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*For more info on these ratings, click here. | |||||
0/5 |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
5DS2-EN spoiler | 5DS3-EN spoiler | YS11-EN spoiler | |||
YS12-EN spoiler | YS13-EN spoiler | YS14-EN spoiler | |||
YS15-ENL spoiler | YS15-ENF spoiler | YS16-EN spoiler |
Starter Deck Card Ratings (Page 1)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Some products below have their name shortened for more space. 3. 5DS2-EN info: https://yugipedia.com/wiki/Starter_Deck:_Yu-Gi-Oh!_5D's_2009 4. 5DS3-EN info: https://yugipedia.com/wiki/Starter_Deck:_Duelist_Toolbox 5. YS11-EN info: https://yugipedia.com/wiki/Starter_Deck:_Dawn_of_the_Xyz 6. YS12-EN info: https://yugipedia.com/wiki/Starter_Deck:_Xyz_Symphony 7. YS13-EN info: https://yugipedia.com/wiki/Super_Starter:_V_for_Victory 8. YS14-EN info: https://yugipedia.com/wiki/Super_Starter:_Space-Time_Showdown 9. YS15-ENF info: https://yugipedia.com/wiki/Saber_Force_Starter_Deck 10. YS15-ENL info: https://yugipedia.com/wiki/Dark_Legion_Starter_Deck 11. YS16-EN info: https://yugipedia.com/wiki/Starter_Deck:_Yuya |
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Starter
Deck: Yuya (YS16-EN031) Performapal Show Down |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target any number of face-up monsters your opponent controls, up
to the number of face-up Spell Cards you control; change those
monsters to face-down Defense Position. (Common) |
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Rating: 2 out of 5 Practically an unlimited, but slower Book of Moon. Not too bad actually. |
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Starter
Deck: Yuya (YS16-EN022) Smile World |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
All face-up monsters currently on the field gain 100 ATK for
each monster currently on the field, until the end of this turn. (Common) |
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Rating: 1 out of 5 Perhaps there is something to be happy about, like this joke of a card. |
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Starter
Deck: Yuya (YS16-EN021) Performapal Dramatic Theater |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Monsters you control gain 200 ATK for monster you control with a
different Type. Once per turn, if you control 4 "Performapal"
monsters with different Types: You can Special Summon 1
"Odd-Eyes" monster from your hand, Deck, or Graveyard. (Common) |
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Rating: 1 out of 5 Not even a dramatic increase. |
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Starter
Deck: Yuya (YS16-EN007) Performapal Teeter Totter Hopper |
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EARTH | Insect / Effect | Level 4 | ATK: 100 DEF: 1200 |
Pendulum Scale: |
The first time this Special Summoned card would be destroyed by
battle each turn, it is not destroyed. Once per turn, during
your opponent's End Phase: You can target 1 Level 3 or lower
"Performapal" monster in your Graveyard; send this card to the
Graveyard, and if you do, add that monster to your hand. If a
"Performapal" monster is sent from the hand to your Graveyard
(except during the Damage Step), while this card is in your
Graveyard: You can Special Summon this card. You can only use
this effect of "Performapal Teeter Totter Hopper" once per turn. (Common) |
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Rating: 1 out of 5 Already teetering on the edge of defeat. |
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Starter
Deck: Yuya (YS16-EN006) Performapal Longphone Bull |
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EARTH | Beast / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
If this card is Special Summoned: You can add 1 "Performapal"
monster from your Deck to your hand, except a Pendulum Monster.
