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Learn to play the TCG. | CDIP-EN Card Ratings |
Cyberdark Impact (CDIP-EN) Card Spoiler
1.
CDIP-EN051 is also the set's Sneak Preview
card.
2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Cyberdark_Impact_(TCG-EN-1E) |
Cyberdark Impact (CDIP-EN060) Black Horn of Heaven TRAP / Counter Trap Negate the Special Summon of 1 of your opponent's monsters, and destroy it. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN059) Vanity's Call TRAP / Counter Trap Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain and destroy them. (Common) |
Cyberdark Impact (CDIP-EN058) Cyber Shadow Gardna TRAP / Continuous Trap Activate only during your opponent's Main Phase. After activation, Special Summon this card; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK ?/ DEF ?). (This card is still treated as a Trap Card.) If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking monster. This card is Set in its Spell & Trap Card Zone during your opponent's End Phase. (Super Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN057) Accumulated Fortune TRAP / Normal Trap Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. (Common) |
Cyberdark Impact (CDIP-EN056) Trojan Blast TRAP / Normal Trap Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. (Super Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN055) Byroad Sacrifice TRAP / Normal Trap Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. (Common) |
Cyberdark Impact (CDIP-EN054) Chain Detonation TRAP / Normal Trap Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. (Common) |
Cyberdark Impact (CDIP-EN053) Chain Healing TRAP / Normal Trap Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. (Common) |
Cyberdark Impact (CDIP-EN052) Dimensional Inversion TRAP / Normal Trap Activate only when a monster you own is removed from play by an opponent's effect. Special Summon that 1 monster. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN051) Justi-Break TRAP / Normal Trap Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack Position monsters except Normal Monsters. (Common) |
Cyberdark Impact (CDIP-EN050) Straight Flush TRAP / Normal Trap Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones. (Common) |
Cyberdark Impact (CDIP-EN049) Blasting Fuse TRAP / Normal Trap Activate only when all (4) zones of this card's column are occupied. Destroy all cards in this column. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN048) Senet Switch SPELL / Continuous Spell Once per turn, during your Main Phase, you can move 1 monster on your side of the field to an adjacent unoccupied Monster Card Zone. (Common) |
Cyberdark Impact (CDIP-EN047) Degenerate Circuit SPELL / Continuous Spell The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN046) Level Down!? SPELL / Quick-Play Spell Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). (Common) |
Cyberdark Impact (CDIP-EN045) Mystical Wind Typhoon SPELL / Quick-Play Spell Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain. (Common) |
Cyberdark Impact (CDIP-EN044) Miraculous Rebirth SPELL / Quick-Play Spell Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN043) Chain Strike SPELL / Quick-Play Spell Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain. (Common) |
Cyberdark Impact (CDIP-EN042) Linear Accelerator Cannon SPELL / Normal Spell Tribute 1 monster and inflict damage to your opponent equal to half that monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn. (Common) |
Cyberdark Impact (CDIP-EN041) Counter Cleaner SPELL / Normal Spell Pay 500 Life Points. Remove all counters from the field. (Common) |
Cyberdark Impact (CDIP-EN040) Instant Fusion SPELL / Normal Spell Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn. (Common) |
Cyberdark Impact (CDIP-EN039) Ritual Foregone SPELL / Normal Spell Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. (Common) |
Cyberdark Impact (CDIP-EN038) Flash of the Forbidden Spell SPELL / Normal Spell Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN037) Corruption Cell "A" SPELL / Normal Spell Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. (Common) |
Cyberdark Impact (CDIP-EN036) Cyber Ogre 2 EARTH / Fusion Monster / Level 7 / ATK 2600 / DEF 1900 (Machine / Fusion / Effect) "Cyber Ogre" + "Cyber Ogre" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. (Ultra Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN035) Cyberdark Dragon DARK / Fusion Monster / Level 8 / ATK 1000 / DEF 1000 (Machine / Fusion / Effect) "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Ultra Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN034) Alien Mars FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 1000 (Reptile / Effect) The effects of Effect Monsters with A-Counters are negated, except for "Alien Mars". (Common) |
Cyberdark Impact (CDIP-EN033) Alien Infiltrator EARTH / Effect Monster / Level 2 / ATK 800 / DEF 500 (Reptile / Effect) Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster Card on your opponent's side of the field is in the same column as this card, it can attack your opponent directly. (Common) |
Cyberdark Impact (CDIP-EN032) Storm Shooter WIND / Effect Monster / Level 7 / ATK 2300 / DEF 500 (Winged Beast / Effect) Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand. (Super Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN031) Rampaging Rhynos EARTH / Effect Monster / Level 3 / ATK 1500 / DEF 1500 (Beast-Warrior / Effect) Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the monster in its same column, this card gains 500 ATK during the Damage Step. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN030) Man Beast of Ares EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Beast-Warrior / Effect) After a Chain (of 2 or more Links) resolves, this card gains 500 ATK. (Common) |
Cyberdark Impact (CDIP-EN029) Combo Master WIND / Effect Monster / Level 5 / ATK 2200 / DEF 1500 (Warrior / Effect) If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN028) Combo Fighter WIND / Effect Monster / Level 4 / ATK 1600 / DEF 800 (Warrior / Effect) If a Chain (of 2 or more Links) occurred in your Main Phase 1, this card can attack twice during the Battle Phase this turn. (Common) |
