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The Skipped Collection Card Ratings (Page 6)
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1.
Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release. |
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Skipped
Collection 6
(SC06-EN100) Gruesome Goo WATER / Normal Monster / Level 3 / ATK 1300 / DEF 700 (Aqua / Normal) A slime boss that is definitely tougher than it looks. (Common) (from Astral Pack Six) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 6
(SC06-EN099) Sea Kamen WATER / Normal Monster / Level 4 / ATK 1100 / DEF 1300 (Aqua / Normal) A merciless monster that tears opponents to shreds with razor-like claws. (Common) (from Astral Pack Six) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 6
(SC06-EN098) Mavelus WIND / Fusion Monster / Level 4 / ATK 1300 / DEF 900 (Winged Beast / Fusion) "Tyhone" + "Wings of Wicked Flame" (Short Print Common) (from Astral Pack Four) |
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Pros: Easy to play Cons: Poor stats, no effects |
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Skipped
Collection 6
(SC06-EN097) Wings of Wicked Flame FIRE / Normal Monster / Level 2 / ATK 700 / DEF 600 (Pyro / Normal) Crimson wings of fire make this a very lethal creature. (Short Print Common) (from Astral Pack Four) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Skipped
Collection 6
(SC06-EN096) Kamionwizard DARK / Fusion Monster / Level 4 / ATK 1300 / DEF 1100 (Spellcaster / Fusion) "Mystical Elf" + "Curtain of the Dark Ones" (Short Print Common) (from Astral Pack Three) |
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Pros: Easy to play Cons: Poor stats, no effects |
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Skipped
Collection 6
(SC06-EN095) Curtain of the Dark Ones DARK / Normal Monster / Level 2 / ATK 600 / DEF 500 (Spellcaster / Normal) A curtain that a spellcaster made, it is said to raise a dark power. (Common) (from Astral Pack Three) |
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Pros: Easy to play, searchable Cons: Low DEF, is a Normal Monster |
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Collection 6
(SC06-EN094) Salamangreat Claw SPELL / Equip Spell Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw". (Common) (from Structure Deck: Soulburner) |
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Pros: Easy to play, supports
Salamangreat
(#33), pretty good effects Cons: Otherwise must be equipped to a Link being used for another Link of the same name to do anything |
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Collection 6
(SC06-EN093) Salamangreat Beat Bison FIRE / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Cyberse / Effect) If you have 3 or more “Salamangreat” monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of “Salamangreat Beat Bison” once per turn. (Common) (from Structure Deck: Soulburner) |
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Pros: Easy to play, high ATK,
supports Salamangreat and FIRE Links Cons: Low DEF, poor effects |
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Collection 6
(SC06-EN092) Salamangreat Mole FIRE / Effect Monster / Level 1 / ATK 0 / DEF 0 (Cyberse / Effect) During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 “Salamangreat” cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn. (Common) (from Structure Deck: Soulburner) |
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Pros: Easy to play, searchable,
supports Salamangreat Cons: 0 DEF, minimal effects |
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Collection 6
(SC06-EN091) Salamangreat Raccoon FIRE / Effect Monster / Level 1 / ATK 400 / DEF 800 (Cyberse / Effect) When your "Salamangreat" monster is targeted for an attack by an opponent's monster: You can send this card from your hand to the GY, then target those 2 monsters that would battle; gain LP equal to the ATK of that opponent's monster's, also your targeted monster cannot be destroyed by battle this turn. When your "Salamangreat" monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can add this card to your hand. You can only use this effect of "Salamangreat Raccoon" once per turn. (Common) (from Structure Deck: Soulburner) |
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Pros: Easy to play, searchable,
supports Salamangreat and LP Gain Cons: Low DEF, minimal effects |
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Skipped
Collection 6
(SC06-EN090) Haunted Shrine TRAP / Normal Trap If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn. (Common) (from Structure Deck: Zombie Horde) |
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Pros: Easy to play, supports Zombie Cons: Can't use either effect if you control a monster |
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Skipped
Collection 6
(SC06-EN089) Return of the Zombies TRAP / Normal Trap Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the Graveyard of the player who controlled it, to their field in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn. (Common) (from Structure Deck: Zombie Horde) |
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Pros: Easy to play, supports Zombie,
can recycle itself Cons: Minimal effects, costs a Zombie you control to revive a Zombie |
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Collection 6
(SC06-EN088) Zombie Power Struggle SPELL / Quick-Play Spell Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn. (Common) (from Structure Deck: Zombie Horde) |
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Pros: Easy to play, supports Zombie,
is a Quick-Play Spell Cons: Very poor effects |
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Collection 6
(SC06-EN087) Zombie Necronize SPELL / Normal Spell If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zomibe monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn. (Common) (from Structure Deck: Zombie Horde) |
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Pros: Easy to play, supports Zombie,
can steal monsters and recycle itself Cons: Requires a Level 5+ Zombie monster |
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Skipped
Collection 6
(SC06-EN086) The Phantom Knights of Mist Claws TRAP / Normal Trap Target 1 of your banished "The Phantom Knights" monsters; add it to your hand. When an opponent's monster declares a direct attack while this card is in your GY: You can target 1 Level 4 or lower "The Phantom Knights" monster in your GY; Special Summon that monster, and if you do, Special Summon this card as a Normal Monster with the same original Level as that monster (Warrior/DARK/ATK 0/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, banish this card when it leaves the field. (Ultra Rare) (from the Phantom Knights Deck in Legendary Hero Decks) |
