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Learn to play the TCG.   TAEV-EN Card Ratings

Tactical Evolution (TAEV-EN) Card Spoiler

1. TAEV-EN080 was misprinted as a Normal Trap Card.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Tactical_Evolution_(TCG-EN-1E)
Tactical Evolution (TAEV-EN089)
Blazewing Butterfly
FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1500
(Insect / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard, except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN088)
Il Blud
DARK / Effect Monster / Level 6 / ATK 2100 / DEF 800
(Zombie / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.
(Secret Rare)
Tactical Evolution (TAEV-EN087)
Phantom Dragonray Bronto
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Fish / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Rare)
Tactical Evolution (TAEV-EN086)
Fossil Tusker
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Rock / Effect)
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.
(Rare)
Tactical Evolution (TAEV-EN085)
Mormolith
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 900
(Rock / Effect)
You can Tribute 1 EARTH monster to destroy all face-up monsters with DEF equal to or less than the ATK of the Tributed card.
(Secret Rare)
Tactical Evolution (TAEV-EN084)
Abyssal Kingshark
WATER / Effect Monster / Level 4 / ATK 1700 / DEF 600
(Fish / Effect)
Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
(Secret Rare)
Tactical Evolution (TAEV-EN083)
Cranium Fish
WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Fish / Effect)
You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.
(Secret Rare)
Tactical Evolution (TAEV-EN082)
Thousand-Eyes Jellyfish
WATER / Effect Monster / Level 5 / ATK 300 / DEF 2100
(Fish / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.
(Rare)
Tactical Evolution (TAEV-EN081)
Ocean's Keeper
WATER / Effect Monster / Level 3 / ATK 1500 / DEF 1200
(Fish / Effect)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.
(Rare)
Tactical Evolution (TAEV-EN080)
Counter Counter
TRAP / Normal Trap
Negate the activation of a Counter Trap Card, and destroy it.
(Common)
Tactical Evolution (TAEV-EN079)
The Gift of Greed
TRAP / Normal Trap
Your opponent draws 2 cards.
(Common)
Tactical Evolution (TAEV-EN078)
Gift Card
TRAP / Normal Trap
Your opponent gains 3000 Life Points.
(Common)
Tactical Evolution (TAEV-EN077)
Trap Reclamation
TRAP / Normal Trap
Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.
(Rare)
Tactical Evolution (TAEV-EN076)
Spell Reclamation
TRAP / Normal Trap
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
(Rare)
Tactical Evolution (TAEV-EN075)
Strike Slash
TRAP / Normal Trap
Activate only when a monster you control declares an attack. Until the end of this turn, that monster gains 700 ATK, and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.
(Common)
Tactical Evolution (TAEV-EN074)
Shield Spear
TRAP / Normal Trap
Target monster gains 400 ATK and DEF until the end of this turn.
(Common)
Tactical Evolution (TAEV-EN073)
Destructive Draw
TRAP / Continuous Trap
If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead.) When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.
(Common)
Tactical Evolution (TAEV-EN072)
Common Charity
TRAP / Normal Trap
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.
(Rare)
Tactical Evolution (TAEV-EN071)
Venom Burn
TRAP / Normal Trap
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed.
(Common)
Tactical Evolution (TAEV-EN070)
Ambush Fangs
TRAP / Normal Trap
Activate only when a face-up "Venom" monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the monster that attacked.
(Common)
Tactical Evolution (TAEV-EN069)
Rise of the Snake Deity
TRAP / Normal Trap
Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
(Common)
Tactical Evolution (TAEV-EN068)
Snake Deity's Command
TRAP / Counter Trap
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.
(Rare)
Tactical Evolution (TAEV-EN067)
Damage = Reptile
TRAP / Continuous Trap
Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.
(Rare)
Tactical Evolution (TAEV-EN066)
Snake Whistle
TRAP / Normal Trap
Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck.
(Common)
Tactical Evolution (TAEV-EN065)
Cocoon Veil
TRAP / Normal Trap
Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed, from your hand, Deck or from either player's Graveyard.
