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Starter Deck Card Ratings (Page 1)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Some products below have their name shortened for more space. 3. 5DS2-EN info: https://yugipedia.com/wiki/Starter_Deck:_Yu-Gi-Oh!_5D's_2009 4. 5DS3-EN info: https://yugipedia.com/wiki/Starter_Deck:_Duelist_Toolbox 5. YS11-EN info: https://yugipedia.com/wiki/Starter_Deck:_Dawn_of_the_Xyz 6. YS12-EN info: https://yugipedia.com/wiki/Starter_Deck:_Xyz_Symphony 7. YS13-EN info: https://yugipedia.com/wiki/Super_Starter:_V_for_Victory 8. YS14-EN info: https://yugipedia.com/wiki/Super_Starter:_Space-Time_Showdown 9. YS15-ENF info: https://yugipedia.com/wiki/Saber_Force_Starter_Deck 10. YS15-ENL info: https://yugipedia.com/wiki/Dark_Legion_Starter_Deck 11. YS16-EN info: https://yugipedia.com/wiki/Starter_Deck:_Yuya |
Starter
Deck: Yuya (YS16-EN031) Performapal Show Down TRAP / Normal Trap Target any number of face-up monsters your opponent controls, up to the number of face-up Spell Cards you control; change those monsters to face-down Defense Position. (Common) |
Rating: 2 out of 5 Practically an unlimited, but slower Book of Moon. Not too bad actually. |
Starter
Deck: Yuya (YS16-EN022) Smile World SPELL / Normal Spell All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. (Common) |
Rating: 1 out of 5 Barely going to be +500 ATK most of the time. |
Starter
Deck: Yuya (YS16-EN021) Performapal Dramatic Theater SPELL / Field Spell Monsters you control gain 200 ATK for monster you control with a different Type. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. (Common) |
Rating: 1 out of 5 Not even a dramatic increase. |
Starter
Deck: Yuya (YS16-EN007) Performapal Teeter Totter Hopper EARTH / Effect Monster / Level 4 / ATK 100 / DEF 1200 (Insect / Effect) The first time this Special Summoned card would be destroyed by battle each turn, it is not destroyed. Once per turn, during your opponent's End Phase: You can target 1 Level 3 or lower "Performapal" monster in your Graveyard; send this card to the Graveyard, and if you do, add that monster to your hand. If a "Performapal" monster is sent from the hand to your Graveyard (except during the Damage Step), while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Performapal Teeter Totter Hopper" once per turn. (Common) |
Rating: 1 out of 5 Already teetering on the edge of defeat. |
Starter
Deck: Yuya (YS16-EN006) Performapal Longphone Bull EARTH / Effect Monster / Level 4 / ATK 1600 / DEF 1200 (Beast / Effect) If this card is Special Summoned: You can add 1 "Performapal" monster from your Deck to your hand, except a Pendulum Monster. You can only use this effect of "Performapal Longphone Bull" once per turn. (Super Rare) |
Rating: 1 out of 5 They cannot do long-distance calls. |
Starter
Deck: Yuya (YS16-EN005) Performapal Parrotrio WIND / Pendulum Monster / Level 3 / ATK 500 / DEF 500 / Scale 2 and Scale 2 Pendulum Text Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. |
(Winged Beast / Pendulum / Effect) When this card is destroyed by battle: You can Special Summon 1 "Performapal" monster from your Deck, except a Pendulum Monster. (Super Rare) |
Rating: 2 out of 5 Okay as a Pendulum Monster only. |
Starter
Deck: Yuya (YS16-EN004) Performapal Momoncarpet EARTH / Pendulum Monster / Level 3 / ATK 1000 / DEF 100 / Scale 7 and Scale 7 Pendulum Text Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved. |
(Beast / Pendulum / Flip / Effect) FLIP: You can target 1 Set card on the field; destroy it. If this card is Special Summoned: You can change it to face-down Defense Position. (Super Rare) |
Rating: 2 out of 5 The rug got pulled out from underneath itself, leaving it with almost no viable uses at all. |