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Pros: Easy to play, supports
The Phantom Knights
(WIRA #8) Cons: Requires a direct attack to Special Summon |
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Collection 6
(SC06-EN085) The Phantom Knights of Rusty Bardiche DARK / Link Monster / ATK 2100 / Link-3 Links: Right and both Bottom Corners (Warrior / Link / Effect) 2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, Set 1 "Phantom Knights" Spell/Trap directly from your Deck in your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to while this card is on the field, except during the Damage Step: You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material. (Ultra Rare) (from the Phantom Knights Deck in Legendary Hero Decks) |
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Pros: Easy to play, supports The
Phantom Knights and DARK Xyz Cons: Link-3, low ATK for Link Rating, can't be Link Material, minimal effects overall |
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Skipped
Collection 6
(SC06-EN084) Gullveig of the Nordic Ascendant LIGHT / Link Monster / ATK 800 / Link-1 Links: Bottom-Left (Fairy / Link / Effect) 1 Level 5 or lower "Nordic" monster If this card is Link Summoned: You can banish up to 3 cards from your hand and/or field, and if you do, Special Summon that many "Nordic" monsters from your Deck in Defense Position, also, for the rest of this turn, you cannot Special Summon, except "Aesir" monsters, nor Normal Summon/Set any monsters. You can only use this effect of "Gullveig of the Nordic Ascendant" once per turn. While this card points to an "Aesir" monster, your opponent cannot target that monster with card effects, also monsters your opponent controls cannot target this card for attacks. (Ultra Rare) (from the Nordic Deck in Legendary Hero Decks) |
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Pros: Easy to play, supports Nordic
and Aesir Cons: Low ATK for Link Rating, minimal effects |
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Skipped
Collection 6
(SC06-EN083) Xtra HERO Wonder Driver LIGHT / Link Monster / ATK 1900 / Link-2 Links: Top and Bottom (Warrior / Link / Effect) 2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or "Change" Quick-Play Spell Card in your GY; Set that target. You can only use this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 "HERO" monster from your hand. (Ultra Rare) (from the Destiny HERO Deck in Legendary Hero Decks) |
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Pros: Easy to play, supports HERO
and various support cards Cons: Link-2, low ATK for Link Rating, minimal effects |
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Skipped
Collection 6
(SC06-EN082) Destiny HERO - Disk Commander DARK / Effect Monster / Level 1 / ATK 300 / DEF 300 (Warrior / Effect) Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel. (Ultra Rare) (from the Destiny HERO Deck in Legendary Hero Decks) |
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Pros: Easy to play, searchable Cons: Low DEF, very poor effects |
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Collection 6
(SC06-EN081) Xtra HERO Dread Decimator DARK / Link Monster / ATK 2500 / Link-3 Links: All 3 Bottom Arrows (Warrior / Link / Effect) 2+ "HERO" monsters This card, also any "HERO" monsters it points to gain 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage. (Ultra Rare) (from the Destiny HERO Deck in Legendary Hero Decks) |
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Pros: Easy to play, supports HERO,
deals piercing damage Cons: Link-3, low ATK for Link Rating, very low ATK boost |
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Skipped
Collection 6
(SC06-EN080) LANphorhynchus LIGHT / Link Monster / ATK 1200 / Link-2 Links: Bottom Corners (Cyberse / Link) 2 monsters (Common) (from Structure Deck: Powercode Link) |
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Pros: Easy to play Cons: Link-2, low ATK for Link Rating, no effects |
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Collection 6
(SC06-EN079) Traffic Ghost DARK / Link Monster / ATK 1800 / Link-3 Links: All 3 Bottom Arrows (Cyberse / Link) 3 monsters (Common) (from Structure Deck: Powercode Link) |
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Pros: Easy to play Cons: Link-3, low ATK for Link Rating, no effects |
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Collection 6
(SC06-EN078) Powercode Talker FIRE / Link Monster / ATK 2300 / Link-3 Links: Left, Right and Bottom-Right (Cyberse / Link / Effect) 3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only. (Ultra Rare) (from Structure Deck: Powercode Link) |
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Pros: Easy to play Cons: Link-3, low ATK for Link Rating, minimal 1st effect, costs a monster it points to to double its ATK |
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Collection 6
(SC06-EN077) Packet Link TRAP / Normal Trap During Main Phase 2: Special Summon any number of Level 2 or lower monsters with different names from your hand, Deck, and/or GY to your zone(s) a Link Monster(s) points to. You can only activate 1 "Packet Link" per turn. (Common) (from Structure Deck: Powercode Link) |
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Pros: Easy to play Cons: Can't be used during Main Phase 1, only Special Summons Level 2 or less monsters |
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Collection 6
(SC06-EN076) Cynet Storm SPELL / Field Spell All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Chain, if you take 2000 or more battle or effect damage: You can shuffle the face-down cards in your Extra Deck, excavate the top card, and if it is a Cyberse Link Monster, Special Summon it. Otherwise, return it to the Extra Deck. (Common) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, searchable,
supports Links and linked monsters Cons: Low stat boost, must take at least 2000 damage for a gamble effect |
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Collection 6
(SC06-EN075) Segmental Dragon LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2400 (Cyberse / Effect) You can Normal Summon/Set this card without Tributing, but its original ATK/DEF becomes halved. Once per turn, if this Normal Summoned/Set card is on the field (Quick Effect): You can destroy this face-up card, and if you do, destroy all monsters in the Main Monster Zones with ATK less than or equal to the ATK this card had on the field. (Ultra Rare) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, somewhat useful