(Common)
Tactical Evolution (TAEV-EN064)
Hero Counterattack
TRAP / Normal Trap
Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
(Common)
Tactical Evolution (TAEV-EN063)
Mirror Gate
TRAP / Normal Trap
Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN062)
Broken Bamboo Sword
SPELL / Equip Spell
The equipped monster gains 0 ATK.
(Common)
Tactical Evolution (TAEV-EN061)
Amulet of Ambition
SPELL / Equip Spell
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.
(Common)
Tactical Evolution (TAEV-EN060)
Symbols of Duty
SPELL / Equip Spell
Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
(Rare)
Tactical Evolution (TAEV-EN059)
Phalanx Pike
SPELL / Equip Spell
The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does.
(Rare)
Tactical Evolution (TAEV-EN058)
Creature Seizure
SPELL / Normal Spell
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
(Common)
Tactical Evolution (TAEV-EN057)
Summoner's Art
SPELL / Normal Spell
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
(Rare)
Tactical Evolution (TAEV-EN056)
Double Summon
SPELL / Normal Spell
You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
(Rare)
Tactical Evolution (TAEV-EN055)
Flint Missile
SPELL / Quick-Play Spell
Destroy 1 monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.
(Common)
Tactical Evolution (TAEV-EN054)
Cyberdark Impact!
SPELL / Normal Spell
Return 1 "Cyberdark Edge", "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)
(Secret Rare)
Tactical Evolution (TAEV-EN053)
Venom Shot
SPELL / Normal Spell
Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.
(Common)
Tactical Evolution (TAEV-EN052)
Snake Rain
SPELL / Normal Spell
Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.
(Rare)
Tactical Evolution (TAEV-EN051)
Venom Swamp
SPELL / Field Spell
Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up monster, except "Venom" monsters.
(Common)
Tactical Evolution (TAEV-EN050)
Cocoon Rebirth
SPELL / Continuous Spell
You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
(Common)
Tactical Evolution (TAEV-EN049)
NEX
SPELL / Normal Spell
Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Fusion Deck.
(Common)
Tactical Evolution (TAEV-EN048)
Cocoon Party
SPELL / Normal Spell
Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard.
(Common)
Tactical Evolution (TAEV-EN047)
Convert Contact
SPELL / Normal Spell
Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
(Common)
Tactical Evolution (TAEV-EN046)
Reverse of Neos
SPELL / Quick-Play Spell
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
(Common)
Tactical Evolution (TAEV-EN045)
Fifth Hope
SPELL / Normal Spell
Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card.
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN044)
Ojama Knight
LIGHT / Fusion Monster / Level 5 / ATK 0 / DEF 2500
(Beast / Fusion / Effect)
1 "Ojama" monster + 1 "Ojama" monster
Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
(Common)
Tactical Evolution (TAEV-EN043)
Elemental Hero Magma Neos
FIRE / Fusion Monster / Level 9 / ATK 3000 / DEF 2500
(Warrior / Fusion / Effect)
"Elemental Hero Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owner's hands.
(Secret Rare)
Tactical Evolution (TAEV-EN042)
Elemental Hero Darkbright
DARK / Fusion Monster / Level 6 / ATK 2000 / DEF 1000
(Warrior / Fusion / Effect)
"Elemental Hero Sparkman" + "Elemental Hero Necroshade"
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls.
(Ultra Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN041)
Elemental Hero Marine Neos
WATER / Fusion Monster / Level 8 / ATK 2800 / DEF 2300
(Warrior / Fusion / Effect)
"Elemental Hero Neos" + "Neo-Spacian Marine Dolphin"
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) Once per turn, you can select 1 random card from your opponent's hand and destroy it.
(Rare)
Tactical Evolution (TAEV-EN040)
Neo-Spacian Marine Dolphin
WATER / Fusion Monster / Level 4 / ATK 900 / DEF 1100
(Warrior / Fusion / Effect)
This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with an ATK greater than or equal to the selected monster's, destroy the selected card and inflict 500 damage to your opponent.
