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Set Name (ABCD-EN) Card Ratings

1. Only new cards and those with updated text that changes how they work are included below.
2.
MZMU-EN info: https://yugipedia.com/wiki/Maze_of_Muertos 
3. ABCD-EN info: 
 
Maze of Muertos (MZMU-EN061)
Pumpking the King of Ghosts (Chibi Artwork)

DARK / Effect Monster / Level 6 / ATK 1800 / DEF 2000
(Zombie / Effect)

Gains 100 ATK/DEF while "Castle of Dark Illusions" is on the field. Also, during your Standby Phase, if "Castle of Dark Illusions" is on the field: This card gains 100 ATK/DEF. This effect activates once per turn, for four of your Standby Phases (counting this as the first). "Castle of Dark Illusions" must be on the field to activate and to resolve this effect. If "Castle of Dark Illusions" is not on the field, this ATK/DEF gain disappears and this effect resets.
(Secret Rare)
Rating: 1 out of 5
Easy to see why this hasn't been reprinted until now. The only change was the monster got smaller.
Maze of Muertos (MZMU-EN057)
Dark Magic Talisman

TRAP / Normal Trap
You can activate this card the turn it was Set, by revealing 1 Spellcaster monster in your hand. When a monster effect is activated in response to the card or effect activation of a card that mentions "Dark Magician": Negate that effect, and if you do, for the rest of this turn, negate the activated effects of monsters with that same original name. If you Special Summon "Dark Magician" while this card is in your GY (except during the Damage Step): You can pay 2500 LP; Set this card.
(Rare)
Rating: 1 out of 5
Dark Magician (#54) is fighting back against its players.
Maze of Muertos (MZMU-EN056)
Sandwich Day

SPELL / Normal Spell
If you have a monster in your GY: Pay 200 LP; draw 1 card and reveal it, then, if it is a monster, apply this effect based on its Attribute.
● An Attribute not in your GY: Draw 1 card.
● An Attribute in your GY: Discard 1 card.
You can only activate 1 "Sandwich Day" per turn.
(Super Rare)
Rating: 2 out of 5
Your odds will be better if you don't have the same Attribute for all monsters in your Main Deck.
Maze of Muertos (MZMU-EN055)
Overload Future Fusion

SPELL / Continuous Spell
You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn);
● Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect.
● Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.
(Super Rare) and (Collector's Rare)
Rating: 2 out of 5
A reusable Overload Fusion (#22) is about the best you can do with this.
Maze of Muertos (MZMU-EN054)
Magnet Warrior Omega Plus

EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1900
(Rock / Effect)

If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.
(Super Rare)
Rating: 2 out of 5
Stats are the opposites of what they should be to be a decent Monster Card.
Maze of Muertos (MZMU-EN053)
Treasure Panther

EARTH / Effect Monster / Level 1 / ATK 100 / DEF 100
(Beast / Flip / Effect)

FLIP: You can send 1 Normal Monster from your Deck to the GY.
If a face-down Defense Position monster is on the field and this card is in your hand: You can Special Summon this card. You can target up to 3 face-down Defense Position monsters on the field; change them to Attack Position, then if you changed 3 monsters to Attack Position by this effect, inflict 900 damage to your opponent. You can only use each effect of "Treasure Panther" once per turn.
(Super Rare)
Rating: 2 out of 5
Mostly only useful for the Flip Effect.
Maze of Muertos (MZMU-EN052)
Dogmatika Lawbringer

LIGHT / Effect Monster / Level 8 / ATK 2000 / DEF 2000
(Spellcaster / Effect)

If a monster Special Summoned from the Extra Deck is on the field and this card is in your hand: You can Special Summon this card. If this card is Special Summoned from the hand: You can have each player send 1 monster from their Extra Deck to the GY. If this card is sent to the GY: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Lawbringer"; add it to your hand. You can only use each effect of "Dogmatika Lawbringer" once per turn.
(Ultra Rare)
Rating: 1 out of 5
Anyone with over 2000 ATK will take down this enforcer.
Maze of Muertos (MZMU-EN051)
Arequus the Shining Mars Saint

LIGHT / Effect Monster / Level 5 / ATK 2000 / DEF 1800
(Pyro / Effect)

