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SDSA-EN spoiler | SDCH-EN spoiler | SDFC-EN spoiler |
Structure Deck Card Ratings (Page 10)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Products below have their name shortened for more space. 3. SDSA-EN info: https://yugipedia.com/wiki/Structure_Deck:_Sacred_Beasts 4. SDCH-EN info: https://yugipedia.com/wiki/Structure_Deck:_Spirit_Charmers 5. SDFC-EN info: https://yugipedia.com/wiki/Structure_Deck:_Freezing_Chains |
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Freezing Chains (SDFC-EN041) Trishula, Zero Dragon of the Ice Barrier |
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WATER | Synchro Monster | Level 11 | ATK: 2700 DEF: 2000 |
Pendulum Scale NA / NA |
(Dragon / Synchro / Effect) 1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Up 2 Levels over the original, but that's as far as the "improvements" go. |
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Freezing Chains (SDFC-EN028) Freezing Chains of the Ice Barrier |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: You can target 1 Level 4 or lower
"Ice Barrier" monster in your GY; Special Summon it. While you
control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters
you control are unaffected by the activated effects of your
opponent's monsters that were Special Summoned from the Extra
Deck. You can only activate 1 "Freezing Chains of the Ice
Barrier" per turn. (Common) |
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Rating: 1 out of 5 Much like with Exodia, you'd be better off breaking the chains and freeing those trapped within them. |
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Freezing
Chains (SDFC-EN027) Winds Over the Ice Barrier |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Tribute any number of "Ice Barrier" monsters; Special Summon
from your Deck that many Level 4 or lower "Ice Barrier" monsters
with different names from each other. During your Main Phase,
except the turn this card was sent to the GY: You can banish
this card from your GY, then target 1 of your "Ice Barrier"
monsters that is banished or in your GY; add it to your hand.
You can only use each effect of "Winds Over the Ice Barrier"
once per turn. (Ultra Rare) |
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Rating: 1 out of 5 They're quite calm actually. |
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Freezing
Chains (SDFC-EN005) Zuijin of the Ice Barrier |
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WATER | Effect Monster | Level 2 | ATK: 500 DEF: 300 |
Pendulum Scale NA / NA |
(Warrior / Effect) You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 They get their own Level Eater and Unshaven Angler rolled into one monster. Only for Ice Barriers though. |
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Freezing
Chains (SDFC-EN004) Hexa Spirit of the Ice Barrier |
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WATER | Effect Monster | Level 1 | ATK: 400 DEF: 200 |
Pendulum Scale NA / NA |
(Sea Serpent / Tuner / Effect) While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn. (Common) |
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Rating: 2 out of 5 Spirit Charmers got the previous Structure Deck, and thankfully it's not a Spirit monster either. |
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Freezing
Chains (SDFC-EN003) Speaker for the Ice Barriers |
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WATER | Effect Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0). (Ultra Rare) |
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Rating: 2 out of 5 Other copies can help achieve either of this card's effects, but its DEF only gives it a 2. |
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Freezing
Chains (SDFC-EN002) Revealer for the Ice Barrier |
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WATER | Effect Monster | Level 4 | ATK: 1700 DEF: 1000 |
Pendulum Scale NA / NA |
(Spellcaster / Effect) While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards. (Ultra Rare) |
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Rating: 2 out of 5 Most players don't Tribute Summon so bring out a Tuner with the effect so that you can Synchro Summon. |
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Freezing
Chains (SDFC-EN001) General Wayne for the Ice Barrier |
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WATER | Effect Monster | Level 5 | ATK: 2100 DEF: 400 |
Pendulum Scale NA / NA |
(Warrior / Effect) Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand. (Common) |
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Rating: 2 out of 5 After years in the Hidden Arsenal realm, they finally get their own Deck, but still remain relatively mediocre. |
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Spirit
Charmers (SDCH-EN041) Spirit Charmers |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Discard 1 card; take 2 cards from your Deck with different names
from each other, that are "Charmer" monsters,
"Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps,
add 1 of them to your hand, and Set the other. You can only
activate 1 "Spirit Charmers" per turn. (Ultra Rare) |
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Rating: 1 out of 5 Monsters aren't going to be any good being Set and the support is bad either way. |
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Spirit Charmers
(SDCH-EN028) Possessed Partnerships |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Special Summon 1 Spellcaster monster with 1500 DEF from your
hand or GY in Attack Position or face-down Defense Position,
then, if you control monsters with 2 or more different
Attributes, you can destroy 1 face-up card on the field. You can
banish this card from your GY, then target 1 "Possessed"
Continuous Spell/Trap in your GY; place it face-up on your
field. You can only use 1 "Possessed Partnerships" effect per
turn, and only once that turn. (Super Rare) |
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Rating: 2 out of 5 Okay for Spellcaster Decks, but not really for Spirit Charmers. |
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Spirit
Charmers (SDCH-EN019) Grand Spiritual Art - Ichirin |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Negate your opponent's first monster effect that resolves each
turn while you control a Spellcaster monster with 1500 DEF.
