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Gladiator's Assault (GLAS-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Gladiator's_Assault_(TCG-EN-1E) |
Gladiator's Assault (GLAS-EN094) Silent Doom SPELL / Normal Spell Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack. (Secret Rare) |
Gladiator's Assault (GLAS-EN093) Magic Formula SPELL / Equip Spell Equip only to "Dark Magician" or "Dark Magician Girl". The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points. (Secret Rare) |
Gladiator's Assault (GLAS-EN092) Soul Taker SPELL / Normal Spell Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points. (Secret Rare) |
Gladiator's Assault (GLAS-EN091) Gil Garth DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1200 (Fiend / Normal) This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. (Secret Rare) |
Gladiator's Assault (GLAS-EN090) Necroface DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Zombie / Effect) When this card is Normal Summoned, shuffle all removed from play cards into their owners' Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards of their Deck. (Secret Rare) |
Gladiator's Assault (GLAS-EN089) Security Orb TRAP / Normal Trap Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field. (Ultra Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN088) Veil of Darkness SPELL / Continuous Spell During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card. (Secret Rare) |
Gladiator's Assault (GLAS-EN087) Royal Firestorm Guards FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Pyro / Effect) When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to the Deck, then draw 2 cards. (Secret Rare) |
Gladiator's Assault (GLAS-EN086) Skreech WATER / Effect Monster / Level 4 / ATK 1500 / DEF 400 (Reptile / Effect) When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to the Graveyard. (Secret Rare) |
Gladiator's Assault (GLAS-EN085) Tongue Twister DARK / Effect Monster / Level 6 / ATK 400 / DEF 300 (Fiend / Effect) If this card was Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play. (Secret Rare) |
Gladiator's Assault (GLAS-EN084) Dragon Ice WATER / Effect Monster / Level 5 / ATK 1800 / DEF 2200 (Dragon / Effect) When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field. (Secret Rare) |
Gladiator's Assault (GLAS-EN083) Defensive Tactics TRAP / Normal Trap Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck. (Super Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN082) Test Tiger EARTH / Effect Monster / Level 3 / ATK 600 / DEF 300 (Beast / Effect) If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return 1 "Gladiator Beast" monster you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast". (Ultra Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN081) Gladiator Beast Torax WATER / Effect Monster / Level 3 / ATK 1400 / DEF 400 (Fish / Effect) If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card. (Super Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN080) An Unfortunate Report TRAP / Normal Trap Your opponent conducts their next Battle Phase twice. (Common) |
Gladiator's Assault (GLAS-EN079) Foolish Revival TRAP / Normal Trap Select 1 monster from your opponent's Graveyard, and Special Summon it in face-up Defense Position on your opponent's side of the field. (Common) |
Gladiator's Assault (GLAS-EN078) Interdimensional Warp TRAP / Normal Trap Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. (Common) |
Gladiator's Assault (GLAS-EN077) Detonator Circle "A" TRAP / Normal Trap Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. (Common) |
Gladiator's Assault (GLAS-EN076) Cell Explosion Virus TRAP / Normal Trap Activate only when an opponent's monster with an A-Counter(s) declares an attack. Destroy all Attack Position monsters your opponent controls. (Rare) |
Gladiator's Assault (GLAS-EN075) Energy-Absorbing Monolith TRAP / Normal Trap Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken. (Super Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN074) Double-Edged Sword Technique TRAP / Normal Trap Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn, and take damage equal to the ATK of the destroyed monster(s). (Common) |
Gladiator's Assault (GLAS-EN073) Swiftstrike Armor TRAP / Continuous Trap During your Draw Phase, if you draw a "Six Samurai" Monster Card, you can Special Summon it. (Common) |
Gladiator's Assault (GLAS-EN072) Parry TRAP / Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it. (Common) |
Gladiator's Assault (GLAS-EN071) Disarm TRAP / Counter Trap Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it. (Common) |
