are only a handful of good targets for it at the moment and the 2nd effect can only be used once per Duel.
 
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Spell Card

Dodododraw
Normal Spell
Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn.
(Super Rare)

                                                       Rating: 2
It doesn't matter where you have the Dododo monster as long as it's either from your hand or field and for that you draw 2 cards but only one copy can be played per turn and most Dododo monsters aren't that good.
 
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Xyz Monster

Number 55: Gogogo Goliath
EARTH | Rock-Type Xyz | Rank 4 | ATK 2400 | DEF 1200
2 Level 4 monsters
All monsters you control gain 800 DEF. You can detach 1 Xyz Material from this card, then target 1 Level 4 EARTH Rock-Type monster in your Graveyard; add that target to your hand. You can only use this effect of "Number 55: Gogogo Goliath" once per turn.
(Super Rare)

                                                       Rating: 2
Also easy to Summon and not only has decent ATK for a Rank 4 but adds DEF to your monsters whether it has Xyz Materials or not but can only retrieve Level 4 EARTH Rock-Type monsters from your Graveyard.
 
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Effect Monster

Gagaga Sister
DARK | Spellcaster | Level 2 | ATK 200 | DEF 800
When this card is Normal Summoned: You can add 1 "Gagaga" Spell/Trap Card from your Deck to your hand. You can target 1 other "Gagaga" monster you control; the Levels of that monster and this card become their combined current Levels, until the end of this turn. You can only use this effect of "Gagaga Sister" once per turn.
(Prismatic Secret Rare)

                                                       Rating: 2
Gagaga Magician is pretty much the only good target for this as it can change its Level and much like Augmented Heraldry, you get to add one of the archetype's support cards to your hand but your opponent will then see it coming.
 
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Spell Card

Augmented Heraldry
Field Spell
Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field).
(Super Rare)

                                                       Rating: 2
It'll protect the previous card or perhaps a few others from targeting Spells or Traps and can add to your reinforcements but your opponent will then know what you have face-down and can counter it later, not to mention you're restrained to the archetype for that entire turn regardless of whether or not the Field Spell is on the field afterwards.
 
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Xyz Monster

Number 18: Heraldry Patriarch
LIGHT | Psychic-Type Xyz | Rank 4 | ATK 2200 | DEF 2200
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
(Super Rare)

                                                       Rating: 2
It relies solely on the opponent having 2 or more monsters with the same name and thus won't stop differently named monsters from taking it out. The 2nd effect is pretty mediocre as well.
 
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Effect Monster

Heraldic Beast Amphisbaena
WIND | Dragon | Level 4 | ATK 1700 | DEF 1100
You can discard 1 other "Heraldic Beast" monster; Special Summon this card from your hand. Once per turn: You can discard 1 "Heraldic Beast" monster; this card gains 800 ATK until the end of this turn.
(Super Rare)

                                                       Rating: 2
It gets up to 2500 ATK just by using its effect but you're also wasting resources on a monster that may not be around for long.
 
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Xyz Monster

Number 36: Chronomaly Chateau Huyuk
LIGHT | Machine-Type Xyz | Rank 4 | ATK 2000 | DEF 2500
2 Level 4 "Chronomaly" monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can Tribute 1 "Chronomaly" monster, then target 1 monster your opponent controls, whose current ATK is different from its original ATK; destroy that target.
(Super Rare)

                                                       Rating: 2
Rank 4s are typically easiest to bring out with many monsters being Level 4 and this does make threatening monsters powerless but the same can be said with Reptilianne Medusa, which needs less effort and can use the effect multiple times per turn, not to mention the affected monster cannot change its battle position. The other effect isn't great either.
 
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Effect Monster

Chronomaly Nebra Disk
LIGHT | Machine | Level 4 | ATK 1800 | DEF 1500
When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.
(Prismatic Secret Rare)

                                                       Rating: 3
A nice addition to your LIGHT, Machine, Chronomaly, Beatdown or any combination of those!