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Learn to play the TCG.   SOD-EN Card Ratings

Soul of the Duelist (SOD-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Soul_of_the_Duelist_(TCG-EN-1E)
Soul of the Duelist (SOD-EN060)
Hallowed Life Barrier
TRAP / Normal Trap
Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.
(Super Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN059)
Cemetery Bomb
TRAP / Normal Trap
Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard.
(Common)
Soul of the Duelist (SOD-EN058)
Gorgon's Eye
TRAP / Normal Trap
Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated.
(Common)
Soul of the Duelist (SOD-EN057)
Null and Void
TRAP / Normal Trap
You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.
(Super Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN056)
Mind Crush
TRAP / Normal Trap
Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.
(Common)
Soul of the Duelist (SOD-EN055)
Greed
TRAP / Continuous Trap
Each time a player draws cards because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect.
(Super Rare)
Soul of the Duelist (SOD-EN054)
Heavy Slump
TRAP / Normal Trap
You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards. 
(Common)
Soul of the Duelist (SOD-EN053)
Enervating Mist
TRAP / Continuous Trap
Your opponent's hand size limit becomes 5.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN052)
Ninjitsu Art of Decoy
TRAP / Continuous Trap
Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally).
(Common)
Soul of the Duelist (SOD-EN051)
Spirit Barrier
TRAP / Continuous Trap
As long as a monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN050)
Absolute End
TRAP / Normal Trap
You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks to your Life Points.
(Common)
Soul of the Duelist (SOD-EN049)
Taunt
TRAP / Normal Trap
During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target.
(Common)
Soul of the Duelist (SOD-EN048)
Ritual Weapon
SPELL / Equip Spell
This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
(Common)
Soul of the Duelist (SOD-EN047)
Fusion Weapon
SPELL / Equip Spell
This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points.
(Common)
Soul of the Duelist (SOD-EN046)
Big Wave Small Wave
SPELL / Normal Spell
Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.
(Common)
Soul of the Duelist (SOD-EN045)
Two-Man Cell Battle
SPELL / Continuous Spell
During each player's End Phase, each player can Special Summon 1 Level 4 Normal Monster from his/her hand.
(Common)
Soul of the Duelist (SOD-EN044)
The Graveyard in the Fourth Dimension
SPELL / Normal Spell
Add 2 monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.
(Common)
Soul of the Duelist (SOD-EN043)
Ectoplasmer
SPELL / Continuous Spell
Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
(Super Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN042)
Inferno Fire Blast
SPELL / Normal Spell
Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card.
(Ultra Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN041)
Level up!
SPELL / Normal Spell
Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card text of that monster from your hand or Deck, ignoring the Summoning conditions.
(Common)
Soul of the Duelist (SOD-EN040)
Abyssal Designator
SPELL / Normal Spell
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard.
(Common)
Soul of the Duelist (SOD-EN039)
Mind Wipe
SPELL / Quick-Play Spell
You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck.
(Common)
Soul of the Duelist (SOD-EN038)
Hammer Shot
SPELL / Normal Spell
Destroy 1 face-up Attack Position monster with the highest ATK on the field. 
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN037)
Dark Factory of Mass Production
SPELL / Normal Spell
Select 2 Normal Monsters from your Graveyard and add them to your hand.
(Common)
Soul of the Duelist (SOD-EN036)
Sanwitch
DARK / Fusion Monster / Level 6 / ATK 2100 / DEF 1800
(Spellcaster / Fusion)
"Sangan" + "Witch of the Black Forest"
(Common)
Soul of the Duelist (SOD-EN035)
Master of Oz
EARTH / Fusion Monster / Level 9 / ATK 4200 / DEF 3700
(Beast / Fusion)
"Big Koala" + " Des Kangaroo"
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN034)
Ojama King
LIGHT / Fusion Monster / Level 6 / ATK 0 / DEF 3000
(Beast / Fusion / Effect)
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN033)
Penumbral Soldier Lady
DARK / Effect Monster / Level 6 / ATK 2100 / DEF 1400
(Warrior / Effect)
If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step.
(Super Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN032)
Hade-Hane
EARTH / Effect Monster / Level 5 / ATK 900 / DEF 1000
(Beast / Flip / Effect)
FLIP: You can return up to 3 monsters on the field to the owner's hand.
(Common)
Soul of the Duelist (SOD-EN031)
Enraged Muka Muka
EARTH / Effect Monster / Level 5 / ATK 1200 / DEF 600
(Rock / Effect)
Increase the ATK and DEF of this card by 400 points for each card in your hand.
(Common)
Soul of the Duelist (SOD-EN030)
Nobleman-Eater Bug
EARTH / Effect Monster / Level 6 / ATK 900 / DEF 1200
(Insect / Flip / Effect)
FLIP: Destroy 2 monsters on the field.