(Common)
Tactical Evolution (TAEV-EN039)
Zombie Master
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Zombie / Effect)
Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard.
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN038)
Dark Effigy
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 0
(Fiend / Effect)
If you Tribute Summon a DARK Normal Monster, you can treat this 1 monster as 2 Tributes.
(Common)
Tactical Evolution (TAEV-EN037)
Light Effigy
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 0
(Fiend / Effect)
If you Tribute Summon a LIGHT Normal Monster, you can treat this 1 monster as 2 Tributes.
(Common)
Tactical Evolution (TAEV-EN036)
Razor Lizard
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 300
(Reptile / Effect)
When this card attacks a face-down Defense Position monster while there is another Reptile-Type monster on your side of the field besides this card, destroy the monster immediately with this card's effect without flipping it face-up, or applying damage calculation.
(Common)
Tactical Evolution (TAEV-EN035)
Ritual Raven
DARK / Effect Monster / Level 1 / ATK 300 / DEF 300
(Fiend / Effect)
If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.
(Common)
Tactical Evolution (TAEV-EN034)
Desert Twister
WIND / Effect Monster / Level 6 / ATK 2300 / DEF 2000
(Fiend / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.
(Ultra Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN033)
Frost and Flame Dragon
WATER / Effect Monster / Level 6 / ATK 2300 / DEF 2000
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.
(Secret Rare)
Tactical Evolution (TAEV-EN032)
Neo Space Pathfinder
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 800
(Warrior / Effect)
You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.
(Rare)
Tactical Evolution (TAEV-EN031)
Crystal Seer
WATER / Effect Monster / Level 1 / ATK 100 / DEF 100
(Spellcaster / Flip / Effect)
FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and put the other card on the bottom of your Deck.
(Ultra Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN030)
Phantom Cricket
EARTH / Effect Monster / Level 2 / ATK 300 / DEF 1000
(Insect / Flip / Effect)
FLIP: Return 1 face-down monster from the field to the top of its owner's Deck.
(Common)
Tactical Evolution (TAEV-EN029)
Gravitic Orb
DARK / Effect Monster / Level 3 / ATK 1100 / DEF 700
(Fiend / Flip / Effect)
FLIP: Change the Battle Positions of all face-up monsters your opponent controls.
(Common)
Tactical Evolution (TAEV-EN028)
Flint Lock
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 800
(Machine / Effect)
Once per turn, you can equip a "Flint" on the field to this card. You can take any "Flint" equipped to this card and equip it to another face-up monster. This card can only be equipped with one "Flint" at a time. While equipped with "Flint", this card is unaffected by "Flint's" effect and cannot be destroyed by battle.
(Common)
Tactical Evolution (TAEV-EN027)
Shadow Delver
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Fiend / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can select 1 face-up Level 4 or lower DARK monster you control. It can attack your opponent directly this turn.
(Common)
Tactical Evolution (TAEV-EN026)
King Pyron
FIRE / Effect Monster / Level 5 / ATK 1500 / DEF 500
(Pyro / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can inflict 1000 damage to your opponent.
(Common)
Tactical Evolution (TAEV-EN026)
King Pyron
FIRE / Effect Monster / Level 5 / ATK 1500 / DEF 500
(Pyro / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can inflict 1000 damage to your opponent.
(Common)
Tactical Evolution (TAEV-EN025)
Doom Shaman
DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000
(Spellcaster / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN024)
Dawnbreak Gardna
LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 500
(Warrior / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● The original DEF of this card becomes 2300.
(Common)
Tactical Evolution (TAEV-EN023)
Goggle Golem
EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Rock / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● The original ATK of this card becomes 2100.
(Common)
Tactical Evolution (TAEV-EN022)
Grasschopper
EARTH / Effect Monster / Level 5 / ATK 2350 / DEF 1000
(Insect / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card can attack all monsters your opponent controls once each.
(Rare)
Tactical Evolution (TAEV-EN021)
Lucky Pied Piper
WIND / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Fairy / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN020)
Aquarian Alessa
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 500
(Aqua / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN019)
Chthonian Emperor Dragon
FIRE / Effect Monster / Level 6 / ATK 2400 / DEF 1500
(Dragon / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This card can attack twice during the same Battle Phase.
