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Learn to play the TCG.   SD5 and SD6 Ratings

Structure Deck Card Spoilers (Page 3)

1. These ratings are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. SD5-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Warrior's_Triumph  
4. SD6-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Spellcaster's_Judgment  
Spellcaster's Judgment (SD6-EN036)
Magic Cylinder
TRAP / Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points.
(Common)
Spellcaster's Judgment (SD6-EN035)
Divine Wrath
TRAP / Counter Trap
Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster.
(Common)
Spellcaster's Judgment (SD6-EN034)
Pitch-Black Power Stone
TRAP / Continuous Trap
After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.
(Common)
Spellcaster's Judgment (SD6-EN033)
Spell Shield Type-8
TRAP / Counter Trap
Select and activate 1 of the following effects:
● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card.
● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.
(Common)
Spellcaster's Judgment (SD6-EN032)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Spellcaster's Judgment (SD6-EN031)
Nightmare's Steelcage
SPELL / Normal Spell
This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.
(Common)
Spellcaster's Judgment (SD6-EN030)
Mystic Box
SPELL / Normal Spell
Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.
(Common)
Spellcaster's Judgment (SD6-EN029)
Magical Dimension
SPELL / Quick-Play Spell
You can only activate this card while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
(Common)
Spellcaster's Judgment (SD6-EN028)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
(Common)
Spellcaster's Judgment (SD6-EN027)
Spell Absorption
SPELL / Continuous Spell
Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.
(Common)
Spellcaster's Judgment (SD6-EN026)
Dark Magic Attack
SPELL / Normal Spell
You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.
(Common)
Spellcaster's Judgment (SD6-EN025)
Reload
SPELL / Quick-Play Spell
Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Spellcaster's Judgment (SD6-EN024)
Diffusion Wave-Motion
SPELL / Normal Spell
Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attacks(s) are not activated.
(Common)
Spellcaster's Judgment (SD6-EN023)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Spellcaster's Judgment (SD6-EN022)
Mage Power
SPELL / Equip Spell
Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field.
(Common)
Spellcaster's Judgment (SD6-EN021)
Swords of Revealing Light
SPELL / Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Common)
Spellcaster's Judgment (SD6-EN020)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
Spellcaster's Judgment (SD6-EN019)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Spellcaster's Judgment (SD6-EN018)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Spellcaster's Judgment (SD6-EN017)
Magical Blast
SPELL / Normal Spell
You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.
(Common)
Spellcaster's Judgment (SD6-EN016)
Rapid-Fire Magician
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Spellcaster / Effect)
While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.
(Common)
Spellcaster's Judgment (SD6-EN015)
Ebon Magician Curran
DARK / Effect Monster / Level 2 / ATK 1200 / DEF 0
(Spellcaster / Effect)
During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field.
(Common)
Spellcaster's Judgment (SD6-EN014)
Blast Magician
FIRE / Effect Monster / Level 4 / ATK 1400 / DEF 1700
(Spellcaster / Effect)
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters.
(Common)
Spellcaster's Judgment (SD6-EN013)
White Magician Pikeru
LIGHT / Effect Monster / Level 2 / ATK 1200 / DEF 0
(Spellcaster / Effect)
During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.
(Common)
Spellcaster's Judgment (SD6-EN012)
Chaos Sorcerer
DARK / Effect Monster / Level 6 / ATK 2300 / DEF 2000
(Spellcaster / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.
(Common)
Spellcaster's Judgment (SD6-EN011)
Tsukuyomi
DARK / Effect Monster / Level 4 / ATK 1100 / DEF 1400
(Spellcaster / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.
(Common)
Spellcaster's Judgment (SD6-EN010)
Royal Magical Library
LIGHT / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Spellcaster / Effect)
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck.
(Common)
Spellcaster's Judgment (SD6-EN009)
Breaker the Magical Warrior
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1000
(Spellcaster / Effect)
When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field.