effects Cons: Poor stats for Level, only Normal Summoned without Tributing, must destroy itself to do anything on the field |
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Skipped
Collection 6
(SC06-EN074) Storm Cipher DARK / Effect Monster / Level 4 / ATK 2400 / DEF 0 (Cyberse / Effect) Cannot attack directly, or attack monsters in the Extra Monster Zone. Unaffected by monster effects activated in the Extra Monster Zone. Cannot be destroyed by battle with monsters in the Extra Monster Zone. (Common) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, very high ATK
for Level Cons: 0 DEF, can't attack Extra Monster Zone monsters, only unaffected by Extra Monster Zone monsters, can't attack directly |
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Skipped
Collection 6
(SC06-EN073) Antialian EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 600 (Cyberse / Effect) Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. (Common) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, high ATK,
supports Cyberse Cons: Low DEF, minimal effects |
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Skipped
Collection 6
(SC06-EN072) Lady Debug LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1400 (Cyberse / Effect) If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn. (Super Rare) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, supports Cyberse Cons: Low stats, doesn't Special Summon, can't add Level 4 or higher Cyberse monsters, no other effects |
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Skipped
Collection 6
(SC06-EN071) Flame Bufferlo FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 200 (Cyberse / Effect) If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn. (Super Rare) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, searchable,
supports Cyberse Cons: Low DEF, must leave the field to do anything |
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Skipped
Collection 6
(SC06-EN070) Sea Archiver WATER / Effect Monster / Level 3 / ATK 300 / DEF 2100 (Cyberse / Effect) If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn. (Super Rare) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, searchable, high
DEF Cons: Minimal effects |
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Skipped
Collection 6
(SC06-EN069) Garbage Collector WIND / Effect Monster / Level 2 / ATK 100 / DEF 1900 (Cyberse / Effect) You can target 1 other Cyberse monster you control that began the Duel in the Main Deck; return it to the hand, and if you do, Special Summon from your Deck 1 Cyberse monster with the same Level, but with a different name. You can only use this effect of "Garbage Collector" once per turn. (Common) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, searchable, high
DEF, supports Cyberse Cons: Requires a monster that started the Duel in the Main Deck to do anything |
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Skipped
Collection 6
(SC06-EN068) Datacorn EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0 (Cyberse / Effect) If this card is Special Summoned: You can Special Summon 1 "Data Acorn Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0). You can only use this effect of "Datacorn" once per turn. (Common) (from Structure Deck: Powercode Link) |
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Pros: Easy to play, searchable Cons: 0 DEF, must be Special Summoned to bring out a Token, no other effects |
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Skipped
Collection 6
(SC06-EN067) Grinning Grave Virus TRAP / Normal Trap Tribute 1 DARK monster with 3000 or less ATK; your opponent destroys 1 card (of their choice) in their hand or Deck for every 500 ATK that monster had on the field. If you Tributed a monster with 2000 or more ATK to activate this card, look at all cards your opponent draws until the end of their 3rd turn after this card's activation, and destroy all monsters among them. Cards destroyed and sent to the GY by this card's effect cannot activate their own effects that same turn. (Super Rare) (from Structure Deck: Lair of Darkness) |
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Pros: Easy to play, supports DARK Cons: Opponent chooses destroyed cards, costs a monster with 2000+ ATK to go further |
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Collection 6
(SC06-EN066) Lair of Darkness SPELL / Field Spell All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/ DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters that were Tributed this turn while this card was face-up. (Super Rare) (from Structure Deck: Lair of Darkness) |
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Pros: Easy to play, searchable,
supports DARK Cons: Doesn't just Special Summn Tokens to your field |
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Skipped
Collection 6
(SC06-EN065) Duke Shade, the Sinister Shadow Lord DARK / Effect Monster / Level 4 / ATK 500 / DEF 2000 (Fiend / Effect) You can Tribute any number of DARK monsters; Special Summon this card from your hand, and if you do, it gains 500 ATK for each monster you Tributed. If this card is Normal or Special Summoned: You can target 1 Level 5 or higher DARK monster in your GY; add it to your hand. You can only use each effect of "Duke Shade, the Sinister Shadow Lord" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except DARK monsters. (Common) (from Structure Deck: Lair of Darkness) |
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Pros: Easy to play, searchable, high
DEF, supports DARK Cons: Can't Special Summon non-DARK monsters that turn, low ATK boost, doesn't gain ATK unless you Tribute DARKs |
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Skipped
Collection 6
(SC06-EN064) Ahrima, the Wicked Warden DARK / Effect Monster / Level 4 / ATK 1700 / DEF 0 (Fiend / Effect) You can discard this card; add 1 "Lair of Darkness" from your Deck to your hand. You can Tribute 1 DARK monster; draw 1 card, or if you Tributed a DARK monster other than this card to activate this effect, you can add 1 DARK monster with 2000 or more DEF from your Deck to your hand instead. You can only use this effect of "Ahrima, the Wicked Warden" once per turn. (Super Rare) (from Structure Deck: Lair of Darkness) |
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Pros: Easy to play, supports DARK
and Lair of Darkness Cons: Low stats, minimal effects |
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Skipped
