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The Skipped Collection Card Ratings (Page 8)

1. Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release.
3. List excludes cards that cannot be used in official Duels.
Skipped Collection 8 (SC08-EN000)
Name

LIGHT / Effect Monster / Level  / ATK  / DEF 
(Type / Effect)

~~Rarities:
From:
Pros:
Cons:
Skipped Collection 8 (SC08-EN000)
Name

LIGHT / Effect Monster / Level  / ATK  / DEF 
(Type / Effect)

~~Rarities:
From:
Pros:
Cons:
Skipped Collection 8 (SC08-EN087)
X-Saber Gottoms

EARTH / Synchro Monster / Level 7 / ATK 2600 / DEF 2100
(Warrior / Synchro / Effect)

1 Tuner + 1+ EARTH monsters
If this card is Synchro Summoned: You can add 1 "Saber" or "Gottoms" Spell/Trap from your Deck to your hand. When this card inflicts battle damage to your opponent: You can discard 1 random card from their hand. When your "X-Saber" monster is targeted for an attack while this card is in your GY: You can Special Summon this card, then change the attack target to this card. You can only use each effect of "X-Saber Gottoms" once per turn.
~Rarities: Ultra Rare, Secret Rare and Starlght Rare

From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber)
Pros: Easy to play, supports X-Saber, Saber (#86) and Gottoms cards
Cons: Low stats for Level, minimal effects, can't get Saber or Gottoms monsters
Skipped Collection 8 (SC08-EN086)
Commander Souza, Swordmaster

DARK / Synchro Monster / Level 10 / ATK 2500 / DEF 1600
(Warrior / Synchro / Effect)

1 Tuner + 1+ EARTH monsters
(This card is always treated as an "X-Saber" card.)
Gains 200 ATK for each banished monster. When this card destroys a monster by battle: You can draw 1 card. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Tribute 1 "X-Saber" monster; destroy 1 card your opponent controls. If this card would be destroyed by battle or card effect, you can banish 1 "Saber" card from your GY instead.
~Rarities: Ultra Rare, Secret Rare and Starlight Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber)
Pros: Easy to play, supports X-Saber and Saber
Cons: Low stats for Level, low ATK boost, minimal effects
Skipped Collection 8 (SC08-EN085)
Saber Combination

SPELL / Continuous Spell
While 10 or more "X-Saber" monsters are in your field, GY, and/or banishment, "X-Saber" monsters you control gain ATK equal to their original DEF. You can only use each of the following effects of "Saber Combination" once per turn. If you Special Summon an "X-Saber" monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon 1 "X-Saber" monster from your hand or Deck. When an opponent's monster declares an attack: You can Special Summon 1 "X-Saber" monster from your hand.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber)
Pros: Easy to play, supports X-Saber
Cons: Requires 10+ X-Sabers to give X-Sabers ATK, minimal effects
Skipped Collection 8 (SC08-EN084)
X-Saber Bruno

EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 1100
(Psychic / Tuner / Effect)

Once per turn, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using only EARTH monsters you control, including this card. You can only use each of the following effects of "X-Saber Bruno" once per turn. If this card is in your hand: You can banish 1 other EARTH monster from your hand, face-up field, or GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Saber" Spell/Trap from your Deck or GY to your hand.
~Rarities: Common and Ultra Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber)
Pros: Easy to play, searchable, supports X-Saber, EARTH and Saber cards, is a Tuner
Cons: Low DEF, largely just Synchro Material
Skipped Collection 8 (SC08-EN083)
X-Saber Pellina

EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 300
(Beast-Warrior / Tuner / Effect)

If this card is Normal or Special Summoned: You can send it to the GY; Special Summon 2 "X-Saber" monsters from your Deck, except "X-Saber Pellina", but destroy them during the End Phase. If this card is sent to the GY as Synchro Material for an "X-Saber" monster: You can apply 1 of these effects.
● That monster can make a second attack during each Battle Phase.
● That monster can attack directly.
You can only use each effect of "X-Saber Pellina" once per turn.
~Rarities: Common and Ultra Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (X-Saber)
Pros: Easy to play, supports X-Saber, is a Tuner
Cons: Low stats, costs itself to Special Summon, must be Synchro Material to apply bulleted effects, can't use both
Skipped Collection 8 (SC08-EN082)
Prototype Sky Striker Ace - Amatsu

DARK / Link Monster / ATK 1500 / Link-1
Links: Bottom
(Machine / Link / Effect)

1 "Sky Striker Ace" monster
You can only Special Summon "Prototype Sky Striker Ace - Amatsu(s)" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker)
Pros: Easy to play, supports Sky Striker (DASA #31)
Cons: Low ATK, can't Special Summon more than 1 copy per turn, poor effects
Skipped Collection 8 (SC08-EN081)
Combined Maneuver - Engage Zero!

LIGHT / Link Monster / ATK 1500 / Link-2
Links: Left and Right
(Machine / Link / Effect)

2 LIGHT and/or DARK monsters
(This card is always treated as a "Sky Striker Ace" card.)
You can only Special Summon "Combined Maneuver - Engage Zero!(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can target 1 monster on the field with 2500 or more ATK; negate its effects until the end of this turn. At the start of the Damage Step, if this card attacks, while you have "Sky Striker Ace - Raye" and "Sky Striker Ace - Roze" in your GY: You can destroy all monsters your opponent controls.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker)
Pros: Easy to play, supports Sky Striker, potent last effect
Cons: Low ATK for Link Rating, Link-2, can't be Link Material, can't negate effects of monsters with less than 2500 ATK
Skipped Collection 8 (SC08-EN080)
Surgical Striker - S.P.E.C.T.R.A.

