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The Skipped Collection Card Ratings (Page 3)

1. Set name and Set ID are fictional.
2. Cards below are compiled from either individual releases (like promo cards) or releases where few cards are new (like Structure Decks) and use the errata and rarity they had for their initial release.
Skipped Collection Vol. 3 (SC03-EN100)
Santa Claws
LIGHT / Effect Monster / Level 6 / ATK 1200 / DEF 2500
(Fiend / Effect)

You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, by Tributing 1 monster they control. If Summoned this way, during the End Phase of this turn: You can draw 1 card.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 1 out of 5
Your turn is practically over by the time you gain anything with it.
Skipped Collection Vol. 3 (SC03-EN099)
Stardust Re-Spark
TRAP / Normal Trap
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 1 out of 5
A huge risk to take just for the chance at Special Summoning a Stardust monster.
Skipped Collection Vol. 3 (SC03-EN098)
Parallel Twister
SPELL / Normal Spell
Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 1 out of 5
Scrap Dragon (#43) without any ATK at all.
Skipped Collection Vol. 3 (SC03-EN097)
Number 21: Frozen Lady Justice
WATER / Xyz Monster / Rank 6 / ATK 500 / DEF 500
(Aqua / Xyz / Effect)

2 Level 6 monsters
You can also Xyz Summon this card by detaching 1 Xyz Material from a Rank 5 Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; destroy all Defense Position monsters your opponent controls.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 1 out of 5
Guess that explains why the stats re so low and why it can't really do much at all.
Skipped Collection Vol. 3 (SC03-EN096)
Number 14: Greedy Sarameya
DARK / Xyz Monster / Rank 5 / ATK 2500 / DEF 1500
(Beast / Xyz / Effect)

2 Level 5 monsters
Your opponent takes any effect damage you would have taken from their card effects, instead. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; destroy all monsters on the field whose current ATK is less than or equal to the original ATK of the destroyed monster in the Graveyard.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
More work than Prime Material Dragon (#87), but the effects still aren't too bad.
Skipped Collection Vol. 3 (SC03-EN095)
Cat Shark
WATER / Xyz Monster / Rank 2 / ATK 500 / DEF 500
(Beast / Xyz / Effect)

2 Level 2 monsters
While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 1 out of 5
Give it a ball of yarn.
Skipped Collection Vol. 3 (SC03-EN094)
Number 95: Galaxy-Eyes Dark Matter Dragon
DARK / Xyz Monster / Rank 9 / ATK 4000 / DEF 0
(Dragon / Xyz / Effect)

3 Level 9 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon-Type monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck. You can detach 1 Xyz Material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
(Gold Secret Rare)  (from Premium Gold: Return of the Bling)
Rating: 1 out of 5
I guess this is Rainbow Dragon (#6) in space.
Skipped Collection Vol. 3 (SC03-EN093)
Dragocytos Corrupted Nethersoul Dragon
DARK / Synchro Monster / Level 10 / ATK 4000 / DEF 2000
(Dragon / Synchro / Effect)

1 DARK Tuner + 1 Dragon-Type non-Tuner monster
Cannot be destroyed by battle. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack on an opponent's monster in a row. During each of your Standby Phases: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, inflict damage to your opponent equal to that lost ATK.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 4 out of 5
Basically unrestrained for some pretty potent effects.
Skipped Collection Vol. 3 (SC03-EN092)
Blackwing - Nothung the Starlight
DARK / Synchro Monster / Level 6 / ATK 2400 / DEF 1600
(Winged Beast / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK and DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
It's only useful for the last effect.
Skipped Collection Vol. 3 (SC03-EN091)
Blackwing Tamer - Obsidian Hawk Joe
DARK / Synchro Monster / Level 7 / ATK 2600 / DEF 2000
(Winged Beast / Synchro / Effect)

1 "Blackwing" Tuner + 1 or more "Blackwing" non-Tuner monsters
You can target 1 Level 5 or higher Winged Beast-Type monster in your Graveyard; Special Summon it. During either player's turn, when your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack: You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
You'll probably need some backup as this isn't very strong and mostly has poor effects.
Skipped Collection Vol. 3 (SC03-EN090)
Masked HERO Anki