Gladiator's Assault (GLAS-EN070) Shadow-Imprisoning Mirror TRAP / Continuous Trap When the effect of a DARK monster activates on the field or in the Graveyard, negate it. (Common) |
Gladiator's Assault (GLAS-EN069) Light-Imprisoning Mirror TRAP / Continuous Trap When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it. (Common) |
Gladiator's Assault (GLAS-EN068) Release from Stone TRAP / Continuous Trap Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card. (Common) |
Gladiator's Assault (GLAS-EN067) Updraft TRAP / Normal Trap Remove all Fog Counters from the field. Inflict 300 damage to your opponent for each Fog Counter you removed. (Super Rare) |
Gladiator's Assault (GLAS-EN066) Rain Storm TRAP / Normal Trap Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ● 1000 points: Destroy 1 Spell or Trap Card your opponent controls. ● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls. (Common) |
Gladiator's Assault (GLAS-EN065) Natural Disaster TRAP / Continuous Trap Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster. (Common) |
Gladiator's Assault (GLAS-EN064) No Entry!! TRAP / Normal Trap Change all Attack Position monsters to Defense Position. (Common) |
Gladiator's Assault (GLAS-EN063) Over Limit TRAP / Normal Trap Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. (Common) |
Gladiator's Assault (GLAS-EN062) "A" Cell Incubator SPELL / Continuous Spell Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters. (Common) |
Gladiator's Assault (GLAS-EN061) Cunning of the Six Samurai SPELL / Quick-Play Spell Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard. (Super Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN060) Soul Devouring Bamboo Sword SPELL / Continuous Spell Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation. (Common) |
Gladiator's Assault (GLAS-EN059) Gladiator's Return SPELL / Normal Spell Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card. (Common) |
Gladiator's Assault (GLAS-EN058) Gladiator Beast's Respite SPELL / Normal Spell Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards. (Rare) |
Gladiator's Assault (GLAS-EN057) Gladiator Beast's Battle Manica SPELL / Equip Spell Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. (Rare) |
Gladiator's Assault (GLAS-EN056) Gladiator Beast's Battle Gladius SPELL / Equip Spell Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. (Common) |
Gladiator's Assault (GLAS-EN055) Gladiator Beast's Battle Halberd SPELL / Equip Spell Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. (Common) |
Gladiator's Assault (GLAS-EN054) Cage - Colosseum of the Gladiator Beasts SPELL / Field Spell Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed. (Rare) |
Gladiator's Assault (GLAS-EN053) Super Double Summon SPELL / Quick-Play Spell Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. (Common) |
Gladiator's Assault (GLAS-EN052) Cloudian Squall SPELL / Continuous Spell During each of your Standby Phases, place 1 Fog Counter on every face-up monster. (Common) |
Gladiator's Assault (GLAS-EN051) Fog Control SPELL / Quick-Play Spell Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. (Common) |
Gladiator's Assault (GLAS-EN050) Lucky Cloud SPELL / Normal Spell During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. (Common) |
Gladiator's Assault (GLAS-EN049) Summon Cloud SPELL / Continuous Spell Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card. (Common) |
Gladiator's Assault (GLAS-EN048) Diamond-Dust Cyclone SPELL / Quick-Play Spell Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it. (Rare) |
Gladiator's Assault (GLAS-EN047) Dark Fusion SPELL / Normal Spell Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, Traps this turn. (Rare) |
Gladiator's Assault (GLAS-EN046) Swing of Memories SPELL / Normal Spell Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. (Common) |
Gladiator's Assault (GLAS-EN045) Contact Out SPELL / Quick-Play Spell Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. (Common) |
Gladiator's Assault (GLAS-EN044) Gladiator Beast Heraklinos FIRE / Fusion Monster / Level 8 / ATK 3000 / DEF 2800 (Beast-Warrior / Fusion / Effect) "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. (Secret Rare) |
Gladiator's Assault (GLAS-EN043) Gladiator Beast Gaiodiaz DARK / Fusion Monster / Level 7 / ATK 2600 / DEF 1500 (Dinosaur / Fusion / Effect) "Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". (Rare) |
Gladiator's Assault (GLAS-EN042) Superalloy Beast Raptinus LIGHT / Fusion Monster / Level 8 / ATK 2200 / DEF 2200 (Dragon / Fusion / Effect) 1 Gemini Monster + 1 Gemini Monster All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. (Common) |