You can only use this effect of "Performapal Longphone Bull"
once per turn. (Super Rare) |
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Rating: 1 out of 5 Don't rely on them for Who Wants to Be a Millionaire. |
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Starter
Deck: Yuya (YS16-EN005) Performapal Parrotrio |
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WIND | Winged Beast / Effect | Level 3 | ATK: 500 DEF: 500 |
Pendulum Scale: 2 |
Pendulum Text |
Once per turn, if you control a "Performapal", "Magician", or "Odd-Eyes" card in your other Pendulum Zone, except "Performapal Parrotrio": You can make this card's Pendulum Scale become 7 until the end of this turn. | |||
Monster Text |
When this card is destroyed by
battle: You can Special Summon 1 "Performapal" monster from your
Deck, except a Pendulum Monster. (Super Rare) |
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Rating: 2 out of 5 Okay as a Pendulum Monster only. |
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Starter
Deck: Yuya (YS16-EN004) Performapal Momoncarpet |
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EARTH | Beast / Pendulum / Flip / Effect | Level 3 | ATK: 1000 DEF: 100 |
Pendulum Scale: 7 |
Pendulum Text |
Unless you have a card in your other Pendulum Zone, destroy this card. While this card is in the Pendulum Zone, any battle damage you take becomes halved. | |||
Monster Text |
FLIP: You can target 1 Set card
on the field; destroy it. If this card is Special Summoned: You
can change it to face-down Defense Position. (Super Rare) |
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Rating: 2 out of 5 The rug got pulled out from underneath itself, leaving it with almost no viable uses at all. |
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Starter
Deck: Yuya (YS16-EN003) Performapal Swincobra |
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EARTH | Reptile / Pendulum / Effect | Level 4 | ATK: 300 DEF: 1800 |
Pendulum Scale: 2 |
Pendulum Text |
Once per turn, when a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. | |||
Monster Text |
This card can attack your
opponent directly. If this card attacks, it is changed to
Defense Position at the end of the Battle Phase. (Common) |
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Rating: 2 out of 5 A weaker Submarineroid by quite a bit, but also a Pendulum Monster with a low Scale. |
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Starter
Deck: Yuya (YS16-EN002) Performapal King Bear |
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EARTH | Beast-Warrior / Pendulum / Effect | Level 6 | ATK: 2200 DEF: 1000 |
Pendulum Scale: 7 |
Pendulum Text |
Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck. | |||
Monster Text |
Cannot be destroyed by Spell/Trap
effects while in face-up Attack Position. This card gains 100
ATK for each "Performapal" card you control, during your Battle
Phase only. (Ultra Rare) |
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Rating: 2 out of 5 Being in Attack Mode makes it actually somewhat useful in addition to its Pendulum Scale. |
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Starter
Deck: Yuya (YS16-EN001) Performapal Sleight Hand Magician |
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LIGHT | Spellcaster / Effect | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum Scale: |
You can Special Summon this card (from your hand) by Tributing 1
"Performapal" monster, except a Pendulum Monster. Once per turn:
You can discard 1 card, then target 1 face-up card on the field;
destroy it. (Ultra Rare) |
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Rating: 1 out of 5 A very novice magician at best. Probably can't even do basic card tricks. |
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Saber
Force (YS15-ENF00) Odd-Eyes Saber Dragon |
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LIGHT | Dragon / Effect | Level 7 | ATK: 2800 DEF: 2000 |
Pendulum Scale: |
If this card is in your hand: You can Tribute 1 LIGHT monster;
send 1 "Odd-Eyes Dragon" from your hand, Deck, or your side of
the field to the Graveyard, and if you do, Special Summon this
card. When this card destroys a monster by battle and sends it
to the Graveyard: You can destroy 1 monster your opponent
controls. (Secret Rare) |
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Rating: 2 out of 5 About as costly to Normal Summon as it is to Special Summon, but the last effect isn't bad. |
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Dark
Legion (YS15-ENL00) D/D/D Dragon King Pendragon |
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DARK | Fiend / Effect | Level 7 | ATK: 2600 DEF: 2400 |
Pendulum Scale: |
If this card is in your hand: You can Tribute 1 Dragon-Type
monster and 1 other Fiend-Type monster from your hand and/or
your side of the field; Special Summon this card. Once per turn:
You can discard 1 card; this card gains 500 ATK, then you can
destroy 1 Spell/Trap Card on the field. This ATK increase lasts
until the end of this turn. (Secret Rare) |
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Rating: 1 out of 5 I can name far better Dragons more fit to be king than this. |
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Space-Time Showdown (YS14-EN022) Supply Squad |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, if a monster(s) you control is destroyed by
battle or by card effect: Draw 1 card. (Common) |
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Rating: 2 out of 5 The draw is unlikely to mean all that much in most cases. |
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Space-Time Showdown (YS14-EN021) Sorcerous Spell Wall |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All monsters you control gain 300 ATK during your turn only. All
monsters you control gain 300 DEF during your opponent's turn
only. (Common) |
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Rating: 1 out of 5 Only slightly higher of a boost than Banner of Courage. |
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Space-Time Showdown (YS14-EN020) Green Turtle Summoner |
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WATER | Spellcaster / Flip / Effect | Level 3 | ATK: 400 DEF: 1500 |
Pendulum Scale: |
FLIP: Target 1 monster your opponent controls; destroy it. (Common) |
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Rating: 2 out of 5 Maybe a tad better than Old Vindictive Magician thanks to its higher DEF? |