(Common)
Spellcaster's Judgment (SD6-EN008)
Chaos Command Magician
LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1900
(Spellcaster / Effect)
Negate the effect of a Monster Card that targets this 1 card.
(Common)
Spellcaster's Judgment (SD6-EN007)
Apprentice Magician
DARK / Effect Monster / Level 2 / ATK 400 / DEF 800
(Spellcaster / Effect)
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it on the field in face-down Defense Position.
(Common)
Spellcaster's Judgment (SD6-EN006)
Skilled Dark Magician
DARK / Effect Monster / Level 4 / ATK 1900 / DEF 1700
(Spellcaster / Effect)
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
(Common)
Spellcaster's Judgment (SD6-EN005)
Magician of Faith
LIGHT / Effect Monster / Level 1 / ATK 300 / DEF 400
(Spellcaster / Flip / Effect)
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.
(Common)
Spellcaster's Judgment (SD6-EN004)
Gemini Elf (original artwork)
EARTH / Normal Monster / Level 4 / ATK 1900 / DEF 900
(Spellcaster / Normal)
Elf twins that alternate their attacks.
(Common)
Spellcaster's Judgment (SD6-EN003)
Dark Magician (4th artwork)
DARK / Normal Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Normal)
The ultimate wizard in terms of attack and defense.
(Common)
Spellcaster's Judgment (SD6-EN002)
Mythical Beast Cerberus
LIGHT / Effect Monster / Level 4 / ATK 1400 / DEF 1400
(Spellcaster / Effect)
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card.
(Common)
Spellcaster's Judgment (SD6-EN001)
Dark Eradicator Warlock
DARK / Effect Monster / Level 7 / ATK 2500 / DEF 2100
(Spellcaster / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card.
(Ultra Rare)
 
Warrior's Triumph (SD5-EN036)
Blast with Chain
TRAP / Normal Trap
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.
(Common)
Warrior's Triumph (SD5-EN035)
Royal Decree
TRAP / Continuous Trap
While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.
(Common)
Warrior's Triumph (SD5-EN034)
Magic Jammer
TRAP / Counter Trap
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
(Common)
Warrior's Triumph (SD5-EN033)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Warrior's Triumph (SD5-EN032)
Release Restraint
SPELL / Normal Spell
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
(Common)
Warrior's Triumph (SD5-EN031)
Swords of Concealing Light
SPELL / Normal Spell
When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. While this card is face-up on the field, monsters on your opponent's side of the field cannot change their battle positions, except with a card effect. Destroy this card during your 2nd Standby Phase after activation.
(Common)
Warrior's Triumph (SD5-EN030)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
(Common)
Warrior's Triumph (SD5-EN029)
Reload
SPELL / Quick-Play Spell
Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Warrior's Triumph (SD5-EN028)
Fairy of the Spring
SPELL / Normal Spell
Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.
(Common)
Warrior's Triumph (SD5-EN027)
Wicked-Breaking Flamberge - Baou
SPELL / Equip Spell
Send 1 card from your hand to the Graveyard to equip this card. Increase the ATK of the equipped monster by 500 points. If a monster equipped with this card destroys a monster as a result of battle, the effect of that monster is negated.
(Common)
Warrior's Triumph (SD5-EN026)
Fusion Sword Murasame Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
(Common)
Warrior's Triumph (SD5-EN025)
The Warrior Returning Alive
SPELL / Normal Spell
Select 1 Warrior-Type monster from your Graveyard and add it to your hand.
(Common)
Warrior's Triumph (SD5-EN024)
Reinforcement of the Army
SPELL / Normal Spell
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck.
(Common)
Warrior's Triumph (SD5-EN023)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Warrior's Triumph (SD5-EN022)
Lightning Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points and decrease the ATK of all WATER monsters on the field by 500 points.
(Common)
Warrior's Triumph (SD5-EN021)
Giant Trunade
SPELL / Normal Spell
Return all Spell and Trap Cards on the field to the respective owners' hands.
