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Learn to play the TCG. | CP07-EN Card Ratings |
Champion Pack: Game Seven CP07-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Seven_(TCG-EN-UE) |
Game Seven (CP07-EN020) Counter Counter TRAP / Counter Trap Negate the activation of a Counter Trap Card, and destroy it. (Common) |
Game Seven (CP07-EN019) Ancient Rules SPELL / Normal Spell Special Summon 1 Level 5 or higher Normal Monster from your hand. (Common) |
Game Seven (CP07-EN018) Dimensional Inversion TRAP / Normal Trap Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters. (Common) |
Game Seven (CP07-EN017) Instant Fusion SPELL / Normal Spell Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn. (Common) |
Game Seven (CP07-EN016) Memory Crusher DARK / Effect Monster / Level 3 / ATK 1000 / DEF 600 (Fiend / Effect) If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck. (Common) |
Game Seven (CP07-EN015) Homunculus the Alchemic Being LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1600 (Plant / Effect) Once per turn, you can change the Attribute of this monster. (Common) |
Game Seven (CP07-EN014) Fusilier Dragon, the Dual-Mode Beast DARK / Effect Monster / Level 7 / ATK 2800 / DEF 2000 (Machine / Effect) You can Normal Summon or Set this card without Tributing. If you do, its original ATK and DEF are halved. (Common) |
Game Seven (CP07-EN013) Life Absorbing Machine TRAP / Continuous Trap During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn. (Common) |
Game Seven (CP07-EN012) Shovel Crusher EARTH / Normal Monster / Level 3 / ATK 900 / DEF 1200 (Machine / Normal) Armed with a pair of shovels, this monster will destroy anything that stands in its way. (Common) |
Game Seven (CP07-EN011) Doom Shaman DARK / Effect Monster / Level 6 / ATK 2400 / DEF 2000 (Spellcaster / Gemini / Effect) This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect. (Rare) |
Game Seven (CP07-EN010) Dark World Dealings SPELL / Normal Spell Each player draws 1 card. Then each player discards 1 card. (Rare) |
Game Seven (CP07-EN009) Vanity's Fiend DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Fiend / Effect) This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters. (Rare) |
Game Seven (CP07-EN008) Spell Striker EARTH / Effect Monster / Level 3 / ATK 600 / DEF 200 (Warrior / Effect) You can Special Summon this card by removing from play 1 Spell Card from your Graveyard. This card can attack your opponent directly. You take no Battle Damage from battles involving this card. (Rare) |
Game Seven (CP07-EN007) Fairy King Truesdale WATER / Effect Monster / Level 6 / ATK 2200 / DEF 1500 (Plant / Effect) While this card is in Defense Position, all Plant-Type monsters you control gain 500 ATK and DEF. (Rare) |
Game Seven (CP07-EN006) Elemental Hero Ocean WATER / Effect Monster / Level 4 / ATK 1500 / DEF 1200 (Warrior / Effect) Once per turn, during your Standby Phase, you can return 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your side of the field or your Graveyard to its owner's hand. (Rare) |
Game Seven (CP07-EN005) Lonefire Blossom FIRE / Effect Monster / Level 3 / ATK 500 / DEF 1400 (Plant / Effect) Once per turn, you can Tribute 1 face-up Plant-Type monster to Special Summon 1 Plant-Type monster from your Deck. (Super Rare) |
Game Seven (CP07-EN004) Gladiator Beast Bestiari WIND / Effect Monster / Level 4 / ATK 1500 / DEF 800 (Winged Beast / Effect) When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari". (Super Rare) |
Game Seven (CP07-EN003) Threatening Roar TRAP / Continuous Trap Your opponent cannot declare an attack this turn. (Super Rare) |
Game Seven (CP07-EN002) Legendary Jujitsu Master EARTH / Effect Monster / Level 3 / ATK 1300 / DEF 1800 (Rock / Effect) A monster that battles with this Defense Position card is returned to the top of its owner's Deck at the end of the Damage Step. (Super Rare) |
Game Seven (CP07-EN001) Voltic Kong LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Beast / Effect) When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's Deck to the Graveyard for each face-up LIGHT monster you control. (Ultra Rare) |