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Space-Time Showdown (YS14-EN019) White Tiger Summoner |
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EARTH | Spellcaster / Effect | Level 3 | ATK: 1000 DEF: 1700 |
Pendulum Scale: |
When this card is Normal Summoned: You can Special Summon 1
Level 4 or lower Normal Monster from your hand. All monsters you
control gain 100 ATK and DEF. (Common) |
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Rating: 2 out of 5 Not as searchable as Marauding Captain, but it has higher DEF. The boost is a non-factor though. |
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Space-Time Showdown (YS14-EN018) Red Sparrow Summoner |
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FIRE | Spellcaster / Effect | Level 4 | ATK: 1600 DEF: 1300 |
Pendulum Scale: |
When this card you control is destroyed by battle with an
opponent's attacking monster and sent to your Graveyard: You can
Special Summon 1 Warrior-Type monster with 1500 or less ATK from
your Deck in Attack Position. (Common) |
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Rating: 2 out of 5 Warrior Lady of the Wasteland has a less restrained counterpart, but it's not as searchable. |
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Space-Time Showdown (YS14-EN017) Blue Dragon Summoner |
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WIND | Spellcaster / Effect | Level 4 | ATK: 1500 DEF: 600 |
Pendulum Scale: |
If this card is sent from the field to the Graveyard: You can
add 1 Dragon, Warrior, or Spellcaster-Type Normal Monster from
your Deck to your hand. (Common) |
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Rating: 3 out of 5 Good choices are available with this, and it's searchable. |
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Space-Time Showdown (YS14-EN016) Golden Dragon Summoner |
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LIGHT | Spellcaster / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
You can Tribute 1 monster, then target 1 monster on the field;
return it to the hand. You can only use this effect of "Golden
Dragon Summoner" once per turn. (Common) |
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Rating: 1 out of 5 Find this in your Wonka Bar and you'll be quite disappointed. |
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Space-Time Showdown (YS14-EN015) Hydrotortoise, the Empowered Warrior |
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WATER | Warrior / Flip / Effect | Level 3 | ATK: 1400 DEF: 900 |
Pendulum Scale: |
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy
it. (Common) |
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Rating: 1 out of 5 Worm Apocalypse is back with more ATK and pretty much the same effect. |
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Space-Time Showdown (YS14-EN014) Terratiger, the Empowered Warrior |
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EARTH | Warrior / Effect | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale: |
When this card is Normal Summoned: You can Special Summon 1
Level 4 or lower Normal Monster from your hand in Defense
Position. (Common) |
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Rating: 3 out of 5 Strong and supports Normal Monster Decks too, but is limited to Level 4 or lower ones with the effect. |
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Space-Time Showdown (YS14-EN013) Arnis, the Empowered Warrior |
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FIRE | Warrior / Effect | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale: |
When this card you control is destroyed by battle with an
opponent's attacking monster and sent to your Graveyard: You can
Special Summon 1 Spellcaster-Type monster with 1500 or less ATK
from your Deck in Attack Position. (Common) |
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Rating: 2 out of 5 Better than Apprentice Magician to an extent. |
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Space-Time Showdown (YS14-EN012) Ventdra, the Empowered Warrior |
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WIND | Warrior / Effect | Level 5 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
This card can attack your opponent directly. If this card is
sent from the field to the Graveyard: You can target 1 Dragon,
Warrior, or Spellcaster-Type Normal Monster in your Graveyard;
add it to your hand. (Common) |
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Rating: 2 out of 5 Not many monsters this strong can attack directly by their own effect, but the result is quite limited. |
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Space-Time Showdown (YS14-EN011) Aether, the Empowering Dragon |
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LIGHT | Dragon / Effect | Level 6 | ATK: 2300 DEF: 1600 |
Pendulum Scale: |
When this card is Pendulum Summoned: You can target 1 card on
the field; return it to the hand. You can only use this effect
of "Aether, the Empowering Dragon" once per turn. (Common) |
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Rating: 1 out of 5 Pendulum Summoning requires at least 3 cards, and this offers nothing useful when you get them in place. |
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Space-Time Showdown (YS14-EN009) Stargazer Magician |
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DARK | Spellcaster / Pendulum / Effect | Level 5 | ATK: 1200 DEF: 2400 |
Pendulum Scale: 1 |
Pendulum Text |
If a Pendulum Monster you control attacks or is attacked, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. | |||
Monster Text |
Once per turn, when exactly 1 other
Pendulum Monster you control (and no other cards) is returned to
your hand by an opponent's card effect (except during the Damage
Step): You can Special Summon 1 monster from your hand with the
same name as that returned to the hand. (Super Rare) |
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Rating: 2 out of 5 A good start could've been achieved, but its Pendulum Scale of 1 is mitigated by its Pendulum Text's last line. |
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V for
Victory (YS13-EN031) Puzzle Reborn |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If exactly 1 monster you control (and no other cards) is
destroyed by a card effect: Target that
monster; Special Summon that target.