Collection 6
(SC06-EN063) Darkest Diabolos, Lord of the Lair DARK / Effect Monster / Level 8 / ATK 3000 / DEF 2000 (Dragon / Effect) Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn. ● If a DARK monster(s) you control is Tributed (except during the Damage Step): You can Special Summon this card from the GY (if it was there when you Tributed) or hand (even if not). ● You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of their Deck. (Ultra Rare) (from Structure Deck: Lair of Darkness) |
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Pros: Easy to play, high ATK,
supports DARK Cons: Low DEF, minimal effects |
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Skipped
Collection 6
(SC06-EN062) Rebirth of Parshath TRAP / Counter Trap When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. (Super Rare) (from Structure Deck: Wave of Light) |
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Pros: Easy to play, high ATK,
supports Parshath Cons: Fairly costly to activate, Extra Deck Summon isn't properly done |
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Skipped
Collection 6
(SC06-EN061) Power Angel Valkyria LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1050 (Fairy / Effect) If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn. (Super Rare) (from Structure Deck: Wave of Light) |
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Pros: Easy to play, high ATK,
supports LIGHT Fairy Cons: Low DEF, does nothing unless you negate a Spell or Trap Card activation |
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Skipped
Collection 6
(SC06-EN060) Minerva, Scholar of the Sky LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 400 (Fairy / Effect) Each time a Counter Trap Card is activated, this card gains 500 ATK immediately after it resolves, also, if "The Sanctuary in the Sky" is on the field, add 1 Counter Trap with a different name from that activated card from your GY to your hand. (Common) (from Structure Deck: Wave of Light) |
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Pros: Easy to play, supports Counter
Traps Cons: Low stats and ATK boost, can't add a Counter Trap unless The Sanctuary in the Sky (#42) is out |
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Skipped
Collection 6
(SC06-EN059) Sacred Arch-Airknight Parshath LIGHT / Effect Monster / Level 9 / ATK 2800 / DEF 2300 (Fairy / Effect) If you activate a Counter Trap Card, OR if you negate the activation of a Spell/Trap Card, or monster effect (except during the Damage Step): You can banish 2 other Fairy monsters from your hand, field and/or GY; Special Summon this card from the GY (if it was there when you activated/negated) or hand (even if not). If this card attacks a Defense Position monster, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can add 1 "Parshath" card or 1 Counter Trap from your Deck to your hand. (Ultra Rare) (from Structure Deck: Wave of Light) |
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Pros: Easy to play, high ATK,
supports Fairy, Parshath and Counter Traps, deals piercing
damage Cons: Low DEF for Level, largely minimal effects |
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Skipped
Collection 6
(SC06-EN058) Eva LIGHT / Effect Monster / Level 1 / ATK 500 / DEF 200 (Fairy / Effect) If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add from your Deck to your hand, Level 2 or lower LIGHT Fairy monsters with different names, except "Eva", equal to the number of monsters banished this way. You can only use this effect of "Eva" once per turn. (Ultra Rare) (from Structure Deck: Wave of Light) |
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Pros: Easy to play, searchable,
supports LIGHT Fairy Cons: Low DEF, costs 2 LIGHT Fairies to add from the Deck to the hand, can't add or Special Summon Level 3 or higher Fairies |
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Skipped
Collection 6
(SC06-EN057) Dual Assembwurm DARK / Effect Monster / Level 8 / ATK 2800 / DEF 1000 (Cyberse / Effect) If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's. (Super Rare) (from Structure Deck: Cyberse Link) |
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Pros: Easy to play, high ATK,
supports Cyberse Cons: Low DEF for Level, halves its ATK if it Special Summons itself, poor other effects |
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Skipped
Collection 6
(SC06-EN056) Boot Staggered LIGHT / Effect Monster / Level 5 / ATK 2300 / DEF 500 (Cyberse / Effect) When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0). (Common) (from Structure Deck: Cyberse Link) |
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Pros: Easy to play, supports Cyberse Cons: Low stats for Level, minimal effects |
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Skipped
Collection 6
(SC06-EN055) ROM Cloudia DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0 (Cyberse / Effect) When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia". (Common) (from Structure Deck: Cyberse Link) |
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Pros: Easy to play, high ATK,
supports Cyberse Cons: 0 DEF, must be Normal Summoned to add from the Grave to the hand |
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Skipped
Collection 6
(SC06-EN054) Backlinker DARK / Effect Monster / Level 3 / ATK 1600 / DEF 0 (Cyberse / Effect) If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. (Common) (from Structure Deck: Cyberse Link) |
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Pros: Easy to play, counters Extra
Monster Zone monsters Cons: 0 DEF, does nothing else |
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Skipped
Collection 6
(SC06-EN053) Cliant LIGHT / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Cyberse / Effect) While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up on your field instead. (Common) (from Structure Deck: Cyberse Link) |
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Pros: Easy to play, searchable,
supports Cyberse Cons: Low DEF and stat boost, minimal effects |
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Skipped
Collection 6
(SC06-EN052) Digitron LIGHT / Normal Monster / Level 2 / ATK 1500 / DEF 0 (Cyberse / Normal) A subspecies found in electronic space. There's little information on it. (Common) (from Structure Deck: Cyberse Link) |
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Pros: Easy to play, searchable Cons: 0 DEF, is a Normal Monster |
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Skipped
Collection 6
