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Super Starter: Space-Time Showdown (YS14-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Super_Starter:_Space-Time_Showdown_(TCG-EN-1E) |
YS14-EN040 Seven Tools of the Bandit Counter Trap When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it. (Common) |
YS14-EN039 Magic Jammer Counter Trap When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. (Common) |
YS14-EN038 Jar of Greed Normal Trap Draw 1 card. (Common) |
YS14-EN037 Soul Resurrection Continuous Trap Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. (Common) |
YS14-EN036 A Hero Emerges Normal Trap When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard. (Common) |
YS14-EN035 Shadow Spell Continuous Trap Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card. (Common) |
YS14-EN034 Dust Tornado Normal Trap Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. (Common) |
YS14-EN033 Raigeki Break Normal Trap Discard 1 card, then target 1 card on the field; destroy it. (Common) |
YS14-EN032 Sakuretsu Armor Normal Trap When an opponent's monster declares an attack: Target the attacking monster; destroy that target. (Common) |
YS14-EN031 Trap Hole Normal Trap When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target. (Common) |
YS14-EN030 Poison of the Old Man Quick-Play Spell Activate 1 of these effects; ● Gain 1200 LP. ● Inflict 800 damage to your opponent. (Common) |
YS14-EN029 Dark Factory of Mass Production Normal Spell Target 2 Normal Monsters in your Graveyard; add those targets to your hand. (Common) |
YS14-EN028 Monster Reincarnation Normal Spell Discard 1 card, then target 1 monster in your Graveyard; add it to your hand. (Common) |
YS14-EN027 Lucky Iron Axe Equip Spell The equipped monster gains 500 ATK. When this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card. (Common) |
YS14-EN026 Axe of Despair Equip Spell (This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck. (Common) |
YS14-EN025 Ego Boost Quick-Play Spell When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase. (Common) |
YS14-EN024 Mystical Space Typhoon Quick-Play Spell Target 1 Spell/Trap Card on the field; destroy that target. (Common) |
YS14-EN023 Lightning Vortex Normal Spell Discard 1 card; destroy all face-up monsters your opponent controls. (Common) |
YS14-EN022 Supply Squad Continuous Spell Once per turn, if a monster(s) you control is destroyed by battle or by card effect: Draw 1 card. (Common) |
YS14-EN021 Sorcerous Spell Wall Field Spell All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only. (Common) |
YS14-EN020 Green Turtle Summoner WATER | Spellcaster-Type Flip | Level 3 | ATK 400 | DEF 1500 FLIP: Target 1 monster your opponent controls; destroy it. (Common) |
YS14-EN019 White Tiger Summoner EARTH | Spellcaster | Level 3 | ATK 1000 | DEF 1700 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. (Common) |
YS14-EN018 Red Sparrow Summoner FIRE | Spellcaster | Level 4 | ATK 1600 | DEF 1300 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position. (Common) |
YS14-EN017 Blue Dragon Summoner WIND | Spellcaster | Level 4 | ATK 1500 | DEF 600 If this card is sent from the field to the Graveyard: You can add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from your Deck to your hand. (Common) |
YS14-EN016 Golden Dragon Summoner LIGHT | Spellcaster | Level 4 | ATK 1000 | DEF 1000 You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn. (Common) |
YS14-EN015 Hydrotortoise, the Empowered Warrior WATER | Warrior-Type Flip | Level 3 | ATK 1400 | DEF 900 FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it. (Common) |
YS14-EN014 Terratiger, the Empowered Warrior EARTH | Warrior | Level 4 | ATK 1800 | DEF 1200 When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position. (Common) |
YS14-EN013 Arnis the Empowered Warrior FIRE | Warrior | Level 4 | ATK 1700 | DEF 1200 When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position. (Common) |
YS14-EN012 Ventdra, the Empowered Warrior WIND | Warrior | Level 5 | ATK 2000 | DEF 800 This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand. (Common) |
YS14-EN011 Aether, the Empowering Dragon LIGHT | Dragon | Level 6 | ATK 2300 | DEF 1600 When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn. (Common) |
YS14-EN010 Timegazer Magician DARK | Spellcaster-Type Pendulum | Level 3 | ATK 1200 | DEF 600 | Scale 8 You must control no monsters to activate this card. If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed. (Super Rare) |
YS14-EN009 Stargazer Magician DARK | Spellcaster-Type Pendulum | Level 5 | ATK 1200 | DEF 2400 | Scale 1 If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand. (Super Rare) |
YS14-EN008 Mystical Elf LIGHT | Spellcaster | Level 4 | ATK 800 | DEF 2000 A delicate elf that lacks offense, but has a terrific defense backed by mystical power. (Common) |
YS14-EN007 Chamberlain of the Six Samurai EARTH | Warrior | Level 3 | ATK 200 | DEF 2000 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. (Common) |
YS14-EN006 Warrior Dai Grepher EARTH | Warrior | Level 4 | ATK 1700 | DEF 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. (Common) |
YS14-EN005 Dark Blade DARK | Warrior | Level 4 | ATK 1800 | DEF 1500 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. (Common) |
YS14-EN004 Millennium Shield (2nd artwork) EARTH | Warrior | Level 5 | ATK 0 | DEF 3000 A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack. (Common) |
YS14-EN003 Hunter Dragon DARK | Dragon | Level 3 | ATK 1700 | DEF 100 This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack. (Common) |
YS14-EN002 Luster Dragon WIND | Dragon | Level 4 | ATK 1900 | DEF 1600 A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power. (Common) |
YS14-EN001 Wattaildragon LIGHT | Dragon | Level 6 | ATK 2500 | DEF 1000 Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents. IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles. (Common) |