Gladiator's Assault (GLAS-EN041) Super Vehicroid - Stealth Union EARTH / Fusion Monster / Level 9 / ATK 3600 / DEF 3000 (Machine / Fusion / Effect) "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each. (Secret Rare) |
Gladiator's Assault (GLAS-EN040) Evil Hero Dark Gaia EARTH / Fusion Monster / Level 8 / ATK ? / DEF 0 (Fiend / Fusion / Effect) 1 Fiend-Type monster + 1 Rock-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) (Rare) |
Gladiator's Assault (GLAS-EN039) Evil Hero Lightning Golem LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500 (Fiend / Fusion / Effect) "Elemental Hero Sparkman" + "Elemental Hero Clayman" This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field. (Ultra Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN038) Evil Hero Inferno Wing FIRE / Fusion Monster / Level 6 / ATK 2100 / DEF 1200 (Fiend / Fusion / Effect) "Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. (Ultra Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN037) Elemental Hero Plasma Vice EARTH / Fusion Monster / Level 8 / ATK 2600 / DEF 2300 (Warrior / Fusion / Effect) "Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls. (Secret Rare) |
Gladiator's Assault (GLAS-EN036) Elemental Hero Chaos Neos DARK / Fusion Monster / Level 9 / ATK 3000 / DEF 2500 (Warrior / Fusion / Effect) "Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
Gladiator's Assault (GLAS-EN035) Alien Hypno WATER / Effect Monster / Level 4 / ATK 1600 / DEF 700 (Reptile / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. (Common) |
Gladiator's Assault (GLAS-EN034) Alien Telepath FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000 (Reptile / Effect) Once per turn, you can remove 1 A-Counter from a monster your opponent controls, and destroy 1 Spell or Trap Card. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) (Rare) |
Gladiator's Assault (GLAS-EN033) Spirit of the Six Samurai EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Warrior / Union / Effect) Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.) (Common) |
Gladiator's Assault (GLAS-EN032) Enishi, Shien's Chancellor LIGHT / Effect Monster / Level 6 / ATK 2200 / DEF 1200 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn. (Ultra Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN031) Gambler of Legend DARK / Effect Monster / Level 4 / ATK 500 / DEF 1400 (Spellcaster / Effect) Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control. ● 3 Tails: Discard your entire hand. (Common) |
Gladiator's Assault (GLAS-EN030) Goblin Black Ops DARK / Effect Monster / Level 4 / ATK 1300 / DEF 0 (Beast-Warrior / Effect) This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. (Rare) |
Gladiator's Assault (GLAS-EN029) Ancient Gear Knight EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 500 (Machine / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. (Common) |
Gladiator's Assault (GLAS-EN028) Magical Reflect Slime WATER / Effect Monster / Level 3 / ATK 700 / DEF 1200 (Aqua / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card. (Common) |
Gladiator's Assault (GLAS-EN027) Infinity Dark DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Fiend / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. (Common) |
Gladiator's Assault (GLAS-EN026) Witch Doctor of Sparta EARTH / Effect Monster / Level 4 / ATK 400 / DEF 2000 (Spellcaster / Effect) Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. (Common) |
Gladiator's Assault (GLAS-EN025) Test Ape EARTH / Effect Monster / Level 2 / ATK 700 / DEF 300 (Beast / Effect) When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck. (Common) |
Gladiator's Assault (GLAS-EN024) Gladiator Beast Secutor WIND / Effect Monster / Level 4 / ATK 400 / DEF 300 (Reptile / Effect) If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase, if this card attacks or was attacked, Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor". (Common) |
Gladiator's Assault (GLAS-EN023) Gladiator Beast Dimacari EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast / Effect) If this card is Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during the same Battle Phase. If this card attacked or was attacked, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari". (Common) |
Gladiator's Assault (GLAS-EN022) Gladiator Beast Hoplomus EARTH / Effect Monster / Level 4 / ATK 700 / DEF 2100 (Rock / Effect) If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus". (Common) |
Gladiator's Assault (GLAS-EN021) Gladiator Beast Laquari FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 400 (Beast-Warrior / Effect) If this card is Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari". (Rare) |