If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Arequus the Shining Mars Saint" once per turn this way. You can only use each of the following effects of "Arequus the Shining Mars Saint" once per turn. You can target 1 face-up Spell/Trap you control; destroy both it and this card, then draw 1 card. If this card is destroyed: You can target 1 Xyz Monster you control; attach this card to it.
(Super Rare)
Rating: 1 out of 5
Wasted after being Special Summoned.
Maze of Muertos (MZMU-EN050)
Darkuriboh

DARK / Effect Monster / Level 1 / ATK 300 / DEF 200
(Fiend / Effect)

When a Fiend monster(s) and/or Fusion Monster(s) you control are targeted for an attack, or a card or effect is activated that targets them (Quick Effect): You can discard this card, then target 1 of those monsters; until the end of this turn, it cannot be destroyed by battle or card effects, also its effects activated in the Monster Zone cannot be negated. If this card is sent from the hand to the GY by card effect: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use each effect of "Darkuriboh" once per turn.
(Super Rare) and (Collector's Rare)
Rating: 2 out of 5
Using this means the Fiend monster will likely survive the turn, but without one, it's practically useless.
Maze of Muertos (MZMU-EN049)
Starship Adjust Plane

WIND / Effect Monster / Level 3 / ATK 500 / DEF 1100
(Machine / Effect)

You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined Levels of those 2 monsters until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine Xyz Monsters. You can only use this effect of "Starship Adjust Plane" once per turn.
(Rare)
Rating: 2 out of 5
A quick adjustment for a possible Rank 5+ Xyz Monster.
Maze of Muertos (MZMU-EN048)
Infernity Queen

DARK / Effect Monster / Level 3 / ATK 300 / DEF 900
(Fiend / Effect)

If you have no cards in your hand and this card is in your GY: You can banish 1 DARK monster from your GY, then target 1 DARK monster you control; it can attack directly this turn. You can only use this effect of "Infernity Queen" once per turn.
(Rare)
Rating: 1 out of 5
This is what we have  Dark Armed Dragon (#19) for. Banish the DARK monsters and destroy threats.
Maze of Muertos (MZMU-EN047)
Junk Mail

EARTH / Effect Monster / Level 1 / ATK 400 / DEF 100
(Warrior / Tuner / Effect)

A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.
(Rare)
Rating: 1 out of 5
Just like the real thing that people throw away.
Maze of Muertos (MZMU-EN046)
Einroid

EARTH / Effect Monster / Level 1 / ATK 200 / DEF 1800
(Machine / Effect)

If this card is destroyed by battle or card effect: You can send 2 Level 4 or lower Machine monsters from your Deck to the GY. You can only use this effect of "Einroid" once per turn.
(Rare)
Rating: 2 out of 5
I guess you can revive them later, but this isn't packing much.
Maze of Muertos (MZMU-EN045)
Burgundy the Magic Elf

DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1400
(Spellcaster / Effect)

If a card(s) is discarded from your opponent's hand by card effect (except during the Damage Step): You can inflict 400 damage to your opponent for each card discarded. When this card is destroyed by battle and sent to the GY: You can discard 1 random card from your opponent's hand. You can only use each effect of "Burgundy the Magic Elf" once per turn.
(Rare)
Rating: 2 out of 5
With Magical Thorn (#3), this can deal 900 damage per card, but this won't last very long.
Maze of Muertos (MZMU-EN044)
Nurikabe

EARTH / Effect Monster / Level 4 / ATK 900 / DEF 2000
(Zombie / Effect)

If this card is in your GY, except the turn it was sent there: You can pay 1000 LP, then target 1 other Zombie monster in your GY; Special Summon both it and this card, but their effects are negated, also banish them when they leave the field. You can only use this effect of "Nurikabe" once per turn.
(Rare)
Rating: 2 out of 5
Setting it at least keeps this card around in your Grave once it's destroyed in battle.
Maze of Muertos (MZMU-EN043)
Dragonic Warrior

FIRE / Effect Monster / Level 4 / ATK 1500 / DEF 1000
(Dragon / Effect)

You can discard 1 card; Special Summon 1 Level 4 or lower Dragon monster from your hand or Deck, except "Dragonic Warrior", but negate its effects. You can only use this effect of "Dragonic Warrior" once per turn.
(Rare)
Rating: 2 out of 5
The new monster loses its effects, but it can also be from the Deck.
Maze of Muertos (MZMU-EN042)
Soulicer Crystal