Cyberdark Impact (CDIP-EN027) Queen's Bodyguard EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1200 (Warrior / Effect) "Allure Queen" monsters on your side of the field cannot be selected as an attack target. (Common) |
Cyberdark Impact (CDIP-EN026) Lightning Punisher DARK / Effect Monster / Level 7 / ATK 2600 / DEF 1600 (Thunder / Effect) After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN025) Iris, the Earth Mother LIGHT / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Fairy / Effect) After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in that Chain. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN024) Vanity's Ruler LIGHT / Effect Monster / Level 8 / ATK 2500 / DEF 1600 (Fairy / Effect) This card cannot be Special Summoned. While this card is on the field, your opponent cannot Special Summon monsters. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN023) Barrier Statue of the Heavens LIGHT / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fairy / Effect) No monsters can be Special Summoned, except for LIGHT monsters. (Common) |
Cyberdark Impact (CDIP-EN023) Barrier Statue of the Drought EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Rock / Effect) No monsters can be Special Summoned, except for EARTH monsters. (Common) |
Cyberdark Impact (CDIP-EN021) Barrier Statue of the Stormwinds WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Winged Beast / Effect) No monsters can be Special Summoned, except for WIND monsters. (Common) |
Cyberdark Impact (CDIP-EN020) Barrier Statue of the Inferno FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Pyro / Effect) No monsters can be Special Summoned, except for FIRE monsters. (Common) |
Cyberdark Impact (CDIP-EN019) Barrier Statue of the Torrent WATER / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Aqua / Effect) No monsters can be Special Summoned, except for WATER monsters. (Common) |
Cyberdark Impact (CDIP-EN018) Barrier Statue of the Abyss DARK / Effect Monster / Level 4 / ATK 1000 / DEF 1000 (Fiend / Effect) No monsters can be Special Summoned, except for DARK monsters. (Common) |
Cyberdark Impact (CDIP-EN017) Vanity's Fiend DARK / Effect Monster / Level 6 / ATK 2400 / DEF 1200 (Fiend / Effect) This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon monsters. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN016) Blast Asmodian FIRE / Effect Monster / Level 3 / ATK 1000 / DEF 300 (Fiend / Effect) If any Spell or Trap Card(s) are Chained, inflict 500 damage to your opponent. (Common) |
Cyberdark Impact (CDIP-EN015) Snipe Hunter DARK / Effect Monster / Level 4 / ATK 1500 / DEF 600 (Fiend / Effect) Discard 1 card from your hand. Select 1 card on the field and roll a six-sided die. If the result is not 1 or 6, destroy the selected card. (Common) |
Cyberdark Impact (CDIP-EN014) Flame Ogre FIRE / Effect Monster / Level 7 / ATK 2400 / DEF 1700 (Fiend / Effect) This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card. (Common) |
Cyberdark Impact (CDIP-EN013) Abaki FIRE / Effect Monster / Level 4 / ATK 1700 / DEF 1000 (Fiend / Effect) When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. (Common) |
Cyberdark Impact (CDIP-EN012) Stray Asmodian FIRE / Effect Monster / Level 3 / ATK 1300 / DEF 1700 (Fiend / Effect) When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points. (Common) |
Cyberdark Impact (CDIP-EN011) Dark Lucius LV8 EARTH / Effect Monster / Level 8 / ATK 2800 / DEF 900 (Fiend / Effect) If this card was Special Summoned by the effect of "Dark Lucius LV6", your opponent's monsters that this card destroys by battle are removed from play, and their effects are negated. (Ultra Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN010) Dark Lucius LV6 EARTH / Effect Monster / Level 6 / ATK 1700 / DEF 600 (Fiend / Effect) If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN009) Dark Lucius LV4 EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 300 (Fiend / Effect) The effects of your opponent's monsters that this card destroys by battle are negated. During your next Standby Phase after this card destroys a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck. (Common) |
Cyberdark Impact (CDIP-EN008) Allure Queen LV7 DARK / Effect Monster / Level 7 / ATK 1500 / DEF 1500 (Spellcaster / Effect) Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. (Ultra Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN007) Allure Queen LV5 DARK / Effect Monster / Level 5 / ATK 1000 / DEF 1000 (Spellcaster / Effect) Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck. (Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN006) Allure Queen LV3 DARK / Effect Monster / Level 3 / ATK 500 / DEF 500 (Spellcaster / Effect) Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck. (Common) |
Cyberdark Impact (CDIP-EN005) Cyber Esper FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1800 (Machine / Effect) While this card is in face-up Attack Position, you can look at every card your opponent draws. (Super Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN004) Cyber Ogre EARTH / Effect Monster / Level 5 / ATK 1900 / DEF 1200 (Machine / Effect) By discarding this card from your hand to the Graveyard, negate 1 battle involving a "Cyber Ogre" on your side of the field, and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn. (Common) |
Cyberdark Impact (CDIP-EN003) Cyberdark Keel DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's monster by battle, inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Super Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN002) Cyberdark Edge DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect, the Battle Damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Super Rare) & (Ultimate Rare) |
Cyberdark Impact (CDIP-EN001) Cyberdark Horn DARK / Effect Monster / Level 4 / ATK 800 / DEF 800 (Machine / Effect) When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped monster is destroyed instead. (Super Rare) & (Ultimate Rare) |