DARK / Link Monster / ATK 3000 / Link-4
Links: All 4 Center Arrows
(Machine / Link / Effect)

2+ monsters, including a Link Monster
(This card is always treated as a "Sky Striker Ace" card.)
Must first be Link Summoned. Loses 3000 ATK while you have no Spells in your GY. When your opponent activates a card or effect as Chain Link 2 or higher (Quick Effect): You can banish 2 Spells from your hand and/or GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use this effect of "Surgical Striker - S.P.E.C.T.R.A." once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker)
Pros: Easy to play, supports Sky Striker, potent last effect
Cons: Low ATK for Link Rating, Link-4, loses ATK unless you have Spells in your Grave, poor effects
Skipped Collection 8 (SC08-EN079)
Sky Striker Ace - Camellia

DARK / Link Monster / ATK 1500 / Link-2
Links: Top-Right and Bottom Left
(Machine / Link / Effect)

2 Effect Monsters
Must first be Link Summoned. You can only Special Summon "Sky Striker Ace -
Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.
~Rarities: Ultra Rare, Secret Rare and Starlight Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker)
Pros: Easy to play, supports Sky Striker, potent last effect
Cons: Low ATK for Link Rating, Link-2, can't Special Summon more than 1 copy per turn, poor effects
Skipped Collection 8 (SC08-EN078)
Sky Striker Mecha - Adil Saber

WIND / Effect Monster / Level 7 / ATK 1500 / DEF 1500
(Machine / Effect)

During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Sky Striker" monster on the field; it gains 1500 ATK until the end of this turn. If a monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can target 1 "Sky Striker" Link Monster you control; equip this card to it as an Equip Spell that gives it 1500 ATK. You can only use each effect of "Sky Striker Mecha - Adil Saber" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_Modern_Decks_2026 (Sky Striker)
Pros: Easy to play, searchable, supports Sky Striker, high ATK boosts
Cons: Low DEF for Level, does little on the field except to Links
Skipped Collection 8 (SC08-EN077)
Charmers of the Grand Circle
LIGHT / Fusion Monster / Level 6 / ATK 1850 / DEF 1500
(Spellcaster / Fusion / Effect)

2+ "Charmer" or "Familiar-Possessed" monsters
If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again.
● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand.
● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY.
You can only use this effect of "Charmers of the Grand Circle" once per turn.
~Rarities: Ultra Rare, Secret Rare and Starlight Rare
From: https://yugipedia.com/wiki/THE_CHRONICLES_DECK:_Spirit_Charmers_(All-Foil_Edition
Pros: Easy to play, supports Charmer and Possessed (#28)
Cons: Low stats for Level, low ATK boost, can't use more than 4 materials for bulleted effects
Skipped Collection 8 (SC08-EN076)
Spellbook of the Grand Circle

SPELL / Normal Spell
Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.
~Rarities: Ultra Rare, Secret Rare and Starlight Rare
From: https://yugipedia.com/wiki/THE_CHRONICLES_DECK:_Spirit_Charmers_(All-Foil_Edition)  
Pros: Easy to play, searchable, supports Charmer and Possessed
Cons: Mostly serves as a Fusion card
Skipped Collection 8 (SC08-EN075)
The Mask of Remnants

SPELL / Normal Spell
When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster.
~Rarities: Common
From: https://yugipedia.com/wiki/Speed_Duel:_Battle_City_Box (Masked Beast)
Pros: Easy to play
Cons: Does nothing beneficial unless activated via Des Gardius
Skipped Collection 8 (SC08-EN074)
Magical Trick Mirror

TRAP / Normal Trap
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it.
~Rarities: Ultra Rare
From:
https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set
Pros: Easy to play, nostalgia, supports Obelisk the Tormentor (KICO #64)
Cons: Costs Monster Reborn to Special Summon, must be used during opponent's turn to force attacks
Skipped Collection 8 (SC08-EN073)
Life Shaver

TRAP / Continuous Trap
You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a
counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set
Pros: Easy to play, supports Hand Disruption
Cons: Needs multiple counters to be effective, slow to gain counters, can't control more than 1 copy
Skipped Collection 8 (SC08-EN072)
Attack Guidance Armor

TRAP / Normal Trap
When a monster declares an attack: Activate 1 of these effects;
● Destroy the attacking monster.
● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation.
You can only activate 1 "Attack Guidance Armor" per turn.
~Rarities: Ultra Rare
From:
https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set
Pros: Easy to play, decent last bullet
Cons: Pretty poor otherwise
Skipped Collection 8 (SC08-EN071)
Masked Beast Des Gardius

DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500
(Fiend / Effect)

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". If this card is sent from the field to your GY: Target 1 face-up monster your opponent controls; equip 1 "The Mask of Remnants" from your Deck to it.
~Rarities: Ultra Rare
From:
https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set
Pros: Easy to play, high ATK, somewhat useful effect
Cons: Low DEF for Level, Summon requirement, does nothing unless Mask of Remnants is activated, can't equip from the hand
Skipped Collection 8 (SC08-EN070)
Scrap Warrior

EARTH / Synchro Monster / Level 3 / ATK 1700 / DEF 100
(Warrior / Synchro / Effect)

"Scrap Synchron" + 1+ non-Tuner monsters
Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_5D%27s_Decks (Yusei)
Pros: Easy to play, supports Junk Warrior, Junk Synchron (5DS 1 #11) and
"Warrior" Synchros