(SC06-EN051) Odd-Eyes Arc Pendulum Dragon DARK / Pendulum Monster / Level 7 / ATK 2700 / DEF 2000 / Scale 8 and Scale 8 Pendulum Text If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn. (Dragon / Pendulum / Normal) Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky. (Ultra Rare) (from the Dimensional Dragons Deck in Legendary Dragon Decks) |
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Pros: Easy to play, high Pendulum
Scale Cons: Low stats for Level, minimal effects, otherwise a Normal Monster |
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Skipped
Collection 6
(SC06-EN050) Survival's End TRAP / Normal Trap Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them. (Super Rare) (from the Dinosmasher's Fury Structure Deck) |
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Pros: Easy to play, supports
Dinosaurs, counters Normal Monsters Cons: Can't Special Summmon Level 5+ Dinosaurs |
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Skipped
Collection 6
(SC06-EN049) Ultimate Tyranno EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2200 (Dinosaur / Effect) This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack. Common) (from the Dinosmasher's Fury Structure Deck) |
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Pros: Easy to play, high ATK,
somewhat useful effects Cons: Low DEF for Level, prevents your other attacks if able to attack |
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Skipped
Collection 6
(SC06-EN048) Megalosmasher X WATER / Normal Monster / Level 4 / ATK 2000 / DEF 0 (Dinosaur / Normal) With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey. Common) (from the Dinosmasher's Fury Structure Deck) |
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Pros: Easy to play, high ATK Cons: 0 DEF, is a Normal Monster |
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Skipped
Collection 6
(SC06-EN047) Ancient Gear Fortress SPELL / Continuous Spell During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters. Common) (from the Machine Reactor Structure Deck) |
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Pros: Easy to play, supports
Ancient Gear
(SD10 #16),
useful effects Cons: Protection only partly applies past 1 turn |
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Skipped
Collection 6
(SC06-EN046) Ancient Gear Catapult SPELL / Normal Spell While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn. (Super Rare) (from the Machine Reactor Structure Deck) |
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Pros: Easy to play, supports Ancient
Gear Cons: Can't Special Summon Ancient Gears unless you control no monsters, minimal effects otherwise |
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Skipped
Collection 6
(SC06-EN045) Ancient Gear Wyvern EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Machine / Effect) If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step. (Super Rare) (from the Machine Reactor Structure Deck) |
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Pros: Easy to play, supports Ancient
Gear Cons: Low stats, doesn't Special Summon, largely minimal effects |
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Skipped
Collection 6
(SC06-EN044) Ancient Gear Hydra EARTH / Effect Monster / Level 7 / ATK 2700 / DEF 1700 (Machine / Effect) At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. (Super Rare) (from the Machine Reactor Structure Deck) |
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Pros: Easy to play, supports Ancient
Gear Cons: Low stats for Level, mostly relies on being Tribute Summoned with specific monsters |
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Skipped
Collection 6
(SC06-EN043) Ancient Gear Reactor Dragon EARTH / Effect Monster / Level 9 / ATK 3000 / DEF 3000 (Machine / Effect) If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field. (Ultra Rare) (from the Machine Reactor Structure Deck) |
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Pros: Easy to play, high stats,
supports Ancient Gear, potent effects Cons: Mostly reles on being Tribute Summoned with specific monsters |
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Skipped
Collection 6
(SC06-EN042) Ancient Gear Gadget EARTH / Effect Monster / Level 4 / ATK 500 / DEF 2000 (Machine / Effect) If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name. (Ultra Rare) (from the Machine Reactor Structure Deck) |
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Pros: Easy to play, searchable, high
DEF, supports Ancient Gear Cons: Minimal effects |
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Skipped
Collection 6
(SC06-EN041) D/D/D Cursed King Siegfried DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 2200 (Fiend / Synchro / Effect) 1 Tuner + 1 or more non-Tuner "D/D" monsters During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control. (Super Rare) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, high ATK,
supports D/D and D/D/D Cons: Low DEF for Level, pretty poor effects |
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Skipped
Collection 6
(SC06-EN040) D/D/D Dragonbane King Beowulf DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2500 (Fiend / Fusion / Effect) 1 "D/D/D" monster + 1 "D/D" monster If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones. (Super Rare) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, high ATK,
supports D/D and D/D/D, potent effects Cons: Low DEF for Level, last effect only applies during your Standby Phases |
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Skipped
Collection 6
(SC06-EN039) D/D Recruits TRAP / Normal Trap If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, supports D/D and
D/D/D Cons: Minimal effect, no other effects |
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Skipped
Collection 6
(SC06-EN038) D/D Reroll TRAP / Continuous Trap "Dark Contract" cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, supports D/D and
D/D/D Cons: Minimal effects |
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Skipped
Collection 6
(SC06-EN037) Dark Contract with the Yamimakai SPELL / Continuous Spell Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, supports D/D and
D/D/D Pendulums Cons: Deals you 1000 damage at your Standby Phases, minimal effects |
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Skipped
Collection 6
(SC06-EN036) D/D Proud Chevalier DARK / Pendulum Monster / Level 5 / ATK 2000 / DEF 700 / Scale 6 and Scale 6 Pendulum Text Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. (Fiend / Pendulum / Effect) When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, supports DARK
Pendulums, somewhat high Pendulum Scale Cons: Poor stats for Level, low ATK boost, poor effects, doesn't Special Summon |