Starter
Deck: Yuya (YS16-EN003) Performapal Swincobra EARTH / Pendulum Monster / Level 4 / ATK 300 / DEF 1800 / Scale 2 and Scale 2 Pendulum Text Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. |
(Reptile / Pendulum / Effect) This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. (Common) |
Rating: 2 out of 5 A weaker Submarineroid (#8) by quite a bit, but also a Pendulum Monster with a low Scale. |
Starter
Deck: Yuya (YS16-EN002) Performapal King Bear EARTH / Pendulum Monster / Level 6 / ATK 2200 / DEF 1000 / Scale 7 and Scale 7 Pendulum Text Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. |
(Beast-Warrior / Pendulum / Effect) Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only. (Ultra Rare) |
Rating: 2 out of 5 Being in Attack Mode makes it actually somewhat useful in addition to its Pendulum Scale. |
Starter
Deck: Yuya (YS16-EN001) Performapal Sleight Hand Magician LIGHT / Effect Monster / Level 7 / ATK 2500 / DEF 2000 (Spellcaster / Effect) You can Special Summon this card (from your hand) by Tributing 1 "Performapal" monster, except a Pendulum Monster. Once per turn: You can discard 1 card, then target 1 face-up card on the field; destroy it. (Ultra Rare) |
Rating: 1 out of 5 A very novice magician at best. Probably can't even do basic card tricks. |
Saber
Force (YS15-ENF00) Odd-Eyes Saber Dragon LIGHT / Effect Monster / Level 7 ATK 2800 / DEF 2000 (Dragon / Effect) If this card is in your hand: You can Tribute 1 LIGHT monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of the field to the Graveyard, and if you do, Special Summon this card. When this card destroys a monster by battle and sends it to the Graveyard: You can destroy 1 monster your opponent controls. (Secret Rare) |
Rating: 2 out of 5 About as costly to Normal Summon as it is to Special Summon, but the last effect isn't bad. |
Dark
Legion (YS15-ENL00) D/D/D Dragon King Pendragon DARK / Effect Monster / Level 7 ATK 2600 / DEF 2400 (Fiend / Effect) If this card is in your hand: You can Tribute 1 Dragon-Type monster and 1 other Fiend-Type monster from your hand and/or your side of the field; Special Summon this card. Once per turn: You can discard 1 card; this card gains 500 ATK, then you can destroy 1 Spell/Trap Card on the field. This ATK increase lasts until the end of this turn. (Secret Rare) |
Rating: 1 out of 5 I can name far better Dragons more fit to be king than this. |
Space-Time Showdown (YS14-EN021) Sorcerous Spell Wall SPELL / Field Spell All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only. (Common) |
Rating: 1 out of 5 Only slightly higher of a boost than Banner of Courage. (YSDJ #25) |
Space-Time Showdown (YS14-EN020) Green Turtle Summoner WATER / Effect Monster / Level 3 / ATK 400 / DEF 1500 (Spellcaster / Flip / Effect) FLIP: Target 1 monster your opponent controls; destroy it. (Common) |
Rating: 2 out of 5 Maybe a tad better than Old Vindictive Magician thanks to its higher DEF? |
Space-Time Showdown (YS14-EN019) White Tiger Summoner EARTH / Effect Monster / Level 3 / ATK 1000 / DEF 1700 (Spellcaster / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. (Common) |
Rating: 2 out of 5 Not as searchable as Marauding Captain (#9), but it has higher DEF. The boost is a non-factor though. |
Space-Time Showdown (YS14-EN018) Red Sparrow Summoner FIRE / Effect Monster / Level 4 / ATK 1600 / DEF 1300 (Spellcaster / Effect) When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position. (Common) |
Rating: 2 out of 5 Warrior Lady of the Wasteland (SD5 #2) has a less limited twin, but it's not as searchable. |
Space-Time Showdown (YS14-EN017) Blue Dragon Summoner WIND / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Spellcaster / Effect) If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand. (Common) |