Cons: Low stats, minimal effects, doesn't Special Summon or apply to regular Synchros
Skipped Collection 8 (SC08-EN069)
Junk Warrior Extreme

DARK / Synchro Monster / Level 8 / ATK 2900 / DEF 2300
(Warrior / Synchro / Effect)

"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon as many Level 2 or lower monsters as possible from your GY, but neither player can activate those monsters' effects this turn, also you can only Special Summon one more time this turn. When this card destroys an opponent's monster by battle: You can banish this card; Special Summon 1 "Junk" Synchro Monster from your Extra Deck (this is treated as a Synchro Summon). You can only use each effect of "Junk Warrior Extreme" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_5D%27s_Decks (Yusei)
Pros: Easy to play, high ATK, supports Junk Synchros
Cons: Low DEF for Level, can't Special Summon Level 3+ monsters, prevents multiple Special Summons that turn
Skipped Collection 8 (SC08-EN068)
One-Way Synchro

TRAP / Normal Trap
Take 1 Level 1 Tuner from your Deck or GY, and either add it to your hand or Special Summon it. If you control "Junk Warrior" or a monster that mentions it, and this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "One-Way Synchro" effect per turn, and only once that turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Legendary_5D%27s_Decks (Yusei)
Pros: Easy to play, supports Junk Warrior, related cards and Level 1 Tuners
Cons: Minimal effects
Skipped Collection 8 (SC08-EN067)
Synchro Fellowship

SPELL / Normal Spell
Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_5D%27s_Decks (Yusei)
Pros: Easy to play, supports Junk Warrior, related cards and Junk Synchron or Stardust Dragon related cards
Cons: Doesn't Special Summon, requires a Synchro to get an extra Normal Summon/Set
Skipped Collection 8 (SC08-EN066)
Scrap Synchron

EARTH / Effect Monster / Level 1 / ATK 700 / DEF 100
(Machine / Tuner / Effect)

For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_5D%27s_Decks (Yusei)
Pros: Easy to play, searchable, can substitute for Synchron Tuners, is a Tuner
Cons: Very low DEF, minimal effects
Skipped Collection 8 (SC08-EN065)
Crossroad Sonic Chick

EARTH / Effect Monster / Level 1 / ATK 300 / DEF 300
(Winged Beast / Effect)

If a Tuner(s) is sent to your GY, even during the Damage Step: You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field, then if "Junk Warrior" or a monster that mentions it (except this card) is on the field, you can change all monsters your opponent controls with 1900 or more ATK to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use this effect of "Crossroad Sonic Chick" once per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Legendary_5D%27s_Decks (Yusei)
Pros: Easy to play, searchable, supports Tuners, counters high ATK monsters
Cons: Low DEF, minimal effects
Skipped Collection 8 (SC08-EN064)
Anchorbolt Hedgehog
EARTH / Effect Monster / Level 2 / ATK 800 / DEF 800
(Machine / Effect)

If you control "Junk Warrior" or a monster that mentions it, except "Anchorbolt Hedgehog", and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Anchorbolt Hedgehog" once per turn.
~Rarities: Common
From: https://yugipedia.com/wiki/Legendary_5D%27s_Decks (Yusei)
Pros: Easy to play, searchable, supports Junk Warrior and related cards
Cons: Low DEF, minimal effects
Skipped Collection 8 (SC08-EN063)
Full-Speed Warrior

WIND / Effect Monster / Level 2 / ATK 900 / DEF 400
(Warrior / Effect)

Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Legendary_5D%27s_Decks (Yusei)
Pros: Easy to play, searchable, supports "Warrior" monsters and related cards
Cons: Low DEF and ATK boost, boost doesn't apply outside Battle Phase
Skipped Collection 8 (SC08-EN062)
The Dragon that Devours the Dogma

DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500
(Beast / Fusion / Effect)

"Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster
While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.
~Rarities: Ultra Rare, Secret Rare and Starlight Rare
From:
https://yugipedia.com/wiki/THE_CHRONICLES_DECK:_The_Fallen_%26_The_Virtuous_(All-Foil_Edition)
Pros: Easy to play, high ATK, supports Ecclesia, Dogmatika and Tri-Brigade
Cons: Low DEF for Level, low ATK boost, minimal other effects, doesn't Special Summon
Skipped Collection 8 (SC08-EN061)
The Fallen & The Virtuous

SPELL / Quick-Play Spell
(This card is always treated as a "Branded" and "Dogmatika" card.)
Activate 1 of these effects;
● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it.
● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field.
You can only activate 1 "The Fallen & The Virtuous" per turn.
~Rarities: Ultra Rare, Secret Rare and Starlight Rare
From:
https://yugipedia.com/wiki/THE_CHRONICLES_DECK:_The_Fallen_%26_The_Virtuous_(All-Foil_Edition)
Pros: Easy to play, high ATK, supports multiple strategies, is a Quick-Play Spell
Cons: Minimal effects
Skipped Collection 8 (SC08-EN060)
Legendary Fire King Ponix

FIRE / Effect Monster / Level 1 / ATK 500 / DEF 200
(Winged Beast / Effect)

If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings
Pros: Easy to play, searchable, supports FIRE and FIRE King
Cons: Low DEF, doesn't Special Summon other monsters, slow to revive itself
Skipped Collection 8 (SC08-EN059)
Garunix Eternity, Hyang of the Fire Kings

FIRE / Xyz Monster / Rank 8 / ATK 3000 / DEF 2000
(Pyro / Xyz / Effect)

