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Legendary Duelists Card Ratings (Page 4)
1.
Only new cards and those with
updated text
that changes how they work are included below. 2. Sets below have their name shortened as the remaining half is listed above. 3. LED7-EN info: https://yugipedia.com/wiki/Legendary_Duelists:_Rage_of_Ra 4. LED8-EN info: https://yugioh.fandom.com/wiki/Legendary_Duelists:_Synchro_Storm |
Synchro
Storm (LED8-EN053) Stardust Assault Warrior WIND / Synchro Monster / Level 6 / ATK 2100 / DEF 1200 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned while you control no other monsters: You can target 1 “Junk” monster in your GY; Special Summon it. You can only use this effect of “Stardust Assault Warrior” once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Common) |
Rating: 1 out of 5 Flamvell Urquizas (#24) already does this and gets stronger when it deals battle damage. |
Synchro
Storm (LED8-EN052) Stardust Warrior WIND / Synchro Monster / Level 10 / ATK 3000 / DEF 2500 (Warrior / Synchro / Effect) 1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.) (Common) |
Rating: 2 out of 5 Better than Shooting Star Dragon (#40) by a bit. |
Synchro
Storm (LED8-EN050) Rush Warrior WIND / Effect Monster / Level 2 / ATK 300 / DEF 1200 (Warrior / Effect) During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn. (Common) |
Rating: 1 out of 5 Since Warrior is in quotes, it's for ones like Junk Warrior instead. (#41) |
Synchro
Storm (LED8-EN048) Synchron Explorer EARTH / Effect Monster / Level 2 / ATK 0 / DEF 700 (Machine / Effect) When this card is Normal Summoned: You can target 1 "Synchron" monster in your GY; Special Summon that target, but negate its effects. (Common) |
Rating: 2 out of 5 Junk Warrior (#41) becomes one of the few options with this. |
Synchro
Storm (LED8-EN041) Lyrilusc - Phantom Feathers TRAP / Normal Trap Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn. (Rare) |
Rating: 1 out of 5 Honest (#1) for Lyriluscs I suppose, but it's slower and much less effective. |
Synchro
Storm (LED8-EN040) Lyrilusc - Bird Sanctuary SPELL / Continuous Spell You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Harpies (#55) would be the better choice, but even they don't have good Xyz Monsters. |
Synchro
Storm (LED8-EN039) Lyrilusc - Bird Call SPELL / Normal Spell Take 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn. (Ultra Rare) |
Rating: 1 out of 5 They're (#14) useless in the hand or in the Grave. |
Synchro
Storm (LED8-EN038) Lyrilusc - Promenade Thrush WIND / Xyz Monster / Rank 1 / ATK 0 / DEF 0 (Winged Beast / Xyz / Effect) 2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn. (Super Rare) |
Rating: 1 out of 5 Ensomblue Robin has a nearly identical twin. |
Synchro
Storm (LED8-EN037) Lyrilusc - Ensomblue Robin WIND / Xyz Monster / Rank 1 / ATK 0 / DEF 0 (Winged Beast / Xyz / Effect) 2+ Level 1 monsters Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand. (Ultra Rare) |
Rating: 1 out of 5 You're robin yourself of better plays with this. |
Synchro
Storm (LED8-EN036) Lyrilusc - Celestine Wagtail WIND / Effect Monster / Level 1 / ATK 200 / DEF 0 (Winged Beast / Effect) If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Literally just the flipped stats of Canary. These birds of a feather die together in one fell swoop. |
Synchro
Storm (LED8-EN035) Lyrilusc - Beryl Canary WIND / Effect Monster / Level 1 / ATK 0 / DEF 200 (Winged Beast / Effect) If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card gains 200 ATK, also its control cannot switch. (Rare) |
Rating: 1 out of 5 Lyriluscs (#41) are like Blackwings (#9) after they've had one too many drinks at the bar. |
Synchro
Storm (LED8-EN027) Pennant of Revolution TRAP / Continuous Trap If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn. (Rare) |
Rating: 2 out of 5 It can't defend you like Catastor (#26), but actually goes a tad further. |
Synchro
Storm (LED8-EN026) Synchro Dilemma SPELL / Continuous Spell You can activate 1 of the following effects; ● Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand. ● Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY. You can only use this effect of "Synchro Dilemma" once per turn. (Rare) |
Rating: 3 out of 5 In most cases, theSpecial Summon will be better than the Tuner anyway, and that's the best effect. |
Synchro
Storm (LED8-EN025) Fleuret de Fleur SPELL / Equip Spell Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn. (Super Rare) |
Rating: 3 out of 5 A much better Graceful Revival (#64), especially since even Synchros can benefit once this card leaves. |
Synchro
Storm (LED8-EN024) Baronne de Fleur WIND / Synchro Monster / Level 10 / ATK 3000 / DEF 2400 (Warrior / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster. (Ultra Rare) |
Rating: 1 out of 5 Certainly baronne of good effects, no? |
Synchro
Storm (LED8-EN023) Necro Synchron DARK / Effect Monster / Level 2 / ATK 200 / DEF 400 (Machine / Tuner / Effect) This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck. (Ultra Rare) |
Rating: 2 out of 5 The best effect it has doesn't even involve the Grave. |
Synchro