(Common)
Warrior's Triumph (SD5-EN020)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Warrior's Triumph (SD5-EN019)
Snatch Steal
SPELL / Equip Spell
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.
(Common)
Warrior's Triumph (SD5-EN018)
Divine Sword - Phoenix Blade
SPELL / Equip Spell
You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand.
(Common)
Warrior's Triumph (SD5-EN017)
Armed Samurai - Ben Kei
DARK / Effect Monster / Level 4 / ATK 500 / DEF 800
(Warrior / Effect)
In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card.
(Common)
Warrior's Triumph (SD5-EN016)
Gearfried the Swordmaster
LIGHT / Effect Monster / Level 7 / ATK 2600 / DEF 2200
(Warrior / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field.
(Common)
Warrior's Triumph (SD5-EN015)
Ninja Grandmaster Sasuke
LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000
(Warrior / Effect)
If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
(Common)
Warrior's Triumph (SD5-EN014)
Mystic Swordsman LV4
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1600
(Warrior / Effect)
If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
(Common)
Warrior's Triumph (SD5-EN013)
Mystic Swordsman LV2
EARTH / Effect Monster / Level 2 / ATK 900 / DEF 0
(Warrior / Effect)
If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up, or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
(Common)
Warrior's Triumph (SD5-EN012)
Mataza the Zapper
DARK / Effect Monster / Level 3 / ATK 1300 / DEF 800
(Warrior / Effect)
This monster can attack twice during the same Battle Phase. While this card is face-up on the field, control of this card cannot switch.
(Common)
Warrior's Triumph (SD5-EN011)
D.D. Warrior Lady
LIGHT / Effect Monster / Level 4 / ATK 1500 / DEF 1600
(Warrior / Effect)
When this card battles with your opponent's monster, after damage calculation you can remove from play the opponent's monster and this card.
(Common)
Warrior's Triumph (SD5-EN010)
Exiled Force
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Warrior / Effect)
By Tributing this face-up card, destroy 1 monster on the field.
(Common)
Warrior's Triumph (SD5-EN009)
Marauding Captain
EARTH / Effect Monster / Level 3 / ATK 1200 / DEF 400
(Warrior / Effect)
While this monster is face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
(Common)
Warrior's Triumph (SD5-EN008)
Command Knight
FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1900
(Warrior / Effect)
While at least 1 other monster exist on your side of the field, your opponent cannot select this card as an attack target. Also, while this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.
(Common)
Warrior's Triumph (SD5-EN007)
Obnoxious Celtic Guard
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1200
(Warrior / Effect)
This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)
(Common)
Warrior's Triumph (SD5-EN006)
Swift Gaia the Fierce Knight
DARK / Effect Monster / Level 7 / ATK 2300 / DEF 2100
(Warrior / Effect)
If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon.
(Common)
Warrior's Triumph (SD5-EN005)
Gearfried the Iron Knight
EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1600
(Warrior / Effect)
When an Equip Card is equipped to this card, destroy the Equip Card.
(Common)
Warrior's Triumph (SD5-EN004)
Goblin Attack Force
EARTH / Effect Monster / Level 4 / ATK 2300 / DEF 0
(Warrior / Effect)
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's this battle position cannot be changed until the end of your next turn, except with a card effect.
(Common)
Warrior's Triumph (SD5-EN003)
Dark Blade
DARK / Normal Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Normal)
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
(Common)
Warrior's Triumph (SD5-EN002)
Warrior Lady of the Wasteland
EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 1200
(Warrior / Effect)
When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to your side of the field. Then shuffle your Deck.
(Common)
Warrior's Triumph (SD5-EN001)
Gilford the Legend
EARTH / Effect Monster / Level 8 / ATK 2600 / DEF 2000
(Warrior / Effect)
This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field.
(Ultra Rare)