(Ultra Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN018)
Elemental Hero Neos Alius
LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 1300
(Warrior / Gemini / Effect)
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This face-up card's name is treated as "Elemental Hero Neos".
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN017)
Venom Serpent
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 800
(Reptile / Effect)
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls.
(Common)
Tactical Evolution (TAEV-EN016)
Venom Boa
DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1200
(Reptile / Effect)
Once per turn, you can place 2 Venom Counters on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
(Common)
Tactical Evolution (TAEV-EN015)
Venom Snake
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 600
(Reptile / Effect)
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls. If you activate this effect, this card cannot attack during this turn.
(Common)
Tactical Evolution (TAEV-EN014)
Vennominon the King of Poisonous Snakes
DARK / Effect Monster / Level 8 / ATK 0 / DEF 0
(Reptile / Effect)
This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card.
(Ultra Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN013)
Vennominaga the Deity of Poisonous Snakes
DARK / Effect Monster / Level 10 / ATK 0 / DEF 0
(Reptile / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.
(Secret Rare)
Tactical Evolution (TAEV-EN012)
Necro Gardna
DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300
(Warriior / Effect)
Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls.
(Super Rare) & (Ultimate Rare)
Tactical Evolution (TAEV-EN011)
Chrysalis Mole
EARTH / Effect Monster / Level 2 / ATK 700 / DEF 100
(Rock / Effect)
You can Tribute this card while "Neo Space" is face-up on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.
(Common)
Tactical Evolution (TAEV-EN010)
Chrysalis Larva
FIRE / Effect Monster / Level 2 / ATK 300 / DEF 300
(Insect / Effect)
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.
(Common)
Tactical Evolution (TAEV-EN009)
Chrysalis Pinny
LIGHT / Effect Monster / Level 2 / ATK 100 / DEF 700
(Plant / Effect)
You can Tribute this card while "Neo Space" is face-up on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.
(Common)
Tactical Evolution (TAEV-EN008)
Chrysalis Chicky
WIND / Effect Monster / Level 2 / ATK 600 / DEF 400
(Winged Beast / Effect)
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.
(Common)
Tactical Evolution (TAEV-EN007)
Chrysalis Pantail
DARK / Effect Monster / Level 2 / ATK 800 / DEF 300
(Beast / Effect)
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.
(Common)
Tactical Evolution (TAEV-EN006)
Rainbow Dragon
LIGHT / Effect Monster / Level 10 / ATK 4000 / DEF 0
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. ● Send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player's turn. ● You can remove from play all "Crystal Beast" Monster Cards in your Graveyard to return all cards on the field to their owners' Decks.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
Tactical Evolution (TAEV-EN005)
Venom Cobra
EARTH / Normal Monster / Level 4 / ATK 100 / DEF 2000
(Reptile / Normal)
Hard scales cover all parts of this gigantic cobra. It hunts by shooting large amounts of venom, but because of its large size, its attack pattern is easily predicted.
(Common)
Tactical Evolution (TAEV-EN004)
Hunter Dragon
DARK / Normal Monster / Level 3 / ATK 1700 / DEF 100
(Dragon / Normal)
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack.
(Rare)
Tactical Evolution (TAEV-EN003)
Renge, Gatekeeper of Dark World
DARK / Normal Monster / Level 4 / ATK 100 / DEF 2100
(Fiend / Normal)
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
(Common)
Tactical Evolution (TAEV-EN002)
Volcanic Rat
FIRE / Normal Monster / Level 2 / ATK 500 / DEF 500
(Pyro / Normal)
This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.
(Common)
Tactical Evolution (TAEV-EN001)
Alien Shocktrooper
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 800
(Reptile / Normal)
The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.
(Common)
Tactical Evolution (TAEV-EN000)
Gemini Summoner
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 0
(Spellcaster / Effect)
Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage Calculation is applied normally.)
(Secret Rare)