DARK / Fusion Monster / Level 8 / ATK 2800 / DEF 1200
(Warrior / Fusion / Effect)

Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 1 out of 5
Just a much worse Wattgiraffe. (#25)
Skipped Collection Vol. 3 (SC03-EN089)
Isolde, Belle of the Underworld
DARK / Effect Monster / Level 4 / ATK 1000 / DEF 0
(Zombie / Effect)

If you control a "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie-Type monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
Needs Tristan or it's pretty much useless, but the one effect it offers helps make up for it.
Skipped Collection Vol. 3 (SC03-EN088)
Tristan, Knight of the Underworld
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 0
(Zombie / Effect)

When this card is Normal Summoned: You can target 1 Zombie-Type monster with 0 DEF in your Graveyard; add it to your hand. If you control a Zombie-Type monster (other than this card), this card gains 300 ATK.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
Capable of getting another Zombie with the same stats (SDZW #16) too, but 0 DEF is a big downside.
Skipped Collection Vol. 3 (SC03-EN087)
Peropero Cerperus
EARTH / Effect Monster / Level 3 / ATK 0 / DEF 1800
(Beast / Effect)

If you take damage by battle or by an opponent's card effect while this card is in your Graveyard: You can banish this card, then target 1 card on the field; destroy it.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
Better off defending you than banishing for a really bad effect.
Skipped Collection Vol. 3 (SC03-EN086)
Blackwing - Pinaki the Waxing Moon
DARK / Effect Monster / Level 3 / ATK 1200 / DEF 1000
(Winged Beast / Tuner / Effect)

Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaka the Waxing Moon". You can only use this effect of "Blackwing - Pinaka the Waxing Moon" once per turn.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
Not that useful otherwise anyway, and it's a mini Reinforcement of the Army (#32) for the Deck.
Skipped Collection Vol. 3 (SC03-EN085)
Ghost Charon, the Underworld Boatman
DARK / Effect Monster / Level 2 / ATK 500 / DEF 0
(Zombie / Tuner / Effect)

If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
Almost nothing for stats at all, but it's a Tuner.
Skipped Collection Vol. 3 (SC03-EN084)
Rose Paladin

EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 200
(Warrior / Effect)

When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Tribute this card; Special Summon 1 Plant-Type monster from your hand or Deck in Defense Position. You can send this card from your hand to the Graveyard; add 1 Level 7 or higher Plant-Type monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 3 out of 5
Plant Decks already have Lonefire Blossom, and this is good on its own.
Skipped Collection Vol. 3 (SC03-EN083)
Junk Giant

EARTH / Effect Monster / Level 6 / ATK 2000 / DEF 2400
(Machine / Effect)

If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
(Gold Secret Rare) (from Premium Gold: Return of the Bling)
Rating: 2 out of 5
Almost just a weaker Cyber Dragon, but it does have its minor uses.
Skipped Collection Vol. 3 (SC03-EN082)
Ghost of a Grudge

TRAP / Normal Trap
If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.
(Gold Secret Rare) (from Premium Gold)
Rating: 2 out of 5
Limited uses, but against a few Decks, this is okay.
Skipped Collection Vol. 3 (SC03-EN081)
Gagaga Academy Emergency Network

SPELL
/ Normal Spell
If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn.
(Gold Secret Rare) (from Premium Gold)
Rating: 2 out of 5
Magician is the best member to bring out this way for a lot of reasons.
Skipped Collection Vol. 3 (SC03-EN080)
Tri-Edge Levia

WATER / Xyz Monster / Rank 3 / ATK 1800 / DEF 1500
(Sea Serpent / Xyz / Effect)

3 Level 3 monsters
Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
Stats are too weak to make the first effect useful and the 2nd only lasts a single turn.
Skipped Collection Vol. 3 (SC03-EN079)
Number 82: Heartlandraco

EARTH / Xyz Monster / Rank 4 / ATK 2000 / DEF 1500
(Dragon / Xyz / Effect)

2 Level 4 monsters
While you control a face-up Spell Card(s), this card cannot be targeted for attacks. Once per turn: You can detach 1 Xyz Material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
Doing just about anything with this is useless.
Skipped Collection Vol. 3 (SC03-EN078)
Number 31: Embodiment of Punishment