LIGHT / Effect Monster / Level 6 / ATK 300 / DEF 1900
(Aqua / Effect)

Cannot be destroyed by card effects. You can only use each of the following effects of "Soulicer Crystal" once per turn. If your opponent controls at least 2 more monsters than you do: You can Special Summon this card from your hand. You can target 1 Effect Monster your opponent controls; negate its effects.
(Rare)
Rating: 1 out of 5
As a Level 4, this wouldn't have been too bad, but it's lost all hope by being Level 6.
Maze of Muertos (MZMU-EN041)
Gallugallud the Endless Enigma

FIRE / Pendulum Monster / Level 6 / ATK 2000 / DEF 2000 / Scale 9 and Scale 9
Pendulum Text
None
(Fiend / Pendulum / Normal)
This sinister spirit of wavering flames can transform into any being. As it shifts from bird to human, and human to bird, it has forgotten its true self.
(Rare)
Rating: 2 out of 5
Reminds me of Qliphort (#21), only actually somewhat useful.
Maze of Muertos (MZMU-EN040)
Stinger the Electric Expeller

WIND / Normal Monster / Level 3 / ATK 800 / DEF 1000
(Psychic / Tuner / Normal)

Through brave struggles, Stinger and the Dune Defenders have repelled all approaching external threats. His sword should only be used for the defense of its people.
(Rare)
Rating: 1 out of 5
They got stung pretty badly.
Maze of Muertos (MZMU-EN039)
Baneshade

TRAP / Normal Trap
Target 1 face-up card your opponent controls; apply this effect based on the number of cards in their GY with that face-up card's name.
● 1: Destroy it.
● 2: Banish it.
● 3+: Banish it, also all cards with that name from your opponent's field and GY (face-down).
(Rare)
Rating: 1 out of 5
Looks like Chain Destruction (#4) got a whole lot worse.
Maze of Muertos (MZMU-EN038)
Shateki

SPELL / Continuous Spell
You can discard 1 card, then target 1 monster your opponent controls with a Level; roll a six-sided die and apply this effect based on the result.
● Higher than its Level: Destroy that monster, then you can add 1 monster with the same original Level from your Deck to your hand, also you cannot activate the effect of "Shateki" for the rest of this turn.
● Equal to or lower than its Level: Reduce that monster's Level by 1 (even if this card leaves the field).
(Rare)
Rating: 1 out of 5
What good is this card in an era of Link Summons (#95), which have no Level?
Maze of Muertos (MZMU-EN037)
Bazoo the Soul-Devourer

EARTH / Xyz Monster / Rank 4 / ATK 2500 / DEF 900
(Beast / Xyz / Effect)

3 Level 4 monsters
Any Xyz Material detached from a monster is banished instead of going to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target 3 cards in the GY(s); attach them to this card.
(Rare)
Rating: 2 out of 5
I guess it's not terrible in Macro Cosmos (#57) Decks, but those Decks are basically dead.
Maze of Muertos (MZMU-EN036)
Sloppy Stasher Squirrel

EARTH / Effect Monster / Level 1 / ATK 200 / DEF 100
(Beast / Effect)

During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn. During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it. You can only use each effect of "Sloppy Stasher Squirrel" once per turn.
(Rare)
Rating: 1 out of 5
Very sloppy indeed. You risk not having them back during the time they're banished.
Maze of Muertos (MZMU-EN035)
Festiballoon

LIGHT / Effect Monster / Level 8 / ATK 0 / DEF 0
(Illusion / Effect)

If this card battles a monster, neither can be destroyed by that battle. Each time a monster declares an attack, this card gains 1000 ATK. During your Main Phase: You can make this card lose exactly 5000 ATK, and if you do, destroy all other cards on the field. You can only use this effect of "Festiballoon" once per turn.
(Rare)
Rating: 1 out of 5
So Satellite Cannon (#1) exclusively for the Battle Phase basically?
Maze of Muertos (MZMU-EN034)
Veiss Shark

WATER / Effect Monster / Level 4 / ATK 1800 / DEF 1100
(Fish / Effect)

If this card is Normal or Special Summoned: You can Tribute 1 Fish monster; Special Summon 1 Fish "Shark" monster from your Deck, also you cannot Special Summon for the rest of this turn, except WATER monsters. You can only use this effect of "Veiss Shark" once per turn. A "Shark Drake" Xyz Monster that has this card as material gains this effect.
● Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can detach 2 materials from this card; negate that effect, and if you do, destroy that card.
(Super Rare)
Rating: 3 out of 5
The effects are only likely to sour the advantage you'll have so just use it as a Beatstick.
Maze of Muertos (MZMU-EN033)
Heart of Gaia