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Skipped
Collection 6
(SC06-EN035) D/D Proud Ogre DARK / Pendulum Monster / Level 6 / ATK 2300 / DEF 1500 / Scale 8 and Scale 8 Pendulum Text Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. (Fiend / Pendulum / Effect) When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, supports D/D,
D/D/D and DARK Pendulums, high Pendulum Scale Cons: Poor stats for Level, low ATK boost, poor effects |
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Skipped
Collection 6
(SC06-EN034) D/D/D Supreme King Kaiser DARK / Effect Monster / Level 7 / ATK 2800 / DEF 2100 (Fiend / Effect) If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each card destroyed, this card gains 1 additional attack during each Battle Phase this turn. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, high ATK,
somewhat useful effects Cons: Low DEF for Level, must be Pendulum Summoned to use either effect |
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Skipped
Collection 6
(SC06-EN033) D/D Nighthowl DARK / Effect Monster / Level 3 / ATK 300 / DEF 600 (Fiend / Tuner / Effect) When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, searchable,
supports D/D, D/D/D and Fiends, is a Tuner Cons: Low DEF, deals you 1000 damage if destroyed |
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Skipped
Collection 6
(SC06-EN032) D/D Lilith DARK / Effect Monster / Level 4 / ATK 100 / DEF 2100 (Fiend / Effect) If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn. ● Target 1 "D/D" monster in your Graveyard; add it to your hand. ● Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, searchable, high
DEF, supports D/D and D/D/D Cons: Minimal effects, doesn't Special Summon |
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Skipped
Collection 6
(SC06-EN031) D/D Cerberus DARK / Pendulum Monster / Level 4 / ATK 1800 / DEF 600 / Scale 8 and Scale 8 Pendulum Text Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). (Fiend / Pendulum / Effect) When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, high ATK and
Pendulum Scale, supports D/D and D/D/D Cons: Low DEF and stat boost, minimal effects |
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Skipped
Collection 6
(SC06-EN030) D/D/D Doom King Armageddon DARK / Pendulum Monster / Level 8 / ATK 3000 / DEF 1000 / Scale 4 and Scale 4 Pendulum Text Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). (Fiend / Pendulum / Effect) Once per turn, if a monster(s) you control is destroyed by battle or by card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, high ATK,
somewhat low Pendulum Scale, supports D/D and D/D/D, potent
monster effects Cons: Low DEF and ATK boost, minimal Pendulum Effect |
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Skipped
Collection 6
(SC06-EN029) D/D Orthros DARK / Pendulum Monster / Level 4 / ATK 600 / DEF 1800 / Scale 3 and Scale 3 Pendulum Text Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. (Fiend / Pendulum / Tuner / Effect) When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, searchable, high
DEF, low Pendulum Scale, supports D/D and D/D/D, is a Tuner Cons: Pretty poor effects, doesn't prevent damage to your LP |
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Skipped
Collection 6
(SC06-EN028) D/D Savant Newton DARK / Pendulum Monster / Level 7 / ATK 0 / DEF 0 / Scale 10 and Scale 10 Pendulum Text You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card. (Fiend / Pendulum / Effect) You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn. (Common) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, searchable, high
Pendulum Scale, supports D/D and D/D/D Cons: 0 DEF, can't Pendulum Summon non-D/D monsters, pretty poor effects |
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Skipped
Collection 6
(SC06-EN027) D/D/D Chaos King Apocalypse DARK / Pendulum Monster / Level 7 / ATK 2700 / DEF 2000 / Scale 4 and Scale 4 Pendulum Text You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone. (Fiend / Pendulum / Effect) During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn. (Ultra Rare) (from the Pendulum Domination Structure Deck) |
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Pros: Easy to play, relatively low
Pendulum Scale, supports D/D, D/D/D and Fiends Cons: Low stats for Level, pretty poor effects |
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Skipped
Collection 6
(SC06-EN027) ABC-Dragon Buster LIGHT / Fusion Monster / Level 8 / ATK 3000 / DEF 2800 (Machine / Fusion / Effect) "A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Graveyard. (You do not use "Polymerization".) Once per turn, during either player's turn: You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn: You can Tribute this card, then target 3 of your banished LIGHT Machine-Type Union monsters with different names; Special Summon them (this is a Quick Effect). (Ultra Rare) (from the Seto Kaiba Structure Deck) |
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Pros: Easy to play, high stats,
supports Light Machine Unions Cons: Minimal effects, Summon requirement, can't banish materials from the hand |
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Skipped
Collection 6
(SC06-EN026) A-to-Z-Dragon Buster Cannon LIGHT / Fusion Monster / Level 10 / ATK 4000 / DEF 4000 (Machine / Fusion / Effect) "ABC-Dragon Buster" + "XYZ-Dragon Cannon" Must be Special Summoned (from your Extra Deck) by banishing cards you control with the above original names, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) During either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can discard 1 card; negate the activation, and if you do, destroy that card. During either player's turn: You can banish this card, then target 1 each of your banished "ABC-Dragon Buster", and "XYZ-Dragon Cannon"; Special Summon them. (Ultra Rare) (from the Seto Kaiba Structure Deck) |
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Pros: Easy to play, very high stats,
supports its Fusion Materials, somewhat useful effects Cons: Can't be Special Summoned other ways, strict materials |
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Skipped
Collection 6
(SC06-EN025) Union Scramble TRAP / Normal Trap Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn. (Common) (from the Seto Kaiba Structure Deck) |
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Pros: Easy to play, supports LIGHT
Machine Normal Monsters and Unions Cons: Can't Special Summon monsters from other places or other Machines |
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Skipped