During your Main Phase: You can reveal 1 Spellcaster monster
from your hand, and if you do, add 1 monster with the same
Attribute, but with 1500 ATK/200 DEF, from your Deck to your
hand, and if you do that, shuffle the revealed card into the
Deck. You can only use this effect of "Grand Spiritual Art -
Ichirin" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 The Familiar-Possessed make this somewhat useful, but the other effect is limited mostly for Charmers. |
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Spirit
Charmers (SDCH-EN006) Awakening of the Possessed - Greater Inari Fire |
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FIRE | Effect Monster | Level 5 | ATK: 2000 DEF: 200 |
Pendulum Scale NA / NA |
(Pyro / Effect) You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. ● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice). ● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand. (Ultra Rare) |
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Rating: 2 out of 5 The best effect works one time and it's pretty costly. |
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Spirit
Charmers (SDCH-EN005) Awakening of the Possessed - Nefariouser Archfiend |
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EARTH | Effect Monster | Level 5 | ATK: 2000 DEF: 200 |
Pendulum Scale NA / NA |
(Beast / Effect) You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand. (Ultra Rare) |
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Rating: 1 out of 5 Just about every way to revive monsters is better than this. |
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Sacred
Beasts (SDSA-EN046) Dimension Fusion Destruction |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
Banish from your hand, field, and/or GY, the Fusion Materials
that are listed on a "Phantasm" Fusion Monster, then Special
Summon that Fusion Monster from your Extra Deck, ignoring its
Summoning conditions. You take no battle damage from attacks
involving the monster Special Summoned by this effect. If you
control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking
Thunder", or "Raviel, Lord of Phantasms", your opponent cannot
activate cards or effects in response to this card's activation. (Super Rare) |
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Rating: 1 out of 5 Such a punishing name is completely wasted by an effect limited to like 3 bad Fusions. |
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Sacred
Beasts (SDSA-EN035) Awakening of the Sacred Beasts |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
This card gains these effects based on the number of "Uria, Lord
of Searing Flames", "Hamon, Lord of Striking Thunder", and/or
"Raviel, Lord of Phantasms" with different names you control. ● 1+: Each time your opponent Normal or Special Summons a monster(s): Gain LP equal to the ATK of that monster(s). ● 2+: Negate the activated effects of monsters your opponent controls. ● 3: Any monsters sent to your opponent's GY are banished instead. Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand. (Common) |
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Rating: 2 out of 5 You get 1 effect regardless of which you control, but only Raviel and Hamon are useful. |
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Sacred
Beasts (SDSA-EN034) Hyper Blaze |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale NA / NA |
To Special Summon "Uria, Lord of Searing Flames" using its own
procedure, you can also use face-down Traps you control. Once
per battle, when an attack is declared involving your "Uria,
Lord of Searing Flames": You can send 1 Trap from your hand or
Deck to the GY; its ATK/DEF become the number of face-up Traps
on the field and in the GYs x 1000, for the rest of this turn.
Once per turn: You can discard 1 card; add to your hand or
Special Summon, 1 "Uria, Lord of Searing Flames", "Hamon, Lord
of Striking Thunder", or "Raviel, Lord of Phantasms" from your
GY, ignoring its Summoning conditions. (Super Rare) |
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Rating: 1 out of 5 Much of this could've been part of Uria's text, but it's worthless because of how bad Uria is. |
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Sacred
Beasts (SDSA-EN020) Opening of the Spirit Gates |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
When this card is activated: Add 1 "Uria, Lord of Searing
Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of
Phantasms", OR 1 monster that specifically lists any of those
cards in its text, from your Deck to your hand. Once per turn:
You can discard 1 card; Special Summon 1 Fiend monster with 0
ATK/DEF from your GY. Once per turn, if you control a Level 10
monster: You can add 1 Continuous Spell from your GY to your
hand. You can only activate 1 "Opening of the Spirit Gates" per
turn. (Common) |
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Rating: 2 out of 5 Supports some monstrers that aren't Sacred Beasts, but the last effect really isn't good. |
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Sacred
Beasts (SDSA-EN019) Cerulean Skyfire |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale NA / NA |
To Special Summon "Hamon, Lord of Striking Thunder" using its
own procedure, you can also use face-down Spells you control.
Once per turn, while you control an Attack Position "Hamon, Lord
of Striking Thunder", you can negate any Spell/Trap effect
activated by your opponent, then, change 1 "Hamon, Lord of
Striking Thunder" you control to Defense Position. If a face-up
"Uria, Lord of Searing Flames", "Hamon, Lord of Striking
Thunder", or "Raviel, Lord of Phantasms" you control leaves the
field: You take no damage this turn. (Super Rare) |
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Rating: 2 out of 5 Hamon becomes only a tad easier to play, but the other effect means it can't attack. |
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Sacred
Beasts (SDSA-EN004) Chaos Summoning Beast |
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DARK | Effect Monster | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn. (Common) |
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Rating: 2 out of 5 Hamon and Raviel are worth the single Tribute and keep their effects, but Fallen Paradise sucks. |
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Sacred
Beasts (SDSA-EN003) Dark Beckoning Beast |
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DARK | Effect Monster | Level 2 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (Common) |
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Rating: 2 out of 5 Might've expected it just to be limited to the Sacred Beasts, but it has a bit more wiggle room than that. |
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Sacred
Beasts (SDSA-EN002) Chaos Core |
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DARK | Effect Monster | Level 3 | ATK: 0 DEF: 0 |
Pendulum Scale NA / NA |
(Fiend / Effect) When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead. (Common) |
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Rating: 1 out of 5 Reducing damage to 0 can be done without the Sacred Beasts like with Waboku. |
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Sacred
Beasts (SDSA-EN001) Raviel, Lord of Phantasms - Shimmering Scraper |
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DARK | Effect Monster | Level 10 | ATK: 4000 DEF: 4000 |
Pendulum Scale NA / NA |
(Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn. ● (Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each. ● If this card is in your GY: You can Tribute 1 monster; add this card to your hand. (Ultra Rare) |
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Rating: 2 out of 5 A tall order to get both Raviels on the field, but then you could win the Duel in a single turn. |