Rating: 3 out of 5 Good choices are available (5DS1 #4) with this, and it's searchable. |
Space-Time Showdown (YS14-EN016) Golden Dragon Summoner LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn. (Common) |
Rating: 1 out of 5 Find this in your Wonka Bar and you'll be quite disappointed. |
Space-Time Showdown (YS14-EN015) Hydrotortoise, the Empowered Warrior WATER / Effect Monster / Level 3 / ATK 1400 / DEF 900 (Warrior / Flip / Effect) FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. (Common) |
Rating: 1 out of 5 Worm Apocalypse (#17) is back with more ATK and pretty much the same effect. |
Space-Time Showdown (YS14-EN014) Terratiger, the Empowered Warrior EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1200 (Warrior / Effect) When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position. (Common) |
Rating: 3 out of 5 Strong and supports Normal Monster Decks (#2) too, but is limited to Level 4 or lower ones. |
Space-Time Showdown (YS14-EN013) Arnis, the Empowered Warrior FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. (Common) |
Rating: 2 out of 5 Better than Apprentice Magician to an extent. |
Space-Time Showdown (YS14-EN012) Ventdra, the Empowered Warrior WIND / Effect Monster / Level 5 / ATK 2000 / DEF 800 (Warrior / Effect) This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. (Common) |
Rating: 2 out of 5 Not many monsters this strong can attack directly by their own effect, but the result is quite limited. |
Space-Time Showdown (YS14-EN011) Aether, the Empowering Dragon LIGHT / Effect Monster / Level 6 / ATK 2300 / DEF 1600 (Dragon / Effect) When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn. (Common) |
Rating: 1 out of 5 Pendulum Summons require at least 3 cards, and this offers nothing useful when they're in place. |
V for
Victory (YS13-EN031) Puzzle Reborn TRAP / Normal Trap If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target. (Common) |
Rating: 2 out of 5 We end the reviews on a relatively low note, but it's not terrible. |
V for
Victory (YS13-EN021) Swords of Burning Light SPELL / Continuous Spell While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card. (Common) |
Rating: 1 out of 5 Not likely to burn for very long. The original (#30) is vastly better. |
V for
Victory (YS13-EN008) Caligo Claw Crow DARK / Effect Monster / Level 2 / ATK 900 / DEF 600 (Winged Beast / Effect) If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way. (Common) |
Rating: 1 out of 5 This is exactly what you'd expect in a Starter Deck. |
V for
Victory (YS13-EN007) Magical Undertaker DARK / Effect Monster / Level 2 / ATK 400 / DEF 400 (Spellcaster / Flip / Effect) FLIP: You can target 1 Level 4 or lower Spellcaster-Type monster in your Graveyard; Special Summon that target. (Common) |
Rating: 2 out of 5 Could very well be the better version of Apprentice Magician. |
V for
Victory (YS13-EN006) Gagaga Child DARK / Effect Monster / Level 2 / ATK 800 / DEF 1200 (Spellcaster / Effect) If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect. (Common) |
Rating: 1 out of 5 Losing your Battle Phase is a costly way to do anything with this. |
Xyz Symphony (YS12-EN043) Maestroke the Symphony Djinn DARK / Xyz Monster / Rank 4 / ATK 1800 / DEF 2300 (Fiend / Xyz / Effect) 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. (Super Rare) |
Rating: 2 out of 5 The DEF will help a bit, but it's little more than Book of Moon. |
Xyz Symphony (YS12-EN042) Melomelody the Brass Djinn LIGHT / Xyz Monster / Rank 3 / ATK 1400 / DEF 1600 (Fiend / Xyz / Effect) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase. (Super Rare) |
Rating: 1 out of 5 Attacking twice is only useful when you have a strong monster or the opponent has none. |