2+ Level 8 monsters
If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings
Pros: Easy to play, high ATK, supports FIRE and FIRE King
Cons: Low DEF and ATK boost, minimal effects, Special Summons based on its materials when destroyed
Skipped Collection 8 (SC08-EN058)
Echelon of the Fire Kings

TRAP / Normal Trap
Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fire King" monster(s). You can only use each effect of "Echelon of the Fire Kings" once per turn.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings
Pros: Easy to play, high ATK, supports FIRE and Fire Kings
Cons: Negates Summoned monsters' effects
Skipped Collection 8 (SC08-EN057)
Fire King Sky Burn

SPELL / Quick-Play Spell
Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings
Pros: Easy to play, high ATK, supports Fire Kings, is a Quick-Play Spell
Cons: Must be in the Grave to protect Fire Kings
Skipped Collection 8 (SC08-EN056)
Fire King Sanctuary

SPELL / Continuous Spell
When this card is activated: You can place 1 "Fire King Island" from your Deck face-up in your Field Zone. Once per turn, if a card in your Field Zone would be destroyed by card effect, you can destroy 1 FIRE monster in your hand or face-up field instead. Once per turn, if your opponent Special Summons a monster(s), you can: Immediately after this effect resolves, Xyz Summon 1 FIRE Xyz Monster using only "Fire King" monsters you control. You can only activate 1 "Fire King Sanctuary" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings
Pros: Easy to play, supports FIRE and Fire Kings
Cons: Mostly for Xyz Summons
Skipped Collection 8 (SC08-EN055)
Fire King Avatar Rangbali

FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 200
(Beast-Warrior / Effect)

If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or face-up field. You can only use each effect of "Fire King Avatar Rangbali" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings
Pros: Easy to play, supports FIRE and Fire Kings
Cons: Low stats, minimal effects
Skipped Collection 8 (SC08-EN054)
Fire King High Avatar Kirin

FIRE / Effect Monster / Level 8 / ATK 2400 / DEF 200
(Beast / Effect)

During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings
Pros: Easy to play, supports FIRE and Fire Kings
Cons: Low stats for Level, can't Special Summon from the Deck
Skipped Collection 8 (SC08-EN053)
Sacred Fire King Garunix

FIRE / Effect Monster / Level 8 / ATK 2700 / DEF 1700
(Winged Beast / Effect)

If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Fire_Kings
Pros: Easy to play, supports FIRE and Fire Kings
Cons: Low stats for Level, gains ATK for 1 turn, does nothing else on the field
Skipped Collection 8 (SC08-EN052)
WINDS OF VICTORY

SPELL / Equip Spell
The equipped monster gains 300 ATK, also it becomes WIND.
~Rarities: Prismatic Secret Rare
From: https://yugipedia.com/wiki/Nike_collaboration_cards
Pros: Easy to play
Cons: Very low ATK boost, no other effects
Skipped Collection 8 (SC08-EN051)
Bot Herder

SPELL / Normal Spell
Target 1 monster your opponent controls, that is a face-up monster you own or a face-down Defense Position monster; if that monster is no longer on the field, or is a monster you own (if face-down, reveal it briefly to check), apply these effects in sequence.
● Inflict 200 damage to your opponent.
● Take control of all monsters your opponent controls, except that monster.
~Rarities: Prismatic Secret Rare
From: https://yugipedia.com/wiki/2025_Mega-Pack_Tin
Pros: Easy to play, potent last bullet effect
Cons: Very minimal burn damage, opponent's monster must be stolen monster or Set
Skipped Collection 8 (SC08-EN050)
Dragon Gate

EARTH / Xyz Monster / Rank 6 / ATK 1100 / DEF 2800
(Zombie / Xyz / Effect)

2 Level 6 monsters
Once per turn, you can also Xyz Summon "Dragon Gate" by using 1 Rank 3 or lower Xyz Monster you control (transfer its materials). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Once per turn: You can activate this effect; for the rest of this turn, this card can attack all monsters your opponent controls, once each, also detach any number of materials from this card, and if you do, it gains 1000 ATK for each card type (Monster, Spell, or Trap) detached, and if it does, any monsters your opponent currently controls lose that much ATK.
~Rarities: Prismatic Secret Rare
From: https://yugipedia.com/wiki/2025_Mega-Pack_Tin
Pros: Easy to play
Cons: Poor stats for Rank, must attack to even apply effects, can't be Xyz Material the turn it's Xyz Summoned
Skipped Collection 8 (SC08-EN049)
Queen of the Blazing Domain

DARK / Effect Monster / Level 9 / ATK 3000 / DEF 2500
(Pyro / Effect)

Cannot be destroyed by card effects. If this card is in your hand: You can target up to 2 cards you control, including a face-up Spell/Trap; destroy them, and if you do, Special Summon this card. If you destroyed 1 card, return this card to the hand during the End Phase of the next turn, or if you destroyed 2, this card gains this effect instead.
● Any monster sent from the field to your opponent's GY is banished instead.
You can only use this effect of "Queen of the Blazing Domain" once per turn.
~Rarities: Prismatic Secret Rare
From: https://yugipedia.com/wiki/2025_Mega-Pack_Tin
Pros: Easy to play, high ATK, relatively decent effects
Cons: Low DEF for Level, costs a card to Special Summon itself, can't apply bulleted effect unless you destroy 2 cards
Skipped Collection 8 (SC08-EN048)
Strength in Unity

