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Starter Deck: Duelist Toolbox (5DS3-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Duelist_Toolbox_(TCG-EN-1E) |
5DS3-EN042 X-Saber Wayne EARTH | Warrior-Type Synchro | Level 5 | ATK 2100 | DEF 400 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. (Super Rare) |
5DS3-EN041 Gaia Knight, the Force of Earth EARTH | Warrior-Type Synchro | Level 6 | ATK 2600 | DEF 800 1 Tuner + 1 or more non-Tuner monsters (Common) |
5DS3-EN040 X-Saber Urbellum EARTH | Warrior-Type Synchro | Level 7 | ATK 2200 | DEF 1300 1 Tuner + 1 or more non-Tuner monsters When this card inflicts Battle Damage to your opponent while they have 4 or more cards in their hand, place 1 random card from their hand on top of their Deck. (Common) |
5DS3-EN039 Junk Destroyer EARTH | Warrior-Type Synchro | Level 8 | ATK 2600 | DEF 2500 "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card. (Ultra Rare) |
5DS3-EN038 Defense Draw Normal Trap Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card. (Common) |
5DS3-EN037 Rising Energy Normal Trap Discard 1 card to select 1 face-up monster. It gains 1500 ATK until the End Phase of this turn. (Common) |
5DS3-EN036 Threatening Roar Normal Trap Your opponent cannot declare an attack this turn. (Common) |
5DS3-EN035 Sakuretsu Armor Normal Trap Activate only when an opponent's monster declares an attack. Destroy the attacking monster. (Common) |
5DS3-EN034 Secret Barrel Normal Trap Inflict damage to your opponent equal to the total number of cards on your opponent's side of the field and in your opponent's hand x 200. (Common) |
5DS3-EN033 Rope of Life Normal Trap When 1 of your monsters is sent to the Graveyard by battle, discard your entire hand to Special Summon that monster. It gains 800 ATK. (Common) |
5DS3-EN032 Raigeki Break Normal Trap Discard 1 card to select and destroy 1 card on the field. (Common) |
5DS3-EN031 Dust Tornado Normal Trap Select and destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand. (Common) |
5DS3-EN030 Trap Hole Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. (Common) |
5DS3-EN029 Wild Tornado Normal Trap Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field. (Common) |
5DS3-EN028 Synchro Boost Equip Spell The equipped monster gains 500 ATK, and its Level is increased by 1. (Common) |
5DS3-EN027 Monster Reincarnation Normal Spell Discard 1 card to select 1 monster in your Graveyard, and add it to your hand. (Common) |
5DS3-EN026 Hammer Shot Normal Spell Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.) (Common) |
5DS3-EN025 Enemy Controller Quick-Play Spell Select and activate 1 of these effects: ● Change the Battle Position of 1 face-up monster your opponent controls. ● Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. (Common) |
5DS3-EN024 Banner of Courage Continuous Spell During your Battle Phase, all monsters you control gain 200 ATK. (Common) |
5DS3-EN023 The Warrior Returning Alive Normal Spell Add 1 Warrior-Type monster from your Graveyard to your hand. (Common) |
5DS3-EN022 Reinforcement of the Army Normal Spell Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. (Common) |
5DS3-EN021 Card Destruction Normal Spell Each player discards their entire hand and draws the same number of cards they discarded. (Common) |
5DS3-EN020 Giant Trunade Normal Spell Return all Spell and Trap Cards on the field to their owners' hands. (Common) |
5DS3-EN019 Half Shut Quick-Play Spell Select 1 face-up monster on the field. That monster cannot be destroyed by battle this turn, and its ATK is halved until the End Phase of this turn. (Common) |
5DS3-EN018 Quickdraw Synchron WIND | Machine | Level 5 | ATK 700 | DEF 1400 You can send 1 monster from your hand to the Graveyard and Special Summon this card from your hand. You can substitute this card for any 1 "Synchron" Tuner for a Synchro Summon. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner monster. (Common) |
5DS3-EN017 Dark Tinker DARK | Fiend-Type Tuner | Level 2 | ATK 1000 | DEF 1300 When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck. (Common) |
5DS3-EN016 Twin-Sword Marauder EARTH | Warrior | Level 4 | ATK 1600 | DEF 1000 Once per turn, if this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
5DS3-EN015 Turret Warrior EARTH | Warrior | Level 5 | ATK 1200 | DEF 2000 You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK. (Common) |
5DS3-EN014 Fortress Warrior EARTH | Warrior | Level 2 | ATK 600 | DEF 1200 You take no battle damage from battles involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.) (Common) |
5DS3-EN013 X-Saber Galahad EARTH | Warrior | Level 4 | ATK 1800 | DEF 800 If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. When this card is selected as an attack target, you can Tribute another "Saber" monster to negate the attack. (Common) |
5DS3-EN012 Quillbolt Hedgehog EARTH | Machine | Level 2 | ATK 800 | DEF 800 If you control a face-up Tuner monster, you can Special Summon this card from your Graveyard. If this card was Summoned this way, remove it from play when it is removed from the field. (Common) |
5DS3-EN011 Speed Warrior WIND | Warrior | Level 2 | ATK 900 | DEF 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. (Common) |
5DS3-EN010 Junk Synchron DARK | Warrior-Type Tuner | Level 3 | ATK 1300 | DEF 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. (Common) |
5DS3-EN009 Worm Apocalypse LIGHT | Reptile | Level 1 | ATK 300 | DEF 200 FLIP: Select and destroy 1 Spell or Trap Card. (Common) |
5DS3-EN008 Chainsaw Insect EARTH | Insect | Level 4 | ATK 2400 | DEF 0 If this card attacks or is attacked, your opponent draws 1 card at the end of the Damage Step. (Common) |
5DS3-EN007 Hayabusa Knight EARTH | Warrior | Level 3 | ATK 1000 | DEF 700 This card can attack twice during the same Battle Phase. (Common) |
5DS3-EN006 Man-Eater Bug EARTH | Insect | Level 2 | ATK 450 | DEF 600 FLIP: Select and destroy 1 monster on the field. (Common) |
5DS3-EN005 Synchron Explorer EARTH | Machine | Level 2 | ATK 0 | DEF 700 When this card is Normal Summoned, you can select 1 "Synchron" monster in your Graveyard and Special Summon it. Its effects are negated. (Super Rare) |
5DS3-EN004 Rapid Warrior WIND | Warrior | Level 4 | ATK 1200 | DEF 200 During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect. (Super Rare) |
5DS3-EN003 Tune Warrior EARTH | Warrior-Type Tuner | Level 3 | ATK 1600 | DEF 200 The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. (Common) |
5DS3-EN002 Blazing Inpachi FIRE | Pyro | Level 4 | ATK 1850 | DEF 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. (Common) |
5DS3-EN001 Battle Footballer FIRE | Machine | Level 4 | ATK 1000 | DEF 2100 A cyborg with high defense power. Originally it was invented for a football machine. (Common) |