Collection 6
(SC06-EN025) Majesty with Eyes of Blue SPELL / Quick-Play Spell Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn. (Common) (from the Seto Kaiba Structure Deck) |
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Pros: Easy to play, supports
Blue-Eyes
monsters
(#4),
is a Quick-Play Spell Cons: Doesn't Special Summon, minimal effects |
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Skipped
Collection 6
(SC06-EN024) Heavy Mech Support Armor LIGHT / Effect Monster / Level 3 / ATK 500 / DEF 500 (Machine / Union / Effect) If this card is Normal Summoned: You can target 1 Union monster in your Graveyard; Special Summon it. Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. (Common) (from the Seto Kaiba Structure Deck) |
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Pros: Easy to play, searchable,
supports Machine, is a Union monster Cons: Low DEF, minimal effects |
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Skipped
Collection 6
(SC06-EN023) C-Crush Wyvern LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 2000 (Machine / Union / Effect) Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand. (Super Rare) (from the Seto Kaiba Structure Deck) |
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Pros: Easy to play, searchable, high
DEF, supports LIGHT Machine, is a Union monster Cons: Minimal effects |
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Skipped
Collection 6
(SC06-EN022) B-Buster Drake LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1800 (Machine / Union / Effect) Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand. (Super Rare) (from the Seto Kaiba Structure Deck) |
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Pros: Easy to play, searchable, high
DEF, supports LIGHT Machine, is a Union monster Cons: Minimal effects |
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Skipped
Collection 6
(SC06-EN021) A-Assault Core LIGHT / Effect Monster / Level 4 / ATK 1900 / DEF 200 (Machine / Union / Effect) Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand. (Super Rare) (from the Seto Kaiba Structure Deck) |
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Pros: Easy to play, high ATK,
supports LIGHT Machine, is a Union monster Cons: Very low DEF, minimal effects |
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Skipped
Collection 6
(SC06-EN020) Imperion Magnum the Superconductive Battlebot EARTH / Fusion Monster / Level 10 / ATK 4000 / DEF 4000 (Rock / Fusion / Effect) "Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior" Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions. (Ultra Rare) (from the Yugi Muto Structure Deck) |
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Pros: Easy to play, very high stats,
supports its Fusion Materials, useful effects Cons: Can't be Special Summoned other ways, can't use Fusion Substitutes (#14) |
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Skipped
Collection 6
(SC06-EN019) Magnet Conversion TRAP / Normal Trap Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. (Common) (from the Yugi Muto Structure Deck) |
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Pros: Easy to play, supports Magnet
Warriors Cons: Doesn't Special Summon unless monster is banished |
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Skipped
Collection 6
(SC06-EN018) Dark Magic Inheritance SPELL / Quick-Play Spell Banish 2 Spell Cards from your Graveyard; add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn. (Common) (from the Yugi Muto Structure Deck) |
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Pros: Easy to play, supports Dark
Magician and
Dark
Magician Girl
(#0),
is a Quick-Play Spell Cons: Costs 2 Spell Cards for activation, can't add other Spells or Traps from the Deck to the hand |
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Skipped
Collection 6
(SC06-EN017) Magnetic Field SPELL / Field Spell If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. (Common) (from the Yugi Muto Structure Deck) |
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Pros: Easy to play, searchable,
supports EARTH Rock and Magnet Warriors Cons: Minimal effects |
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Skipped
Collection 6
(SC06-EN016) Berserkion The Electromagna Warrior EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 2800 (Rock / Effect) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them. (Ultra Rare) (from the Yugi Muto Structure Deck) |
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Pros: Easy to play, high stats,
supports Magnet Warrior Cons: Summon requirement, largely minimal effects |
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Collection 6
(SC06-EN015) Gamma The Electromagnet Warrior EARTH / Effect Monster / Level 3 / ATK 800 / DEF 2000 (Rock / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). (Super Rare) (from the Yugi Muto Structure Deck) |
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Pros: Easy to play, searchable, high
DEF, supports Magnet Warriors Cons: Minimal effects |
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Collection 6
(SC06-EN014) Beta The Electromagnet Warrior EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Rock / Effect) If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). (Super Rare) (from the Yugi Muto Structure Deck) |
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Pros: Easy to play, searchable,
supports Magnet Warriors Cons: Low DEF, minimal effects |
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Collection 6
(SC06-EN013) Alpha The Electromagnet Warrior EARTH / Effect Monster / Level 3 / ATK 1700 / DEF 1100 (Rock / Effect) If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect). (Super Rare) (from the Yugi Muto Structure Deck) |
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Pros: Easy to play, searchable,
supports Magnet Warrior and
Magna Warrior
(#18) Cons: Low DEF, minimal effects |
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Skipped
Collection 6
(SC06-EN012) Return of the Dragon Lords SPELL / Normal Spell Target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. If a Dragon-Type monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. (Super Rare) (from the Rise of the True Dragons Structure Deck) |
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Pros: Easy to play, supports Level 7
and 8 Dragons Cons: Minimal other effect, can't revive lower Level Dragons |
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Collection 6
