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Structure Deck: Spirit Charmers (SDCH-EN Card Spoiler

1. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Spirit_Charmers_(TCG-EN-1E)
                                                   SDCH-EN041
Spirit Charmers
Quick-Play Spell
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
(Ultra Rare)
 
                                                   SDCH-EN040
Familiar-Possessed - Wynn
WATER | Spellcaster | Level 4 | ATK 1850 | DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
(Common)
 
                                                   SDCH-EN039
Familiar-Possessed - Hiita
WATER | Spellcaster | Level 4 | ATK 1850 | DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
(Common)
 
                                                   SDCH-EN038
Familiar-Posssessed - Eria
WATER | Spellcaster | Level 4 | ATK 1850 | DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
(Common)
 
                                                   SDCH-EN037
Familiar-Possessed - Aussa (2nd artwork)
EARTH | Spellcaster | Level 4 | ATK 1850 | DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
(Common)
 
                                                   SDCH-EN036
Solemn Warning
Counter Trap
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
(Common)
 
                                                   SDCH-EN035
Dimensional Barrier
Normal Trap
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
(Common)
 
                                                   SDCH-EN034
Metaverse
Normal Trap
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
(Common)
 
                                                   SDCH-EN033
Spiritual Wind Art - Miyabi
Normal Trap
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
(Common)
 
                                                   SDCH-EN032
Spiritual Fire Art - Kurenai
Normal Trap
Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
(Common)
 
                                                   SDCH-EN031
Spiritual Water Art - Aoi
Normal Trap
Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
(Common)
 
                                                   SDCH-EN030
Spiritual Earth Art - Kurogane
Normal Trap
Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
(Common)
 
                                                   SDCH-EN029
Unpossessed
Continuous Trap
"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is
different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
(Common)
 
                                                   SDCH-EN028
Possessed Partnerships
Normal Trap
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.
(Super Rare)
 
                                                   SDCH-EN027
Dark Ruler No More
Normal Spell
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
(Common)
 
                                                   SDCH-EN026
Twin Twisters
Quick-Play Spell
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
(Common)
 
                                                   SDCH-EN025
Book of Eclipse
Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
(Common)
 
                                                   SDCH-EN024
Terraforming
Normal Spell
Add 1 Field Spell from your Deck to your hand.
(Common)
 
                                                   SDCH-EN023
Spellbook of Knowledge
Normal Spell
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
(Common)
 
                                                   SDCH-EN022
Secret Village of the Spellcasters
Field Spell
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
(Common)
 
                                                   SDCH-EN021
Raigeki
Normal Spell
Destroy all monsters your opponent controls.
(Super Rare)
 
                                                   SDCH-EN020
Awakening of the Possessed

Continuous Spell
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
(Common)
 
                                                   SDCH-EN019
Grand Spiritual Art - Ichirin
Field Spell
Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.
(Ultra Rare)
 
                                                   SDCH-EN018
Denko Sekka
LIGHT | Thunder | Level 4 | ATK 1700 | DEF 1000
Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
(Common)
 
                                                   SDCH-EN017
Effect Veiler
LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 0 | DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
(Common)
 
                                                   SDCH-EN016
Witch of the Black Forest
DARK | Spellcaster | Level 4 | ATK 1100 | DEF 1200
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
(Common)
 
                                                   SDCH-EN015
Dark Droiado
DARK | Spellcaster-Type Pendulum | Level 4 | ATK 1800 | DEF 1400 | Scale 5
All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control.

If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.
(Common)
 
                                                   SDCH-EN014
Witchcrafter Golem Ruru
LIGHT | Spellcaster | Level 8 | ATK 2600 | DEF 0
When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
(Common)
 
                                                   SDCH-EN013
Fairy Tail - Luna
LIGHT | Spellcaster-Type Flip | Level 4 | ATK 1850 | DEF 1000
When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
(Common)
 
                                                   SDCH-EN012
Fairy Tail - Rella
LIGHT | Spellcaster-Type Flip | Level 4 | ATK 1850 | DEF 1000
FLIP: You can Special Summon 1 monster from your hand.
When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
(Common)
 
                                                   SDCH-EN011
Fairy Tail - Sleeper
LIGHT | Spellcaster-Type Flip | Level 4 | ATK 1850 | DEF 1000
FLIP: You can Special Summon 1 monster from your hand.
When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
(Common)
 
                                                   SDCH-EN010
Ranryu
WIND | Dragon | Level 4 | ATK 1500 | DFE 200
You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.
(Common)
 
                                                   SDCH-EN009
Inari Fire
FIRE | Pyro | Level 4 | ATK 1500 | DEF 200
You can only control 1 "Inari Fire". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the GY: Special Summon it from your GY.
(Common)
 
                                                   SDCH-EN008
Jigabyte
WATER | Reptile | Level 4 | ATK 1500 | DEF 200
You can only control 1 "Jigabyte". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster with 1500 ATK/200 DEF from your Deck, except "Jigabyte".
(Common)
 
                                                   SDCH-EN007
Nefarious Archfiend Eater of Nefariousness
EARTH | Beast | Level 4 | ATK 1500 | DEF 200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
(Common)
 
                                                   SDCH-EN006
Awakening of the Possessed - Greater Inari Fire
FIRE | Pyro | Level 5 | ATK 2000 | DEF 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn.
● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice).
● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
(Ultra Rare)
 
                                                   SDCH-EN005
Awakening of the Possessed - Nefariouser Archfiend
EARTH | Beast | Level 5 | ATK 2000 | DEF 200
You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.
● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
(Ultra Rare)
 
                                                   SDCH-EN004
Wynn the Wind Charmer
WIND | Spellcaster-Type Flip | Level 3 | ATK 500 | DEF 1500
FLIP: Target 1 WIND monster your opponent controls; take control of that target while this card is face-up on the field.
(Common)
 
                                                   SDCH-EN003
Hiita the Fire Charmer
FIRE | Spellcaster-Type Flip | Level 3 | ATK 500 | DEF 1500
FLIP: Target 1 FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
(Common)
 
                                                   SDCH-EN002
Eria the Water Charmer
WATER | Spellcaster-Type Flip | Level 3 | ATK 500 | DEF 1500
FLIP: Target 1 WATER monster your opponent controls; take control of that target while this card is face-up on the field.
(Common)
 
                                                   SDCH-EN001
Aussa the Earth Charmer
EARTH | Spellcaster-Type Flip | Level 3 | ATK 500 | DEF 1500
FLIP: Target 1 EARTH monster your opponent controls; take control of that target while this card is face-up on the field.
(Common)