EARTH / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)

(This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.)
If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.
(Super Rare)
Rating: 1 out of 5
Not the heart of a champion.
Maze of Muertos (MZMU-EN032)
Chronicle Sorceress

DARK / Effect Monster / Level 4 / ATK 1250 / DEF 1250
(Spellcaster / Effect)

You can activate 1 of these effects based on the Attributes in your GY;
● LIGHT: Send 1 "Blue-Eyes White Dragon" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
● DARK: Send 1 "Dark Magician" or 1 card that mentions it from your Deck to the GY, except "Chronicle Sorceress".
You can only use this effect of "Chronicle Sorceress" once per turn.
(Super Rare)
Rating: 1 out of 5
Obviously for Chaos Decks, but I don't see much of a point.
Maze of Muertos (MZMU-EN031)
Light Water Dragon

WATER / Effect Monster / Level 4 / ATK 1400 / DEF 1300
(Sea Serpent / Effect)

(This card is always treated as "Water Dragon".)
You can banish this card you control; Special Summon 3 Level 5 or lower Dinosaur monsters (WATER or WIND) from your Deck in Defense Position (but their effects are negated), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Dinosaur or Sea Serpent monsters. You can only use this effect of "Light Water Dragon" once per turn.
(Rare)
Rating: 1 out of 5
Water Dragon's (#15) little brother doesn't really have the proper effects to be good.
Maze of Muertos (MZMU-EN030)
Drill Armed Dragon

WIND / Effect Monster / Level 3 / ATK 1100 / DEF 400
(Dragon / Effect)

You can send this card and 1 other WIND monster from your hand to the GY; for the rest of this turn, all WIND Dragon monsters you control gain 300 ATK. You can banish any number of Dragon monsters that are Level 7 or higher and/or WIND from your GY; add 1 Dragon monster from your Deck to your hand with a Level equal to the number banished, except "Drill Armed Dragon". You can only use each effect of "Drill Armed Dragon" once per turn.
(Rare)
Rating: 1 out of 5
You're better off with the Armed Dragons (#3) that actually can be beneficial.
Maze of Muertos (MZMU-EN029)
Elemental HERO Thunder Giant - Voltic Thunder

LIGHT / Fusion Monster / Level 6 / ATK 2400 / DEF 1500
(Warrior / Fusion / Effect)

2 "Elemental HERO" monsters with different Attributes
Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.
(Super Rare) and (Collector's Rare)
Rating: 1 out of 5
Packs the same limitation the other Fusions do, which means you're Special Summoning it once.
Maze of Muertos (MZMU-EN028)
Soul Union

TRAP / Normal Trap
Target 1 face-up monster on the field and 1 "Elemental HERO" monster in your GY; that target on the field gains ATK equal to the other target's ATK (until the end of this turn), then if you have an "Elemental HERO" Normal Monster in your field or GY (except during the Damage Step), you can Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing its materials from your GY. You can only activate 1 "Soul Union" per turn.
(Rare)
Rating: 2 out of 5
Seems like all cards these days allow Fusion Summons as a bonus. The Fusions (#10) aren't that good though.
Maze of Muertos (MZMU-EN027)
Hero's Rule 1: Five Freedoms

TRAP / Normal Trap
Target up to 5 cards in any GY(s); banish them. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Elemental HERO" monsters; Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Hero's Rule 1: Five Freedoms" once per turn.
(Rare)
Rating: 2 out of 5
Easy to activate and banishes more than Monster Cards, but the last effect isn't very good.
Maze of Muertos (MZMU-EN026)
Chaos Distill

SPELL / Continuous Spell
While this card is face-up on the field, any card sent to your GY is banished instead. You can activate 1 of these effects;
● Add 1 "Macro Cosmos", or 1 card that mentions it, from your Deck to your hand, except "Chaos Distill".
● If "Macro Cosmos" is on the field: Banish this face-up card from the Spell & Trap Zone; add 1 LIGHT monster with ? ATK from your Deck to your hand.
You can only use this effect of "Chaos Distill" once per turn.
(Super Rare)
Rating: 2 out of 5
I'd put it higher than Macro Cosmos (#57) to a point.
Maze of Muertos (MZMU-EN025)
Prima Light