Storm (LED8-EN022) White Steed of the Floral Knights WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1800 (Beast / Effect) If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn. (Ultra Rare) |
Rating: 3 out of 5 Now this could help her win the Grand Prix, or any Duel for that matter. |
Synchro
Storm (LED8-EN021) Sauge de Fleur DARK / Effect Monster / Level 8 / ATK 2900 / DEF 0 (Spellcaster / Effect) You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Sherry LeBlanc isn't even getting good cards she never used. |
Synchro
Storm (LED8-EN008) Speedroid Dupligate TRAP / Normal Trap Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel. (Rare) |
Rating: 1 out of 5 Dupligates Trap monsters quite poorly. I guess we're done getting ones that just Special Summon. (#99) |
Synchro
Storm (LED8-EN007) Speedroid Wheel SPELL / Quick-Play Spell Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn. (Super Rare) |
Rating: 1 out of 5 It's a flat tire from what I can tell. Even in Speedroids (#10), this isn't any good. |
Synchro
Storm (LED8-EN006) Hi-Speedroid Clear Wing Rider WIND / Synchro Monster / Level 11 / ATK 3500 / DEF 2000 (Machine / Synchro / Effect) 1 WIND Tuner + 1 non-Tuner WIND Synchro Monster Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck. (Ultra Rare) |
Rating: 2 out of 5 A bit more generic, and some of the effects aren't too bad, but this is quite poor for a Level 11. (#24) |
Synchro
Storm (LED8-EN005) Clear Crystal Wing Synchro Dragon WIND / Synchro Monster / Level 10 / ATK 3000 / DEF 2500 (Dragon / Synchro / Effect) 1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand. (Ultra Rare) |
Rating: 2 out of 5 The last two effects make this okay, but an Accel Synchro (#43) should be able to to do better. |
Synchro
Storm (LED8-EN004) Hi-Speedroid Cork Shooter WIND / Synchro Monster / Level 3 / ATK 500 / DEF 1000 (Machine / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Add 1 "Speedroid" Spell/Trap from your Deck to your hand. ● If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them. You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn. (Ultra Rare) |
Rating: 1 out of 5 Now they're going fast enough to just burn up like a meteor in Earth's atmosphere. |
Synchro
Storm (LED8-EN003) Speedroid Ultra Hound WIND / Effect Monster / Level 3 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn. (Super Rare) |
Rating: 1 out of 5 We've found i-Dog after it was decomissioned years ago, and it's been greatly reworked. |
Synchro
Storm (LED8-EN002) Speedroid Fuki-Modoshi Piper WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Machine / Tuner / Effect) If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn. (Super Rare) |
Rating: 2 out of 5 Pot of Duality is now a Tuner monster that doesn't lock you out of Special Summons. Not too bad actually. |
Rage of
Ra (LED7-EN044) Mind Control SPELL / Normal Spell Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. (Common) |
Rating: 2 out of 5 Restrained as expected, but better than Brain Control is now. (DUSA #46) |
Rage of
Ra (LED7-EN037) Everlasting Alloy SPELL / Quick-Play Spell If you control "Jinzo": Activate 1 of these effects; ● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect. (Rare) |
Rating: 3 out of 5 You pick only one effect, but they're both pretty good, and not even limited to Jinzo (#3) itself. |
Rage of
Ra (LED7-EN036) Cosmo Channelling SPELL / Continuous Spell You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn. (Rare) |
Rating: 2 out of 5 Helps bring out Machines more easily, but there aren't many ways to steal monsters these days. |
Rage of
Ra (LED7-EN035) Law of the Cosmos SPELL / Normal Spell Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn. (Super Rare) |
Rating: 2 out of 5 Letting them Set the Trap puts the Duel in your favor two-fold, but Jinzo (#3) will be highly anticipated. |
Rage of
Ra (LED7-EN034) Cyber Energy Shock SPELL / Quick-Play Spell If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. (Rare) |
Rating: 2 out of 5 Mystical Space Typhoon for when Jinzo (#0) is out, but the effects aren't that great. |
Rage of
Ra (LED7-EN033) Psychic Megacyber DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Machine / Effect) If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn. (Rare) |
Rating: 2 out of 5 It's swapped the original's monster requirement for Spells & Traps. Not much better as a whole honestly. |
Rage of
Ra (LED7-EN032) Psychic Bounder LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Machine / Effect) If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn. (Super Rare) |
Rating: 2 out of 5 The first effect is the only plus side to this card at all. |
Rage of
Ra (LED7-EN031) Jinzo the Machine Menace DARK / Effect Monster / Level 7 / ATK 2400 / DEF 1500 (Machine / Effect) If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn. (Ultra Rare) |
Rating: 2 out of 5 Jinzo - Lord (#7) is stronger, but required ditching the original (#0). This seems to be a bit better. |
Rage of
Ra (LED7-EN026) Meklord Astro Mekanikle LIGHT / Effect Monster / Level 12 / ATK 4000 / DEF 4000 (Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the GY. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the GY; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect. (Common) |