SPELL / Continuous Spell
If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/2020_Tin_of_Lost_Memories
Pros: Easy to play, supports Blue-Eyes, Dark Magician (#6) and Level 7+ Normal Monsters
Cons: Minimal effects, does nothing unless you Fusion Summon using those cards, doesn't Special Summon
Skipped Collection 8 (SC08-EN047)
Successor Soul

SPELL / Quick-Play Spell
Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/2020_Tin_of_Lost_Memories
Pros: Easy to play, supports Level 7+ Normal Monsters, counters Effect Monsters
Cons: Can't attack with multiple monsters that turn, costs an Effect Monster for activation
Skipped Collection 8 (SC08-EN046)
Blue-Eyes Ultimate Spirit Dragon

LIGHT / Synchro Monster / Level 12 / ATK 3500 / DEF 4000
(Dragon / Synchro / Effect)

2+ Tuners + 1 non-Tuner "Blue-Eyes" monster
Your opponent cannot banish cards from your GY. You can only use each of the following effects of "Blue-Eyes Ultimate Spirit Dragon" once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except "Blue-Eyes Ultimate Spirit Dragon".
~Rarities: Ultra Rare, Secret Rare and Quarter Century Secret Rare
From:
https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny
Pros: Easy to play, high stats, supports LIGHT Dragons
Cons: Minimal effects, requires multiple Tuners as material
Skipped Collection 8 (SC08-EN045)
Wishes for Eyes of Blue

SPELL / Normal Spell
Discard 1 card; add 1 Level 1 LIGHT Tuner and 1 Spell/Trap that mentions "Blue-Eyes White Dragon" from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.
~Rarities: Ultra Rare, Secret Rare and Quarter Century Secret Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny
Pros: Easy to play, supports LIGHT Tuners and Blue-Eyes
Cons: Minimal effects, low ATK boost, doesn't Special Summon
Skipped Collection 8 (SC08-EN044)
Maiden of White

LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Spellcaster / Tuner / Effect)

You can send this card from your hand or field to the GY; place 1 "True Light" from your hand, Deck, or GY face-up in your Spell & Trap Zone. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY: You can Special Summon this card. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" or 1 Level 1 LIGHT Tuner from your GY. You can only use each effect of "Maiden of White" once per turn.
~Rarities: Ultra Rare, Secret Rare and Quarter Century Secret Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny
Pros: Easy to play, searchable, supports LIGHT Tuners and Blue-Eyes
Cons: 0 DEF, minimal effects
Skipped Collection 8 (SC08-EN043)
Spirit with Eyes of Blue

LIGHT / Link Monster / ATK 300 / Link-1
Links: Bottom Left
(Dragon / Link / Effect)

1 Level 4 or lower Dragon or Spellcaster monster
You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck, and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summon an Effect Monster from the GY, it cannot attack, also its effects are negated.
~Rarities: Ultra Rare
From:
https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny
Pros: Easy to play, searchable, supports Dragon and Spellcasters
Cons: Very low ATK, can't Special Summon non-Dragons, makes Special Summon Effect Monster useless
Skipped Collection 8 (SC08-EN042)
Indigo-Eyes Silver Dragon

LIGHT / Xyz Monster / Rank 8 / ATK 4000 / DEF 0
(Dragon / Xyz / Effect)

2 Level 8 Dragon monsters
Cannot attack directly unless it has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.
~Rarities: Ultra Rare
From:
https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny
Pros: Easy to play, high ATK, supports Normal Monsters, somewhat useful effects
Cons: 0 DEF, must have Normal Monster as material to attack directly, minimal other effects
Skipped Collection 8 (SC08-EN041)
Destined Rivals

TRAP / Normal Trap
If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.
~Rarities: Common
From:
https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny
Pros: Easy to play, supports Blue-Eyes and Dark Magician
Cons: Minimal effect, no other effects, only negates monster effects
Skipped Collection 8 (SC08-EN040)
Majesty of the White Dragons

TRAP / Normal Trap
Show up to 3 "Blue-Eyes White Dragon(s)" from your hand, face-up field, and/or GY, then destroy that many cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of "Majesty of the White Dragons" once per turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny
Pros: Easy to play, supports Blue-Eyes and Ritual Summons
Cons: Mostly just a Ritual Summon
Skipped Collection 8 (SC08-EN039)
Roar of the Blue-Eyed Dragons

SPELL / Normal Spell
Special Summon 1 "Blue-Eyes" monster from your Deck, GY, or banishment in Defense Position, but you can only Special Summon "Blue-Eyes White Dragon" with this effect if you do not control it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dragon monsters. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Blue-Eyes" monster. You can only use 1 "Roar of the Blue-Eyed Dragons" effect per turn, and only once that turn.
~Rarities: Super Rare

From: https://yugipedia.com/wiki/Structure_Deck:_Blue-Eyes_White_Destiny
Pros: Easy to play, supports Blue-Eyes Fusion Summons
Cons: Mostly just a Fusion Summon
Skipped Collection 8 (SC08-EN038)
Battle Shogun of the Six Samurai

EARTH / Link Monster / ATK 1000 / Link-2
Links: Bottom Corners
(Warrior / Link / Effect)

2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
~Rarities: Rare
From:
https://yugipedia.com/wiki/Maximum_Gold:_El_Dorado
Pros: Easy to play, supports Six Samurai (#50)
Cons: Low ATK for Link Rating, Link-2, minimal effects, very low ATK boost
Skipped Collection 8 (SC08-EN037)
Numeron Storm