SPELL / Quick-Play Spell
Activate 1 of these effects;
● Tribute 1 EARTH Warrior monster, and if you do, Special Summon 1 LIGHT Warrior monster from your hand or Deck.
● During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Warrior monster from your hand.
During your Main Phase: You can banish this card from your GY; add 1 Warrior or Fairy "Cyber" monster from your Deck to your hand. You can only use 1 "Prima Light" effect per turn, and only once that turn.
(Rare)
Rating: 2 out of 5
Marginally useful Warrior support, but would be better if I could Special Summon any Warrior from the Deck.
Maze of Muertos (MZMU-EN024)
Ritual of the Matador

SPELL / Ritual Spell
This card can be used to Ritual Summon "Matador Archfiend". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. You can banish this card from your GY; Special Summon 1 non-Ritual "Archfiend" monster from your hand. You can only use this effect of "Ritual of the Matador" once per turn.
(Rare)
Rating: 2 out of 5
Probably better off being tossed into the Grave to make use of the bonus effect.
Maze of Muertos (MZMU-EN023)
Illusion Gate

SPELL / Normal Spell
Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.
(Secret Rare) and (Collector's Rare)
Rating: 3 out of 5
A built-in Raigeki (#114) and can revive one of the destroyed monsters as well. The fee is totally acceptable.
Maze of Muertos (MZMU-EN022)
Matador Archfiend

DARK / Ritual Monster / Level 6 / ATK 0 / DEF 0
(Warrior / Ritual / Effect)

You can Ritual Summon this card with "Ritual of the Matador". If this card is Ritual Summoned: You can add 2 "Archfiend" cards from your Deck to your hand, except "Matador Archfiend", also this card cannot attack for the rest of this turn. You can only use this effect of "Matador Archfiend" once per turn. Cannot be destroyed by battle, also you take no battle damage from battles involving this card. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict 1000 damage to your opponent.
(Super Rare)
Rating: 3 out of 5
Doesn't matter if it battles while in Attack or Defense Mode, especially since you can't take battle damage.
Maze of Muertos (MZMU-EN021)
Eucalyptus Mole

EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1300
(Plant / Effect)

If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower Beast monster from your Deck in face-down Defense Position, then if this card is in Attack Position, change it to Defense Position. If this card is destroyed: You can Special Summon 1 "Koala" monster or 1 "Tree Otter" from your Deck, and if you do, apply this effect until the end of the next turn.
● Non-Effect Beast monsters you control gain ATK equal to their original DEF.
You can only use each effect of "Eucalyptus Mole" once per turn.
(Rare)
Rating: 1 out of 5
The effects aren't that great for the Beat monsters that should get it.
Maze of Muertos (MZMU-EN020)
Maiden in Love

LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 300
(Spellcaster / Effect)

Monsters your opponent controls that can attack must attack this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can activate 1 of these effects;
● Place 1 Maiden Counter on 1 face-up monster your opponent controls.
● Take control of 1 monster your opponent controls with a Maiden Counter.
(Super Rare) and (Collector's Rare)
Rating: 1 out of 5
They threw in Cupid's Kiss' effects, but without improving either card's effects sufficiently.
Maze of Muertos (MZMU-EN019)
Mikanko Shinbu - Noble Twins

SPELL / Normal Spell
Send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Shinbu - Noble Twins", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Shinbu - Noble Twins". You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Shinbu - Noble Twins" effect per turn, and only once that turn.
(Secret Rare) and (Collector's Rare)
Rating: 1 out of 5
Bypasses proper Ritual Summoning, which takes away from this card's uses.
Maze of Muertos (MZMU-EN018)
Uzuhime the Manifested Mikanko

LIGHT / Xyz Monster / Rank 3 / ATK 0 / DEF 0
(Fairy / Xyz / Effect)

2 Level 3 "Mikanko" monsters
If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.
(Ultra Rare)
Rating: 4 out of 5
If Yubel (#6) could also search Equip Spells and attack twice.
Maze of Muertos (MZMU-EN017)
Sanaki the Mikanko Devotee

EARTH / Effect Monster / Level 3 / ATK 0 / DEF 0
(Illusion / Effect)