(Common)
Soul of the Duelist (SOD-EN029)
The Trojan Horse
EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Beast / Effect)
If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)
Soul of the Duelist (SOD-EN028)
Unshaven Angler
WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Fish / Effect)
If you Tribute Summon a WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
(Common)
Soul of the Duelist (SOD-EN027)
Mind on Air
DARK / Effect Monster / Level 6 / ATK 1000 / DEF 1600
(Spellcaster / Effect)
As long as this card remains face-up on the field, your opponent must continue to show his/her hand.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN026)
Masked Dragon
FIRE / Effect Monster / Level 3 / ATK 1400 / DEF 1100
(Dragon / Effect)
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.
(Common)
Soul of the Duelist (SOD-EN025)
Howling Insect
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1300
(Insect / Effect)
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then Shuffle your Deck.
(Common)
Soul of the Duelist (SOD-EN024)
Element Soldier
DARK / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Fiend / Effect)
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
WATER: Control of this card cannot switch.
EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
(Common)
Soul of the Duelist (SOD-EN023)
Element Dragon
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1200
(Dragon / Effect)
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
FIRE: Increase the ATK of this card by 500 points.
WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.
(Common)
Soul of the Duelist (SOD-EN022)
Mobius the Frost Monarch
WATER / Effect Monster / Level 6 / ATK 2400 / DEF 1000
(Aqua / Effect)
When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field.
(Super Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN021)
Ultimate Baseball Kid
FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Warrior / Effect)
Increase the ATK of this card by 1000 points for each FIRE monster on the Field other than this card. Send a FIRE monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.
(Common)
Soul of the Duelist (SOD-EN020)
Rafflesia Seduction
EARTH / Effect Monster / Level 2 / ATK 300 / DEF 900
(Plant / Flip / Effect)
FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN019)
Ninja Grandmaster Sasuke
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Warrior / Effect)
If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN018)
Malice Doll of Demise
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1700
(Fiend / Effect)
If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn.
(Common)
Soul of the Duelist (SOD-EN017)
Red-Eyes B. Chick
DARK / Effect Monster / Level 1 / ATK 800 / DEF 500
(Dragon / Effect)
Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.
(Common)
Soul of the Duelist (SOD-EN016)
Horus' Servant
FIRE / Effect Monster / Level 1 / ATK 100 / DEF 100
(Beast-Warrior / Effect)
As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon" (of any LV) as the target of the effect of a Spell, Trap, or Monster Card.
(Common)
Soul of the Duelist (SOD-EN015)
Armed Dragon LV7
WIND / Effect Monster / Level 7 / ATK 2800 / DEF 1000
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster.
(Ultra Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN014)
Armed Dragon LV5
WIND / Effect Monster / Level 5 / ATK 2400 / DEF 1700
(Dragon / Effect)
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from you hand or Deck.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN013)
Armed Dragon LV3
WIND / Effect Monster / Level 3 / ATK 1200 / DEF 900
(Dragon / Effect)
During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
(Common)
Soul of the Duelist (SOD-EN012)
Mystic Swordsman LV4
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1600
(Warrior / Effect)
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
(Ultra Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN011)
Mystic Swordsman LV2
EARTH / Effect Monster / Level 2 / ATK 900 / DEF 0
(Warrior / Effect)
If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN010)
Dark Mimic LV3
DARK / Effect Monster / Level 3 / ATK 1000 / DEF 1000
(Fiend / Effect)
If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN009)
Dark Mimic LV1
DARK / Effect Monster / Level 1 / ATK 100 / DEF 1000
(Fiend / Flip / Effect)
FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
(Common)
Soul of the Duelist (SOD-EN008)
Horus the Black Flame Dragon LV8
FIRE / Effect Monster / Level 8 / ATK 3000 / DEF 1800
(Dragon / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.
(Ultra Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN007)
Horus the Black Flame Dragon LV6
FIRE / Effect Monster / Level 6 / ATK 2300 / DEF 1600
(Dragon / Effect)
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
(Super Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN006)
Horus the Black Flame Dragon LV4
FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Dragon / Effect)
As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN005)
Ultimate Insect LV1
WIND / Effect Monster / Level 1 / ATK 0 / DEF 0
(Insect / Effect)
As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up).
(Rare) & (Ultimate Rare)
Soul of the Duelist (SOD-EN004)
Goblin Caligrapher
DARK / Normal Monster / Level 1 / ATK 400 / DEF 400
(Fiend / Normal)
A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.
(Common)
Soul of the Duelist (SOD-EN003)
Skull Dog Marron
EARTH / Normal Monster / Level 4 / ATK 1350 / DEF 2000
(Beast / Normal)
A lost dog that wandered off 1000 years ago. He's still waiting for his master to come for him.
(Common)
Soul of the Duelist (SOD-EN002)
Neo Aqua Madoor
WATER / Normal Monster / Level 6 / ATK 1200 / DEF 3000
(Spellcaster / Normal)
The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.
(Common)
Soul of the Duelist (SOD-EN001)
Charcoal Inpachi
FIRE / Normal Monster / Level 1 / ATK 100 / DEF 2100
(Pyro / Normal)
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
(Rare) & (Ultimate Rare)