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Starter Deck: Xyz Symphony (YS12-EN) Card Spoiler

1. Card gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Xyz_Symphony_(TCG-EN-1E)
                                                  YS12-EN043
Maestroke the Symphony Djinn
DARK | Fiend-Type Xyz | Rank 4 | ATK 1800 | DEF 2300
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
(Super Rare)
 
                                                  YS12-EN042
Melomelody the Brass Djinn
LIGHT | Fiend-Type Xyz | Rank 3 | ATK 1400 | DEF 1600
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase.
(Super Rare)
 
                                                  YS12-EN041
Temtempo the Percussion Djinn
EARTH | Fiend-Type Xyz | Rank 3 | ATK 1700 | DEF 1000
2 Level 3 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK.
(Super Rare)
 
                                                  YS12-EN040
Muzurhythm the String Djinn
WIND | Fiend-Type Xyz | Rank 3 | ATK 1500 | DEF 1000
2 Level 3 monsters
During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn.
(Super Rare)
 
                                                  YS12-EN039
Number 39: Utopia
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2000
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
(Ultra Rare)
 
                                                  YS12-EN038
Seven Tools of the Bandit
Counter Trap
When a Trap Card is activated: Pay 1000 Life Points; negate the activation and destroy it.
(Common)
 
                                                  YS12-EN037
Limit Reverse
Continuous Trap
Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
(Common)
 
                                                  YS12-EN036
Call of the Haunted
Continuous Trap
Target 1 monster in your Graveyard; Special Summon that target in face-up Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
(Common)
 
                                                  YS12-EN035
Draining Shield
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and gain Life Points equal to that target's ATK.
(Common)
 
                                                  YS12-EN034
Magic Cylinder
Normal Trap
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and inflict damage to your opponent equal to that target's ATK.
(Common)
 
                                                  YS12-EN033
Dust Tornado
Normal Trap
Target 1 Spell/Trap Card your opponent controls; destroy that target. Then you can Set 1 Spell or Trap Card from your hand.
(Common)
 
                                                  YS12-EN032
Trap Hole
Normal Trap
When your opponent Normal Summons or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
(Common)
 
                                                  YS12-EN031
Raigeki Break
Normal Trap
Discard 1 card to target 1 card on the field; destroy it.
(Common)
 
                                                  YS12-EN030
Xyz Effect
Normal Trap
When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
(Common)
 
                                                  YS12-EN029
Heartfelt Appeal
Normal Trap
When you take Battle Damage from your opponent's direct attack: Take control of the 1 face-up monster your opponent controls with the highest DEF, until your next End Phase. (If it's a tie, you get to choose.) Its effect(s) is negated and it cannot declare an attack.
(Common)
 
                                                  YS12-EN028
Burden of the Mighty
Continuous Spell
Each face-up monster your opponent controls loses 100 ATK x its own Level.
(Common)
 
                                                  YS12-EN027
Reinforcement of the Army
Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
(Common)
 
                                                  YS12-EN026
Gravity Axe - Grarl
Equip Spell
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their Battle Positions.
(Common)
 
                                                  YS12-EN025
Fissure
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
(Common)
 
                                                  YS12-EN024
Mystical Space Typhoon
Quick-Play Spell
Target 1 Spell/Trap Card on the field; destroy that target.
(Common)
 
                                                  YS12-EN023
Swords of Revealing Light
Normal Spell
Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
(Common)
 
                                                  YS12-EN022
Star Changer
Quick-Play Spell
Target 1 face-up monster on the field and activate 1 of these effects;
● Increase that target's Level by 1.
● Reduce that target's Level by 1.
(Common)
 
                                                  YS12-EN021
Xyz Energy
Normal Spell
Detach 1 Xyz Material you control to target 1 face-up monster your opponent controls; destroy that target.
(Common)
 
                                                  YS12-EN020
Ego Boost
Quick-Play Spell
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
(Common)
 
                                                  YS12-EN019
Blustering Winds
Normal Spell
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
(Common)
 
                                                  YS12-EN018
Shining Angel
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Common)
 
                                                  YS12-EN017
Giant Rat
EARTH | Beast | Level 4 | ATK 1400 | DEF 1450
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck, in face-up Attack Position.
(Common)
 
                                                  YS12-EN016
Sangan
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.
(Common)
 
                                                  YS12-EN015
Penguin Soldier
WATER | Aqua | Level 2 | ATK 750 | DEF 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
(Common)
 
                                                  YS12-EN014
Marauding Captain
EARTH | Warrior | Level 3 | ATK 1200 | DEF 400
Your opponent cannot target face-up Warrior-Type monsters for attack, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
(Common)
 
                                                  YS12-EN013
Chiron the Mage
EARTH | Beast-Warrior | Level 4 | ATK 1800 | DEF 1000
Once per turn: You can discard 1 Spell Card to target 1 Spell/Trap Card your opponent controls; destroy that target.
(Common)
 
                                                  YS12-EN012
Trident Warrior
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1200
When this card is Normal Summoned: You can Special Summon 1 Level 3 monster from your hand.
(Common)
 
                                                  YS12-EN011
Cyber Dragon (original artwork)
LIGHT | Machine | Level 5 | ATK 2100 | DEF 1600
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).
(Common) 
 
                                                  YS12-EN010
Shine Knight
LIGHT | Warrior | Level 3 | ATK 400 | DEF 1900
This card is Level 4 while in face-up Defense Position.
(Common)
 
                                                  YS12-EN009
Feedback Warrior
EARTH | Warrior | Level 3 | ATK 800 | DEF 700
When this card is Normal or Special Summoned: You can target 1 face-up monster you control; it becomes Level 3.
(Common)
 
                                                  YS12-EN008
Goblindbergh
EARTH | Warrior | Level 4 | ATK 1400 | DEF 0
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, then change this card to Defense Position.
(Common)
 
                                                  YS12-EN007
Gogogo Giant
EARTH | Rock | Level 4 | ATK 2000 | DEF 0
When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
(Common)
 
                                                  YS12-EN006
Gogogo Golem
EARTH | Rock | Level 4 | ATK 1800 | DEF 1500
Once per turn, this face-up Defense Position card cannot be destroyed by battle.
(Common)
 
                                                  YS12-EN005
Ganbara Knight
LIGHT | Warrior | Level 4 | ATK 0 | DEF 1800
When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
(Common)
 
                                                  YS12-EN004
Zubaba Knight
EARTH | Warrior | Level 3 | ATK 1600 | DEF 900
If this card attacks a face-up Defense Position monster: Destroy that monster at the start of the Damage Step (without damage calculation).
(Common)
 
                                                  YS12-EN003
Frostosaurus
WATER | Dinosaur | Level 6 | ATK 2600 | DEF 1700
This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
(Common)
 
                                                  YS12-EN002
Spirit of the Harp
LIGHT | Fairy | Level 4 | ATK 800 | DEF 2000
A spirit that soothes the soul with the music of its heavenly harp.
(Common)
 
                                                  YS12-EN001
Alexandrite Dragon
LIGHT | Dragon | Level 4 | ATK 2000 | DEF 100
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.
(Common)