SPELL / Normal Spell
If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.
~Rarities: Premium Gold Rare
From:
https://yugipedia.com/wiki/Maximum_Gold:_El_Dorado
Pros: Somewhat easy to play, supports Numerounius monsters
Cons: Low burn damage
Skipped Collection 8 (SC08-EN036)
Numeron Chaos Ritual

SPELL / Normal Spell
If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.
~Rarities: Premium Gold Rare

From: https://yugipedia.com/wiki/Maximum_Gold:_El_Dorado
Pros: Somewhat easy to play, supports Number Xyz and Number C1000
Cons: Xyz Summons with 5 monsters, Numerounius only has stats by this effect, can't Normal or Special Summon more than once that turn
Skipped Collection 8 (SC08-EN035)
Number iC1000: Numerounius Numerounia

LIGHT / Xyz Monster / Rank 13 / ATK ? / DEF ?
(Fiend / Xyz / Effect)

5 Level 13 monsters
If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.
● Monsters your opponent controls must attack this card, if able.
● At the end of your opponent's turn, if this card did not battle, you win the Duel.
When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.
~Rarities: Premium Gold Rare

From: https://yugipedia.com/wiki/Maximum_Gold:_El_Dorado
Pros: Somewhat easy to play, supports LP Gain, somwhat useful effects
Cons: Undefined stats, does largely nothing unless Special Summoned with C1000, only has 100K on opponent's turns
Skipped Collection 8 (SC08-EN034)
Number C1000: Numerounius

LIGHT / Xyz Monster / Rank 12 / ATK ? / DEF ?
(Fiend / Xyz / Effect)

5 Level 12 monsters
Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy all other monsters on the field, then you can Special Summon 1 monster from your opponent's GY in Defense Position. If this card in your Monster Zone is destroyed by your opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.
~Rarities: Premium Gold Rare
From:
https://yugipedia.com/wiki/Maximum_Gold:_El_Dorado
Pros: Somewhat usefuil effects
Cons: Undefined stats, very difficult to play, minimal effects, can't Special Summon iC1000 unless it had material when destroyed
Skipped Collection 8 (SC08-EN033)
Piercing the Darkness

SPELL / Continuous Spell
If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/Maximum_Gold:_El_Dorado
Pros: Easy to play, supports Normal Monsters
Cons: Doesn't apply with Tokens, minimal effects
Skipped Collection 8 (SC08-EN032)
Magician's Salvation

SPELL / Field Spell
When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/2021_Tin_of_Ancient_Battles
Pros: Easy to play, supports Dark Magician, Dark Magician Girl and
Eternal Soul (DUPO #52)

Cons: Minimal effects
Skipped Collection 8 (SC08-EN031)
True Light

TRAP / Continuous Trap
Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects;
● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY.
● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.
~Rarities: Ultra Rare

From: https://yugipedia.com/wiki/2021_Tin_of_Ancient_Battles
Pros: Easy to play, supports Blue-Eyes White Dragon
Cons: Minimal effects
Skipped Collection 8 (SC08-EN030)
Crossout Designator

SPELL / Quick-Play Spell
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, is a Quick-Play Spell
Cons: Very poor effect, no other effects
Skipped Collection 8 (SC08-EN029)
Galaxy-Eyes Afterglow Dragon

LIGHT / Effect Monster / Level 8 / ATK 3000 / DEF 2500
(Dragon / Effect)

If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, high ATK, supports Galaxy-Eyes and Photon Dragon (#11)
Cons: Low DEF for Level, must be Xyz Material  to do much else
Skipped Collection 8 (SC08-EN028)
Blue-Eyes Abyss Dragon

LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Dragon / Effect)

If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, supports Ritual and Fusion Summons, Dragons and Blue-Eyes
Cons: Poor stats for Level, can't use effects unless you have regular Blue-Eyes on your field or in your Grave
Skipped Collection 8 (SC08-EN027)
Blast Held by Destiny

TRAP / Normal Trap
When an opponent's monster declares an attack: Destroy the 1 monster your opponent controls with the highest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to its original ATK, then if "Exchange of the Spirit" is not in your GY, you take damage equal to the damage they took. If this card is sent from the hand or Deck to the GY: You can target 1 Level 4 EARTH Fairy monster in your GY; add it to your hand. You can only use each effect of "Blast Held by Destiny" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, somewhat potent effect, supports EARTH Fairy (#80)
Cons: You take effect damage if Exchange of the Spirit (#100) isn't in your Grave, can't Special Summon other Fairies
Skipped Collection 8 (SC08-EN026)
Exchange of Despair and Hope

TRAP / Normal Trap
If you control 3 or more EARTH Fairy monsters: Send as many monsters from the field to the GY as possible (min. 1), then each player can Special Summon monsters from their opponent's GY to their own field, up to the number of monsters sent to their opponent's GY by this effect, then, if a monster was Special Summoned by this effect and "Exchange of the Spirit" is in your GY, you can Set 1 Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Exchange of Despair and Hope" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, supports EARTH Fairy
Cons: Poor effects
Skipped Collection 8 (SC08-EN025)
Gravekeeper's Trap

TRAP / Continuous Trap
While "Exchange of the Spirit" is in your GY, your opponent cannot activate the effects of cards in the GY, or Special Summon monsters from the GY. You can only use each of the following effects of "Gravekeeper's Trap" once per turn. During the Main Phase: You can discard 1 card; add 1 "Gravekeeper's" or EARTH Fairy monster from your Deck to your hand. During your opponent's Draw Phase, before their normal draw, if this card is already face-up on the field: Declare 1 card name; look at the card(s) drawn for their normal draw, and if it was the declared card, send it to the GY.
~Rarities: Ultra Rare with or without Pharaoh's Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, supports EARTH Fairy and Gravekeeper's (#66)
Cons: Doesn't Special Summon, minimal effects
Skipped Collection 8 (SC08-EN024)
Agido the Ancient Sentinel