DARK / Xyz Monster / Rank 1 / ATK 500 / DEF 500
(Fiend / Xyz / Effect)

2 Level 1 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Crime", this card gains these effects.
● This card cannot be destroyed by battle or by card effects while it has Xyz Material.
● Your opponent takes any battle damage you would have taken from attacks on this card.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
Without its literal partner in crime, it's going to punish you entirely.
Skipped Collection Vol. 3 (SC03-EN077)
Number 13: Embodiment of Crime

DARK / Xyz Monster / Rank 1 / ATK 500 / DEF 500
(Fiend / Xyz / Effect)

2 Level 1 monsters
Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects.
● This card cannot be destroyed by battle or by card effects while it has Xyz Material.
● Your opponent takes any battle damage you would have taken from attacks on this card.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
A lucky number for the opponent.
Skipped Collection Vol. 3 (SC03-EN076)
Number C9: Chaos Dyson Sphere

LIGHT / Xyz Monster / Rank 10 / ATK 3600 / DEF 3200
(Machine / Xyz / Effect)

3 Level 10 monsters
At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect.
● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
(Gold Secret Rare) (from Premium Gold)
Rating: 2 out of 5
Only the first two effects are worthwhile.
Skipped Collection Vol. 3 (SC03-EN075)
Number C88: Gimmick Puppet Disaster Leo

DARK / Xyz Monster / Rank 9 / ATK 3500 / DEF 2500
(Machine / Xyz / Effect)

4 Level 9 monsters
Must be Special Summoned with a "Rank-Up-Magic" Spell Card targeting "Number 88: Gimmick Puppet of Leo", and cannot be Special Summoned by other ways. This card cannot be targeted by card effects. Once per turn: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. During your End Phase, if your opponent's Life Points are 2000 or less, and this card has no Xyz Materials, you win the Duel.
(Gold Secret Rare) (from Premium Gold)
Rating: 2 out of 5
One of the hardest ways to win Duels (#135) in recent years.
Skipped Collection Vol. 3 (SC03-EN074)
Number C40: Gimmick Puppet of Dark Strings

DARK / Xyz Monster / Rank 9 / ATK 3300 / DEF 2000
(Machine / Xyz / Effect)

3 Level 9 monsters
When this card is Special Summoned: Destroy the monsters with String Counters, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). Once per turn: You can detach 1 Xyz Material from this card; place 1 String Counter on each face-up monster your opponent controls.
(Gold Secret Rare) (from Premium Gold)
Rating: 2 out of 5
It's going to need those String Counters to do anything.
Skipped Collection Vol. 3 (SC03-EN073)
Number C15: Gimmick Puppet Giant Hunter

DARK / Xyz Monster / Rank 9 / ATK 2500 / DEF 1500
(Machine / Xyz / Effect)

3 Level 9 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy it, and if you do, and it was a monster, inflict damage to your opponent equal to its original ATK.
(Gold Secret Rare) (from Premium Gold)
Rating: 2 out of 5
Pretty powerful effect, but it's going to be tricky to bring it out.
Skipped Collection Vol. 3 (SC03-EN072)
Number C6: Chronomaly Chaos Atlandis
LIGHT / Xyz Monster / Rank 7 / ATK 3300 / DEF 3300
(Machine / Xyz / Effect)

3 Level 7 monsters
If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this card gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect.
● You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
Requires the original (#92) for the best effect, but you can't deal damage any other way.
Skipped Collection Vol. 3 (SC03-EN071)
Blackfeather Darkrage Dragon

DARK / Synchro Monster / Level 8 / ATK 2800 / DEF 1600
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
Once per turn, when you take damage: You can send up to 5 cards from the top of your Deck to the Graveyard, then if any monsters were sent to the Graveyard by this effect, this card gains 400 ATK.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
A weaker boost than Reinforcements (YSD #32) just for a gamble. No better than the original. (#40)
Skipped Collection Vol. 3 (SC03-EN070)
Beelze of the Diabolic Dragons
DARK / Synchro Monster / Level 8 / ATK 3000 / DEF 3000
(Dragon / Synchro / Effect)

1 DARK Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle or by card effects. When you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.
(Gold Secret Rare) (from Premium Gold)
Rating: 4 out of 5
Near-broken with such high stats and great effects. One of the greats in this set for sure.
Skipped Collection Vol. 3 (SC03-EN069)
Dynatherium

