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Yu-Gi-Oh Anime Card Ratings (Page 4)

1. Cards below were either exclusive to the anime or are anime versions of TCG cards.
2. Card info below is from how they were used.
3. List excludes Normal Monsters as they generally do not have decent properties, cards with identical effects to their TCG versions, non-physical cards and cards whose texts aren't confirmed to have effects.
# (from Yu-Gi-Oh Episode )
Name

LIGHT / Effect Monster / Level  / ATK  / DEF 
(Type / Effect)
Rating:  out of 5
x
# (from Yu-Gi-Oh Episode )
Name

LIGHT / Effect Monster / Level  / ATK  / DEF 
(Type / Effect)
Rating:  out of 5
x
# (from Yu-Gi-Oh Episode 170)
Data Brain

SPELL / Equip Spell
Equip only to "Psychic Armor Head". If the equipped monster is destroyed by the effect of an opponent's Spell Card, during your next turn, you can activate this card from your Graveyard by copying the effect text of that Spell Card. If this card is activated this way, destroy it during the End Phase of this turn.
https://yugipedia.com/wiki/Data_Brain
Rating: 1 out of 5
I get why it has to go there, but Psychic Armor Head (#290) has literally no offense.
#312 (from Yu-Gi-Oh Episode 170)
Buster Pyle

EARTH / Effect Monster / Level 4 / ATK 0 / DEF 0
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks an opponent's monster, destroy that monster after damage calculation, and inflict 500 damage to your opponent.
https://yugipedia.com/wiki/Buster_Pyle_(anime)
Rating: 3 out of 5
Sadly the only Armor monster to pack any real punch, other than Big Bang Blow. (#297)
#311 (from Yu-Gi-Oh Episode 170)
Advanced Shield

EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 0
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. You cannot Summon this card unless you control a face-up Armor monster. This card cannot attack.
https://yugipedia.com/wiki/Advanced_Shield_(anime)
Rating: 1 out of 5
Definitely the worst of all.
#310 (from Yu-Gi-Oh Episode 170)
Buster Knuckle

EARTH / Effect Monster / Level 3 / ATK 0 / DEF 0
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card gains 200 ATK for each face-up Armor monster on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
https://yugipedia.com/wiki/Buster_Knuckle_(anime)
Rating: 1 out of 5
Laughable that something this weak is able to deal piercing battle damage.
#309 (from Yu-Gi-Oh Episode 170)
Jet Gauntlet

EARTH / Effect Monster / Level 4 / ATK 0 / DEF 1500
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. During either player's turn, you can destroy this card to destroy 1 opponent's Attack Position monster.
https://yugipedia.com/wiki/Jet_Gauntlet_(anime)
Rating: 1 out of 5
Probably among the worst of the entire lot.
#308 (from Yu-Gi-Oh Episode 170)
Burning Knuckle

EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1000
(Machine / Armor)

Only 1 Armor monster can attack per turn. Also, if there are 2 or more Armor monsters on the field when an Armor monster is selected as an attack target, its controller can change the target to another Armor monster they control with a different name. This card gains 200 ATK for each face-up Armor monster on the field. An opponent's monster that battles with this monster loses ATK equal to this monster's ATK after the battle.
https://yugipedia.com/wiki/Burning_Knuckle_(anime)
Rating: 1 out of 5
A fist this weak is not going to break the faces of most monsters, even with the effects.
#307 (from Yu-Gi-Oh Episode 170)
Full Armor Gravitation

SPELL / Normal Spell
Pick up the top 10 cards of your Deck. Special Summon as many Armor monsters as possible from among those cards, in the order they were picked up, then remove the remaining cards from play.
https://yugipedia.com/wiki/Full_Armor_Gravitation
Rating: 2 out of 5
Probably the key to the Deck as otherwise you're unlikely to have more than 1 out at a time.
#306 (from Yu-Gi-Oh Episode 167)
Toy Robot Box

SPELL / Quick-Play Spell
Discard 1 card. Special Summon 3 "Robot Tokens" (Machine-Type/WIND/Level 1/ATK 0/
DEF 0). These Tokens cannot declare an attack. While you control a "Robot Token", your opponent cannot select another monster you control as an attack target, except "Robot Token".
https://yugipedia.com/wiki/Toy_Robot_Box
Rating: 2 out of 5
They're probably going to be attacked first anyway given how weak they are.
#305 (from Yu-Gi-Oh Episode 167)
Junk Dealer

SPELL / Normal Spell
Select up to 2 Machine-Type or Warrior-Type monsters in your Graveyard. Special Summon them in Attack Position and halve their original ATK. Monsters Summoned by this effect cannot attack or be Tributed this turn.
https://yugipedia.com/wiki/Junk_Dealer
Rating: 1 out of 5
They certanly turn monsters into junk.
#304 (from Yu-Gi-Oh Episode 167)
Air Fortress Ziggurat

WIND / Effect Monster / Level 8 / ATK 2500 / DEF 800
(Machine / Effect)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Sky Union". This card is unaffected by the effects of your opponent's Spell and Trap Cards. During each of your End Phases, Special Summon 1 "Robot Token" (Machine-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. That Token cannot declare an attack. While you control a "Robot Token", your opponent cannot select another monster you control as an attack target, except "Robot Token".
https://yugipedia.com/wiki/Air_Fortress_Ziggurat
Rating: 2 out of 5
The Tokens are useless for attacking with anyway, but this card's stats fall short of making this decent.
#304 (from Yu-Gi-Oh Episode 167)
Sky Union

SPELL / Normal Spell
Tribute 3 monsters. Special Summon 1 "Air Fortress Ziggurat" from your Deck.
https://yugipedia.com/wiki/Sky_Union
Rating: 2 out of 5
A bit pricy, but the end result is a pretty potent monster, albeit with weak stats for its Level.
#303 (from Yu-Gi-Oh Episode 167)
Soldier Revolt

TRAP / Normal Trap
Activate only while you control a face-up "Science Soldier", "Cyber Soldier of Darkworld" and "Kinetic Soldier" during your Main Phase. Send your opponent's hand to the Graveyard and destroy all cards on your opponent's side of the field. You cannot conduct your Battle Phase this turn.
https://yugipedia.com/wiki/Soldier_Revolt
Rating: 2 out of 5
At least you still keep the required monsters, but they won't be around long and are pretty bad overall.
#302 (from Yu-Gi-Oh Episode 166)
Tank Corps

TRAP / Normal Trap
Activate only when "KC-1 Crayton" is on the field. Special Summon 3 "Tank Tokens" (Machine/EARTH/Level 4/ATK 500/DEF 1200) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
https://yugipedia.com/wiki/Tank_Corps
Rating: 1 out of 5
I'm sure this is done to water down the monster using the Tokens, but it's already watered down.
#301 (from Yu-Gi-Oh Episode 166)
KC-1 Crayton

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Machine / Effect)

This card gains 500 ATK for every "Tank Token" you control.
https://yugipedia.com/wiki/KC-1_Crayton
Rating: 1 out of 5
Relying on Tokens has never been a sound strategy (#18) for Monster Cards.