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1300
(Fairy / Effect)

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You 2can only use each effect of "Agido the Ancient Sentinel" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, searchable, supports EARTH Fairy and Deck Destruction
Cons: Low DEF, minimal effects
Skipped Collection 8 (SC08-EN023)
Kelbek the Ancient Vanguard

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1800
(Fairy / Effect)

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, searchable, high DEF, supports EARTH Fairy and Deck Destruction
Cons: Minimal effects
Skipped Collection 8 (SC08-EN022)
Mudora the Sword Oracle

EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1800
(Fairy / Effect)

You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, searchable, high DEF, supports EARTH Fairy and Gravekeeper's
Cons: Minimal effects
Skipped Collection 8 (SC08-EN021)
Keldo the Sacred Protector

EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Fairy / Effect)

You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, searchable, supports EARTH Fairy and Exchange of the Spirit
Cons: Low DEF, doiesn't Special Summon, minimal effects
Skipped Collection 8 (SC08-EN020)
Witchcrafter Vice-Madame

DARK / Fusion Monster / Level 8 / ATK 2700 / DEF 2800
(Spellcaster / Fusion / Effect)

1 "Witchcrafter" monster + 1 Spellcaster monster
When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn).
● Destroy 1 card on the field.
● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck.
● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Pros: Easy to play, high DEF, supports Spellcaster and Witchcrafter
Cons: Low ATK for Level, minimal effects, effects can't be used against other effects
Skipped Collection 8 (SC08-EN019)
Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

TRAP / Normal Trap
Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Rating: 1 out of 5
The name already implies you're taking the long way around to block Special Summons.
Skipped Collection 8 (SC08-EN018)
Sky Striker Mobilize - Linkage!

SPELL / Quick-Play Spell
If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Rating: 1 out of 5
So faulty the Link Monster isn't even Summoned properly.
Skipped Collection 8 (SC08-EN017)
Aileron

WIND / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)

(This card is always treated as a "Sky Striker" card.)
A "Sky Striker Ace" monster equipped with this card gains 400 ATK. You can only use 1 of the following effects of "Aileron" per turn, and only once that turn. During the Main Phase (Quick Effect): You can target 1 "Sky Striker Ace" monster you control; equip this card from your hand or field to it. If this card on the field is destroyed: You can send 1 "Sky Striker" Spell from your Deck to the GY.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Rating: 1 out of 5
A pretty critical airplane component that isn't going to make Sky Strikers turn any better.
Skipped Collection 8 (SC08-EN016)
Surgical Striker - H.A.M.P.

DARK / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Machine / Effect)

(This card is always treated as a "Sky Striker" card.)
If you control a "Sky Striker Ace" monster, you can Special Summon this card (from your hand) to either field by Tributing 1 monster from that field. You can only Special Summon "Surgical Striker - H.A.M.P." once per turn this way. When this card is destroyed by battle: You can target 1 card your opponent controls; destroy it.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Magnificent_Mavens
Rating: 1 out of 5
Maybe if it weren't treated as a Sky Striker card (DASA #38) it'd have done better?
Skipped Collection 8 (SC08-EN015)
Grappler

WATER / Normal Monster / Level 4 / ATK 1300 / DEF 1200
(Reptile / Normal)

A devious snake with a thick body that wraps around an enemy monster and squeezes the life out of it.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set
Rating: 1 out of 5
I could also review the other janky "new" monsters from this Deck, but what's the point?
Skipped Collection 8 (SC08-EN014)
Magical Trick Mirror

TRAP / Normal Trap
When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or face-down field to the GY; Special Summon 1 "Obelisk the Tormentor" from your GY in Defense Position, and if you activated this effect during your opponent's turn, all monsters your opponent controls that can attack must attack that face-up monster, this turn, while you control it.
~Rarities: Ultra Rare
From:
https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set
Rating: 2 out of 5
Using the Grave effect will probably cause a fair bit of damage, but it costs you Monster Reborn. (#35)
Skipped Collection 8 (SC08-EN013)
Life Shaver

TRAP / Continuous Trap
You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a
counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set
Rating: 2 out of 5
I guess effects that can give counters can add to this card's total, but it's very vulnerable.
Skipped Collection 8 (SC08-EN012)
Attack Guidance Armor

TRAP / Normal Trap
When a monster declares an attack: Activate 1 of these effects.
● Destroy the attacking monster.
● Target 1 monster on either field, except the attacking monster; change the attack target to it and perform damage calculation.
You can only activate 1 "Attack Guidance Armor" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/25th_Anniversary_Ultimate_Kaiba_Set
Rating: 3 out of 5
Kaiba had no choice with the effect in the anime, but it's the better effect of the two here.
Skipped Collection 8 (SC08-EN011)
Angel O1

LIGHT / Effect Monster / Level 1 / ATK 200 / DEF 300
(Fairy / Effect)

You can Special Summon this card (from your hand) by revealing 1 Level 7 or higher monster from your hand. You can only Special Summon "Angel O1" once per turn this way. While you control this Special Summoned card, you can Tribute Summon 1 Level 7 or higher monster in Attack Position during your Main Phase, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor
Rating: 1 out of 5
Pretty much useless if you don't already control a monster and barely useful when you do.
Skipped Collection 8 (SC08-EN010)
Level Resist Wall