WIND / Effect Monster / Level 4 / ATK 1600 / DEF 600
(Beast / Effect)

You can Special Summon this card (from your hand). You can only Special Summon "Dynatherium" once per turn this way. When Summoned this way: Your opponent can target 1 Level 4 monster in either player's Graveyard; they Special Summon that target to their side of the field.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
In other words, you get no benefit from this card at all.
Skipped Collection Vol. 3 (SC03-EN068)
Silent Wobby

WATER / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Fish / Effect)

During your Main Phase: You can Special Summon this card from your hand to your opponent's side of the field. When Summoned this way: Draw 1 card, and if you do, your opponent gains 2000 Life Points. You can only use this effect of "Silent Wobby" once per turn. The hand size limit of this card's controller becomes 3.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
Enervating Mist (#53) has been remade into a Monster Card that does basically nothing else.
Skipped Collection Vol. 3 (SC03-EN067)
Gimmick Puppet Shadow Feeler

DARK / Effect Monster / Level 8 / ATK 1000 / DEF 1000
(Machine / Effect)

Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
The gimmick continues and remains worth about 2 seconds of anyone's time.
Skipped Collection Vol. 3 (SC03-EN066)
Chronomaly Gordian Knot

EARTH / Effect Monster / Level 3 / ATK 300 / DEF 900
(Rock / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Chronomaly" monster from your hand, and if you do, this card's Level becomes the current Level of that Special Summoned monster.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
Knot very good to say the least as the members (#11) are quite weak and not worth Xyz Summons.
Skipped Collection Vol. 3 (SC03-EN065)
Utopia Buster

SPELL
/ Normal Spell
If you control a "Utopia" monster: Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied), and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
It's Fissure (#26) for Utopia (#40) Decks, but not a single member is any good.
Skipped Collection Vol. 3 (SC03-EN064)
Chronomaly City Babylon

SPELL
/ Field Spell
Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
Xyz Summoning only gets harder with this.
Skipped Collection Vol. 3 (SC03-EN063)
Ancient Pixie Dragon

DARK / Synchro Monster / Level 7 / ATK 2100 / DEF 3000
(Dragon / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.
(Gold Secret Rare) (from Premium Gold)
Rating: 3 out of 5
The better version of Ancient Fairy Dragon (#40) hands down.
Skipped Collection Vol. 3 (SC03-EN063)
Power Tool Mecha Dragon
DARK / Synchro Monster / Level 7 / ATK 2300 / DEF 2500
(Machine / Synchro / Effect)

1 Tuner + 1 or more non-Tuner monsters
During your turn, when an Equip Spell Card(s) is equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn, during either player's turn: You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
(Gold Secret Rare) (from Premium Gold)
Rating: 3 out of 5
Finally something to replace the scrap pile (#42) from years ago.
Skipped Collection Vol. 3 (SC03-EN062)
Bg Belly Knight

EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1600
(Warrior / Effect)

If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.
(Gold Secret Rare) (from Premium Gold)
Rating: 1 out of 5
Thanksgiving dinner did a number on them.
Skipped Collection Vol. 3 (SC03-EN061)
Chronomaly Tula Guardian
EARTH / Effect Monster / Level 5 / ATK 1800 / DEF 900
(Rock / Effect)

If there is a face-up Field Spell Card on the field, you can Special Summon this card (from your hand). You can only control 1 "Chronomaly Tula Guardian".
(Gold Secret Rare)
(from Premium Gold)
Rating: 1 out of 5
Can't even Tribute Summon a 2nd copy for an Xyz Summon. What a waste.
Skipped Collection Vol. 3 (SC03-EN060)
Gentlemander
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1000
(Reptile / Effect)

When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent cannot attack any monsters except this one.
(Common) (from the Super Starter Power-Up Pack)
Rating: 2 out of 5
Won't delay attacks for long, but will spare 1 monster harm in battle.
Skipped Collection Vol. 3 (SC03-EN059)
Crane Crane
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 900
(Winged Beast / Effect)