(SC06-EN011) Ruins of the Divine Dragon Lords SPELL / Continuous Spell If a monster(s) is Special Summoned, except from the Graveyard, while you control a Level 7 or 8 Dragon-Type monster: That face-up Special Summoned monster(s) has its effects negated until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the Graveyard; Special Summon 1 "Dragon Lord Token" (Dragon-Type/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your hand or face-up from your field to the Graveyard; add this card to your hand. (Super Rare) (from the Rise of the True Dragons Structure Deck) |
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Pros: Easy to play, supports Level 7
and 8 Dragons Cons: Minimal other effects, doesn't Special Summon non-Tokens |
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Collection 6
(SC06-EN010) Guardian of Felgrand LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 500 (Warrior / Effect) If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Graveyard to this card. This card gains ATK and DEF equal to half the ATK and DEF of the monster equipped to it by this effect. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. (Common) (from the Rise of the True Dragons Structure Deck) |
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Pros: Easy to play, searchable,
supports Level 7 and 8 Dragons Cons: Low DEF, only gains ATK and DEF if equipped with a monster, can't be equipped with other Dragons |
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Collection 6
(SC06-EN009) Paladin of Felgrand LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 300 (Warrior / Effect) If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon-Type monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. (Common) (from the Rise of the True Dragons Structure Deck) |
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Pros: Easy to play, supports Level 7
and 8 Dragons Cons: Low stats, has no protection unless equipped with a monster |
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Collection 6
(SC06-EN008) Dragon Knight of Creation LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Dragon / Effect) Increase this card's Level by 4 during your opponent's turn only. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can send 1 Level 7 or 8 Dragon-Type monster from your Deck to the Graveyard. You can send 1 card from your hand to the Graveyard, then target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; send this card to the Graveyard, and if you do, Special Summon that monster. You can only use this effect of "Dragon Knight of Creation" once per turn. (Super Rare) (from the Rise of the True Dragons Structure Deck) |
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Pros: Easy to play, high ATK,
supports Level 7 and 8 Dragons and Xyz Summons Cons: Low DEF, largely minimal effects |
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Collection 6
(SC06-EN007) Divine Dragon Lord Felgrand LIGHT / Effect Monster / Level 8 / ATK 2800 / DEF 2800 (Dragon / Effect) If this card is Special Summoned from the Graveyard: You can target 1 monster your opponent controls or in their Graveyard; banish it, and if you do, this card gains ATK and DEF equal to the banished monster's original Level/Rank x 100. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or 8 Dragon-Type monster in the Graveyard, except "Divine Dragon Lord Felgrand"; Special Summon it to your field. (Ultra Rare) (from the Rise of the True Dragons Structure Deck) |
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Pros: Easy to play, high stats,
supports Level 7 and 8 Dragons Cons: Must be revived to gain ATK and DEF, low stat boost, can't revive itself |
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Collection 6
(SC06-EN006) The Prime Monarch TRAP / Continuous Trap Once per turn: You can target 2 "Monarch" Spell/Trap Crards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn. (Common) (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, supports
Monarch, not a Trap Card when Special Summoned Cons: Costs a Spell or Trap to Special Summon itself, minimal effects |
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Collection 6
(SC06-EN005) Panthesism of the Monarchs SPELL / Normal Spell Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn. (Super Rare) (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, supports Monarch Cons: Minimal effects, other effect is a gamble |
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Collection 6
(SC06-EN004) Garum the Storm Vassal WIND / Effect Monster / Level 3 / ATK 800 / DEF 1000 (Winged Beast / Effect) You can return 1 Tribute Summoned monster you control to the hand; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can add 1 monster with 800 ATK and 1000 DEF from your Deck to your hand, except "Garum the Storm Vassal". You can only use each effect of "Garum the Storm Vassal" once per turn. (Common) (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, searchable,
supports Tribute Summons and 800 ATK/1000 DEF monsters Cons: Low DEF, pretty poor effects, largely copies Berlineth |
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Collection 6
(SC06-EN003) Berlineth the Firestorm Vassal FIRE / Effect Monster / Level 3 / ATK 800 / DEF 1000 (Pyro / Effect) You can discard 1 card; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is Tributed for a Tribute Summon: You can look at your opponent's hand and banish 1 card from their hand until the End Phase. You can only use each effect of "Berlineth the Firestorm Vassal" once per turn. (Common) (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, searchable,
supports Tribute Summons Cons: Low DEF, pretty poor effects, largely copies Landrobe |
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Collection 6
(SC06-EN002) Landrobe the Rock Vassal EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1000 (Rock / Effect) If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn. (Common) (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, searchable,
supports Tribute Summons and 800 ATK/1000 DEF monsters Cons: Low DEF, pretty poor effects, largely copies Mithra |
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Skipped
Collection 6
(SC06-EN001) Mithra the Thunder Vassal LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 1000 (Thunder / Effect) If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/ DEF 1000) to your opponent's side of the field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn. (Common) (from the Emperor of Darkness Structure Deck) |
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Pros: Easy to play, searchable,
supports Tribute Summons Cons: Low DEF, pretty poor effects |