You can target 1 "Mikanko" card you control; return it to the hand. If an Equip Card becomes equipped to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.
(Super Rare)
Rating: 2 out of 5
Most of them (AMDE #26) aren't Illusion monsters, but the Rituals (#32) are the best.
Maze of Muertos (MZMU-EN016)
Masked HERO Atomic

FIRE / Fusion Monster / Level 8 / ATK 2600 / DEF 2000
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change". The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Masked HERO Atomic" once per turn. If this card is Special Summoned: You can target 1 non-FIRE "Masked HERO" monster in your GY or banishment; Special Summon it in Defense Position, ignoring its Summoning conditions. During your End Phase: You can target 1 "Change" Quick-Play Spell in your GY; Set it.
(Super Rare)
Rating: 1 out of 5
Already cooled off enough that an explosion is basically non-existant.
Maze of Muertos (MZMU-EN015)
Masked HERO Furnace

FIRE / Effect Monster / Level 7 / ATK 2200 / DEF 1000
(Warrior / Effect)

You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.
(Super Rare)
Rating: 1 out of 5
Don't rely on them to heat your home. It'll stop working within minutes, guaranteed.
Maze of Muertos (MZMU-EN014)
Masked HERO Dusk Crow

DARK / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Warrior / Effect)

If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.
(Super Rare)
Rating: 1 out of 5
The sun has certainly set on HERO Decks.
Maze of Muertos (MZMU-EN013)
The Gaze of Timaeus

SPELL / Quick-Play Spell
Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.
(Secret Rare) and (Collector's Rare)
Rating: 1 out of 5
It's not Medusa's gaze, which is why nothing really important happens.
Maze of Muertos (MZMU-EN012)
Timaeus the United Magical Dragon

LIGHT / Fusion Monster / Level 10 / ATK 2800 / DEF 1800
(Dragon / Fusion / Effect)

"Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster
After this card is Special Summoned, it is unaffected by other cards' effects until the end of your next turn. You can only use each of the following effects of "Timaeus the United Magical Dragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
(Ultra Rare) and (Collector's Rare)
Rating: 1 out of 5
Timaeus (#1) really struggles to have any decent variants as well.
Maze of Muertos (MZMU-EN011)
Dark Magician of Destruction

DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 2600
(Spellcaster / Fusion / Effect)

"Dark Magician" + 1 LIGHT or DARK monster
Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.
(Secret Rare) and (Collector's Rare)
Rating: 1 out of 5
Save yourself the trouible and avoid this card completely.
Maze of Muertos (MZMU-EN010)
Deadly Zombie Breath

TRAP / Normal Trap
If you control a Zombie monster and "Call of the Haunted": Target 1 monster your opponent controls; send it to the GY. If you control a Zombie monster: You can banish this card from your GY, then target 1 face-up card you control and 1 face-up card your opponent controls; send them to the GY. You can only use 1 "Deadly Zombie Breath" effect per turn, and only once that turn.
(Super Rare)
Rating: 1 out of 5
Should've given your Zombies piercing or something.
Maze of Muertos (MZMU-EN009)
Vortex of Time

SPELL / Quick-Play Spell
When your opponent activates a Normal or Quick-Play Spell Card or effect, or a monster effect, while you control a Zombie monster and "Call of the Haunted" (except during the Damage Step): Your opponent tosses a coin and their activated effect becomes the following effect.
● Heads: "Your opponent must banish 1 monster they control".
● Tails: "You must banish all monsters you control".
You can only activate 1 "Vortex of Time" per turn.
(Super Rare)
Rating: 1 out of 5
Time Wizard is in the artwork so you know you can't expect much potency.
Maze of Muertos (MZMU-EN008)
Ectoplasmtic Fortification

SPELL / Normal Spell
Activate 1 of these effects;
● If you control no monsters: Add 1 Level 6 Zombie monster or 1 "Call of the Forgotten" from your Deck to your hand.
● Zombie monsters you control gain 400 ATK, then you can draw cards equal to the number of "Call of the Haunted" you control.
You can only activate 1 "Ectoplasmic Fortification" per turn.
(Secret Rare) and (Collector's Rare)
Rating: 1 out of 5
Even in the anime, this effect wasn't very satisfying.
Maze of Muertos (MZMU-EN007)
Call of the Forgotten