When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Crane Crane" once per turn.
(Common) (from the Super Starter Power-Up Pack)
Rating: 2 out of 5
Quite limited, but I suppose it'll help with Xyz Summons or defenses a bit.
Skipped Collection Vol. 3 (SC03-EN058)
Bite Bug
EARTH / Effect Monster / Level 3 / ATK 300 / DEF 1000
(Insect / Effect)

If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When you do: Target 1 monster your opponent controls; that monster loses 300 ATK.
(Common) (from the Super Starter Power-Up Pack)
Rating: 1 out of 5
They won't even notice the ATK loss.
Skipped Collection Vol. 3 (SC03-EN057)
Ganbara Lancer
LIGHT / Effect Monster / Level 5 / ATK 1000 / DEF 2000
(Warrior / Effect)

When this card is Normal Summoned: You can Special Summon 1 "Ganbara Lancer" from your hand or Graveyard in face-up Defense Position.
(Common) (from the Super Starter Power-Up Pack)
Rating: 1 out of 5
A really poor way to prepare for a Rank 5 Xyz Summon.
Skipped Collection Vol. 3 (SC03-EN056)
ZW - Eagle Claw
WIND / Effect Monster / Level 5 / ATK 2000 / DEF 1200
(Winged Beast / Effect)

If your opponent's Life Points are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, when a Trap Card or Trap effect that was activated on your opponent's side of the field resolves, negate the effects of that card. You can only control 1 "ZW - Eagle Claw".
(Common) (from the Super Starter Power-Up Pack)
Rating: 1 out of 5
Getting the boost means using a Utopia monster (#40) and losing by a good margin.
Skipped Collection Vol. 3 (SC03-EN055)
Rank-Up-Magic Limited Barian's Force
SPELL / Normal Spell
Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)
(Ultra Rare)
(from the Super Starter Power-Up Pack)
Rating: 1 out of 5
Far too limited for its own good.
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Number C39: Utopia Ray V
LIGHT / Xyz Monster / Rank 5 / ATK 2600 / DEF 2000
(Warrior / Xyz / Effect)

When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
(Ultra Rare)
(from the Super Starter Power-Up Pack)
Rating: 2 out of 5
Doesn't need to attack to apply Flame Wingman's effect, but relies on Utopia (#59) monsters.
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Odd-Eyes Dragon

DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2000
(Dragon / Effect)

If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of that monster in the Graveyard.
(Ultra Rare)
(from the Space-Time Showdown Power-Up Pack)
Rating: 2 out of 5
The original version of Yuya's ace monster (#4), but it's pretty underwhelming.
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Last Chapter of the Noble Knights
SPELL / Normal Spell
If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn.
(Platinum Rare) (from the Noble Knights of the Round Table Box Set)
Rating: 1 out of 5
There wasn't much to write about when most of them were defeated after just one hit.
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Noble Knight Bedwyr
LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1500
(Warrior / Effect)

When this card is Normal or Special Summoned: You can send 1 "Noble Arms" Equip Spell Card from your Deck to the Graveyard. During either player's turn: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate monster on the field; equip that Equip Spell Card to that appropriate monster. This effect can only be used once while this card is face-up on the field.
(Platinum Rare) (from the Noble Knights of the Round Table Box Set)
Rating: 1 out of 5
Wind-Ups are being imitated all over the place.
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Mono Synchron
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Tuner / Effect)

When using this card as Synchro Material, the other Synchro Material(s) must be Level 4 or lower Warrior or Machine-Type monsters, and they are treated as Level 1.
(Rare) (from the Legendary Collection 5Ds Mega Pack)
Rating: 1 out of 5
It just makes Synchro Summoning harder as a whole.
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Sixth Sense
TRAP / Normal Trap
Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 2 out of 5
There's no legit reason why this card is getting so much play or that it's banned in Japan.
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Monster Tamer
EARTH / Normal Monster / Level 5 / ATK 1800 / DEF 1600
(Warrior / Normal)

A master of monsters that exercises control over several creatures.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
One Level too high.
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The Snake Hair
DARK / Normal Monster / Level 4 / ATK 1500 / DEF 1200
(Zombie / Normal)

A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
This is just Melchid the Four-Face Beast (#215) wearing a wig and makeup.
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Sword Slasher
DARK / Normal Monster / Level 5 / ATK 1450 / DEF 1500
(Machine / Normal)