Rating: 3 out of 5 Monsters this strong don't come up that often, and even fewer are as good as this, or better. |
Rage of
Ra (LED7-EN024) Meklord Emperor Granel EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK/DEF equal to half your LP and ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your field in Defense Position. (Common) |
Rating: 3 out of 5 Get it out early and that's an instant 4000 ATK and DEF without having to do much at all. |
Rage of
Ra (LED7-EN023) Meklord Emperor Wisel DARK / Effect Monster / Level 1 / ATK 2500 / DEF 2500 (Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it. (Common) |
Rating: 2 out of 5 Having such high stats doesn't do it much good when the effects quite literally hold it back. |
Rage of
Ra (LED7-EN022) Meklord Astro the Eradicator TRAP / Normal Trap Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn. (Rare) |
Rating: 2 out of 5 Might be the one plus to bypassing Summon requirements, but only for the Meklords like Skiel. (#94) |
Rage of
Ra (LED7-EN021) Meklord Deflection SPELL / Quick-Play Spell Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn. (Rare) |
Rating: 2 out of 5 The opponent only avoids damage for that single turn, and your Meklord (#94) keeps the boost. |
Rage of
Ra (LED7-EN020) Meklord Assembly SPELL / Continuous Spell When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it. (Super Rare) |
Rating: 2 out of 5 At least the Meklord monster is ready to go, but is also predictable. |
Rage of
Ra (LED7-EN019) Meklord Army Deployer Obbligato LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn. (Super Rare) |
Rating: 2 out of 5 Deploy it in Defense Mode or don't use it at all. |
Rage of
Ra (LED7-EN018) Meklord Nucleus Infinity Core DARK / Effect Monster / Level 1 / ATK 0 / DEF 0 (Machine / Effect) The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster. (Super Rare) |
Rating: 1 out of 5 Rotten to the core, and not in a good way. |
Rage of
Ra (LED7-EN017) Meklord Emperor Wisel - Synchro Absorption DARK / Effect Monster / Level 1 / ATK 2500 / DEF 2500 (Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. (Super Rare) |
Rating: 1 out of 5 The name is twice as long and doesn't even involve Synchros at all. |
Rage of
Ra (LED7-EN016) Meklord Astro Dragon Triskelion DARK / Effect Monster / Level 10 / ATK 3000 / DEF 0 (Machine / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase. (Ultra Rare) |
Rating: 2 out of 5 Is Summoned like Dark Necrofear, but the effects come right away, and it's not limited to Synchros. |
Rage of
Ra (LED7-EN009) Juragedo DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1300 (Fiend / Effect) During either player's Battle Step: You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn. (Common) |
Rating: 2 out of 5 It's been given powers it never had in the anime, but it's barely going to save you in battle. |
Rage of
Ra (LED7-EN008) Makyura the Destructor DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Warrior / Effect) If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn. (Rare) |
Rating: 2 out of 5 Now it's like the anime, except it has to be sent to the Grave from the Monster Zone. |
Rage of
Ra (LED7-EN007) Sun God Unification TRAP / Continuous Trap If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain. (Super Rare) |
Rating: 1 out of 5 Joining forces with the overcooked chicken (KICO #65) is a REALLY bad idea. |
Rage of
Ra (LED7-EN006) Millennium Revelation SPELL / Continuous Spell You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn. (Super Rare) |
Rating: 0 out of 5 You're taking the long way around for the same result. |
Rage of
Ra (LED7-EN005) Blaze Cannon SPELL / Quick-Play Spell (This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ● This card is unaffected by your opponent's card effects. ● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY. (Ultra Rare) |
Rating: 1 out of 5 Effect Ra (KICO #65) could've had these instead of the disaster it became. |
Rage of
Ra (LED7-EN004) Ancient Chant SPELL / Normal Spell Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn. (Ultra Rare) |
Rating: 1 out of 5 Welp, here we go. A series of cards devoted to the runt (#65) of the Egyptian Gods. |
Rage of
Ra (LED7-EN003) Guardian Slime WATER / Effect Monster / Level 10 / ATK 0 / DEF 0 (Aqua / Effect) If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn. (Ultra Rare) |
Rating: 1 out of 5 It's Metal Reflect Slime as it was in the anime, but that card (#94) already exists and it's vastly superior. |
Rage of
Ra (LED7-EN002) Reactor Slime WATER / Effect Monster / Level 4 / ATK 500 / DEF 500 (Aqua / Effect) During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn. (Rare) |
Rating: 3 out of 5 Jam Breeding Machine (#26) harmed the user about very much so this a great improvement. |
Rage of
Ra (LED7-EN001) Egyptian God Slime WATER / Fusion Monster / Level 10 / ATK 3000 / DEF 3000 (Aqua / Fusion / Effect) 1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime". (Ultra Rare) |
Rating: 3 out of 5 With Metal Reflect Slime (#94) so easily activated, this is also easy to Summon and has decent perks. |