SPELL / Field Spell
When this card is activated: You can Set up to 3 "Call of the Haunted" from your Deck and/or GY, and if you do, until the end of your opponent's turn, you cannot Special Summon, except Zombie monsters, or monsters from the GY. Once per turn, if you activate "Call of the Haunted": You can target 1 monster your opponent controls; send it to the GY. You can only activate 1 "Call of the Forgotten" per turn.
(Ultra Rare)
Rating: 1 out of 5
Better off forgotten over Monster Reborn. (#30)
Maze of Muertos (MZMU-EN006)
The Undying Legion

DARK / Xyz Monster / Rank 7 / ATK 2700 / DEF 0
(Zombie / Xyz / Effect)

2 Level 7 monsters
Once per turn, you can also Xyz Summon "The Undying Legion" by using 1 Rank 6 Zombie Xyz Monster you control (transfer its materials). During your opponent's Main Phase (Quick Effect): You can detach 2 materials from this card (or just 1 material if all this card's materials are Xyz Monsters), then target 1 Attack Position monster your opponent controls or 1 monster in their GY; attach it to this card. You can only use this effect of "The Undying Legion" once per turn.
(Ultra Rare) and (Collector's Rare)
Rating: 1 out of 5
Going out with a wimper compared to Vylon Disigma. (#52)
Maze of Muertos (MZMU-EN005)
Pumpking the Great Ghost King

DARK / Xyz Monster / Rank 6 / ATK 2400 / DEF 2600
(Zombie / Xyz / Effect)

2 Level 6 Zombie monsters
While you control "Call of the Haunted", your opponent cannot target Zombie monsters you control with monster effects. You can only use each of the following effects of "Pumpking the Great Ghost King" once per turn. If this card is Special Summoned: You can add 1 "Call of the Haunted" or 1 card that mentions it from your Deck to your hand. You can detach 1 material from this card, then target up to 2 cards on the field; return them to the hand.
(Ultra Rare) and (Collector's Rare)
Rating: 1 out of 5
More work for a barely stronger version of the original with equally bad effects.
Maze of Muertos (MZMU-EN004)
Great Mammoth of the Netherworld

DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1800
(Zombie / Effect)

If this card is Special Summoned and you control "Call of the Haunted" or a Zombie monster, except "Great Mammoth of the Netherworld": You can target 1 card on the field; destroy it. You can only use this effect of "Great Mammoth of the Netherworld" once per turn. A Zombie Xyz Monster that has this card as material gains this effect.
● Gains 1000 ATK.
(Rare)
Rating: 1 out of 5
Hasn't been great as a vanilla Fusion Monster (GFP2 #120) either.
Maze of Muertos (MZMU-EN003)
Stare of the Snake Hair

DARK / Effect Monster / Level 6 / ATK 1500 / DEF 1200
(Zombie / Effect)

You can discard this card; add 1 "Call of the Haunted" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; that face-up monster cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of "Stare of the Snake Hair" once per turn.
(Ultra Rare)
Rating: 2 out of 5
Toss it, and then you can revive it with something later, but the stats are unchanged from the original. (#48)
Maze of Muertos (MZMU-EN002)
Army of the Haunted

DARK / Effect Monster / Level 6 / ATK 2400 / DEF 0
(Zombie / Effect)

If you control "Call of the Haunted" and this card is in your hand or GY: You can Special Summon this card. If this card is sent to the GY: You can target 1 "Call of the Haunted" in your GY; Set it. You can only use each effect of "Army of the Haunted" once per turn.
(Super Rare)
Rating: 2 out of 5
Decent ATK, but lacks DEF and relies on Call of the Haunted (#25), the weaker Monster Reborn.
Maze of Muertos (MZMU-EN001)
Pumpking the King of Grave Ghosts

DARK / Effect Monster / Level 6 / ATK 1950 / DEF 2600
(Zombie / Effect)

You can reveal this card in your hand; Set 1 "Call of the Haunted" from your Deck or GY, and if you do, discard 1 card. That Set card can be activated this turn. If this card is Special Summoned: You can Special Summon 1 Level 6 Zombie monster from your Deck, except with 1950 ATK, also you cannot Special Summon from the hand or GY for the rest of this turn, except Zombie monsters. You can only use each effect of "Pumpking the King of Grave Ghosts" once per turn.
(Secret Rare) and (Collector's Rare)
Rating: 1 out of 5
Doesn't even Special Summon itself and doesn't have the best stats for its Level or effects.