(Common) |
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Rating: 2 out of 5 We end the reviews on a relatively low note, but it's not terrible. |
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V for Victory (YS13-EN021) Swords of Burning Light |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
While you control no monsters, monsters your opponent controls
cannot declare attacks. If you control a monster, or if your
opponent has 5 or more cards in their hand, destroy this card.
(Common) |
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Rating: 1 out of 5 They'll likely only burn for a turn before they're put out. The original is vastly better. |
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V for Victory (YS13-EN008) Caligo Claw Crow |
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DARK | Winged Beast / Effect | Level 2 | ATK: 900 DEF: 600 |
Pendulum Scale: |
If you control a DARK monster, you can Special Summon this card
(from your hand). You can only Special Summon "Caligo Claw Crow"
once per turn this way. (Common) |
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Rating: 1 out of 5 This is exactly what you'd expect in a Starter Deck. |
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V for Victory (YS13-EN007) Magical Undertaker |
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DARK | Spellcaster / Effect | Level 2 | ATK: 400 DEF: 400 |
Pendulum Scale: |
FLIP:
You can target 1 Level 4 or lower
Spellcaster-Type monster in your Graveyard;
Special Summon that target. (Common) |
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Rating: 2 out of 5 Could very well be the better version of Apprentice Magician. |
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V for Victory (YS13-EN006) Gagaga Child |
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DARK | Spellcaster / Effect | Level 2 | ATK: 800 DEF: 1200 |
Pendulum Scale: |
If you control a "Gagaga" monster other than "Gagaga Child", you
can Special Summon this card (from your hand). When you do:
You can target 1 "Gagaga" monster you control with a different
Level than this card; this card's Level becomes
the Level of that monster. You cannot conduct your Battle Phase
the turn you activate this effect.
(Common) |
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Rating: 1 out of 5 Throws a tantrum just after it hits the field, rendering just about anything else you do that turn moot. |
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Xyz Symphony (YS12-EN043) Maestroke the Symphony Djinn |
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DARK | Fiend / Xyz / Effect | Rank 4 | ATK: 1800 DEF: 2300 |
Pendulum Scale: |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. (Super Rare) |
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Rating: 2 out of 5 The DEF will help a bit, but it's little more than Book of Moon. |
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Xyz Symphony (YS12-EN042) Melomelody the Brass Djinn |
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LIGHT | Fiend / Xyz / Effect | Rank 3 | ATK: 1400 DEF: 1600 |
Pendulum Scale: |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase. (Super Rare) |
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Rating: 1 out of 5 Attacking twice is only useful when you have a strong monster or the opponent has none. |
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Xyz Symphony (YS12-EN041) Temtempo the Precussion Djinn |
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EARTH | Fiend / Xyz / Effect | Rank 3 | ATK: 1700 DEF: 1000 |
Pendulum Scale: |
2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK. (Super Rare) |
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Rating: 1 out of 5 2 Xyz Materials just for a 500 ATK boost is pathetic, and that's on top of its own weak stats. |
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Xyz Symphony (YS12-EN040) Muzurhythm the String Djinn |
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WIND | Fiend / Xyz / Effect | Rank 3 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
2 Level 3 monsters During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn. (Super Rare) |
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Rating: 1 out of 5 Gets one attack out before it's toast. |
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Dawn of the Xyz (YS11-EN043) Grenosaurus |
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FIRE | Dinosaur / Xyz / Effect | Rank 3 | ATK: 2000 DEF: 1900 |
Pendulum Scale: |
2 Level 3 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent. (Super Rare) |
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Rating: 2 out of 5 Fairly strong for its Rank, but it costs a material to deal the damage. |
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Dawn of the Xyz (YS11-EN042) Gachi Gachi Gantetsu |
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EARTH | Rock / Xyz / Effect | Rank 2 | ATK: 500 DEF: 1800 |
Pendulum Scale: |
2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card. (Super Rare) |
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Rating: 1 out of 5 It won't last long, and the boost is quite small. |
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Dawn of the Xyz (YS11-EN032) Xyz Effect |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When you Xyz Summon a monster: You can target 1 card on the
field; destroy it. (Common) |
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Rating: 1 out of 5 Cause and effect as a Yu-Gi-Oh card, but we're not talking about anything major here. |
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Dawn of the Xyz (YS11-EN023) Xyz Energy |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Detach 1 Xyz Material you control to target 1 face-up monster
your opponent controls; destroy that target. (Common) |
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Rating: 1 out of 5 Just go with Tribute to the Doomed for pretty much the same result. |