Xyz Symphony (YS12-EN041) Temtempo the Precussion Djinn EARTH / Xyz Monster / Rank 3 / ATK 1700 / DEF 1000 (Fiend / Xyz / Effect) 2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK. (Super Rare) |
Rating: 1 out of 5 2 Xyz Materials just for a 500 ATK boost is pathetic, and that's on top of its own weak stats. |
Xyz Symphony (YS12-EN040) Muzurhythm the String Djinn WIND / Xyz Monster / Rank 3 / ATK 1500 / DEF 1000 (Fiend / Xyz / Effect) 2 Level 3 monsters During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn. (Super Rare) |
Rating: 1 out of 5 Having to attack with any of them just to apply its own effect is awful, even for doubling their ATK. |
Dawn of the Xyz (YS11-EN043) Grenosaurus FIRE / Xyz Monster / Rank 3 / ATK 2000 / DEF 1900 (Dinosaur / Xyz / Effect) 2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. (Super Rare) |
Rating: 2 out of 5 Fairly strong for its Rank, but it costs a material to deal the damage. |
Dawn of the Xyz (YS11-EN042) Gachi Gachi Gantetsu EARTH / Xyz Monster / Rank 2 / ATK 500 / DEF 1800 (Rock / Xyz / Effect) 2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. (Super Rare) |
Rating: 1 out of 5 It won't last long, and the boost is quite small. |
Dawn of the Xyz (YS11-EN032) Xyz Effect TRAP / Normal Trap When you Xyz Summon a monster: You can target 1 card on the field; destroy it. (Common) |
Rating: 1 out of 5 Has little effect anywhere during a Duel. |
Dawn of the Xyz (YS11-EN023) Xyz Energy SPELL / Normal Spell Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target. (Common) |
Rating: 1 out of 5 Just go with Tribute to the Doomed (YSD #26) for pretty much the same result. |
Dawn of the Xyz (YS11-EN022) Harmonic Waves SPELL / Normal Spell Target 1 face-up monster on the field; it becomes Level 4 until the End Phase. (Common) |
Rating: 2 out of 5 Rank 4s gets a bit easier, but this is limited entirely to making Level 4s. |
Dawn of the Xyz (YS11-EN021) Blustering Winds SPELL / Normal Spell Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. (Common) |
Rating: 2 out of 5 Long enough to make just about any monster a threat, but Axe of Despair (#35) gives it indefinitely. |
Dawn of the Xyz (YS11-EN011) Shine Knight LIGHT / Effect Monster / Level 3 / ATK 400 / DEF 1900 (Warrior / Effect) This card is Level 4 while in face-up Defense Position. (Common) |
Rating: 2 out of 5 High DEF and a bit more versatile with its Level. |
Dawn of the Xyz (YS11-EN010) Tenshin LIGHT / Effect Monster / Level 2 / ATK 800 / DEF 100 (Fairy / Effect) This card gains 400 ATK for each face-up Level 2 monster you control. (Common) |
Rating: 1 out of 5 That's only 1200 ATK for itself and I can bet you won't have more than two out at a time. |
Dawn of the Xyz (YS11-EN009) Key Man the Key Warrior EARTH / Effect Monster / Level 2 / ATK 1000 / DEF 500 (Warrior / Effect) Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase. (Common) |
Rating: 1 out of 5 Only goes up (mostly) a single Level and is very weak. |
Dawn of the Xyz (YS11-EN008) Speed Bird WIND / Effect Monster / Level 4 / ATK 1200 / DEF 1000 (Winged Beast / Effect) When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated. (Common) |
Rating: 1 out of 5 Must be related to Speed Warrior (#5DS1 #12), especially given how closes their stats are. |
Dawn of the Xyz (YS11-EN007) Feedback Warrior EARTH / Effect Monster / Level 3 / ATK 800 / DEF 700 (Warrior / Effect) When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3. (Common) |
Rating: 2 out of 5 My feedback for this ranks it pretty low based on what's here. |
Dawn of the Xyz (YS11-EN006) Ganbara Knight LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 1800 (Warrior / Effect) When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position. (Common) |