A lethal engine of destruction that wields two well-honed blades.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
Well-honed cardboard blades.
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Giganto
DARK / Normal Monster / Level 5 / ATK 1700 / DEF 1800
(Machine / Normal)

A massive steel ball that mows down anything in its path.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
These guys were an absolutely terrible selling point.
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Ancient Tool
DARK / Normal Monster / Level 5 / ATK 1700 / DEF 1400
(Machine / Normal)

A destructive machine discovered in the Ruins of the Ancients.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
The "destructive potential" was only a rumor proven false.
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Bracchio-radius
WATER / Fusion Monster / Level 6 / ATK 2200 / DEF 2000
(Dinosaur / Fusion)

"Two-Headed King Rex" + "Crawling Dragon #2"
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
Can't even beat a Labyrinth Tank. (#91)
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Megazowler
EARTH / Normal Monster / Level 6 / ATK 1800 / DEF 2000
(Dinosaur / Normal)

Nothing stands in the way of this spike-covered dinosaur!
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
Plenty of better opposition (#4) sure do.
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Sword Arm of Dragon
EARTH / Normal Monster / Level 6 / ATK 1750 / DEF 2030
(Dinosaur / Normal)

This Jurassic juggernaut has a spine covered in sword-like plates, and a tail to split open skulls.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
Rex Raptor was pretty reckless for using cards like this. No wonder he lost to Joey.
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Little D
EARTH / Normal Monster / Level 3 / ATK 1100 / DEF 700
(Dinosaur / Normal)

Yo, this tyrannosaurus tot's got a terrible temper.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
Those stats say it can't cause anyone harm with said temper.
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Tomozarus
EARTH / Normal Monster / Level 2 / ATK 500 / DEF 400
(Dinosaur / Normal)

Small but vicious, this monster even attacks its own kind.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
What Larvae Moth (#7) was like 65 million years ago.
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Hero of the East
EARTH / Normal Monster / Level 3 / ATK 1100 / DEF 1000
(Warrior / Normal)

Feel da strength ah dis sword-swingin' samurai from da Far East.
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
Their uses went south.
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Wolf
EARTH / Normal Monster / Level 3 / ATK 1200 / DEF 800
(Beast / Normal)

Dis alpha wolf yoozes his sense a smell ta find da enemy. 'ey, quit sniffin at my socks!
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
That story Joey tells makes it more of a puppy.
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Skull Stalker
DARK / Normal Monster / Level 3 / ATK 900 / DEF 800
(Warrior / Normal)

Foist he's gonna grab yer monstah wit' his claws, den attack again wit' his poizin stingah!
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
Neither move will do any damage and then they'll be the ones to die.
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Anthrosaurus
EARTH / Normal Monster / Level 3 / ATK 1000 / DEF 850
(Dinosaur / Normal)

Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
It's lacking in every department.
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Stone Armadiller
EARTH / Normal Monster / Level 3 / ATK 800 / DEF 1200
(Rock / Normal)

Dis stone crittah's got rock-hahd fur. Dat gives him some really good dee-fense!
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
Seto Kaiba probably had monsters like this in his Virtual World video game before The Big Five came along.
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Kageningen
DARK / Normal Monster / Level 2 / ATK 800 / DEF 600
(Warrior / Normal)

He yoozes both a physical and a shadow form ta attack. So he's a tough monstah ta beat!
(Common) (from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
A "tough monstah" would have stats that are 3 times this.
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Meotoko
EARTH / Normal Monster / Level 2 / ATK 700 / DEF 600
(Beast / Normal)

Dis big ol' guy wit' a big ol' eye shoots a nasty ray beam right atcha!
(Common)
(from the Legendary Collection 4: Joey's World Mega Pack)
Rating: 1 out of 5
These are like when Joey first learned to Duel.
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Gladiator Beast Lanista
WIND / Effect Monster / Level 4 / ATK 1800 / DEF 1200
(Winged Beast / Effect)

When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster from your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
(Ultra Rare) (from the Legendary Collection 2: The Duel Academy Years Mega Pack)
Rating: 3 out of 5
At least one of the new cards is good.
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Gallis the Star Beast
EARTH
/ Effect Monster / Level 3 / ATK 800 / DEF 800
(Beast / Effect)