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Dawn of the Xyz (YS11-EN022) Harmonic Waves |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster on the field; it becomes Level 4 until
the End Phase. (Common) |
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Rating: 2 out of 5 Rank 4s gets a bit easier, but this is limited entirely to making Level 4s. |
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Dawn of the Xyz (YS11-EN021) Blustering Winds |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster you control; it gains 1000 ATK and DEF
until your next Standby Phase. (Common) |
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Rating: 2 out of 5 Long enough to make just about any monster a threat, but Axe of Despair can do that indefinitely. |
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Dawn of the Xyz (YS11-EN011) Shine Knight |
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LIGHT | Warrior / Effect | Level 3 | ATK: 400 DEF: 1900 |
Pendulum Scale: |
This card is Level 4 while in face-up Defense Position. (Common) |
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Rating: 2 out of 5 High DEF and a bit more versatile with its Level. |
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Dawn of the Xyz (YS11-EN010) Tenshin |
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LIGHT | Fairy / Effect | Level 2 | ATK: 800 DEF: 100 |
Pendulum Scale: |
This card gains 400 ATK for each face-up Level 2 monster you
control. (Common) |
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Rating: 1 out of 5 That's only 1200 ATK for itself and I can bet you won't have more than two out at a time. |
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Dawn of the Xyz (YS11-EN009) Key Man the Key Warrior |
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EARTH | Warrior / Effect | Level 2 | ATK: 1000 DEF: 500 |
Pendulum Scale: |
Once per turn, during your Main Phase: You can make this card
Level 3 until the End Phase. (Common) |
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Rating: 1 out of 5 Only goes up (or down after an effect is applied) a single Level and is very weak. |
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Dawn of the Xyz (YS11-EN008) Speed Bird |
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WIND | Winged Beast / Effect | Level 4 | ATK: 1200 DEF: 1000 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard:
You can target 2 Level 2 monsters in your Graveyard; Special
Summon them, but their effects are negated. (Common) |
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Rating: 1 out of 5 Are they related to Speed Warrior? Only a few points above that monster's original stats. |
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Dawn of the Xyz (YS11-EN007) Feedback Warrior |
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EARTH | Warrior / Effect | Level 3 | ATK: 800 DEF: 700 |
Pendulum Scale: |
When this card is Normal or Special Summoned: You can target 1
face-up monster you control; it becomes Level 3. (Common) |
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Rating: 2 out of 5 You could just use an existing Level 3 like Marauding Captain, but it may be useful on non-Level 3 monsters. |
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Dawn of the Xyz (YS11-EN006) Ganbara Knight |
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LIGHT | Warrior / Effect | Level 4 | ATK: 0 DEF: 1800 |
Pendulum Scale: |
When this face-up Attack Position card is targeted for an
attack: You can change it to Defense Position. (Common) |
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Rating: 2 out of 5 0 ATK is going to be too tempting a property for the opponent to exploit, but it has a built-in patch for that. |
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Duelist Toolbox (5DS3-EN042) X-Saber Wayne |
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EARTH | Warrior / Synchro / Effect | Level 5 | ATK: 2100 DEF: 400 |
Pendulum Scale: |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. (Super Rare) |
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Rating: 2 out of 5 A stronger Marauding Captain, but it's more work too. |
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Duelist Toolbox (5DS3-EN039) Junk Destroyer |
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EARTH | Warrior / Synchro / Effect | Level 8 | ATK: 2600 DEF: 2500 |
Pendulum Scale: |
"Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of non-Tuner monsters used as Synchro Material Monsters for this card. (Ultra Rare) |
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Rating: 2 out of 5 It could destroy up to 5 cards, but only by using Level 1s at best. |
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Duelist Toolbox (5DS3-EN029) Wild Tornado |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 face-up card in the Spell & Trap Card Zones and destroy
it. The controller of the destroyed card can then Set 1 Spell or
Trap Card from their hand. If this Set card is destroyed and
sent to the Graveyard, select and destroy 1 face-up card on the
field. (Common) |
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Rating: 1 out of 5 It's actually just Pidgey using Gust. |
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Duelist Toolbox (5DS3-EN019) Half Shut |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 face-up monster on the field. That monster cannot be
destroyed by battle this turn, and its ATK is halved until the
End Phase of this turn. (Common) |
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Rating: 2 out of 5 Rarely it helps to have a monster survive a battle, but this also cuts their ATK in half. |
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Duelist Toolbox (5DS3-EN004) Rapid Warrior |
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WIND | Warrior / Effect | Level 4 | ATK: 1200 DEF: 200 |
Pendulum Scale: |
During your Main Phase 1, you can activate this card's effect.