TRAP / Normal Trap
If a monster(s) you control is destroyed by battle or an opponent's card effect: Target 1 of those monsters; Special Summon monster(s) from your Deck in Defense Position so their combined Levels equal the Level of that monster, but negate their effects. You can only activate 1 "Level Resist Wall" per turn.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor
Rating: 2 out of 5
You're likely going to need to lose a pretty high-Level monster for this to really matter.
Skipped Collection 8 (SC08-EN009)
Divine Evolution

SPELL / Normal Spell
This card's activation and effect cannot be negated. Choose 1 monster you control whose original Type is Divine-Beast or whose original name is "The Wicked Avatar", "The Wicked Dreadroot", or "The Wicked Eraser", except a monster(s) already affected by "Divine Evolution", and it gains 1000 ATK/DEF, its effect activations and its activated effects cannot be negated, also it gains the following effect.
● When this card declares an attack: You can make your opponent send 1 monster they control to the GY (their choice).
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor
Rating: 1 out of 5
You could give them Axe of Despair (#35) for pretty much the same result.
Skipped Collection 8 (SC08-EN008)
Fist of Fate

SPELL / Quick-Play Spell
This card's activation and effect cannot be negated. If you control a monster whose original name is "Obelisk the Tormentor": Negate the effects of 1 Effect Monster your opponent controls, and if you do, destroy it, and if you do that, for the rest of this turn, the effects of that monster are negated, as well as the activated effects and effects on the field of monsters with the same original name, then, if you activated this card during your Main Phase, you can apply this effect.
● Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Fist of Fate" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor
Rating: 1 out of 5
We have Harpie's Feather Duster (#2) to take care of the opponent's Spell or Trap Cards.
Skipped Collection 8 (SC08-EN007)
Millennium Seeker

DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

When you take 1000 or more battle or effect damage: You can Special Summon this card from your hand. You can target 1 monster in your opponent's GY, except a monster with ? ATK; your opponent can choose 1 monster from their Deck, except a monster with ? ATK. If they chose not to, or if the targeted monster has higher ATK than the chosen monster, Special Summon the targeted monster to your field, and if you do, shuffle the chosen monster back into the Deck. Otherwise, your opponent adds the chosen monster to the hand. You can only use each effect of "Millennium Seeker" once per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon 
Rating: 1 out of 5
You'd be better off with Reactor Slime (LED7 #2) or Void Expansion. (#58)
Skipped Collection 8 (SC08-EN006)
Tellus, the Little Angel

LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 500
(Fairy / Effect)

If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Tellus Wing Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). While you control a "Tellus Wing Token": You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 "Tellus Wing Tokens", also you cannot Special Summon for the rest of this turn, except from your hand. You can only use each effect of "Tellus the Little Angel" once per turn.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon 
Rating: 2 out of 5
A bit costly to use the effect, but it's better than Ra's Disciple (#24) by far.
Skipped Collection 8 (SC08-EN005)
Ultimate Divine-Beast

TRAP / Continuous Trap
When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.
~Rarities: Super Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon 
Rating: 2 out of 5
Since your Divine-Beast (KICO #64) likely isn't staying long, at least you'll take down offending monsters.
Skipped Collection 8 (SC08-EN004)
Thunderforce Attack

SPELL / Quick-Play Spell
This card's activation and effect cannot be negated. If you control a monster whose original name is "Slifer the Sky Dragon": Destroy as many face-up monsters your opponent controls as possible, then, if you activated this card during your Main Phase, you can apply the following effect.
● Draw cards equal to the number of monsters destroyed by this effect and sent to your opponent's GY, also you can only attack with 1 monster this turn.
You can only activate 1 "Thunderforce Attack" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon 
Rating: 2 out of 5
Slifer gets some almost-decent support, but you're limited to 1 attack that turn.
Skipped Collection 8 (SC08-EN003)
Soul Crossing

SPELL / Quick-Play Spell
During the Main Phase: Immediately after this effect resolves, Tribute Summon 1 Divine-Beast monster. When you do, you can Tribute a monster(s) your opponent controls, even though you do not control them, but if you Tribute Summon this way, apply this effect.
● Until the end of the next turn after this card resolves, you can only activate 1 card or effect per turn, not counting the effects of Divine-Beast monsters.
You can only activate 1 "Soul Crossing" per turn.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Egyptian_God_Deck:_Slifer_the_Sky_Dragon  and
https://yugipedia.com/wiki/Egyptian_God_Deck:_Obelisk_the_Tormentor
Rating: 2 out of 5
Works more like Soul Exchange (#41) did in the anime, but is limited to Divine-Beasts.
Skipped Collection 8 (SC08-EN002)
Cybernetic Horizon

SPELL / Normal Spell
(This card is always treated as a "Cyberdark" card.)
Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike  
Rating: 1 out of 5
Intended to bring out Cyberdark End, but the original Cyber End (#12) is much better.
Skipped Collection 8 (SC08-EN001)
Cyberdark End Dragon

DARK / Fusion Monster / Level 12 / ATK 5000 / DEF 3800
(Machine / Fusion / Effect)

"Cyberdark Dragon" + "Cyber End Dragon"
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.
~Rarities: Ultra Rare
From: https://yugipedia.com/wiki/Structure_Deck:_Cyber_Strike  
Rating: 2 out of 5
Kaiba got a similar monster (#6) back in his Structure Deck and it didn't work out very well either.