You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
(Secret Rare) (from the Legendary Collection 2: The Duel Academy Years Mega Pack)
Rating: 1 out of 5
Clearly nothing was missed back when it was a video game promo outside the US.
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Obliterate!!!
TRAP / Continuous Trap
You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.
(Ultra Rare) (from Legendary Decks II)
Rating: 1 out of 5
Much worse than Backup Soldier.
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Eradicating Aerosol
SPELL / Normal Spell
Destroy all face-up Insect-Type monsters on the field.
(Common) (from Gold Series 4: Pyramids Edition)
Rating: 1 out of 5
You'll smell it it in the air, but it's going to do little more than tickle the inside of your nose.
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Eternal Drought
SPELL / Normal Spell
Destroy all face-up Fish-Type monsters on the field.
(Common) (from Gold Series 4: Pyramids Edition)
Rating: 1 out of 5
There won't be many on the field at all.
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Worm Hope
LIGHT / Effect Monster / Level 1 / ATK 800 / DEF 1500
(Reptile / Flip / Effect)

FLIP: When this card is flipped face-up by an opponent's monster's attack, draw 1 card.
When this card is sent from the field to the Graveyard, send 1 card from your hand to the Graveyard.
(Common) (from Gold Series 3)
Rating: 1 out of 5
Skelengel (YSD #11), but half as useful.
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Worm Gulse
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 300
(Reptile / Effect)

Each time a face-down Defense Position monster is flipped face-up, place 1 Worm Counter on this card. This card gains 300 ATK for each Worm Counter on it.
(Common) (from Gold Series 3)
Rating: 1 out of 5
Should've been Worm Gone because that's what it'll be in short order.
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Worm Falco
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 800
(Reptile / Flip / Effect)

FLIP: Change all face-up Reptile-Type "Worm" monsters you control to face-down Defense Position, except this card.
(Common) (from Gold Series 3)
Rating: 1 out of 5
Not really going to help the Archetype (#56) because they'll already be known and countered.
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Mist Valley Windmaster
WIND / Effect Monster / Level 2 / ATK 400 / DEF 800
(Winged Beast / Tuner / Effect)

Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hands to the Graveyards until they have 4 cards.
(Common) (from Gold Series 3)
Rating: 2 out of 5
Too weak to be a true windmaster in my book, but it's also a Tuner.
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Mist Condor
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 400
(Winged Beast / Effect)

You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700.
(Common) (from Gold Series 3)
Rating: 1 out of 5
Why not run something with 1800 (#15) or more ATK instead?
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Numbing Grub in the Ice Barrier
WATER / Effect Monster / Level 4 / ATK 1300 / DEF 1800
(Insect / Effect)

When this card is Normal Summoned, select 1 unused Monster Card Zone. While this card is face-up on the field, that selected Monster Card Zone cannot be used.
(Common)
(from Gold Series 3)
Rating: 2 out of 5
The effect is unlikely to matter for long, but it has 1800 DEF too.
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Reese the Ice Mistress
WATER / Effect Monster / Level 2 / ATK 800 / DEF 800
(Sea Serpent / Tuner / Effect)

This card cannot be destroyed by battle with a Level 4 or higher monster.
(Common)
(from Gold Series 3)
Rating: 2 out of 5
A better effect than one might expect for something this weak, and it's a Tuner.
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Mist Valley Watcher
WIND / Normal Monster / Level 4 / ATK 1500 / DEF 1900
(Spellcaster / Normal)

Descendant of a family that has served as Mist Valley watchmen over the generations. Never missed a single thing that happened in the valley, no matter how minute.
(Common) (from Gold Series 3)
Rating: 2 out of 5
1900 DEF makes it just playable, but it's still mediocre.
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Raidraptor Replica
TRAP / Normal Trap
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects.
(Ultra Rare) (from Duelist Pack: Dimensional Guardians)
Rating: 1 out of 5
None of them (#13) will allow the original to stay on the field very long.
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Frightfur Reborn
SPELL / Normal Spell
Target 1 "Frightfur" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Fluffal" or "Frightfur" monsters; return it to the Graveyard.
(Ultra Rare) (from Duelist Pack: Dimensional Guardians)
Rating: 1 out of 5
Call of the Haunted still outranks this card, even as a Trap Card.
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Frightfur Daredevil
DARK / Fusion Monster / Level 8 / ATK 3000 / DEF 2200
(Fiend / Fusion / Effect)