If you do, it can attack your opponent directly this turn. Other
monsters cannot attack during the turn you activate this effect. (Super Rare) |
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Rating: 1 out of 5 No Turn Phase of a Duel makes this effect useful. |
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5Ds 2009 (5DS2-EN041) Road Warrior |
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LIGHT | Warrior / Synchro / Effect | Level 8 | ATK: 3000 DEF: 1500 |
Pendulum Scale: |
"Road Synchron" + 2 or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck. (Ultra Rare) |
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Rating: 1 out of 5 This road is a dead end because all you can do is bring out weak monsters once it's out. |
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5Ds 2009 (5DS2-EN033) Gottoms' Emergency Call |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only if there is a face-up "X-Saber" monster(s) on the
field. Select 2 "X-Saber" monsters in either player's
Graveyard(s). Special Summon those monsters to your side of the
field. (Common) |
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Rating: 2 out of 5 They're not all as weak as Airbellum, but they're also mostly bad. |
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5Ds 2009 (5DS2-EN021) Pride of the Weak |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a Level 2 or lower monster you control destroys an
opponent's monster by battle and sends it to the Graveyard, if
you have no cards in your hand, draw 2 cards. (Common) |
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Rating: 1 out of 5 Strongest one I can think of is Atlantean Pikeman, which is only 1400 ATK. |
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5Ds 2009 (5DS2-EN020) X-Saber Galahad |
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EARTH | Warrior / Effect | Level 4 | ATK: 1800 DEF: 800 |
Pendulum Scale: |
If this card attacks an
opponent's monster, this card gains 300 ATK during the Damage
Step only. If this card is attacked by an opponent's monster,
this card loses 500 ATK during the Damage Step only. When this
card is selected as an attack target, you can Tribute another
"Saber" monster to negate the attack. (Common) |
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Rating: 2 out of 5 Steamroid as a Warrior and less of an ATK boost when attacking. |
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5Ds 2009 (5DS2-EN007) Powered Tuner |
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WATER | Dragon / Effect | Level 4 | ATK: 1400 DEF: 1000 |
Pendulum Scale: |
This card gains 500 ATK for each face-up Tuner monster on the
field. (Common) |
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Rating: 2 out of 5 Might get up to 2400, but I doubt any Tuner is going to be around long. |
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5Ds 2009 (5DS2-EN006) Road Synchron |
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LIGHT | Machine / Tuner / Effect | Level 4 | ATK: 1600 DEF: 800 |
Pendulum Scale: |
If this card is used for the Synchro Summon of a monster other
than "Road Warrior", its Level is decreased by 2. If this card
attacks, at the end of the Damage Step, increase its Level by 1
until the End Phase. (Super Rare) |
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Rating: 1 out of 5 A Tuner that limits your uses for Synchro Summoning isn't very good at all. |
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5Ds 2009 (5DS2-EN004) X-Saber Anu Piranha |
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EARTH | Warrior / Normal | Level 4 | ATK: 1800 DEF: 1100 |
Pendulum Scale: |
A female X-Saber Warrior, known for her graceful attacks and
calm decision making in battle. Her ambition is merciless, and
strikes fear in the hearts of her enemies. (Common) |
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Rating: 3 out of 5 A lot better than the first female Elemental Hero monster. |