Rating: 2 out of 5 0 ATK is quite tempting to exploit, but it has a built-in patch for that. Should just be Set though. |
Duelist Toolbox (5DS3-EN042) X-Saber Wayne EARTH / Synchro Monster / Level 5 / ATK 2100 / DEF 400 (Warrior / Synchro / Effect) 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. (Super Rare) |
Rating: 2 out of 5 A stronger Marauding Captain, but it's more work too. |
Duelist Toolbox (5DS3-EN039) Junk Destroyer EARTH / Synchro Monster / Level 8 / ATK 2600 / DEF 2500 (Warrior / Synchro / Effect) "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card. (Ultra Rare) |
Rating: 2 out of 5 It could destroy up to 5 cards, but only by using Level 1s at best. |
Duelist Toolbox (5DS3-EN029) Wild Tornado TRAP / Normal Trap Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field. (Common) |
Rating: 1 out of 5 It's actually just Pidgey using Gust. |
Duelist Toolbox (5DS3-EN019) Half Shut SPELL / Quick-Play Spell Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn. (Common) |
Rating: 2 out of 5 A mediocre, but multi-purpose Shrink. (SDZW #27) |
Duelist Toolbox (5DS3-EN004) Rapid Warrior WIND / Effect Monster / Level 4 / ATK 1200 / DEF 200 (Warrior / Effect) During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect. (Super Rare) |
Rating: 1 out of 5 No Turn Phase of a Duel makes this effect useful. |
5Ds 2009 (5DS2-EN041) Road Warrior LIGHT / Synchro Monster / Level 8 / ATK 3000 / DEF 1500 (Warrior / Synchro / Effect) "Road Synchron" + 2 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck. (Ultra Rare) |
Rating: 1 out of 5 This road is a dead end because all you can do is bring out weak monsters once it's out. |
5Ds 2009 (5DS2-EN033) Gottoms' Emergency Call TRAP / Normal Trap Activate only if there is a face-up "X-Saber" monster(s) on the field. Select 2 "X-Saber" monsters in either player's Graveyard(s). Special Summon those monsters to your side of the field. (Common) |
Rating: 2 out of 5 They're not all as weak as Airbellum, but they're (#12) mostly bad. |
5Ds 2009 (5DS2-EN021) Pride of the Weak SPELL / Continuous Spell When a Level 2 or lower monster you control destroys an opponent's monster by battle and sends it to the Graveyard, if you have no cards in your hand, draw 2 cards. (Common) |
Rating: 1 out of 5 Strongest one I can think of is Atlantean Pikeman (5DS1 #9), with only 1400 ATK. |
5Ds 2009 (5DS2-EN020) X-Saber Galahad EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 800 (Warrior / Effect) If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack. (Common) |
Rating: 2 out of 5 Steamroid (#8) as a Warrior and less of an ATK boost when attacking. |
5Ds 2009 (5DS2-EN007) Powered Tuner WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1000 (Dragon / Effect) This card gains 500 ATK for each face-up Tuner monster on the field. (Common) |
Rating: 2 out of 5 Might get up to 2400, but I doubt any Tuner is going to be around long. |
5Ds 2009 (5DS2-EN006) Road Synchron LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Machine / Tuner / Effect) If this card is used for the Synchro Summon of a monster other than "Road Warrior", its Level is decreased by 2. If this card attacks, at the end of the Damage Step, increase its Level by 1 until the End Phase. (Super Rare) |
Rating: 1 out of 5 A Tuner that limits your uses for Synchro Summoning isn't very good at all. |
5Ds 2009 (5DS2-EN004) X-Saber Anu Piranha EARTH / Normal Monster / Level 4 / ATK 1800 / DEF 1100 (Warrior / Normal) A female X-Saber Warrior, known for her graceful attacks and calm decision making in battle. Her ambition is merciless, and strikes fear in the hearts of her enemies. (Common) |
Rating: 3 out of 5 A lot better than the first female Elemental Hero. |