1 "Edge Imp" monster + 1 "Fluffal" monster
When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn.
(Super Rare) (from Duelist Pack: Dimensional Guardians)
Rating: 2 out of 5
Weaker and a bit more strict than Hamon (#2), but at least 1 good effect in return.
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Speedroid Dominobutterfly
WIND / Pendulum Monster / Level 2 / ATK 100 / DEF 300 / Scale 8 and Scale 8
Pendulum Text
You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.
(Machine / Pendulum / Tuner / Effect)
Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.
(Ultra Rare) (from Duelist Pack: Dimensional Guardians)
Rating: 2 out of 5
Limited to WIND Decks basically, but it could be so much worse.
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Performapal Barracuda
EARTH / Pendulum Monster / Level 3 / ATK 500 / DEF 1100 / Scale 5 and Scale 5
Pendulum Text
Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
(Plant / Pendulum / Effect)
During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.
(Super Rare) (from Duelist Pack: Dimensional Guardians)
Rating: 1 out of 5
Ballad at least has a low Pendulum Scale.
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Performapal Ballad
EARTH / Pendulum Monster / Level 3 / ATK 500 / DEF 1100 / Scale 2 and Scale 2
Pendulum Text
Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
(Plant / Pendulum / Effect)
If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
(Super Rare) (from Duelist Pack: Dimensional Guardians)
Rating: 2 out of 5
Quite weak, but its Pendulum Scale is useful.
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Exchange of the Spirit
TRAP / Normal Trap
If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
(Common) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 1 out of 5
You'd have to have far less cards than the opponent for this to matter.
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Tribute Burial
SPELL / Normal Spell
You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon).
(Super Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 0 out of 5
Easily worse than even Soul Exchange.
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Lullaby of Obedience
SPELL / Normal Spell
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and applies 1 of these effects.
● Add it to the hand of the player who activated this card.
● The player who activated this card Special Summons it to their field in Attack Position, ignoring its Summoning conditions.
(Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 1 out of 5
We're the ones paying 2000 Life Points yet we don't get to choose anything.
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Neutron Blast
SPELL / Normal Spell
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
(Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 2 out of 5
Three worry-free attacks isn't bad, but this is useless if the monster isn't Fusion Summoned.
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Magnet Force
TRAP / Normal Trap
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
(Super Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 2 out of 5
Decks like Karakuri (#23) can benefit, but only for a single turn, and only against monster effects.
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Magnet Reverse
SPELL / Normal Spell
Target 1 of your Machine or Rock-Type monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it.
(Super Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 1 out of 5
Reverse your decision to include this over Call of the Haunted.
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Silent Burning
SPELL / Normal Spell
During the Battle Phase, if you control a "Silent Magician" monster and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand.
(Super Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 1 out of 5
Card of Sanctity (#37) could've easily had this back then, but now it's worse still.
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Silent Sword Slash
SPELL / Quick-Play Spell
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.
(Super Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 1 out of 5
Since none of this set's starting monsters are useful, that leaves LV5, which is barely worth it at all.
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Silent Paladin
LIGHT / Effect Monster / Level 4 / ATK 500 / DEF 1500
(Fairy / Effect)

When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
(Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 1 out of 5
A runt that searches more runts. (#9)
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Silent Magician
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Spellcaster / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
(Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 1 out of 5
Silent Swordsman has an equally bad twin.
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Silent Swordsman
LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
(Ultra Rare) (from Duelist Pack: Rivals of the Pharaoh)
Rating: 1 out of 5
Apparently we couldn't have it as is from the anime even though it was highly risky then too.
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Multiple Destruction
TRAP / Normal Trap
If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn.
(Ultra Rare) (from Duelist Pack: Battle City)
Rating: 1 out of 5
That's a minimum of 1800 damage for the worst variant of Morphing Jar in history.
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Anti-Magic Arrows
SPELL / Quick-Play Spell
At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.
(Ultra Rare)
(from Duelist Pack: Battle City)
Rating: 4 out of 5
You probably won't need them anyway, and it's not only a free activation, but nothing stops it.