Gladiator's Assault (GLAS-EN020) Gladiator Beast Bestiari WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". (Common) |
Gladiator's Assault (GLAS-EN019) Gladiator Beast Murmillo WATER / Effect Monster / Level 3 / ATK 800 / DEF 400 (Fish / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo". (Rare) |
Gladiator's Assault (GLAS-EN018) Gladiator Beast Spartacus EARTH / Effect Monster / Level 5 / ATK 2200 / DEF 1600 (Dinosaur / Effect) This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus". (Rare) |
Gladiator's Assault (GLAS-EN017) Gladiator Beast Alexander LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 600 (Beast / Effect) This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacari". If this card is Special Summoned, it is unaffected by the effects of Spell Cards. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander". (Super Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN016) Expressroid EARTH / Effect Monster / Level 4 / ATK 400 / DEF 1600 (Machine / Effect) When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid". (Rare) |
Gladiator's Assault (GLAS-EN015) Stealthroid DARK / Effect Monster / Level 4 / ATK 1200 / DEF 0 (Machine / Effect) If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster. (Common) |
Gladiator's Assault (GLAS-EN014) Truckroid EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000 (Machine / Effect) When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s). (Common) |
Gladiator's Assault (GLAS-EN013) Cloudian - Turbulence WATER / Effect Monster / Level 4 / ATK 800 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard. (Common) |
Gladiator's Assault (GLAS-EN012) Cloudian - Altus WATER / Effect Monster / Level 4 / ATK 1300 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand. (Rare) |
Gladiator's Assault (GLAS-EN011) Cloudian - Cirrostratus WATER / Effect Monster / Level 4 / ATK 900 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field. (Rare) |
Gladiator's Assault (GLAS-EN010) Cloudian - Acid Cloud WATER / Effect Monster / Level 4 / ATK 500 / DEF 0 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Card. (Rare) |
Gladiator's Assault (GLAS-EN009) Cloudian - Poison Cloud WATER / Effect Monster / Level 3 / ATK 0 / DEF 1000 (Fiend / Effect) If this face-up card attacks or is attacked, and is destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it, and then inflict 800 damage to your opponent. (Common) |
Gladiator's Assault (GLAS-EN008) Cloudian - Sheep Cloud WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fairy / Effect) When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster. (Super Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN007) Cloudian - Nimbusman WATER / Effect Monster / Level 5 / ATK 1000 / DEF 1000 (Fairy / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned, place 1 Fog Counter on it for each WATER monster you Tributed. This card gains 500 ATK for each Fog Counter on the field. (Common) |
Gladiator's Assault (GLAS-EN006) Cloudian - Ghost Fog WATER / Effect Monster / Level 1 / ATK 0 / DEF 0 (Fiend / Effect) This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this monster becomes 0. If this card is destroyed by battle, distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters. (Common) |
Gladiator's Assault (GLAS-EN005) Cloudian - Eye of the Typhoon WIND / Effect Monster / Level 8 / ATK 3000 / DEF 1000 (Aqua / Effect) This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" monsters. (Super Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN004) Evil Hero Infernal Gainer EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 0 (Fiend / Effect) During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect. (Rare) |
Gladiator's Assault (GLAS-EN003) Evil Hero Malicious Edge EARTH / Effect Monster / Level 7 / ATK 2600 / DEF 1800 (Fiend / Effect) If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Super Rare) & (Ultimate Rare) |
Gladiator's Assault (GLAS-EN002) Cloudian - Smoke Ball WATER / Normal Monster / Level 1 / ATK 200 / DEF 600 (Fairy / Normal) Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. (Common) |
Gladiator's Assault (GLAS-EN001) Chamberlain of the Six Samurai EARTH / Normal Monster / Level 3 / ATK 200 / DEF 2000 (Warrior / Normal) The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. (Common) |
Gladiator's Assault (GLAS-EN000) Gladiator Beast Octavius LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 1200 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to the Deck unless you discard 1 card. (Secret Rare) |