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Champion Pack: Game Eight CP08-EN) Card Ratings
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Eight_(TCG-EN-UE) |
Game Eight
(CP08-EN020) Cell Explosion Virus TRAP / Normal Trap Activate only when an opponent's monster with an A-Counter declares an attack. Destroy all Attack Position monsters your opponent controls. (Common) |
Rating: 1 out of 5 Even Radiant Mirror Force (#55) is more versatile than this. |
Game Eight
(CP08-EN019) Miraculous Rebirth SPELL / Quick-Play Spell Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. (Common) |
Rating: 1 out of 5 Monster Reborn (#30) if it was on a dial-up connection. |
Game Eight
(CP08-EN018) Vanity's Ruler LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1600 (Fairy / Effect) This card cannot be Special Summoned. Your opponent cannot Special Summon monsters. (Common) |
Rating: 2 out of 5 Basically has to be Tribute Summoned and is Level 8 with Level 6 stats. |
Game Eight
(CP08-EN017) Alien Mother DARK / Effect Monster / Level 6 / ATK 2300 / DEF 1500 (Reptile / Effect) If this card destroys a monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all monsters that were Special Summoned by this card's effect are destroyed. (Common) |
Rating: 1 out of 5 There's a much better version of called "Paladin of the Cursed Dragon". (SDZW #3) |
Game Eight
(CP08-EN016) Alien Warrior EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1000 (Reptile / Effect) When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the monster that destroyed it. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) (Common) |
Rating: 3 out of 5 The only one capable of starting an invasion (#24) so it's a lost cause. Much better off on its own. |
Game Eight
(CP08-EN015) Neo-Spacian Dark Panther DARK / Effect Monster / Level 3 / ATK 1000 / DEF 500 (Beast / Effect) Once per turn, you can select 1 face-up monster your opponent controls. While you control this face-up card, until the end of this turn this card's name is treated as the selected monster's name, and it gets the selected monster's effect(s). (Common) |
Rating: 1 out of 5 You won't control this for very long with those stats. |
Game Eight
(CP08-EN014) Beckoning Light TRAP / Normal Trap Discard all the cards in your hand, then select a number of LIGHT monsters in your Graveyard equal to the number of cards you discarded, and add them to your hand. (Common) |
Rating: 1 out of 5 Better cards (YSDJ #28) beckon you to take them instead. |
Game Eight
(CP08-EN013) Royal Oppression TRAP / Continuous Trap Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards. (Common) |
Rating: 2 out of 5 The fee is pretty low, but both players can negate Special Summons. |
Game Eight
(CP08-EN012) Mushroom Man EARTH / Normal Monster / Level 2 / ATK 800 / DEF 600 (Plant / Normal) Found in humid regions, this creature attacks enemies with a lethal rain of poison spores. (Common) |
Rating: 1 out of 5 No one knows the Mushroom Man because he's gone before they can even say hello. |
Game Eight
(CP08-EN011) Necro Gardna DARK / Effect Monster / Level 3 / ATK 600 / DEF 1300 (Warrior / Effect) Remove from play this card from your Graveyard to negate 1 attack this turn from a monster your opponent controls. (Rare) |
Rating: 2 out of 5 Marginally useful, though there are much better (#27) alternatives. |
Game Eight
(CP08-EN010) Burial from a Different Dimension SPELL / Quick-Play Spell Select up to 3 removed from play monsters, and return them to their owners' Graveyards. (Rare) |
Rating: 2 out of 5 Mostly counters Macro Cosmos (#57) Decks. |
Game Eight
(CP08-EN009) Herald of Creation LIGHT / Effect Monster / Level 4 / ATK 1800 / DEF 600 (Spellcaster / Effect) Once per turn, you can discard 1 card to add 1 Level 7 of higher monster from your Graveyard to your hand. (Rare) |
Rating: 3 out of 5 A much better Monster Reincarnation. (#45) |
Game Eight
(CP08-EN008) Great Shogun Shien FIRE / Effect Monster / Level 7 / ATK 2500 / DEF 2400 (Warrior / Effect) If you control 2 or more "Six Samurai" monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a "Six Samurai" monster you control instead. (Rare) |
Rating: 2 out of 5 One Level too high to make it useful. |
Game Eight
(CP08-EN007) Silent Magician LV4 LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after after the 5th Counter is placed on this card, you can send this card with 5 Spell Counters on it to the Graveyard to Special Summon 1 "Silent Magician LV8" from your hand or Deck. (Rare) |
Rating: 1 out of 5 Might've been useful back when we had more than just 1 good way to draw (#84) cards. |
Game Eight
(CP08-EN006) Magician's Valkyria LIGHT / Effect Monster / Level 4 / ATK 1600 / DEF 1800 (Spellcaster / Effect) Your opponent cannot select another Spellcaster-Type monster you control as an attack target. (Rare) |
Rating: 2 out of 5 2 copies can keep you protected from all attacks at least. |
Game Eight
(CP08-EN005) Lumina, Lightsworn Summoner LIGHT / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard. (Super Rare) |
Rating: 1 out of 5 Light on just about everything, including uses. |
Game Eight
(CP08-EN004) Dimensional Fissure SPELL / Continuous Spell Any monster sent to the Graveyard is removed from play instead. (Siuper Rare) |
Rating: 2 out of 5 For that one Deck in 200, this one is for you. |
Game Eight
(CP08-EN003) Mind Crush TRAP / Normal Trap Declare 1 card name. If that card is in your opponent's hand, they must discard all copies of it from their hand. If it is not, you randomly discard 1 card. (Super Rare) |
Rating: 1 out of 5 This isn't going to hurt anyone but the card player. |
Game Eight
(CP08-EN002) Prohibition SPELL / Continuous Spell When you activate this card, declare 1 card name. Cards with that name and their effects cannot be used. Cards on the field before this card was activated are not affected (including face-down cards). (Super Rare) |
Rating: 1 out of 5 Only one card is blocked and this will quickly be removed from the field, rendering even that moot. |
Game Eight
(CP08-EN001) Gravity Behemoth DARK / Effect Monster / Level 6 / ATK 2300 / DEF 2000 (Beast / Effect) If it is not the first turn of the Duel and there are no cards on the field, you can Normal Summon this card without Tributing. You can destroy all Field Spell Cards on the field. This card cannot attack the turn you activate this effect. (Ultra Rare) |
Rating: 1 out of 5 The gravity of the situation is 1/20 that of the moon. |